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Main.py
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import BoardTools
import json
import random
# prints game board to the terminal
def print_board():
print(f"""
{board.board[0]} | {board.board[1]} | {board.board[2]}
_____|_____|____
{board.board[3]} | {board.board[4]} | {board.board[5]}
_____|_____|____
{board.board[6]} | {board.board[7]} | {board.board[8]}
| |
""")
# handles json file interactions
class DB:
# gets data from json files
def __init__(self):
with open("gamestates.json", 'r') as G:
self.gamestates = json.load(G)
with open("marbles.json", 'r') as M:
self.marbles = json.load(M)
with open("config.json", 'r') as config:
config = json.load(config)
# configurations for learning rates
self.win = config["win"]
self.draw = config["draw"]
self.loss = config["loss"]
# sets up player 1
self.player1 = config["player1"]
self.player2 = config["player2"]
# deletes config
del config
# updates data to be consistant with BoardTools.py
def update(self):
self.gamestates = board.gamestates
self.marbles = board.marbles
# dumps data to json files for future use
def dump(self):
self.update()
with open("marbles.json", "w") as M:
json.dump(self.marbles, M, indent=1)
with open("gamestates.json", "w") as G:
json.dump(self.gamestates, G, indent=1)
# initializes agent class
class Agent:
def __init__(self, letter, name):
self.letter = letter
self.name = name
def update_board(self, index):
board.board[index] = self.letter
def endgame(self, reward):
pass
# class for cpu object
class CPU(Agent):
def __init__(self, letter="O"):
super().__init__(letter, "CPU")
self.gamestates = board.gamestates
self.marbles = board.marbles
self.usedMarbles = dict()
# updates information about marbles and gamestates
def update(self):
db.update()
self.gamestates = db.gamestates
self.marbles = db.marbles
# chooses a random move based off marbles list
def move(self):
self.letter_invert()
gamestate = board.get_gamestate()
self.update()
self.letter_invert()
# verifies that it has choices or resigns
if len(self.marbles[gamestate]) != 0:
choice = random.choice(self.marbles[gamestate])
self.usedMarbles[gamestate] = choice
self.update_board(choice)
board.demanipulate()
else:
print("M.E.N.A.C.E. has resigned")
board.winner = "X"
# handles endgame
def endgame(self, reward):
db.update()
if reward > 0:
for i in range(reward):
for j in self.usedMarbles:
self.marbles[j].append(self.usedMarbles[j])
elif reward < 0:
for i in range(reward):
for j in self.usedMarbles:
if len(self.marbles[j]) > 0:
self.marbles[j].remove(self.usedMarbles[j])
else:
break
db.dump()
# inverts letters so cpu can use any letter without error
def letter_invert(self):
if self.letter == "X":
for i in range(9):
if board.board[i] == "X":
board.board[i] = "O"
elif board.board[i] == "O":
board.board[i] = "X"
else:
return
# class for player object
class Player(Agent):
def __init__(self, letter="X", ):
super().__init__(letter, "Player")
# gets players input and updates the board
def move(self):
playermove = input("make a move\n")
valid = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
while True:
if playermove in valid:
playermove = int(playermove) - 1
elif playermove in range(9):
if board.board[playermove] == " ":
self.update_board(playermove)
return
else:
playermove = int(input("make a valid move\n")) - 1
continue
class Random(Agent):
def __init__(self, letter):
super().__init__(letter, "Random")
# picks a random move and checks if it's valid
def move(self):
while True:
choice = random.randint(0, 8)
if board.board[choice] == " ":
self.update_board(choice)
return
# initializes db
db = DB()
# print instructions and waits 2 seconds
print("""
board positions:
0 | 1 | 2
_____|_____|____
3 | 4 | 5
_____|_____|____
6 | 7 | 8
| |
""")
# main loop
while True:
# (re)initializes classes for use in main loop
board = BoardTools.Board(db.gamestates, db.marbles)
player = 0
# initializes p1 based on config
if db.player1 == 0:
p1 = CPU("O")
elif db.player1 == 1:
p1 = Player("O")
elif db.player1 == 2:
p1 = Random("O")
else:
break
# initializes p2 based on config
if db.player2 == 0:
p2 = CPU("X")
elif db.player2 == 1:
p2 = Player("X")
elif db.player2 == 2:
p2 = Random("X")
else:
break
# game loop
while True:
# switches between player's and cpu's turn
if player == 0:
p1.move()
player = 1
elif player == 1:
p2.move()
player = 0
print_board()
board.check_win()
# executes endgame functions based on a winner or a draw
if board.winner == p1.letter:
print(f"{p1.name} won")
p1.endgame(db.win)
break
elif board.winner == p2.letter:
print(f"{p2.name} won")
p2.endgame(db.loss)
break
elif " " not in board.board:
p1.endgame(db.draw)
p2.endgame(db.draw)
db.dump()
break
# deletes board and cpu objects to clear data
del board
del p1
del p2
print("somebody beansed the config")