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Copy pathHyperLightDrifter.CT
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HyperLightDrifter.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
<CheatEntries>
<CheatEntry>
<ID>6</ID>
<Description>"HP1000"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,HyperLightDrifter.exe,F2 0F 11 0F C7 84 24 C0 03 00 00 5D 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [edi],0
mov [edi+4],40590000
mov [esp+000003C0],0000005D
jmp return
INJECT:
jmp newmem
nop A
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F2 0F 11 0F C7 84 24 C0 03 00 00 5D 00 00 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: HyperLightDrifter.exe+11FE1E
HyperLightDrifter.exe+11FDEE: EB 26 - jmp HyperLightDrifter.exe+11FE16
HyperLightDrifter.exe+11FDF0: 8D 84 24 58 03 00 00 - lea eax,[esp+00000358]
HyperLightDrifter.exe+11FDF7: 89 44 24 08 - mov [esp+08],eax
HyperLightDrifter.exe+11FDFB: 89 7C 24 04 - mov [esp+04],edi
HyperLightDrifter.exe+11FDFF: C7 04 24 AE 22 B5 01 - mov [esp],HyperLightDrifter.exe+EC22AE
HyperLightDrifter.exe+11FE06: E8 05 AD EE FF - call HyperLightDrifter.exe+AB10
HyperLightDrifter.exe+11FE0B: EB 15 - jmp HyperLightDrifter.exe+11FE22
HyperLightDrifter.exe+11FE0D: F2 0F 10 84 24 58 03 00 00 - movsd xmm0,[esp+00000358]
HyperLightDrifter.exe+11FE16: F2 0F 10 0F - movsd xmm1,[edi]
HyperLightDrifter.exe+11FE1A: F2 0F 5C C8 - subsd xmm1,xmm0
// ---------- INJECTING HERE ----------
HyperLightDrifter.exe+11FE1E: F2 0F 11 0F - movsd [edi],xmm1
// ---------- DONE INJECTING ----------
HyperLightDrifter.exe+11FE22: C7 84 24 C0 03 00 00 5D 00 00 00 - mov [esp+000003C0],0000005D
HyperLightDrifter.exe+11FE2D: F7 47 0C FF FF FF 00 - test [edi+0C],HyperLightDrifter.exe+36FFFF
HyperLightDrifter.exe+11FE34: 74 1A - je HyperLightDrifter.exe+11FE50
HyperLightDrifter.exe+11FE36: 89 3C 24 - mov [esp],edi
HyperLightDrifter.exe+11FE39: E8 D2 BC B4 00 - call HyperLightDrifter.exe+C6BB10
HyperLightDrifter.exe+11FE3E: DD 9C 24 80 00 00 00 - fstp qword ptr [esp+00000080]
HyperLightDrifter.exe+11FE45: F2 0F 10 84 24 80 00 00 00 - movsd xmm0,[esp+00000080]
HyperLightDrifter.exe+11FE4E: EB 04 - jmp HyperLightDrifter.exe+11FE54
HyperLightDrifter.exe+11FE50: F2 0F 10 07 - movsd xmm0,[edi]
HyperLightDrifter.exe+11FE54: F2 0F 58 05 98 29 B5 01 - addsd xmm0,[HyperLightDrifter.exe+EC2998]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"Ammo100"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,HyperLightDrifter.exe,F2 0F 11 0B 8B 7D 10) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
// ammo
mov [ebx],0
mov [ebx+4],40590000
// hp
mov [ebx+1C60],0
mov [ebx+1C64],40590000
//
mov edi,[ebp+10]
jmp return
INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F2 0F 11 0B 8B 7D 10
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: HyperLightDrifter.exe+879D9
HyperLightDrifter.exe+879AD: F2 0F 10 44 24 18 - movsd xmm0,[esp+18]
HyperLightDrifter.exe+879B3: EB 1C - jmp HyperLightDrifter.exe+879D1
HyperLightDrifter.exe+879B5: 89 7C 24 08 - mov [esp+08],edi
HyperLightDrifter.exe+879B9: 89 5C 24 04 - mov [esp+04],ebx
HyperLightDrifter.exe+879BD: C7 04 24 AE 22 B5 01 - mov [esp],HyperLightDrifter.exe+EC22AE
HyperLightDrifter.exe+879C4: E8 47 31 F8 FF - call HyperLightDrifter.exe+AB10
HyperLightDrifter.exe+879C9: EB 12 - jmp HyperLightDrifter.exe+879DD
HyperLightDrifter.exe+879CB: F2 0F 10 44 24 58 - movsd xmm0,[esp+58]
HyperLightDrifter.exe+879D1: F2 0F 10 0B - movsd xmm1,[ebx]
HyperLightDrifter.exe+879D5: F2 0F 5C C8 - subsd xmm1,xmm0
// ---------- INJECTING HERE ----------
HyperLightDrifter.exe+879D9: F2 0F 11 0B - movsd [ebx],xmm1
// ---------- DONE INJECTING ----------
HyperLightDrifter.exe+879DD: 8B 7D 10 - mov edi,[ebp+10]
HyperLightDrifter.exe+879E0: C7 84 24 80 00 00 00 13 00 00 00 - mov [esp+00000080],00000013
HyperLightDrifter.exe+879EB: B8 FF FF FF 00 - mov eax,HyperLightDrifter.exe+36FFFF
HyperLightDrifter.exe+879F0: 03 47 0C - add eax,[edi+0C]
HyperLightDrifter.exe+879F3: F2 0F 10 05 58 1D B5 01 - movsd xmm0,[HyperLightDrifter.exe+EC1D58]
HyperLightDrifter.exe+879FB: A9 FC FF FF 00 - test eax,HyperLightDrifter.exe+36FFFC
HyperLightDrifter.exe+87A00: 75 10 - jne HyperLightDrifter.exe+87A12
HyperLightDrifter.exe+87A02: 89 3C 24 - mov [esp],edi
HyperLightDrifter.exe+87A05: E8 C6 96 F7 FF - call HyperLightDrifter.exe+10D0
HyperLightDrifter.exe+87A0A: F2 0F 10 05 58 1D B5 01 - movsd xmm0,[HyperLightDrifter.exe+EC1D58]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry Color="80000008">
<Description>Change HP value player</Description>
<AddressString>HyperLightDrifter.exe+11FE1E</AddressString>
<Before>
<Byte>0F</Byte>
<Byte>F2</Byte>
<Byte>0F</Byte>
<Byte>5C</Byte>
<Byte>C8</Byte>
</Before>
<Actual>
<Byte>F2</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>0F</Byte>
</Actual>
<After>
<Byte>C7</Byte>
<Byte>84</Byte>
<Byte>24</Byte>
<Byte>C0</Byte>
<Byte>03</Byte>
</After>
</CodeEntry>
<CodeEntry Color="80000008">
<Description>Change stuff but also use life potions</Description>
<AddressString>HyperLightDrifter.exe+529C8</AddressString>
<Before>
<Byte>05</Byte>
<Byte>98</Byte>
<Byte>29</Byte>
<Byte>B5</Byte>
<Byte>01</Byte>
</Before>
<Actual>
<Byte>F2</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>01</Byte>
</Actual>
<After>
<Byte>EB</Byte>
<Byte>27</Byte>
<Byte>8B</Byte>
<Byte>01</Byte>
<Byte>89</Byte>
</After>
</CodeEntry>
<CodeEntry Color="80000008">
<Description>Ammo change for player</Description>
<AddressString>HyperLightDrifter.exe+879D9</AddressString>
<Before>
<Byte>0B</Byte>
<Byte>F2</Byte>
<Byte>0F</Byte>
<Byte>5C</Byte>
<Byte>C8</Byte>
</Before>
<Actual>
<Byte>F2</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>0B</Byte>
</Actual>
<After>
<Byte>8B</Byte>
<Byte>7D</Byte>
<Byte>10</Byte>
<Byte>C7</Byte>
<Byte>84</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
</CheatTable>