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Tao.FreeGlut.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Tao.FreeGlut</name>
</assembly>
<members>
<member name="T:Tao.FreeGlut.Glut">
<summary>
FreeGLUT (OpenGL Utility Toolkit) binding for .NET, implementing FreeGlut 2.4.0.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.FREEGLUT_NATIVE_LIBRARY">
<summary>
Specifies FREEGLUT's native library archive.
</summary>
<remarks>
Specifies freeglut.dll everywhere; will be mapped via .config for mono.
</remarks>
</member>
<member name="F:Tao.FreeGlut.Glut.CALLING_CONVENTION">
<summary>
Specifies the calling convention.
</summary>
<remarks>
Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Winapi"/>.
</remarks>
</member>
<member name="F:Tao.FreeGlut.Glut.FREEGLUT">
<summary>
FreeGLUT API marker.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.FREEGLUT_VERSION_2_0">
<summary>
FreeGLUT API version marker.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_API_VERSION">
<summary>
GLUT API revision.
</summary>
<remarks>
<para>
GLUT_API_VERSION is updated to reflect incompatible GLUT API changes
(interface changes, semantic changes, deletions, or additions).
</para>
<para>
GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
</para>
<para>
GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling, extension.
Supports new input devices like tablet, dial and button box, and Spaceball.
Easy to query OpenGL extensions.
</para>
<para>
GLUT_API_VERSION=3 glutMenuStatus added.
</para>
<para>
GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer, glutBitmapLength,
glutStrokeLength, glutWindowStatusFunc, dynamic video resize subAPI,
glutPostWindowRedisplay, glutKeyboardUpFunc, glutSpecialUpFunc,
glutIgnoreKeyRepeat, glutSetKeyRepeat, glutJoystickFunc,
glutForceJoystickFunc (NOT FINALIZED!).
</para>
</remarks>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_XLIB_IMPLEMENTATION">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RGB">
<summary>
An alias for <see cref="F:Tao.FreeGlut.Glut.GLUT_RGBA"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RGBA">
<summary>
Bit mask to select an RGBA mode window. This is the default if neither
<see cref="F:Tao.FreeGlut.Glut.GLUT_RGB"/>, <i>GLUT_RGBA</i>, nor <see cref="F:Tao.FreeGlut.Glut.GLUT_INDEX"/> are
specified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INDEX">
<summary>
Bit mask to select a color index mode window. This overrides
<see cref="F:Tao.FreeGlut.Glut.GLUT_RGB"/> or <see cref="F:Tao.FreeGlut.Glut.GLUT_RGBA"/> if they are also
specified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SINGLE">
<summary>
Bit mask to select a single buffered window. This is the default if neither
<see cref="F:Tao.FreeGlut.Glut.GLUT_DOUBLE"/> or <i>GLUT_SINGLE</i> are specified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DOUBLE">
<summary>
Bit mask to select a double buffered window. This overrides
<see cref="F:Tao.FreeGlut.Glut.GLUT_SINGLE"/> if it is also specified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACCUM">
<summary>
Bit mask to select a window with an accumulation buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ALPHA">
<summary>
Bit mask to select a window with an alpha component to the color buffer(s).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DEPTH">
<summary>
Bit mask to select a window with a depth buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_STENCIL">
<summary>
Bit mask to select a window with a stencil buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MULTISAMPLE">
<summary>
Bit mask to select a window with multisampling support. If multisampling is
not available, a non-multisampling window will automatically be chosen. Note:
both the OpenGL client-side and server-side implementations must support the
GLX_SAMPLE_SGIS extension for multisampling to be available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_STEREO">
<summary>
Bit mask to select a stereo window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_LUMINANCE">
<summary>
Bit mask to select a window with a "luminance" color model. This model
provides the functionality of OpenGL's RGBA color model, but the green and
blue components are not maintained in the frame buffer. Instead each pixel's
red component is converted to an index between zero and
<c>Glut.glutGet(Glut.GLUT_WINDOW_COLORMAP_SIZE) - 1</c> and looked up in a
per-window color map to determine the color of pixels within the window. The
initial colormap of <see cref="F:Tao.FreeGlut.Glut.GLUT_LUMINANCE"/> windows is initialized to
be a linear gray ramp, but can be modified with GLUT's colormap routines.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_LEFT_BUTTON">
<summary>
Left mouse button.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MIDDLE_BUTTON">
<summary>
Middle mouse button.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RIGHT_BUTTON">
<summary>
Right mouse button.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DOWN">
<summary>
Mouse button down.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_UP">
<summary>
Mouse button up.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F1">
<summary>
F1 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F2">
<summary>
F2 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F3">
<summary>
F3 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F4">
<summary>
F4 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F5">
<summary>
F5 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F6">
<summary>
F6 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F7">
<summary>
F7 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F8">
<summary>
F8 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F9">
<summary>
F9 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F10">
<summary>
F10 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F11">
<summary>
F11 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F12">
<summary>
F12 function key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_LEFT">
<summary>
Left directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_UP">
<summary>
Up directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_RIGHT">
<summary>
Right directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_DOWN">
<summary>
Down directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_PAGE_UP">
<summary>
Page Up directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_PAGE_DOWN">
<summary>
Page Down directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_HOME">
<summary>
Home directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_END">
<summary>
End directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_INSERT">
<summary>
Insert directional key.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_LEFT">
<summary>
Mouse pointer has left the window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ENTERED">
<summary>
Mouse pointer has entered the window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MENU_NOT_IN_USE">
<summary>
Pop-up menus are not in use by the user.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MENU_IN_USE">
<summary>
Pop-up menus are in use by the user.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NOT_VISIBLE">
<summary>
The window is not visible. No part of the window is visible. All further
rendering to the window is discarded until the window's visibility changes.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VISIBLE">
<summary>
The window is visible. Does not distinguish a window being totally versus
partially visible.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HIDDEN">
<summary>
The window is not shown or iconified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FULLY_RETAINED">
<summary>
No pixels belonging to the window are covered by other windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_PARTIALLY_RETAINED">
<summary>
Some but not all pixels belonging to the window are covered by other windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FULLY_COVERED">
<summary>
The window is shown but no part of the window is visible.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RED">
<summary>
Red color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GREEN">
<summary>
Green color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BLUE">
<summary>
Blue color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_X">
<summary>
X location in pixels (relative to the screen origin) of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_Y">
<summary>
Y location in pixels (relative to the screen origin) of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_WIDTH">
<summary>
Width in pixels of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_HEIGHT">
<summary>
Height in pixels of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BUFFER_SIZE">
<summary>
Total number of bits for current window's color buffer. For an RGBA window,
this is the sum of <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RED_SIZE"/>,
<see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_GREEN_SIZE"/>, <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BLUE_SIZE"/>,
and <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ALPHA_SIZE"/>. For color index windows, this is
the size of the color indexes.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_STENCIL_SIZE">
<summary>
Number of bits in the current window's stencil buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_DEPTH_SIZE">
<summary>
Number of bits in the current window's depth buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RED_SIZE">
<summary>
Number of bits of red stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_GREEN_SIZE">
<summary>
Number of bits of green stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BLUE_SIZE">
<summary>
Number of bits of blue stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ALPHA_SIZE">
<summary>
Number of bits of alpha stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_RED_SIZE">
<summary>
Number of bits of red stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_GREEN_SIZE">
<summary>
Number of bits of green stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_BLUE_SIZE">
<summary>
Number of bits of blue stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_ALPHA_SIZE">
<summary>
Number of bits of alpha stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_DOUBLEBUFFER">
<summary>
One if the current window is double buffered, zero otherwise.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RGBA">
<summary>
One if the current window is RGBA mode, zero otherwise (i.e., color index).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_PARENT">
<summary>
The window number of the current window's parent; zero if the window is a
top-level window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_NUM_CHILDREN">
<summary>
The number of subwindows the current window has (not counting children of
children).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_COLORMAP_SIZE">
<summary>
Size of current window's color index colormap; zero for RGBA color model
windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_NUM_SAMPLES">
<summary>
Number of samples for multisampling for the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_STEREO">
<summary>
One if the current window is stereo, zero otherwise.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_CURSOR">
<summary>
Current cursor for the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_WIDTH">
<summary>
Width of the screen in pixels. Zero indicates the width is unknown or not
available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_HEIGHT">
<summary>
Height of the screen in pixels. Zero indicates the height is unknown or not
available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_WIDTH_MM">
<summary>
Width of the screen in millimeters. Zero indicates the width is unknown or
not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_HEIGHT_MM">
<summary>
Height of the screen in millimeters. Zero indicates the height is unknown or
not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MENU_NUM_ITEMS">
<summary>
Number of menu items in the current menu.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DISPLAY_MODE_POSSIBLE">
<summary>
Whether the current display mode is supported or not.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_X">
<summary>
The X value of the initial window position.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_Y">
<summary>
The Y value of the initial window position.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_WIDTH">
<summary>
The width value of the initial window size.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_HEIGHT">
<summary>
The height value of the initial window size.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_DISPLAY_MODE">
<summary>
The initial display mode bit mask.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ELAPSED_TIME">
<summary>
Number of milliseconds since <see cref="M:Tao.FreeGlut.Glut.glutInit"/> called (or first call to
<c>glutGet(GLUT_ELAPSED_TIME)</c>).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_FORMAT_ID">
<summary>
The window system dependent format ID for the current layer of the current
window. On X11 GLUT implementations, this is the X visual ID. On Win32 GLUT
implementations, this is the Win32 Pixel Format Descriptor number. This value
is returned for debugging, benchmarking, and testing ease.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_STATE">
<summary>
Unknown.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_KEYBOARD">
<summary>
Non-zero if a keyboard is available; zero if not available. For most GLUT
implementations, a keyboard can be assumed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_MOUSE">
<summary>
Non-zero if a mouse is available; zero if not available. For most GLUT
implementations, a keyboard can be assumed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_SPACEBALL">
<summary>
Non-zero if a Spaceball is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_DIAL_AND_BUTTON_BOX">
<summary>
Non-zero if a dial and button box is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_TABLET">
<summary>
Non-zero if a tablet is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_MOUSE_BUTTONS">
<summary>
Number of buttons supported by the mouse. If no mouse is supported, zero is
returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_SPACEBALL_BUTTONS">
<summary>
Number of buttons supported by the Spaceball. If no Spaceball is
supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_BUTTON_BOX_BUTTONS">
<summary>
Number of buttons supported by the dial and button box device. If no dials
and button box device is supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_DIALS">
<summary>
Number of dials supported by the dial and button box device. If no dials and
button box device is supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_TABLET_BUTTONS">
<summary>
Number of buttons supported by the tablet. If no tablet is supported, zero is
returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_IGNORE_KEY_REPEAT">
<summary>
Returns true if the current window's auto repeated keys are ignored. This
state is controlled by <see cref="M:Tao.FreeGlut.Glut.glutIgnoreKeyRepeat(System.Int32)"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_KEY_REPEAT">
<summary>
The window system's global key repeat state. Returns either
<see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_OFF"/>, <see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_ON"/>, or
<see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_DEFAULT"/>. This will not necessarily return the
value last passed to <see cref="M:Tao.FreeGlut.Glut.glutSetKeyRepeat(System.Int32)"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_JOYSTICK">
<summary>
Non-zero if a joystick is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OWNS_JOYSTICK">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
<remarks>
Unofficially, this doesn't appear to be implemented.
</remarks>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTONS">
<summary>
Number of buttons supported by the joystick. If no joystick is supported,
zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_AXES">
<summary>
Number of axes supported by the joystick. If no joystick is supposrted, zero
is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_POLL_RATE">
<summary>
Returns the current window's joystick poll rate as set by
<see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/>. If no joystick is supported, the poll rate
will always be zero. The joystick poll rate also returns zero if the poll
rate last specified to <see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/> is negative or a NULL
callback was registered.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_POSSIBLE">
<summary>
Whether an overlay could be established for the current window given the
current initial display mode. If false, <see cref="M:Tao.FreeGlut.Glut.glutEstablishOverlay"/>
will fail with a fatal error if called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_LAYER_IN_USE">
<summary>
Either <see cref="F:Tao.FreeGlut.Glut.GLUT_NORMAL"/> or <see cref="F:Tao.FreeGlut.Glut.GLUT_OVERLAY"/> depending on
whether the normal plane or overlay is the layer in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_OVERLAY">
<summary>
If the current window has an overlay established.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_TRANSPARENT_INDEX">
<summary>
The transparent color index of the overlay of the current window; negative
one is returned if no overlay is in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL_DAMAGED">
<summary>
True if the normal plane of the current window has damaged (by window system
activity) since the last display callback was triggered. Calling
<see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> will not set this true.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_DAMAGED">
<summary>
True if the overlay plane of the current window has damaged (by window system
activity) since the last display callback was triggered. Calling
<see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> or <see cref="M:Tao.FreeGlut.Glut.glutPostOverlayRedisplay"/>
will not set this true. Negative one is returned if no overlay is in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_POSSIBLE">
<summary>
Non-zero if video resizing is supported by the underlying system; zero if not
supported. If this is zero, the other video resize GLUT calls do nothing when
called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_IN_USE">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL">
<summary>
The normal plane.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY">
<summary>
The overlay plane.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_SHIFT">
<summary>
Set if the Shift modifier or Caps Lock is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_CTRL">
<summary>
Set if the Ctrl modifier is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_ALT">
<summary>
Set if the Alt modifier is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_ARROW">
<summary>
Arrow pointing up and to the right.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_ARROW">
<summary>
Arrow pointing up and to the left.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_INFO">
<summary>
Pointing hand.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_DESTROY">
<summary>
Skull and cross bones.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_HELP">
<summary>
Question mark.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CYCLE">
<summary>
Arrows rotating in a circle.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_SPRAY">
<summary>
Spray can.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_WAIT">
<summary>
Wrist watch.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TEXT">
<summary>
Insertion point cursor for text.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CROSSHAIR">
<summary>
Simple cross-hair.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_UP_DOWN">
<summary>
Bi-directional pointing up and down.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_RIGHT">
<summary>
Bi-directional pointing left and right.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_SIDE">
<summary>
Arrow pointing to top side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_SIDE">
<summary>
Arrow pointing to bottom side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_SIDE">
<summary>
Arrow pointing to left side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_SIDE">
<summary>
Arrow pointing to right side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_LEFT_CORNER">
<summary>
Arrow pointing to top-left corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_RIGHT_CORNER">
<summary>
Arrow pointing to top-right corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_RIGHT_CORNER">
<summary>
Arrow pointing to bottom-right corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_LEFT_CORNER">
<summary>
Arrow pointing to bottom-left corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_INHERIT">
<summary>
Use parent's cursor.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_NONE">
<summary>
Invisible cursor.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_FULL_CROSSHAIR">
<summary>
Full-screen cross-hair cursor (if possible, otherwise
<see cref="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CROSSHAIR"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_OFF">
<summary>
Disable key repeat for the window system on a global basis.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_ON">
<summary>
Enable key repeat for the window system on a global basis.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_DEFAULT">
<summary>
Reset the key repeat mode for the window system to its default state.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_A">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_B">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_C">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_D">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_ACTIVE">
<summary>
Non-zero if GLUT's game mode is active; zero if not active. Game mode is not
active initially. Game mode becomes active when
<see cref="M:Tao.FreeGlut.Glut.glutEnterGameMode"/> is called. Game mode becomes inactive when
<see cref="M:Tao.FreeGlut.Glut.glutLeaveGameMode"/> is called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_POSSIBLE">
<summary>
Non-zero if the game mode string last specified to
<see cref="M:Tao.FreeGlut.Glut.glutGameModeString(System.String)"/> is a possible game mode configuration; zero
otherwise. Being "possible" does not guarantee that if game mode is entered
with <see cref="M:Tao.FreeGlut.Glut.glutEnterGameMode"/> that the display settings will actually
changed. <see cref="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_DISPLAY_CHANGED"/> should be called once
game mode is entered to determine if the display mode is actually changed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_WIDTH">
<summary>
Width in pixels of the screen when game mode is activated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_HEIGHT">
<summary>
Height in pixels of the screen when game mode is activated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_PIXEL_DEPTH">
<summary>
Pixel depth of the screen when game mode is activiated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_REFRESH_RATE">
<summary>
Screen refresh rate in cyles per second (hertz) when game mode is activated.
Zero is returned if the refresh rate is unknown or cannot be queried.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_DISPLAY_CHANGED">
<summary>
Non-zero if entering game mode actually changed the display settings. If the
game mode string is not possible or the display mode could not be changed for
any other reason, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_EXIT">
<summary>
Close window on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS">
<summary>
Return from main loop on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_CONTINUE_EXECUTION">
<summary>
Continue execution on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CREATE_NEW_CONTEXT">
<summary>
Create a new context when user opens a new window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_USE_CURRENT_CONTEXT">
<summary>
Use current context when user opens a new window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FORCE_INDIRECT_CONTEXT">
<summary>
Direct/Indirect rendering context options (has meaning only in Unix/X11)
</summary>
</member>