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clankars.cpp
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#include "ckmisc.h"
class MyApp : public CL_ClanApplication
{
public:
virtual char *get_title()
{
return "ClanKars";
}
virtual int main(int argc, char **argv)
{
try
{
car *test;
CL_SetupCore::init();
CL_SetupDisplay::init();
cktrack *track=new cktrack;
CL_Surface *exp[16];
CL_Surface *smallexp[16];
ckmenu *menu=new ckmenu("Fonts/fnt_xsensitive", "Fonts/fnt_xsensitive_invert", "Fonts/fnt_avantgarde");
car *globcar=new car();
car *plyr[MAX_PNO];
ckobj *bridge=new ckobj();
CL_Display::set_videomode(800, 500, 16, false, true);
CL_Display::clear_display();
bridge->load_image("graphics/track/bridge.png");
bridge->setx(33*BLK-29);
bridge->sety(16*BLK-24);
for(int i=0; i<16; i++)
{
char tmp[64]="";
snprintf(tmp, sizeof(tmp), "graphics/explosions/explosion%d.png", i);
exp[i]=CL_PNGProvider::create(tmp, NULL);
snprintf(tmp, sizeof(tmp), "graphics/explosions/small%d.png", i);
smallexp[i]=CL_PNGProvider::create(tmp, NULL);
}
menu->print_loading(WHITE, menu->get_swidth()/2, menu->get_sheight()/2, "LOADING TRACK CONFIG");
if(track->load_config()) return 1;
menu->print_loading(WHITE, menu->get_swidth()/2, menu->get_sheight()/2, "LOADING TRACK TWO");
if((track->load_track("config/two.trk"))) return 1;
for(int i=0; i<menu->get_pno(); i++)
{
char tmp[32]="";
snprintf(tmp, sizeof(tmp), "LOADING CAR %d", menu->get_pno()-i);
menu->print_loading(WHITE, menu->get_swidth()/2, menu->get_sheight()/2, tmp);
plyr[i]=new car(globcar, 100*i, track->get_sposx(i), track->get_sposy(i), track->get_sposang(i), 20-i>8?20-i:8, FRONTM, i%10==0?REARM:MINE, track, (int)((i/6)+3));
}
malloc_stats();
test=new car(globcar, 100, track->get_sposx(menu->get_pno()), track->get_sposy(menu->get_pno()), track->get_sposang(menu->get_pno()), 20>8?20:8, FRONTM, MINE, track, 9);
malloc_stats();
delete test;
malloc_stats();
menu->print_loading(WHITE, menu->get_swidth()/2, menu->get_sheight()/2, "HERE WE GO!");
CL_InputButton_Group *escape_button=new CL_InputButton_Group;
CL_InputButton_Group *pause_button=new CL_InputButton_Group;
escape_button->
add(CL_Input::keyboards[0]->get_button(CL_KEY_ESCAPE));
pause_button->
add(CL_Input::keyboards[0]->get_button(CL_KEY_P));
while(1)
{
int i;
int j;
int pno=menu->get_pno();
int players=menu->get_players();
int swidth=menu->get_swidth();
int sheight=menu->get_sheight();
if(pause_button->is_pressed()==true)
{
CL_System::sleep(200);
CL_System::keep_alive();
menu->print(XSENS, swidth/2, sheight/2, "PAUSED");
CL_Display::flip_display();
while(pause_button->is_pressed()==false)
{
CL_System::keep_alive();
}
CL_System::sleep(200);
}
if(!menu->get_countdown())
{
for(i=0; i<pno-1; i++)
if(!plyr[i]->isdead() && !plyr[i]->get_finish())
for(j=i+1; j<pno; j++)
if(!plyr[j]->isdead() && !plyr[j]->get_finish()
&& plyr[i]->get_bridge()==plyr[j]->get_bridge())
detect_proximity(plyr[i], plyr[j]);
for(i=0; i<pno; i++)
if(!plyr[i]->get_human() && !plyr[i]->isdead() && !plyr[i]->get_finish())
for(j=0; j<pno; j++)
if(!plyr[j]->isdead() && i!=j && !plyr[j]->get_finish()
&& plyr[i]->get_bridge()==plyr[j]->get_bridge())
check_road_ahead(plyr[i], plyr[j]);
for(i=0; i<pno; i++)
{
if(plyr[i]->get_repos())
{
int det2=0;
// Check that the track is clear before the player reappears
for(int j=0; j<pno; j++)
{
if(j!=i && !plyr[j]->isdead() && !plyr[j]->get_finish()
&& plyr[i]->get_bridge()==plyr[j]->get_bridge())
{
int k=0;
int pix=plyr[i]->getx();
int piy=plyr[i]->gety();
int pjx=plyr[j]->getx();
int pjy=plyr[j]->gety();
if(pix<pjx+(CAR_L*2) && pix>pjx-(CAR_L*2)
&& piy<pjy+(CAR_L*2) && piy>pjy-(CAR_L*2))
{
det2++;
continue;
}
}
}
plyr[i]->reposition(det2, track);
}
if(plyr[i]->updatecheckpoint_and_calcvels(track))
{
if(!menu->get_menu() && update_positions(plyr, track, players, pno))
{
CL_System::sleep(2000);
menu->set_menu(4); // Finish track
for(i=0; i<pno; i++) // Reset players
plyr[i]->reset(i, 10-i>8?10-i:8, FRONTM, i%10==0?REARM:MINE, track, (int)((i/6)+3), 0); // 0 means don't reset finish positions
}
}
}
CL_Display::clear_display(0.0f, 0.0f, 0.0f, 1.0f);
}
if(players==2)
{
CL_Display::fill_rect(0, 0, swidth/2, sheight, track->get_surface(), swidth/4-plyr[0]->getx(), (sheight/2)-plyr[0]->gety());
CL_Display::fill_rect(swidth/2, 0, swidth, sheight, track->get_surface(), swidth/4+(swidth/2)-plyr[1]->getx(), (sheight/2)-plyr[1]->gety());
}
else CL_Display::fill_rect(0, 0, swidth, sheight, track->get_surface(), swidth/2-plyr[0]->getx(), (sheight/2)-plyr[0]->gety());
if(!menu->get_countdown()) do_weapons_stuff(plyr, track, players, pno, smallexp, 0, swidth, sheight); // 0 means not on bridge
for(i=0; i<pno; i++) // display cars not on bridges
{
if(plyr[i]->get_killed() || plyr[i]->get_bridge()==1) continue;
if(players==2)
{
if(plyr[i]->display(plyr[0], plyr[1], exp, swidth, sheight)) plyr[i]->set_repos(1);
}
else
{
if(plyr[i]->display(plyr[0], exp, swidth, sheight)) plyr[i]->set_repos(1);
}
if(menu->get_menu()) plyr[i]->set_damage(100); // So cars on title screen don't disappear
}
if(players==2)
{
bridge->display_on_screen1(plyr[0], swidth, sheight);
bridge->display_on_screen2(plyr[1], swidth, sheight);
}
else
{
bridge->display_on_screen(plyr[0], swidth, sheight);
}
if(!menu->get_countdown()) do_weapons_stuff(plyr, track, players, pno, smallexp, 1, swidth, sheight); // 1 means on bridge
for(i=0; i<pno; i++) // display cars on bridges
{
if(plyr[i]->get_killed() || plyr[i]->get_bridge()==0) continue;
if(players==2)
{
if(plyr[i]->display(plyr[0], plyr[1], exp, swidth, sheight)) plyr[i]->set_repos(1);
}
else
{
if(plyr[i]->display(plyr[0], exp, swidth, sheight)) plyr[i]->set_repos(1);
}
if(menu->get_menu()) plyr[i]->set_damage(100); // So cars on title screen don't disappear
}
if(escape_button->is_pressed()==true) menu->set_menu(1);
if(!menu->get_menu())
{
int p0d=(int)plyr[0]->get_damage();
if(players==2)
{
int p1d=(int)plyr[1]->get_damage();
menu->print(WHITE, swidth/8, sheight-80, "POSITION");
menu->print(WHITE, 2*swidth/8, sheight-80, "DAMAGE");
menu->print(WHITE, 3*swidth/8, sheight-80, "LAPS");
menu->print(WHITE, swidth/8+swidth/2, sheight-80, "POSITION");
menu->print(WHITE, 2*swidth/8+swidth/2, sheight-80, "DAMAGE");
menu->print(WHITE, 3*swidth/8+swidth/2, sheight-80, "LAPS");
menu->print_int(WHITE, swidth/8, sheight-40, plyr[0]->get_position()+1);
CL_Display::fill_rect(2*swidth/8-55, sheight-40, 2*swidth/8+55, sheight-20,
0.0f, 0.0f, 0.0f, 0.5f);
for(int i=0; i<p0d; i++)
CL_Display::fill_rect(2*swidth/8-50+i, sheight-35, 2*swidth/8-50+i+1, sheight-25,
i>55?0.2f:1.0f, i>55?1.0f:i>20?0.85f:0.0f, 0.0f, 1.0f);
if(plyr[0]->get_finish())
menu->print(WHITE, 3*swidth/8, sheight-40, "COMPLETE");
else
menu->print_int(WHITE, 3*swidth/8, sheight-40, track->get_laps()-plyr[0]->getlap()-1);
menu->print_int(WHITE, swidth/8+swidth/2, sheight-40, plyr[1]->get_position()+1);
CL_Display::fill_rect(2*swidth/8-55+swidth/2, sheight-40, 2*swidth/8+55+swidth/2, sheight-20,
0.0f, 0.0f, 0.0f, 0.5f);
for(int i=0; i<p1d; i++)
CL_Display::fill_rect(2*swidth/8+swidth/2-50+i, sheight-35, 2*swidth/8+swidth/2-50+i+1,
sheight-25, i>55?0.2f:1.0f, i>55?1.0f:i>20?0.85f:0.0f, 0.0f, 1.0f);
if(plyr[1]->get_finish())
menu->print(WHITE, 3*swidth/8+swidth/2, sheight-40, "COMPLETE");
else
menu->print_int(WHITE, 3*swidth/8+swidth/2, sheight-40, track->get_laps()-plyr[1]->getlap()-1);
}
else
{
menu->print(WHITE, swidth/4, sheight-80, "POSITION");
menu->print(WHITE, 2*swidth/4, sheight-80, "DAMAGE");
menu->print(WHITE, 3*swidth/4, sheight-80, "LAPS");
menu->print_int(WHITE, swidth/4, sheight-40, plyr[0]->get_position()+1);
CL_Display::fill_rect(2*swidth/4-55, sheight-40, 2*swidth/4+55, sheight-20,
0.0f, 0.0f, 0.0f, 0.5f);
for(int i=0; i<p0d; i++)
CL_Display::fill_rect(2*swidth/4-50+i, sheight-35, 2*swidth/4-50+i+1, sheight-25,
i>55?0.2f:1.0f, i>55?1.0f:i>20?0.85f:0.0f, 0.0f, 1.0f);
if(plyr[0]->get_finish())
menu->print(WHITE, 3*swidth/8, sheight-40, "COMPLETE");
else
menu->print_int(WHITE, 3*swidth/4, sheight-40, track->get_laps()-plyr[0]->getlap()-1);
}
}
// Black vertical bar in two player mode.
if(players==2) CL_Display::fill_rect(swidth/2-1, 0, swidth/2+1, sheight,
0.0f, 0.0f, 0.0f, 1.0f);
if(menu->get_countdown()>0) { menu->do_countdown(); CL_System::sleep(1000); }
if(menu->update_and_display())
{
int m=0;
printf("AH!\n");
plyr[m]->reset(pno-1, 20, FRONTM, REARM, track,
menu->get_p0left(), menu->get_p0right(), menu->get_p0acc(),
menu->get_p0dec(), menu->get_p0fw(), menu->get_p0rw(), 1); // 1 means reset finish positions
printf("lA!\n");
m++;
if(players==2)
{
plyr[m]->reset(pno-2, 20, FRONTM, REARM, track,
menu->get_p1left(), menu->get_p1right(), menu->get_p1acc(),
menu->get_p1dec(), menu->get_p1fw(), menu->get_p1rw(), 1);
m++;
}
for(m; m<pno; m++)
plyr[m]->reset(m-players, 10-m>8?10-m:8, FRONTM, m%10==0?REARM:MINE,
track, (int)((m/6)+3), 1);
track->set_next_position(1);
}
if(menu->get_pno()!=pno)
{
if(menu->get_pno()-pno<0)
{
pno--;
printf("before delete...\n");
// malloc_stats();
delete plyr[pno]; plyr[pno]=NULL;
printf("after delete...\n");
// malloc_stats();
}
else
{
printf("New plyr!\n");
// malloc_stats();
plyr[pno]=new car(globcar, 100*pno, track->get_sposx(0), track->get_sposy(0), track->get_sposang(0), 20-pno>8?20-pno:8, FRONTM, pno%10==0?REARM:MINE, track, (int)((pno/6)+3));
printf("After new plyr!\n");
// malloc_stats();
pno++;
}
}
if(menu->get_menu()==4)
{
for(int i=0; i<pno; i++)
{
for(int j=0; j<pno; j++)
{
if(plyr[j]->get_finish()==i+1)
{
char tmp[64];
snprintf(tmp, sizeof(tmp), "%d: PLAYER %d", i+1, j+1);
menu->print(WHITE, swidth/2, sheight/5+20+20*(i+1), tmp);
}
}
}
}
CL_Display::flip_display();
CL_System::sleep(menu->get_speed());
CL_System::keep_alive();
}
CL_System::sleep(2000);
CL_SetupDisplay::deinit();
CL_SetupCore::deinit();
}
catch(CL_Error err)
{
std::cout << err.message.c_str() << std::endl;
return 1;
}
return 0;
}
} app;