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@bilelmoussaoui bilelmoussaoui force-pushed the bilelmoussaoui/updates branch 7 times, most recently from 8784a65 to 6386324 Compare November 30, 2025 12:21
Mostly the ones related to saving state
@bilelmoussaoui bilelmoussaoui force-pushed the bilelmoussaoui/updates branch 2 times, most recently from 3738c35 to 55534fb Compare November 30, 2025 12:56
@bilelmoussaoui bilelmoussaoui force-pushed the bilelmoussaoui/updates branch 3 times, most recently from a4210d9 to 7a2c2fb Compare November 30, 2025 13:16
The texture builder is useless without the build method but that would
require someone
with a windows machine to fix it.
@bilelmoussaoui bilelmoussaoui merged commit c628980 into main Nov 30, 2025
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@bilelmoussaoui bilelmoussaoui deleted the bilelmoussaoui/updates branch November 30, 2025 14:06
}

//#[doc(alias = "gdk_d3d12_texture_builder_build")]
//pub fn build(&self, data: /*Unimplemented*/Option<Basic: Pointer>) -> Result<Option<gdk::Texture>, glib::Error> {
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All these should probably be unsafe and use types from windows-sys

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Yes, but would need someone interested in adding that API and have a use case for it ;)

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3 participants