Execution Order #342
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brock-henderson
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I'm moving one of my projects from Zenject over to VContainer and was wondering if there is a way to set the execution order like in Zenejct? I have some very specific ordering I need to maintain.
Container.BindExecutionOrder<GameTime>(-999); Container.BindExecutionOrder<Scheduler>(-998); Container.BindExecutionOrder<Interpolator>(-997); Container.BindExecutionOrder<TouchManager>(-996); Container.BindExecutionOrder<SwipeDetector>(-995); Container.BindExecutionOrder<TouchCollision2DManager>(-900); Container.BindExecutionOrder<InterpolationUpdater>(100);Beta Was this translation helpful? Give feedback.
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