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Move Attributes to an isolated assembly for shared libraries #797

@BenDol

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@BenDol

I have a server implementation that has a shared package where I only want access to the Attributes for the shared contract services so my Unity project is able to handle keyed injection from these services without having to create a wrapper, etc. Then I don't need to bleed all the VContainer classes into my server for just the use of attributes on my contracts. This would be super helpful for me!

Thanks for taking the time! I appreciate this DI implementation a lot.

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