diff --git a/02.create-and-explore/04.entities/01.create-mode/create-add-cube.PNG b/02.create-and-explore/04.entities/01.create-mode/create-add-cube.PNG deleted file mode 100644 index 9081efdf..00000000 Binary files a/02.create-and-explore/04.entities/01.create-mode/create-add-cube.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/01.create-mode/create-button-open.PNG b/02.create-and-explore/04.entities/01.create-mode/create-button-open.PNG index e95192a2..96bc1639 100644 Binary files a/02.create-and-explore/04.entities/01.create-mode/create-button-open.PNG and b/02.create-and-explore/04.entities/01.create-mode/create-button-open.PNG differ diff --git a/02.create-and-explore/04.entities/01.create-mode/create-entity-properties.PNG b/02.create-and-explore/04.entities/01.create-mode/create-entity-properties.PNG index 4d3a21a4..184392b2 100644 Binary files a/02.create-and-explore/04.entities/01.create-mode/create-entity-properties.PNG and b/02.create-and-explore/04.entities/01.create-mode/create-entity-properties.PNG differ diff --git a/02.create-and-explore/04.entities/01.create-mode/create-red-cube.PNG b/02.create-and-explore/04.entities/01.create-mode/create-red-cube.PNG new file mode 100644 index 00000000..548ab84c Binary files /dev/null and b/02.create-and-explore/04.entities/01.create-mode/create-red-cube.PNG differ diff --git a/02.create-and-explore/04.entities/01.create-mode/docs.md b/02.create-and-explore/04.entities/01.create-mode/docs.md index 6be34b04..8dfc76c1 100644 --- a/02.create-and-explore/04.entities/01.create-mode/docs.md +++ b/02.create-and-explore/04.entities/01.create-mode/docs.md @@ -45,15 +45,10 @@ You can exit the Create Mode by closing the window on the tablet. - To pan around the object, click the right mouse button and drag left and right. - To orbit over and under the object, click the right mouse button and drag up and down. - ### Adding Entities Using the create Toolbar When you click on the Create button, a window opens showing the different types of entities you can use. You can add an entity by clicking on the button for that entity. For instance, if you want to add a cube entity, click on cube. -![](create-add-cube.PNG) - - - Entities can be of the following types: | Entity Type | Description | @@ -75,11 +70,9 @@ You can edit an entity's position, rotation, and scale using your mouse or track To edit an entity using the mouse or trackpad, you can select the entity or find it in the List tab in Create mode. -![](select-entity.PNG) +![](create-red-cube.PNG) ->>>>>By default, Light entities and Zone entities cannot be selected for editing. To be able to select Light entities, go to **Settings > Advanced Menus**, and then select **Edit Menu > Allow Selecting of Lights**. To select Zone entities, you must click on the Zone entity in the List tab. - -You can tell an entity is selected when you see the bounding box and arrows around it. These arrows are the rotate and stretch widgets. +You can tell an entity is selected when you see the bounding box and handles around it. These handles are the rotate and stretch widgets. With the entity selected, you can: @@ -110,11 +103,11 @@ Grabbing the black squares at the edges of the entity bounding box enables you t #### Rotating the Entity with the Mouse -Grabbing any of the three curved arrows enables rotation about one axis. +Grabbing any of the three multicolored circles enables rotation about one axis. -- Grab one of the curved arrows to rotate on that axis. -- Move the mouse closer to the object to snap to whole sizes. -- Move the mouse further away to rotate as free wheel (no snapping). +- Grab one of the circles to rotate on that axis. +- Move the mouse around the object to rotate it. +- The circle will display the rotation in degrees. - You can undo this action by pressing the **CTRL/Z **keys together. #### Duplicating the Entity with the Mouse @@ -145,9 +138,6 @@ The *create* panel has three tabs: *Create*, *List*, and *Properties* and *Grid* To list all of the entities on the domain, in the *create* panel, click the *List* tab and then click *Refresh* on the top-left corner of the panel. You can filter by entity type and by distance from the current location. -![](select-entity.PNG) - - ### Edit Entity Properties Entity properties define an entity's appearance (color, size, position) and behavior (animation, collision, interaction) and much more. The entity type will define the specific set of properties the entity has. diff --git a/02.create-and-explore/04.entities/01.create-mode/select-entity.PNG b/02.create-and-explore/04.entities/01.create-mode/select-entity.PNG deleted file mode 100644 index 83c35fc0..00000000 Binary files a/02.create-and-explore/04.entities/01.create-mode/select-entity.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/02.box-and-sphere-entities/box-and-sphere.PNG b/02.create-and-explore/04.entities/02.box-and-sphere-entities/box-and-sphere.PNG index 898fd447..f902c9f3 100644 Binary files a/02.create-and-explore/04.entities/02.box-and-sphere-entities/box-and-sphere.PNG and b/02.create-and-explore/04.entities/02.box-and-sphere-entities/box-and-sphere.PNG differ diff --git a/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-red-cube.PNG b/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-red-cube.PNG new file mode 100644 index 00000000..548ab84c Binary files /dev/null and b/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-red-cube.PNG differ diff --git a/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-yellow-cube.PNG b/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-yellow-cube.PNG new file mode 100644 index 00000000..b63d8b81 Binary files /dev/null and b/02.create-and-explore/04.entities/02.box-and-sphere-entities/create-yellow-cube.PNG differ diff --git a/02.create-and-explore/04.entities/02.box-and-sphere-entities/docs.md b/02.create-and-explore/04.entities/02.box-and-sphere-entities/docs.md index 4e3e5435..a9e9fe9e 100644 --- a/02.create-and-explore/04.entities/02.box-and-sphere-entities/docs.md +++ b/02.create-and-explore/04.entities/02.box-and-sphere-entities/docs.md @@ -33,19 +33,11 @@ You can view and edit these properties in [Create Mode](../create-mode) by selec To change the color of a cube to yellow: 1. Add a Box entity by going to **Create** and clicking on the cube button. - 2. When you add the cube, the Properties tab opens. - 3. Select the cube. - 4. Scroll down until you see the Entity color option. - - ![](cube-properties.PNG) - + ![](create-red-cube.PNG) The current values are Red: 255, Green: 0, and Blue: 0. - 5. To change the cube's color to yellow, change the Green value to 255. - - ![](cube-yellow.PNG) - + ![](create-yellow-cube.PNG) If you use the carats to change the value, as you increase the value you should see the cube change from red, to orange, to yellow. If you enter in 255, you will see the cube change to yellow as soon as you press enter. diff --git a/02.create-and-explore/04.entities/03.light-entities/create-grey-wall.PNG b/02.create-and-explore/04.entities/03.light-entities/create-grey-wall.PNG new file mode 100644 index 00000000..a018e5a0 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-grey-wall.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-falloff.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-falloff.PNG new file mode 100644 index 00000000..6b323b6e Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-falloff.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-intensity.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-intensity.PNG new file mode 100644 index 00000000..5a0d9f9a Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-intensity.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-down.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-down.PNG new file mode 100644 index 00000000..707d3da4 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-down.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-exponent.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-exponent.PNG new file mode 100644 index 00000000..868b1eae Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-exponent.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-pink.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-pink.PNG new file mode 100644 index 00000000..1eb9f865 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-pink.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-turned.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-turned.PNG new file mode 100644 index 00000000..ce88a405 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight-turned.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight.PNG new file mode 100644 index 00000000..eda5d701 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light-spotlight.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/create-light.PNG b/02.create-and-explore/04.entities/03.light-entities/create-light.PNG new file mode 100644 index 00000000..6ae0063a Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/create-light.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/docs.md b/02.create-and-explore/04.entities/03.light-entities/docs.md index 801b2127..6ac58f8d 100644 --- a/02.create-and-explore/04.entities/03.light-entities/docs.md +++ b/02.create-and-explore/04.entities/03.light-entities/docs.md @@ -26,26 +26,6 @@ You won't see any light unless there is an entity to reflect the light. In the i By default, Light entities cannot be selected for editing nor will they be visible to select. -### Make Light Entities Visible in Edit Mode - -Other than their reflected light, Light entities are not visible. To make it easier to find exactly where a light is to select it, you can make lights visible in edit mode. To make lights visible in edit mode: - -1. Select **Settings > Advanced Menus**. -2. Select **Edit Menu > Show Lights in Edit Mode**. - ![](edit-show-light.PNG) - -When **Show Lights in Edit Mode** is enabled, lights appear as a gray rectangle. - -### Enable Selecting of Lights for Editing - -To select a Light entity for editing, you must first enable selecting of lights. To enable the selecting of Light entities for editing: - -1. Select **Settings > Advanced Menus**. -2. Select **Edit Menu > Allow Selecting of Lights**. - ![](edit-light-select.PNG) - -Now, you should be able to click on a light entity to select it. You will see the entity's bounding box appear and the create mode arrows for changing the entity's position, size, and rotation will also appear. When a light entity is selected, you can edit its properties in the **Properties** tab in the *Create* panel. - ## Example: Shine a Pink Spotlight on a Wall To demonstrate how Light entities work this example creates a pink spotlight shining down a wall. For this example, you will need to: @@ -61,13 +41,8 @@ The next sections cover these steps in detail followed by a section covering som To create a wall to shine the light on, in [Create Mode](../create-mode), complete these steps: 1. Click the **Cube** icon to [create a Box entity](../box-and-sphere-entities). -2. Select the **Properties** tab in the *Create* panel and make the following changes to the box properties: - ![](light-fall-off.PNG) - -Assuming you are in third person view, if you use the scroll wheel to zoom back, you should now have a "wall" that looks something like this: - -![](wall.PNG) - +2. Use the multicolored balls to shape the **Cube** into a large flat wall. +![](create-grey-wall.PNG) ### Create a Light Entity @@ -76,12 +51,12 @@ To create a Light entity, complete these steps: 1. Ensure that selecting of Light entities is enabled. 2. Click the **Light** icon to create a light. 3. Grab the Light entity and move it so that it is centered on the wall. - ![](light-on-wall.PNG) + ![](create-light.PNG) You'll notice that you don't see any light. This is because the radius of the light is too small and the brightness is too low. 4. In the Properties tab, scroll down to the Light properties to change the Intensity to 100. The intensity is the brightness 100of the light - a higher intensity corresponds with a brighter light. You should see the spot brighten up. - ![](light-int.PNG) + ![](create-light-intensity.PNG) 5. Change the Fall-off radius to 0.5. The Fall-off radius defines the shape of the light curve of a light. A larger radius will simulate a larger light, which will "falloff", or dim, more gradually. Specifically, it is the distance from the light at which the intensity is reduced by 25%. You should see the light radius increase. - ![](light-fall-off.PNG) + ![](create-light-falloff.PNG) This type of light is a point light and it emanates in all directions equally. It is meant for general area lighting as it has a bright point in the middle and fades as it radiates out. @@ -91,13 +66,16 @@ To edit the Light to be a pink spotlight, complete these steps: 1. Scroll down to the *Light* properties, click the box for **Spotlight**. 2. Change the Spotlight cut-off to 30. This property determines the radius of the spotlight. A higher cut-off value corresponds with a larger spotlight radius. You should see the beam tighten up to a smaller beam. - ![](spotlight-cut-off.PNG) + ![](create-light-spotlight.PNG) +3. Rotate the Spotlight to better expose the next several changes. + ![](create-light-spotlight-turned.PNG) 3. Change the Spotlight exponent to 20. This property affects the softness of the beam. You should see the edge of the beam soften. - ![](spotlight-exp.PNG) - You can experiment with different exponent, cutoff, and intensity combinations for varied effects. + ![](create-spotlight-exponent.PNG) + You can experiment with different exponent, cutoff, and intensity combinations for varied effects. 4. Change the Light color to pink by adjusting the color values to Red: 255, Green: 0 , Blue 255. + ![](create-spotlight-pink.PNG) 5. Adjust the light's Rotation so that the spotlight is facing down the wall. A spotlight positioned like this can be used for a good effect over paintings or wall hangings in your world. - ![](pink-light.PNG) + ![](create-spotlight-down.PNG) ### Issues diff --git a/02.create-and-explore/04.entities/03.light-entities/edit-light-select.PNG b/02.create-and-explore/04.entities/03.light-entities/edit-light-select.PNG deleted file mode 100644 index fe9d3fa0..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/edit-light-select.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/edit-show-light.PNG b/02.create-and-explore/04.entities/03.light-entities/edit-show-light.PNG deleted file mode 100644 index 7f62a844..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/edit-show-light.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-entity-two.PNG b/02.create-and-explore/04.entities/03.light-entities/light-entity-two.PNG deleted file mode 100644 index d5ae04c6..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/light-entity-two.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-entity.PNG b/02.create-and-explore/04.entities/03.light-entities/light-entity.PNG index b69819c4..10436663 100644 Binary files a/02.create-and-explore/04.entities/03.light-entities/light-entity.PNG and b/02.create-and-explore/04.entities/03.light-entities/light-entity.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-entity2.PNG b/02.create-and-explore/04.entities/03.light-entities/light-entity2.PNG new file mode 100644 index 00000000..5bb16f24 Binary files /dev/null and b/02.create-and-explore/04.entities/03.light-entities/light-entity2.PNG differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-fall-off.PNG b/02.create-and-explore/04.entities/03.light-entities/light-fall-off.PNG deleted file mode 100644 index 0fa547c4..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/light-fall-off.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-int.PNG b/02.create-and-explore/04.entities/03.light-entities/light-int.PNG deleted file mode 100644 index e0efb95c..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/light-int.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/light-on-wall.PNG b/02.create-and-explore/04.entities/03.light-entities/light-on-wall.PNG deleted file mode 100644 index e5618257..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/light-on-wall.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/pink-light.PNG b/02.create-and-explore/04.entities/03.light-entities/pink-light.PNG deleted file mode 100644 index b72fa398..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/pink-light.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/spotlight-cut-off.PNG b/02.create-and-explore/04.entities/03.light-entities/spotlight-cut-off.PNG deleted file mode 100644 index c56f1ae0..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/spotlight-cut-off.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/spotlight-exp.PNG b/02.create-and-explore/04.entities/03.light-entities/spotlight-exp.PNG deleted file mode 100644 index ebde27e4..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/spotlight-exp.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/03.light-entities/wall.PNG b/02.create-and-explore/04.entities/03.light-entities/wall.PNG deleted file mode 100644 index 718e1a07..00000000 Binary files a/02.create-and-explore/04.entities/03.light-entities/wall.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/04.web-entities/web-entity.PNG b/02.create-and-explore/04.entities/04.web-entities/web-entity.PNG index 6520c5f1..1bf3a29c 100644 Binary files a/02.create-and-explore/04.entities/04.web-entities/web-entity.PNG and b/02.create-and-explore/04.entities/04.web-entities/web-entity.PNG differ diff --git a/02.create-and-explore/04.entities/05.particle-entities/docs.md b/02.create-and-explore/04.entities/05.particle-entities/docs.md index 1e36995c..6bea486f 100644 --- a/02.create-and-explore/04.entities/05.particle-entities/docs.md +++ b/02.create-and-explore/04.entities/05.particle-entities/docs.md @@ -24,20 +24,12 @@ A particle entity first appears as a fountain of small white particles. Particle entities have the properties common to all entities as well as additional particle specific properties. -To edit the particle entity, select the **Particle Explorer** tab. This is indicated by a small particle icon on the top-right hand corner of your tablet. - -![](particle-explorer.PNG) - -Click on open controls to see the entity's properties. - -![](particle-properties.PNG) - +When you create or select a Particle entity, you can edit these properties from the Particle menu. +![](particle-property.PNG) >>>>> The **Color** property appears in both, the **Properties** tab and the **Particle Explorer** tab. This is the same property. But, when you change the value in one tab, the value isn’t updated in the other. it is reflected in both places only once you select another entity and then re-select the particle entity. - - Below is an image of a particle entity with a different color. -![](purple-particle.PNG) +![](particle-pink.PNG) diff --git a/02.create-and-explore/04.entities/05.particle-entities/particle-pink.PNG b/02.create-and-explore/04.entities/05.particle-entities/particle-pink.PNG new file mode 100644 index 00000000..311ec1b8 Binary files /dev/null and b/02.create-and-explore/04.entities/05.particle-entities/particle-pink.PNG differ diff --git a/02.create-and-explore/04.entities/05.particle-entities/particle-properties.PNG b/02.create-and-explore/04.entities/05.particle-entities/particle-properties.PNG deleted file mode 100644 index 4fa382ff..00000000 Binary files a/02.create-and-explore/04.entities/05.particle-entities/particle-properties.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/05.particle-entities/particle-property.PNG b/02.create-and-explore/04.entities/05.particle-entities/particle-property.PNG new file mode 100644 index 00000000..ca3ff5a4 Binary files /dev/null and b/02.create-and-explore/04.entities/05.particle-entities/particle-property.PNG differ diff --git a/02.create-and-explore/04.entities/05.particle-entities/particle.PNG b/02.create-and-explore/04.entities/05.particle-entities/particle.PNG index 9c9a6f48..7524bcee 100644 Binary files a/02.create-and-explore/04.entities/05.particle-entities/particle.PNG and b/02.create-and-explore/04.entities/05.particle-entities/particle.PNG differ diff --git a/02.create-and-explore/04.entities/06.text-entities/colored-text.PNG b/02.create-and-explore/04.entities/06.text-entities/colored-text.PNG new file mode 100644 index 00000000..d3555156 Binary files /dev/null and b/02.create-and-explore/04.entities/06.text-entities/colored-text.PNG differ diff --git a/02.create-and-explore/04.entities/06.text-entities/docs.md b/02.create-and-explore/04.entities/06.text-entities/docs.md index 60d9975d..1effd563 100644 --- a/02.create-and-explore/04.entities/06.text-entities/docs.md +++ b/02.create-and-explore/04.entities/06.text-entities/docs.md @@ -30,9 +30,9 @@ Text entities have the properties common to all entities as well as one addition You can view and edit these properties in [Create Mode](../create-mode) by selecting the entity and then selecting the **Properties** tab in the *Edit* panel. -## Example: Create a Green "Welcome" Sign +## Example: Create a Green Sign with Pink Text -For example, to create a text entity that displays the word "Welcome!" in big black letters on a green plane, complete the following steps: +For example, to create a text entity that displays sample text in pink text on a green plane, complete the following steps: 1. Create and position the text entity. 2. Change and resize the text displayed. @@ -51,13 +51,11 @@ To change and resize the text displayed, you need to edit the entity properties. 1. With the text entity selected, click the **Properties** tab. 2. Scroll to the bottom of the panel where you will find the Text entity specific properties. -3. Change the text displayed to "Welcome!". For your own projects, if you plan to display a lot of text, you can first type the text into a plain text editor and then copy and paste the text into the **Text content** field. Press enter or click on another active field and the updated text should appear. +3. Change the text to whatever you please. For your own projects, if you plan to display a lot of text, you can first type the text into a plain text editor and then copy and paste the text into the **Text content** field. Press enter or click on another active field and the updated text should appear. 4. Change the size of the text. Below the **Text content** field is the **Line height** field. This value controls how big the font will be. If you use the up and down carats to change the value, the value will change by 0.005 per click. If you enter a value, you will see the text change as soon as you press enter. The Line height default value is 0.06. For this example, the Line height was set to 0.1550. -![](welcome-text.PNG) - If the text is too big to fit, you can increase the size of the entity. ### Change Background and Text Colors @@ -66,10 +64,10 @@ To change the background and text colors, in the **Properties** tab: 1. Scroll down to the **Text color** and **Background color** properties. 2. Change the RGB values to the following: - - Text color- Black (Red: 0, Green:0, Blue: 0) - - Background color - Green (Red: 0, Green:255, Blue: 0). + - Text color- Pink (Red: 255, Green:0, Blue: 255). + - Background color - Green (Red: 0, Green:64, Blue: 0). -![](welcome-green.PNG) +![](colored-text.PNG) If you use the carats to change the value, as you click to increase or decrease the value you should see the text or background change with each click. If you enter in the values directly, you will see the text or background change as soon as you press enter or click on another active field. diff --git a/02.create-and-explore/04.entities/06.text-entities/some-text.PNG b/02.create-and-explore/04.entities/06.text-entities/some-text.PNG index e6e0c0f8..65c1b5ab 100644 Binary files a/02.create-and-explore/04.entities/06.text-entities/some-text.PNG and b/02.create-and-explore/04.entities/06.text-entities/some-text.PNG differ diff --git a/02.create-and-explore/04.entities/06.text-entities/welcome-green.PNG b/02.create-and-explore/04.entities/06.text-entities/welcome-green.PNG deleted file mode 100644 index c3f04dc2..00000000 Binary files a/02.create-and-explore/04.entities/06.text-entities/welcome-green.PNG and /dev/null differ diff --git a/02.create-and-explore/04.entities/06.text-entities/welcome-text.PNG b/02.create-and-explore/04.entities/06.text-entities/welcome-text.PNG deleted file mode 100644 index 528bd4c5..00000000 Binary files a/02.create-and-explore/04.entities/06.text-entities/welcome-text.PNG and /dev/null differ