Physics simulation different in viewport and exported video #326
Unanswered
MamboJiang
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
When I exported the video, I found that the physical effect in the exported video was jittery, but when I played it directly in the viewport before exporting, this problem does not exist.
So, I tried to Bake all model motions before exporting. After Bake, when playing in Viewport, I found that there is a difference between the physical effect of the baked one and the previous one.
For example, In viewport before baking, No matter I choose "Enable Anytime", "Enable Only playing" or "Enable as trace mode" in Project-Physics Simulating, What I see in Viewport is normal, but once I Bake, the movement of the rigid body becomes a little less obvious, and the foot of model went wrong whether I choose (with IK) or not. (the model have right foot and left foot IK). if I just export the video and don't bake it before, the rigid body will also jitter a lot like the clothes.
I've tried different models and they both have similar problems, The finished physical effect seen in Viewport is different from that after exporting. The Effect is not used, only the model and motion are imported. and I have tried the last three versions of Nanoem, but they both have this problem.
Is there any way to make the exported video the same as what I see in Viewport? I may have misunderstood or done something wrong. How to make the foot normal after bake?
Thank you very much if you can help me with these questions!
Beta Was this translation helpful? Give feedback.
All reactions