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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
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<title>Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration</title>
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<h1 class="title is-3 publication-title">Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration</h1>
<div class="is-size-5 publication-authors">
<!-- Paper authors -->
<span class="author-block">
<a href="https://hmfann.github.io" target="_blank">Hangming Fan</a><sup>1</sup>,</span>
<span class="author-block">
<a href="http://www.cad.zju.edu.cn/home/huo/" target="_blank">Yuchi Huo</a><sup>1</sup>,</span>
<span class="author-block">
<a href="http://ckzheng.world/" target="_blank">Chuankun Zheng</a><sup>1</sup>,</span>
<span class="author-block">
<a href="https://chonghao.carbene.cc/" target="_blank">Chonghao Hu</a><sup>1</sup>,</span>
<span class="author-block">
<a href="https://yuanyazhen.github.io/" target="_blank">Yazhen Yuan</a><sup>2</sup>,</span>
<span class="author-block">
<a href="http://www.cad.zju.edu.cn/home/rwang/" target="_blank">Rui Wang</a><sup>1</sup>
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<span class="author-block"><sup>1</sup>State Key Laboratory of CAD&CG, Zhejiang University, China. <sup>2</sup>Game Engine Department, CROS, Tencent, China.<br>ACM Transactions on Graphics (SIGGRAPH 2025)</span>
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<h2 class="title is-3">Abstract</h2>
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<p>
Recent advances in cloud rendering have brought us a promising alternative for interactive photorealistic rendering on lightweight devices, which used to be only available on high-end platforms equipped with powerful graphic cards. This technique enables users to perform rendering-related creative tasks, such as 3D product visualization and lighting design, from the comfort of any location using handheld devices, rather than being confined to the front of a noisy heat-generating workstation. However, existing largescale cloud rendering systems that stream path-traced frames from the server to the client present extremely high rendering costs and transmission bandwidth requirements, even with advanced path-tracing acceleration and video compression techniques. To alleviate these problems, we propose a novel streaming-aware rendering framework that is able to learn a joint optimal model integrating two path-tracing acceleration techniques (adaptive sampling and denoising) and video compression technique. Our joint model can fully exploit the inherent connections between these techniques and thus achieve substantially reduced rendering costs and enhanced compression quality.We also introduce the collaboration of client rendering ability to assist the frame decoding by rendering G-buffers as the shared side information. We demonstrate that appropriately incorporating the geometry and material priors from G-buffers into a neural compression pipeline can significantly reduce the streaming bandwidth in a cloud rendering system, and lighten the compression module design for computation efficiency. Our experiments show that our method delivers the best quality at various bitrates compared to existing Monte Carlo rendering streaming schemes, while remaining lightweight and efficient for cross-platform thin clients, including mobiles and tablets.
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<h2 class="title">BibTeX</h2>
<pre><code>@article{10.1145/3730879,
author = {Fan, Hangming and Huo, Yuchi and Zheng, Chuankun and Hu, Chonghao and Yuan, Yazhen and Wang, Rui},
title = {Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration},
year = {2025},
issue_date = {August 2025},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {44},
number = {4},
issn = {0730-0301},
url = {https://doi.org/10.1145/3730879},
doi = {10.1145/3730879},
journal = {ACM Trans. Graph.},
month = jul,
articleno = {164},
numpages = {13}
}
</code></pre>
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</section>
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