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probably it's related to the barycentric stuff - as in put segmentized vertices along edges, but use interpolation to populate them (what does rgl::subdivision3d do?)
The text was updated successfully, but these errors were encountered:
we really need some kind of subdivision tools, as this shows https://twitter.com/mdsumner/status/1255702228171546624
probably it's related to the barycentric stuff - as in put segmentized vertices along edges, but use interpolation to populate them (what does
rgl::subdivision3d
do?)The text was updated successfully, but these errors were encountered: