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| 1 | +# Game Development in C++ |
| 2 | +### Introduction |
| 3 | + |
| 4 | +Game Development is an exciting field to explore in programming. It is a growing industry and employs a huge number of developers. This article will focus on the basics of game development for beginners to get started. The concepts are fundamental for game development in any language. |
| 5 | + |
| 6 | +The following functions are fundamental for the development of any game: |
| 7 | + |
| 8 | +* Setup() |
| 9 | +* Draw() |
| 10 | +* Input() |
| 11 | +* Logic() |
| 12 | + |
| 13 | +**setup() -** |
| 14 | +This function initializes the game components. For eg. position, score, etc. |
| 15 | + |
| 16 | +```cpp |
| 17 | +void Setup() |
| 18 | +{ |
| 19 | + gameOver = false; |
| 20 | + dir = STOP; |
| 21 | + x = width / 2; |
| 22 | + y = height / 2; |
| 23 | + fruitX = rand() % width; |
| 24 | + fruitY = rand() % height; |
| 25 | + score = 0; |
| 26 | +} |
| 27 | +``` |
| 28 | +**draw() -** |
| 29 | +This function creates the visual components of the game. For eg. game characters |
| 30 | + |
| 31 | +```cpp |
| 32 | +void Draw() |
| 33 | +{ |
| 34 | + system("cls"); |
| 35 | + for (int i = 0; i < width+2; i++) |
| 36 | + cout << "-"; |
| 37 | + cout << endl; |
| 38 | + |
| 39 | + for (int i = 0; i < height; i++) |
| 40 | + { |
| 41 | + for (int j = 0; j < width; j++) |
| 42 | + { |
| 43 | + if (j == 0) |
| 44 | + cout << "|"; |
| 45 | + if (i == y && j == x) |
| 46 | + cout << "O"; |
| 47 | + else if (i == fruitY && j == fruitX) |
| 48 | + cout << "*"; |
| 49 | + else |
| 50 | + { |
| 51 | + bool print = false; |
| 52 | + for (int k = 0; k < nTail; k++) |
| 53 | + { |
| 54 | + if (tailX[k] == j && tailY[k] == i) |
| 55 | + { |
| 56 | + cout << "O"; |
| 57 | + print = true; |
| 58 | + } |
| 59 | + } |
| 60 | + if (!print) |
| 61 | + cout << " "; |
| 62 | + } |
| 63 | + |
| 64 | + |
| 65 | + if (j == width - 1) |
| 66 | + cout << "|"; |
| 67 | + } |
| 68 | + cout << endl; |
| 69 | + } |
| 70 | + for (int i = 0; i < width+2; i++) |
| 71 | + cout << "-"; |
| 72 | + cout << endl; |
| 73 | + cout << "Score:" << score << endl; |
| 74 | +} |
| 75 | +``` |
| 76 | + |
| 77 | +**input() -** |
| 78 | +This function manages inputs from the user in order to play/access the game. |
| 79 | +For eg. Control Keys |
| 80 | + |
| 81 | +```cpp |
| 82 | +void Input() |
| 83 | +{ |
| 84 | + if (_kbhit()) |
| 85 | + { |
| 86 | + switch (_getch()) |
| 87 | + { |
| 88 | + case 'a': |
| 89 | + dir = LEFT; |
| 90 | + break; |
| 91 | + case 'd': |
| 92 | + dir = RIGHT; |
| 93 | + break; |
| 94 | + case 'w': |
| 95 | + dir = UP; |
| 96 | + break; |
| 97 | + case 's': |
| 98 | + dir = DOWN; |
| 99 | + break; |
| 100 | + case 'x': |
| 101 | + gameOver = true; |
| 102 | + break; |
| 103 | + } |
| 104 | + } |
| 105 | +} |
| 106 | +``` |
| 107 | +**logic() -** |
| 108 | +This function manages the flow of the game. This is the most important component of the game that has logic. |
| 109 | + |
| 110 | +```cpp |
| 111 | +void Logic() |
| 112 | +{ |
| 113 | + int prevX = tailX[0]; |
| 114 | + int prevY = tailY[0]; |
| 115 | + int prev2X, prev2Y; |
| 116 | + tailX[0] = x; |
| 117 | + tailY[0] = y; |
| 118 | + for (int i = 1; i < nTail; i++) |
| 119 | + { |
| 120 | + prev2X = tailX[i]; |
| 121 | + prev2Y = tailY[i]; |
| 122 | + tailX[i] = prevX; |
| 123 | + tailY[i] = prevY; |
| 124 | + prevX = prev2X; |
| 125 | + prevY = prev2Y; |
| 126 | + } |
| 127 | + switch (dir) |
| 128 | + { |
| 129 | + case LEFT: |
| 130 | + x--; |
| 131 | + break; |
| 132 | + case RIGHT: |
| 133 | + x++; |
| 134 | + break; |
| 135 | + case UP: |
| 136 | + y--; |
| 137 | + break; |
| 138 | + case DOWN: |
| 139 | + y++; |
| 140 | + break; |
| 141 | + default: |
| 142 | + break; |
| 143 | + } |
| 144 | + //if (x > width || x < 0 || y > height || y < 0) |
| 145 | + // gameOver = true; |
| 146 | + if (x >= width) x = 0; else if (x < 0) x = width - 1; |
| 147 | + if (y >= height) y = 0; else if (y < 0) y = height - 1; |
| 148 | + |
| 149 | + for (int i = 0; i < nTail; i++) |
| 150 | + if (tailX[i] == x && tailY[i] == y) |
| 151 | + gameOver = true; |
| 152 | + |
| 153 | + if (x == fruitX && y == fruitY) |
| 154 | + { |
| 155 | + score += 10; |
| 156 | + fruitX = rand() % width; |
| 157 | + fruitY = rand() % height; |
| 158 | + nTail++; |
| 159 | + } |
| 160 | +} |
| 161 | +``` |
| 162 | + |
| 163 | +--- |
| 164 | + |
| 165 | +So hope this helps you in getting started. Happy Coding. |
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