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blackjack.cpp
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#include <iostream>
#include <vector>
#include <string>
#include <stdlib.h>
#include <random>
#include <algorithm>
#include <bits/stdc++.h>
#include <math.h>
using namespace std;
vector<string> cardList{"placeholder"}; // list of cards with placeholder at index 0
int playerAceElevenCounter = 0;
int dealerAceElevenCounter = 0;
string PlayerDecision = "h";
void CreateCardList()
// function for creating a list of cards
{
vector<int> numberList{2, 3, 4, 5, 6, 7, 8, 9, 10}; // list of numbers in cards
vector<string> JQKAList{"Jack", "Queen", "King", "Ace"}; // list of face cards
vector<string> CDHSList{"Clubs", "Diamonds", "Hearts", "Spades"}; // list of suits
for (int i = 0; i < numberList.size(); i++) // for loop for naming number cards
{
for (int j = 0; j < CDHSList.size(); j++)
{
cardList.push_back(to_string(numberList.at(i)) + " of " + CDHSList.at(j));
}
}
for (int i = 0; i < JQKAList.size(); i++) // for loop for naming face cards
{
for (int j = 0; j < CDHSList.size(); j++)
{
cardList.push_back((JQKAList.at(i)) + " of " + CDHSList.at(j));
}
}
/*for (int i = 1; i < cardList.size(); i++) // print card list test
{
cout << cardList.at(i);
}*/
}
int RandInt(int lowest, int highest) // function for producing random number
{
static random_device rd;
static default_random_engine generator(rd());
uniform_int_distribution<> distro(lowest, highest);
return distro(generator);
}
string CardSelection() // function for choosing random card
{
string chosenCard = cardList.at(RandInt(1, 52));
return chosenCard;
}
int AssignValue(string selectedCard) // function for assigning blackjack value to cards
{
int cardValue;
vector<string>::iterator it = find(cardList.begin(), cardList.end(), selectedCard);
int place = distance(cardList.begin(), it);
// cout << place << endl;
if (place < 37)
{
cardValue = ceil((place - 1) / 4 + 2);
}
else if (place > 48)
{
cardValue = 11;
}
else
{
cardValue = 10;
}
return cardValue;
}
vector<int> DetermineAceValue(int currentHandValue, int aceElevenCounter)
{
if (aceElevenCounter < 1)
{
currentHandValue = currentHandValue;
}
else if (aceElevenCounter > 0 && currentHandValue > 21)
{
currentHandValue = currentHandValue - 10;
aceElevenCounter--;
}
vector<int> handEleven{currentHandValue, aceElevenCounter};
return handEleven;
}
vector<int> Bust(int currentHandValue, int aceElevenCounter)
{
if (aceElevenCounter > 0)
{
currentHandValue = currentHandValue - 10;
aceElevenCounter--;
}
vector<int> handEleven{currentHandValue, aceElevenCounter};
return handEleven;
}
int DealerProtocol(int dealerFirstTwo)
{
int dealerHandValue;
dealerHandValue = dealerFirstTwo;
while (dealerHandValue < 17)
{
string newDealerCard = CardSelection();
cout << "The dealer drew " << newDealerCard << "." << endl;
dealerHandValue = dealerHandValue + AssignValue(newDealerCard);
if (AssignValue(newDealerCard) == 11)
{
dealerAceElevenCounter++;
vector<int> tempDealer = DetermineAceValue(dealerHandValue, dealerAceElevenCounter);
dealerHandValue = tempDealer.at(0);
dealerAceElevenCounter = tempDealer.at(1);
}
if (dealerHandValue > 21 && dealerAceElevenCounter > 0)
{
vector<int> tempBustDealer = Bust(dealerHandValue, dealerAceElevenCounter);
dealerHandValue = tempBustDealer.at(0);
dealerAceElevenCounter = tempBustDealer.at(1);
}
if (dealerHandValue > 17)
{
break;
}
}
return dealerHandValue;
}
int PlayerProtocol(int playerFirstTwo)
{
int playerHandValue;
playerHandValue = playerFirstTwo;
while (playerHandValue < 21)
{
cout << "Do you want to hit or stand? (Type 'h' to hit, 's' to stand)" << endl;
cin >> PlayerDecision;
if (PlayerDecision == "h")
{
string newPlayerCard = CardSelection();
cout << "Your card is " << newPlayerCard << "." << endl;
playerHandValue = playerHandValue + AssignValue(newPlayerCard);
if (AssignValue(newPlayerCard) == 11)
{
playerAceElevenCounter++;
vector<int> tempPlayer = DetermineAceValue(playerHandValue, playerAceElevenCounter);
playerHandValue = tempPlayer.at(0);
playerAceElevenCounter = tempPlayer.at(1);
}
if (playerHandValue > 21 && playerAceElevenCounter > 0)
{
vector<int> tempBustPlayer = Bust(playerHandValue, playerAceElevenCounter);
playerHandValue = tempBustPlayer.at(0);
playerAceElevenCounter = tempBustPlayer.at(1);
}
}
if (PlayerDecision == "s" || (playerHandValue >= 21 && playerAceElevenCounter < 1) || playerHandValue == 21)
{
break;
}
}
return playerHandValue;
}
void Winner(int dealerFinalValue, int playerFinalValue)
{
if (playerFinalValue > 21)
{
cout << "You lose..." << endl;
}
else if (dealerFinalValue == playerFinalValue)
{
cout << "You tied." << endl;
}
else if (dealerFinalValue > 21 && playerFinalValue <= 21)
{
cout << "You win!" << endl;
}
else if (dealerFinalValue > playerFinalValue)
{
cout << "You lose..." << endl;
}
}
int main()
{
CreateCardList();
string playerFirstCard = CardSelection();
/*int p1card;
cout << "enter player first card: " << p1card << endl;
cin >> p1card;
string playerFirstCard = cardList.at(p1card);
cout << playerFirstCard << endl;*/
cout << "Your first card is " << playerFirstCard << ".\n";
string dealerFirstCard = CardSelection();
/*int d1card;
cout << "enter dealer first card: " << d1card << endl;
cin >> d1card;
string dealerFirstCard = cardList.at(d1card);
cout << dealerFirstCard << endl;*/
cout << "The dealer's first card is " << dealerFirstCard << ".\n";
string playerSecondCard = CardSelection();
/*int p2card;
cout << "enter player second card: " << p2card << endl;
cin >> p2card;
string playerSecondCard = cardList.at(p2card);
cout << playerSecondCard << endl;*/
cout << "Your second card is " << playerSecondCard << ".\n";
string dealerSecondCard = CardSelection();
/*int d2card;
cout << "enter dealer second card: " << d2card << endl;
cin >> d2card;
string dealerSecondCard = cardList.at(d2card);
cout << dealerSecondCard << endl;*/
int dealerHandValue = AssignValue(dealerFirstCard) + AssignValue(dealerSecondCard);
int playerHandValue = AssignValue(playerFirstCard) + AssignValue(playerSecondCard);
if (AssignValue(dealerFirstCard) == 11)
{
dealerAceElevenCounter++;
vector<int> tempD1 = DetermineAceValue(dealerHandValue, dealerAceElevenCounter);
dealerHandValue = tempD1.at(0);
dealerAceElevenCounter = tempD1.at(1);
}
if (AssignValue(dealerSecondCard) == 11)
{
dealerAceElevenCounter++;
vector<int> tempD2 = DetermineAceValue(dealerHandValue, dealerAceElevenCounter);
dealerHandValue = tempD2.at(0);
dealerAceElevenCounter = tempD2.at(1);
}
if (AssignValue(playerFirstCard) == 11)
{
playerAceElevenCounter++;
vector<int> tempP1 = DetermineAceValue(playerHandValue, playerAceElevenCounter);
playerHandValue = tempP1.at(0);
playerAceElevenCounter = tempP1.at(1);
}
if (AssignValue(playerSecondCard) == 11)
{
playerAceElevenCounter++;
vector<int> tempP2 = DetermineAceValue(playerHandValue, playerAceElevenCounter);
playerHandValue = tempP2.at(0);
playerAceElevenCounter = tempP2.at(1);
}
if (playerHandValue == 21 && dealerHandValue != 21)
{
cout << "The dealer's second card was " << dealerSecondCard << ".\n";
cout << "You win!" << endl;
}
else if (playerHandValue == 21 && dealerHandValue == 21)
{
cout << "The dealer's second card was " << dealerSecondCard << ".\n";
cout << "You tied." << endl;
}
int finalDealerValue;
int finalPlayerValue;
if (playerHandValue < 21)
{
finalPlayerValue = PlayerProtocol(playerHandValue);
}
if (dealerHandValue < 21)
{
finalDealerValue = DealerProtocol(dealerHandValue);
cout << "The dealer's second card was " << dealerSecondCard << ".\n";
}
Winner(finalDealerValue, finalPlayerValue);
}