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‎_posts/events/2011-06-08-Zach_Johnson.md

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Zachary Johnson is a Creative Developer from Minneapolis specializing in web applications and home brew video games. He is currently publishing his own work, extending his network, and accepting consulting gigs on [www.zachstronaut.com](http://www.zachstronaut.com).
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We're in the Nerdery's new theater. Don't use the main enterance. Enter on the west side, and head straight back.
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We're also hosting an all day E3 viewing / social event at the Chatterbox 6/6.

‎_posts/events/2011-07-13-Jacqueline_Urick.md

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Jacqueline Urick is Co-founder and CEO of SieEnt, a studio that is creating and distributing subscription-based episodic video games for PC, mobile and console designed to give women ages 25-64 a quality entertainment experience that respects their limited free-time. Jacqueline is also a member of the IGDA TC leadership team, a co-host on the IGDA TC monthly podcast, on the board of the She's Geeky annual unconference and Managing Director of Girls in Tech, Minneapolis / St. Paul.
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#### Member Project: Galactic Destroyer
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Featuring:
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* Joshua Rehbein

‎_posts/events/2011-09-14-Member_Project_Night.md

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Come early, get some pizza and see the progress of the IGDA community games project started by Ryan Foss at last months meeting. Ryan will bring his arcade controller and some games to play, including some game prototypes. See what the group has come up with so far and be part of the play testing. Ryan will also present status on the collaboration group, outlining his progress with construction for the arcade cabinet, live demo's of game prototypes, and what's next for the community games project.
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#### Zach Wendt - Visual 3D Math (for non-math folks)
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Few equations, lots of pictures, animations and a basketball. These are the visual examples that gave me an intuitive understanding of concepts that I wasn't able to get from math and graphics classes in college. Why can rotations in only X and Y rotate an object in Z? Wait, it can? Why does gimball lock happen, and how do I pick the right workaround? What's the dot product do, and what's it good for? (Everything from lighting to tire friction.)
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#### Zach Johnson - Apestronauts
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[http://ape.stronaut.com/](http://ape.stronaut.com/)

‎_posts/events/2011-10-12-Gravek.md

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Graveck is also looking for skilled programmers! Talk to us at the meeting. See you there!
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#### Member Project:
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Ryan Foss will present another update of the community game development and give another live demo of the games being developed. Come early, have some pizza and join the play testing before the meeting starts.

‎_posts/events/2011-11-09-Aaron_Bannin.md

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[Recharge Studios](http://www.rechargestudios.com/) - [W3i](http://www.w3i.com/)
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2 Member Projects this month:
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#### How Crowd Source Funding is a Game Changer
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Christopher Figueroa | [KinifiGames](http://kinifigames.com/)
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Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game.
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Christopher Figueroa \| [KinifiGames](http://kinifigames.com/)
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Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game.
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#### Racing Games Sound
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Damian Kastbauer of [Lost Chocolate Lab](http://www.lostchocolatelab.com/) and David Nichols of [Track Time Audio](http://www.tracktimeaudio.com/)
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Damian and David present a short preview of their latest sound study, Racing Games Sound. Listen to recent titles' implementations of key sound aspects to the driving experience, and gain insight into the hows and whys of what you hear.

‎_posts/events/2011-12-13-Winter_Social.md

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If you've never been to the Chatterbox Pub, they're known for free board games, cheap Atari, NES and Sega rentals on retro TVs and couches, and great microbrew beer, homemade ginger ale and root beer.
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Other local happenings in Dec:
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**2011 Minnesota Electronic Theater**
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Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5)
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Sneaky Pete's Bar and Grill in downtown Minneapolis
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**2011 Minnesota Electronic Theater**
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Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5)
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Sneaky Pete's Bar and Grill in downtown Minneapolis
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http://www.met2011.org/
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**Twin Cities XNA 3rd Annual Charity Frag-A-Thon**
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Sat Dec 3 at 5pm (tourney starts at 5:30 sharp)
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Magenic Technologies in St. Louis Park
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**Twin Cities XNA 3rd Annual Charity Frag-A-Thon**
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Sat Dec 3 at 5pm (tourney starts at 5:30 sharp)
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Magenic Technologies in St. Louis Park
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http://www.meetup.com/TwinCitiesXNA/
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‎_posts/events/2012-01-11-Doug_Thorpe.md

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Doug Thorpe is a self-taught indie iOS developer, whose iOS projects include video editing apps, a building block creativity app, and a jigsaw puzzle app.
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#### Member Project: Martin Grider - iCADE for iPad, and a toddler drawing app
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Demo of iCADE and quick overview of the API and implementing support. Walkthrough of a drawing app I made in an evening for my 1 & 1/2 yr old daughter.
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#### Ty Burks - Global Game Jam 2012
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IGDATC is organizing a team for Global Game Jam 2012. Mark your calendars, GGJ 2012 is Fri 1/27 ~5pm to Sun 1/29 ~7pm (game submission deadline is 3pm.) We expect to have final confirmation on a GGJ site by our 1/11 meeting so we can officially register and open sign-up. We'd love to see/hear from you If you were involved with GGJ 2011 at Brown or MNZERO, have any other GGJ experience.
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GGJ discussions/prep will be on the IGDATC discussion mailing list. Sign up here:
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GGJ discussions/prep will be on the IGDATC discussion mailing list. Sign up here:
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http://www.igdatc.org/mailing-list/
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For more GGJ information:
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http://globalgamejam.org/
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For more GGJ information:
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http://globalgamejam.org/
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MNZERO is a current site in MN, but they are NOT video games (You might prefer that!)
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MNZERO is a current site in MN, but they are NOT video games (You might prefer that!)
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http://globalgamejam.org/sites/2011/mnzero
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You can check out Brown, MNZERO, and other 2011 games here:
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You can check out Brown, MNZERO, and other 2011 games here:
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http://globalgamejam.org/games/2011
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We'll review the best of GGJ 2012 games at our 2/8 IGDATC meeting.

‎_posts/events/2019-06-12-main.md

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Presented by Matt Ames and Tony Biele of BARNCO. Matt is the founder of BARNCO which has grossed over 19 million in revenue. Matt is on a mission to create a million memories by 2020 and he wants to change how you treat your free time. Tony is a hardware and systems designer with expertise in projection mapping and creating immersive, reactive environments.
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#### Perspectives on Game Design
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##### Dev Jana
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‎_posts/events/2019-07-10-Aquanesia.md

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Kimberly Long Loken, AIA, LEED AP is an assistant professor of design at the University of Wisconsin-Stout. She teaches graduate and undergraduate students at the intersection of architecture, interiors, film, and games. Kim’s 15 years of experience in the architecture industry includes many adaptive reuse and historic preservation efforts, a complement the narrative emphasis in her scenic and exhibit design work. With Aquanesia, her creative research explores ecosystems as game systems.
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#### Better Games for 3% of the Cost
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‎_posts/events/2019-08-14-tactics-for-self-motivation.md

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Troy Strand is game composer and educator of over ten years. He is an instructional coach for White Bear Lake Area Schools and has taught band, orchestra, and maker education in addition to coaching teachers on innovative practice and class management. He regularly leads professional development on student-centered learning, maker and STEM education and game development in the public school setting.
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* [twitter](https://twitter.com/Zaibach333)

‎_posts/events/2019-08-21-VRHCI.md

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Alex Carlson is a game developer from Minneapolis, MN. Currently working at Target Headquarters on the Creative AR/VR team. He's also working on a game about a dog that rides a skateboard, it's called Ollie-Oop. [http://skateboarding.dog/](http://skateboarding.dog/)
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#### Vive Focus Plus, SideQuest - RJ White
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The HTC Vive Focus Plus is a 6-DOF standalone VR headset designed for enterprise use. I'll cover technical capabilities vs Oculus Quest, and what I've learned while porting projects to Focus.
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‎_posts/events/2019-09-11-Peter_Yang.md

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Peter Yang is a Game Designer and Creative Director who specializes in Personal Communications. His goal is to help developers better voice their games to their communities through playtesting and events.
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‎_posts/events/2019-10-09-seppy.md

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Seppy Yoon adopted the Twin Cities in the late 90’s. For two years, he published the Cities short but stylish “UPmagazine” for LGBT youth with a readership of @10,000. After which he got caught up in the .com boom and was corrupted (ending up as VP of Marketing for Software companies.) In 2013, Seppy threw off his golden handcuffs and returned to publishing this time celebrating his nerd by starting Fight in a Box (FiaB). Six years later, FiaB has 4 titles: Squirrel or Die, End of the Line, Processing, and most recently the Hedgehog Hop.
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#### Your game is a platform - Dev Jana
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The expectations of players and demands of the market have evolved beyond the "game" itself. Your game design and development should evolve as well. A quick look at the things that are generally overlooked during the planning phase and subsequently bolted on late in development.
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Dev Jana is the President of Code and Noises at DevNAri - a Minneapolis-based game development team that recently release Newt One on Switch, Playstation 4, Xbox One, & Steam.
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#### Two Hands of Fate - Jesse Gillespie
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Jesse is going to be sharing on the unique experience of being able to begin working on a video game series and move into a board game adaptation of it. The Hand of Fate series was a success in both arenas, and was a fascinating growth experience for a first-time video game freelancer.
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‎_posts/events/2019-10-23-mnvrhci.md

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We'll cover our favorite talks, demos, and news from Oculus Connect 6, and the co-located Nreal event. This will be a roundtable discussion, and we encourage everyone to share - if you attended or not. We'd also like to briefly cover Vive Cosmos, Beat On, The Void and any other important news you've read about.
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#### Sun Shard WIP - RJ White
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My latest project is a physics-based melee combat game for the Oculus Quest, called [Sun Shard](https://twitter.com/RJdoesVR/status/1175781271957647361). I'll share some progress shots, talk about relying on physics in a VR game, and chat about my experiences using SideQuest for public alpha testing.
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I'm RJ White, and I'm a VR developer at Ghost Productions. I live in Centerville, MN with my wife and three children. I previously released Hardlight Blade for the Oculus Go, Rift, and Quest (via SideQuest), and FireZone for the Oculus Go. I'm currently working on Animov, a multiplayer sci-fi shooter for mobile VR, and Sun Shard. Check out my twitter for my personal VR work: [@RJdoesVR](https://twitter.com/rjdoesvr)
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#### Aligning, Overlapping and Abusing Quest Playspaces - Zach Wendt
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Standard Quest playspaces can be bigger than a 2 car garage, and set up in seconds. But since day 1, I've been testing larger areas indoors and [outdoors](https://twitter.com/zach_wendt/status/1131745505288048641), and testing various methods to align playspaces between sessions and multiple headsets. I don't have significant content/project using this. I'm just sharing techniques and hoping to inspire others.

‎_posts/events/2019-11-13-election.md

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We are taking baby-steps toward formalizing our leadership team. We will hear from all the nominees about why they want to be on the board, and what they hope to achieve in the local game development community during their tenure. Everyone in attendance will get a ballot and be able to vote for the new board members. We will also take some time to solicit feedback from everyone about ideas for the future direction of our organization. (If you can't attend the meeting in person this month, [this online form](https://forms.gle/w2VCQ5yqxAcFyjKH7) is also available for general feedback at any time.)
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We don't know how long the above voting process will take, but probably not the whole meeting!
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‎_posts/events/2020-01-08-museum.md

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Trygve Nordberg is a software developer with over a decade’s experience building educational games and interactive exhibits. Before leading media projects at the Science Museum of Minnesota, he developed online games and learning tools for international clients such as Adult Swim, Medtronic, KidsWB, Cartoon Network, Paramount Pictures, and Red Bull. He plays fiddle and likes dog-sitting.
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#### Parleying with Publishers
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##### August Brown
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