diff --git a/_config.yml b/_config.yml index 2c94c08..29d4396 100644 --- a/_config.yml +++ b/_config.yml @@ -45,3 +45,7 @@ plugins: sass: sass_dir: /assets/css + +collections: + pages: + output: true diff --git a/_drafts/2019-05-22-welcome-to-jekyll - Copy.markdown b/_drafts/2019-05-22-welcome-to-jekyll - Copy.markdown deleted file mode 100644 index 85a9878..0000000 --- a/_drafts/2019-05-22-welcome-to-jekyll - Copy.markdown +++ /dev/null @@ -1,25 +0,0 @@ ---- -layout: default -title: "Welcome to Jekyll!" -date: 2019-05-22 20:35:33 -0500 -categories: jekyll update ---- -You’ll find this post in your `_posts` directory. Go ahead and edit it and re-build the site to see your changes. You can rebuild the site in many different ways, but the most common way is to run `jekyll serve`, which launches a web server and auto-regenerates your site when a file is updated. - -To add new posts, simply add a file in the `_posts` directory that follows the convention `YYYY-MM-DD-name-of-post.ext` and includes the necessary front matter. Take a look at the source for this post to get an idea about how it works. - -Jekyll also offers powerful support for code snippets: - -{% highlight ruby %} -def print_hi(name) - puts "Hi, #{name}" -end -print_hi('Tom') -#=> prints 'Hi, Tom' to STDOUT. -{% endhighlight %} - -Check out the [Jekyll docs][jekyll-docs] for more info on how to get the most out of Jekyll. File all bugs/feature requests at [Jekyll’s GitHub repo][jekyll-gh]. If you have questions, you can ask them on [Jekyll Talk][jekyll-talk]. - -[jekyll-docs]: https://jekyllrb.com/docs/home -[jekyll-gh]: https://github.com/jekyll/jekyll -[jekyll-talk]: https://talk.jekyllrb.com/ diff --git a/_drafts/games-played-at-july-multiplayer-mixer.html b/_drafts/games-played-at-july-multiplayer-mixer.html new file mode 100644 index 0000000..6a84aff --- /dev/null +++ b/_drafts/games-played-at-july-multiplayer-mixer.html @@ -0,0 +1,32 @@ +--- +layout: post +title: Games Played at July Multiplayer Mixer +date: +type: post +parent_id: '0' +published: false +password: '' +status: draft +categories: [] +tags: [] +meta: + _edit_last: '4' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/" +--- +

At July's Mixer we continued hosting the Local Game Screen on a big screen, dedicated to locally made games. The Local Game Screen is an awesome opportunity for us to share feedback and encouragement with our fellow game makers.

+

We had seven games shared by seven local game makers, with most featured on the Local Game Screen itself and with additional mobile games and even a board game prototype being showcased nearby.

+

 

+

Astral Breaker - http://intropygames.com/astral-breaker - Intropy Games
+Catchup - Abstract  https://www.youtube.com/watch?v=Qsbpwo42MK0
+Super Dodge Baal - GGJ 2014 Game, http://2013.globalgamejam.org/2013/super-dodge-baal, video: https://www.youtube.com/watch?v=gP1IIq4i3L8
+Untitled - Zachary Johnson

+

 

+

board game
+Glitch in the System

+

 

diff --git a/_layouts/event.html b/_layouts/event.html index cdcfde1..78f2feb 100644 --- a/_layouts/event.html +++ b/_layouts/event.html @@ -2,17 +2,14 @@ layout: default --- -

{{ page.date | date: "%m/%d/%Y" }}

- -
+

{{ page.date | date: "%m/%d/%Y" }}

{% if page.image %} -{{page.title}} + {{page.title}} {% endif %} -{{ content }} - -
-
+
+ {{ content }} +

Back to History

diff --git a/_pages/2011-02-01-get-involved.html b/_pages/2011-02-01-get-involved.html new file mode 100644 index 0000000..73edfd6 --- /dev/null +++ b/_pages/2011-02-01-get-involved.html @@ -0,0 +1,43 @@ +--- +layout: page +title: Get Involved! +date: 2011-02-01 15:44:29.000000000 -06:00 +type: page +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/get-involved/" +--- +

The Twin Cities chapter is always looking for people who want to help.  What you get out of the chapter is what you put in, so get involved. We can always use help with any of the following:

+ +

Interested? Questions? Contact the chapter at igdatwincities@gmail.com

diff --git a/_pages/2011-02-01-join-or-renew-membership.html b/_pages/2011-02-01-join-or-renew-membership.html new file mode 100644 index 0000000..749f5c4 --- /dev/null +++ b/_pages/2011-02-01-join-or-renew-membership.html @@ -0,0 +1,38 @@ +--- +layout: page +title: Join or Renew Membership +date: 2011-02-01 15:16:27.000000000 -06:00 +type: page +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: Join or Renew your IGDA Membership Today - IGDA Twin Cities + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/join-or-renew-membership/" +--- +

Has your Membership lapsed?

+

Have you been thinking about joining but just haven't "had a chance to"?

+

Well now is the time friend!

+

As an IGDA member, you are part of the worldwide community of game developers who share their knowledge, insight and connections that help to develop your career and personal status within the community. From local chapter meetings, to online discussions, to committee and SIG output, the IGDA provides invaluable information and resources to learn from and to contribute to.

+

As a community, our actions have a greater impact than that of any one developer. It is important for all of us to progress on our common goals of protecting our creative freedoms, providing industry-wide support, and fostering the development of our art form. Being an IGDA member says that you stand behind our mission to better the industry and take part in making it a reality.

+

Find out more and join or renew your membership today at http://www.igda.org/join

diff --git a/_pages/2015-10-03-ask-an-indie.html b/_pages/2015-10-03-ask-an-indie.html new file mode 100644 index 0000000..98a5435 --- /dev/null +++ b/_pages/2015-10-03-ask-an-indie.html @@ -0,0 +1,80 @@ +--- +layout: page +title: Ask An Indie +date: 2015-10-03 13:10:05.000000000 -05:00 +type: page +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/ask-an-indie/" +--- +

Beth Korth

+
Ask An Indie is a recurring series on TECHdotMN written by Beth Korth. The series features local independent game development studios from the Twin Cities and surrounding areas.
+
+

Ask An Indie: Danika Ragnhild, Naming Is Hard

+

Danika

+
+

Ask an Indie: Danika Ragnhild, Producer/writer/composer, Naming is Hard.

+

What inspired you to start making games?
+I have to say every type of art I enjoy I make, but it wasn’t true until Shanti approached me about moving from professional theatre to game development. As to what really inspired me it would have to be my lifelong love of games. They’ve always been a part of my life and I can’t imagine myself without them.

+

View the full article...

+
+
+

Ask An Indie: Chip Pedersen, FrostBit Studio

+

Chip Pedersen

+
+

Ask an Indie: Chip Pedersen, Founder, FrostBit Studio

+

What inspired you to start making games?

+

Playing games is what initially got me interested in their production. I clearly remember playing a Star Trek arcade machine in a bowling alley when I was about 13. The game was so amazing, I was mesmerized by it. I didn’t know what it took to make a game or that it was even an actual career, but I thought, “I have to figure out a way to do this.”

+

View the full article...

+
+
+

Ask An Indie: Will Tice, unTied Games

+

pic1[1]

+
+

Ask an Indie: Will Tice, leader & programmer, unTied Games

+

What inspired you to start making games?

+

This is the question every indie dev loves to answer! I’ve been into video games ever since I was a little kid. The SNES was my bread and butter, and I have very fond memories of playing Final Fantasy III and Mega Man 7. My all-time favorite game series is Mega Man, and it really impressed on me what a game should feel like when you play it. The responsiveness of the controls and the way the character moves… all of it comes together in the Mega Man games to create a fun, action-packed experience.
+That’s something I’d like to capture in my future games.

+

View the full article...

+
+
+

Ask An Indie: Zach Johnson, Zachstronaut

+

Screen Shot 2015-07-09 at 1.01.38 PM

+
+

Ask an Indie: Zach Johnson, owner and Creative Developer, Zachstronaut, LLC.

+

What inspired you to start making games?

+

I played a ton of games as a kid, and I found myself having ideas about how those games could work differently. I also spent hours and hours drawing things as a kid. I’d imagine things inspired by cartoons or whatever, and then I’d draw them out. I think I liked the process of creation. Games ended up being the same for me. I remember spending a lot of time with a pencil and graph paper drawing out my own levels for different games.

+

View the full article...

+
+
+

Ask An Indie: Lisa Walkosz-Migliacio, Intropy Games

+

Lisa-Walkosz-Migliacio

+
+

Ask an Indie: Lisa Walkosz-Migliacio, Co-President & Lead Developer at Intropy Games

+

What inspired you to start making games?

+

Believe it or not, I’ve been making video games for almost 20 years. Other than a fun, interactive historical game starring Joan of Arc that I created for a high school project, most of my early games have never been shown to the public.

+

Games are a unique medium in that they bring together visuals, audio, and tactile feedback, and it’s actually quite an undertaking to put all the pieces together in a cohesive way. I dabble in art and music, and my training as a software engineer made the transition to making games professionally a natural fit.

+

View the full article...

+
+
+

Ask An Indie: Nick Behrens, From Nothing Game Studios

+

Nick

+
+

Ask An Indie: Nick Behrens, Artist & Conceptual Designer – From Nothing Game Studios

+

What inspired you to start making games?

+

I think it differs for all of us, just as our backgrounds and many of the games we’re interested in differ. I have personally wanted to do this since I was in high school “way back” in the 90’s. I think for a couple of us, the idea of actually making games was merely an extension to how much we loved this industry and medium.

+

View the full article...

+
diff --git a/_pages/2018-05-21-welcome.html b/_pages/2018-05-21-welcome.html new file mode 100644 index 0000000..adc3df1 --- /dev/null +++ b/_pages/2018-05-21-welcome.html @@ -0,0 +1,27 @@ +--- +layout: page +title: Welcome +date: 2018-05-21 08:17:21.000000000 -05:00 +type: page +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + sharing_disabled: '1' + _publicize_pending: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/" +--- +

We have two meetings a month, our MAIN MEETING is on the 2nd Wednesday.

+

We also have a VR & HCI meeting on the 4th (or sometimes 5th) Wednesday.

+

Please find registration for our events at: IGDATC.eventbrite.com.

+

diff --git a/_pages/2020-03-12-covid-19.html b/_pages/2020-03-12-covid-19.html new file mode 100644 index 0000000..b56aa36 --- /dev/null +++ b/_pages/2020-03-12-covid-19.html @@ -0,0 +1,51 @@ +--- +layout: page +title: COVID-19 Update 3-16-2020 +date: 2020-03-12 16:41:27.000000000 -05:00 +type: page +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/covid-19/" +--- +

+

Due to the updated recommendations from the Minnesota Department of Health (MDH), IGDA Twin Cities will be suspending our in person meetings through April. Given the ever changing nature of the situation, this suspension may be extended as necessary to protect the members of our community.

+

+

+

However, we realize that during times like this, connection is vital to the health and well-being of our community members. As such, we will be holding virtual events during our usual meeting times, as well as engaging with you via Slack and Discord. If you are not currently a member of the MSP Game Dev Slack, you may request an invitation to join here. To join the IGDA parent organization’s Discord, please go here.

+

+

+

Please bear with us as we work out the logistics of moving to an all virtual format. We will continue to monitor the situation, and give updates as frequently as possible. If you have any questions or concerns you want to bring to the board, please do not hesitate to email us at igdatwincities@gmail.com. Wash your hands thoroughly with soap and water.

+

+

+

Best Regards,

+

+

+

The IGDA Twin Cities Board

+

+

+

Resources:

+

+

+

MDH COVID-19 Home Page - Up to date information from the Minnesota Department of Health.

+

+

+

CDC COVID-19 Home Page - Up to date information from the Center for Disease Control & Prevention.

+

+

+

MDH Managing Stress Document -  Suggestions from Minnesota Department of Health for dealing with stress related to COVID-19.

+

+

+

IGDA COVID-19 Resource page - Info from the parent organization for impacted devs.

+

diff --git a/_posts/2011-02-08-podcastep001.html b/_posts/2011-02-08-podcastep001.html new file mode 100644 index 0000000..018cdbe --- /dev/null +++ b/_posts/2011-02-08-podcastep001.html @@ -0,0 +1,47 @@ +--- +layout: post +title: IGDATC Podcast Ep. 1 - Remix +date: 2011-02-08 17:46:15.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2011/igdatc-2-3-2011.mp3\r\n37242043\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"00:25:52\";}" + _yoast_wpseo_title: 'February Podcast: Intros, State of the Game Industry in the + Twin Cities & Upcoming Events - IGDA Twin Cities' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + Author: IGDA Twin Cities, Ryan Foss, Tori Kamal, Jacqueline Urick + Keywords: Video Game Development, Twin Cities, Minneapolis, St. Paul, Minnesota, + International Game Developers Association + Title: 'February Podcast: Introductions, State of the Game Industry in the Twin + Cities, Upcoming Events' + _wp_old_slug: february-podcast +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/02/podcastep001/" +--- +

IGDA Twin Cities Podcast, Episode 1 - Remix
+Introductions, State of the Game Industry in the Twin Cities & Upcoming Events

+

Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry in the Twin Cities and upcoming IGDA Twin Cities events.

+

We invite your feedback and comments. Thank you for listening.

diff --git a/_posts/2011-02-16-video-sandra-voelker-dead-space-2-presentation.html b/_posts/2011-02-16-video-sandra-voelker-dead-space-2-presentation.html new file mode 100644 index 0000000..8e1161e --- /dev/null +++ b/_posts/2011-02-16-video-sandra-voelker-dead-space-2-presentation.html @@ -0,0 +1,46 @@ +--- +layout: post +title: 'Video: Sandra Voelker - Dead Space 2 Presentation' +date: 2011-02-16 06:22:18.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Sandra Voelker +- Video +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_d94679b83ec126a46ddf1eba7e92b553: + _oembed_2d6dc42078acb57d9bd39d5ddd1bd552: +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/02/video-sandra-voelker-dead-space-2-presentation/" +--- +

Full video of Sandra Voelker's presentation from the February 9, 2011 IGDA Twin Cities meeting at the Nerdery.

+

This presentation outlines the development process for Dead Space 2, specifically the production process, character creation process, and environment creation process.

+

http://www.youtube.com/watch?v=8_cIxUMbKOQ

+

Sandra Voelker is a Senior Technical Artist from the Twin Cities who works remotely for Visceral Studios, a division of EA Games. Her latest project, Dead Space 2, was just released for Xbox 360, PS3 and PC on 1/25/2011.

+

Thanks to Ryan Foss for all his work to edit and upload this presentation and to Tori Kamal for all the sound. If you enjoyed this video, be sure to thank them at the next meeting!

diff --git a/_posts/2011-02-28-igdatc-podcast-ep-2-velcro.html b/_posts/2011-02-28-igdatc-podcast-ep-2-velcro.html new file mode 100644 index 0000000..0bb5604 --- /dev/null +++ b/_posts/2011-02-28-igdatc-podcast-ep-2-velcro.html @@ -0,0 +1,70 @@ +--- +layout: post +title: IGDATC Podcast Ep. 2 - Velcro +date: 2011-02-28 06:35:39.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2011/igdatc-3-1-2011-Velcro.mp3\r\n77481943\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"00:53:48\";}" + _yoast_wpseo_title: IGDATC Podcast Ep. 2 - Velcro - IGDA Twin Cities + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + Author: Ryan Foss, Tori Kamal, Jacqueline Urick + Title: IGDATC Podcast Episode 2 - Velcro + Keywords: IGDA Elections, Dead Space 2, Dead Island, Twin Cities, Minnesota, Minneapolis, + St. Paul, Game Development, Video Game Development +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/02/igdatc-podcast-ep-2-velcro/" +--- +

IGDA Twin Cities Podcast, Episode 2 - Velcro
+Games, Mobile Gaming Devices, IGDA's impact on the Twin Cities, Last Month's Meeting Recap and Upcoming Events

+

You read right, we made two podcasts and this is the second! In this podcast, Ryan, Tori and Jacqueline discuss what they've been up to, some game talk, what the IGDA means to the Twin Cities chapter, last month's Dead Space 2 presentation and upcoming IGDA Twin Cities events, the Dead Island Trailer and much more.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We've Been Doing

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-03-26-video-big-john-games-presentation.html b/_posts/2011-03-26-video-big-john-games-presentation.html new file mode 100644 index 0000000..c2e70d2 --- /dev/null +++ b/_posts/2011-03-26-video-big-john-games-presentation.html @@ -0,0 +1,65 @@ +--- +layout: post +title: 'Video: Big John Games Presentation' +date: 2011-03-26 15:32:54.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _yoast_wpseo_title: '' + _edit_last: '6' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_5149bc5596d7a334812db1d68613bcf1: + _oembed_d13a76b707e64066be5abdb4ccc49e11: + _oembed_c03394394f74e90a9e56a03407193eae: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/03/video-big-john-games-presentation/" +--- +

Full video of Big John Games presentation from the March 9th, 2011 IGDA Twin Cities meeting at the Nerdery.

+

This presentation includes an overview of graphics technology presented at GDC by Zach Wendt.

+

http://www.youtube.com/watch?v=vlGyIADv-Jo

+

Here are some of the links from Zach's presentation:

+

BF3, Frostbite 2 (siggraph09: parallel, compute shaders. 10: RT radiosity)
+http://www.youtube.com/user/Battlefield
+http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering
+http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf
+http://www.youtube.com/watch?v=foXVF7q035Y

+

UE3 Next Gen
+http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action
+http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0

+

Autodesk @ GDC, Game tech -> content creation
+DMM, PhysX, Bullet (AMD)
+http://area.autodesk.com/gdc2011
+http://www.pixelux.com/dmmPlugin.html

+

DBP
+https://www.dreambuildplay.com/Main/HowToCompete.aspx

+

move.me
+http://us.playstation.com/ps3/playstation-move/move-me/

diff --git a/_posts/2011-03-31-igdatc-podcast-episode-3-triningy.html b/_posts/2011-03-31-igdatc-podcast-episode-3-triningy.html new file mode 100644 index 0000000..04f0bdd --- /dev/null +++ b/_posts/2011-03-31-igdatc-podcast-episode-3-triningy.html @@ -0,0 +1,74 @@ +--- +layout: post +title: IGDATC Podcast Ep. 3 – Triningy +date: 2011-03-31 11:46:54.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: IGDATC Podcast Episode 3- Triningy - IGDA Twin Cities + _yoast_wpseo_metadesc: In this podcast, Ryan, Tori and Jacqueline discuss what they’ve + been up to, GDC and the IGDA and recent elections, last month’s presentation by + Big John Games, upcoming IGDA Twin Cities events, indie engines and licensing, + who's gaming, what it means to be a "game developer", Micro-Machines, and much + more. + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-3-28-2011-Triningy.mp3\r\n131982358\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:31:39\";}" +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/03/igdatc-podcast-episode-3-triningy/" +--- +

IGDA Twin Cities Podcast, Episode 3 – Triningy

+

Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies

+

IGDA Twin Cities marches on!  Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last month’s presentation by Big John Games, upcoming IGDA Twin Cities events, indie engines and licensing, who's gaming, what it means to be a "game developer", Micro-Machines, and much more.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-04-26-video-damian-kastbauers-presentation.html b/_posts/2011-04-26-video-damian-kastbauers-presentation.html new file mode 100644 index 0000000..f97ff41 --- /dev/null +++ b/_posts/2011-04-26-video-damian-kastbauers-presentation.html @@ -0,0 +1,50 @@ +--- +layout: post +title: 'Video: Damian Kastbauer''s Presentation' +date: 2011-04-26 17:51:32.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/04/video-damian-kastbauers-presentation/" +--- +

Full video of Damian Kastbauer's "A Footstep and Movement Sound Study Discussion" presentation from the April 13th, 2011 IGDA Twin Cites meeting at the Nerdery.

+

+

Footstep and movement sounds are a fundamental of many of today's video games. While not always the focus, these sounds can turn a walk in the park into a test of player patience due to repetition or lack of consideration for sounds heard during hours of gameplay. Join us as we explore the art of footsteps and movement and how they contribute to the overall sound of a game by focusing on examples from different genres for comparison. Learn about some of the common challenges, solutions, and interesting insights that will sharpen your perception of movement in games.

+

Full Article: Footsteps and Informal Game Sound Study
+http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study....
+Footstep Game Sound Study Video Album
+http://vimeo.com/album/142094
+Game Audio Podcast: Footsteps & Foley
+http://www.gameaudiopodcast.com/?p=106
+Dense Clarity -- Clear Density by Walter Murch
+http://transom.org/?page_id=7006
+Footsteps Procedural Style by Andy Farnell:
+http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html
+The Sonic Spread: Iconic Game Sounds
+http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/
+Super Mario Bros. Real SFX Replacement
+http://www.youtube.com/watch?v=u9wp6cz0A1o

diff --git a/_posts/2011-05-02-igdatc-podcast-ep-4-deploying-smooth-jazz.html b/_posts/2011-05-02-igdatc-podcast-ep-4-deploying-smooth-jazz.html new file mode 100644 index 0000000..2800de8 --- /dev/null +++ b/_posts/2011-05-02-igdatc-podcast-ep-4-deploying-smooth-jazz.html @@ -0,0 +1,64 @@ +--- +layout: post +title: IGDATC Podcast Ep. 4 – Deploying Smooth Jazz +date: 2011-05-02 19:14:31.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _yoast_wpseo_meta-robots-adv: none + _edit_last: '3' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-4-26-2011-Deploying-Smooth-Jazz.mp3\r\n69272807\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"00:48:06\";}" +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/05/igdatc-podcast-ep-4-deploying-smooth-jazz/" +--- +

IGDA Twin Cities Podcast, Episode 4 – Deploying Smooth Jazz

+

Portal 2, Portal 2, and a little Portal 2.  Oh, and we talk about things that are not Portal 2 too, but who cares about that?  Engaging GLaDOS in the next paragraph, please continue reading.  You know, for science.

+

IGDA Twin Cities podcast portals into your ears this month discussing our recent "research" in Portal 2, as well as how Valve worked with a number of  independent developers in their marketing campaign with the Potato Sack bundle on Steam.  We also discuss what we've been up to, recent projects, and some discussion on last month's presentation by Damian and Ryan describes more on May's event.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-05-29-igdatc-podcast-ep-5-%e2%80%93-renenue-streams.html b/_posts/2011-05-29-igdatc-podcast-ep-5-%e2%80%93-renenue-streams.html new file mode 100644 index 0000000..7fed3ed --- /dev/null +++ b/_posts/2011-05-29-igdatc-podcast-ep-5-%e2%80%93-renenue-streams.html @@ -0,0 +1,67 @@ +--- +layout: post +title: IGDATC Podcast Ep. 5 – Revenue Streams +date: 2011-05-29 16:23:54.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-5-19-2011-Revenue-Streams.mp3\r\n124511653\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:26:28\";}" +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/05/igdatc-podcast-ep-5-%e2%80%93-renenue-streams/" +--- +

IGDA Twin Cities Podcast, Episode 5 – Revenue Streams

+

With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.  Find out how IGDATC came to be and who made Zach president.  We also talk about the IGDA's recent response to the Amazon App Market Terms of service, last months and next months presentations.  Tori surprises everyone with a news leak, and Ryan counters with a Real Game or Fake quiz.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-06-21-video-zachary-johnson%e2%80%99s-presentation.html b/_posts/2011-06-21-video-zachary-johnson%e2%80%99s-presentation.html new file mode 100644 index 0000000..9a1c661 --- /dev/null +++ b/_posts/2011-06-21-video-zachary-johnson%e2%80%99s-presentation.html @@ -0,0 +1,46 @@ +--- +layout: post +title: 'Video: Zachary Johnson’s Presentation' +date: 2011-06-21 03:32:49.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Video +tags: [] +meta: + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_title: '' + _edit_last: '4' + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/06/video-zachary-johnson%e2%80%99s-presentation/" +--- +

Ready to Play: JavaScript / HTML5 Game Development

+

Presented June 8, 2011.

+


+Links from Zachary's presentation:

+ +

 

diff --git a/_posts/2011-07-01-igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards.html b/_posts/2011-07-01-igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards.html new file mode 100644 index 0000000..e660bf7 --- /dev/null +++ b/_posts/2011-07-01-igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards.html @@ -0,0 +1,62 @@ +--- +layout: post +title: IGDATC Podcast Ep. 6 – E3, Bowling and SD Cards +date: 2011-07-01 14:58:26.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-06-14-2011-BowlingAndSDCards.mp3\r\n229293316\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"02:39:14\";}" + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/07/igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards/" +--- +

IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards

+

With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.  Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft's Kinect boner, to Sony's apology and Nintendo's new console.  Podcast... start now.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-07-27-igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball.html b/_posts/2011-07-27-igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball.html new file mode 100644 index 0000000..7b8b194 --- /dev/null +++ b/_posts/2011-07-27-igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball.html @@ -0,0 +1,74 @@ +--- +layout: post +title: IGDATC Podcast Ep. 7 – Zardoz Cannon Ball +date: 2011-07-27 14:54:09.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + enclosure: http://podcast.igdatc.org/2011/IGDATC-07-20-2011-ZardozCannonBall.mp3 + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/07/igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball/" +--- +

IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball

+

The podcast crew pass the half year mark with episode seven and exhibit nothing but class.  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan's been busy.   Podcast... make it so.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-07-29-jacqueurickvideo.html b/_posts/2011-07-29-jacqueurickvideo.html new file mode 100644 index 0000000..aebf620 --- /dev/null +++ b/_posts/2011-07-29-jacqueurickvideo.html @@ -0,0 +1,43 @@ +--- +layout: post +title: 'Video: Jacque Urick July 2011' +date: 2011-07-29 14:12:00.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _wp_old_slug: '95' + _oembed_ce3b3b2ad676b0feb617d6a6a1e0cfb3: + _oembed_116c30fcad9ce3795d3a238110bb31b7: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/07/jacqueurickvideo/" +--- +

Jacque Urick Game Startups in Minnesota: Resources to Share, Lessons Learned. Member Project presented by Doug Lee and Joshua Rehbein.

+

http://www.youtube.com/watch?v=hHqRf5bT0MU

diff --git a/_posts/2011-08-26-video-andy-pickett-qonqor.html b/_posts/2011-08-26-video-andy-pickett-qonqor.html new file mode 100644 index 0000000..4b9cc36 --- /dev/null +++ b/_posts/2011-08-26-video-andy-pickett-qonqor.html @@ -0,0 +1,41 @@ +--- +layout: post +title: 'Video: Andy Pickett QONQR' +date: 2011-08-26 23:17:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_b9a8284f5f69309b7e8538fc50071b3d: + _oembed_c39ec836f44cb62ceb1d626584b6e56b: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/08/video-andy-pickett-qonqor/" +--- +

Andy Pickett presents QONQR, the GeoSocial Game of World Domination! With Member Project by Ryan Foss.

+

http://www.youtube.com/watch?v=dE8LDRfGxFc

diff --git a/_posts/2011-09-08-igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge.html b/_posts/2011-09-08-igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge.html new file mode 100644 index 0000000..bd56d53 --- /dev/null +++ b/_posts/2011-09-08-igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge.html @@ -0,0 +1,83 @@ +--- +layout: post +title: IGDATC Podcast Ep. 8 – Echoing Skype's Revenge +date: 2011-09-08 14:35:01.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: |- + http://podcast.igdatc.org/2011/IGDATC-Podcast-8-23-2011-Echoing-Skypes-Revenge.mp3 + 138503148 + audio/mpeg + a:1:{s:8:"duration";s:8:"01:36:11";} + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/09/igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge/" +--- +

IGDA Twin Cities Podcast, Episode 8 – Echoing Skype's Revenge

+

The podcast crew explore game development in Minnesota and beyond.  We apologize for the rough audio for Tori's part of the podcast.

+

We invite your feedback and comments. Thank you for listening.

+

Show Notes

+

What We’ve Been Doing and Chatter

+ +

Discussion Topics and Links

+ +

Contact us

+

Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

diff --git a/_posts/2011-09-27-video-september-meeting-commmunity-projects.html b/_posts/2011-09-27-video-september-meeting-commmunity-projects.html new file mode 100644 index 0000000..a5b6272 --- /dev/null +++ b/_posts/2011-09-27-video-september-meeting-commmunity-projects.html @@ -0,0 +1,46 @@ +--- +layout: post +title: 'Video: September Meeting, Member Project Night' +date: 2011-09-27 21:16:20.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Ryan Foss +- Video +- Zach Wendt +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_b2af956b3c8ccecd6ef5d6f0b1141913: + _oembed_0b59c059fdfe0386cf93e48561cdeee4: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/09/video-september-meeting-commmunity-projects/" +--- +

Ryan Foss – Community Arcade Games update
+Zach Wendt – Visual 3D Math (for non-math folks)
+Zach Johnson – Apestronauts

+

http://www.youtube.com/watch?v=KJQ7KOyW05Q

diff --git a/_posts/2011-10-04-igdatc-podcast-ep-9-three-riker-picard.html b/_posts/2011-10-04-igdatc-podcast-ep-9-three-riker-picard.html new file mode 100644 index 0000000..5f67225 --- /dev/null +++ b/_posts/2011-10-04-igdatc-podcast-ep-9-three-riker-picard.html @@ -0,0 +1,79 @@ +--- +layout: post +title: IGDATC Podcast Ep. 9 – Three Riker Picard +date: 2011-10-04 14:11:37.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '5' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-09-16-2011-Three-Riker-Picard.mp3\r\n74895809\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:44:01\";}" + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' + _wp_old_slug: igdatc-podcast-ep-9-%e2%80%93-three-riker-picard +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/10/igdatc-podcast-ep-9-three-riker-picard/" +--- +

IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard

+

The ninth episode is upon you in the most glorious of fashion.  Bow to its greatness, as is illustrated below.  Warning, this podcast  goes off the rails but we promise we do actually discuss some game related topics.

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We invite your feedback and comments. Thank you for listening.

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[caption id="attachment_112" align="aligncenter" width="300"] Lady Killer T-Shirt Idea[/caption]

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Show Notes

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What We’ve Been Doing and Other Clutter
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Discussion Topics and Links

+ +

Contact us

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Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

+ +

Listen Now

+

Download this Podcast MP3

diff --git a/_posts/2011-11-02-video-october-meeting-graceck-latest-games-and-unite-11.html b/_posts/2011-11-02-video-october-meeting-graceck-latest-games-and-unite-11.html new file mode 100644 index 0000000..58bc456 --- /dev/null +++ b/_posts/2011-11-02-video-october-meeting-graceck-latest-games-and-unite-11.html @@ -0,0 +1,43 @@ +--- +layout: post +title: 'Video: October Meeting, Graveck Latest Games and Unite 11' +date: 2011-11-02 10:56:14.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_6cc6519b630d8ebca19606e058830070: + _oembed_4c450d32414c55bb7362a73ca325f0b6: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/" +--- +

Member Project: Ryan Foss
+Main Presentation: Graveck Latest Games and Unite 11

+

http://www.youtube.com/watch?v=4S4ng86zcOk

diff --git a/_posts/2011-11-04-10-good.html b/_posts/2011-11-04-10-good.html new file mode 100644 index 0000000..2996c5b --- /dev/null +++ b/_posts/2011-11-04-10-good.html @@ -0,0 +1,96 @@ +--- +layout: post +title: IGDATC Podcast Ep. 10 – We Don't Need No Stinkin' Badges +date: 2011-11-04 11:12:48.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: |- + http://podcast.igdatc.org/2011/IGDATC-10-18-2011-WoDontNeedBadges.mp3 + 92588416 + audio/mpeg + a:1:{s:8:"duration";s:8:"01:36:27";} + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/11/10-good/" +--- +
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The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff.

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We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening.

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Show Notes

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What We’ve Been Doing and Other Clutter
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Discussion Topics and Links

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  • Main presentation: Graveck
  • + +
  • Achievements
  • + +
  • Double Digit Achievement and
  • +
  • All our Fan!
  • +
  • Next Month’s Meeting discussion.
  • + +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2011-11-08-event-update-ticket-shortage-fixed.html b/_posts/2011-11-08-event-update-ticket-shortage-fixed.html new file mode 100644 index 0000000..25f5b4d --- /dev/null +++ b/_posts/2011-11-08-event-update-ticket-shortage-fixed.html @@ -0,0 +1,35 @@ +--- +layout: post +title: 'Event Update: Ticket Shortage Fixed' +date: 2011-11-08 23:00:50.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2011/11/event-update-ticket-shortage-fixed/" +--- +

    Seems we actually ran our of tickets for the event this time. This of course wasn't really the case and we have fixed the problem by adding more tickets. Good news is we hit the original 70 ticket limit originally. We are growing in popularity.

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    Please make sure to register before 4PM tomorrow for pizza counts. The last thing we need is a nerd mob incited by lack of pizza and beer. God help us all if that happens. See you there.

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    Register here for FREE to reserve your spot!

    diff --git a/_posts/2011-11-28-igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub.html b/_posts/2011-11-28-igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub.html new file mode 100644 index 0000000..413c81c --- /dev/null +++ b/_posts/2011-11-28-igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub.html @@ -0,0 +1,47 @@ +--- +layout: post +title: IGDATC Tue Dec 13 2011 - Winter Social at Chatterbox Pub +date: 2011-11-28 00:27:19.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- social +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/" +--- +

    Join IGDATC for our winter social in the banquet room at the Chatterbox Pub St. Paul. Drop by any time for happy hour, dinner, or evening entertainment.

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    Expect folks to stay past 10. Happy hour is 2-5 and 10-12.

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    We're setting up in the banquet room at 4pm with some great arcade games on real arcade controls, a Kinect with the best of the new games, and a lonely 3DS with Mario Kart 7. Bring your 3DS for link and download play, card or board games, or anything else you'd like to share.

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    If you've never been to the Chatterbox Pub, they're known for free board games, cheap Atari, NES and Sega rentals on retro TVs and couches, and great microbrew beer, homemade ginger ale and root beer.

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    Click here to get your tickets.

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    Also mark your calendar for some other happenings in Dec:
    +2011 Minnesota Electronic Theater
    +Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5)
    +Sneaky Pete's Bar and Grill in downtown Minneapolis
    + http://www.met2011.org/

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    Twin Cities XNA 3rd Annual Charity Frag-A-Thon
    +Sat Dec 3 at 5pm (tourney starts at 5:30 sharp)
    +Magenic Technologies in St. Louis Park
    + http://www.meetup.com/TwinCitiesXNA/

    diff --git a/_posts/2011-12-06-ep-11-compulsion-loops.html b/_posts/2011-12-06-ep-11-compulsion-loops.html new file mode 100644 index 0000000..93bf681 --- /dev/null +++ b/_posts/2011-12-06-ep-11-compulsion-loops.html @@ -0,0 +1,81 @@ +--- +layout: post +title: Ep. 11 - Compulsion Loops +date: 2011-12-06 15:29:19.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-12-01-2011-CompulsionLoops.mp3\r\n89865403\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:33:37\";}" + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/12/ep-11-compulsion-loops/" +--- +
    +

    What a crazy month.  Sickness, Turkey day, Skyrim released...  Luckily we find some other stuff to talk about too!

    +

    We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Show Notes

    +

    What We’ve Been Doing and Other Clutter
    +

    + +

    Discussion Topics and Links

    + + +
  • Meeting discussion, Tire Sounds in Games, a sneak peak of a GDC presentation contender.
  • +
  • Main presentation, Game Deign in Free-to-play Mobile games
  • + +
  • Next Month’s social!
  • + +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2011-12-06-video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects.html b/_posts/2011-12-06-video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects.html new file mode 100644 index 0000000..af76019 --- /dev/null +++ b/_posts/2011-12-06-video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects.html @@ -0,0 +1,44 @@ +--- +layout: post +title: 'Video: November Meeting, Game Design for Free-to-play Mobile and Two Member + Projects' +date: 2011-12-06 09:52:21.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_c1be8e19cd7034f407ffbc8b9d3b122d: + _oembed_b31b064ce6c57b2cde8e843d9fcd6777: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/" +--- +

    http://www.youtube.com/watch?v=l4iBVONRo60&lt

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    Original Posting Event Details

    +

    Member Project: How Crowd Source Funding is a Game Changer – Christopher Figueroa | KinifiGames

    +

    Member Project 2: Racing Games Sound – Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio

    +

    Main Presentation: Game Design for Free-to-play on Mobile – Aaron Bannin | Recharge Studios | W3i

    +

     

    diff --git a/_posts/2011-12-07-group-gaming-anouncemen.html b/_posts/2011-12-07-group-gaming-anouncemen.html new file mode 100644 index 0000000..56da599 --- /dev/null +++ b/_posts/2011-12-07-group-gaming-anouncemen.html @@ -0,0 +1,42 @@ +--- +layout: post +title: Group Gaming Announcement +date: 2011-12-07 18:13:42.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2011/12/group-gaming-anouncemen/" +--- +

    Did you know a gaming group for local IGDATC gamers has started?  Ryan Schaefer has been volunteered to manage it.  He posted the following to the mailing list, but we're posting it here as well for all to see.

    +

    In an effort to promote fun and enjoyment amongst this group, I have now usurped control of the IGDATC Steam group.

    +

    What does this mean? It means we can very easily use Steam to organize games and have fun! Who doesn't love fun?

    +

    If you'd like to be a part of this journey into gaming goodness, join our steam group at  http://steamcommunity.com/groups/IDGATC. This steam group gives us a group page and allows us to schedule events, and view it's members. It's quite useful.

    +

    We also have a beautiful spreadsheet on Google Docs where we can easily see each other's ID's (Steam, XBox, PS3, other?) and current game fascinations: http://bit.ly/vHDZEL And let's be honest, who *doesn't* love spreadsheets? Feel free to add yourself and your info to the list!

    +

    If you'd like to join us for entertaining gaming shenanigans, but don't have Steam or a PC, you can send a friend invite to the IGDATC Xbox Live account. <http://live.xbox.com/en-US/Profile?gamertag=IGDATC> This works in a similar manner to the steam group, only without the ability to schedule stuff. It also has 10 gamerpoints, so you know it's serious!

    +

    In closing, we should play some games, because games are fun! -- Ryan Schaefer <http://ryanschaefer.yolasite.com/> @Digitalistic

    +

    Additionally, although it is short notice, this Thursday (Dec. 7th), he's hosting a multiplayer Terraria server.  Join the steam group for more details.  Terraria is a blast!

    +

    diff --git a/_posts/2012-01-08-ep-12-googling-bing.html b/_posts/2012-01-08-ep-12-googling-bing.html new file mode 100644 index 0000000..762abda --- /dev/null +++ b/_posts/2012-01-08-ep-12-googling-bing.html @@ -0,0 +1,80 @@ +--- +layout: post +title: Ep. 12 - Googling Bing +date: 2012-01-08 14:41:48.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '1' + enclosure: "http://podcast.igdatc.org/2011/IGDATC-12-27-2011-GooglingBing.mp3\r\n61879375\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:04:27\";}" + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/01/ep-12-googling-bing/" +--- +
    +

    The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google.

    +

    Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we've no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  The hectic year end madness is over and we're recovering from the numerous forms of holiday parties, family gatherings and gifting events enough to bring your our 12th episode of the International Game Developers Association Twin Cities Chapter podcast.  We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Show Notes

    +

    What We’ve Been Doing and Other Clutter
    +

    + +

    Discussion Topics and Links

    + + +
  • Gamer Meetings
  • +
  • Marketing
  • +
  • Rock-It audio device, experiemnts at the Chatterbox Pub
  • +
  • Next Month’s meeting notes
  • +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-01-19-global-game-jam-location-pending.html b/_posts/2012-01-19-global-game-jam-location-pending.html new file mode 100644 index 0000000..ca101cc --- /dev/null +++ b/_posts/2012-01-19-global-game-jam-location-pending.html @@ -0,0 +1,39 @@ +--- +layout: post +title: Global Game Jam Location Pending +date: 2012-01-19 00:59:27.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/01/global-game-jam-location-pending/" +--- +

    The IGDATC has confirmed a site for the 2012 Global Game Jam. The Nerdery has confirmed that they will house our event starting at 4:00pm on Friday the 27th and we will go to 4:00pm on Sunday the 29th. There is still a bit of TBD as to whether we will be able to be there overnight from Saturday to Sunday. If we can't they will close Saturday at 11:00pm and open again on Sunday at 9:00am. Again, we will get a final word on this before the event.

    +

    The full details and registration will be up by Friday. We still have to get the final confirmation that the site is official from the GGJ people. Until then you can sign-up early for a GGJ account and fill in your location when we get the notice that it is live.

    +

    Make sure to check back throughout the week to stay up to date with all the details.

    +

    So as a summary, tentative schedule (more detailed in the coming days) is as follows:

    +

    Starts Friday (1/27) - 4:00PM
    +Possibly closed Saturday 11:00PM - Sunday 9:00PM
    +Event Ends Sunday (1/29) - 4:00PM

    diff --git a/_posts/2012-01-23-global-game-jam-location-approved.html b/_posts/2012-01-23-global-game-jam-location-approved.html new file mode 100644 index 0000000..86ecd2b --- /dev/null +++ b/_posts/2012-01-23-global-game-jam-location-approved.html @@ -0,0 +1,37 @@ +--- +layout: post +title: Global Game Jam Location Approved +date: 2012-01-23 11:12:14.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/01/global-game-jam-location-approved/" +--- +

    We finally got our site approved by the people over at GGJ. You can now find it here:

    +

    http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc

    +

    Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is still up in the air so make sure to stay tuned for more updates.

    +

    We are also asking everyone to be sure to fill our your profile on the GGJ site so we know all of the skill sets and abilities we have coming in. If you can do multiple things make sure to list them all.

    +

    That's all for now but I'm sure there will be more to come in the coming week as we lead into the GGJ.

    diff --git a/_posts/2012-01-24-video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info.html b/_posts/2012-01-24-video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info.html new file mode 100644 index 0000000..49cb056 --- /dev/null +++ b/_posts/2012-01-24-video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info.html @@ -0,0 +1,43 @@ +--- +layout: post +title: 'Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info' +date: 2012-01-24 11:25:02.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_e6761c99a99f6ec1c79eda96ea814ff1: + _oembed_6c43ee626f7cc35adeb34711a43fa942: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/" +--- +

    http://www.youtube.com/watch?v=9MJpAfeeUqM

    +

    Original Posting Details

    +

    Main Presentation: Doug Thorpe - Game Center for iOS

    +

    Member Project: Martin Grider – iCADE for iPad, and a toddler drawing app

    +

    Ty Burks – Global Game Jam 2012 details

    +

     

    diff --git a/_posts/2012-01-26-ggj-2012-last-call-almost-upon-us.html b/_posts/2012-01-26-ggj-2012-last-call-almost-upon-us.html new file mode 100644 index 0000000..9dc657d --- /dev/null +++ b/_posts/2012-01-26-ggj-2012-last-call-almost-upon-us.html @@ -0,0 +1,38 @@ +--- +layout: post +title: GGJ 2012 Last Call Almost Upon Us +date: 2012-01-26 14:53:54.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/01/ggj-2012-last-call-almost-upon-us/" +--- +

    We got the details worked out for the Global Game Jam event at The Nerdery. If you want in there is still time. Registration must be complete by Friday at 12:00PM (noon). Make sure you are signed up by then if you want to partake in the event. Sign-up is free and so is access to our sponsored location.

    +

    Another big update is that we will be driving this event through all 48 hours. The Nerdery will remain open the whole time so feel free to sleep there both nights (if you end up sleeping).

    +

    For far more details, schedule of events, or all the details of the freebies offered to competition goers check out our location page on the GGJ site right here:

    +

    http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc

    +

    Remember, if you want to join us just create an account on the Global Game Jam site (free) and set the IGDATC as your location. Also make sure to fill out the profile as complete as you can so we know what skill sets we have coming to the event.

    diff --git a/_posts/2012-02-01-igda-twin-cities-global-game-jam-2012.html b/_posts/2012-02-01-igda-twin-cities-global-game-jam-2012.html new file mode 100644 index 0000000..18f2eea --- /dev/null +++ b/_posts/2012-02-01-igda-twin-cities-global-game-jam-2012.html @@ -0,0 +1,39 @@ +--- +layout: post +title: IGDA Twin Cities Global Game Jam 2012 +date: 2012-02-01 15:56:24.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/02/igda-twin-cities-global-game-jam-2012/" +--- +

    Over the last weekend 25 local game developers converged on the Nerdery, taking hold of various tables and rooms for Global Game Jam 2012. The theme was a snake biting its tail, the Ouroboros. At then end of the 48 hour event, 10 games were released into the wild. Details about the local games are here!

    +

    The IGDA Twin Cities chapter would like to extra-huge-mega thank The Nerdery for providing the location for the entire 48 hour event, as well as provining internet, drinks, snacks, food and ample whiteboard space! Thanks to the staff, Tom, Greg and Joe for volunteering to spend their weekend and nights with us. The Nerdery, and its employees, are top notch in every aspect and we can't say thank you enough.

    +

    Thanks to everyone who participated.

    +

    Lastly, thanks to Zach Wendt for coordinating the event details and Ty Burks for helping drum up interest at the January meeting.

    +

    Our Feb meeting is already next week on 2/8 (event emails coming soon)! IGDATC will be hosting a GGJ Play Party, where YOU will play and rate some of the 2300 games created by 11k participants at 244 sites world wide. We'll also have quick post-mortems for the local projects. Details about the local games are here!

    +

    Game on!
    +IGDATC staff

    diff --git a/_posts/2012-02-03-igdatc-feb-2012-global-game-jam-2012-recap-and-play-party.html b/_posts/2012-02-03-igdatc-feb-2012-global-game-jam-2012-recap-and-play-party.html new file mode 100644 index 0000000..1c01862 --- /dev/null +++ b/_posts/2012-02-03-igdatc-feb-2012-global-game-jam-2012-recap-and-play-party.html @@ -0,0 +1,53 @@ +--- +layout: post +title: 'IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party' +date: 2012-02-03 16:02:36.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +- Meetings +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/" +--- +

     

    +

    Wednesday, February 8, 2012 from 6:00 PM to 9:00 PM (CT)
    +Hosted at The Nerdery
    +Bloomington, United States

    +

    The 2012 Global Game Jam ended up with 244 sites in 48 countries hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it's part with 27 participants and 11 game projects.

    +

    Come and hear a recap of the GGJ event and experience, and brief post-mortems from the IGDATC GGJ teams.  Then, play and rate some of the 2300 games to help find the gems.

    +

    Bring laptops, smartphones, ipads (and a PS3 or 360 controller if you've used it with a laptop before.)  We'll also have a selection of the board games ready to play in the cafeteria.

    +

    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +6:30 GGJ 2012 Recap and quick post-mortems from IGDATC teams
    +7:30 GGJ Play Party - Play and rate 2300 video and board games, note your favorites
    +8:50 Review favorites and adjourn
    +We'll be heading to Joe Sensers in Bloomington after the event.

    +

    Please register so we get an accurate count for the pizza order.

    +
    +

    +
    Online Ticketing for IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party powered by Eventbrite
    +
    +

    Direct Link to Eventbrite Event

    diff --git a/_posts/2012-02-09-ep-13-outro.html b/_posts/2012-02-09-ep-13-outro.html new file mode 100644 index 0000000..582d9b5 --- /dev/null +++ b/_posts/2012-02-09-ep-13-outro.html @@ -0,0 +1,101 @@ +--- +layout: post +title: Ep. 13 - Outro +date: 2012-02-09 12:44:53.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-02-01-2012-Outro.mp3\r\n90219801\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:33:58\";}" + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/02/ep-13-outro/" +--- +
    +

    The IGDATC Podcast is finally here.  Better late than never.

    +

    Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th episode of the International Game Developers Association Twin Cities Chapter podcast.  Special Guest, a local game developer Martin Grider.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Show Notes

    +

    What We’ve Been Doing and Other Nonsense

    + +

    Discussion Topics and Links

    + + +
  • Best games of the year
  • + +
  • 2012 Newsworthy stuff
  • + +
  • Next Month’s meeting notes
  • + +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-03-15-uhg-hiring-game-prototype-dev.html b/_posts/2012-03-15-uhg-hiring-game-prototype-dev.html new file mode 100644 index 0000000..c5796ae --- /dev/null +++ b/_posts/2012-03-15-uhg-hiring-game-prototype-dev.html @@ -0,0 +1,33 @@ +--- +layout: post +title: UHG hiring game prototype dev +date: 2012-03-15 21:36:59.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jobs +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/03/uhg-hiring-game-prototype-dev/" +--- +

    As mentioned at the meeting last night, UHG in Minnetonka is hiring a game prototype developer for their R&D team.  Apply online or email  emilie_f_musgrave@uhc.com with questions.

    diff --git a/_posts/2012-04-05-april-meeting-coasters-karts-and-bass-and-innocence.html b/_posts/2012-04-05-april-meeting-coasters-karts-and-bass-and-innocence.html new file mode 100644 index 0000000..cbff3b9 --- /dev/null +++ b/_posts/2012-04-05-april-meeting-coasters-karts-and-bass-and-innocence.html @@ -0,0 +1,52 @@ +--- +layout: post +title: April Meeting, Coasters, Karts and Bass and Innocence +date: 2012-04-05 18:51:27.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/" +--- +

    (Sorry for the late details on this meeting - was traveling.)

    +

    Big John Games - Coasters, Karts, and Bass

    +

    Ken Patterson, Matt Heinzen and Ajani Boganey from Big John Games will be showing three new games, each for a different Nintendo Platform.

    +

    Coaster Creator 3D is a 3DS game that allows easy creation of roller coaster track's using a draw the track method using the stylus. Players can create tracks, customize there coaster tracks and coaster cars. Players can also import Mii's and take them for rides.

    +

    Kart Krashers is a DSiWare game that plays like a vehicle platformer. Player's drive karts through stages and collect stars and smash into almost everything that can find.

    +

    Big Bass Arcade No Limit, is an expanded version of our WiiWare Bass fishing game that hit #1. It is a lot of fun to play, and pushes the Wii's graphics to the limit. This game was built as a retail disc release.  A new challenge was added and programmed by a special guest star (Zach).

    +

    Member Project: Core of Innocence
    +

    +
    Don James and co. from Pudding Hat Games will talk about Core of Innocence - their nearly complete Metroidvania-style platformer and their recent Kickstarter campaign.
    +
    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Pudding Hat Games
    +
    7:00 Big John Games
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    diff --git a/_posts/2012-04-06-ep-14-a-virtual-candyland.html b/_posts/2012-04-06-ep-14-a-virtual-candyland.html new file mode 100644 index 0000000..a53c076 --- /dev/null +++ b/_posts/2012-04-06-ep-14-a-virtual-candyland.html @@ -0,0 +1,77 @@ +--- +layout: post +title: Ep. 14 - a Virtual Candyland +date: 2012-04-06 16:03:16.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-03-8-2012-A-Virtual-Candyland.mp3\r\n63394819\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:06:02\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/04/ep-14-a-virtual-candyland/" +--- +
    +

    The IGDATC Podcast still exists

    +

    Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here's the 14th episode of the International Game Developers Association Twin Cities Chapter podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Show Notes

    +

    What We’ve Been Doing and Other Nonsense

    + +

    Discussion Topics and Links

    + + +
  • Last month's meeting discussion (video)
  • + +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-04-10-i-ludum-dare-you.html b/_posts/2012-04-10-i-ludum-dare-you.html new file mode 100644 index 0000000..88374ad --- /dev/null +++ b/_posts/2012-04-10-i-ludum-dare-you.html @@ -0,0 +1,37 @@ +--- +layout: post +title: I Ludum Dare You! +date: 2012-04-10 21:17:15.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +tags: [] +meta: + _edit_last: '6' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/04/i-ludum-dare-you/" +--- +

    The event is coming soon. We all ready ourselves with collections of snacks and caffeinated beverages. Ludum Dare 22 is nearing.

    +

    On April 20th, thru the 23rd, we invite everyone to participate in the Ludum Dare game design competition. While we don't have a specific location I do plan on setting up an IRC chat channel for the weekend for us to chat in during the competition. The Ludum Dare is a single event, no teams, and you must start from scratch or use publicly available libraries.

    +

    You can learn more at: http://ludumdare.com/compo/

    +

    Let us know in the comments if you will be taking part or join us on the IRC channel. The details for that will be coming in the next few days.

    diff --git a/_posts/2012-04-21-the-ludum-dare-is-in-progress.html b/_posts/2012-04-21-the-ludum-dare-is-in-progress.html new file mode 100644 index 0000000..61c736e --- /dev/null +++ b/_posts/2012-04-21-the-ludum-dare-is-in-progress.html @@ -0,0 +1,36 @@ +--- +layout: post +title: The Ludum Dare Is In Progress +date: 2012-04-21 10:47:04.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +tags: +- competition +- Ludum Dare +meta: + _edit_last: '6' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/04/the-ludum-dare-is-in-progress/" +--- +

    The Ludum Dare has begun and I have setup a chat line on IRC in case people want to hop on and discuss stuff. I unfortunately will not be entering this time as my weekend just got too full of stuff to do. If you want to chat just hop on an IRC client and connect to irc.synirc.net then join the channel #IGDATC.

    +

    The theme this time around is Tiny World. So run wild with it and let us know how things are going. Can't wait to see the results. Also don't forget there is a seperate Jam going on that gives you an extra day to work on the game. Good luck participants.

    diff --git a/_posts/2012-04-24-video-feb2012.html b/_posts/2012-04-24-video-feb2012.html new file mode 100644 index 0000000..854c533 --- /dev/null +++ b/_posts/2012-04-24-video-feb2012.html @@ -0,0 +1,40 @@ +--- +layout: post +title: 'Video: February Meeting, Global Game Jam 2012 Recap and Play Party' +date: 2012-04-24 09:55:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_559f8613eb3ffadd94785166a8437c98: + _oembed_7feed904eadb6234960462099021d1af: +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/04/video-feb2012/" +--- +

    http://www.youtube.com/watch?v=CBwObnhtFHA

    +

    Original Posting Details

    +

     

    diff --git a/_posts/2012-04-30-ep-15-gdc-exclusive.html b/_posts/2012-04-30-ep-15-gdc-exclusive.html new file mode 100644 index 0000000..5e321ea --- /dev/null +++ b/_posts/2012-04-30-ep-15-gdc-exclusive.html @@ -0,0 +1,73 @@ +--- +layout: post +title: Ep. 15 - GDC Exclusive +date: 2012-04-30 09:51:52.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-04-09-2012-GDC-Exclusive.mp3\r\n89768030\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:33:30\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/04/ep-15-gdc-exclusive/" +--- +
    +

    The IGDATC Podcast vs. GDC

    +

    With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure out who.  Here's the 15th episode of the International Game Developers Association Twin Cities Chapter podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Show Notes

    +

    What We’ve Been Doing and Other Nonsense

    + +

    Discussion Topics and Links

    + + +
  • GDC Recap
  • +
  • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
  • +

    Contact us

    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-04-30-may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d.html b/_posts/2012-04-30-may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d.html new file mode 100644 index 0000000..9ce61be --- /dev/null +++ b/_posts/2012-04-30-may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d.html @@ -0,0 +1,54 @@ +--- +layout: post +title: May 2012 Meeting – Darrel Cusey – Procedural Content Generation in Unity3D +date: 2012-04-30 22:57:52.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: wingedbeaux + email: wingedbeaux@gmail.com + display_name: wingedbeaux + first_name: Beau + last_name: Severson +permalink: "/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/" +--- +

    Darrel Cusey - Procedural Content Generation in Unity3D

    +

    Darrel Cusey (@Tulrath)

    +

    Lakehome Games, LLC

    +

    Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and Minecraft have refined these techniques to the point of a science.  Unfortunately, many game developers don't use these techniques generally because they are considered "too noisy," "too slow," or "too unpredictable."  This presentation will provide:

    + +

    All of these methods will use algorithms that are fast enough to generate content real-time and use simple binary math that can be implemented in any programming language.  As we go through this presentation, we're going to "build-up" our algorithms from the ground up using a simple game developed in Unity 3D.  Even though we will be implementing some higher-level math techniques, the presentation is designed to be accessible for your entire team -- every member of your game development team will get something out of this presentation.

    +

    There will time for Q & A, so be prepared for lots of discussion.  Darrel Cusey is a self-taught computer programmer and game designer recruit who has over 25 years of professional programming experience.  Darrel is the founder of Lakehome Games, a three-person video game development studio that is combining rich characters and stories with novel gameplay mechanics to create games for the Web and Mobile platforms that are both highly engaging but also immediately accessible for busy people.  Over the last 5 years, Darrel has been an active member in the Indie game development community, providing tutorials and instruction on topics like in-game terrain generation for the Toque Game Engine on the Garage Games forums, multiplayer game development and advanced network security implementations for the DarkGDK for The Game Creators forums (forum name "Omen").

    +

    Member Project: From Nothing - GravBlocks
    +From Nothing will present their puzzle game GravBlocks which has gravity changing as a core mechanic. Details and video are on the Kickstarter page.

    +

    From Nothing Game Studios is Nick Behrens, Paul Metcalf, Josh Saville, Bob Andreae and Mee Thao.

    +

    Agenda:
    +6:00 Pizza and Soda - Thanks to the Nerdery
    +6:30 Member Project - From Nothing Game Studios
    +7:00 Darrel Cusey

    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

    diff --git a/_posts/2012-05-11-ep-16-episode-16-bit.html b/_posts/2012-05-11-ep-16-episode-16-bit.html new file mode 100644 index 0000000..668bc08 --- /dev/null +++ b/_posts/2012-05-11-ep-16-episode-16-bit.html @@ -0,0 +1,53 @@ +--- +layout: post +title: Ep. 16 -- Episode 16 bit +date: 2012-05-11 14:40:00.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-05-01-2012-Episode16Bit.mp3\r\n108188433\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:52:42\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/05/ep-16-episode-16-bit/" +--- +
    +

    The IGDATC Podcast turns 2^4

    +

    Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here's the 16th episode of the International Game Developers Association Twin Cities Chapter podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-05-24-procedural-content-files-and-follow-up.html b/_posts/2012-05-24-procedural-content-files-and-follow-up.html new file mode 100644 index 0000000..a6b45cb --- /dev/null +++ b/_posts/2012-05-24-procedural-content-files-and-follow-up.html @@ -0,0 +1,33 @@ +--- +layout: post +title: Procedural content files and follow-up +date: 2012-05-24 22:01:03.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/05/procedural-content-files-and-follow-up/" +--- +

    Darrel posted the slides, transcript, and Unity package from his May presentation on Lakehome Games.  Also, more detail on Hash Functions vs. Perlin Noise

    diff --git a/_posts/2012-05-31-igdatc-e3-2012-keynotes-and-all-day-social.html b/_posts/2012-05-31-igdatc-e3-2012-keynotes-and-all-day-social.html new file mode 100644 index 0000000..8187e91 --- /dev/null +++ b/_posts/2012-05-31-igdatc-e3-2012-keynotes-and-all-day-social.html @@ -0,0 +1,89 @@ +--- +layout: post +title: IGDATC - E3 2012 Keynotes and All Day Social +date: 2012-05-31 18:19:02.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _yoast_wpseo_redirect: '' + _yoast_wpseo_canonical: '' + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_title: '' + _yoast_wpseo_focuskw: '' + _edit_last: '4' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/05/igdatc-e3-2012-keynotes-and-all-day-social/" +--- +

     

    + + + + + + + + + +
    + + + + + + + + + + +
    IGDATC - E3 2012 Keynotes and All Day Social

    +

    EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION:

    Attend EventMonday, June 4, 2012 from 11:00 AM to 10:00 PM (CT)

    +

    Chatterbox Pub
    +800 Cleveland Ave S
    +Saint Paul, MN 55116

    +

    View Map

    +

     

    + + + + + + + + + +
    +
    +

    Reminder: Regular meeting still 6/13, details soon.

    +

    IGDA Twin Cities is once again hosting an all day E3 social event at the Chatterbox Pub.  Stop by for lunch, dinner, drinks.  Or, hang out and "work".  Zach and Ryan will be there all day, hacking on...
    +Read More

    +

    Share this event on Facebook and Twitter

    +

    We hope you can make it!

    +

    Cheers ,
    +IGDA Twin Cities Chapter

    +
    + + + + + + + +
    Facebook Twitter LinkedInEventbrite
    +
    +
    diff --git a/_posts/2012-06-04-igdatc-june-2012-ben-houge-dynamic-music-solutions-for-just-about-anything.html b/_posts/2012-06-04-igdatc-june-2012-ben-houge-dynamic-music-solutions-for-just-about-anything.html new file mode 100644 index 0000000..7890404 --- /dev/null +++ b/_posts/2012-06-04-igdatc-june-2012-ben-houge-dynamic-music-solutions-for-just-about-anything.html @@ -0,0 +1,67 @@ +--- +layout: post +title: IGDATC June 2012 - Ben Houge - Dynamic Music Solutions for Just About Anything +date: 2012-06-04 17:51:04.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _edit_last: '1' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_canonical: '' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_redirect: '' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/06/igdatc-june-2012-ben-houge-dynamic-music-solutions-for-just-about-anything/" +--- + + + + + + +
    + + + + + + + + + + +
    Update:  Anyone not registered before 6/13 2pm can simply sign-in at the door and hand write a name tag.  It's still quickest to pre-register on EventBrite.
    Attend EventWednesday, June 13, 2012 from 6:00 PM to 8:30 PM (CT)The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341View Map
    + + + + + + +
    +
    +

    Ben Houge - Dynamic Music Solutions for Just About Anything  Tom Clancy’s EndWar was praised by GameSpot for its “fantastic audio” that puts you “in the thick of the action.”  As audio director of that...
    +Read More

    +
    +
    +
    diff --git a/_posts/2012-06-17-video-march-meeting-3d-virtual-table-top-gaming.html b/_posts/2012-06-17-video-march-meeting-3d-virtual-table-top-gaming.html new file mode 100644 index 0000000..255abf7 --- /dev/null +++ b/_posts/2012-06-17-video-march-meeting-3d-virtual-table-top-gaming.html @@ -0,0 +1,39 @@ +--- +layout: post +title: 'Video: March Meeting, 3D Virtual Table Top Gaming' +date: 2012-06-17 12:03:17.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _oembed_1bd5ba4b88dfc09f2a9e37b423b659c5: + _oembed_9b41abba1647e0c71a055e3640dc3cda: + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/06/video-march-meeting-3d-virtual-table-top-gaming/" +--- +

    http://www.youtube.com/watch?v=scSz0Jm_Nvo

    diff --git a/_posts/2012-06-19-ep-17-procedural-text-to-voice.html b/_posts/2012-06-19-ep-17-procedural-text-to-voice.html new file mode 100644 index 0000000..dd777a6 --- /dev/null +++ b/_posts/2012-06-19-ep-17-procedural-text-to-voice.html @@ -0,0 +1,57 @@ +--- +layout: post +title: Ep. 17 -- Procedural Text To Voice +date: 2012-06-19 14:45:24.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: |- + http://podcast.igdatc.org/2012/IGDATC-05-29-2012-Procedural-Text-To-Voice.mp3 + 80618959 + audio/mpeg + a:1:{s:8:"duration";s:7:"1:23:58";} + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/06/ep-17-procedural-text-to-voice/" +--- +
    +

    The IGDATC Podcast Pre E3 Discussion

    +

    Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion.  Here's the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-06-29-ep-18-e3-zen.html b/_posts/2012-06-29-ep-18-e3-zen.html new file mode 100644 index 0000000..1fb97b6 --- /dev/null +++ b/_posts/2012-06-29-ep-18-e3-zen.html @@ -0,0 +1,58 @@ +--- +layout: post +title: Ep. 18 -- E3 Zen +date: 2012-06-29 14:58:50.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: |- + http://podcast.igdatc.org/2012/IGDATC-06-19-2012-E3-Zen.mp3 + 120348486 + audio/mpeg + a:1:{s:8:"duration";s:8:"02:05:22";} + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/06/ep-18-e3-zen/" +--- +
    +

    The IGDATC Podcast E3 Zen

    +

    Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate.  We're back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-06-29-igdatc-july-2012-justin-peck-crowdfunding-your-gam.html b/_posts/2012-06-29-igdatc-july-2012-justin-peck-crowdfunding-your-gam.html new file mode 100644 index 0000000..1ea15f6 --- /dev/null +++ b/_posts/2012-06-29-igdatc-july-2012-justin-peck-crowdfunding-your-gam.html @@ -0,0 +1,63 @@ +--- +layout: post +title: IGDATC July 2012 - Justin Peck - Crowdfunding Your Gam +date: 2012-06-29 16:13:31.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/06/igdatc-july-2012-justin-peck-crowdfunding-your-gam/" +--- + + + + + + + + + + +
    IGDATC July 2012 - Justin Peck - Crowdfunding Your Game

    +

    EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION:

    Attend EventWednesday, July 11, 2012 from 6:00 PM to 8:00 PM (CT)

    +

    The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341

    +

    View Map

    +

     

    + + + + + + +
    (10-20 min Member Project timeslot is open, contact igdatc@igdatc.org if you'd like to present.)

    +

    Justin Peck - Crowdfunding Your Game

    +

    Despite a few high profile successes, three-quarters of all Video Game Projects on Kickstarter fail. What makes a...
    +Read More
    +

    diff --git a/_posts/2012-07-31-igdatc-august-2012-august-brown-designing-achievements-in-video-games.html b/_posts/2012-07-31-igdatc-august-2012-august-brown-designing-achievements-in-video-games.html new file mode 100644 index 0000000..3721d9a --- /dev/null +++ b/_posts/2012-07-31-igdatc-august-2012-august-brown-designing-achievements-in-video-games.html @@ -0,0 +1,59 @@ +--- +layout: post +title: IGDATC August 2012 - August Brown - Designing Achievements in Video Games +date: 2012-07-31 19:31:50.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/07/igdatc-august-2012-august-brown-designing-achievements-in-video-games/" +--- +

    August Brown - Designing Great (or At Least Fun) Achievements in Video Games

    +

    Xbox Live does it.  Steam does it.  Even PSN does it.  But does that mean that you should do it?  Probably, but we'll get into that later.

    +

    We've all played games with terrible achievements and we've probably all played a few with really good ones, but more and more it seems like they're a afterthought tacked on late in the development process.  This presentation will explore how achievements affect the user experience of a video game and how you can use achievements in your games to enrich the experience.

    +

    August Brown designs video game achievements professionally for kongregate.com

    +

     

    +

    Member Project: Nate Yourchuck - Dr. Wordfield

    +

    Nate Yourchuck will present Dr. Wordfield. This game combines the wordgames with friends genre and deckbuilding games such as Dominion and Ascension. It is available for intrepid playtesters at wordfield.com

    +

     

    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Nate Yourchuck
    +
    7:00 August Brown
    +
    After We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +

     

    +

    EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION:

    +

    Attend Event

    +

    Wednesday, August 8, 2012 from 6:00 PM to 8:30 PM (CDT)
    +Bloomington, United States

    +

    The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341

    +

     

    diff --git a/_posts/2012-08-09-ep-19-steam-sells-out.html b/_posts/2012-08-09-ep-19-steam-sells-out.html new file mode 100644 index 0000000..715ae23 --- /dev/null +++ b/_posts/2012-08-09-ep-19-steam-sells-out.html @@ -0,0 +1,58 @@ +--- +layout: post +title: Ep. 19 -- Steam Sells Out +date: 2012-08-09 10:27:39.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _edit_last: '4' + enclosure: |- + http://podcast.igdatc.org/2012/IGDATC-07-26-2012-Steam-Sells-Out-Kinifi.mp3 + 74376746 + audio/mpeg + a:1:{s:8:"duration";s:7:"1:17:28";} + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/08/ep-19-steam-sells-out/" +--- +
    +

    The IGDATC Podcast Episode 19, Steam Sells Out

    +

    Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers.  We compare our wallets after the Steam Summer Sale and discuss some of the games we've been playing.  OUYA, we have to mention OUYA, as well as other console news, specifically leaked specs related to the Wii U and next Xbox.  Sprinkle in some hijinks and other merrymaking and you get another episode of the IGDA Twin Cities Podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-08-10-ludum-dare-24.html b/_posts/2012-08-10-ludum-dare-24.html new file mode 100644 index 0000000..268ea2f --- /dev/null +++ b/_posts/2012-08-10-ludum-dare-24.html @@ -0,0 +1,37 @@ +--- +layout: post +title: Ludum Dare 24 +date: 2012-08-10 15:58:05.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/08/ludum-dare-24/" +--- +

    Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community. Ludum Dare #24 is this month, starting August 24th, 2012.

    +

    We've heard some interest from the community in the past, which has developed into at least one organized event.

    +

    Canopy has graciously offered to host a Ludum Dare 24 jam, starting 6pm Fri to 10pm Sun. The site will be open overnight. There are a variety of food choices within walking distance. Canopy is located at 615 First Avenue NE, Suite 425, Minneapolis, MN 55413. If interested in the group jam, please contact Joel Stewart for info and updates. joel@canopyco.com @ojstewart

    +

    Additionally, The IGDATC would like to promote the activities of local developers by suggesting they use our mailing list as a way to find others participating locally. Contact us and our followers via twitter, @igdatc or on our Facebook page.

    diff --git a/_posts/2012-08-30-igdatc-sept-2012-ham-in-the-fridges-mobile-game.html b/_posts/2012-08-30-igdatc-sept-2012-ham-in-the-fridges-mobile-game.html new file mode 100644 index 0000000..27940e4 --- /dev/null +++ b/_posts/2012-08-30-igdatc-sept-2012-ham-in-the-fridges-mobile-game.html @@ -0,0 +1,112 @@ +--- +layout: post +title: IGDATC Sept 2012 - Ham in the Fridge's Mobile Game +date: 2012-08-30 14:56:44.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/08/igdatc-sept-2012-ham-in-the-fridges-mobile-game/" +--- + + + + + + + +
    + + + + + + + + + + + + + + + + +
    IGDATC Sept 2012 - Ham in the Fridge's Mobile Game 
    + + + + + + + + + + + + + + + + + + + + + +
    Wednesday, September 12, 2012 from 6:00 PM to 8:30 PM (CDT)
    The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341
    View Map
    Attend
    +
    +
    +
    + + + + + + + + + +
    +
    Ham in the Fridge's Mobile Game Bumpin' Uglies Bret Hummel will be showcasing Ham in the Fridge's first independent mobile game project, called Bumpin' Uglies.  Bumpin' Uglies is a sling-shot platformer puzzler in which you can design your very own...
    +Read More

    +

    We hope you can make it!

    +

    Cheers,
    +IGDA Twin Cities Chapter

    + + + + + + + +
    Facebook Twitter LinkedIn
    +
    +
    diff --git a/_posts/2012-09-06-video-july-meeting-crowdfunding-your-game.html b/_posts/2012-09-06-video-july-meeting-crowdfunding-your-game.html new file mode 100644 index 0000000..aeb83ae --- /dev/null +++ b/_posts/2012-09-06-video-july-meeting-crowdfunding-your-game.html @@ -0,0 +1,42 @@ +--- +layout: post +title: 'Video: July Meeting, Crowdfunding Your Game' +date: 2012-09-06 10:17:23.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- Video +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/09/video-july-meeting-crowdfunding-your-game/" +--- +

    +
    +
    IGDA Twin Cities July 2012 meeting.  Main presenter Justin Peck presents Crowdfunding Your Game.
    +
    +
    Despite a few high profile successes, three-quarters of all Video Game Projects on Kickstarter fail.  What makes a project more likely to succeed? What are the things you should consider before crowdfunding your game?
    +
    +

    Local game company, QONQR, is preparing their own Kickstarter Project. Justin Peck, co-founder of QONQR, will give you a behind-the-scenes look and share the practical tips and tricks they have picked up along the way.

    +
    diff --git a/_posts/2012-10-03-igdatc-october-2012-graveck-jump-dewds-postmortem.html b/_posts/2012-10-03-igdatc-october-2012-graveck-jump-dewds-postmortem.html new file mode 100644 index 0000000..398e57a --- /dev/null +++ b/_posts/2012-10-03-igdatc-october-2012-graveck-jump-dewds-postmortem.html @@ -0,0 +1,100 @@ +--- +layout: post +title: IGDATC October 2012 - Graveck - Jump Dewds! Postmortem +date: 2012-10-03 15:44:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/10/igdatc-october-2012-graveck-jump-dewds-postmortem/" +--- +

    NOTE: Meeting is 10/17 (one week later than normal)

    +

    +

    Ty Burks - Graveck - Jump Dewds! Postmortem - The Art & Design of Dewds

    +

    Ty will be discussing a what went right and wrong during development of Graveck's latest arcade action mobile game, Jump Dewds!  Focus will be on the art and design of Jump Dewds, and give an insight to how the Dewds evolved into a full iOS game.  Also, a short peek at some upcoming projects.
    +Play as any of the 17 unique Dewdawonton Island native Dewds, and collect the coins shooting from the ancient volcano! But don't let them crack the ground and expose the lava. www.jumpdewds.com

    +

    +

    +

    Member Project: Chad Robinson - The importance of art and design in games

    +

    Chad will talk about how to find an interesting art style for your project, and how that affects your games perception and success.  In addition, he'll be walking through recent iOS projects and his history of entering the game industry.
    +Chad Robinson is a graphic designer recently started designing game for iOS.

    + + + + + + + +
    + + + + + + + + + + + + + + + + + + + +
    IGDATC Oct 2012 - Graveck - Jump Dewds! Postmortem
    + + + + + + + + + + + + + + + + + + + + + +
    Wednesday, October 17, 2012 from 6:00 PM to 8:30 PM (CDT)
    The Nerdery
    9555 James Ave S
    +Suite 245
    +Bloomington 55341
    View Map
    Attend
    +
    +
    +
    +
    diff --git a/_posts/2012-10-17-ep-20-porthole-greenlight.html b/_posts/2012-10-17-ep-20-porthole-greenlight.html new file mode 100644 index 0000000..3de9d42 --- /dev/null +++ b/_posts/2012-10-17-ep-20-porthole-greenlight.html @@ -0,0 +1,57 @@ +--- +layout: post +title: Ep. 20 -- Porthole Greenlight +date: 2012-10-17 09:49:13.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: |- + http://podcast.igdatc.org/2012/IGDATC-10-03-2012-Porthole-Greenlight.mp3 + 123582170 + audio/mpeg + a:1:{s:8:"duration";s:8:"01:25:49";} + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/10/ep-20-porthole-greenlight/" +--- +
    +

    The IGDATC Podcast Episode 20, Porthole Greenlight

    +

    After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer.  We talk about the last two months of meetings, Steam's new offerings and feelings about Greenlight, and some WiiU discussion.  As usual, we have a good time talking game development in  another episode of the IGDA Twin Cities Podcast.

    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-11-02-igdatc-nov-2012-html5-as-a-gaming-platform.html b/_posts/2012-11-02-igdatc-nov-2012-html5-as-a-gaming-platform.html new file mode 100644 index 0000000..7f715f8 --- /dev/null +++ b/_posts/2012-11-02-igdatc-nov-2012-html5-as-a-gaming-platform.html @@ -0,0 +1,62 @@ +--- +layout: post +title: IGDATC Nov 2012 - HTML5 as a Gaming Platform +date: 2012-11-02 20:50:38.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2012/11/igdatc-nov-2012-html5-as-a-gaming-platform/" +--- +

    Event to be held at the following time, date, and location:

    + + + + + + + +
    Wednesday, November 14, 2012 from 6:00 PM to 8:30 PM (CST)

    +

    The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341

    +

    View Map

    +

    Attend Event

    + + + + + + +
    Kevin Moot and Scott Bromander from The Nerdery present:
    +Creatively Bypassing the Limitations of HTML5 as a Gaming PlatformMember Project: Joel Stewart - Ludum Dare 24 at Canopy
    +Read More

    +

    We hope you can make it!  Attend Event

    +

    Cheers,
    +IGDA Twin Cities Chapter

    +

    divider

    diff --git a/_posts/2012-11-05-ep-21-jelli.html b/_posts/2012-11-05-ep-21-jelli.html new file mode 100644 index 0000000..6959b6f --- /dev/null +++ b/_posts/2012-11-05-ep-21-jelli.html @@ -0,0 +1,62 @@ +--- +layout: post +title: Ep. 21 -- Jellin +date: 2012-11-05 17:22:29.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-10-03-2012-October-Jellin.mp3\r\n78786977\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:22:04\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/11/ep-21-jelli/" +--- +
    +

    The IGDATC Podcast Episode 21, Jellin

    +

    Ryan and Tori have special guest Ashley McLaughlin on to discuss here involvement with recent Android game release Jellyflop!   Join us for another episode of the IGDA Twin Cities Podcast.

    +

    Topics

    + +
    Thanks to Ashley.  You can find her on Twitter (@HARDSHELLart) or her blog.
    +

    We invite your feedback and comments. Thank you for listening.

    +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2012-12-11-ep-22-give-a-milestone.html b/_posts/2012-12-11-ep-22-give-a-milestone.html new file mode 100644 index 0000000..e770335 --- /dev/null +++ b/_posts/2012-12-11-ep-22-give-a-milestone.html @@ -0,0 +1,71 @@ +--- +layout: post +title: Ep. 22 -- Give A Milestone +date: 2012-12-11 15:09:33.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2012/IGDATC-11-29-2012-Give-A-Milestone.mp3\r\n111543643\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:56:11\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _wp_old_slug: ep-21-give-a-milestone + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2012/12/ep-22-give-a-milestone/" +--- +
    +

    The IGDATC Podcast Episode 22, Give A Milestone

    +

    Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast.  They discuss games they've been playing and working on, local development studio news, some good and some bad, as well as answer a listener question.

    +

    We invite your feedback and comments. Thank you for listening.

    +

    Show Notes

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-01-04-igdatc-jan-2013-sensus-development-and-launch.html b/_posts/2013-01-04-igdatc-jan-2013-sensus-development-and-launch.html new file mode 100644 index 0000000..e0f7df6 --- /dev/null +++ b/_posts/2013-01-04-igdatc-jan-2013-sensus-development-and-launch.html @@ -0,0 +1,73 @@ +--- +layout: post +title: IGDATC Jan 2013 - Sensus Development and Launch +date: 2013-01-04 19:41:08.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/01/igdatc-jan-2013-sensus-development-and-launch/" +--- +

    Event to be held at the following time, date, and location:

    + + + + + + + +
    Wednesday, January 16, 2013 from 6:00 PM to 8:30 PM (CST)

    +

    The Nerdery
    +9555 James Ave S
    +Suite 245
    +Bloomington, 55341

    +

    View Map

    + + + + + + + +
    Attend Event
    +

    divider

    + + + + + + +
     

    +

    NOTE: Global Game Jam 2013 is 1/25 5pm - 1/27.  We're finalizing site details now.  Sign-up will be here soon.  Discuss on the list.

    +

    Joel Stewart - VP of Software Engineering at Canopy presents:
    +Sensus development and launch
    +

    +Right after exhibiting at CES...
    +Read More

    +

    We hope you can make it!

    +

    Cheers,
    +IGDA Twin Cities Chapter

    diff --git a/_posts/2013-02-11-igdatc-feb-2013-global-game-jam-2013-recap-and-projects.html b/_posts/2013-02-11-igdatc-feb-2013-global-game-jam-2013-recap-and-projects.html new file mode 100644 index 0000000..32aafcc --- /dev/null +++ b/_posts/2013-02-11-igdatc-feb-2013-global-game-jam-2013-recap-and-projects.html @@ -0,0 +1,52 @@ +--- +layout: post +title: IGDATC Feb 2013 - Global Game Jam 2013 Recap and Projects +date: 2013-02-11 17:30:29.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_focuskw: '' + _edit_last: '4' + _yoast_wpseo_title: '' + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/02/igdatc-feb-2013-global-game-jam-2013-recap-and-projects/" +--- +

    NOTE: This month is 2/20 (Later.)  Back to 3/13 (2nd Wed) next month.  PLEASE REGISTER HERE

    +

     

    +

    Global Game Jam 2013 Recap and Projects

    +

    A quick overview of GGJ 2013.  Then, even quicker presentations from IGDATC teams: showing their project, any post-jam improvements, war stories, and any lessons learned.

    +

    The 2013 GGJ was a 48-hour game jam that took place worldwide the weekend of 1/25, with 38 countries and over 16,000 people participating.  The Nerdery once again generously hosted the IGDATC site.  We had 35 people spend the weekend making 14 different game projects.

    +

    The GGJ server buckled under the load, but most of our projects are here, in end-of-jam state.

    +

    http://globalgamejam.org/sites/2013/igda-twin-cities-igdatc/games

    +

     

    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 GGJ Overview  - Zach Wendt
    +
    6:45 GGJ Projects - various
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

     

    +

    PLEASE REGISTER HERE

    diff --git a/_posts/2013-02-20-ep-23-ces-senorita.html b/_posts/2013-02-20-ep-23-ces-senorita.html new file mode 100644 index 0000000..411b1a2 --- /dev/null +++ b/_posts/2013-02-20-ep-23-ces-senorita.html @@ -0,0 +1,63 @@ +--- +layout: post +title: Ep. 23 -- CES Señorita +date: 2013-02-20 14:48:59.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-02-07-2013-CES-Senorita.mp3\r\n118980063\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"02:03:56\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/02/ep-23-ces-senorita/" +--- +
    +

    The IGDATC Podcast Episode 23, CES Señorita

    +

    After the December break, and January's Global Game Jam, we're proud to release an extended blathering audio file of awesomeness.  Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast.  Where has Jacque been?  What's good to watch on Netflix?  What's the name of that game you can't remember?  What would you pay for a game?  These, and many more tangents and random ramblings ahead.

    +

    We invite your feedback and comments. Thank you for listening.

    +

    Show Notes

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-03-07-igdatc-march-2013-games-for-psychology-for-games.html b/_posts/2013-03-07-igdatc-march-2013-games-for-psychology-for-games.html new file mode 100644 index 0000000..43412a2 --- /dev/null +++ b/_posts/2013-03-07-igdatc-march-2013-games-for-psychology-for-games.html @@ -0,0 +1,52 @@ +--- +layout: post +title: IGDATC March 2013 -- Games for Psychology for Games +date: 2013-03-07 15:50:19.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/03/igdatc-march-2013-games-for-psychology-for-games/" +--- +

    Baylor Wetzel - Games for Psychology for Games

    +

    Although we use the word "playing" to say what people do with games, most of what people are doing in games is solving problems. If we understand how people play games, we understand how people solve problems Researchers at The University of Minnesota used a simple tower defense game to study how people learn from experience, generalize that experience to new problems, represent and reason about space and time, use strategies and differ from their fellow game players

    +

    In this talk, we explain how GopherTD, a Unity-based clone of the popular Vector TD tower defense game, was used to study human behavior, how studying human behavior helped develop temporo-spatial reasoning capabilities for AI players and how that artificial intelligence helps us design better games.

    +

    Professor Baylor Wetzel is head of the GopherTD project. He teaches in the Department of Computer Science & Engineering at the The University of Minnesota and is a member of the Center for Cognitive Science; the AI, Robotics and Vision Laboratory and the Cognitive Neuroscience Lab. He formerly worked at Shikigami Games and Alelo, a serious games company.

    +

    Member Project: Martin Grider - Oppo-Citrus and For The Win

    +

    Martin Grider will talk about his first six months as an independent iPhone game creator. He'll compare and contrast the two games he released at the tail end of 2012 -- a puzzle game called Oppo-Citrus, and a board game conversion project, For The Win -- both from a postmortem perspective and with some detailed iOS development specifics.

    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Martin Grider
    +
    7:00 Baylor Wetzel
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

     

    +

    Register at Eventbrite 
    +

    diff --git a/_posts/2013-04-04-igdatc-april-2013-graveck-rapid-fire.html b/_posts/2013-04-04-igdatc-april-2013-graveck-rapid-fire.html new file mode 100644 index 0000000..e165ff2 --- /dev/null +++ b/_posts/2013-04-04-igdatc-april-2013-graveck-rapid-fire.html @@ -0,0 +1,53 @@ +--- +layout: post +title: IGDATC April 2013 -- Graveck - Rapid-fire Postmortems +date: 2013-04-04 15:24:11.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/04/igdatc-april-2013-graveck-rapid-fire/" +--- +

    Wednesday, April 10, 2013 from 6:00 PM to 8:30 PM (CDT)
    +Bloomington, United States Register at Eventbright

    +

    (GDC Attendees, bring your favorite 2 minute story/experience!) 

    +

    Ty Burks and Matt Gravelle from Graveck - Rapid-Fire Postmortems

    +

    Graveck has been busy. We've released a few games, and have some on the edge of release. We'd love to share what we've been working on, and what went right and wrong. Join us for a look back, and a look forward, and some amusing imagery. Games covered - Skee-Ball 2 update, Fish Hooks, Super Speedway, and a couple super secret titles. Ok, not like SUPER secret, but pretty secret. See you there!

    +

    Member Project: Sam Loesch - Pre-production on a Moonlighter's Budget

    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 GDC Best Of - various
    +
    6:45 Member Project - Sam Loesch
    +
    7:15 Graveck
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

     

    +

    Register at Eventbright

    +
    diff --git a/_posts/2013-04-15-bumpnjam.html b/_posts/2013-04-15-bumpnjam.html new file mode 100644 index 0000000..4b4d2f9 --- /dev/null +++ b/_posts/2013-04-15-bumpnjam.html @@ -0,0 +1,53 @@ +--- +layout: post +title: 'Special Event April 25, 6:00 pm: BUMP-N’-JAM' +date: 2013-04-15 16:41:38.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/04/bumpnjam/" +--- +

    Thursday, April 25, 2013 from 6:00 PM to 8:30 PM (CDT)
    +Hosted at the Nerdery in Bloomington. Register at Eventbright.

    +

    IGDATC and Ham in the Fridge present: BUMP-N’-JAM

    +

    Ham in the Fridge — the team behind Bumpin’ Uglies (and a long history of Adult Swim, Cartoon Network, Nickelodeon, and KidsWB titles) — extends a unique invitation to participate in a lively, hands-on jam-style brainstorming session for Bumpin’ Uglies.

    +

    Ever wanted to get your hands dirty coming up with brand new gameplay ideas for a franchise with the attention of the big leagues? Riff with peers and industry pros, and build off of top-notch artwork, animation and sound design?

    +

    Here’s your chance to help shape the future of games in the Bumpin’ Uglies universe, and even get an opportunity to join the team to bring them to life.  Expect to participate in an active brainstorming session, and to make full use of the wall-to-wall whiteboards!

    +

    Food and drinks will be provided.  Please get familiar with the brand by downloading and playing Bumpin' Uglies for iOS. 

    +

    +
    Location:
    +

    The Nerdery Classroom just past the soda coolers (not the Nerditorium.)

    +
    +
    +
    Agenda:
    +
    6:00 Food, drink and social - thanks to Ham in the Fridge
    +
    6:30 Kickoff - Bret Hummel
    +
    +
    Register Here
    +
    diff --git a/_posts/2013-04-29-igdatc-may-2013-f2p-coulds-shoulds.html b/_posts/2013-04-29-igdatc-may-2013-f2p-coulds-shoulds.html new file mode 100644 index 0000000..8397a4d --- /dev/null +++ b/_posts/2013-04-29-igdatc-may-2013-f2p-coulds-shoulds.html @@ -0,0 +1,62 @@ +--- +layout: post +title: IGDATC May 2013 - F2P Coulds & Shoulds +date: 2013-04-29 09:20:41.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2013/04/igdatc-may-2013-f2p-coulds-shoulds/" +--- +

    Wednesday, May 8, 2013 from 6:00 PM to 8:30 PM (CDT)
    +Bloomington, United States
    +Register at Eventbrite

    +

     

    +

    Free to Play Coulds and Shoulds - Ben Sipe

    +

    Game & Monetization Consultant Ben Sipe will be talking about challenging decisions developers face when designing their games. Some of the topics covered will include...

    + +

    We hope that you'll walk away from this session with new ideas around the F2P business model on how to monetize in your future games.

    +

     

    +

    Member Project: Anne Hayes - Designing for Second Life

    +

    Second Life is a virtual world consisting almost exclusively of user generated content.  Anne will talk about her experience developing content for the game, the world’s economy, and the challenges presented by building content for a game that wasn't designed to handle it.

    +
    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Anne Hayes
    +
    7:00 Ben Sipe
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

    Register at Eventbrite

    +
    diff --git a/_posts/2013-05-06-ep-24-inclusive.html b/_posts/2013-05-06-ep-24-inclusive.html new file mode 100644 index 0000000..d7ccd82 --- /dev/null +++ b/_posts/2013-05-06-ep-24-inclusive.html @@ -0,0 +1,68 @@ +--- +layout: post +title: Ep. 24 -- Inclusive +date: 2013-05-06 12:02:40.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Jacqueline Urick +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-04-02-2013-GDC-2013-Inclusive.mp3\r\n73154781\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:41:36\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/05/ep-24-inclusive/" +--- +
    +

    The IGDATC Podcast Episode 24, Inclusive

    +

    Better late than never?  The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild.  In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke.  GDC happened, and since Tori and Ryan were unable to attend, Jacque and special quests were.We invite your feedback and comments. Thank you for listening.Show Notes

    + +

    Special Guests

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-05-22-ep-25-candies.html b/_posts/2013-05-22-ep-25-candies.html new file mode 100644 index 0000000..4798717 --- /dev/null +++ b/_posts/2013-05-22-ep-25-candies.html @@ -0,0 +1,69 @@ +--- +layout: post +title: Ep. 25 -- Candies! +date: 2013-05-22 10:52:46.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-05-02-2013-Candies.mp3\r\n53078644\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:13:43\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_linkdex: '0' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/05/ep-25-candies/" +--- +
    +

    The IGDATC Podcast Episode 25, Candies!

    +

    Wait for the drop... boom.  Zach, Ryan and Tori discuss various going's on in the game-o-sphere, local and beyond. Thank you for listening.

    +

    Show Notes

    + +

    Special Guests

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-05-31-igdatc-e3-2013-keynotes-and-all-day-social-on-june-10th.html b/_posts/2013-05-31-igdatc-e3-2013-keynotes-and-all-day-social-on-june-10th.html new file mode 100644 index 0000000..2b83ff5 --- /dev/null +++ b/_posts/2013-05-31-igdatc-e3-2013-keynotes-and-all-day-social-on-june-10th.html @@ -0,0 +1,53 @@ +--- +layout: post +title: IGDATC - E3 2013 Keynotes and All Day Social On June 10th +date: 2013-05-31 13:53:44.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- happy hour +- social +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/05/igdatc-e3-2013-keynotes-and-all-day-social-on-june-10th/" +--- +

    We're doing it again.  Come going other local developer and game enthusiasts at an all day E3 social event at the Chatterbox Pub.  Stop by for lunch, dinner, drinks.  Or, hang out and "work".  Zach and Ryan will be there all day, futzing with depth cameras and Unity.

    +

    This event is all day Monday 6/10, Please register at Eventbrite.

    +

    Note, the regular meeting is on Thurs 6/13.  More info link.

    +

    Bring fun card games or 3DS (please) or whatever, and an extension cord if you're serious about the laptop/work.   We'll be in the banquet room from 11am - 10pm, and maybe later  Guests and strangers encouraged!.

    +

    Happy hour is 2-5pm.

    +

     

    +

    Keynote schedule:

    +

    11am - 1pm    Microsoft (XBox One)
    +3pm - 4pm    Electronic Arts
    +5pm - 6pm    Ubisoft
    +8pm - 10pm  Sony (PS4)

    +

     

    +

     

    +

    Nintendo can be seen online Tue 6/11 9am here:

    +

    http://www.nintendo.com/nintendo-direct/

    +

    And live game demos at Eden Prairie Best Buy 4-8pm Wed 6/12 and 1-5pm Sat 6/15

    +

    http://www.bestbuy.com/site/Games-Promotions/Nintendo+Experience/pcmcat303600050002.c?id=pcmcat303600050002&DCMP=rdr107939

    +

    (If you go, give a quick recap at the 6/13 meeting. Try to snap a couple pictures.)

    diff --git a/_posts/2013-05-31-igdatc-june-2013-oculus-rift-and-vr-overview-thursday-the-13th.html b/_posts/2013-05-31-igdatc-june-2013-oculus-rift-and-vr-overview-thursday-the-13th.html new file mode 100644 index 0000000..0f38b6f --- /dev/null +++ b/_posts/2013-05-31-igdatc-june-2013-oculus-rift-and-vr-overview-thursday-the-13th.html @@ -0,0 +1,66 @@ +--- +layout: post +title: IGDATC June 2013 - Oculus Rift and VR Overview, Thursday the 13th +date: 2013-05-31 14:11:20.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/05/igdatc-june-2013-oculus-rift-and-vr-overview-thursday-the-13th/" +--- +

    IGDATC June 2013 Meeting Announcement.  Please Register at Eventbrite.

    +

    Oculus Rift and VR Overview - Zach Wendt

    +

    The Oculus Rift is a new VR headset that has been making a huge waves in the gaming press/community since it's $2.5M Kickstarter last summer.  The Rift v1 / developer kit hardware started shipping at E3 in March, and has been ramping up since.  I've spent 6 weeks with a Rift, and 4 years tracking this project.

    +

    The talk is aimed at developers of all disciplines, My goal is to cut through the hype/dreams and give a true understanding of where we are, and we're likely going next.  I'll also be giving a fast paced high level education on general VR.  Don't worry, lots of pictures and video included.

    + +

    (Regular IGDATC meeting.  Note: Thu, no pizza due to crowds.  6/10 all day E3 social is here)

    +

    Member Project: FAR - Thomas Edmonson and co.

    +

    10 students. 3 months. 1 game. Can they do it? Hear about the struggles to build a game engine from scratch, the head scratching of 10 programmers faced with making art, and be amazed at the result.  FAR is an RPG/TBS hybrid that was the final projects for "Design and Implementation of Game Engines" at the U of M.

    +
    +
    +
    +
    Agenda:
    +
    6:00 Pre-show: E3 vids. (Note: grab a soda, but no pizza this month due to crowds)
    +
    6:30 Quick highlights from eyeo - various
    +
    6:45 Thomas Edmonson
    +
    7:15 Zach Wendt
    +
    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +
    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    diff --git a/_posts/2013-07-03-igdatc-july-2013-deeper-arts.html b/_posts/2013-07-03-igdatc-july-2013-deeper-arts.html new file mode 100644 index 0000000..32f9e94 --- /dev/null +++ b/_posts/2013-07-03-igdatc-july-2013-deeper-arts.html @@ -0,0 +1,70 @@ +--- +layout: post +title: IGDATC July 2013 - Deeper Arts +date: 2013-07-03 09:32:04.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/07/igdatc-july-2013-deeper-arts/" +--- +

    IGDATC July 2013 Meeting Announcement.  Please Register at Eventbrite.

    +

    (Note: New format experiment - Plug My Thing! Click through for details.)

    +

     

    +

    Deeper Arts - Barry McMahon

    +

    Why didn't Superman prevent those planes from hitting the Twin Towers on 9/11?
    +What do you do when Apple rejects your app for defamatory content?
    +Do Aldotians only know how to say one thing, and if so, how do they communicate?

    +

    While these questions do burn within the mind, the answers are coming!
    +Join Barry McMahon for a closer look at Deeper Arts and the story of how an artist and a neurologist
    +decided to become developers.

    +

     

    +

    Member Project: PHWaD - Team Hard Work and Drudgery

    +

    What do you get when you mix eight Computer Science students, one semester, and the desire to build one awesome video game? Learn of the trials and tribulations of these eight programmers, and discover the fruits of the valuable experience that is Project Hard Work and Drudgery!

    +

     

    +

    Plug My Thing!

    +

    We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket, first come, first served.

    +

    Guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    +

    6:00 Pizza and Soda thanks to the Nerdery!
    +6:30 Plug My Thing!
    +6:45 Team Hard Work and Drudgery
    +7:15 Barry McMahon

    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

    Please Register at Eventbrite.

    +

    Many thanks to the Nerdery for hosting IGDATC events over the years!

    +
    diff --git a/_posts/2013-07-12-ep-26-the-xbone-move.html b/_posts/2013-07-12-ep-26-the-xbone-move.html new file mode 100644 index 0000000..c4b5709 --- /dev/null +++ b/_posts/2013-07-12-ep-26-the-xbone-move.html @@ -0,0 +1,100 @@ +--- +layout: post +title: Ep. 26 -- The XBone Move +date: 2013-07-12 09:34:32.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +- Zach Wendt +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-06-25-2012-The-Xbone-Move.mp3\r\n90467100\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"02:05:39\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/07/ep-26-the-xbone-move/" +--- +
    +

    The IGDATC Podcast Episode 26, The XBone Move!

    +

    It turns out is hard to be interesting, so Ryan and Tori invite Zach Wendt and free agent Ryan Schaefer to join them and discuss E3.  That's right, E3 happend and the podcast crew is full of opinions, information and false memories!  They also talk about Zach's experience with, and recent IGDATC presentation regarding his Oculus Rift, the new and affordable VR headset (made popular on Kickstarter).  Host Ryan also shares his Ouya experience, and how his family is accepting another console.  So plug in your controller, wave your arms, put on your headset interface and prepare to download!

    +

    Show Notes

    + +

    Special Guests

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-07-26-igdatc-august-2013-shooting-fish-in-a-barrel-mobile-app-postmotems.html b/_posts/2013-07-26-igdatc-august-2013-shooting-fish-in-a-barrel-mobile-app-postmotems.html new file mode 100644 index 0000000..d3d29a4 --- /dev/null +++ b/_posts/2013-07-26-igdatc-august-2013-shooting-fish-in-a-barrel-mobile-app-postmotems.html @@ -0,0 +1,71 @@ +--- +layout: post +title: IGDATC August 2013 – Shooting Fish in a Barrel, Mobile App Postmotems +date: 2013-07-26 14:05:24.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' + _yoast_wpseo_sitemap-html-include: "-" +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/07/igdatc-august-2013-shooting-fish-in-a-barrel-mobile-app-postmotems/" +--- +

    IGDATC August 2013 Meeting Announcement.  Please Register at Eventbrite.

    +

    Shooting Fish in a Barrel - Mobile App Postmortems

    +

    Chip Pedersen -  Golden Gear Consulting and FrostBit Studio

    +

    18 year Game industry veteran Chip Pedersen speaks openly about transitioning his console studio to a mobile studio and the 3 apps they created for Bass Pro Shops.

    +

    He thought would it would be a great move for the studio. Hunting and fishing games were a popular genre in the App Store already. Combine that with a billion dollar license with huge marketing potential = Hit App. It should have been easy money, right?  It wasn't

    +

    This is a cautionary tale designed to help other developers think about their app design, development and marketing effort. Chip will save plenty of time for questions or if you want a private 1:1, buy him a beer.

    +

     

    +

    Member Project: Garden Gnomes

    +

    A Humble Attempt By Two Friends To Build a Whimsical Strategy Game (How Garden Gnomes made it into the Apple App Store)

    +

     

    +

    Adam Rademacher and Jay Haase of Lost Lamppost will describe the crazy road from idea to app store. Come to find out answers to these questions and more: Will they meet their goals? Will they find the missing artists? What is a whimsical strategy game anyway? Who stole the documentation for the Game Center API?
    + 

    +

    Plug My Thing!

    +

    We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    +

    6:00 Pizza and Soda thanks to the Nerdery!
    +6:30 Plug My Thing!
    +6:45 Adam Rademacher and Jay Haase
    +7:15 Chip Pedersen

    +
    +
    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

     

    +

    IGDATC July 2013 Meeting Announcement.  Please Register at Eventbrite.

    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    diff --git a/_posts/2013-08-20-mnvrhci.html b/_posts/2013-08-20-mnvrhci.html new file mode 100644 index 0000000..861f2c9 --- /dev/null +++ b/_posts/2013-08-20-mnvrhci.html @@ -0,0 +1,69 @@ +--- +layout: post +title: MN VR and HCI Meeting Aug 2013 - Choosatron - Jerry Belich +date: 2013-08-20 09:23:03.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/08/mnvrhci/" +--- +

    The Choosatron Interactive Fiction Machine - Jerry Belich

    +

    Wednesday, August 28, 2013 from 6:30 PM to 8:30 PM (CDT)
    +Bloomington, United States

    +

    Please Register at EventBright

    +

    Software developer and storyteller Jerry Belich will be discussing his jump into the Maker movement with the Choosatron (currently a live Kickstarter!). From prototype to production, in less than a year his project has captured the attention and imaginations of both the literary and technical communities. Some of the topics will include...

    + +

    It's never been a better time to make your ideas into something real, but it's good to be prepared!

    +

     

    +

    Location:

    +

    The Nerdery Classroom: straight to the cafeteria,  just past the soda coolers and turn right.  (We're not in the Nerditorium/auditorium)

    +

     

    +

    Agenda:

    +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 Jerry Belich
    +
    +
    We'll wrap up at 8:30, and head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    Please Register at EventBright - https://www.eventbrite.com/event/7820616675
    +
    diff --git a/_posts/2013-09-03-igdatc-sep-2013-marmoset-skyshop.html b/_posts/2013-09-03-igdatc-sep-2013-marmoset-skyshop.html new file mode 100644 index 0000000..df136b5 --- /dev/null +++ b/_posts/2013-09-03-igdatc-sep-2013-marmoset-skyshop.html @@ -0,0 +1,81 @@ +--- +layout: post +title: IGDATC Sept 2013 - Marmoset Skyshop +date: 2013-09-03 13:20:51.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_sitemap-html-include: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/09/igdatc-sep-2013-marmoset-skyshop/" +--- +

    IGDATC Sept 2013 Meeting Announcement. Please Register at Eventbrite.

    +

    Marmoset Skyshop - Andres Reinot 

    +

    Marmoset Skyshop is a suite of shaders and tools for high quality, high performance natural lighting in Unity 3.5 and 4 (both free and pro.)  It was released in May, and just received a Technical Achievement award at Unite 2013.  The talk will cover:

    + +

     

    +

    Member Project: Project Top Hat

    +

    One artist. One programmer.  Six months to create a quality game app for Android, a platform known for its' library of  notoriously derivative junk.  Learn how two ordinary guys, Jajeev Nithiananda and Simeon Gbolo, we're able to make something completely from scratch in less than a year.  As one might expect, it wasn't all rainbows and sunshine.

    +

     

    +

    Unite 2013 Recap - Various

    +

    Bring your favorite story if you attended, or your favorite announcement if you didn't.  IGDATC members were well represented in the 2013 Unity Awards: Marmoset Skyshop won for Technical Achievement, and Graveck's Strata was a finalist for 2D visuals.

    +

     

    +

    Plug My Thing!

    +

    We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +6:45 Unite Overview - Various
    +
    7:00 Jajeev Nithiananda and Simeon Gbolo
    +7:30 Andres Reinot
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +

     

    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +

    Please Register at Eventbrite.

    +
    diff --git a/_posts/2013-09-13-ep-27-howdja-like-apples.html b/_posts/2013-09-13-ep-27-howdja-like-apples.html new file mode 100644 index 0000000..c82d404 --- /dev/null +++ b/_posts/2013-09-13-ep-27-howdja-like-apples.html @@ -0,0 +1,55 @@ +--- +layout: post +title: Ep. 27 -- Howdja Like Them Apples +date: 2013-09-13 15:11:03.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '9' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-08-26-2013-Howdja-Like-Them_Apples.mp3\r\n72810161\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"01:41:08\";}" + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_sitemap-html-include: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/09/ep-27-howdja-like-apples/" +--- +
    +

    The IGDATC Podcast Episode 27, Howdja Like Them Apples

    +

    Ryan and Tori invite special guest Martin Grider to discuss local game development and go on any number of tangents.  Also, Martin was gracious enough to interview people after the August meeting.

    +

    Show Notes

    +

    Special Guests

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-09-13-mn-vr-hci-meeting-sept-2013-teensy-addressable-leds-john-bauer.html b/_posts/2013-09-13-mn-vr-hci-meeting-sept-2013-teensy-addressable-leds-john-bauer.html new file mode 100644 index 0000000..83c0b27 --- /dev/null +++ b/_posts/2013-09-13-mn-vr-hci-meeting-sept-2013-teensy-addressable-leds-john-bauer.html @@ -0,0 +1,59 @@ +--- +layout: post +title: MN VR and HCI Meeting Sept. 2013 -- Teensy and Addressable LEDs - John Bauer +date: 2013-09-13 13:23:13.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- MN VR and HCI +tags: [] +meta: + _yoast_wpseo_linkdex: '0' + _edit_last: '4' + _yoast_wpseo_focuskw: '' + _yoast_wpseo_title: '' + _yoast_wpseo_metadesc: '' + _yoast_wpseo_meta-robots-noindex: '0' + _yoast_wpseo_meta-robots-nofollow: '0' + _yoast_wpseo_meta-robots-adv: none + _yoast_wpseo_sitemap-include: "-" + _yoast_wpseo_sitemap-prio: "-" + _yoast_wpseo_sitemap-html-include: "-" + _yoast_wpseo_canonical: '' + _yoast_wpseo_redirect: '' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/09/mn-vr-hci-meeting-sept-2013-teensy-addressable-leds-john-bauer/" +--- +

    Wednesday, September 25, 2013 from 6:30 PM to 8:30 PM (CDT)

    +

    Register at Eventbrite

    +

     

    +

    Teensy is a small, cheap and friendly microcontroller/board that works great for quick hardware projects.

    +

    I'll give a quick overview of the Teensy development envrionment and community.  Most of the time will be demonstrating using WS2801/11 addressable LEDs along with controlling regular motors, stepper motors and servos. Time permitting, I can also demonstrate connecting a bluetooth module and receiving data from an accelerometer/gyro.  I'm also working on an infinity mirror concept that I'll bring along.

    +
    The addressable LED strips make wiring easy, they are up in a lot of projects.  Some example videos:
    +
    A cube display (loud)
    +
    Intro to the Teensy library
    +

     

    +

    Location:

    +

    The Nerdery Classroom: straight to the cafeteria,  just past the soda coolers and turn right.  (We're not in the Nerditorium/auditorium)

    +

     

    +

    Agenda:

    +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 John Bauer
    +
    +
    We'll wrap up at 8:30, and head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    diff --git a/_posts/2013-10-01-igdatc-oct-2013-3ds-development-and-some-leap-motion.html b/_posts/2013-10-01-igdatc-oct-2013-3ds-development-and-some-leap-motion.html new file mode 100644 index 0000000..1fe34a2 --- /dev/null +++ b/_posts/2013-10-01-igdatc-oct-2013-3ds-development-and-some-leap-motion.html @@ -0,0 +1,66 @@ +--- +layout: post +title: IGDATC Oct 2013 - 3DS Development and some Leap Motion +date: 2013-10-01 10:54:29.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/10/igdatc-oct-2013-3ds-development-and-some-leap-motion/" +--- +

    3DS Development and some Leap Motion
    +
    Ken Patterson, Matt Heinzen, AJ Boganey and Ryan Appel from Big John Games

    +

    Please Register at Eventbrite

    +

    Big John Games will discuss it's 2013 releases of "Big Bass Arcade: No Limit" and "Smash Bowling 3D" on the Nintendo 3DS. We're also distributing our 3DS games in Japan and Europe, and will review the hurdles involved in that accomplishment.

    +

    BJG is about to launch it's latest game "Ohno Odyssey" for 3DS. We will present a developer discussion of what went into the design and development of this unique new game.

    +

    We'll also show and discuss Catch Up Calu!, a PC / Mac game BJG developed for Stutzwerks.  It was designed around the Leap Motion controller, and built in Unity.

    +

    As usual questions are welcomed and encouraged.

    +

     

    +

     

    +

    Member Project: Cross compiling iOS games for Android usingApportable 

    +

    Scott Lembcke and Andy Korth from Howling Moon Software

    +

    Apportable is a toolchain and set of libraries that allow you to cross compile native iOS code for Android with minimal fuss. We have been working to port a number of unreleased iOS games to Android using Apportable, and so far the experience has been surprisingly smooth.

    +

     

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +6:45 Howling Moon
    +
    7:15 Big John Games
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    +

    +

    Please Register at Eventbrite

    diff --git a/_posts/2013-10-08-ep-28-short-short.html b/_posts/2013-10-08-ep-28-short-short.html new file mode 100644 index 0000000..e70c9bb --- /dev/null +++ b/_posts/2013-10-08-ep-28-short-short.html @@ -0,0 +1,49 @@ +--- +layout: post +title: Ep. 28 -- Short Short +date: 2013-10-08 14:36:46.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-10-08-2013-Short-Short.mp3\r\n8497982\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"00:11:48\";}" +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/10/ep-28-short-short/" +--- +
    +

    The IGDATC Podcast Episode 28, Short Short

    +

    After a hella busy, insane-atious month, Ryan and Tori find a spare moment to make a quick go at a podcast.  Thankfully Martin Grider interviewed people at the end of the meeting.

    +

    Show Notes

    + +

    Special Thanks, Man-On-The-Street Interviewer

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-10-18-mn-vr-and-hci-oculus-rift-demos-from-vr-jam.html b/_posts/2013-10-18-mn-vr-and-hci-oculus-rift-demos-from-vr-jam.html new file mode 100644 index 0000000..075ff2f --- /dev/null +++ b/_posts/2013-10-18-mn-vr-and-hci-oculus-rift-demos-from-vr-jam.html @@ -0,0 +1,49 @@ +--- +layout: post +title: 'MN VR and HCI: Oculus Rift demos from VR Jam' +date: 2013-10-18 10:29:58.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/10/mn-vr-and-hci-oculus-rift-demos-from-vr-jam/" +--- +

    Wednesday, October 23, 2013 from 6:30 PM to 9:00 PM (CDT)

    +
    +

    There is a great new generation of VR games thanks to the VR Jam, and ongoing community work.

    +

    Expect to do 5-10 ~5 minute sessions, and have a little vertigo inbetween. Wear contacts if you have them, everyone last time said it also works fine with no correction/glasses.

    +

    Kickoff is 7pm in the auditorium.  Setup is in the Nerdery classroom, lunchroom AND auditorium. (Hefty A/C, props and saftey bean bags to play Hydra Cover Shooter)

    +

     Rift Bringers - Bring an extension cord, lens cloth, and a Hydra if you have it.  We'd love to show your work!  Demos of other HCI hardware also welcome (Leap, Depth Cam, other HMDs, etc.)

    +

    Demo Minders - Lend a hand if you're good with PC/Mac video card / multimon, so that the nice folks sharing their hardware get to try everything.  We'll make sure you do too.  Arrive by 6:30 for setup.

    +

    E-mail list - We're likely to "sell out" again.  But we will notify you of any cancelations, and future events.

    +

     

    +

    Agenda:

    +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 Rift Demo overviews and tips
    +
    7:30 VRpalooza
    +
    9:00 Tear down
    +
    +
    After, we'll head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    diff --git a/_posts/2013-10-28-igdatc-nov-2013-game-audio-no-excuses.html b/_posts/2013-10-28-igdatc-nov-2013-game-audio-no-excuses.html new file mode 100644 index 0000000..5def781 --- /dev/null +++ b/_posts/2013-10-28-igdatc-nov-2013-game-audio-no-excuses.html @@ -0,0 +1,63 @@ +--- +layout: post +title: IGDATC Nov 2013 - Game Audio, No Excuses +date: 2013-10-28 11:50:48.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/10/igdatc-nov-2013-game-audio-no-excuses/" +--- +
    +

    Game Audio, No Excuses - Damian Kastbauer

    +

    Please Register at Eventbrite

    +

    On the cusp of a new console generation and with the growing power of mobile devices, the technology gap between platforms is closing. This year I helped developers ship games across PC, X360/PS3, iOS/Android, and Xbox One. While the target specifications changed, the approach and techniques for game audio were consistently similar. Come find out why there are no excuses for not having amazing audio for your game and realizing a sonic aesthetic that can set your game apart.

    +

     

    +

    Member Project: Integrating WWise with the Unity Game Engine

    +

    Tori Kamal and Kyle Anderson

    +

    Tori and Kyle will give an overview of integrating the WWise sound engine into Unity, and demos of audio used in their latest project, Dev/Null

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +6:45 Tori Kamal and Kyle Anderson
    +
    7:15 Damian Kastbauer
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +
    Have questions about IGDATC Nov 2013 - Game Audio, No Excuses?Contact IGDA Twin Cities Chapter
    +
    +
    Please Register at Eventbrite
    diff --git a/_posts/2013-12-09-ep-29-three-times-the-charm.html b/_posts/2013-12-09-ep-29-three-times-the-charm.html new file mode 100644 index 0000000..559f578 --- /dev/null +++ b/_posts/2013-12-09-ep-29-three-times-the-charm.html @@ -0,0 +1,66 @@ +--- +layout: post +title: Ep 29 -- Three Times The Charm +date: 2013-12-09 14:37:53.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Podcast +- Ryan Foss +- Tori Kamal +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' + enclosure: "http://podcast.igdatc.org/2013/IGDATC-10-03-2012-Three-Times-The-Charm.mp3\r\n100952954\r\naudio/mpeg\r\na:1:{s:8:\"duration\";s:8:\"02:20:12\";}" +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/12/ep-29-three-times-the-charm/" +--- +
    +

    The IGDATC Podcast Episode 29, Three Times the Charm

    +

    After a typical delay, we're happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles.

    +

    Show Notes

    + +

    Special Thanks, Man-On-The-Street Interviewer

    + +
    +
    +

    Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via:

    + +

    Listen Now

    +
    diff --git a/_posts/2013-12-10-special-social-event-dec-18th-2013.html b/_posts/2013-12-10-special-social-event-dec-18th-2013.html new file mode 100644 index 0000000..75309b7 --- /dev/null +++ b/_posts/2013-12-10-special-social-event-dec-18th-2013.html @@ -0,0 +1,30 @@ +--- +layout: post +title: Special Social Event, Dec. 18th 2013 +date: 2013-12-10 23:48:07.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/12/special-social-event-dec-18th-2013/" +--- +

    Holiday Hootenanny!

    +

    Come to Grumpy's downtown and play some games with us! We'll have Sports Friends, and various tabletop games, as well as whatever YOU bring to play. We'll be getting kicked out of our room around 9, but we can hang out in the bar and shoot pool as long as we want.

    +

    Show up on time, because happy hour only goes until 7.

    +

    EventBrite registration ended.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2013-12-20-igdatc-jan-2014-jellyflop-post-mortem-and-advantage-poker.html b/_posts/2013-12-20-igdatc-jan-2014-jellyflop-post-mortem-and-advantage-poker.html new file mode 100644 index 0000000..0f946b7 --- /dev/null +++ b/_posts/2013-12-20-igdatc-jan-2014-jellyflop-post-mortem-and-advantage-poker.html @@ -0,0 +1,56 @@ +--- +layout: post +title: IGDATC Jan 2014 - Jellyflop! Post-mortem and Advantage Poker +date: 2013-12-20 16:32:46.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '5' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2013/12/igdatc-jan-2014-jellyflop-post-mortem-and-advantage-poker/" +--- +

    Wednesday Jan 8th, 6:00 to 8:30 pm.

    +

    Main Presentation: Jellyflop! Post-mortem -   Ashley McLaughlin and James Krantz from Concrete Software

    +

    A look at what went well with Jelly's journey and what didn't.  Spanning the entire project from prototype, through content creation, to release on iOS and Android, and getting featured in app stores. For computer devices, you can play the game at star slots, along with many slot games to choose from. Ashley will be sharing the art/creative process while James will give insight into development structure and level design.

    +

    Member Project: Advantage Poker - Erik van Mechelen

    +

    We want players to experience the familiar in a new way with Advantage Poker. One of our favorite childhood card games gone digital, it is at its core an on-the-go one-on-one 3-card poker variant.

    +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 GGJ 2014 Q&A
    +
    7:00 Erik van Mechelen
    +
    7:30 Ashley McLaughlin and James Krantz
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event for more game development discussions, food and drink.
    +

     Please Register at Eventbrite

    +

    Global Game Jam 2014 Q&A

    +

    We're once again hosting a site for the worlds biggest game jam Jan 24-26.  Mark your calendars, and sign up here for future info.  Our site just got officially approved, and we'll have additional details ready after xmas.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +
    Please Register at Eventbrite
    diff --git a/_posts/2014-02-01-igdatc-feb-2014-global-game-jam-2014-recap.html b/_posts/2014-02-01-igdatc-feb-2014-global-game-jam-2014-recap.html new file mode 100644 index 0000000..fefa5cc --- /dev/null +++ b/_posts/2014-02-01-igdatc-feb-2014-global-game-jam-2014-recap.html @@ -0,0 +1,45 @@ +--- +layout: post +title: IGDATC Feb 2014 - Global Game Jam 2014 Recap +date: 2014-02-01 10:13:01.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/02/igdatc-feb-2014-global-game-jam-2014-recap/" +excerpt: "Wednesday, February 12, 2014 from 6:00 PM to 8:30 PM\r\n\r\nPlease register + at Eventbrite\r\n\r\nGlobal Game Jam 2014 recap\r\nGGJ14 was bigger than ever, with + over 4,000 games and 23,000 jammers worldwide. Come hear what went right and wrong + for the local IGDATC teams. Rapid fire video based post-mortems on 12 games, Relive + the agony, ecstacy and sleepiness of everyone from first-timers to grizzled vets.\r\n\r\nThere + are some real special games in that pile of 4,000. Help us find great and/or crazy + games to highlight during this meeting, or play during our upcoming social. Enter + them in this spreadsheet as you hear of them, and join the discussion in our google + group.\r\n\r\nSteam Dev Days\r\nChris Figureroa will give a quick overview and share + personal highlights. We'd also like to hear from any other folks that were there.\r\n\r\nSave + the date: 2/25 GGJ Play Party and Social\r\nWe're gathering at Grumpy's for more + multiplayer mayhem using GGJ games. 2 screens this time. Help us find the good + games, and bring your own!" +--- +

    Wednesday, February 12, 2014 from 6:00 PM to 8:30 PM

    +

    Please register at Eventbrite

    +

    Global Game Jam 2014 recap
    +GGJ14 was bigger than ever, with over 4,000 games and 23,000 jammers worldwide. Come hear what went right and wrong for the local IGDATC teams. Rapid fire video based post-mortems on 12 games, Relive the agony, ecstacy and sleepiness of everyone from first-timers to grizzled vets.

    +

    There are some real special games in that pile of 4,000. Help us find great and/or crazy games to highlight during this meeting, or play during our upcoming social. Enter them in this spreadsheet as you hear of them, and join the discussion in our google group.

    +

    Steam Dev Days
    +Chris Figureroa will give a quick overview and share personal highlights. We'd also like to hear from any other folks that were there.

    +

    Save the date: 2/25 GGJ Play Party and Social
    +We're gathering at Grumpy's for more multiplayer mayhem using GGJ games. 2 screens this time. Help us find the good games, and bring your own!

    diff --git a/_posts/2014-02-19-igdatc-feb-25-2014-multiplayer-extravaganza.html b/_posts/2014-02-19-igdatc-feb-25-2014-multiplayer-extravaganza.html new file mode 100644 index 0000000..353d27c --- /dev/null +++ b/_posts/2014-02-19-igdatc-feb-25-2014-multiplayer-extravaganza.html @@ -0,0 +1,37 @@ +--- +layout: post +title: IGDATC Feb 25 2014 - Multiplayer Extravaganza +date: 2014-02-19 00:19:06.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Multiplayer +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/02/igdatc-feb-25-2014-multiplayer-extravaganza/" +excerpt: "Tuesday, February 25, 2014 from 6:00 PM to 10:00 PM.\r\n\r\nPlease register + at EventBrite\r\n\r\nCome to Grumpy's downtown and play some games with us! We'll + have various games created for the Global Game Jam last month, as well as Sports + Friends and various other multiplayer games to fall back on. Feel free to bring + your own! (Bring your 3DS for that sweet streetpass action, or get in on a game + of Zelda: Four Swords.)\r\n\r\nShow up on time, because happy hour only goes until + 7.\r\n\r\nMore info and further discussion can be found on the IGDA-TC google group." +--- +

    Tuesday, February 25, 2014 from 6:00 PM to 10:00 PM.

    +

    EventBrite registration ended.

    +

    Come to Grumpy's downtown and play some games with us! We'll have various games created for the Global Game Jam last month, as well as Sports Friends and various other multiplayer games to fall back on. Feel free to bring your own! (Bring your 3DS for that sweet streetpass action, or get in on a game of Zelda: Four Swords.)

    +

    Show up on time, because happy hour only goes until 7.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2014-02-27-igdatc-mar-2014-my-pants-rpg-a-debrief.html b/_posts/2014-02-27-igdatc-mar-2014-my-pants-rpg-a-debrief.html new file mode 100644 index 0000000..4dc3ee7 --- /dev/null +++ b/_posts/2014-02-27-igdatc-mar-2014-my-pants-rpg-a-debrief.html @@ -0,0 +1,59 @@ +--- +layout: post +title: 'IGDATC Mar 2014 - My Pants RPG: A Debrief' +date: 2014-02-27 14:04:01.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +tags: [] +meta: + _wpas_done_all: '1' + _edit_last: '8' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2014/02/igdatc-mar-2014-my-pants-rpg-a-debrief/" +--- +

    Wednesday, March 12, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Please register at Eventbrite

    +

    My Pants RPG: A Debrief - Zachary Johnson

    +

    The first three episodes of my serial RPG The Legend of Equip > Pants have been out for a few months.  It's a punny old-school pantsventure RPG broken up into 15-20 minute episodes.  Find out more at http://GoGetYourPants.com/ and play for free on iOS or at the Chrome Web Store.  This talk will answer all of your questions!

    + +

    Discover all this, and more.

    +

     

    +

    Member Project

    +

    Paul Eckhardt will talk about the recently released App (a "Learning Game") Learn Chinese Language Mahjong. Paul did all the graphics in 3D rendering applications rather than photoshop - giving the game a really fun look. The game is designed to have the fun gameplay of popular apps, with the bonus of winning in real life by learning a language.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

     

    +
    +
    +
    Agenda:
    +
    +
      +
    • 6:00 Pizza and Soda thanks to the Nerdery!
    • +
    • 6:30 Plug My Thing!
    • +
    • 7:00 My Pants RPG: A Debrief
    • +
    +
    +
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    diff --git a/_posts/2014-03-27-april-2-2014-igdatc-and-glitch-mixer-and-multiplayer-extravaganza.html b/_posts/2014-03-27-april-2-2014-igdatc-and-glitch-mixer-and-multiplayer-extravaganza.html new file mode 100644 index 0000000..abbf97d --- /dev/null +++ b/_posts/2014-03-27-april-2-2014-igdatc-and-glitch-mixer-and-multiplayer-extravaganza.html @@ -0,0 +1,37 @@ +--- +layout: post +title: April 2, 2014 - Multiplayer Extravaganza and Glitch Mixer +date: 2014-03-27 12:24:44.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Multiplayer +tags: [] +meta: + _wpas_done_all: '1' + _edit_last: '8' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/03/april-2-2014-igdatc-and-glitch-mixer-and-multiplayer-extravaganza/" +--- +

    Wednesday, April 2, 2014 from 4:00 PM to 10:00 PM.
    +Buffalo Wild Wings (U of M)
    +2001 SE University Avenue Suite 100
    +Minneapolis, MN

    +

    EventBrite registration ended.

    +

    IGDA Twin Cities is excited to announce our first collaboration with Glitch Gaming from the U of M. We also timed this social event to the end of the IEEE VR conference, and a special MN VR/HCI meeting the Fri before with guest speaker Impulsonic. Welcome cybernauts! Please join us.

    +

    Multiplayer Extravaganza!

    +

    We'll once again be chatting, eating, drinking and most importantly playing and shouting at the greatest in shared-screen multiplayer games, but this time on 4 screens and platforms at once.

    +

    We're bringing back the crowd pleasers Starwahl, Samurai Gunn and Gang Beasts.

    +

    We'll be adding Towerfall, SpeedRunners, Hidden in Plain Sight, and testing a few more.

    +

    Buffalo Wild Wings has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2014-03-27-march-28-2014-mn-vr-and-hci-acoustic-simulation-with-impulsonic.html b/_posts/2014-03-27-march-28-2014-mn-vr-and-hci-acoustic-simulation-with-impulsonic.html new file mode 100644 index 0000000..dd085d6 --- /dev/null +++ b/_posts/2014-03-27-march-28-2014-mn-vr-and-hci-acoustic-simulation-with-impulsonic.html @@ -0,0 +1,53 @@ +--- +layout: post +title: March 28, 2014 - MN VR and HCI - Acoustic Simulation with Impulsonic +date: 2014-03-27 11:29:23.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- game audio +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/03/march-28-2014-mn-vr-and-hci-acoustic-simulation-with-impulsonic/" +--- +

    Friday, March 28, 2014 from 6:00 PM to 8:00 PM
    +The Nerdery
    +9555 James Ave S, Suite 245
    +Bloomington, 55341

    +

    Please register on Eventbrite

    +

    Note: Special IGDATC / MN VR and HCI meeting on Friday just before the IEEE VR 2014 conference starts. Arrive close to 6 to try a short live demo.

    +

    Acoustic Simulation with Impulsonic

    +

    Lakulish Antani - VP Engineering at Impulsonic, Inc.

    +

    In most of today's games, directional audio is not affected by objects in the game world. You've probably experienced this when you heard an enemy straight through a wall, instead of hearing them through the doorway. In the real world, when sound waves interact with objects, they get "colored" in complex ways, much like the way light is colored when it bounces off of objects. Recreating these effects correctly increases immersion in any 2D or 3D game, and is especially critical to a sense of presence in VR. Games have traditionally avoided simulating such effects because of the computational challenges involved.

    +

    Impulsonic is building technology to make realistic acoustic effects available to games across multiple platforms. The technology simulates how sound waves interact with game geometry, so large rooms sound reverberant, carpeted hallways sound quiet, and enemies are correctly heard through doorways. The technology works on standard headphones and speakers, has an affordable runtime cost, and required straightforward setup. It has been deployed on PC, Mac, and mobile devices, and has been integrated with Oculus Rift.

    +

    The technology consists of two parts: the first is a run-time layer that sits on top of FMOD and uses it to render advanced acoustic effects; the second is a content creation tool that integrates with game engines to help author next-generation audio content. We'll be showing a preview of a content creation plugin for Unity Pro.

    +

    Try for yourself! We'll have a short interactive demo available that compares traditional directional sound to Impulsonic.

    +

    The talk will cover:

    + +

    About the speaker:
    +Lakulish Antani is co-founder and VP (Engineering) of Impulsonic, Inc. He has a PhD in real-time sound simulation from the University of North Carolina at Chapel Hill, and a B. Tech in computer science from the Indian Institute of Technology, Bombay. His research has been published and presented at leading venues in computer graphics and virtual reality, including SIGGRAPH and IEEE VR. He has worked on real-time audio at Intel, and on lighting technology for mobile games at Disney Interactive.

    +

    Agenda:
    +6:00 Social, Setup and Soda - Thanks to the Nerdery for hosting. Impulsonic demos start
    +6:30 Quick recap of VR news out of GDC - Did you order your Rift DK2?
    +7:00 Lakulish Antani from Impulsonic

    +

    After, we'll head to Joe Sensers in Bloomington.

    diff --git a/_posts/2014-04-01-an-introduction-to-glitch.html b/_posts/2014-04-01-an-introduction-to-glitch.html new file mode 100644 index 0000000..9953f15 --- /dev/null +++ b/_posts/2014-04-01-an-introduction-to-glitch.html @@ -0,0 +1,42 @@ +--- +layout: post +title: April 9, 2014 -- An Introduction to Glitch +date: 2014-04-01 12:04:22.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/04/an-introduction-to-glitch/" +--- +

    Wednesday, April 9, 2014 from 6:00 PM to 8:00 PM at The Nerdery

    +

    Please Register on Eventbrite

    +

    An Introduction to Glitch, a Thriving Community of Video Game Enthusiasts at the University of Minnesota

    +

    Glitch is home to hundreds of students with diverse backgrounds who engage in numerous video gaming initiatives and activities throughout the school year. The organization provides extensive programming, hands-on experience and mentoring to promote gaming culture within the community while increasing career awareness for students looking to jump-start their journey into the industry.

    +

    Co-Founders Evva Kraikul and Nicolaas VanMeerten will be sharing their experiences building the Glitch community and running a non-profit organization along side the following topics:

    + +

    Connect with Glitch on Facebook | Twitter 

    +

    Game Developer Conference Recap
    +Many of our members went to GDC this year, and we'll spend a little time before the main events talking about industry news and member experiences generated there.

    +

    Member Project Needed!
    +10-20 minutes of content on anything game-ish that you yourself have worked on.  First convincing email to igdatc gets this spot!

    diff --git a/_posts/2014-04-03-games-played-at-the-april-multiplayer-extravaganza.html b/_posts/2014-04-03-games-played-at-the-april-multiplayer-extravaganza.html new file mode 100644 index 0000000..d153922 --- /dev/null +++ b/_posts/2014-04-03-games-played-at-the-april-multiplayer-extravaganza.html @@ -0,0 +1,39 @@ +--- +layout: post +title: Games Played at the April Multiplayer Extravaganza +date: 2014-04-03 11:42:28.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- happy hour +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/04/games-played-at-the-april-multiplayer-extravaganza/" +--- +

    DSC_0041-croppedLast night's Multiplayer Extravaganza went off without a hitch, and everyone seemed to have a blast playing all the various games that we had on display.

    +

    A ton of great indie developers sent us builds of their games for us to check out, and this post is just one way of saying thanks for that generosity. In alphabetical order, we had on hand:

    + +

    We had three other screens, one playing Towerfall: Ascension on a PS4, another hooked up to an Xbox 360, where both Speedrunners and Hidden in Plain Sight were played, as well as one playing some steam favorites like Samurai Gun and Gang Beasts. Though it was advertised, I don't think Starwhal got any playtime. There's always next month.

    +

    One of the Glitch folks brought a prototype card game that got played at least once, with the designer sitting on taking notes.

    +

    Thanks again to Glitch organizers and IGDATC organizers for putting the event together! Thanks to Hollie Figueroa for taking the photo used in this post. And thanks to everyone who showed up and played the games! Let me know in the comments if I missed mentioning any games that were played!

    diff --git a/_posts/2014-04-14-april-23-2014-stereo-3d-photography-and-imaging.html b/_posts/2014-04-14-april-23-2014-stereo-3d-photography-and-imaging.html new file mode 100644 index 0000000..1c916b2 --- /dev/null +++ b/_posts/2014-04-14-april-23-2014-stereo-3d-photography-and-imaging.html @@ -0,0 +1,38 @@ +--- +layout: post +title: April 23, 2014 -- Stereo 3D Photography and Imaging +date: 2014-04-14 09:41:46.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/04/april-23-2014-stereo-3d-photography-and-imaging/" +--- +

    Wednesday, April 23, 2014 from 6:00 PM to 8:30 PM at The Nerdery

    +

    Please Register on Eventbrite

    +

    Stereo 3D Photography and Imaging - Patrick Swinnea

    +

    Creating an immersive VR experience starts with understanding the basics of stereoscopic imaging. When is it awesome? When is it mediocre? When does it make your eyes bleed!!? And most importantly, how can we apply the tried and true rules of stereoscopic still photography to the creation of delightfully immersive VR?

    +

    The discussion will cover:

    + +

    Patrick Swinnea is an independent game developer and Stereo 3D enthusiast.  Patrick's games are on BoiledGoose.com and photos are on his blog 3DManifesto.com and on Flickr.

    diff --git a/_posts/2014-04-24-special-event-may-3rd-day-of-unity.html b/_posts/2014-04-24-special-event-may-3rd-day-of-unity.html new file mode 100644 index 0000000..cfe168f --- /dev/null +++ b/_posts/2014-04-24-special-event-may-3rd-day-of-unity.html @@ -0,0 +1,37 @@ +--- +layout: post +title: Special Event - May 3rd - Day of Unity +date: 2014-04-24 19:07:19.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2014/04/special-event-may-3rd-day-of-unity/" +--- +

    Day of Unity - Presented by Microsoft and hosted by The Nerdery

    +
    Registration and event details are on the Microsoft event site:
    +https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-US&EventID=1032581951
    +

    Some event details and updates since our April IGDATC meeting:

    +

    Breakfast and registration starts at 9.  The first session is 9:30.  Lunch is also provided.

    +

    The Introduction to Unity session will be taught by J Marshall Pittman - who has an extensive background teaching Unity, art and animation pipelines.  http://jmarshallpittman.com/
    +(Unity is no longer sending someone, as was previously announced.)

    +

    The Unity Porting Lab is a working session aimed at intermediate/advanced Unity devs with an existing game.  You'll get hands-on help porting to Windows and Windows Phone, be able to test on a variety of devices, learn how BizSpark is being used for game development software and online hosting, and get signed up for free.
    +http://www.microsoft.com/bizspark/about/default.aspx

    +

    Requirements:

    +

    Note that for the Porting Lab you need a PC running Windows 8 or 8.1 (and Windows Pro if you want to try local device emulation.)  Mac users can get a Windows QuickStart kit (which will run Windows 8 pro on your Mac OSX via Parallels Desktop 9).

    +

    For the Introduction to Unity session, you can work on any laptop running Unity 4.3.3+ free or Pro.

    +

    Note: We have an Eventbrite invite which is how we have communicated events in the past, but the Eventbrite points to the Microsoft registration.

    +

    Consider joining the Google Group for more info and further discussion. IGDA-TC google group.

    diff --git a/_posts/2014-04-30-multiplayer-extravaganza-may-7-2014.html b/_posts/2014-04-30-multiplayer-extravaganza-may-7-2014.html new file mode 100644 index 0000000..52b76d7 --- /dev/null +++ b/_posts/2014-04-30-multiplayer-extravaganza-may-7-2014.html @@ -0,0 +1,59 @@ +--- +layout: post +title: Multiplayer Extravaganza - May 7, 2014 +date: 2014-04-30 14:34:25.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Multiplayer +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/04/multiplayer-extravaganza-may-7-2014/" +--- +

    Wednesday, May 7, 2014 from 6:00 PM to 11:00 PM.
    +Buffalo Wild Wings (U of M)
    +2001 SE University Avenue Suite 100

    +

    EventBrite registration ended.

    +

    Multiplayer Extravaganza and Glitch Mixer!

    +

    IGDA Twin Cities is excited to host another Multiplayer Extravaganza and Glitch Mixer.

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

    +

    We've coordinated with a number of local game developers and will have an awesome selection of games playing tonight!

    +

    We've got 9 games from 7 local developers that will be available to play. And the best part, the developers will be there to criticize your play style (or vise-versa)!

    + +

    We'll also have a few other favorites. Some well known, or at least well hyped, games and even a pre-release you can't play anywhere else!

    + +

    All of our events are open to the public.

    +

    BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

    diff --git a/_posts/2014-05-05-igdatc-may-14th-2014-this-indie-life-lessons-from-the-front.html b/_posts/2014-05-05-igdatc-may-14th-2014-this-indie-life-lessons-from-the-front.html new file mode 100644 index 0000000..7497c10 --- /dev/null +++ b/_posts/2014-05-05-igdatc-may-14th-2014-this-indie-life-lessons-from-the-front.html @@ -0,0 +1,65 @@ +--- +layout: post +title: 'IGDATC May 14th, 2014 - This Indie Life: Lessons From the Front' +date: 2014-05-05 12:34:10.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/05/igdatc-may-14th-2014-this-indie-life-lessons-from-the-front/" +--- +

    Wednesday, May 14th, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Please register at Eventbrite

    +

     

    +

    This Indie Life: Lessons From the Front - Kris Szafranski - Thoughtshelter Games

    +

    Everyone’s going “Indie” these days and there are as many ways to succeed and fail as there are types of people that give it a try. For Kris Szafranski, the journey is its own reward. It’s about growth, learning, and loving the challenge of new horizons.

    +

    One year ago Kris founded Thoughtshelter Games, having stepped out of a prominent position at a popular company to work as an independent game developer. Join us to hear about Kris’ experiences and trials, successes and failures. 

    +

    Expect candid observations and honest reflection on the lessons he’s learned during the development of A Druid’s Duel, Thoughtshelter Games’ upcoming strategy title.  You’ll follow the game’s ups and downs through these mini post-mortems:

    + +

    +

    Member Project - 3D Engine - Andy Korth

    +

    Andy Korth of Howling Moon Software will present a simple 3D graphics engine he made from scratch using C# (embedded mono). It uses GLFW (a lighterweight framework like SDL) for windowing and input, and OpenGL ES 2.0 for rendering. While OpenGL ES 2.0 is usually associated with mobile, it makes a great choice for a desktop engine due to it's excellent cross platform support, reduced complexity, and modernity.

    + +

    +

    +
    +
    Agenda:
    +

    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Member Project TBD
    +
    +
    7:15 Kris Szafranski
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
     Please register at Eventbrite
    +
    diff --git a/_posts/2014-05-08-games-played-at-may-multiplayer-extravaganza.html b/_posts/2014-05-08-games-played-at-may-multiplayer-extravaganza.html new file mode 100644 index 0000000..f567fcb --- /dev/null +++ b/_posts/2014-05-08-games-played-at-may-multiplayer-extravaganza.html @@ -0,0 +1,56 @@ +--- +layout: post +title: Games Played at May Multiplayer Extravaganza +date: 2014-05-08 12:59:52.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/05/games-played-at-may-multiplayer-extravaganza/" +--- +

    Huge thanks to all the Glitch, IGDATC, and greater community folks who came out to yet another fun Multiplayer Extravaganza! Once again we had a mix of great games going on several screens, with big crowds gathered around each one. There was some tabletop gaming going on as well, and local game makers doing some play testing on their laptops.

    +

    Towerfall saw a lot of action throughout the night. We got to test another build of Lovers in Dangerous Spacetime. Big thanks to Asteroid Base for sharing! Nidhogg was a new game at our event, and was a total blast. Also new to this event were Goat Simulator and Octodad. The necessary sacrifices were made to the goat gods and Demon Goat appeared in Goat Simulator, along with brief but hilarious appearances of Tall Goat and Feather Goat. Watching four players control limbs on an Octopus performing self checkout at a grocery store in Octodad was a sight to be seen.

    +

    lgs-wide

    +

    At this Extravaganza we introduced the Local Game Screen. All night long we had a big screen dedicated to locally made games. The Local Game Screen is an awesome opportunity for us to share feedback and encouragement with our fellow game makers. We hope you'll bring your own game, too!

    +

    We had nine games shared by seven local game makers, with most featured on the Local Game Screen itself and with additional mobile games being showcased nearby.

    +
    +A Druid's Duel
    +actiongo2
    +astral_screen
    +catchup
    +chimera screenshot +
    + +
    +DestroyTheInvincible_ScreenShot
    +dethdate
    +eyecycle
    +protoboros +
    + +

    Thanks again to Glitch and IGDATC organizers for putting the event together. Thanks to everyone who showed up and played the games. Big thanks to the local game makers who shared their work! Let us know in the comments if we missed mentioning any games that were played.

    diff --git a/_posts/2014-05-15-mn-vr-and-hci-vr-adventure-game-design.html b/_posts/2014-05-15-mn-vr-and-hci-vr-adventure-game-design.html new file mode 100644 index 0000000..d64b09a --- /dev/null +++ b/_posts/2014-05-15-mn-vr-and-hci-vr-adventure-game-design.html @@ -0,0 +1,59 @@ +--- +layout: post +title: 'MN VR and HCI: VR Adventure Game Design' +date: 2014-05-15 16:31:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/05/mn-vr-and-hci-vr-adventure-game-design/" +--- +

    Wednesday, May 28, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    (Note: Bring a laptop with Nvidia/ATI graphics for Rift latency testing 6 - 6:30.)

    +

    VR Adventure Game Design - Chris Johnson
    +

    +

    Chris Johnson (aka Coda Frost) - a 'One-Man-Army' (Programmer/Artist/Producer) Indie Developer
    +will be discussing the the joys and pains of creating adventure games for virtual reality.  This talk will be a breakdown of the design and development process of Technobabylon VR

    + +

    +

    Agenda:

    +
    +
    6:00 Social, Setup Soda and latency testing  - Thanks to the Nerdery for hosting!
    +
    6:30 Quick recap of Rift latency findings, VR news
    +
    7:00 Chris Johnson
    +
    +
    After, we'll head to Joe Sensers in Bloomington .
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.
    +
    diff --git a/_posts/2014-05-19-this-indie-life-presentation-slides.html b/_posts/2014-05-19-this-indie-life-presentation-slides.html new file mode 100644 index 0000000..d1c4e19 --- /dev/null +++ b/_posts/2014-05-19-this-indie-life-presentation-slides.html @@ -0,0 +1,29 @@ +--- +layout: post +title: This Indie Life Presentation Slides +date: 2014-05-19 13:47:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Kris + email: kris@thoughtshelter.com + display_name: Kris Szafranski + first_name: Kris + last_name: Szafranski +permalink: "/2014/05/this-indie-life-presentation-slides/" +--- +

    Thank you to everyone who came out to the IGDATC meeting last week! It was great to have such an amazing audience and hear all of the wonderful feedback. I've published the slide deck along with talk notes.

    +

    +

    A few notes about the Kickstarter portion, as I think that was one of the most well-liked topics. The campaign page is still up on Kickstarter. It looked quite a bit different at the end compared to the beginning. For those interested in the stats, Kicktraq is up as well.

    +

    Drop me a line with any questions or comments you may have.

    +

    Kris

    +

    kris@thoughtshelter.com

    diff --git a/_posts/2014-06-03-june-9th-2014-e3-2014-keynotes-and-all-day-social.html b/_posts/2014-06-03-june-9th-2014-e3-2014-keynotes-and-all-day-social.html new file mode 100644 index 0000000..8efb477 --- /dev/null +++ b/_posts/2014-06-03-june-9th-2014-e3-2014-keynotes-and-all-day-social.html @@ -0,0 +1,38 @@ +--- +layout: post +title: June 9th, 2014 -- E3 2014 Keynotes and All Day Social +date: 2014-06-03 13:26:45.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- social +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/06/june-9th-2014-e3-2014-keynotes-and-all-day-social/" +--- +

    Monday, June 9th, 2014 from 11:00 AM to 10:00 PM (CDT)

    +

    Please register at Eventbrite

    +

    Note: This social event is Mon 6/9, and the regular IGDATC meeting is moved to Wed 6/18.

    +

    IGDA Twin Cities is hosting the 3rd annual All Day E3 Social at the Chatterbox Pub.  We'll have streaming and satellite video all day long, and an assortment of multiplayer games.  Stop by any time for lunch, dinner, or drinks.  Or, hang out all day and "work", run some playtests, etc.

    +

    Bring fun card games, 3DS or whatever, and an extension cord if you're serious about the laptop/work.   We'll be in the banquet room from 11am - 10pm, and maybe later.  Guests and strangers encouraged!.

    +

    Happy hour is 2-5pm.

    +

     

    +

    E3 2014 Keynote Schedule for Mon 6/9 (central time):
    +

    +

    11am - 1pm    Microsoft (11:30 keynote start)
    +3pm - 4pm    Electronic Arts
    +5pm - 6pm    Ubisoft
    +8pm - 10pm  Sony (8pm keynote start)

    +

    Nintendo will have an online event Tue 6/10 at 11am here: http://e3.nintendo.com/

    diff --git a/_posts/2014-06-06-igdatc-june-18-2014-light-grey-art-lab-mathtap.html b/_posts/2014-06-06-igdatc-june-18-2014-light-grey-art-lab-mathtap.html new file mode 100644 index 0000000..2a1e725 --- /dev/null +++ b/_posts/2014-06-06-igdatc-june-18-2014-light-grey-art-lab-mathtap.html @@ -0,0 +1,50 @@ +--- +layout: post +title: IGDATC June 18, 2014 - Light Grey Art Lab & MathTap +date: 2014-06-06 15:43:55.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/06/igdatc-june-18-2014-light-grey-art-lab-mathtap/" +--- +

    Wednesday, June 18, 2014 from 6 to 8:30 PM

    +

    Please register at Eventbrite

    +

     

    +

    Light Grey Art Lab - Lindsay Nohl, Chris Hajny and Jenny Bookler

    +

    Light Grey Art Lab is a collaborative gallery in Minneapolis. Their newest exhibition series has introduced a more interactive, game-centric approach to the gallery format. The first set of projects, Great Personality, is a series of dating sims based on the Meyers-Briggs Personality types. Their upcoming project is Dream Arcade, for which 30 artists are crafting assets for their own ideal platformer level. These levels will be implemented into a larger game and released with an overarching narrative alongside the exhibition opening in September.

    +

    Light Grey Art Lab will be sharing the backstory of the new exhibitions, the process of working with artists from all industries to create projects like these, and how this new approach challenges the current "gallery format."

    +

     

    +

    Member Project: MathTap - Brett Nelson

    +

    Brett Nelson will share his results from the Day of Unity event, and his current project called MathTap.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

    Agenda:

    +

    6:00 Pizza and Soda thanks to the Nerdery!
    +6:30 Plug My Thing!
    +6:45 Brett Nelson
    +7:15 Light Grey Art Lab

    +

    We'll be heading to Joe Sensers in Bloomington after the event.

    +

    Many, many thanks to the Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2014-06-19-mn-vr-and-hci-june-2014-recap-of-eyeo-e3-svvr-and-more.html b/_posts/2014-06-19-mn-vr-and-hci-june-2014-recap-of-eyeo-e3-svvr-and-more.html new file mode 100644 index 0000000..dbd376a --- /dev/null +++ b/_posts/2014-06-19-mn-vr-and-hci-june-2014-recap-of-eyeo-e3-svvr-and-more.html @@ -0,0 +1,56 @@ +--- +layout: post +title: 'MN VR and HCI June 2014: Recap of Eyeo, E3, SVVR, and more' +date: 2014-06-19 09:37:47.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/06/mn-vr-and-hci-june-2014-recap-of-eyeo-e3-svvr-and-more/" +--- +

    Wednesday, June 25, 2014 from 6:00 PM to 8:30 PM

    +

    Please Register on Eventbrite

    +

    Recap of VR/HCI at recent conferences - various

    +

    June (and May) had a huge number of conferences with VR/HCI content. We'll devote 10-20 minutes to discussing news and highlights from each conference. For each conference, a MC (who hopefully attended) will seed the discussion with 3-5 of their favorite web pages or short videos.

    +

    Preliminary agenda:

    +

    E3
    +Oculus Rift
    +DK2 shipping update, prototypes, Alien Isolation, other demos/news
    +Sony Morpheus demos
    +Survios (Project Holodeck) demos
    +GameFace Mark 5 - demos, specs, news
    +Control VR demos at E3, kickstarter

    +

    Eyeo
    +Digital Emulsion workshop - Gray Code 3D scanning, per-pixel projection mapping
    +Cod.Act - insane kinectic sculpture / music
    +Ardent Mobile Digital Cloud Platform

    +

    SVVR (Silicon Valley VR Conference)
    +...

    +

    Computex / misc
    +(not steam) boxes
    +Alienware Alpha
    +Cyberpower Syber
    +Kindle Fire phone - face tracking tech

    +

    AWE (Augmented World Expo)
    +...

    +

    NeruoGaming
    +...

    +

    Schedule:
    +6:00 Social, Setup Soda - Thanks to the Nerdery for hosting!
    +6:30 Recap of VR/HCI from recent conferences

    +

    After, we'll head to Joe Sensers in Bloomington.

    diff --git a/_posts/2014-06-30-igdatc-july-9th-2014-bringing-imagine-me-to-the-world.html b/_posts/2014-06-30-igdatc-july-9th-2014-bringing-imagine-me-to-the-world.html new file mode 100644 index 0000000..566b408 --- /dev/null +++ b/_posts/2014-06-30-igdatc-july-9th-2014-bringing-imagine-me-to-the-world.html @@ -0,0 +1,58 @@ +--- +layout: post +title: IGDATC July 9th, 2014 - Bringing Imagine Me to the world +date: 2014-06-30 11:37:15.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/06/igdatc-july-9th-2014-bringing-imagine-me-to-the-world/" +--- +

    Wednesday, July 9, 2014 from 6:00 PM to 9:00 PM (CDT)

    +

    Please register at Eventbrite

    +

    Bringing Imagine Me to the world - Chris Figueroa

    +

    This is a full story of how a game called Imagine Me went from a piece of paper, to getting on Steam and shown to thousands of people around the world. Expect stories of failed timelines, success at PAX East, online community successes/failures, and how networking can give you a boost to that next step in making a commercial video game.

    +

    The talk will focus on lessons learned about the parts of game making beyond just creating the software, and also cover a timeline of fortunate events starting at Steam Dev Days and Ending at a career with Unity 3D.

    +

    Member Project:

    +

    Random Generation of Platformer Levels - Hollie Figueroa
    +

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Hollie Figueroa
    +
    7:15 Chris Figueroa
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +
    Please register at Eventbrite
    diff --git a/_posts/2014-06-30-local-developers-interviewed-by-radiok.html b/_posts/2014-06-30-local-developers-interviewed-by-radiok.html new file mode 100644 index 0000000..fb55731 --- /dev/null +++ b/_posts/2014-06-30-local-developers-interviewed-by-radiok.html @@ -0,0 +1,27 @@ +--- +layout: post +title: Local Developers Interviewed by RadioK +date: 2014-06-30 13:33:43.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- social +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2014/06/local-developers-interviewed-by-radiok/" +--- +

    During the IGDATC E3 social a local reporter from RadioK interviewed a few local developers for a story about the Minnesota game development scene.

    +

    You can listen to the show online at RadioK's website. The story starts at around 13 minutes.

    +

    From RadioK's website

    +

    Every June, game developers from around the globe gather at the Electronic Entertainment Expo, more commonly known as E3, to show off their latest games to a world-wide audience. But while the biggest names in video games took the E3 stage by storm, Producer Parker Lemke talked to video game creators closer to home to find out what makes the Minnesota game development scene tick.

    diff --git a/_posts/2014-07-09-july-2014-multiplayer-mixer.html b/_posts/2014-07-09-july-2014-multiplayer-mixer.html new file mode 100644 index 0000000..4b482ee --- /dev/null +++ b/_posts/2014-07-09-july-2014-multiplayer-mixer.html @@ -0,0 +1,35 @@ +--- +layout: post +title: July 2014 - Multiplayer Mixer +date: 2014-07-09 12:04:51.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Multiplayer +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/07/july-2014-multiplayer-mixer/" +--- +

    Wednesday, July 16th, 2014 from 6:00 PM to 11:00 PM.
    +Buffalo Wild Wings (U of M)
    +2001 SE University Avenue Suite 100

    +

    EventBrite registration ended.

    +

    Multiplayer Mixer!

    +

    IGDA Twin Cities and Glitch are excited to co-host the Multiplayer Mixer.

    +

    The Multiplayer Mixer is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.
    +We're coordinating with a number of local game developers and will have an awesome selection of local games to play!
    +Looking forward to seeing you there!

    +

    All of our events are open to the public.

    +

    Note that BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.

    diff --git a/_posts/2014-07-14-mn-vr-and-hci-july-2014-futurekave-and-vidtiger.html b/_posts/2014-07-14-mn-vr-and-hci-july-2014-futurekave-and-vidtiger.html new file mode 100644 index 0000000..7d54e14 --- /dev/null +++ b/_posts/2014-07-14-mn-vr-and-hci-july-2014-futurekave-and-vidtiger.html @@ -0,0 +1,48 @@ +--- +layout: post +title: 'MN VR and HCI July 2014: FutureKave and VidTiger' +date: 2014-07-14 15:06:45.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/07/mn-vr-and-hci-july-2014-futurekave-and-vidtiger/" +--- +

    +

    Wednesday, July 23, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Please Register on Eventbrite

    +

    FutureKave is an interactive 3D game experience that transports you to a realm of social play and possibility. Your body movement paints and sculpts the spinning moon beneath your avatar. What begins as a desolate moonscape is brought to colorful life as you move and interact with other players. FutureKave is a grand experiment at the intersection of art and technology, the real and the virtual.

    +

    VidTiger has shown FutureKave at several venues and events, and recently as a part of Northern Spark. Chuck Olsen, Maxwell Hoaglund and co. will give a broad presentation on the FutureKave project. Expect to hear about:

    + +

    ...and of couse, live demos!

    +

     

    +

    Schedule:

    +
    +

    6:00 Social, Setup Soda - Thanks to the Nerdery for hosting!

    +

    6:30 FutureKave by VidTiger

    +

    After, we'll head to Joe Sensers in Bloomington.

    +

    About MN VR and HCI

    +

    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art. Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.

    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.

    +
    diff --git a/_posts/2014-08-03-igdatc-aug-13th-2014-graveck-publishing-experiments-for-strata.html b/_posts/2014-08-03-igdatc-aug-13th-2014-graveck-publishing-experiments-for-strata.html new file mode 100644 index 0000000..5f08a77 --- /dev/null +++ b/_posts/2014-08-03-igdatc-aug-13th-2014-graveck-publishing-experiments-for-strata.html @@ -0,0 +1,65 @@ +--- +layout: post +title: 'IGDATC Aug. 13th, 2014 - Graveck: Publishing Experiments for Strata' +date: 2014-08-03 17:20:50.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/08/igdatc-aug-13th-2014-graveck-publishing-experiments-for-strata/" +--- +
    Wednesday, August 13, 2014 from 6:00 PM to 8:30 PM (CDT)
    +Please register at Eventbrite
    +Publishing Experiments for Strata - Graveck
    +

    +

    From concept to finish, marketing and deployment, the minimalist puzzle game Strata was an experiment in self-publishing for Graveck.  Gain insight into the development process and the shotgun deployment strategy onto tons of different platforms, storefronts and sales models.  Despite its simplicity as a game, a lot was learned and the developers are excited to share their findings in this post-mortem style presentation.

    +

    No topic will be left untouched as there will be juicy tidbits of knowledge from all aspects of the game's development and deployment.

    +

     

    +

    Member Project: Playtesting at the Multiplayer Extravaganza - Zach Johnson

    +

    Zach Johnson will talk about our community sharing locally made games at the monthly Multiplayer Extravaganza, and he'll show off his own work-in-progress game.  His still untitled arcade style autorunner is a 2 - 4 player coop game inspired by Bit Trip Runner with a unique player swapping mechanic.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Zach Johnson
    +
    7:15 Graveck
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +
    Have questions about IGDATC Aug 2014 - Graveck: Publishing Experiments for Strata?Contact IGDA Twin Cities Chapter
    +
    +
    Please register at Eventbrite
    diff --git a/_posts/2014-08-14-mn-vr-and-hci-aug-2014-tour-of-vr-design-lab-at-umn.html b/_posts/2014-08-14-mn-vr-and-hci-aug-2014-tour-of-vr-design-lab-at-umn.html new file mode 100644 index 0000000..9654098 --- /dev/null +++ b/_posts/2014-08-14-mn-vr-and-hci-aug-2014-tour-of-vr-design-lab-at-umn.html @@ -0,0 +1,41 @@ +--- +layout: post +title: 'MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN' +date: 2014-08-14 15:06:57.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/08/mn-vr-and-hci-aug-2014-tour-of-vr-design-lab-at-umn/" +--- +

    Tuesday, August 26, 2014 from 6:00 PM to 8:00 PM (CDT)

    +

    Please Register on Eventbrite

    +

    Phil Rader and Aaron Westre from the UMN College of Design will be giving us a tour of the VRDL (Virtual Reality Design Lab), and a presentation on the project with all the technical details involved.

    +

    +

    The VRDL simultaneously tracks 6 to 8 people in a 50ft square space.  This required development of a lightweight and untethered HMD called Perception that is based on iPad Minis and 3D printed shells.More tech details.

    +

    The VR demo will be about 5-10 minutes per person, and the majority of the meeting will be spent learning about the applications for this space, hardware and software used, asset pipeline, and general Q&A.

    +

    The courtyard is in the center of the main/square portion of Rapson Hall. Plan to arrive between 6 and 6:30, the doors lock at 7.  The closest parking is the Church St garage.

    +

    The VRDL is an active and evolving laboratory and we are currently documenting its use for a variety of purposes from educational to promotional, photographs of visitors to the lab may be reproduced or published in a variety of forums and formats. If you do not wish for your photograph to be used, please let us know before your visit.

    +

    Schedule:

    +
    6:00 Social and pizza - thanks to Glitch!
    +6:30 Demos Start
    +7:15 VRDL overview and tech, Q&A
    +
    +
    After, we'll head to Buffalo Wild Wings on University Ave
    +
    +
    diff --git a/_posts/2014-09-02-mtg.html b/_posts/2014-09-02-mtg.html new file mode 100644 index 0000000..c85065a --- /dev/null +++ b/_posts/2014-09-02-mtg.html @@ -0,0 +1,28 @@ +--- +layout: post +title: 'IGDATC Sept 10, 2014 - Big John Games: Getting the most out of the 3DS and + the eShop' +date: 2014-09-02 14:01:29.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/09/mtg/" +--- +

    +
    Online Ticketing for IGDATC Sept 2014 - Big John Games: Getting the most out of the 3DS and the eShop powered by Eventbrite
    +
    diff --git a/_posts/2014-09-10-sept-2014-multiplayer-extravaganza.html b/_posts/2014-09-10-sept-2014-multiplayer-extravaganza.html new file mode 100644 index 0000000..e3db9ad --- /dev/null +++ b/_posts/2014-09-10-sept-2014-multiplayer-extravaganza.html @@ -0,0 +1,36 @@ +--- +layout: post +title: Sept 2014 - Multiplayer Extravaganza +date: 2014-09-10 11:57:56.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/09/sept-2014-multiplayer-extravaganza/" +--- +

    Thursday, September 18th, 2014 from 6:30 PM to 10:30 PM.
    +Republic (Seven Corners)
    +221 Cedar Ave, Minneapolis, MN 55454

    +

    Register on Eventbrite

    +

    Multiplayer Extravaganza!

    +

    IGDA Twin Cities is proud to present another Multiplayer Extravaganza!

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

    +

    As usual, we're coordinating with a number of local game developers and hope to have an awesome selection of local games to play! We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a video game, etc. If you'd like to show your game, please select the "I'll attend and want to bring a game I made!" ticket type when registering for the event.

    +

    All of our events are free and open to the public.

    +

    This month we're experimenting with a new location, Republic in "Seven Corners", near the West Bank of the UofMN. Republic has excellent food, and A LOT of beers on tap.

    +

    There are parking ramps and lots near the bar, as well as some metered parking on the street.

    diff --git a/_posts/2014-09-16-mv-vr-and-hci-oct-2014.html b/_posts/2014-09-16-mv-vr-and-hci-oct-2014.html new file mode 100644 index 0000000..f2e67eb --- /dev/null +++ b/_posts/2014-09-16-mv-vr-and-hci-oct-2014.html @@ -0,0 +1,54 @@ +--- +layout: post +title: 'MV VR and HCI Sept. 2014: Oculus Connect and DK2 Features' +date: 2014-09-16 17:12:47.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/09/mv-vr-and-hci-oct-2014/" +--- +

    Wednesday, September 24, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Eventbrite - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features

    +
    +

    Event Details

    +
    +
    +

    Oculus Connect  Recap by Chris Johnson - Dual Reality Games

    +

    The Oculus Connect conference is 9/19 - 9/20, and looks to be jam packed with detailed technical, design and physiological info.  Check the schedule for details.  Or as Palmer put it "I heard a rumor that it is going to be very developer centric, not a public relations and press hub like most company-run events. Announcements will revolve around things that are relevant to existing VR developers, not the general public." 

    +

    DK2 Features and Troubleshooting - Zach Wendt

    +

    The Oculus Rift Development Kit 2 is hugely improved, and it's greatly reduced my sim sickness.  But, it also has tough performance requirements, hardware compatibility issues, and a very young SDK - any of which can trigger the dreaded "judder" effect.  This will be a quick overview of all the new hardware, sensors and SDK features, an in-depth discussion of Timewarp, and some performance tips and troubleshooting advice  ...for PC, Mac expertise very welcome.

    +

    I will discuss:

    + +

    I'm planning on showing video examples.  Please get in touch if you have a portable computer than can drive a DK2 with all features working well AND mirror to a projector.   It's valuable info even if you can't be there.

    +

    Schedule:

    +
    6:00 Social, Setup, Soda - Thanks to the Nerdery for hosting!
    +6:30 Zach Wendt
    +7:15 Chris Johnson

    +
    After, we'll head to Joe Sensers in Bloomington .
    +
    +
    +
    diff --git a/_posts/2014-10-06-igdatc-oct-2014-eric-mickols-design-through-playtesting.html b/_posts/2014-10-06-igdatc-oct-2014-eric-mickols-design-through-playtesting.html new file mode 100644 index 0000000..297ee36 --- /dev/null +++ b/_posts/2014-10-06-igdatc-oct-2014-eric-mickols-design-through-playtesting.html @@ -0,0 +1,61 @@ +--- +layout: post +title: 'IGDATC Oct 2014 - Eric Mickols: Design through Playtesting' +date: 2014-10-06 16:32:39.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/10/igdatc-oct-2014-eric-mickols-design-through-playtesting/" +--- +
    +

    Wednesday, October 8, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Eventbrite - IGDATC Oct 2014 - Eric Mickols: Design through Playtesting

    +

    Listen to your game:  Design through Playtesting - Eric Mickols
    +

    +

    My talk will be on preparing for and running a successful playtesting session for a multiplayer game.  I'll be using examples from a tabletop RPG I am working on, Guilds of Torhal.  I'll be covering playtest goals, types of players to invite, and how to get useful feedback from them.

    +

    I'll also give an overview of the Gencon event and what it was like to speak there.  Extra detail on the GenCon playtesting hall, the Dungeons and Dragons Next design discussions, and some discussion about event-only gameplay, like True Dungeon and Artemis.

    +

    Eric Mickols can be reached at www.GuildsOfTorhal.com or @ickmiester
    +Member Project: Potions Class - Beau Severson

    +

    Beau Severson of Phantom Nimbus Games presents his dice game Potions Class and the path of print-on-demand publishing. He will be discussing the various forms of getting published, and the twists, turns, and challenges of tabletop development during the production of his game.
    +Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

     

    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Beau Severson
    +
    7:15 Eric Mickols
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +
    Have questions about IGDATC Oct 2014 - Eric Mickols: Design through Playtesting?Contact IGDA Twin Cities Chapter
    diff --git a/_posts/2014-10-10-mn-vr-and-hci-oct-2014-smartthings-field-trip.html b/_posts/2014-10-10-mn-vr-and-hci-oct-2014-smartthings-field-trip.html new file mode 100644 index 0000000..d5d3da0 --- /dev/null +++ b/_posts/2014-10-10-mn-vr-and-hci-oct-2014-smartthings-field-trip.html @@ -0,0 +1,42 @@ +--- +layout: post +title: 'MN VR and HCI Oct 2014: SmartThings (field trip)' +date: 2014-10-10 16:31:37.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/10/mn-vr-and-hci-oct-2014-smartthings-field-trip/" +--- +

    Wednesday, October 22, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Eventbrite - MN VR and HCI Oct 2014: SmartThings (field trip)

    +

    SmartThings: Make Every Home into a SmartHome - Matt Nohr

    +

    Matt Nohr is a Software Engineer at SmartThings. His talk will cover:

    + +

    SmartThings is on the 3rd floor above The Bulldog NE. You will have to go up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot. There is street and lot parking all around the building. The nearest ramp is a block away by Ginger Hop.

    +

    Schedule:
    +6:30 Social and setup
    +7:00 Matt Nohr
    +8:30 Typical wrap up

    +

    After, we'll head to one of the many great bars within a block.

    diff --git a/_posts/2014-10-21-october-2014-board-game-multiplayer-extravaganza.html b/_posts/2014-10-21-october-2014-board-game-multiplayer-extravaganza.html new file mode 100644 index 0000000..2db2584 --- /dev/null +++ b/_posts/2014-10-21-october-2014-board-game-multiplayer-extravaganza.html @@ -0,0 +1,34 @@ +--- +layout: post +title: October 2014 - Board Game Multiplayer Extravaganza +date: 2014-10-21 16:17:42.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Multiplayer +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/10/october-2014-board-game-multiplayer-extravaganza/" +--- +

    Wednesday, October 29th, 2014 from 6:30 PM to 9:30 PM.
    +Light Grey Art Lab

    +

    Eventbrite - October 2014 - Board Game Multiplayer Extravaganza

    +

    A special Halloween Board Game Multiplayer Extravaganza at Light Grey Art Lab!

    +

    IGDA Twin Cities is proud to present another Multiplayer Extravaganza on Wednesday, October 29th.

    +

    This month we are teaming up with Light Grey Art Lab, and joining them for tabletop games in their gallery space. This means we won't have the usual projectors and controllers, sorry if that disappoints you!

    +

    As usual, we're coordinating with a number of local game developers and hope to have an awesome selection of local board games to play! Usually we're interested in all kinds of games made by local developers, but this time around we won't have as much space. Your board game can be a rough demo or a finished product. If you'd like to show your game, please select the "I'll attend and want to bring a game I made!" ticket type when registering for the event.

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world.

    +

    All of our events are free and open to the public.

    +

    Hope to see you there!

    diff --git a/_posts/2014-11-06-igdatc-nov-2014-tabletop-game-design-tools-tips.html b/_posts/2014-11-06-igdatc-nov-2014-tabletop-game-design-tools-tips.html new file mode 100644 index 0000000..e44fc68 --- /dev/null +++ b/_posts/2014-11-06-igdatc-nov-2014-tabletop-game-design-tools-tips.html @@ -0,0 +1,48 @@ +--- +layout: post +title: IGDATC Nov 2014 - Tabletop Game Design Tools & Tips +date: 2014-11-06 15:11:26.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Main Monthly Meeting +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2014/11/igdatc-nov-2014-tabletop-game-design-tools-tips/" +--- +

    Wednesday, October 8, 2014 from 6:00 PM to 8:30 PM (CDT)

    +

    Eventbrite - IGDATC Nov 2014 - Tabletop Game Design Tools & Tips

    +

    Tabletop Game Design Tools and Tips - Martin Grider

    +

    Martin Grider will talk about his experiences designing a fairly complex tabletop game over the course of several years. He'll talk generally and specifically about using spreadsheets to help with game design (both tabletop and video game). He'll also discuss and demonstrate Playtest, a tool for converting spreadsheet data to printable playing card prototypes.

    +

    Martin is the owner of Abstract Puzzle, and has made a number of mobile games available on iOS.

    +

    Member Project: Automating Gameplay (aka Cheating) - Ryan Foss

    +

    Ryan Foss has developed a way to automate game play on a few of his favorite mobile games. He will explain and demonstrate his missuse of testing tools that allows his computer to play for him.

    +

    Ryan is the co-owner of Duck Duck Boom and promises that some day they will release a game.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +

    Agenda:

    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    6:30 Plug My Thing!
    +
    6:45 Ryan Foss
    +
    7:15 Martin Grider
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +

    Many, many thanks to the Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2014-11-18-event-schedule-dec-2014-to-feb-2015.html b/_posts/2014-11-18-event-schedule-dec-2014-to-feb-2015.html new file mode 100644 index 0000000..2a22f2c --- /dev/null +++ b/_posts/2014-11-18-event-schedule-dec-2014-to-feb-2015.html @@ -0,0 +1,43 @@ +--- +layout: post +title: Event Schedule Dec 2014 to Feb 2015 +date: 2014-11-18 17:35:28.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +- Main Monthly Meeting +- Meetings +- MN VR and HCI +- Multiplayer +- social +tags: [] +meta: + _edit_last: '4' + _wpas_done_all: '1' +author: + login: ryanfoss + email: quantumryan@gmail.com + display_name: Ryan + first_name: Ryan + last_name: Foss +permalink: "/2014/11/event-schedule-dec-2014-to-feb-2015/" +--- +

    Calendar graphic from Nov 2014 meeting.

    + +

    IGDATC Schedule Nov 14

    diff --git a/_posts/2014-11-25-mn-vr-and-hci-dec-2014-zspace-at-boston-scientific-field-trip.html b/_posts/2014-11-25-mn-vr-and-hci-dec-2014-zspace-at-boston-scientific-field-trip.html new file mode 100644 index 0000000..7dff1a9 --- /dev/null +++ b/_posts/2014-11-25-mn-vr-and-hci-dec-2014-zspace-at-boston-scientific-field-trip.html @@ -0,0 +1,41 @@ +--- +layout: post +title: 'MN VR and HCI Dec 2014: zSpace at Boston Scientific (field trip)' +date: 2014-11-25 17:20:41.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2014/11/mn-vr-and-hci-dec-2014-zspace-at-boston-scientific-field-trip/" +--- +

    Maple Grove, MN at Boston Scientific Vis Lab
    +Wednesday, December 3, 2014 from 6:30 PM to 8:30 PM (CST)

    +

    Eventbrite - MN VR and HCI Dec 2014: zSpace at Boston Scientific (field trip)

    +

    Using zSpace for visualization at Boston Scientific
    +

    +

    Discussions and demos of how Boston Scientific is using zSpace systems for visualization and design.  The zSpace workstations let you view 3D object from multiple angles, and interact with them in 3D space above the screen.  The hardware is a combination of a unique 3D monitor, polarized glasses, head tracking and a 3D tracked stylus.

    +

    We'll also have a brief discussion on the upcoming Global Game Jam (Jan 23-25), and Oculus, PC Hardware, and other news.

    +

    BSC is located off of Weaver Lake Rd, which is the next exit west after 494 and 694 merge into 94.  Once you turn off of Weaver Lake Rd into BSC, continue on the ring road to the far end of the complex and park near the building 3 lobby.  Enter on the large parking lot side.

    +

    Schedule:

    +
    6:30 Social and setup
    +7:00 Intro and announcements
    +7:30 zSpace at BSC
    +8:30 Typical wrap up
    +
    +
    After, we'll head over to Granite City, 3 miles east.
    +
    +
    diff --git a/_posts/2014-11-30-igdatc-dec-2014-winter-social-holiday-hootenanny.html b/_posts/2014-11-30-igdatc-dec-2014-winter-social-holiday-hootenanny.html new file mode 100644 index 0000000..36a11dd --- /dev/null +++ b/_posts/2014-11-30-igdatc-dec-2014-winter-social-holiday-hootenanny.html @@ -0,0 +1,37 @@ +--- +layout: post +title: IGDATC Dec 2014 – Winter Social / Holiday Hootenanny +date: 2014-11-30 16:46:01.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2014/11/igdatc-dec-2014-winter-social-holiday-hootenanny/" +--- +

    Wednesday, Dec 10, 2014 at 6:30PM
    +Republic (Seven Corners)

    +

    Eventbrite - IGDATC Dec 2014 - Winter Social / Holiday Hootenanny / Local Games

    +

    Winter Social / Holiday Hootenanny

    +

    December is a busy time for everyone, so our regular monthly meeting in December is replaced with a casual social event.  This year, come join us at Republic (Seven Corners) for good friends, games to play, and general fun!  The festivities begin at 6:30pm on Wed, Dec 10 and go late.  Republic has a late night happy hour from 10 - midnight!  The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public.  You are welcome and encouraged to bring friends, significant others, and strangers.  Come for dinner, have a beer or lemonade, play some games or just hang out.

    +

    Local Games Screen

    +

    As part of the game playing and socializing fun, we want to encourage local game makers to show off their own current projects.  Sign up for the "bring a game" ticket type, and we'll contact you with details.  This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers.  Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-01-07-igdatc-jan-2015-dylan-zellmer-professional-marketing-for-independent-developers.html b/_posts/2015-01-07-igdatc-jan-2015-dylan-zellmer-professional-marketing-for-independent-developers.html new file mode 100644 index 0000000..401b781 --- /dev/null +++ b/_posts/2015-01-07-igdatc-jan-2015-dylan-zellmer-professional-marketing-for-independent-developers.html @@ -0,0 +1,41 @@ +--- +layout: post +title: 'IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers' +date: 2015-01-07 16:05:33.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/01/igdatc-jan-2015-dylan-zellmer-professional-marketing-for-independent-developers/" +--- +
    +
    Wednesday, January 14, 2015 from 6:00 PM to 9:00 PM (CST)
    +
    +

    Eventbrite - IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers

    +

    Professional Marketing for Independent Developers - Dylan Zellmer
    +

    +

    Drawing from his experiences as a games journalist and crowdfunding consultant, Dyllan has compiled some need-to-know information for independent developers that need to operate on a small or non-existent marketing budget.

    +

    The presentation focuses on tips identifying viable marketing avenues and sucessful strategies when contacting the media.

    +

    Dylan Zellmer is the Chief Editor/Founder at iGame Responsibly, and exploring the world of Independent Game Development at MurWare. murware.com @Mur_Zelly

    +

     

    +

    Member Project - Designing a Shoot 'em Up - Sati Bros

    +

    Sami Sati and Erick Sati will be discussing the development of their game Astral Gunners. Astral Gunners is a fast paced Shoot 'em Up in development for PC.

    +

    Astral Gunners puts a strong emphasis on unique characters and scoring mechanics. They will talk about their first foray into game creation and how they are using Game Maker to its fullest potential. They will also discuss the how creating their own Shoot 'em Up helped them learn the reasoning behind common design decisions, and why the best games in the genre still feel like they haven't left the arcades.

    +

    Astral Gunners trailer video.

    +

     

    +

    Global Game Jam 2015 Q&A

    +

    We're once again participating in the worlds biggest game jam Jan 23-25. Mark your calendars, and sign up here for future info. We're working with Glitch this year, so the Jam will be at the University of Minnesota.

    diff --git a/_posts/2015-01-16-mn-vr-and-hci-jan-2015-homebrew-data-glove.html b/_posts/2015-01-16-mn-vr-and-hci-jan-2015-homebrew-data-glove.html new file mode 100644 index 0000000..195d0fe --- /dev/null +++ b/_posts/2015-01-16-mn-vr-and-hci-jan-2015-homebrew-data-glove.html @@ -0,0 +1,46 @@ +--- +layout: post +title: 'MN VR and HCI Jan 2015: Homebrew Data Glove' +date: 2015-01-16 13:14:30.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/01/mn-vr-and-hci-jan-2015-homebrew-data-glove/" +--- +

    Wednesday, January 28, 2015 from 6:30 PM to 8:30 PM (CST)
    +SmartThings (above The Bulldog NE)
    +11 4th St NE
    +Minneapolis, MN 55413

    +

    Eventbrite - MN VR and HCI Jan 2015: Homebrew Data Glove

    +

    A Homebrew Data Glove with Haptic Feedback on a Budget - Paul Christian

    +

    While I was anxiously waiting for my DK1 to ship, all I could think about were ways to do things in VR. Game controllers are great, but I wanted hands. So having a bit of electronics knowledge and being a decent programmer, I figured might as well try to build a data glove.

    +

    This will be a brief presentation of what went into making it, some things learned in the process, applications, limitations and future plans; followed by a hands-on demo if time allows.  I'll also do an overview of features vs complexity and cost in commercial gloves/trackers.
    +Paul Christian is a full-stack JVM web developer/artist/musician, and recent transplant from Philadelphia. Interested in collaboration or employment relating to VR, physical computing, HCI R&D, edutainment, etc.
    +www.linkedin.com/pub/paul-christian/90/140/201
    +https://github.com/meta-meta

    +

     

    +

    SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop.

    +

    Schedule:

    +
    6:30 Social and setup
    +7:00 Paul Christian
    +8:30 Typical wrap up
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    +
     
    +
    diff --git a/_posts/2015-02-02-igdatc-feb-2015-global-game-jam-recap-and-play-event.html b/_posts/2015-02-02-igdatc-feb-2015-global-game-jam-recap-and-play-event.html new file mode 100644 index 0000000..b478966 --- /dev/null +++ b/_posts/2015-02-02-igdatc-feb-2015-global-game-jam-recap-and-play-event.html @@ -0,0 +1,56 @@ +--- +layout: post +title: IGDATC Feb 2015 - Global Game Jam Recap and Play Event +date: 2015-02-02 15:31:00.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Competitions & Jams +- Events +- Main Monthly Meeting +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/02/igdatc-feb-2015-global-game-jam-recap-and-play-event/" +--- +

    Wednesday, February 11, 2015 from 6:30 PM to 10:00 PM (CST)
    +UMN Rapson Hall Courtyard

    +

    Eventbrite - IGDATC Feb 2015 - Global Game Jam Recap and Play Event at UMN Rapson Hall

    +

     

    +

    Global Game Jam Recap and Play Event
    +

    +

    Location change notice: this meeting will be at UMN Rapson Hall Courtyard, the same location as GameCraft, the Global Game Jam site for IGDATC and Glitch.

    +

    Our jam site produced 28 games during the jam! Come see, talk about and play some the games we made in January during the Global Game Jam. We'll talk about the jam and how things went. Some teams will get a few minutes to talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on.

    +

    But most importantly, we've got the space this year to setup game stations so you can play the games. Including a few VR games and the game made by the Virtual Reality Design Lab (VRDL) using their Perception Head-Mounted Display and motion capture system in Rapson Hall.

    +

    Global Game Jam 2015 Game Thumb Collage

    +

     

    +

     

    +

     

    +
    +
    +
    Agenda:
    +
    +

    6:30 Setup, Socialize and Play time
    +7:00 Plug My Thing!
    +7:15 Global Game Jam Recap Presentations
    +8:00 Socalize and Play, Demo VRDL
    +Parking:

    +
    +
    +
    The Church Street ramp is right across from Rapson Hall. There are parking meters on Pilsbury. There are cheaper lots (Maroon and Gold) surrounding the TCF Bank Stadium.
    +
    +
    +
    We'll be heading to Buffalo Wild Wings (walk map) after the event for food, drinks and more game talk. Come socialize with other local developers.
    +
    +
    Thanks to the Virtual Reality Design Lab (VRDL) for helping coordinate the meeting. And Thanks again to VRDL and Glitch for an awesome Global GAme Jam!
    +
    diff --git a/_posts/2015-02-11-igdatc-feb-2015-multiplayer-extravaganza.html b/_posts/2015-02-11-igdatc-feb-2015-multiplayer-extravaganza.html new file mode 100644 index 0000000..a5401c2 --- /dev/null +++ b/_posts/2015-02-11-igdatc-feb-2015-multiplayer-extravaganza.html @@ -0,0 +1,39 @@ +--- +layout: post +title: IGDATC Feb 2015 - Multiplayer Extravaganza +date: 2015-02-11 12:48:32.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/02/igdatc-feb-2015-multiplayer-extravaganza/" +--- +

    Wednesday, Feb 18, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC Feb 2015 - Multiplayer Extravaganza

    +

    Multiplayer Extravaganza

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wed, Feb 18 and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-02-23-mn-vr-and-hci-feb-2015-ggj-post-mortems.html b/_posts/2015-02-23-mn-vr-and-hci-feb-2015-ggj-post-mortems.html new file mode 100644 index 0000000..6617ee7 --- /dev/null +++ b/_posts/2015-02-23-mn-vr-and-hci-feb-2015-ggj-post-mortems.html @@ -0,0 +1,48 @@ +--- +layout: post +title: 'MN VR and HCI Feb 2015: GGJ Post-mortems' +date: 2015-02-23 11:55:09.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/02/mn-vr-and-hci-feb-2015-ggj-post-mortems/" +--- +

    Wednesday, February 25, 2015 from 6:30 PM to 8:30 PM (CST)
    +SmartThings (above The Bulldog NE)
    +11 4th St NE

    +

    Eventbrite - MN VR and HCI Feb 2015: GGJ Post-mortems

    +

    Global Game Jam 2015 VR and HCI project post-mortems and interaction design discussion

    +

    We had five(!) projects at the local 48-hour Global Game Jam with VR and/or unique HCI. Projects can be viewed and downloaded at http://globalgamejam.org/2015/jam-sites/gamecraft-umn-glitch-and-igdatc/games

    +

    We're going to do post-mortems on at least 4 of these projects: The focus will be on VR/HCI interaction design aspects of the project. We'll also be sharing lessons learned about workflow, debugging and tuning/playtest tips.

    +

    SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop.

    +

    Schedule:

    +
    6:30 Social and setup
    +7:00 Various
    +8:30 Typical wrap up
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-03-03-igdatc-march-2015-gdc-recap-and-a-video-game-graduate-study.html b/_posts/2015-03-03-igdatc-march-2015-gdc-recap-and-a-video-game-graduate-study.html new file mode 100644 index 0000000..810dd97 --- /dev/null +++ b/_posts/2015-03-03-igdatc-march-2015-gdc-recap-and-a-video-game-graduate-study.html @@ -0,0 +1,59 @@ +--- +layout: post +title: IGDATC March 2015 - GDC Recap and a Video Game Graduate Study +date: 2015-03-03 16:18:22.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/03/igdatc-march-2015-gdc-recap-and-a-video-game-graduate-study/" +--- +

    Wednesday, March 11, 2015 from 6:00 PM to 9:00 PM (CDT)

    +

    Eventbrite - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study

    +

    GDC Recap

    +

    It's a week after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

    + +

    Member Project - Does it matter who you play with? An investigation of socially supported learning in a multiplayer video game environment - Nic VanMeerten

    +

    Many people enjoy engaging with the complex systems within video games that are created for entertainment. Although, it is difficult to teach people how complex systems work. Several exploratory studies have shown that learning within these video games is driven by social interaction. Thus, based on theories of learning, it is reasonable to believe that individuals who play with those that are more skilled than themselves will develop at a faster pace and have a more enjoyable experience learning the game. To study this hypothesis, logged player behavior data from the popular video game League of Legends will be used to investigate whether playing with more skilled players will translate to larger gains in performance and a better understanding of the game itself. The findings from this study will provide insight into how people learn within video game environments, which may inform the development of more efficient training systems in multiplayer video games.

    +

    Nic is the Directory of Interactive Technology for Glitch and is a gradutate student at the University of Minnesota. This is his first-year gradutate project.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda:

    + +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2015-03-19-mn-vr-and-hci-mar-2015-gdc-in-depth-oculus-audio-sdk.html b/_posts/2015-03-19-mn-vr-and-hci-mar-2015-gdc-in-depth-oculus-audio-sdk.html new file mode 100644 index 0000000..b1f9bf5 --- /dev/null +++ b/_posts/2015-03-19-mn-vr-and-hci-mar-2015-gdc-in-depth-oculus-audio-sdk.html @@ -0,0 +1,55 @@ +--- +layout: post +title: 'MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK' +date: 2015-03-19 18:15:28.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/03/mn-vr-and-hci-mar-2015-gdc-in-depth-oculus-audio-sdk/" +--- +

    NOTE: Moved to Thu night due to space scheduling

    +

    Eventbrite - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK

    +

    In-depth Discussion of GDC Announcements 

    +

    It was hard to miss coverage this month of HTC Vive and Steam Lighthouse tracking, but almost all of that initial coverage came with some misinformation. We'll cover the corrected details, watch the best video highlights, and speculate a bit on what's next. Plenty of time will be spent discussing the new opportunities and challenges arriving soon for human interaction design in VR.  And, we'll mostly skip the internet armchair quarterbacking of different companies announcement and release schedules.

    +

    We also want to cover every other relevant announcement, tech, demo and device - big or small. We'll have a quick summary and/or video for the biggies, but please bring your slightly smaller or more obscure favorite!

    +

    If you attended GDC or the surrounding events, please share your favorite experiences and new knowledge.

    +

     

    +

    Oculus Audio SDK 0.9.2 First Look - Zach Wendt

    +

    The first release of the Oculus Audio SDK (using licensed Realspace Audio tech) just came out on 3/4. I'll give a quick overview of the features and supported platforms, and my experiences integrating the Oculus Spatializer Plugin into an existing Unity DK2 project for PC. Your experiences integrating into FMOD, Wwise, and mobile/GearVR projects are welcome.

    +

     

    +

    SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social and setup
    +7:00 Zach Wendt
    +7:30 Various
    +8:30 Typical wrap up

    +
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-03-26-igdatc-april-2015-multiplayer-extravaganza.html b/_posts/2015-03-26-igdatc-april-2015-multiplayer-extravaganza.html new file mode 100644 index 0000000..1e83d1f --- /dev/null +++ b/_posts/2015-03-26-igdatc-april-2015-multiplayer-extravaganza.html @@ -0,0 +1,38 @@ +--- +layout: post +title: IGDATC April 2015 - Multiplayer Extravaganza +date: 2015-03-26 16:52:51.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/03/igdatc-april-2015-multiplayer-extravaganza/" +--- +

    Thursday, April 2, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC April 2015 - Multiplayer Extravaganza

    +

    Multiplayer Extravaganza

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, April 2 and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-03-31-igdatc-april-2015-uw-stout-vr-collaboration-with-jim-henson-company.html b/_posts/2015-03-31-igdatc-april-2015-uw-stout-vr-collaboration-with-jim-henson-company.html new file mode 100644 index 0000000..6c2cc43 --- /dev/null +++ b/_posts/2015-03-31-igdatc-april-2015-uw-stout-vr-collaboration-with-jim-henson-company.html @@ -0,0 +1,52 @@ +--- +layout: post +title: IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Company +date: 2015-03-31 10:30:33.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/03/igdatc-april-2015-uw-stout-vr-collaboration-with-jim-henson-company/" +--- +

    Wednesday, April 8, 2015 from 6:00 PM to 9:00 PM (CDT)

    +

    Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

    +

    UW-Stout VR Collaboration with Jim Henson Company

    +

    Students from the University of Wisconsin-Stout’s Game Design BFA will present projects resulting from collaboration with the Jim Henson Company to create games inspired by the Farscape Universe. Two teams of eight used Maya and Unity to create 3D environments to be experienced with the Oculus Rift DK2 headsets.  After working for two intense weeks, the 16 students flew out to Los Angeles to pitch their projects to the Jim Henson Company, and tour various game and animation studios.  The presentation will both serve as a pitch for the game, as well as a play test session with the VR headsets.

    +

     

    +

    Member Project - Exploring networking games with different tools - Vernon Alatorre

    +

    Moderately technical with a little bit of how to and some live demos, this presentation is about the experience learning and using some networking tools (Atavism/photon/Unity) and the pros and cons of each. Helpful tips and information about tools, technology and software.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda:

    + +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2015-04-14-mn-vr-and-hci-apr-2015-afterglow-and-tank-top-jerry-belich.html b/_posts/2015-04-14-mn-vr-and-hci-apr-2015-afterglow-and-tank-top-jerry-belich.html new file mode 100644 index 0000000..58f9f27 --- /dev/null +++ b/_posts/2015-04-14-mn-vr-and-hci-apr-2015-afterglow-and-tank-top-jerry-belich.html @@ -0,0 +1,51 @@ +--- +layout: post +title: 'MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich' +date: 2015-04-14 09:34:45.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/04/mn-vr-and-hci-apr-2015-afterglow-and-tank-top-jerry-belich/" +--- +
    Minneapolis, MN | SmartThings (above The Bulldog NE)
    +
    Wednesday, April 22, 2015 from 6:30 PM to 8:30 PM (CDT)
    +
    +

    Eventbrite - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich

    +

     

    +

    A.F.T.E.R.G.L.O.W. and Tank Top Post-mortems - Jerry Belich 

    +

    Jerry Belich will walk through two of his recent game/art projects: A.F.T.E.R.G.L.O.W. and Tank Top. No detail will be spared: from interfacing rotary phone dials, to scavenging single serving wine bottles for controllers. Both games will be playable. Probably!

    +

    +

    A war has been brewing. We have spent all of our resources to develop a machine capable of bringing down fleet after fleet of enemies, but it was too little too late. Use the device, A.F.T.E.R.G.L.O.W. to take as many enemies as you can with us as our country burns to cinder. Jerry Belich developed this hardware based game as an excuse to use a rotary dial from a Bell 500 telephone, using classic games such as Tempest and Missile Command as inspiration for the high score competitive play.

    +

     

    +

     

    +

    +

    Tank Top is a simple, two-player tank game, inspired by on the Atari, which is played on a custom cylindrical LED display. Two players sit across from each other with the game in between, each with a custom joystick controller to move their tank, and fire. The cylindrical field contains walls that require navigation, which is only performed diagonally. As players move around the cylindar into the natural fog-of-war, it becomes harder to see their player, and more dangerous. Bullets fired bounce around, but can be used strategically to trap and kill the opposing tank.

    +

    This custom hardware game was made for Train Jam 2015, an amazing game jam organized by Adriel Wallick which takes place days prior to the Game Developers Conference. Tank Top was built using many items found on the train, such as an ice bucket, Lysol wipes container, dixie cups, and finally two white wine bottles as the player controllers. Creating the custom LED display is a single string of 240 RGB LEDs, wrapped in such a way to create a diagonal coordinate system on which the game plays out. More details about the Train Jam can be found here: http://trainjam.com/

    +

     

    +

    SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social and setup
    +7:00 Jerry Belich
    +8:30 Typical wrap up

    +
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    diff --git a/_posts/2015-05-05-igdatc-may-2015-successful-game-soundtracks.html b/_posts/2015-05-05-igdatc-may-2015-successful-game-soundtracks.html new file mode 100644 index 0000000..32fddc1 --- /dev/null +++ b/_posts/2015-05-05-igdatc-may-2015-successful-game-soundtracks.html @@ -0,0 +1,51 @@ +--- +layout: post +title: IGDATC May 2015 -- Successful Game Soundtracks +date: 2015-05-05 10:43:14.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/05/igdatc-may-2015-successful-game-soundtracks/" +--- +

    Wednesday, May 13th, 2015 from 6:00 PM to 9:00 PM (CDT)

    +

    Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co.

    +

    Successful Game Soundtracks - Emily Reese

    +

    Many games today have professionally composed musical score and often includes a soundtrack. Some soundtracks are lucky enough to have life of their own, away from the game. What makes a soundtrack successful outside of the game? Additionally, there are many great examples of musical pairing with narrative from the classical world and what we can learn from those examples. Emily Reese is on-air host for Classical Minnesota Public Radio and avid gamer. She is the host and producer for Top Score, Classical MPR's podcast about video game music and it's composers.

    +

     

    +

    Member Project - Composing for Video Games Camp

    +

    Troy Strand of Yellow Chord Audio will present the work he's done with MacPhail Center for Music and his Composing for Video Games Camp. He'll outline his goals for this year's camp and what local game developers can do to help make this an unforgettable experience for young composers from the area.
    +Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
    +Many, many thanks to The Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2015-05-13-igdatc-may-2015-multiplayer-extravaganza.html b/_posts/2015-05-13-igdatc-may-2015-multiplayer-extravaganza.html new file mode 100644 index 0000000..755df93 --- /dev/null +++ b/_posts/2015-05-13-igdatc-may-2015-multiplayer-extravaganza.html @@ -0,0 +1,39 @@ +--- +layout: post +title: IGDATC May 2015 - Multiplayer Extravaganza +date: 2015-05-13 10:10:29.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/05/igdatc-may-2015-multiplayer-extravaganza/" +--- +

    Thursday, May 21, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC May 2015 - Multiplayer Extravaganza

    +

    Multiplayer Extravaganza

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, May 21st and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-05-22-mn-vr-and-hci-may-2015-victory-motorcycles-vr-experience-marc-jensen.html b/_posts/2015-05-22-mn-vr-and-hci-may-2015-victory-motorcycles-vr-experience-marc-jensen.html new file mode 100644 index 0000000..daac184 --- /dev/null +++ b/_posts/2015-05-22-mn-vr-and-hci-may-2015-victory-motorcycles-vr-experience-marc-jensen.html @@ -0,0 +1,64 @@ +--- +layout: post +title: 'MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen' +date: 2015-05-22 10:33:31.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/05/mn-vr-and-hci-may-2015-victory-motorcycles-vr-experience-marc-jensen/" +--- +

    IGDA Twin Cities Chapter
    +
    Wednesday, May 27, 2015 from 6:30 PM to 8:30 PM (CDT)
    +Minneapolis, MN NOTE: Same space, new host.  Thanks to Software for Good for hosting us!
    +Eventbrite - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen

    +

    Victory Motorcycles VR experience: Marc Jensen - space150

    +

    space150 recently partnered with Victory Motorcycles (Polaris Industries) to create a first-of-its-kind virtual reality ride that transported Chicago International Motorcycle Show attendees to Sturgis—through the Badlands and Needles of South Dakota.

    +

    This talk will be a deep dive covering all aspects of the project including:

    + +

    SVVR Highlights: Zach Wendt

    +

     

    +

    The Silicon Valley Virtual Reality Conference & Expo was 5/18. Informal photos and highlights of the best talks and demos at the show.

    +

     

    +

    Software for Good is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social and setup
    +7:00 Zach Wendt
    +7:15 Mark Jensen
    +8:30 Typical wrap up

    +

    After, we'll head to one of the many great bars within a block.

    +
    +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-05-28-e3-2015-keynotes-and-all-day-social.html b/_posts/2015-05-28-e3-2015-keynotes-and-all-day-social.html new file mode 100644 index 0000000..ce1a6c8 --- /dev/null +++ b/_posts/2015-05-28-e3-2015-keynotes-and-all-day-social.html @@ -0,0 +1,47 @@ +--- +layout: post +title: E3 2015 Keynotes and All Day Social +date: 2015-05-28 17:11:37.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- happy hour +- social +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/05/e3-2015-keynotes-and-all-day-social/" +--- +

    Monday, June 15, 2015. Open 11:00 AM to 10:00 PM (CDT) (and later maybe!)
    +Joe Senser's Sports Theater in Bloomington, MN
    +Eventbrite - E3 2015 Keynotes and All Day Social

    +

    IGDA Twin Cities is hosting the 4th annual All Day E3 Social at Joe Senser's Sports Theater in Bloomington. We'll have streaming and satellite video all day long, along with game demos, multiplayer games, card and board games. Stop by any time. Have lunch, dinner, and/or drinks. Or, hang out all day and "work", run some playtests, etc.

    +

    Bring your projects, your game, card and board games, 3DS or whatever. Bring an extension cord if you're serious about the laptop/work. We'll be in the side room from 11am - 10pm, and maybe later. Guests and strangers encouraged!

    +

    Happy hour is 3-6pm. Other specials too.

    +

    Agenda

    +

    There really isn't one. We'll have the keynotes on througout the day, but you're not obligated to watch them.

    +

    11am doors open and coordinators coordinate and setup
    +10pm last keynote ends, but you don't have to leave
    +2am bar closes

    +

    E3 2015 Keynote Schedule for Mon. June 15th (central time):

    +

    11:30am - 1pm Microsoft Keynote
    +3pm - 4pm Electronic Arts
    +5pm - 6pm Ubisoft
    +8pm - 10pm Sony Keynote

    +

    Other Keynotes and Events (central time):

    +

    June 14th, 9pm Bethesda (we might watch a recording of this)
    +June 16th, 11am Nintendo Digital event and World Championships
    +June 16th, 12pm Square Enix
    +June 16th, 7pm PC Gaming Show

    diff --git a/_posts/2015-05-28-igdatc-june-2015-whats-it-really-like-to-work-in-game-industry.html b/_posts/2015-05-28-igdatc-june-2015-whats-it-really-like-to-work-in-game-industry.html new file mode 100644 index 0000000..222103e --- /dev/null +++ b/_posts/2015-05-28-igdatc-june-2015-whats-it-really-like-to-work-in-game-industry.html @@ -0,0 +1,52 @@ +--- +layout: post +title: IGDATC June 2015 - What's it Really Like to Work in Game Industry +date: 2015-05-28 15:00:35.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/05/igdatc-june-2015-whats-it-really-like-to-work-in-game-industry/" +--- +

     

    +
    Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC June 2015 - What's it's Really Like to Work in Game Industry
    +

    What's it's really like to work in Game industry - Chip Pedersen

    +

    "You get paid to play games all day?" Everyone thinks the video game industry is just fun and games. I'm here to tell you it's not. It complex software development and problem solving with a twist. Not only do you have to make a solid software program, on time, on budget. You also have to make sure its fun. Building games is hard enough. Building a game that is fun and makes money is even harder.

    +

    Discover all the different positions that have to come together to make a hit video game. Learn the differences of working at AAA publisher, a developer to a startup indie studio. The highs, the lows, the late nights, where we harvest unicorn tears and lots of caffeine. Did I mention caffeine? Over my 20 years in video games I have seen it all, and lived to talk about. Please come with questions, prepared to laugh and learn why we don't get paid to play games all day.

    +

    Chip Pedersen currently works at Concrete Software and runs his own studio FrostBit Studio.

    +

    Member Project - Art+Code+Nostalgia: A Boss Rush Post-mortem - Chris Schons

    +

    Chris Schons will talk about the art experiments that lead him from comics to game development to procedural illustration. He'll go over his process and lessons learned from creating digital and print companion pieces for Light Grey Art Lab's recent Boss Rush exhibition.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +
    +
    Agenda
    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
    +Many, many thanks to The Nerdery for hosting IGDATC events over the years.

    diff --git a/_posts/2015-06-10-slides-for-june-10-meeting.html b/_posts/2015-06-10-slides-for-june-10-meeting.html new file mode 100644 index 0000000..30ccd6d --- /dev/null +++ b/_posts/2015-06-10-slides-for-june-10-meeting.html @@ -0,0 +1,24 @@ +--- +layout: post +title: Slides for June 10 Meeting +date: 2015-06-10 22:35:13.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Main Monthly Meeting +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2015/06/slides-for-june-10-meeting/" +--- +

    diff --git a/_posts/2015-06-19-mn-vr-and-hci-june-2015-vision-aided-inertial-navigation.html b/_posts/2015-06-19-mn-vr-and-hci-june-2015-vision-aided-inertial-navigation.html new file mode 100644 index 0000000..57dab7e --- /dev/null +++ b/_posts/2015-06-19-mn-vr-and-hci-june-2015-vision-aided-inertial-navigation.html @@ -0,0 +1,60 @@ +--- +layout: post +title: 'MN VR and HCI June 2015: Vision-aided Inertial Navigation' +date: 2015-06-19 21:26:40.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/06/mn-vr-and-hci-june-2015-vision-aided-inertial-navigation/" +--- +

    Our June event is hosted by the MARS lab at the U of M, in Walter Library.  You may have seen press about their work with stair climbing robots, autonomous drones and Google's Project Tango.

    +

    +

     
    +Vision-aided Inertial Navigation - MARS Laboratory, University of Minnesota

    +

    Over the last decade, GPS-denied navigation has been a formidable task, whose solution can enable a wide range of applications, from space exploration, and autonomous ground and aerial vehicles, to indoor localization and augmented reality applications.

    +

    Interestingly, the endeavor towards GPS-denied localization initiated with the push of the space exploration frontiers, since it was a prerequisite for the success of interplanetary missions. Specifically, researchers have been investigating the fusion of visual information from a camera, with motion information, provided by an Inertial Measurement Unit (IMU), in order to track the position and orientation of an object, in what is termed a Vision-aided Inertial Navigation System (VINS).

    +

    Recently, the decreasing cost of inertial and visual sensors along with the increasing computing capabilities of modern mobile devices, allowed for the transfer of VINS technology from spacecraft navigation to consumer-grade devices, such as wearables, cell-phones and tablets.

    +

    In this presentation, solutions to three key problems in VINS will be presented:

    + +

    We'll include videos and demos of how these techniques are being used by the MARS lab.

    +

    Getting there:

    +

    We're in Walter Library room 402 (4th floor.)   All building doors and the elevator on the Pleasant St entrance will be open during our meeting.

    +

    There are bus and light rail stops nearby on Washington Ave.

    +

    You could park at meters on Pleasant Ave, nearby Weisman or Church St Garage, or in the Maroon Lot near our end point at BWW / the stadium.  UMN East Bank parking map pdf

    +

     

    +

    Schedule:

    +
    +

    6:15 Social and setup
    +6:45 MARS Lab
    +8:00 Wrap up, head to BWW

    +

    After, We'll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

    +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-06-24-igdatc-july-2015-multiplayer-extravaganza.html b/_posts/2015-06-24-igdatc-july-2015-multiplayer-extravaganza.html new file mode 100644 index 0000000..faf522b --- /dev/null +++ b/_posts/2015-06-24-igdatc-july-2015-multiplayer-extravaganza.html @@ -0,0 +1,39 @@ +--- +layout: post +title: IGDATC July 2015 - Multiplayer Extravaganza +date: 2015-06-24 12:52:42.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/06/igdatc-july-2015-multiplayer-extravaganza/" +--- +

    Wednesday, July 1, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC July 2015 - Multiplayer Extravaganza

    +

    Multiplayer Extravaganza

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wednesday, July 1st and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-07-07-igdatc-july-2015-fundamentals-of-game-accessibility.html b/_posts/2015-07-07-igdatc-july-2015-fundamentals-of-game-accessibility.html new file mode 100644 index 0000000..41a520b --- /dev/null +++ b/_posts/2015-07-07-igdatc-july-2015-fundamentals-of-game-accessibility.html @@ -0,0 +1,33 @@ +--- +layout: post +title: IGDATC July 2015 - Fundamentals of Game Accessibility +date: 2015-07-07 13:51:08.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/07/igdatc-july-2015-fundamentals-of-game-accessibility/" +--- +

    Wednesday, July 8, 2015 from 6:00 PM to 9:00 PM (CDT)
    +Eventbrite - IGDATC July 2015 - Fundamentals of Game Accessibility

    +

    Fundamentals of Game Accessibility

    +

    Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples.

    +

    Josh Straub is the founder and Editor-in-Chief at DAGERS (Disabled Accessibility for Gaming Entertainment Raiting System), the leading game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibliity. Josh suffers from Cerebral Palsy.

    +

    Composing for Video Games Camp

    +

    Troy Strand will present highlights of student work from MacPhail Center for Music's Composing for Video Games Camp, where two students created original music for published, fictional, and locally developed games.

    +

    Troy is a local composer, performer, and educator specializing in game audio. He's been teaching music and composition at MacPhail Center for Music for over 5 years. He does freelance audio at Yellow Chord Audio. He's also created music for numerous games, including the music for the locally made strategy game Druid's Duel.

    diff --git a/_posts/2015-07-17-mn-vr-and-hci-july-2015-structure-sensor-and-sdk.html b/_posts/2015-07-17-mn-vr-and-hci-july-2015-structure-sensor-and-sdk.html new file mode 100644 index 0000000..b9a4c99 --- /dev/null +++ b/_posts/2015-07-17-mn-vr-and-hci-july-2015-structure-sensor-and-sdk.html @@ -0,0 +1,68 @@ +--- +layout: post +title: 'MN VR and HCI July 2015: Structure Sensor and SDK' +date: 2015-07-17 12:05:54.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '7' + _oembed_28dee6f632b605852a9a384a23a06470: "{{unknown}}" + _oembed_0a90d895cc1564dff8d5e1bf57431887: "{{unknown}}" + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2015/07/mn-vr-and-hci-july-2015-structure-sensor-and-sdk/" +--- +

    Structure Sensor and SDK - Jim Selikoff, Developer Evangelist for Occipital
    +Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT)
    +Vidku - 251 N 1st Ave. Minneapolis, MN 55401

    +

    Register on Eventbrite!

    +

    NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku!

    +

    Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities:

    + +

    Structure was quickly adopted for a variety of 3d scanning applications. As developer experience and the SDK has matured, the capabilities are being combined for interesting use cases like:

    + +

    +

    +

    The Structure SDK for iOS provides both a low level sensor control layer for raw depth and color streaming, as well as a high level SLAM (Simultaneous Localization and Mapping) layer that includes 3D mapping, tracking and scanning features. For non-iOS platforms, Occipital have taken over the maintenance and evolution of the OSS project OpenNI which enables low level depth streaming on Windows, Android, and Linux platforms.

    +

    Come learn how to leverage this incredible technology as we demonstrate and discuss the sensor capabilities along with the design and use of the SDK.
    +You might even be digitized for safe keeping!

    +

    Parking:
    +There is nearby street parking and lots of nearby surface lots. Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.) Bring cash.

    +

    Schedule:

    +
    +

    6:15 Social and setup
    +6:45 MARS Lab
    +8:00 Wrap up, head to BWW

    +

    After, We'll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm

    +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-07-27-igdatc-august-2015-paths-a-druids-duel-post-mortem.html b/_posts/2015-07-27-igdatc-august-2015-paths-a-druids-duel-post-mortem.html new file mode 100644 index 0000000..a86690b --- /dev/null +++ b/_posts/2015-07-27-igdatc-august-2015-paths-a-druids-duel-post-mortem.html @@ -0,0 +1,54 @@ +--- +layout: post +title: 'IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem' +date: 2015-07-27 12:15:56.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/07/igdatc-august-2015-paths-a-druids-duel-post-mortem/" +--- +

    Wednesday, August 12, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem

    +

    Paths: A Druid’s Duel Post-mortem

    +

    It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

    +

    Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

    +

    In this talk we'll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

    +

    Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015.
    +A Developer's Journey

    +

    In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he's going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He'll walk through Gravity Lines, from the idea and development to making the music and publishing. What's next?

    +

    Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +
    +
    Agenda
    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.
    +Many, many thanks to The Nerdery for hosting IGDATC events over the years.

    +

    This event is open to the public. IGDA Membership not required.

    diff --git a/_posts/2015-08-08-rally-cry-video-games.html b/_posts/2015-08-08-rally-cry-video-games.html new file mode 100644 index 0000000..04586c4 --- /dev/null +++ b/_posts/2015-08-08-rally-cry-video-games.html @@ -0,0 +1,25 @@ +--- +layout: post +title: 'Rally Cry: Video Games' +date: 2015-08-08 18:37:44.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2015/08/rally-cry-video-games/" +--- +

    On Thursday, August 6th, I took part in an event aimed at promoting and building the twin cities game development community. This was put on by an organization called Pollen, and held at the new office space for Glitch. My role was really just to give a brief overview of IGDA Twin Cities, and I had a ten minute slot to do that. I put together these slides for the event, but there wasn't room for a projector, so here they are.

    +

    diff --git a/_posts/2015-08-17-mn-vr-and-hci-aug-2015-virtual-tours.html b/_posts/2015-08-17-mn-vr-and-hci-aug-2015-virtual-tours.html new file mode 100644 index 0000000..70acd7b --- /dev/null +++ b/_posts/2015-08-17-mn-vr-and-hci-aug-2015-virtual-tours.html @@ -0,0 +1,84 @@ +--- +layout: post +title: 'MN VR and HCI Aug 2015: Virtual Tours' +date: 2015-08-17 10:30:00.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/08/mn-vr-and-hci-aug-2015-virtual-tours/" +--- +

    Wednesday, August 26, 2015 from 6:30 PM to 9:00 PM (CDT)
    +Eventbrite - MN VR and HCI Aug 2015: Virtual Tours

    +

    NOTE: Please arrive by 7.  The door and elevator are locked, we'll escort you up.

    +

    Virtual Tours - Bryn Erickson from Toursler and Paul Christian

    +

    Toursler Inc is the first large scale maker of detailed virtual tours for real estate, business and construction. We are currently in the process of opening a new office in the MSP area. Our virtual tours can be viewed on mobile, desktop, and soon in virtual reality.  ...this is the first public sneak peak of our new VR viewer.  Virtual tours are also more than just navigating around houses - they can be enhanced with before/after construction or remodeling, day/night views, apartment/hotel amenities, room layout options, etc.

    +

    +

    Toursler has experimented with many technologies for capture, back-end processing and viewing. We're happy to share where we've been, what we've learned along the way, and answer (most) questions. We're planning to cover:

    + +

    Some links to favorite tours and info, if you'd like to learn more:

    +

    Toursler overview
    +Tour with Nice Building amenities (pools, theater, etc.)
    +Tour of Alexandria Place - with a good story behind it
    +Tour of a Modern loft in NL
    +Article about Toursler

    +

     

    +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Plug My Thing
    +7:15 Bryn Erickson and Paul Christian
    +9ish Wrap up, head to The Red Cow

    +
    +
    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2015-08-22-igdatc-september-2015-multiplayer-extravaganza.html b/_posts/2015-08-22-igdatc-september-2015-multiplayer-extravaganza.html new file mode 100644 index 0000000..0dd4a9b --- /dev/null +++ b/_posts/2015-08-22-igdatc-september-2015-multiplayer-extravaganza.html @@ -0,0 +1,39 @@ +--- +layout: post +title: Multiplayer Extravaganza - September 2015 +date: 2015-08-22 20:42:36.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/08/igdatc-september-2015-multiplayer-extravaganza/" +--- +

    Thursday, September 3, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC July 2015 - Multiplayer Extravaganza

    +

    IGDA-TC Multiplayer Extravaganza

    +

    The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, September 3rd and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic for the fun!

    +

    More info and further discssion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-08-27-igdatc-sept-2015-indie-dev-survival-fusing-business-strategy-with-creative-design.html b/_posts/2015-08-27-igdatc-sept-2015-indie-dev-survival-fusing-business-strategy-with-creative-design.html new file mode 100644 index 0000000..5c9435f --- /dev/null +++ b/_posts/2015-08-27-igdatc-sept-2015-indie-dev-survival-fusing-business-strategy-with-creative-design.html @@ -0,0 +1,54 @@ +--- +layout: post +title: 'IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative + Design' +date: 2015-08-27 13:21:10.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/08/igdatc-sept-2015-indie-dev-survival-fusing-business-strategy-with-creative-design/" +--- +

    Wednesday, September 9, 2015 from 6:00 PM to 9:00 PM (CDT)

    +

    Eventbrite - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design

    +

    Member Project: Composer Quest, Developer Challenge

    +

    Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing "quests" to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer's Rhapsody on November 13-14th.

    +

    Charlie McCarron along with Thomas Spargo from Gamer's Rhapsody will present their quest challenge in more detail and discuss the idea with the audience.

    +

     

    +

    Main Presentation: Indie Dev Survival: Fusing Business Strategy with Creative Design

    +

    Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is?

    +

    Patrick Swinnea (Omega Drive, Merlin's Marble) looks back on six years as a one-man game studio... What worked, what didn't and how The Force Awakens could possibly be worse than the Prequels (j/k, it can't).

    +

    Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor.
    +Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    +Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2015-09-15-mn-vr-and-hci-gdg-tc-sep-2015-google-cardboard-oculus-connect-2.html b/_posts/2015-09-15-mn-vr-and-hci-gdg-tc-sep-2015-google-cardboard-oculus-connect-2.html new file mode 100644 index 0000000..abb1453 --- /dev/null +++ b/_posts/2015-09-15-mn-vr-and-hci-gdg-tc-sep-2015-google-cardboard-oculus-connect-2.html @@ -0,0 +1,81 @@ +--- +layout: post +title: 'MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2' +date: 2015-09-15 14:01:10.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/09/mn-vr-and-hci-gdg-tc-sep-2015-google-cardboard-oculus-connect-2/" +--- +

    Eventbrite - MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2
    +
    Wednesday, September 30, 2015 from 6:30 PM to 9:30 PM (CDT)

    +

    NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up.

    +

    This is a special joint meeting of MN VR and HCI, and GDG-TC (Google Developers Group - Twin Cities.)  Thanks to Vidku for being such great hosts, and making this possible!

    +

    VR and Google Cardboard Crash Course - Paul Christian and Zach Wendt

    +

    Creating your first VR app can be suprisingly fast, easy, and cheap. But, there's definitely pitfalls along the way. We'll get you started out in the right direction!

    +

    Zach will give a quick and broad overview of important VR design considerations, and the hardware and human perception factors behind them. Paul will give a tutorial on Google Cardboard development in Unity, and some features of the Cardboard app he made forToursler. The talk will cover:

    + +

    Oculus Connect 2 (oc2) Summary - Various

    +

    The second annual Oculus Connect conference is Sept 23-25th. It should be just as jam packed with great info as last year. Check out last years talks for a flavor, Tom Forsyth's talkwas my favorite.

    +

    Since Oculus will be livestreaming and putting all talks online after, we'll just have informal recaps from attendees - favorite stories, demos, new knowledge and celebrity encounters.  We have at least 3 people from MN going.

    +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  In front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Plug My Thing
    +7:15 Oculus Connect recap - various
    +7:45 Paul Christian and Zach Wendt
    +9ish Wrap up, head to The Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

    +
    +
    +
     
    +
    About GDG-TC:
    +
    The Google Developer Group - Twin Cities (GDG TC) is a local volunteer-run technology community focused on the latest and greatest technologies from Google. We host meetups and workshops on the first Tuesday of every month, and bring in local and national speakers to share their expertise on a wide variety of topics. Our presentations have covered Android, Cloud, Angular, Firebase, Wearables, and many more topics of interest to the community. The Twin Cities has a wealth of high caliber tech talent and we are excited to be a venue for local experts, even emerging experts, to present to the community on topics of interest.
    +
    +
    diff --git a/_posts/2015-09-25-igdatc-oct-2015-the-convergence-of-history-and-art-in-developing-tombeaux.html b/_posts/2015-09-25-igdatc-oct-2015-the-convergence-of-history-and-art-in-developing-tombeaux.html new file mode 100644 index 0000000..e2b0b77 --- /dev/null +++ b/_posts/2015-09-25-igdatc-oct-2015-the-convergence-of-history-and-art-in-developing-tombeaux.html @@ -0,0 +1,66 @@ +--- +layout: post +title: IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux +date: 2015-09-25 12:04:16.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/09/igdatc-oct-2015-the-convergence-of-history-and-art-in-developing-tombeaux/" +--- +

    Eventbrite - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux
    +
    Wednesday, October 14, 2015 from 6:00 PM to 9:00 PM (CDT) at the Nerdery in Bloomington, MN

    +

     

    +

    Member Project: Meet the UW - Stout IGDA

    +

    In the last five years the UW - Stout IGDA has hosted multiple game jams and speakers. With a new executive board this year, they are taking this opportunity to tell us about their past activity, current situation, and future plans. This presentation will include an interactive portion to sollicite ideas and suggestions from the audience.

    +

    Main Presentation: Halfway Mark Report: The Convergence of History and Art in Developing Tombeaux 

    +

    Dave Beck will share a "mid-mortem" experience about developing Tombeaux, a first-person narrative, historical walking simulator that is set on the St. Croix River. Beck will speak about how the game's creation has incorporated artistic, historical, and local elements that might not always be found in the game development process.

    +

    Tombeaux_outside_night_4.jpg

    +

    Dave Beck is an artist, indie dev, and history buff, and also serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin - Stout. He also feels pretty lucky to be considered an "auxiliary member" of IGDA-TC, even if he does live in Scott Walker country. More information about his project can be found on his website, Tombeaux An Interactive Experience.
    +Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

     

    +

     

    diff --git a/_posts/2015-10-03-multiplayer-extravaganza-october-2015.html b/_posts/2015-10-03-multiplayer-extravaganza-october-2015.html new file mode 100644 index 0000000..ffcbf93 --- /dev/null +++ b/_posts/2015-10-03-multiplayer-extravaganza-october-2015.html @@ -0,0 +1,42 @@ +--- +layout: post +title: Multiplayer Extravaganza - October 2015 +date: 2015-10-03 14:46:01.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/10/multiplayer-extravaganza-october-2015/" +--- +

    Thursday, October 8, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC October 2015 - Multiplayer Extravaganza

    +

    About Multiplayer Extravaganza

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Our community gets together monthly(ish) at a bar to play games and share gaming experiences at Multiplayer Extravaganza. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    October Games!

    +

    Crawl4arena_gods_screenshot_1080p_2

    +

    We will try to show some spooky stuff to get you in the mood for Halloween. Games shown will include the creeptastic multiplayer game Crawl and Loren Schmidt's Murder Simulator v.666 which is a 2d arena deathmatch game with antigravity instead of jumping and a huge variety of unique weapons. We will also be testing an alpha build of Arena Gods by Supertype. It's kind of like a top down 4-player Nidhogg with flying swords.

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic!

    +

    Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, October 8th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-10-22-mn-vr-and-hci-tc-maya-oct-2015-maya-to-unity-pipeline-for-vr.html b/_posts/2015-10-22-mn-vr-and-hci-tc-maya-oct-2015-maya-to-unity-pipeline-for-vr.html new file mode 100644 index 0000000..511d273 --- /dev/null +++ b/_posts/2015-10-22-mn-vr-and-hci-tc-maya-oct-2015-maya-to-unity-pipeline-for-vr.html @@ -0,0 +1,88 @@ +--- +layout: post +title: 'MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR' +date: 2015-10-22 13:08:29.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/10/mn-vr-and-hci-tc-maya-oct-2015-maya-to-unity-pipeline-for-vr/" +--- +

    Wednesday, October 28, 2015 from 6:30 PM to 9:00 PM (CDT)
    +Eventbrite - MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR

    +

    NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up. 
    +

    +

    This is a special joint meeting of MN VR and HCI, and  the Twin Cities Maya Users Group.  Thanks to Vidku for being such great hosts, and making this possible!

    +

     

    +

    Maya to Unity Pipeline for VR - Mike Medicine Horse (Hybrid) and Zach Wendt

    +

    Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain!

    +

    Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets.

    + +

     

    +

    Hybrid Medical Animation is looking for student interns or freelance professionals with experience in creating content for real-time game engines. Due to the nature of our business we are looking for people to work on-site with the possibility of working remotely. This will be decided on a case by case basis. Experience with Unity is preferred but we are also interested in people who know Unreal as well.

    +

    Preferred skill set:

    + +

    Websites / portfolios and resumes can be sent to mike@hybridmedicalanimation.com

    +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Plug My Thing
    +7:15 Mike Medicine Horse and Zach Wendt
    +9ish Wrap up, head to The Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

    +
    +
    diff --git a/_posts/2015-10-28-igdatc-nov-2015-taking-your-game-global.html b/_posts/2015-10-28-igdatc-nov-2015-taking-your-game-global.html new file mode 100644 index 0000000..29d2bed --- /dev/null +++ b/_posts/2015-10-28-igdatc-nov-2015-taking-your-game-global.html @@ -0,0 +1,55 @@ +--- +layout: post +title: IGDATC Nov. 2015 - Taking Your Game Global +date: 2015-10-28 14:47:43.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/10/igdatc-nov-2015-taking-your-game-global/" +--- +

    Wednesday, November 11, 2015 from 6:00 PM to 9:00 PM (CST)Eventbrite - IGDATC Nov. 2015 - Taking Your Game Global

    +

    Member Project: Let's Talk About Contracts Baby

    +

    There is a lot involved with making and publishing a game. Contracts are incredibly important and are commonly overlooked. What are contracts? What are they for? Do I need one? When should I have one in place? What should they cover? Contracts can be involved and confusing. Kris Szafranski has had experience with contracts and will address some of these questions. Most importantly, lessons learned and what to look out for.

    +

    Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid's Duel on Steam in early 2015. *Kris is NOT a lawer.

    +

     

    +

    Main Presentation: Taking Your Game Global

    +

    It's hard enough to get a brand new indie game noticed in the domestic market, let alone in other places around the world. This month, Michael Migliacio of Intropy Games will be discussing a few tips and tricks he learned while exhibiting the PC and Wii U action puzzle game, Astral Breakers, as a part of the 2015 Tokyo Game Show Indie Showcase in Japan. Learn how to shatter language and cultural barriers alike and find a brand new audience for your game!

    +

    Intropy Games Intropy Games Intropy Games Astral Breakers

    +

    Michael Migliacio is a producer, software engineer, and author. He currently serves as an Executive Producer for Intropy Games, a Lead Web Developer for a large company in the Twin Cities area that shall remain anonymous, and a Web Content Developer / Japanese Player Liaison for Team Evil Geniuses / Twitch. His work has appeared in numerous online publications including IGN and USgamer. He can be found at angstygaijin.com or on Twitter @angstygaijin. Information about Astral Breakers can be found athttp://www.intropygames.com/astral-breakers.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    + +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2015-11-12-multiplayer-extravaganza-november-2015.html b/_posts/2015-11-12-multiplayer-extravaganza-november-2015.html new file mode 100644 index 0000000..c206074 --- /dev/null +++ b/_posts/2015-11-12-multiplayer-extravaganza-november-2015.html @@ -0,0 +1,43 @@ +--- +layout: post +title: Multiplayer Extravaganza - November 2015 +date: 2015-11-12 13:25:29.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- Multiplayer +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/11/multiplayer-extravaganza-november-2015/" +--- +

    Elbow Room Screenshot.

    +

    Thursday, November 19, 2015 at 6:30PM
    +Republic (Seven Corners)

    +

    IGDATC November 2015 - Multiplayer Extravaganza

    +

    About Multiplayer Extravaganza

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Come out to this monthly(ish) bar event to play games and share gaming experiences! The games we will play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger!

    +

    Fun Multiplayer Games for Everyone!

    +

    We have multiple screens setup where we can play great games together at the same time! Games like Elbow Room! This event is for everybody, even people who claim they "don't play games." Often times we are trying out new games, and everybody is equally terrible! It is good fun.

    +

    Locally Made Games

    +

    We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement.

    +

    We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc.

    +

    See you at Republic!

    +

    Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, November 19th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-11-28-igdatc-dec-2015-winter-social-at-republic-bar.html b/_posts/2015-11-28-igdatc-dec-2015-winter-social-at-republic-bar.html new file mode 100644 index 0000000..9c3199d --- /dev/null +++ b/_posts/2015-11-28-igdatc-dec-2015-winter-social-at-republic-bar.html @@ -0,0 +1,38 @@ +--- +layout: post +title: IGDATC Dec. 2015 - Winter Social at Republic Bar +date: 2015-11-28 14:53:44.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- Meetings +- social +tags: [] +meta: + _edit_last: '8' + _wpas_done_all: '1' +author: + login: zachstronaut + email: me@zachstronaut.com + display_name: Zachary J + first_name: Zachary + last_name: Johnson +permalink: "/2015/11/igdatc-dec-2015-winter-social-at-republic-bar/" +--- +

    Winter Social Logo.

    +

    Wednesday, December 16, 2015 at 6:00PM
    +Republic (Seven Corners)

    +

    IGDATC December 2015 - Winter Social

    +

    Winter Party Instead of Presentations

    +

    Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +
    +

    We will not be having our regular main IGDA-TC meeting at the Nerdery in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out.

    +

    See you at Republic!

    +

    Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:00pm on Wednesday, December 16th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    All of our volunteers and event attendees are asked to please read our Safe Arcade Policy.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    diff --git a/_posts/2015-11-30-mn-vr-and-hci-holiday-social-and-demos.html b/_posts/2015-11-30-mn-vr-and-hci-holiday-social-and-demos.html new file mode 100644 index 0000000..d5bc8bf --- /dev/null +++ b/_posts/2015-11-30-mn-vr-and-hci-holiday-social-and-demos.html @@ -0,0 +1,47 @@ +--- +layout: post +title: MN VR and HCI Holiday Social and Demos +date: 2015-11-30 15:12:13.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +- social +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/11/mn-vr-and-hci-holiday-social-and-demos/" +--- +

    VR Party Time!

    +

    Wednesday, December 9, 2015
    +from 6:30 PM to 10:00 PM
    +at space150!

    +


    +Eventbrite - MN VR and HCI Dec 2015: Social and Demos

    +

    Space, snacks and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator.

    +

    MN VR and HCI Holiday Social and Demos

    +

    This is primarily a social event. But, we always like to show work!  Local devs and artists have confirmed 7 very unique demos so far, with some really fun bells and whistles. No matter how hardcore, I guarantee you haven't experienced even half of these. If you have, we really should hang out.

    +

    We'd love folks to bring more demos and show off work. Or, just some GearVRs to test the networked/social VR while in the same physical space!  Remember the tag line of MN VR and HCI: Anything interactive with weird input or output ...just not THAT weird. Portable is best, but there is a ramp from street level - please confirm ahead for heavy/large/crazy demos.

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Ramp C is also close.

    +

    Schedule:

    +
    +

    6:30 Social and demos
    +10:00 Tear down

    +
    +

    We'll resume our normal schedule of every 4th Wed starting 1/27/16, with a VR dev bootcamp just before the Global Game Jam. Don't forget to mark your calendars for GGJ 2016 on 1/29-31, The holidays are also a great time to bank extra SO points before you're gone for a whole weekend!

    +

    If you're not familiar with the Global Game Jam, here's info and history/stats.  Our local site last year ended up with 6 VR and HCI focused games. Let's make more this year!

    +

     

    +
    diff --git a/_posts/2015-12-31-igdatc-jan-2016-the-journey-of-a-successful-video-game-media-convention.html b/_posts/2015-12-31-igdatc-jan-2016-the-journey-of-a-successful-video-game-media-convention.html new file mode 100644 index 0000000..2b18a60 --- /dev/null +++ b/_posts/2015-12-31-igdatc-jan-2016-the-journey-of-a-successful-video-game-media-convention.html @@ -0,0 +1,61 @@ +--- +layout: post +title: IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention +date: 2015-12-31 13:31:09.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2015/12/igdatc-jan-2016-the-journey-of-a-successful-video-game-media-convention/" +--- +

    Eventbrite - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention
    +Wednesday, January 13, 2016 from 6:00 PM to 9:00 PM (CST)

    +

    Global Game Jam is Coming! Announcements and Details

    +

    We're happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

    +

     

    +

    Member Project: Midwest Game Jam Recap

    +

    Beth Korth is one of the organizers for IGDATC and an advocate for our community. She features local devs in her Ask An Indie series at TECHdotMN and led the organization of the first Midwest Game Jam.

    +

    Beth will give a short recap of the Midwest Game Jam which occurred November 21-22. She'll talk about how it came to be, the games made, lessons learned, and plans for future jams. For more information on the jam, check out the website (http://midwestgamejam.org/).

    +

    Play the games here (http://jams.gamejolt.io/midwestgamejam/games).

    +

     

    +

    Main Presentation: The Journey of a Successful Video Game Media Convention

    +

    Gamer’s Rhapsody is a video game convention held in Bloomington, MN. The second annual convention was in November 2015 and celebrated video games and their creation through live performances of video game music; panels and workshops. Thomas Spargo, founder of Gamer's Rhapsody will talk about the convention, reviewing some of the aspects that were sucessful. Additionally, he will discuss the process of starting a business in Minnesota along with project management principles. Whether it's a game, an event, or a brand new business, a structured project management plan helps to keep any type of project on course and reaching milestones.
    +Thomas is a recent Augsburg College graduate in marketing and business analytics. In college, he started Gamer's Rhapsody video game convention taking place annually in the late fall along with a Knexus LLC, an event planning and consultation group. Thomas has been planning large scale events for over 6 years.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    + +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-01-18-mn-vr-and-hci-jan-2016-unity-vrar-bootcamp-and-tips.html b/_posts/2016-01-18-mn-vr-and-hci-jan-2016-unity-vrar-bootcamp-and-tips.html new file mode 100644 index 0000000..015c36f --- /dev/null +++ b/_posts/2016-01-18-mn-vr-and-hci-jan-2016-unity-vrar-bootcamp-and-tips.html @@ -0,0 +1,78 @@ +--- +layout: post +title: 'MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips' +date: 2016-01-18 14:24:02.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/01/mn-vr-and-hci-jan-2016-unity-vrar-bootcamp-and-tips/" +--- +

    Eventbrite - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips
    +

    +
    Minneapolis, MN | Vidku
    +
    Wednesday, January 27, 2016 from 6:30 PM to 8:45 PM (CST)
    +

    NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up. 
    +

    +

    Thanks to Vidku for being such great hosts!  And, thanks to Bill Nagel for our snazzy new logo.

    +

    The Global Game Jam starts Fri 1/29.  Our local site is over half full - register now atGameCraft.MN  Last year we ended up with 6 VR and HCI focused games, let's make more this year!

    +

     

    +

    Unity VR/AR Bootcamp and Tips - Various

    +

    Just in time for GGJ... Learn how to create your first VR or AR Unity project using free software and content (now free on iOS too!) Then our panelists will share their favorite design, workflow, and code tips and lead a free-form discussion and Q&A session.

    +

    Zach Wendt will give a live demo of creating and deploying VR projects for Oculus Rift DK2, Google Cardboard (on Android) and Gear VR. Time/interest permitting, we'll also demo, or at least discuss Cardboard for iOS, and Project Tango. Zach will also give a quick overview/demo of input for VR and, designing for different hardware.

    +

    Then, our panelists will each share a few of their favorite design, workflow, and code tips for beginner to advanced skill levels. Their VR/AR experience covers almost all bases: Unity, UE4, Vive, Oculus, GearVR, Tango, iOS, hand tracking, networked VR, large scale tracking, avatar IK and animation, Blender, heavy geometry and optimization.

    +

    Our Panelists are:

    + +

    Finally, we'll wrap with a round-table discussion / Q&A. We'd like to talk about audience projects, roadblocks, and ideas. Bring some!

    +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 VR/AR Project Examples
    +7:45 Round Table
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

    +
    +
    diff --git a/_posts/2016-02-01-igdatc-feb-2016-global-game-jam-recap-and-game-post-mortems.html b/_posts/2016-02-01-igdatc-feb-2016-global-game-jam-recap-and-game-post-mortems.html new file mode 100644 index 0000000..b2929c0 --- /dev/null +++ b/_posts/2016-02-01-igdatc-feb-2016-global-game-jam-recap-and-game-post-mortems.html @@ -0,0 +1,63 @@ +--- +layout: post +title: IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems +date: 2016-02-01 14:19:44.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/02/igdatc-feb-2016-global-game-jam-recap-and-game-post-mortems/" +--- +

    Wednesday, February 10, 2016 from 6:00 PM to 9:00 PM (CST)
    +Eventbrite - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems

    +

    Global Game Jam Recap and Game Post-mortems

    +

    GameCraft, the Global Game Jam 2016, was a smashing success with 31 games submitted on our jam site. With the 2016 Global Gam Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on.

    +

    GGJ16 GameCraft Games Thumbnails

    +

     

    +

    If you participated in the jam and would like to talk about your game during the meeting, please register for the "I'll talk about my game" ticket.

    +

    Due to the number of games and limited time and space, this is not a play event.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)
    +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-02-10-mn-vr-and-hci-feb-2016-vrhci-projects-from-gamecraftggj.html b/_posts/2016-02-10-mn-vr-and-hci-feb-2016-vrhci-projects-from-gamecraftggj.html new file mode 100644 index 0000000..b57989a --- /dev/null +++ b/_posts/2016-02-10-mn-vr-and-hci-feb-2016-vrhci-projects-from-gamecraftggj.html @@ -0,0 +1,55 @@ +--- +layout: post +title: 'MN VR and HCI Feb 2016: VR/HCI projects from GameCraft/GGJ' +date: 2016-02-10 12:56:15.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/02/mn-vr-and-hci-feb-2016-vrhci-projects-from-gamecraftggj/" +--- +

    VR/HCI project postmortems from GameCraft / Global Game Jam

    +

    Global Game Jam 2016 was another huge success.  Thanks to Glitch and all the voulenteers that made the local GameCraft site run so smoothly with almost 150 participants.  There were 6 projects this year that used VR, mixed reality, or some unusual form of HCI:

    + +

    We'll have 5-minute post mortems from each team, and focus the rest of the time on mingling and demos.  Show up on the early side if you want to be sure to try everything.  And, feel free to bring your own portable project if you like.

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

    Schedule:

    +
    +

    6:30 Social, early demos and pizza - Thanks Vidku!
    +7:00 Kickoff (no Plug My Thing this month)
    +7:01 Postmortems
    +7:30 Demos and mingle
    +8:45 Wrap up, head to Red Cow

    +

    No Plug My Thing announcements to allow for more demo time, back next month.

    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

    +
    +
    diff --git a/_posts/2016-02-25-igdatc-mar-2016-uw-stouts-game-design-and-development-program-capstone-game-projects.html b/_posts/2016-02-25-igdatc-mar-2016-uw-stouts-game-design-and-development-program-capstone-game-projects.html new file mode 100644 index 0000000..b508058 --- /dev/null +++ b/_posts/2016-02-25-igdatc-mar-2016-uw-stouts-game-design-and-development-program-capstone-game-projects.html @@ -0,0 +1,68 @@ +--- +layout: post +title: IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone + Game Projects +date: 2016-02-25 17:20:02.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/02/igdatc-mar-2016-uw-stouts-game-design-and-development-program-capstone-game-projects/" +--- +

    Wednesday, March 9, 2016 from 6:00 PM to 9:00 PM (CST)
    +Eventbrite - IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone Game Projects

    +

    Member Project: UW Stout Game Design and Development Program Introduction

    +

    Dave Beck serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin - Stout. Dave will present indroduction materials about the Stout Game Design and Development Program and introduce the student game projects. Dave presented his intractive expereince game, Tombeaux, last year.

    +

    Main Presentation: UW-Stout's Game Design and Development Program Capstone Game Projects

    +

    Senior Students from University of Wisconsin-Stout's Game Design and Development Program will present their year-long capstone game projects. Multiple games will be presented by representatives from teams of artists, designers, and programmers. While the games are not finished *yet*, this will be a perfect chance to get a sneak peek into the development processes behind these games, before they are debuted a month later at the Stout Game Launch from 6-8pm on Wednesday, April 27th in Menomonie (only 60 minutes from the Twin Cities!). For more information, please visit UW-Stout's Game Design Program web site.

    +

    Games that will be presented include

    + +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-03-14-mn-vr-and-hci-mar-2016-intro-to-ue4-and-vive-development.html b/_posts/2016-03-14-mn-vr-and-hci-mar-2016-intro-to-ue4-and-vive-development.html new file mode 100644 index 0000000..da4c303 --- /dev/null +++ b/_posts/2016-03-14-mn-vr-and-hci-mar-2016-intro-to-ue4-and-vive-development.html @@ -0,0 +1,71 @@ +--- +layout: post +title: 'MN VR and HCI Mar 2016: Intro to UE4 and Vive Development' +date: 2016-03-14 18:57:59.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/03/mn-vr-and-hci-mar-2016-intro-to-ue4-and-vive-development/" +--- +

    Wednesday, March 23, 2016 from 6:30 PM to 9:00 PM (CDT)
    +Eventbrite - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development

    +

    Please arrive before 7.  The door is locked, we'll escort you up.   Thanks to Vidku for being such great hosts!

    +

     

    +

    Intro to UE4 and Vive Development - Paul Eckhardt
    +

    +

    Paul Eckhardt will give an overview of the HTC Vive, SteamVR, and an introduction to VR development in Unreal Engine. Along the way, he'll include solutions for common issues for new VR projects.

    +

    The talk will cover:

    + +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 GDC Summary - Various
    +7:30 Paul Eckhardt
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.  Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.

    +
    +
    diff --git a/_posts/2016-03-30-igdatc-apr-2016-paths-a-druids-duel-post-mortem.html b/_posts/2016-03-30-igdatc-apr-2016-paths-a-druids-duel-post-mortem.html new file mode 100644 index 0000000..2168801 --- /dev/null +++ b/_posts/2016-03-30-igdatc-apr-2016-paths-a-druids-duel-post-mortem.html @@ -0,0 +1,56 @@ +--- +layout: post +title: 'IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem' +date: 2016-03-30 13:28:05.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/03/igdatc-apr-2016-paths-a-druids-duel-post-mortem/" +--- +

    Eventbrite - IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem
    +Wednesday, April 13, 2016 from 6:00 PM to 9:00 PM (CDT)

    +

    GDC Recap

    +

    It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

    +

     

    +

    Main Presentation: Paths: A Druid’s Duel Post-mortem

    +

    It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been.

    +

    Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015.

    +

    In this talk we'll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management.

    +

    Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid's Duel on Steam in early 2015.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-04-13-mn-vr-and-hci-apr-2016-jobbing-in-vr-designing-room-scale-vr.html b/_posts/2016-04-13-mn-vr-and-hci-apr-2016-jobbing-in-vr-designing-room-scale-vr.html new file mode 100644 index 0000000..87915c8 --- /dev/null +++ b/_posts/2016-04-13-mn-vr-and-hci-apr-2016-jobbing-in-vr-designing-room-scale-vr.html @@ -0,0 +1,71 @@ +--- +layout: post +title: 'MN VR and HCI Apr 2016: "Jobbing in VR" - Designing Room-scale VR' +date: 2016-04-13 12:58:19.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/04/mn-vr-and-hci-apr-2016-jobbing-in-vr-designing-room-scale-vr/" +--- +

    Special notes: Our meeting is on Thursday this month.  Also, some group members are demoing on Vive and Gear VR at MinneCade Friday night, during the first day of GLITCHCON.

    +

    Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

    +

     

    +

    "Jobbing in VR" - Designing a Room-scale VR game for Vive

    +

    Ty Burks - Producer/Artist at Owlchemy Labs

    +

    Job Simulator is a tongue-in-cheek virtual reality experience for the HTC Vive. In a world where robots have replaced all human jobs, step into the "Job Simulator" to learn what it was like to job. Ty Burks will be sharing development stories spanning the earliest hand-made prototype Vives, being featured in the 4/5 Vive launch bundle, and early post-release impressions.  But, the main focus of the talk will be on lessons learned and best practices for designing a room-scale environment in VR.

    +

    The talk will cover:

    + +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 Ty Burks
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
     
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-04-29-igdatc-may-2016-living-as-a-starving-indie.html b/_posts/2016-04-29-igdatc-may-2016-living-as-a-starving-indie.html new file mode 100644 index 0000000..b101e37 --- /dev/null +++ b/_posts/2016-04-29-igdatc-may-2016-living-as-a-starving-indie.html @@ -0,0 +1,60 @@ +--- +layout: post +title: IGDATC May 2016 - Living as a Starving Indie +date: 2016-04-29 15:30:12.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/04/igdatc-may-2016-living-as-a-starving-indie/" +--- +

    Eventbrite - IGDATC May 2016 - Living as a Starving Indie
    +Wednesday, May 11, 2016 from 6:00 PM to 9:00 PM (CDT)

    +

    PAX East and IndieCade Recap

    +

    Local game company North Games exhibited their game Chimera Genesis at PAX East. Shanti Pothapragada will share lessons and details from exhibiting thier indie game at a national convention, including budget details, logistics, and demo structure insights.

    +

    Time permitting, Zach Johnson will share his experience showing his game Joggernaughts atIndieCade East in New York City.

    +

     

    +

    Main Presentation: Living as a Starving Indie

    +

    Brent Ruby from Nevenga Games will be discussing his 9 years of work on indie development.Hear about game development as a indie before early access and crowd funding. Covering the creation of Nevenga Games and the sometimes hilarious/tragic bumbling events of the following games:

    + +

    Learn from Brent's experiences and mistakes to avoid cost and wasted time.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

     

    +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +

     

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-05-23-mn-vr-and-hci-may-2016-vive-interaction-design-in-unity.html b/_posts/2016-05-23-mn-vr-and-hci-may-2016-vive-interaction-design-in-unity.html new file mode 100644 index 0000000..6a60200 --- /dev/null +++ b/_posts/2016-05-23-mn-vr-and-hci-may-2016-vive-interaction-design-in-unity.html @@ -0,0 +1,70 @@ +--- +layout: post +title: 'MN VR and HCI May 2016: Vive Interaction Design in Unity' +date: 2016-05-23 13:00:28.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/05/mn-vr-and-hci-may-2016-vive-interaction-design-in-unity/" +--- +

    Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

    +

     

    +

    Vive Interaction Design in Unity

    +

    Matt Summers - Pixel Farm

    +

    Matt will give an introduction of Vive development in Unity, with a focus on common room scale and hand tracking interactions, and making the most of the Vive controllers. The talk will cover:

    + +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 Matt Summers
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines:

    + +
    +
     
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-05-26-igdatc-june-2016-developing-a-non-violent-3d-platformer.html b/_posts/2016-05-26-igdatc-june-2016-developing-a-non-violent-3d-platformer.html new file mode 100644 index 0000000..2a00b80 --- /dev/null +++ b/_posts/2016-05-26-igdatc-june-2016-developing-a-non-violent-3d-platformer.html @@ -0,0 +1,40 @@ +--- +layout: post +title: IGDATC June 2016 - Developing a Non-Violent 3D Platformer +date: 2016-05-26 12:54:35.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/05/igdatc-june-2016-developing-a-non-violent-3d-platformer/" +--- +

    Wednesday, June 8, 2016 from 6:00 PM to 9:00 PM (CDT)
    +Bloomington, MN
    +Eventbrite - IGDATC June 2016 - Developing a Non-Violent 3D Platformer

    +

    Member Project: Game analytics in Play the Past
    +
    Nic VanMeertem - GLITCH

    +

    Nic will discuss his work with Play the Past, an augmented reality game at the Minnesota History Center. He used analytics from telemetry data to improve the design of the game and player experience.

    +

    Nicolaas VanMeerten is the Co-founder and Senior Programs Director at GLITCH. Nic is a data scientist by trade and his research focuses on studying how people learn in complex multiplayer video game environments.

    +

     

    +

    Developing a Non-Violent 3D Platformer
    +Dev Jana - DevNAri

    +

    Newt One is a truly non-violent 3D platformer currently in "mid-beta" by Minneapolis 2-man crew DevNAri. This talk will dive into the evolution of the distinct art style, adaptive music/sound effects systems, and other systems in the game including their implementation and design. Also front and center in this talk will be the ability to make decisions and change direction as needed when working independently.

    +

    Co-owners of DevNAri LLC, Ari Carrillo ("President of Visuals and Playtime", 3D Modeler at Axonom Inc.) and Dev Jana ("President of Code and Noise", newly relocated back to the Twin Cities to be an instructor at Prime Digital Academy) have been working on Newt One since Jan 1st 2015 on the nights/weekends and are looking forward to releasing Newt one by year's end.

    +

    devnari.com
    +facebook.com/devnari
    +@DNAnewtone

    diff --git a/_posts/2016-06-07-e3-2016-keynotes-and-all-day-hang-out.html b/_posts/2016-06-07-e3-2016-keynotes-and-all-day-hang-out.html new file mode 100644 index 0000000..bcb0ba6 --- /dev/null +++ b/_posts/2016-06-07-e3-2016-keynotes-and-all-day-hang-out.html @@ -0,0 +1,42 @@ +--- +layout: post +title: E3 2016 Keynotes and All Day Hang Out +date: 2016-06-07 12:33:15.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- social +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/06/e3-2016-keynotes-and-all-day-hang-out/" +--- +

    Eventbrite - E3 2016 Keynotes and All Day Hang Out
    +Monday, June 13, 2016 from 11:00 AM to 9:30 PM (CDT)
    +At Glitch HQ and the Viking Bar, Minneapolis, MN

    +

     

    +

    IGDA Twin Cities is hosting the 5th annual All Day E3 Social at Glitch HQ near the University of Minnesota in Minneapolis. We'll have videos from E3 streaming all day long, including live press conferences from Microsoft and Sony. Stop by any time. Bring your laptop and "work", or just come to hang out, play some games, run some playtests, etc. If a social hangout is more your thing, plan to have dinner and drinks after work at the Viking Bar (located right below Glitch) and hang out there as well.

    +

    If you've come to our E3 event before, we're doing things a little different this year. We are not showing videos at a bar/restauraunt so there isn't food or drink service. However, we'll have some time between live events for a late lunch, so plan to pack some food, order in or go to a nearby restauraunt. Additionally, you can bring your own drinks (alcohol is ok so long as you're responsible and legal age). We'll have a cooler full of ice you can keep them cool in. Between 4 and 8 there are no live press conferences, so if your interested in watching the EA's or Bethesda's prerecorded press conferences, we'll have them playing. Otherwise, plan for dinner at the Viking Bar, socalizing and drinks.Move between the Viking bar and Glitch as you please.

    +

    Schedule

    +

    The schedule is a little complicated so check out this Google Sheet with a basic timeline.

    +

     

    +

    Agenda

    +

    There really isn't one. We'll have the keynotes on througout the day, but you're not obligated to watch them.

    +

    11:00 am doors open at Glitch and coordinators coordinate and setup, come on by
    +9:30 pm last keynote ends and we need to leave Glitch, but if enough people are intersted, we'll move downstairs to the Viking Bar.
    +2:00 am bar closes

    +

    Transportation and Parking

    +

    You can get to GLITCH via the 2, 7, 22, Blue, and Green Lines.
    +The area has metered street parking and ramps. There is some free street parking on 19th Ave.

    +

    A note about accessibility: This event takes place on the second floor and there is not an elevator in the building.

    diff --git a/_posts/2016-06-28-mn-vr-and-hci-june-2016-member-project-night.html b/_posts/2016-06-28-mn-vr-and-hci-june-2016-member-project-night.html new file mode 100644 index 0000000..bcf32f4 --- /dev/null +++ b/_posts/2016-06-28-mn-vr-and-hci-june-2016-member-project-night.html @@ -0,0 +1,88 @@ +--- +layout: post +title: 'MN VR and HCI June 2016: Member Project Night' +date: 2016-06-28 11:48:48.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: [] +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/06/mn-vr-and-hci-june-2016-member-project-night/" +--- +

    Wednesday, June 29, 2016 from 6:30 PM to 9:00 PM (CDT)

    +

    NOTE: 5th Wed this month due to a scheduling confict.

    +

    Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

    +

     

    +

    MN VR and HCI Member Project Night 2016

    +

    A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.)

    +

     

    +

    Presentations will be fast (5-10 min timed), and informal - with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged.

    +

     

    +

    Here's who's confirmed so far. Grab a Presenter ticket, and we'll add you to this list:

    +

     

    + +

     

    +

    Eventbrite - MN VR and HCI June 2016: Member Project Night

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

     

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 Various
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Presenter Notes:

    +

    The Vidku projector has a full-size HDMI only for input for video and audio.  You're encouraged to put slides, pics or video online - then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn't need to be great/captured - use your phone.

    +

     

    +

    Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock - don't be like Zach :)

    +

     

    +

    If you find yourself wanting to show more stuff, we're always looking for presenters for our regular format. Do both!

    +

     

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

     

    +

    Guidelines:

    +

    Short and sweet. 3 minutes max!  You will be timed.
    +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
    +Your contact info is on the page or in the video.
    +You were a part of this project, are attending the meeting, and will introduce it.
    +Check in 5-10 minutes early, so we can load your page

    +

     

    +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-06-30-igdatc-july-2016-introduction-to-speedrunning.html b/_posts/2016-06-30-igdatc-july-2016-introduction-to-speedrunning.html new file mode 100644 index 0000000..ae2e69e --- /dev/null +++ b/_posts/2016-06-30-igdatc-july-2016-introduction-to-speedrunning.html @@ -0,0 +1,58 @@ +--- +layout: post +title: IGDATC July 2016 - Introduction to Speedrunning +date: 2016-06-30 12:47:02.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/06/igdatc-july-2016-introduction-to-speedrunning/" +--- +

    Wednesday, July 13, 2016 from 6:00 PM to 9:00 PM (CDT)
    +Eventbrite - IGDATC July 2016 - Introduction to Speedrunning

    +

    The mechanics behind maximizing Guitar Hero scores
    +
    Daniel Lew

    +

    At a professional level, every video game engine requires knowing the rules inside out in order to abuse them for profit. Even a deceptively simple game like Guitar Hero can be manipulated in order to get ahead.

    +

    Dan will describe some interesting math and algorithms that can be applied to maximize scores, as well the subtleties of the game engine that people used for points. (Yes, people wrote complex programs in order to solve Guitar Hero!)

    +

    Dan Lew is...
    +...a social media website with severe character limitations. Turn to page 199.
    +...an Android developer at Trello. Turn to page 15.

    +

     

    +

    Introduction to Speedrunning
    +Tony Ogborn

    +

    Tony will be providing a high level introduction to Speedrunning followed by a Mighty Switch Force! Hyper Drive Edition All Hyper Levels speedrun, and will open the floor for a question and answer dialog with people in attendance.

    +

    "Tony "TonyOgbot" Ogborn is a local speedrunner that specializes in games developed by WayForward, as well as large variety of other games such as Billy Hatcher and the Giant Egg, Octodad: Dadliest Catch, Pokemon Blue, Hotline Miami, and more. Not only has he participated in marathons such as Summer Games Done Quick, Rookathon, Hayai Kawaii Marathon, Speedrunning General Marathon and more, he also is one of the lead organizers for the Midwest Speedfest, a local speedrunning marathon hosted through 2D Con, the biggest video game convention in Minnesota.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-07-26-igdatc-aug-2016-introducing-zones-of-control.html b/_posts/2016-07-26-igdatc-aug-2016-introducing-zones-of-control.html new file mode 100644 index 0000000..cf6a053 --- /dev/null +++ b/_posts/2016-07-26-igdatc-aug-2016-introducing-zones-of-control.html @@ -0,0 +1,55 @@ +--- +layout: post +title: IGDATC Aug 2016 - Introducing Zones of Control +date: 2016-07-26 14:33:42.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '5' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/07/igdatc-aug-2016-introducing-zones-of-control/" +--- +

    Wednesday, August 10, 2016 from 6:00 PM to 9:00 PM (CDT)
    +Eventbrite - IGDATC Aug 2016 - Introducing Zones of Control

    +

    The Importance of Quality Audio in Gaming, and Where to Find It
    +
    Dan Musselman

    +

    Would Super Mario be the same game without the “coin” sound as Mario plunges head first into a metallic block or without its catchy theme song?  Would Halo be as immersive without its epic soundtrack characterized by otherworldly vocals and haunting strings?  Successful scoring and sound effects not only help support the images on a screen, but it also propels the narrative, helps to define the branding of a game, and makes the gaming experience more vivid and immersive.  This conversation will be a demonstration on the importance of quality sound design, and it will also connect you to resources in the Twin Cities where you can find high-end companies, professional freelancers and aspiring student composers who can contribute to your project.

    +

    Dan Musselman is a professional composer and musician in the Twin Cities.  He received his Ph.D. in music composition from the University of Minnesota, is a faculty member at McNally Smith College of Music, and is the in-house composer for the visual media company Fusion Media North.  For more information about Dan, visit www.danmusselman.com.

    +

    Main Presentation:
    +Introducing Zones of Control
    +Pat Harrigan
    +

    +

    Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. Pat Harrigan and Matthew Kirschenbaum have now edited a large academic volume that fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, over 60 contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work, since documentation is important, and can be even created in digital formats as PDF files using software from sites as https://www.sodapdf.com . Pat Harrigan will be speaking about the origins, context and contents of Zones of Control, and outlining areas for future study.

    +

    Patrick Harrigan edits large academic anthologies about games and new media (Zones of Control, First Person, Second Person, Third Person), occasionally writes fiction (Lost Clusters, Thin Times and Thin Places), and has had other work published by Camden House, Fantasy Flight Games, Chaosium, Pagan Publishing, Gameplaywright, and ETC Press. He performs regularly at spoken-word venues around Minneapolis, notably at the Encyclopedia Show, A Great and Happy People, and the Not-So-Silent Planet cabaret. He also co-hosts the podcast "Get Off My World" (www.getoffmyworld.com), in which he expresses cranky opinions about Doctor Who.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We go to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-08-31-igdatc-sept-2016-working-in-the-games-industry.html b/_posts/2016-08-31-igdatc-sept-2016-working-in-the-games-industry.html new file mode 100644 index 0000000..267c49b --- /dev/null +++ b/_posts/2016-08-31-igdatc-sept-2016-working-in-the-games-industry.html @@ -0,0 +1,56 @@ +--- +layout: post +title: IGDATC Sept 2016 - Working in the Games Industry +date: 2016-08-31 12:18:11.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/08/igdatc-sept-2016-working-in-the-games-industry/" +--- +

    Eventbrite - IGDATC Sept 2016 - Working in the Games Industry

    +

    The Nerdery
    +Wednesday, September 14, 2016 from 6:00 PM to 9:00 PM (CDT)

    +

    Member Project
    +
    Brock Thompson

    +

    NanoSeed Production Company is finally in full production! We are making a film and also want to develop a new engine for making Interactive Augmented Reality Pop-Out Book comics and stories, with potential to branch the technology into digital card games and education/instruction.

    +

     

    +

    Working in the Games Industry
    +Joshua Seaver
    +

    +

    Joshua Seaver will informally present personal reflections and anecdotes of working for the last several decades at some of the most influential companies and institutions in the education, games, film and animation industries: from Minnesota to Australia to Texas to California and back again. With a focus on trends and behaviors he’s observed with our relationship to technology, he’ll specifically share an intimate glimpse (with a nod to the irony of being a game developer) into his family’s journey of growth surrounding his teenage son’s problem behavior with video games.

    +

    Joshua worked for half a decade at Academy Award winning Pixar Animation Studios in Emeryville, California, collaborating across the studio on Presto: Pixar’s in-house, movie making software. Bookending his Pixar experience, Joshua was involved in two creative technology startups; as an art director and experience designer for San Francisco-based Weaver Labs, a predictive storytelling tool for the Apple Watch; and as a co-founder of Austin-based GameSalad, a platform democratizing game development for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media manager/developer and an informal art & technology educator for the Science Museum of Minnesota. He is currently a lecturer in Animation, Film and Game Development for the Minneapolis College of Art and Design and the University of Wisconsin-Stout. He received a B.A. with a focus on fine art from Macalester College, and a Masters from Carnegie Mellon University in Entertainment Technology.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-09-23-mn-vr-and-hci-aug-2016-nvidia-flex-and-flow-for-vr.html b/_posts/2016-09-23-mn-vr-and-hci-aug-2016-nvidia-flex-and-flow-for-vr.html new file mode 100644 index 0000000..a8bc84c --- /dev/null +++ b/_posts/2016-09-23-mn-vr-and-hci-aug-2016-nvidia-flex-and-flow-for-vr.html @@ -0,0 +1,73 @@ +--- +layout: post +title: 'MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR' +date: 2016-09-23 17:57:04.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/09/mn-vr-and-hci-aug-2016-nvidia-flex-and-flow-for-vr/" +--- +
    +
    Wednesday, September 28, 2016 from 6:30 PM to 9:00 PM (CDT)
    +
    +
    Minneapolis, MN | space150
    +
    +
    +

    Eventbrite - MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR

    +

    NOTE: Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator.

    +

     

    +

    Nvidia Flex and Flow for VR - Paul Eckhardt

    +

    Paul did a quick Nvidia Flex VR prototype for our October social/demo event. It had a really unique feel, and generated a lot of discussion and questions afterwards. If you missed his demo, you can check out Flex in NVidia VR Funhouse for Vive.

    +

    This month, Paul's going to get us all up to speed on the Nvidia Flex and Nvidia Flow physics simulators, and how they can be used in VR.  The talk will cover:

    + +
    +

    Parking:

    +

    There is nearby street parking and surface lots on 2nd Ave.  Ramp C is also close.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and soda - Thanks space150!
    +7:00 Kickoff, Plug My Thing
    +7:15 Paul Eckhardt
    +8:45 Wrap up, head to The Monte Carlo

    +
    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    +

    Short and sweet. 3 minutes max!  You will be timed.
    +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
    +Your contact info is on the page or in the video.
    +You were a part of this project, are attending the meeting, and will introduce it.
    +Check in 5-10 minutes early, so we can load your page

    +

     

    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-09-23-mn-vr-and-hci-aug-2016-social-and-demos.html b/_posts/2016-09-23-mn-vr-and-hci-aug-2016-social-and-demos.html new file mode 100644 index 0000000..e130fc9 --- /dev/null +++ b/_posts/2016-09-23-mn-vr-and-hci-aug-2016-social-and-demos.html @@ -0,0 +1,56 @@ +--- +layout: post +title: 'MN VR and HCI Aug 2016: Social and Demos' +date: 2016-09-23 17:53:18.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/09/mn-vr-and-hci-aug-2016-social-and-demos/" +--- +

    NOTE: Please try to arrive by 7:30.  The front door will be locked.  We'll staff it until 7:30, or a bit later.

    +

    It's time for another MN VR and HCI social and demo night!  Huge thanks to Brightstone VCfor hosting, and BiteSquad for catering.  Join us for great conversations stimulated by VR/AR/HCI demos from local developers and enthusiasts.

    +

    Official demo list is below.  But, we still encourage anyone to bring their mobile VR and show off their work, or just try some networked GearVR with others, etc.  We'd love to show your work or unique hardware in the future - please get in touch.

    + +

     

    +

    Parking:

    +

    Parking in Ramp B is $2 for the first 30min + $1 per 30 min thereafter. There's also a parking lot directly across from our office, Butler Park, and their flat rate is $8.00 after 7:00p.

    +

     

    +

    Schedule:

    +
    +

    6:30 Demo setup
    +7:00 Guests arrive, Demos start.
    +9:30 Teardown. Head downstairs to the 508 Bar

    +

     

    +
    +

    About MN VR and HCI:

    +

    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.

    +

    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.

    diff --git a/_posts/2016-09-23-mn-vr-and-hci-jul-2016-360-video.html b/_posts/2016-09-23-mn-vr-and-hci-jul-2016-360-video.html new file mode 100644 index 0000000..0ac122a --- /dev/null +++ b/_posts/2016-09-23-mn-vr-and-hci-jul-2016-360-video.html @@ -0,0 +1,74 @@ +--- +layout: post +title: 'MN VR and HCI Jul 2016: 360 Video' +date: 2016-09-23 17:51:34.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/09/mn-vr-and-hci-jul-2016-360-video/" +--- +

    NOTE: Venue change!  Space and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator.

    +

     

    +
    360 Video - Chuck Olsen and Martin Grider of Visual
    +

    What's the next-best thing to being at a concert, sporting event, or beach? The answer is increasingly 360 video, also known as VR video. Minneapolis' own Visual has produced 360 video experiences for clients ranging from media companies (MPR, StarTribune, Washington Post, Twin Cities PBS) to sports teams (MN Timberwolves, MN Lynx) and more (Mall of America, Newborn Foundation, U of M). But content alone is not enough! We've built a 360 video platform that includes VR apps for iOS/Android with Cardboard compatibility, and a dashboard for customers to update and manage their 360 content.

    +

     

    +

    We're happy to share an overview of 360 video production and app development, with an emphasis on our first public platform customer: Rhapsody VR

    + +

     

    +

    Here are a few 360 videos we've produced - check them out in Cardboard!

    +
    Robert Ellis performs "California" at the Turf Club
    +
    Step Inside Mall of America
    +
    Minnesota in 360º
    +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Ramp C is also close.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and soda - Thanks space150!
    +7:00 Kickoff, Plug My Thing
    +7:15 Chuck Olsen and Martin Grider
    +8:45 Wrap up, head to The Monte Carlo

    +
    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    +

    Short and sweet. 3 minutes max!  You will be timed.
    +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
    +Your contact info is on the page or in the video.
    +You were a part of this project, are attending the meeting, and will introduce it.
    +Check in 5-10 minutes early, so we can load your page

    +

     

    +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-09-23-mn-vr-and-hci-june-2016-member-project-night-2.html b/_posts/2016-09-23-mn-vr-and-hci-june-2016-member-project-night-2.html new file mode 100644 index 0000000..9fab089 --- /dev/null +++ b/_posts/2016-09-23-mn-vr-and-hci-june-2016-member-project-night-2.html @@ -0,0 +1,80 @@ +--- +layout: post +title: 'MN VR and HCI June 2016: Member Project Night' +date: 2016-09-23 17:48:55.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/09/mn-vr-and-hci-june-2016-member-project-night-2/" +--- +

    NOTE: 5th Wed this month due to a scheduling conflict.

    +

    Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts!

    +

     

    +

    MN VR and HCI Member Project Night 2016

    +

    A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.)

    +

    Presentations will be fast (5-10 min timed), and informal - with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged.

    +

     

    +

    Here's who's confirmed so far. Grab a Presenter ticket, and we'll add you to this list:

    + +

     

    +

    Parking:

    +

    There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked.

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and pizza - Thanks Vidku!
    +7:00 Kickoff, Plug My Thing
    +7:15 Various
    +8:45 Wrap up, head to Red Cow

    +

     

    +
    +

    Presenter Notes:

    +

    The Vidku projector has a full-size HDMI only for input for video and audio.  You're encouraged to put slides, pics or video online - then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn't need to be great/captured - use your phone.

    +

    Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock - don't be like Zach :)

    +

    If you find yourself wanting to show more stuff, we're always looking for presenters for our regular format. Do both!

    +

     

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    +

    Short and sweet. 3 minutes max!  You will be timed.
    +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
    +Your contact info is on the page or in the video.
    +You were a part of this project, are attending the meeting, and will introduce it.
    +Check in 5-10 minutes early, so we can load your page

    +

     

    +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-10-05-igdatc-oct-2016-all-your-crates-are-belong-to-us.html b/_posts/2016-10-05-igdatc-oct-2016-all-your-crates-are-belong-to-us.html new file mode 100644 index 0000000..b454349 --- /dev/null +++ b/_posts/2016-10-05-igdatc-oct-2016-all-your-crates-are-belong-to-us.html @@ -0,0 +1,54 @@ +--- +layout: post +title: IGDATC Oct. 2016 - All Your Crates Are Belong To Us +date: 2016-10-05 11:00:35.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/10/igdatc-oct-2016-all-your-crates-are-belong-to-us/" +--- +

    Wednesday, October 12, 2016 from 6:00 PM to 9:00 PM (CDT)
    +Eventbrite - IGDATC Oct. 2016 - All Your Crates Are Belong To Us

    +

    Member Project
    +
    Verdant Skies Development Update

    +

    Verdant Skies grew out of a love for games like Harvest Moon and a desire create something special with modern gameplay and deep storytelling. We'll hear some development highlights from the team. Andy Korth will give a programming update. Troy Strand, and Topher Pirkl will talk about music and sound design. We'll hear an art direction summary from Lizzy SiemersBeth Korth will discuss the narrative design direction. The team will finish up with a special surprise announcement, so don't miss it!

    +

     

    +

    All Your Crates Are Belong To Us
    +Dev Jana

    +

    Through the lenses of modern expectations of games, flow state, and foundational game design principles, we'll explore the challenges of moving games into the future while attempting to not alienate the general public. All while keeping the industry's dedicated fanbase from spinning into boredom. This participatory session will include real world examples as well as a classic game case study from the 8-Bit era that stands out as a terminal endpoint for a game genre.

    +

    The last decade or so has seen Dev making and teaching games, interactive web projects, and mobile apps across the US. Currently an Instructor at Prime Digital Academy and President of Code and Noises with Twin Cities based indie game manifesting DevNAri LLC, Dev has also taught Game Design and Development in numerous colleges across the US as well as being a speaker at events such as MinneBar, IndieCon (Burlington, VT), and the Independent Games Conference West (Los Angeles) and has previously presented his current project Newt One at IGDATC this past June.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2016-10-26-mn-vr-and-hci-oct-2016-vr-conferences-and-psvr-launch.html b/_posts/2016-10-26-mn-vr-and-hci-oct-2016-vr-conferences-and-psvr-launch.html new file mode 100644 index 0000000..89b5e49 --- /dev/null +++ b/_posts/2016-10-26-mn-vr-and-hci-oct-2016-vr-conferences-and-psvr-launch.html @@ -0,0 +1,42 @@ +--- +layout: post +title: 'MN VR and HCI Oct 2016: VR Conferences and PSVR Launch' +date: 2016-10-26 18:30:12.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- MN VR and HCI +tags: [] +meta: + _edit_last: '7' + _oembed_58f4c85d4a2c9257006ebbee80a30bb9: "{{unknown}}" + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2016/10/mn-vr-and-hci-oct-2016-vr-conferences-and-psvr-launch/" +--- +

    October is a huge month for VR with launches of PSVR, Google Daydream and Oculus Touch, and also several big conferences.  We'll blast through the big announcements, videos, new hardware and demo impressions and favorite stories from each - with a strict 20 minute countdown timer for each topic/discussion.  Extended conversations encouraged at the bar afterwards.  All sections are covered, but we'd still like to add a couple different viewpoints.

    +

     

    +

    +

    Here's our topics, and examples of what you can expect to hear about.  We'll have some (time limited) Q&A for each section.

    +

    Oculus Connect 3 - Bryn Erickson, Mark LaCroix, Zach Wendt

    +

    Announcemens, favorite demos, learnings and meetings, impressions of Touch, all the new tech and SDKs...
    +

    +

    Google Daydream - Marc Jensen, TBD?

    +

    Daydream overview, Hands-on impressions of the new headset and controller, SDK info(?)...

    +

    Future of StoryTelling - Marc Jensen

    +

    Event overview, favorite takeaways, visionaries and their tech demos...

    +

    PSVR Launch - Martin Grider, TBD?
    +

    +

    HW/SW impressions, supported configurations, launch details, favorite titles and biggest disappointments, quick comparison to Vive/Rift/GearVR...

    +

    Steam Dev Days - Paul Eckhardt, Mark LaCroix
    +

    +

    Announcements, favorite demos, learnings and meetings, impressions of the prototype hand controller...

    +

     

    diff --git a/_posts/2016-10-27-igdatc-nov-2016-a-vast-treasure-trove.html b/_posts/2016-10-27-igdatc-nov-2016-a-vast-treasure-trove.html new file mode 100644 index 0000000..c22c5b4 --- /dev/null +++ b/_posts/2016-10-27-igdatc-nov-2016-a-vast-treasure-trove.html @@ -0,0 +1,35 @@ +--- +layout: post +title: IGDATC Nov. 2016 - A Vast Treasure Trove +date: 2016-10-27 14:59:56.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2016/10/igdatc-nov-2016-a-vast-treasure-trove/" +--- +

    Wednesday, November 9, 2016 from 6:00 PM to 9:00 PM (CST)
    +Eventbrite - IGDATC Nov. 2016 - A Vast Treasure Trove

    +

    Member Project
    +
    Story Time with Zachary Johnson

    +

    Gather round for story time with Zachary Johnson. This time, there will be travel tales from Fantastic Arcade, Pixel Pop, and IndieCade. The thick is guaranteed to plotten with news of NESpectre and Joggernauts.  And stay tuned for a big reveal involving Tommy Sunders, Robert Frost, and a mace from outer space!  Anything could happen.

    +

     

    +

    A Vast Treasure Trove
    +Patrick Leder

    +

    From its early days as a modest work in progress to a success, Vast has gone through many changes. As a board game designer Patrick faces a unique set of challenges. He will discuss transparency in design, flow, and play balance, in terms of the development of Vast. In addition, he’ll talk about the technical process of creating a game and all of the people involved.

    +

    Patrick Leder runs Leder Games, a Board games micro-publisher that makes exciting, socially conscious games. They've published the rummy style card game Trick or Treat, and their newest title is Vast, the ultimate asymmetric cave-crawler board game. Sometimes working on Vast full time, Patrick is currently working part time in the Hennepin county Public Defender IT office doing help desk and development work as needed.

    diff --git a/_posts/2016-11-30-mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr.html b/_posts/2016-11-30-mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr.html new file mode 100644 index 0000000..a8c339e --- /dev/null +++ b/_posts/2016-11-30-mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr.html @@ -0,0 +1,50 @@ +--- +layout: post +title: 'MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR' +date: 2016-11-30 18:00:45.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- MN VR and HCI +tags: [] +meta: + _edit_last: '7' + _oembed_804058036d3db9406da12793fce86022: "{{unknown}}" + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2016/11/mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr/" +--- +

    Two shorter talks this month!  Matt Summers and Tommy Sunders from Pixel Farm share their recent learnings successes, and fun failures with Mixed Reality video recording and User Interface/Interaction design for VR.

    +

     

    +

    Mixed Reality Video Production

    +

    How do yo show Virtual Reality to someone who’s never experienced it? MR becoming a very popular way to sell VR, but there’s still a major lack of tools. Learn about Pixel Farm’s early experiments and new/upcoming techniques looking to make MR more accessible to developers and streamers.

    +

    moontennis02b-2

    +

    UX in Virtual Reality

    +

    Eatable interfaces, teleportation, flying cats, and magic helmets - Welcome to the wild west of virtual reality, where traditional menus are usually the worst option and there are no established best practices. Less that a year into commercially available VR, what are the emerging trends in UX and interaction design?

    +

    +

     

    +

    Schedule:

    +
    +

    6:30 Social, setup and soda - Thanks space150!
    +7:00 Kickoff, Plug My Thing
    +7:15 Presentations begin
    +9:00 Wrap up, head across the street to The Monte Carlo

    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    diff --git a/_posts/2016-12-05-igdatc-and-mn-vr-and-hci-dec-2016-winter-social-at-republic-bar.html b/_posts/2016-12-05-igdatc-and-mn-vr-and-hci-dec-2016-winter-social-at-republic-bar.html new file mode 100644 index 0000000..f1d248c --- /dev/null +++ b/_posts/2016-12-05-igdatc-and-mn-vr-and-hci-dec-2016-winter-social-at-republic-bar.html @@ -0,0 +1,43 @@ +--- +layout: post +title: IGDATC and MN VR and HCI Dec 2016 - Winter Social at Republic Bar +date: 2016-12-05 12:52:28.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- social +tags: [] +meta: + _edit_last: '7' + _oembed_9df0b299f9fd4279dc82f4b16ea8abc4: "{{unknown}}" + _wpas_done_all: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2016/12/igdatc-and-mn-vr-and-hci-dec-2016-winter-social-at-republic-bar/" +--- +
    +

    Tuesday December 13, 2016 IGDA-TC and MN VR and HCI Winter Social

    +

    Join us at Republic (Seven Corners) for beverages, good conversation, and fun! The party begins at 6:00pm on Tuesday, December 13th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

    Register now!

    +

    Winter Party Instead of Presentations

    +

    We will not be having our regular meetings in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out.

    +
    +

    +

     

    +
    +

    Global Game Jam 2017

    +

    The Global Game Jam 2017 starts Friday January 20th. We've partnered with Glitch again, so if you're interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let's make more this year!

    +

     

    +

    See you at Republic!

    +

    Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list.

    +

    All volunteers and event attendees are asked to please read our Safe Arcade Policy.

    +

    More info and further discussion can be found on the IGDA-TC google group.

    +
    diff --git a/_posts/2017-01-03-igdatc-jan-2017-25-years-of-game-development-in-fly-over-land.html b/_posts/2017-01-03-igdatc-jan-2017-25-years-of-game-development-in-fly-over-land.html new file mode 100644 index 0000000..9faf21f --- /dev/null +++ b/_posts/2017-01-03-igdatc-jan-2017-25-years-of-game-development-in-fly-over-land.html @@ -0,0 +1,55 @@ +--- +layout: post +title: IGDATC Jan. 2017 - 25 Years of Game Development in Fly Over Land +date: 2017-01-03 13:54:49.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/01/igdatc-jan-2017-25-years-of-game-development-in-fly-over-land/" +--- +

    Eventbrite - IGDATC Jan. 2017 - 25 Years of Game Development in Fly Over Land
    +Wednesday, January 11, 2017 from 6:00 PM to 9:00 PM (CST)

    +

     

    +

    The Global Game Jam Is Coming, Jan 20-22!

    +

    Let's talk about the Global Game Jam, and the local site Gamecraft. We'll give a quick synopsis of the GGJ and discuss the upcoming event. We're happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there!

    +

    25 Years of Game Development in Fly Over Land
    +Ken Paterson

    +

    Ken Patterson, President of Big John Games will be discussing his involvement in game development. Starting as a hobby in 1981 making games for the Apple II then making the big move to full time game development in 1991. Taking on console development in 2006.

    +

    Ken will be sharing experiences in the early years of game development 1980's, building a development studio in the 1990's, struggles of the early 2000's, focusing on consoles (Nintendo, XBOX) in 2006. Self publishing on consoles starting in 2008 and continuing self publishing.

    +

    Ken and his studio have created properties for Disney, Activision, Mattel, Marvel, Viacom, GT Interactive, Scholastic, and many more companies. Games created by Big John Games are sold in North America, Europe and Japan. Big John Games has forged a lasting partnership with Arc System Works of Japan, allowing BJG to sell it's game Japan.

    +

    Come ready for a fun history lesson in how a little studio in Fly Over land, designed and built games for the big boys of the video game industry and is now competing head to head with them.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    diff --git a/_posts/2017-01-27-igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems.html b/_posts/2017-01-27-igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems.html new file mode 100644 index 0000000..42c986c --- /dev/null +++ b/_posts/2017-01-27-igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems.html @@ -0,0 +1,56 @@ +--- +layout: post +title: IGDATC Feb. 2017 - Global Game Jam Recap and Game Post-mortems +date: 2017-01-27 12:46:43.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/01/igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems/" +--- +

    Register at Eventbrite

    +

    Global Game Jam Recap and Game Post-mortems

    +

    GameCraft, the Global Game Jam 2017, was a smashing success with 31 games submitted on our jam site. With the 2017 Global Game Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam experience. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what everyone spent their 48 hours on.

    +

    +

    If you participated in the jam and would like to talk about your game during the meeting, please register for the "I'll talk about my game" ticket.

    +

    Due to the number of games and limited time and space, this is not a play event. Glitch is hosting a Gamecraft games play event called PLAY PARTY. It's Saturday January 28th, 6pm - 10pm at Modist Brewing Company.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:15 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

     

    +

     

    +

    Other Happenings and Announcements

    +

    Game Dev Day An event for parents and kids to explore making game design, art, code, sound, game testing, and more. February 11, 2017 1pm - 4pm at The Works Museum

    diff --git a/_posts/2017-02-23-igdatc-mar-2017-the-rift-between-zenimax-and-oculus.html b/_posts/2017-02-23-igdatc-mar-2017-the-rift-between-zenimax-and-oculus.html new file mode 100644 index 0000000..04f52c2 --- /dev/null +++ b/_posts/2017-02-23-igdatc-mar-2017-the-rift-between-zenimax-and-oculus.html @@ -0,0 +1,31 @@ +--- +layout: post +title: IGDATC Mar. 2017 - GDC Review +date: 2017-02-23 13:00:06.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/02/igdatc-mar-2017-the-rift-between-zenimax-and-oculus/" +--- +

    Wednesday, March 8, 2017 from 6:00 PM to 9:00 PM (CST)
    +Eventbrite - IGDATC Mar. 2017 - The Rift Between ZeniMax and Oculus

    +

    GDC Recap

    +

    It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc.

    +

     

    diff --git a/_posts/2017-03-23-igdatc-apr-2017-the-rift-between-zenimax-and-oculus.html b/_posts/2017-03-23-igdatc-apr-2017-the-rift-between-zenimax-and-oculus.html new file mode 100644 index 0000000..bda3728 --- /dev/null +++ b/_posts/2017-03-23-igdatc-apr-2017-the-rift-between-zenimax-and-oculus.html @@ -0,0 +1,36 @@ +--- +layout: post +title: IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus +date: 2017-03-23 12:29:02.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/03/igdatc-apr-2017-the-rift-between-zenimax-and-oculus/" +--- +

    Eventbrite - IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus
    +Wed, April 12, 2017 6:00 PM – 9:00 PM

    +

    If you're paying attention, this might look like a duplicate meeting announcement. Due to a scheduling mistake, last month's main presenter was moved to this month.

    +

    Music Theory for Devs: Basics for Non-Composers
    +
    Troy Strand

    +

    Do you find yourself unable to express the musical ideas for your game? Want to save time and money when talking with your composer? Come listen to Troy Strand discuss the building blocks of music, helpful hints to get the exact sound you’re looking for, and how to communicate with the composer you’ve hired for your next big hit!.

    +

    The Rift Between ZeniMax and Oculus, and What It Means for the Future
    +
    Brent Lorentz

    +

    February’s jury decision ordering Oculus to pay half a billion dollars to game company ZeniMax finds developers, game executives and hardware designers wondering what could come next. Among charges of violating a non-disclosure agreement, misappropriating trade secrets, copyright infringement and other allegations, the lawsuit poses real implications for players in an industry that is as collaborative as it is secretive.

    +

    Join Brent Lorentz as he walks us through the details of the case, how the charges came about, and highlights how the case has the potential to significantly alter the VR gaming landscape.

    +

    Brent Lorentz is a litigation shareholder with Winthrop & Weinstine, representing clients in complex litigation matters. He has a personal passion for the video game, game development and gaming industry, especially where it intersects with intellectual property and business law. He also frequently blogs about gaming topics and the law via Winthrop & Weinstine’s award-winning DuetsBlog.

    diff --git a/_posts/2017-05-04-joint-igdatc-and-mn-vrhci-may-2017-adaptive-audio.html b/_posts/2017-05-04-joint-igdatc-and-mn-vrhci-may-2017-adaptive-audio.html new file mode 100644 index 0000000..bcc3d4d --- /dev/null +++ b/_posts/2017-05-04-joint-igdatc-and-mn-vrhci-may-2017-adaptive-audio.html @@ -0,0 +1,62 @@ +--- +layout: post +title: Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio +date: 2017-05-04 11:04:21.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/05/joint-igdatc-and-mn-vrhci-may-2017-adaptive-audio/" +--- +

    Note: this meeting is a joint meeting for both IGDATC and MN VR&HCI.  It's a week later than the normal IGDATC monthly meeting.

    +

    Eventbrite - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio
    +Wednesday, May 17, 2017 from 6:00 PM to 9:00 PM (CDT)

    +

    Game Design for HoloLens
    +
    Zach Wendt

    +

    The current HoloLens is aimed and priced only for business adoption.  So, a profitable game market doesn't exist. But, the totally unique hardware capabilities (and limitations) have already given rise to game designs and interactions that aren't possible in VR, or AR on devices like phones or Tango.  So, think of this more of a preview of the future - when these capabilities start showing up in more affordable devices late 2017 and 2018.

    +

    Adaptive Audio: What Video Games and The Performing Arts Can Learn From Each Other
    +
    Benji Inniger

    +

    Video games and the performing arts have a lot to offer audiences. One of the aspects that makes them unique is the use of adaptive audio and music. Video games have many strengths that could benefit theatre audiences and visa versa. This session will explore audio design strategies that can capitalize on the strengths of each of these art forms to create compelling and immersive audio design.

    +

    Benji Inniger is a composer and sound designer from North Mankato. His theatre design experience includes Des Moines Metro Opera, Minnesota Jewish Theatre Company, Cincinnati Playhouse in the Park, The Guthrie Theater, The Eugene O’Neill Theatre Center, Trinity Repertory Company and Brown University. He also works as a a freelance video game and media composer and sound designer and Associate Professor of Theatre at Bethany Lutheran College.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:30 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

     

    +

     

    +

    Other Happenings and Announcements

    +

    GLITCH is hosting GlitchCon for its fourth year this May 5 - 7, 2017!

    +

    Check out other local happenings at Ice Cold Games.

    diff --git a/_posts/2017-05-10-meeting-date-changed-reminder.html b/_posts/2017-05-10-meeting-date-changed-reminder.html new file mode 100644 index 0000000..9a06b10 --- /dev/null +++ b/_posts/2017-05-10-meeting-date-changed-reminder.html @@ -0,0 +1,27 @@ +--- +layout: post +title: Meeting Date Changed Reminder +date: 2017-05-10 13:40:27.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- MN VR and HCI +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/05/meeting-date-changed-reminder/" +--- +

    Monthly IGDATC meeting is next Wed., May 17th.

    +

    [caption id="attachment_644" align="aligncenter" width="501"] Meeting Date Reminder, Not our normal Wednesday. It's May 17th 2017.[/caption]

    diff --git a/_posts/2017-05-31-e3-2017-keynotes-and-hang-out.html b/_posts/2017-05-31-e3-2017-keynotes-and-hang-out.html new file mode 100644 index 0000000..33a7d01 --- /dev/null +++ b/_posts/2017-05-31-e3-2017-keynotes-and-hang-out.html @@ -0,0 +1,46 @@ +--- +layout: post +title: E3 2017 Keynotes and Hang Out +date: 2017-05-31 12:27:18.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- social +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/05/e3-2017-keynotes-and-hang-out/" +--- +

    Eventbrite - E3 2017 Keynotes and Hang Out
    +
    Monday, June 12, 2017 from 2:30 PM to 10:00 PM

    +

    IGDA Twin Cities and Glitch are hosting the 6th annual E3 Social at Glitch HQ near the University of Minnesota in Minneapolis.

    +

    The conference schedule is more spread out than pervious years, so we're doing things a little differently. We'll watch the live press conferences from Ubisoft and Sony, and watch recorded press conferences between. Stop by any time. Bring your laptop and "work" (though space is limited), or just come to hang out, play some games, run some playtests, etc.

    +

    There isn't food or drink service, but you can bring your own food and drinks. Or plan to order in or go to a nearby restauraunt for dinner. You may bring your own drinks if you want (alcohol is ok so long as you're responsible and legal age).

    +

    Between 4 and 8 there are no live press conferences, so we'll watch other recorded press conferences, go out for food (or order in), or play games.

    +

    This event is open to all, no memberships required.

    +

     

    +

    Schedule

    +

    The schedule is a little complicated so check out this IGN Conference Schedule for times.

    +

     

    +

    Agenda

    +

    2:30 pm - doors open at Glitch and coordinators coordinate and setup, come on by
    +3:00 pm - live stream of Ubisoft Press Conference
    +4:00 pm - recorded stream of EA or Bethesda press conference, games, whatever
    +6:00 pm - recorded stream of Microsoft press conference
    +8:00 pm - live stream of Sony Press Conference
    +9:30 pm - last keynote ends and we need to leave Glitch, but if enough people are intersted, we'll move downstairs to the Viking Bar.

    +

    Transportation and Parking

    +

    You can get to GLITCH via the 2, 7, 22, Blue, and Green Lines. Check this useful Google map for parking and transit options.

    +

     

    +

    A note about accessibility: This event takes place on the second floor and there is not an elevator in the building.

    diff --git a/_posts/2017-06-06-igdatc-june-2017-its-a-little-weird-but-well-deal.html b/_posts/2017-06-06-igdatc-june-2017-its-a-little-weird-but-well-deal.html new file mode 100644 index 0000000..6c74c64 --- /dev/null +++ b/_posts/2017-06-06-igdatc-june-2017-its-a-little-weird-but-well-deal.html @@ -0,0 +1,63 @@ +--- +layout: post +title: IGDATC June 2017 - "It's A Little Weird, But We'll Deal" +date: 2017-06-06 15:15:19.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/06/igdatc-june-2017-its-a-little-weird-but-well-deal/" +--- +

    Eventbrite - IGDATC June 2017 - "It's A Little Weird, But We'll Deal"
    +Wednesday, June 14, 2017 from 6:00 PM to 9:00 PM

    +

    Camping Games
    +
    Ryan Foss

    +

    If you go camping this year, Ryan has a few fun game suggestions.

    +

    "It's A Little Weird, But We'll Deal" - A GLITCHCON 2017 Post-Mortem
    +
    Evva Kraikul

    +

    GLITCH CONNECT is an arts and cultural festival celebrating digital games and play.

    +

    Attendees explored two packed days of powerful keynotes, panels, arcades, exhibits, and quests. The festival serves as a catalyst for digital innovation and attracts 700+ makers, doers, and thinkers in video games from all over U.S.

    +

    GLITCH's Co-Founder and Executive Director, Evva Kraikul, will dive into developing and designing the festival in its 5th year. Evva will touch briefly on the history of the project as well as discuss the challenges, tools, and strategies that are used to build the longest running games conference in the region.

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:30 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

     

    +

     

    +

    Other Happenings and Announcements

    +

    Northern Spark is all night Sat 6/10.  Grab the free Green Line pass!

    +

    Eyeo Festival is the week of 6/26, still a few tickets left.

    +

     

    +

    For Northern Spark, our own Martin Grider and Patrick Swinnea worked on Chaos on the Green Line (VR on a train!)  The team is handing out 2,000 Cardboard VR viewers, and is seeking volunteers for short shifts Sat night 6/10.  Contact Joanna at jj@joannajahn.com

    +

    Check out other local happenings at Ice Cold Games.

    diff --git a/_posts/2017-06-29-igdatc-july-2017-colecovision-zaxxon-cartridge-development.html b/_posts/2017-06-29-igdatc-july-2017-colecovision-zaxxon-cartridge-development.html new file mode 100644 index 0000000..8856257 --- /dev/null +++ b/_posts/2017-06-29-igdatc-july-2017-colecovision-zaxxon-cartridge-development.html @@ -0,0 +1,36 @@ +--- +layout: post +title: IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development +date: 2017-06-29 13:46:42.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/06/igdatc-july-2017-colecovision-zaxxon-cartridge-development/" +--- +

    Eventbrite - IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development
    +Wednesday, July 12, 2017 from 6:00 PM to 9:00 PM

    +

    Story Time With Zachary Johnson

    +

    Pull up a beanbag and roast some fish-shaped cheese crackers on the fire of the stage lights... it is time for Story Time with stories! Zach Johnson has returned from adventures abroad and domestic bringing tales of games like you've never heard nor played before. For approximately 30 minutes, there will be pictures and ramblings about A Maze. / Berlin, JS Conf EU, Signal Conf, Play Date Game Show, and the Electronic Entertainment Expo. Oh, also E3, too.

    +

     

    +

    A Brief History of the ColecoVision Zaxxon Cartridge Development in 1982
    +
    David Megarry

    +

    In 1982 David Megarry was part of the development team for the ColecoVision Zaxxon Cartridge. He will explain the history of how the cartridge was programmed, what part he played in the development and answer questions about cartridge creation in the 1980’s. He will bring a working ColecoVision, the listings for the ColecoVision OS, the listings for the Zaxxon cartridge as well as other examples of the ColecoVision development process. At the end of the talk, David will be making a brief announcement of an idea he has for the ColecoVision, seeking the audiences input.

    +

    David started playing Avalon Hill's Blitzkrieg in about 1967 and eventually fell into David Arneson's basement Napoleonic Campaign in 1968 (he is the Emperor of Austria, so treat him accordingly..;). He designed Dungeon! In the Fall of 1972 (Oct) after almost being drafted into the U.S. Army in the previous September (they threw him out as he was too skinny). He worked briefly for TSR in 1976 as Treasurer, did programming for video consoles (ColecoVision) in the 1980's, produced data games (Compton's) in the 1990's.  Ultimately he became a software tester in the medical and process control industries.

    +

    He is now retired and is exploring his passions of independent scholarship (physics, math & history) as well as game design.

    +

    David has two grown children, Martha and Henry, lives in Minneapolis with his wife, Rose, and two chickens, St. Joan of Arc and Charlotte Corday.

    diff --git a/_posts/2017-07-13-meeting-photos-from-july-2017.html b/_posts/2017-07-13-meeting-photos-from-july-2017.html new file mode 100644 index 0000000..2331967 --- /dev/null +++ b/_posts/2017-07-13-meeting-photos-from-july-2017.html @@ -0,0 +1,26 @@ +--- +layout: post +title: Meeting Photos from July 2017 +date: 2017-07-13 10:39:07.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Main Monthly Meeting +tags: [] +meta: + _edit_last: '7' + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: Martin + email: mgrider@gmail.com + display_name: Martin + first_name: Martin + last_name: Grider +permalink: "/2017/07/meeting-photos-from-july-2017/" +--- +

    Thanks to Patrick Swinnea for heading up our new initiative to take more photos at our events!

    +

    diff --git a/_posts/2017-08-28-igdatc-sept-2017-how-to-build-a-holodeck.html b/_posts/2017-08-28-igdatc-sept-2017-how-to-build-a-holodeck.html new file mode 100644 index 0000000..c851382 --- /dev/null +++ b/_posts/2017-08-28-igdatc-sept-2017-how-to-build-a-holodeck.html @@ -0,0 +1,36 @@ +--- +layout: post +title: IGDATC Sept 2017 - How to build a Holodeck +date: 2017-08-28 10:49:16.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/08/igdatc-sept-2017-how-to-build-a-holodeck/" +--- +

    Eventbrite - IGDATC Sept 2017 - How to build a Holodeck

    +

    Skyera, Sneak Peak at a Work in Progress
    +
    Matt Meuwissen

    +

    Matt Meuwissen is developing a game with an intriguing mechanic and we've convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt's website.)

    +

     

    +

     

    +

    How to build a Holodeck: A Star Trek VR postmortem
    +
    Mark LaCroix

    +

    For its Summer 2017 "Star Trek Live" event, the Minnesota Orchestra asked GLITCH (http://glitch.mn) to come up with a Trek-themed lobby installation, and GLITCH asked game developer and noted Trekkie Mark LaCroix (http://noblerobot.com) to create it.

    +

    In his presentation, Mark will talk about designing a VR installation space for a non-gamer audience, and walk though his method for "impersonating" high-end 3D content for Google Cardboard by using photospheres in Unity. He'll also talk about the dead ends, false starts, and various "trials and Tribble-ations" he faced along the way.

    +

    Mark LaCroix is a filmmaker, game developer, and co-host of the weekly gamedev podcast Nice Games Club (http://nicegames.club). His video work has appeared on NBC and Netflix, while his Javascript advertising template is probably cached on your computer right now (sorry). Mark lives in Minneapolis with his wife and three computers.

    diff --git a/_posts/2017-09-27-igdatc-oct-2017-zodiapp-or-why-i-never-want-to-develop-a-freemium-game-again.html b/_posts/2017-09-27-igdatc-oct-2017-zodiapp-or-why-i-never-want-to-develop-a-freemium-game-again.html new file mode 100644 index 0000000..11bdc08 --- /dev/null +++ b/_posts/2017-09-27-igdatc-oct-2017-zodiapp-or-why-i-never-want-to-develop-a-freemium-game-again.html @@ -0,0 +1,63 @@ +--- +layout: post +title: 'IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game + Again' +date: 2017-09-27 15:33:43.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' + _jetpack_dont_email_post_to_subs: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/09/igdatc-oct-2017-zodiapp-or-why-i-never-want-to-develop-a-freemium-game-again/" +--- +

    Eventbrite - IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again

    +

     

    +

    Member Project: Unite Conference Overview
    +Patrick Swinnea

    +

    A short summary of the Unite Conference, and the experience involved with the Unity certification test.

    +

     

    +

    Zodiapp: Or Why I Never Want to Develop a Freemium Game Again
    +Matt Gravelle and Nick Miller

    +

    This mini post-mortem will, in a nutshell, explain why we never want to work on a Freemium game again.

    +

    Freemium mobile games are often attributed making large sums of money. At the time of writing this, 199 of the 200 top grossing iOS apps are Freemium in some form! So when Graveck teamed up with their old buddies from Freeverse to build a Zodiac themed freemium game, it seemed like a winning combination. It wasn’t. After 3+ years of development, countless soft launches, and heavy iterations Zodiapp lived in the app store for only a month before it was deemed dead.

    +

    Graveck was officially Founded by Matt Gravelle and Jonathan Czeck in 2005. We entered the industry professionally with Big Bang Brain Games, the first boxed retail product developed by the Unity 3D engine (back when retail game sales was still a thing). Since then we’ve created a mixture of independent and work-for-hire games, seeing releases for big-name clients such as Disney and independent releases such as Skee-Ball and Strata. We also have some exciting things on the horizon that we may touch on in the presentation!

    +

     

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:30 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

     

    +

     

    +

    Other Happenings and Announcements

    +

    Check out other local happenings at Ice Cold Games.

    +

    Help us find interesting presenters, use this easy form to let us know.

    diff --git a/_posts/2017-10-26-igdatc-nov-2017-game-dev-cheat-codes-a-gathering-of-tips-and-tricks.html b/_posts/2017-10-26-igdatc-nov-2017-game-dev-cheat-codes-a-gathering-of-tips-and-tricks.html new file mode 100644 index 0000000..c49ff5c --- /dev/null +++ b/_posts/2017-10-26-igdatc-nov-2017-game-dev-cheat-codes-a-gathering-of-tips-and-tricks.html @@ -0,0 +1,60 @@ +--- +layout: post +title: 'IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks' +date: 2017-10-26 10:45:40.000000000 -05:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Main Monthly Meeting +- Meetings +tags: [] +meta: + _edit_last: '1' + _wpas_done_all: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/10/igdatc-nov-2017-game-dev-cheat-codes-a-gathering-of-tips-and-tricks/" +--- +

    Eventbrite - IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks

    +

    The Nerdery | Bloomington MN 55341
    +Wednesday, November 8, 2017 from 6:00 PM to 9:00 PM (CST)

    +

    Member Project

    +

    Modding: Forging the Way
    +
    Connor Skidmore

    +

    Modding can be an interesting hobby and exercise for game developers, but it's twice the fun when it is done without documentation or tutorials. Connor Skidmore will be discussing the recent indie game Rain World, and how he worked with the game's community to forge the way in modding for the game, with stories of the ups and downs of the process and other anecdotes.

    +

    Main Presentation

    +

    Game Dev Cheat Codes: A Gathering of Tips and Tricks
    +
    Stephen McGregor

    +

    All those tips and tricks you've learned from making games are basically cheat codes, unlocking the secrets of game developers don't want you to know. Stephen McGregor is compiling those into a game dev cheat code library (you know, like those ones from the 90's!) Join us to learn from other people in the community (as well as fellow game devs from the internet) and to share your game dev tips and tricks. Notes from this talk will be compiled and posted on the MSP Game Dev Slack as well as the Midwest Game Developers Facebook group.

    +

    A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. He also co-hosts the podcast Nice Games Club.

    +

    Stephen also runs the Midwest Game Developers Facebook group.

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served.

    +

    Guidelines:

    + +

    Agenda (approximate)

    +

    6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
    +6:30 Meeting starts. Announcements and Plug My Thing!
    +6:45 Member Project
    +7:30 Main Presentation

    +

    We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

    +

    Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

    +

    This event is open to the public. An IGDA Membership not required.

    +

    Other Happenings and Announcements

    +

    Check out other local happenings at Ice Cold Games.

    +

    Help us find interesting presenters, use this easy form to let us know.

    diff --git a/_posts/2017-11-22-igdatc-and-mn-vr-and-hci-dec-2017-winter-social-at-joe-sensers.html b/_posts/2017-11-22-igdatc-and-mn-vr-and-hci-dec-2017-winter-social-at-joe-sensers.html new file mode 100644 index 0000000..8d220cd --- /dev/null +++ b/_posts/2017-11-22-igdatc-and-mn-vr-and-hci-dec-2017-winter-social-at-joe-sensers.html @@ -0,0 +1,38 @@ +--- +layout: post +title: IGDATC and MN VR and HCI Dec 2017 - Winter Social at Joe Senser's +date: 2017-11-22 12:45:02.000000000 -06:00 +type: post +parent_id: '0' +published: true +password: '' +status: publish +categories: +- Events +- Gaming +- social +tags: [] +meta: + _wpas_done_all: '1' + _edit_last: '1' +author: + login: igdatc_admin + email: igdatwincities@gmail.com + display_name: IGDA Twin Cities + first_name: '' + last_name: '' +permalink: "/2017/11/igdatc-and-mn-vr-and-hci-dec-2017-winter-social-at-joe-sensers/" +--- +

    Eventbrite - IGDATC and MN VR and HCI Dec 2017 - Winter Social at Joe Senser's

    +

    Monday December 11, 2017 IGDA-TC and MN VR and HCI Winter Social

    +

    Join us at Joe Senser's Kitchen and Bar for beverages, good conversation, and fun! The party begins at 7:00pm on Monday, December 11th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian).

    +

     

    +

    Winter Party Instead of Presentations

    +

    We will not be having our regular meetings in December. Instead, come to Joe Senser's Kitchen and Bar to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out.

    +

     

    +

    Global Game Jam 2017

    +

    The Global Game Jam 2017 starts Friday January 26th. We've partnered with Glitch again, so if you're interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let's make more this year!

    +

     

    +

    See you at Joe Senser's!

    +

    All volunteers and event attendees are asked to please read our Safe Arcade Policy.

    +

    More info and links for further discussion can be found on the IGDA-TC Connect with Us page.

    diff --git a/_posts/events/2011-06-08-Zach_Johnson.md b/_posts/events/2011-06-08-Zach_Johnson.md index 31ce137..a633783 100644 --- a/_posts/events/2011-06-08-Zach_Johnson.md +++ b/_posts/events/2011-06-08-Zach_Johnson.md @@ -9,8 +9,6 @@ Plug-in free (read: without Flash) web browser video game development with HTML5 Zachary Johnson is a Creative Developer from Minneapolis specializing in web applications and home brew video games. He is currently publishing his own work, extending his network, and accepting consulting gigs on [www.zachstronaut.com](http://www.zachstronaut.com). -
    - We're in the Nerdery's new theater. Don't use the main enterance. Enter on the west side, and head straight back. We're also hosting an all day E3 viewing / social event at the Chatterbox 6/6. diff --git a/_posts/events/2011-07-13-Jacqueline_Urick.md b/_posts/events/2011-07-13-Jacqueline_Urick.md index b39b089..ca98a14 100644 --- a/_posts/events/2011-07-13-Jacqueline_Urick.md +++ b/_posts/events/2011-07-13-Jacqueline_Urick.md @@ -19,8 +19,6 @@ There will be plenty of time for Q & A and story sharing. Be prepared to discuss Jacqueline Urick is Co-founder and CEO of SieEnt, a studio that is creating and distributing subscription-based episodic video games for PC, mobile and console designed to give women ages 25-64 a quality entertainment experience that respects their limited free-time. Jacqueline is also a member of the IGDA TC leadership team, a co-host on the IGDA TC monthly podcast, on the board of the She's Geeky annual unconference and Managing Director of Girls in Tech, Minneapolis / St. Paul. -
    - #### Member Project: Galactic Destroyer Featuring: * Joshua Rehbein diff --git a/_posts/events/2011-09-14-Member_Project_Night.md b/_posts/events/2011-09-14-Member_Project_Night.md index e5bc2dd..05caa57 100644 --- a/_posts/events/2011-09-14-Member_Project_Night.md +++ b/_posts/events/2011-09-14-Member_Project_Night.md @@ -9,14 +9,10 @@ eventbrite: "https://www.eventbrite.com/e/igdatc-september-14-2011-member-projec Come early, get some pizza and see the progress of the IGDA community games project started by Ryan Foss at last months meeting. Ryan will bring his arcade controller and some games to play, including some game prototypes. See what the group has come up with so far and be part of the play testing. Ryan will also present status on the collaboration group, outlining his progress with construction for the arcade cabinet, live demo's of game prototypes, and what's next for the community games project. -
    - #### Zach Wendt - Visual 3D Math (for non-math folks) Few equations, lots of pictures, animations and a basketball. These are the visual examples that gave me an intuitive understanding of concepts that I wasn't able to get from math and graphics classes in college. Why can rotations in only X and Y rotate an object in Z? Wait, it can? Why does gimball lock happen, and how do I pick the right workaround? What's the dot product do, and what's it good for? (Everything from lighting to tire friction.) -
    - #### Zach Johnson - Apestronauts [http://ape.stronaut.com/](http://ape.stronaut.com/) diff --git a/_posts/events/2011-10-12-Gravek.md b/_posts/events/2011-10-12-Gravek.md index f47351f..99c8f9a 100644 --- a/_posts/events/2011-10-12-Gravek.md +++ b/_posts/events/2011-10-12-Gravek.md @@ -18,8 +18,6 @@ They will also be touching on Monetization, and taking any questions. Just back Graveck is also looking for skilled programmers! Talk to us at the meeting. See you there! -
    - #### Member Project: Ryan Foss will present another update of the community game development and give another live demo of the games being developed. Come early, have some pizza and join the play testing before the meeting starts. diff --git a/_posts/events/2011-11-09-Aaron_Bannin.md b/_posts/events/2011-11-09-Aaron_Bannin.md index 7fb2194..3f59c51 100644 --- a/_posts/events/2011-11-09-Aaron_Bannin.md +++ b/_posts/events/2011-11-09-Aaron_Bannin.md @@ -9,18 +9,16 @@ Aaron Bannin will be talking about the trials, tribulations, and celebrations of [Recharge Studios](http://www.rechargestudios.com/) - [W3i](http://www.w3i.com/) -
    - 2 Member Projects this month: #### How Crowd Source Funding is a Game Changer -Christopher Figueroa | [KinifiGames](http://kinifigames.com/) -Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game. +Christopher Figueroa \| [KinifiGames](http://kinifigames.com/) -
    +Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game. #### Racing Games Sound + Damian Kastbauer of [Lost Chocolate Lab](http://www.lostchocolatelab.com/) and David Nichols of [Track Time Audio](http://www.tracktimeaudio.com/) Damian and David present a short preview of their latest sound study, Racing Games Sound. Listen to recent titles' implementations of key sound aspects to the driving experience, and gain insight into the hows and whys of what you hear. diff --git a/_posts/events/2011-12-13-Winter_Social.md b/_posts/events/2011-12-13-Winter_Social.md index d7d7822..c2790fa 100644 --- a/_posts/events/2011-12-13-Winter_Social.md +++ b/_posts/events/2011-12-13-Winter_Social.md @@ -11,17 +11,15 @@ We're setting up in the banquet room at 4pm with some great arcade games on real If you've never been to the Chatterbox Pub, they're known for free board games, cheap Atari, NES and Sega rentals on retro TVs and couches, and great microbrew beer, homemade ginger ale and root beer. -
    - Other local happenings in Dec: -**2011 Minnesota Electronic Theater** -Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5) -Sneaky Pete's Bar and Grill in downtown Minneapolis +**2011 Minnesota Electronic Theater** +Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5) +Sneaky Pete's Bar and Grill in downtown Minneapolis http://www.met2011.org/ -**Twin Cities XNA 3rd Annual Charity Frag-A-Thon** -Sat Dec 3 at 5pm (tourney starts at 5:30 sharp) -Magenic Technologies in St. Louis Park +**Twin Cities XNA 3rd Annual Charity Frag-A-Thon** +Sat Dec 3 at 5pm (tourney starts at 5:30 sharp) +Magenic Technologies in St. Louis Park http://www.meetup.com/TwinCitiesXNA/ diff --git a/_posts/events/2012-01-11-Doug_Thorpe.md b/_posts/events/2012-01-11-Doug_Thorpe.md index 38277c9..dbe4a65 100644 --- a/_posts/events/2012-01-11-Doug_Thorpe.md +++ b/_posts/events/2012-01-11-Doug_Thorpe.md @@ -14,29 +14,25 @@ Game Center is billed as a social gaming network, but it can add functionality t Doug Thorpe is a self-taught indie iOS developer, whose iOS projects include video editing apps, a building block creativity app, and a jigsaw puzzle app. -
    - #### Member Project: Martin Grider - iCADE for iPad, and a toddler drawing app Demo of iCADE and quick overview of the API and implementing support. Walkthrough of a drawing app I made in an evening for my 1 & 1/2 yr old daughter. -
    - #### Ty Burks - Global Game Jam 2012 IGDATC is organizing a team for Global Game Jam 2012. Mark your calendars, GGJ 2012 is Fri 1/27 ~5pm to Sun 1/29 ~7pm (game submission deadline is 3pm.) We expect to have final confirmation on a GGJ site by our 1/11 meeting so we can officially register and open sign-up. We'd love to see/hear from you If you were involved with GGJ 2011 at Brown or MNZERO, have any other GGJ experience. -GGJ discussions/prep will be on the IGDATC discussion mailing list. Sign up here: +GGJ discussions/prep will be on the IGDATC discussion mailing list. Sign up here: http://www.igdatc.org/mailing-list/ -For more GGJ information: -http://globalgamejam.org/ +For more GGJ information: +http://globalgamejam.org/ http://globalgamejam.org/wiki/basic-questions -MNZERO is a current site in MN, but they are NOT video games (You might prefer that!) +MNZERO is a current site in MN, but they are NOT video games (You might prefer that!) http://globalgamejam.org/sites/2011/mnzero -You can check out Brown, MNZERO, and other 2011 games here: +You can check out Brown, MNZERO, and other 2011 games here: http://globalgamejam.org/games/2011 We'll review the best of GGJ 2012 games at our 2/8 IGDATC meeting. diff --git a/_posts/events/2019-06-12-main.md b/_posts/events/2019-06-12-main.md index d4d8a74..ae97af5 100644 --- a/_posts/events/2019-06-12-main.md +++ b/_posts/events/2019-06-12-main.md @@ -13,8 +13,6 @@ The immersive entertainment industry is changing rapidly this talk will outline Presented by Matt Ames and Tony Biele of BARNCO. Matt is the founder of BARNCO which has grossed over 19 million in revenue. Matt is on a mission to create a million memories by 2020 and he wants to change how you treat your free time. Tony is a hardware and systems designer with expertise in projection mapping and creating immersive, reactive environments. -
    - #### Perspectives on Game Design ##### Dev Jana diff --git a/_posts/events/2019-07-10-Aquanesia.md b/_posts/events/2019-07-10-Aquanesia.md index ee86b22..1b59597 100644 --- a/_posts/events/2019-07-10-Aquanesia.md +++ b/_posts/events/2019-07-10-Aquanesia.md @@ -13,8 +13,6 @@ Aquanesia is a location-based game and performance set 100 years in the future i Kimberly Long Loken, AIA, LEED AP is an assistant professor of design at the University of Wisconsin-Stout. She teaches graduate and undergraduate students at the intersection of architecture, interiors, film, and games. Kim’s 15 years of experience in the architecture industry includes many adaptive reuse and historic preservation efforts, a complement the narrative emphasis in her scenic and exhibit design work. With Aquanesia, her creative research explores ecosystems as game systems. -
    - #### Better Games for 3% of the Cost ##### Jajeev Nithiananda and Lane Davis diff --git a/_posts/events/2019-08-14-tactics-for-self-motivation.md b/_posts/events/2019-08-14-tactics-for-self-motivation.md index cda0933..6b0d0ff 100644 --- a/_posts/events/2019-08-14-tactics-for-self-motivation.md +++ b/_posts/events/2019-08-14-tactics-for-self-motivation.md @@ -15,8 +15,6 @@ Are you a game development professional? Are you passionate about sharing your c Troy Strand is game composer and educator of over ten years. He is an instructional coach for White Bear Lake Area Schools and has taught band, orchestra, and maker education in addition to coaching teachers on innovative practice and class management. He regularly leads professional development on student-centered learning, maker and STEM education and game development in the public school setting. -
    - ### Main Presentation #### Tactics for Self-Motivation, Paul Metcalf * [twitter](https://twitter.com/Zaibach333) diff --git a/_posts/events/2019-08-21-VRHCI.md b/_posts/events/2019-08-21-VRHCI.md index f2c4868..29b0068 100644 --- a/_posts/events/2019-08-21-VRHCI.md +++ b/_posts/events/2019-08-21-VRHCI.md @@ -19,8 +19,6 @@ My talk will cover: Alex Carlson is a game developer from Minneapolis, MN. Currently working at Target Headquarters on the Creative AR/VR team. He's also working on a game about a dog that rides a skateboard, it's called Ollie-Oop. [http://skateboarding.dog/](http://skateboarding.dog/) -
    - #### Vive Focus Plus, SideQuest - RJ White The HTC Vive Focus Plus is a 6-DOF standalone VR headset designed for enterprise use. I'll cover technical capabilities vs Oculus Quest, and what I've learned while porting projects to Focus. diff --git a/_posts/events/2019-09-11-Peter_Yang.md b/_posts/events/2019-09-11-Peter_Yang.md index 690d063..a04c278 100644 --- a/_posts/events/2019-09-11-Peter_Yang.md +++ b/_posts/events/2019-09-11-Peter_Yang.md @@ -13,8 +13,6 @@ eventbrite: "https://www.eventbrite.com/e/igdatc-september-2019-finding-your-gre Peter Yang is a Game Designer and Creative Director who specializes in Personal Communications. His goal is to help developers better voice their games to their communities through playtesting and events. -
    - #### Short Presentation ##### Optimizing Like it's 1999 - Scott Lembcke diff --git a/_posts/events/2019-10-09-seppy.md b/_posts/events/2019-10-09-seppy.md index 76b3490..1484486 100644 --- a/_posts/events/2019-10-09-seppy.md +++ b/_posts/events/2019-10-09-seppy.md @@ -14,15 +14,11 @@ The four archetypes of folks who see their games out in the world. Geniuses, Pro Seppy Yoon adopted the Twin Cities in the late 90’s. For two years, he published the Cities short but stylish “UPmagazine” for LGBT youth with a readership of @10,000. After which he got caught up in the .com boom and was corrupted (ending up as VP of Marketing for Software companies.) In 2013, Seppy threw off his golden handcuffs and returned to publishing this time celebrating his nerd by starting Fight in a Box (FiaB). Six years later, FiaB has 4 titles: Squirrel or Die, End of the Line, Processing, and most recently the Hedgehog Hop. -
    - #### Your game is a platform - Dev Jana The expectations of players and demands of the market have evolved beyond the "game" itself. Your game design and development should evolve as well. A quick look at the things that are generally overlooked during the planning phase and subsequently bolted on late in development. Dev Jana is the President of Code and Noises at DevNAri - a Minneapolis-based game development team that recently release Newt One on Switch, Playstation 4, Xbox One, & Steam. -
    - #### Two Hands of Fate - Jesse Gillespie Jesse is going to be sharing on the unique experience of being able to begin working on a video game series and move into a board game adaptation of it. The Hand of Fate series was a success in both arenas, and was a fascinating growth experience for a first-time video game freelancer. diff --git a/_posts/events/2019-10-23-mnvrhci.md b/_posts/events/2019-10-23-mnvrhci.md index 869a2b4..b52b6eb 100644 --- a/_posts/events/2019-10-23-mnvrhci.md +++ b/_posts/events/2019-10-23-mnvrhci.md @@ -10,16 +10,12 @@ eventbrite: "https://www.eventbrite.com/e/mn-vr-and-hci-oct-2019-oc6-sun-shard-q We'll cover our favorite talks, demos, and news from Oculus Connect 6, and the co-located Nreal event. This will be a roundtable discussion, and we encourage everyone to share - if you attended or not. We'd also like to briefly cover Vive Cosmos, Beat On, The Void and any other important news you've read about. -
    - #### Sun Shard WIP - RJ White My latest project is a physics-based melee combat game for the Oculus Quest, called [Sun Shard](https://twitter.com/RJdoesVR/status/1175781271957647361). I'll share some progress shots, talk about relying on physics in a VR game, and chat about my experiences using SideQuest for public alpha testing. I'm RJ White, and I'm a VR developer at Ghost Productions. I live in Centerville, MN with my wife and three children. I previously released Hardlight Blade for the Oculus Go, Rift, and Quest (via SideQuest), and FireZone for the Oculus Go. I'm currently working on Animov, a multiplayer sci-fi shooter for mobile VR, and Sun Shard. Check out my twitter for my personal VR work: [@RJdoesVR](https://twitter.com/rjdoesvr) -
    - #### Aligning, Overlapping and Abusing Quest Playspaces - Zach Wendt Standard Quest playspaces can be bigger than a 2 car garage, and set up in seconds. But since day 1, I've been testing larger areas indoors and [outdoors](https://twitter.com/zach_wendt/status/1131745505288048641), and testing various methods to align playspaces between sessions and multiple headsets. I don't have significant content/project using this. I'm just sharing techniques and hoping to inspire others. diff --git a/_posts/events/2019-11-13-election.md b/_posts/events/2019-11-13-election.md index 3381626..3971817 100644 --- a/_posts/events/2019-11-13-election.md +++ b/_posts/events/2019-11-13-election.md @@ -11,8 +11,6 @@ This meeting marks an important milestone for IGDA Twin Cities! We are taking baby-steps toward formalizing our leadership team. We will hear from all the nominees about why they want to be on the board, and what they hope to achieve in the local game development community during their tenure. Everyone in attendance will get a ballot and be able to vote for the new board members. We will also take some time to solicit feedback from everyone about ideas for the future direction of our organization. (If you can't attend the meeting in person this month, [this online form](https://forms.gle/w2VCQ5yqxAcFyjKH7) is also available for general feedback at any time.) -
    - #### Gamedev Lightning Talks We don't know how long the above voting process will take, but probably not the whole meeting! diff --git a/_posts/events/2020-01-08-museum.md b/_posts/events/2020-01-08-museum.md index 2e07792..b71c2e0 100644 --- a/_posts/events/2020-01-08-museum.md +++ b/_posts/events/2020-01-08-museum.md @@ -14,8 +14,6 @@ Join us to explore the technology and strategy behind a multi-year game project Trygve Nordberg is a software developer with over a decade’s experience building educational games and interactive exhibits. Before leading media projects at the Science Museum of Minnesota, he developed online games and learning tools for international clients such as Adult Swim, Medtronic, KidsWB, Cartoon Network, Paramount Pictures, and Red Bull. He plays fiddle and likes dog-sitting. -
    - #### Parleying with Publishers ##### August Brown diff --git a/assets/1-150x150.png b/assets/1-150x150.png new file mode 100644 index 0000000..acf2ac0 Binary files /dev/null and b/assets/1-150x150.png differ diff --git a/assets/1075628233-1.jpg b/assets/1075628233-1.jpg new file mode 100644 index 0000000..ab7648d Binary files /dev/null and b/assets/1075628233-1.jpg differ diff --git a/assets/635696295470357318-ILMxLAB-bg.2.jpeg b/assets/635696295470357318-ILMxLAB-bg.2.jpeg new file mode 100644 index 0000000..1b4a981 Binary files /dev/null and b/assets/635696295470357318-ILMxLAB-bg.2.jpeg differ diff --git a/assets/BackToTheEnd.jpg b/assets/BackToTheEnd.jpg new file mode 100644 index 0000000..62781a8 Binary files /dev/null and b/assets/BackToTheEnd.jpg differ diff --git a/assets/BoogieFling_0.jpg b/assets/BoogieFling_0.jpg new file mode 100644 index 0000000..de813fd Binary files /dev/null and b/assets/BoogieFling_0.jpg differ diff --git a/assets/Crawl4-300x169.png 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Developers Association + Thu, 02 Apr 2020 16:26:48 +0000 + en-US + 1.2 + http://www.igdatc.org + http://www.igdatc.org + + 1 + 4 + 6 + 10 + 11 + 7 + 8 + 13 + + + 24 + + + + + + 18 + + + + + + 3 + + + + + + 20 + + + + + + 25 + + + + + + 21 + + + + + + 14 + + + + + + 31 + + + + + + 16 + + + + + + 34 + + + + + + 35 + + + + + + + 28 + + + + + + 11 + + + + + + 12 + + + + + + 15 + + + + + + 23 + + + + + + 26 + + + + + + 13 + + + + + + 1 + + + + + + 17 + + + + + + 29 + + + + + + 22 + + + + + + 30 + + + + + + 36 + + + + + + 33 + + + + + 10 + + + + + 19 + + + + + 9 + + + + + 5 + + + + + 32 + + + + + 7 + + + + + 8 + + + + + 6 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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http://www.igdatc.org/2011/11/10-good/achievement10/ + Wed, 02 Nov 2011 18:19:18 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2099/11/achievement10.png + + + + 131 + + + + + + + 129 + 0 + + + 0 + + + + + + + + + + + + TerrariaLogo + http://www.igdatc.org/2011/12/group-gaming-anouncemen/terrarialogo/ + Wed, 07 Dec 2011 23:10:22 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2011/12/TerrariaLogo.png + + + + 145 + + + + + + + 144 + 0 + + + 0 + + + + + + + + + + + + Game-DinoDDay + http://www.igdatc.org/game-dinodday/ + Thu, 15 Dec 2011 17:43:08 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2011/12/Game-DinoDDay.jpeg + + + + 148 + + + + + + + 147 + 0 + + + 0 + + + + + + + + + + + + + + + + igdatc_ggj_2012_final_webcast + http://www.igdatc.org/global-game-jam-2012/igdatc_ggj_2012_final_webcast/ + Wed, 01 Feb 2012 05:22:16 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2012/02/igdatc_ggj_2012_final_webcast.jpg + + + + 178 + + + + + + + 177 + 0 + + + 0 + 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17:20:52 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/actiongo.png + + + + 410 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + druid + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/druid/ + Thu, 08 May 2014 17:20:54 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/druid.png + + + + 411 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + actiongo2 + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/actiongo2/ + Thu, 08 May 2014 17:27:59 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/actiongo2.png + + + + 412 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + astral_screen + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/astral_screen/ + Thu, 08 May 2014 17:29:37 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/astral_screen.png + + + + 413 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + catchup + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/catchup/ + Thu, 08 May 2014 17:32:17 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/catchup.png + + + + 414 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + chimera screenshot + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/chimera-screenshot/ + Thu, 08 May 2014 17:32:19 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/chimera-screenshot.png + + + + 415 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + lgs-wide + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/lgs-wide/ + Thu, 08 May 2014 17:40:16 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/lgs-wide.jpg + + + + 416 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + DestroyTheInvincible_ScreenShot + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/destroytheinvincible_screenshot/ + Thu, 08 May 2014 17:46:29 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/DestroyTheInvincible_ScreenShot.png + + + + 417 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + dethdate + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/dethdate/ + Thu, 08 May 2014 17:46:31 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/dethdate.png + + + + 418 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + eyecycle + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/eyecycle/ + Thu, 08 May 2014 17:46:34 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/eyecycle.png + + + + 419 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + protoboros + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/protoboros/ + Thu, 08 May 2014 17:46:36 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/protoboros.png + + + + 420 + + + + + + + 408 + 0 + + + 0 + + + + + + + + + + + + IGDATC-logo + http://www.igdatc.org/igdatc-logo/ + Wed, 28 May 2014 23:30:33 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/05/IGDATC-logo.jpg + + + + 431 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + IGDATC Schedule Nov 14 + http://www.igdatc.org/2014/11/event-schedule-dec-2014-to-feb-2015/igdatc-schedule-nov-14/ + Tue, 18 Nov 2014 22:32:32 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/11/IGDATC-Schedule-Nov-14.jpg + + + + 485 + + + + + + + 484 + 0 + + + 0 + + + + + + + + + + + + Nick + http://www.igdatc.org/ask-an-indie/nick/ + Sat, 03 Oct 2015 18:31:41 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/10/Nick.jpg + + + + 549 + + + + + + + 547 + 0 + + + 0 + + + + + + + + + + + + Crawl4 + http://www.igdatc.org/2015/10/multiplayer-extravaganza-october-2015/crawl4/ + Sat, 03 Oct 2015 19:25:40 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/10/Crawl4.png + + + + 552 + + + + + + + 551 + 0 + + + 0 + + + + + + + + + + + + arena_gods_screenshot_1080p_2 + http://www.igdatc.org/2015/10/multiplayer-extravaganza-october-2015/arena_gods_screenshot_1080p_2/ + Sat, 03 Oct 2015 19:26:05 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/10/arena_gods_screenshot_1080p_2.png + + + + 553 + + + + + + + 551 + 0 + + + 0 + + + + + + + + + + + + ElbowRoom07 + http://www.igdatc.org/2015/11/multiplayer-extravaganza-november-2015/elbowroom07/ + Thu, 12 Nov 2015 18:23:57 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/11/ElbowRoom07.png + + + + 565 + + + + + + + 564 + 0 + + + 0 + + + + + + + + + + + + igdatc-blk-snow + http://www.igdatc.org/2015/11/igdatc-dec-2015-winter-social-at-republic-bar/igdatc-blk-snow/ + Sat, 28 Nov 2015 19:49:03 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/11/igdatc-blk-snow.jpg + + + + 569 + + + + + + + 568 + 0 + + + 0 + + + + + + + + + + + + mnvr-funimg1 + http://www.igdatc.org/2015/11/mn-vr-and-hci-holiday-social-and-demos/mnvr-funimg1/ + Mon, 30 Nov 2015 20:18:56 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2015/11/mnvr-funimg1.jpg + + + + 573 + + + + + + + 571 + 0 + + + 0 + + + + + + + + + + + + vr_and_hci-logo + http://www.igdatc.org/mn-vr-and-hci/vr_and_hci-logo/ + Tue, 22 Dec 2015 18:16:08 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2014/04/vr_and_hci-logo.png + + + + 575 + + + + + + + 396 + 0 + + + 0 + + + + + + + + + + + + moontennis02b-2 + http://www.igdatc.org/2016/11/mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr/moontennis02b-2/ + Mon, 05 Dec 2016 17:45:04 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2016/12/moontennis02b-2.gif + + + + 624 + + + + + + + 623 + 0 + + + 0 + + + + + + + + + + + + Join or Renew Membership + http://www.igdatc.org/join-or-renew-membership/ + Tue, 01 Feb 2011 15:16:27 +0000 + + http://www.igdatc.org/ + + Has your Membership lapsed? +

    Have you been thinking about joining but just haven't "had a chance to"?

    +Well now is the time friend! +
    As an IGDA member, you are part of the worldwide community of game developers who share their knowledge, insight and connections that help to develop your career and personal status within the community. From local chapter meetings, to online discussions, to committee and SIG output, the IGDA provides invaluable information and resources to learn from and to contribute to. + +As a community, our actions have a greater impact than that of any one developer. It is important for all of us to progress on our common goals of protecting our creative freedoms, providing industry-wide support, and fostering the development of our art form. Being an IGDA member says that you stand behind our mission to better the industry and take part in making it a reality.
    +

    Find out more and join or renew your membership today at http://www.igda.org/join

    ]]>
    + + 7 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + About IGDATC + http://www.igdatc.org/about-the-igda-tc-chapter/ + Tue, 01 Feb 2011 15:21:40 +0000 + + http://www.igdatc.org/ + + Facebook and Twitter, for updates and event announcements]]> + + 9 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Get Involved! + http://www.igdatc.org/get-involved/ + Tue, 01 Feb 2011 15:44:29 +0000 + + http://www.igdatc.org/ + + +
  • Blogging
  • +
  • Local News and Events
  • +
  • Set up and Tear down of events
  • +
  • Speakers - are you working on something awesome? Do you know someone who is?
  • +
  • Tell a friend to attend a meeting and join the IGDA
  • +
  • Day of event check-in
  • +
  • Sharing our events and news in your social network
  • + +Interested? Questions? Contact the chapter at igdatwincities@gmail.com]]>
    + + 11 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + + http://www.igdatc.org/2011/03/38/ + Mon, 07 Mar 2011 02:27:05 +0000 + + http://www.igdatc.org/?p=38 + + + + 38 + + + + + + + 0 + 6 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.igdatc.org/2011/03/51/ + Thu, 31 Mar 2011 21:33:42 +0000 + + http://www.igdatc.org/?p=51 + + + + 51 + + + + + + + 0 + 7 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Developer1 Industries + http://www.igdatc.org/developers/developer1-industries/ + Sun, 15 Sep 2013 20:07:16 +0000 + + http://www.igdatc.org/?post_type=developer&p=332 + + + + 332 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Developer 2 Industries + http://www.igdatc.org/developers/developer-2-industries/ + Sun, 15 Sep 2013 20:13:51 +0000 + + http://www.igdatc.org/?post_type=developer&p=333 + + + + 333 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Best Game Ever + http://www.igdatc.org/games/best-game-ever/ + Sun, 15 Sep 2013 20:48:42 +0000 + + http://www.igdatc.org/?post_type=game&p=336 + + + + 336 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Developer Directory + http://www.igdatc.org/?page_id=339 + Mon, 30 Nov -0001 00:00:00 +0000 + + http://www.igdatc.org/?page_id=339 + + [pods name="developer"]
    {@title}
    [/pods] +]]>
    + + 339 + + + + + + + 0 + 0 + + + 0 + + + + +
    + + + http://www.igdatc.org/2014/03/371/ + Wed, 05 Mar 2014 02:58:02 +0000 + + http://www.igdatc.org/?p=371 + + + + 371 + + + + + + + 0 + 5 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.igdatc.org/2014/04/399/ + Wed, 30 Apr 2014 14:25:04 +0000 + + http://www.igdatc.org/?p=399 + + + + 399 + + + + + + + 0 + 4 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.igdatc.org/2014/04/400/ + Wed, 30 Apr 2014 14:25:04 +0000 + + http://www.igdatc.org/?p=400 + + + + 400 + + + + + + + 0 + 2 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.igdatc.org/2014/04/401/ + Wed, 30 Apr 2014 14:25:04 +0000 + + http://www.igdatc.org/?p=401 + + + + 401 + + + + + + + 0 + 3 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + job_sim + http://www.igdatc.org/2016/11/mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr/job_sim/ + Mon, 05 Dec 2016 17:46:36 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2016/12/job_sim.gif + + + + 625 + + + + + + + 623 + 0 + + + 0 + + + + + + + + ggj2017collage + http://www.igdatc.org/2017/01/igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems/ggj2017collage/ + Fri, 27 Jan 2017 17:45:10 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2017/01/ggj2017collage.jpg + + + + 633 + + + + + + + 632 + 0 + + + 0 + + + + + + + + + + + + Meeting Date Reminder + http://www.igdatc.org/2017/05/meeting-date-changed-reminder/meeting/ + Wed, 10 May 2017 18:38:56 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2017/05/meeting.png + + + + 644 + + + + + + + 643 + 0 + + + 0 + + + + + + + + + + + + Mailing-List + http://www.igdatc.org/?page_id=654 + Mon, 30 Nov -0001 00:00:00 +0000 + + http://www.igdatc.org/?page_id=654 + + + + 654 + + + + + + + 0 + 0 + + + 0 + + + + + + + igdtc_logo_300dpi + http://www.igdatc.org/welcome/igdtc_logo_300dpi/ + Mon, 21 May 2018 13:14:28 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2018/05/igdtc_logo_300dpi.png + + + + 673 + + + + + + + 672 + 0 + + + 0 + + + + + + + + + + + + Events + http://www.igdatc.org/2019/11/events/ + Thu, 21 Nov 2019 22:53:06 +0000 + + http://www.igdatc.org/?p=687 + + + + 687 + + + + + + + 0 + 1 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Screen Shot 2019-12-17 at 8.28.55 AM + http://www.igdatc.org/sponsors/nerdery/screen-shot-2019-12-17-at-8-28-55-am/ + Tue, 17 Dec 2019 14:30:55 +0000 + + http://www.igdatc.org/blog/wp-content/uploads/2011/03/Screen-Shot-2019-12-17-at-8.28.55-AM.png + + + + 690 + + + + + + + 45 + 0 + + + 0 + + + + + + + + + + + + IGDATC Podcast Ep. 1 - Remix + http://www.igdatc.org/2011/02/podcastep001/ + Tue, 08 Feb 2011 17:46:15 +0000 + + http://www.igdatc.org/?p=23 + + IGDA Twin Cities Podcast, Episode 1 - Remix +Introductions, State of the Game Industry in the Twin Cities & Upcoming Events +Welcome to our first podcast! We invite you to take a listen. In this podcast, we introduce the hosts, Ryan Foss, Tori Kamal and Jacqueline Urick who discuss the state of the game industry in the Twin Cities and upcoming IGDA Twin Cities events. + +We invite your feedback and comments. Thank you for listening.]]> + + 23 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Video: Sandra Voelker - Dead Space 2 Presentation + http://www.igdatc.org/2011/02/video-sandra-voelker-dead-space-2-presentation/ + Wed, 16 Feb 2011 06:22:18 +0000 + + http://www.igdatc.org/?p=25 + + + + 25 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + IGDATC Podcast Ep. 2 - Velcro + http://www.igdatc.org/2011/02/igdatc-podcast-ep-2-velcro/ + Mon, 28 Feb 2011 06:35:39 +0000 + + http://www.igdatc.org/?p=29 + + IGDA Twin Cities Podcast, Episode 2 - Velcro +Games, Mobile Gaming Devices, IGDA's impact on the Twin Cities, Last Month's Meeting Recap and Upcoming Events +You read right, we made two podcasts and this is the second! In this podcast, Ryan, Tori and Jacqueline discuss what they've been up to, some game talk, what the IGDA means to the Twin Cities chapter, last month's Dead Space 2 presentation and upcoming IGDA Twin Cities events, the Dead Island Trailer and much more. + +We invite your feedback and comments. Thank you for listening. +

    Show Notes

    +What We've Been Doing +
      +
    • Ryan: Deadly Chambers HD for Android, Dead Space 2, Splinter Cell Conviction
    • +
    • Jacque: Dragon Age II Demo, GDC Prep
    • +
    • Tori: Magica, Dead Space
    • +
    +Discussion Topics and Links + +

    Contact us

    +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +

    Listen Now

    ]]>
    + + 29 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Developer Directory + http://www.igdatc.org/twin-cities-game-development-directory/ + Mon, 07 Mar 2011 02:24:04 +0000 + + http://www.igdatc.org/?page_id=37 + + Video Games (Development) | Serious and Learning Games | Board Game Publishers | Non-Development Industry Companies | Related Local Groups + + +

    Video Games (Development)

    +
    +
    Abstract Puzzle
    +
    Battery Powered Games
    +
    Big John Games
    +
    Black Love Interactive
    +
    Canopy Games
    +
    Concrete Software
    +
    Dadcore Digital
    +
    Deeper Arts
    +
    Escape Industries
    +
    Faust Logic
    +
    From Nothing Game Studios
    +
    FrostBit Studio
    +
    Game Smart
    +
    Graveck
    +
    Howling Moon Software
    +
    Intropy Games
    +
    King Show Games
    +
    Last Straw Productions
    +
    Monster Games
    +
    MurWare
    +
    Naming is Hard
    +
    NOMAD Apps
    +
    Plaid World Studios
    +
    PuzzleFox Interactive
    +
    Songbird Productions
    +
    Space Mace Games
    +
    Sugar Pill Studios
    +
    Thoughtshelter Games
    +
    Try Catch Games
    +
    Wallride Games
    +
    + + + +

    Serious and Learning Games

    +
    +
    Allen Interactions
    +
    eduweb
    +
    Johnson Center for Virtual Reality
    +
    LearningWare Inc.
    +
    NextScale
    +
    Portage Interactive
    +
    Science Museum of Minnesota
    +
    + +

    Board Game Publishers

    +
    +
    Atlas Games
    +
    Fantasy Flight Games
    +
    Floodgate Games
    +
    Hilari and Ludi
    +
    Jax Ltd
    +
    Leder Games
    +
    Mindware
    +
    Spy Alley Partners
    +
    We R Fun
    +
    + +

    Non-Development Industry Companies

    +
    +
    Activision Value
    +
    Digital River
    +
    Game Informer Magazine
    +
    Moondance Games
    +
    NativeX
    +
    Navarre Corporation
    +
    ValuSoft
    +
    + +

    Related Local Groups

    +
    +
    Glitch
    +
    Midwest Game Developers
    +
    Mobile Twin Cities
    +
    MN.swf
    +
    MN Autodesk 3DS Max Users Group
    +
    MN Maya Users Group
    +
    Mobilize.mn
    +
    Video Game Development Club (VGDC)
    +
    +

    Did we miss something?

    +Do you know of an organization or group not on this list? Please head over to our connect with us page and let us know!]]>
    + + 37 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: Big John Games Presentation + http://www.igdatc.org/2011/03/video-big-john-games-presentation/ + Sat, 26 Mar 2011 15:32:54 +0000 + + http://www.igdatc.org/?p=39 + + http://www.youtube.com/user/Battlefield +http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering +http://s09.idav.ucdavis.edu/talks/04-JAndersson-ParallelFrostbite-Siggraph09.pdf +http://www.youtube.com/watch?v=foXVF7q035Y + +UE3 Next Gen +http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action +http://www.joystiq.com/screenshots/full/unreal-engine-3-gdc-2011/#/0 + +Autodesk @ GDC, Game tech -> content creation +DMM, PhysX, Bullet (AMD) +http://area.autodesk.com/gdc2011 +http://www.pixelux.com/dmmPlugin.html + +DBP +https://www.dreambuildplay.com/Main/HowToCompete.aspx + +move.me +http://us.playstation.com/ps3/playstation-move/move-me/]]> + + 39 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + ]]> + + + + Connect With Us + http://www.igdatc.org/connect/ + Thu, 31 Mar 2011 21:33:08 +0000 + + http://www.igdatc.org/?page_id=50 + + Twitter + +You can tweet at @igdatc and we will see it eventually. We love to retweet and follow local game developers! + +Facebook + +We have an IGDA Twin Cities Facebook page if you want to like us! + +MSP GameDev Slack + +There is an active slack channel where IGDA Twin Cities members hang out and chat virtually every day. + +Request an invite to the MSP GameDev Slack here. (Or go here if you already have an account.) + +IGDA Parent Organization + +If you are already (or want to become) a member of the IGDA, please head over to https://igda.org/chapters/minnesota-twin-cities/ to join with us there. + +ICE COLD GAMES + +Ice Cold Games (https://icecold.games/) - A helpful, community member run page hosting details for local events, meetings, get togethers, businesses and leisure activities. + + + +Mailing List Archives + +In the past, the IGDA Twin Cities has maintained a mailing list. Eventually we migrated to a google group. You can still view the posts from both online, but they have been disabled in favor of the communication methods above.]]> + + 50 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC Podcast Ep. 3 – Triningy + http://www.igdatc.org/2011/03/igdatc-podcast-episode-3-triningy/ + Thu, 31 Mar 2011 11:46:54 +0000 + + http://www.igdatc.org/?p=53 + + IGDA Twin Cities Podcast, Episode 3 – Triningy +

    Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies

    +IGDA Twin Cities marches on!  Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last month’s presentation by Big John Games, upcoming IGDA Twin Cities events, indie engines and licensing, who's gaming, what it means to be a "game developer", Micro-Machines, and much more. + +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Tori: Freelancing voice acting, Din'sCurse Expansion released
    • +
    • Jacque: Back from GDC, Dragon Age II, game Alpha coming together
    • +
    • Ryan: Wrapping up work for an Android Pinball game, starting a new project with Battery Powered Games
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 53 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: Damian Kastbauer's Presentation + http://www.igdatc.org/2011/04/video-damian-kastbauers-presentation/ + Tue, 26 Apr 2011 17:51:32 +0000 + + http://www.igdatc.org/?p=61 + + + +Footstep and movement sounds are a fundamental of many of today's video games. While not always the focus, these sounds can turn a walk in the park into a test of player patience due to repetition or lack of consideration for sounds heard during hours of gameplay. Join us as we explore the art of footsteps and movement and how they contribute to the overall sound of a game by focusing on examples from different genres for comparison. Learn about some of the common challenges, solutions, and interesting insights that will sharpen your perception of movement in games. + +Full Article: Footsteps and Informal Game Sound Study +http://blog.lostchocolatelab.com/2010/03/footsteps-informal-game-sound-study.... +Footstep Game Sound Study Video Album +http://vimeo.com/album/142094 +Game Audio Podcast: Footsteps & Foley +http://www.gameaudiopodcast.com/?p=106 +Dense Clarity -- Clear Density by Walter Murch +http://transom.org/?page_id=7006 +Footsteps Procedural Style by Andy Farnell: +http://obiwannabe.co.uk/tutorials/html/tutorial_footsteps.html +The Sonic Spread: Iconic Game Sounds +http://thesonicspread.com/2010/10/29/the-most-memorable-iconic-game-sounds/ +Super Mario Bros. Real SFX Replacement +http://www.youtube.com/watch?v=u9wp6cz0A1o]]> + + 61 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4 + + + http://designingsound.noisepages.com/2011/05/igdatc-presentation-footstep-and-movement-sound-study/ + + + + + + + 0 + 0 + + + + + + + + IGDATC Podcast Ep. 4 – Deploying Smooth Jazz + http://www.igdatc.org/2011/05/igdatc-podcast-ep-4-deploying-smooth-jazz/ + Mon, 02 May 2011 19:14:31 +0000 + + http://www.igdatc.org/?p=72 + + IGDA Twin Cities Podcast, Episode 4 – Deploying Smooth Jazz +

    Portal 2, Portal 2, and a little Portal 2.  Oh, and we talk about things that are not Portal 2 too, but who cares about that?  Engaging GLaDOS in the next paragraph, please continue reading.  You know, for science.

    +IGDA Twin Cities podcast portals into your ears this month discussing our recent "research" in Portal 2, as well as how Valve worked with a number of  independent developers in their marketing campaign with the Potato Sack bundle on Steam.  We also discuss what we've been up to, recent projects, and some discussion on last month's presentation by Damian and Ryan describes more on May's event. + +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Tori: Freelancing voice acting, Fallout New Vegas
    • +
    • Jacque: Played Silicon Sisters' game School 26.  No releasable info on her super-ultra-secret project.
    • +
    • Ryan: Discusses Bleeps, the game he's working on with Battery Powered GamesEnzo's Pinball by Haptify has been released in the Android market.
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 72 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Global Game Jam 2012 + http://www.igdatc.org/global-game-jam-2012/ + Wed, 01 Feb 2012 20:32:49 +0000 + + http://www.igdatc.org/?page_id=177 + + Last shot from the webcast[/caption] + +Here are the games that were made during the 2012 Global Game Jam by IGDATC members.  Thanks once again to the Nerdery for being great and flexible hosts! + +More details will be added to this page. For the moment, link will direct you to the Global Game Jam hosting page for the game entry. +
    +
    screenshot
    +

    Around The World in 80 mbs

    +Chris Figueroa +
    + +Controls: X = Run, Z = Jump or Double Jump, Left and Right arrow keys to move. Also you can wall jump! + +I worked on a platformer that originally was suppose to be you running around the world. When you died you would become a random animal. Instead this just it a straight up platformer and it feels like a solid platformer and I'm proud of that. + +
    +
    +
    +
    screenshot
    +

    Back to the End

    +Beau Severson +Eric Mickols +Corin Dennison +
    + +This game plays in an endless scrolling left and right world and has a hardcore player playing a 2D platformer, and a casual player networked viewing the other players status updates from their game. Then they can interact with them using a facebook-like interface. + +
    +
    +
    +
    +

    Boogie Fling!

    +Ryan Schaefer - Design, Programming +Ryan Foss - Programming, Art +Zach Wendt - Programming +Tori Kamal - Sound +Ty Burks - Art +
    + +Players must navigate a series of puzzles revolving around collecting minions in order to serve your will and solve your puzzles. As players collect more minions, they start each level with them, and eventually loop around to the beginning, allowing them to experience the same easier levels with a vastly increased supply of minions. The game can be replayed infinitely, or at least until the player has too many minions to be handled by their system memory. + +
    +
    +
    +
    +

    Eat Thyself (GGJ Page)

    +Martin Grider +Art by August Brown +
    + +Move your "king" pieces around the gameboard attempting to land on and "eat" your own "pawn" pieces. When you have only one piece remaining, you win the game! + +
    +
    +
    +
    screenshot
    +

    Gardeboros

    +Andres Reinot +
    + +Grow your snake by eating glowing fruit, grow garden tiles up completing clockwise snake-loops, destroy tiles with counter-clockwise loops. Loop around fruits to plant rapidly growing plots or raze the terrain with fire. + +
    +
    +
    +
    screenshot
    +

    How to Make Snake Burgers

    +Scott Reynolds +
    + +Use the left and right arrow keys (or a and d) to navigate the unexpected perils of your home. + +
    +
    +
    +

    Or A Large Bore Hose

    +Kyle Anderson - Programming +Tom Finnegan - Programming +Dustin Smither - Art +Tori Kamal - Audio +
    + +One player drives using the keyboard. Another player aims and shoots with the mouse. The last player controls the shielding system with a joystick or controller. + +March through an outpost destroying enemies and buildings alike to reach the enemy generator. + +Rebuild yourself if too many attacks get by your shield, you can find the bits that got blown off nearby and patch them back on. + +
    +
    +
    +

    Ouro vs the World

    +Ty Burks +Doug Thorpe +
    + +One player controls the character with A/D and Spacebar. The second player controls the rotation of the World with the left and right arrows. The Character tries to survive as long as possible, while the World player tries to move its obstacles in the way of the Character. When the player dies, the roles switch, as the player is reborn anew. + +
    +
    +
    +
    screenshot
    +

    Protoboros

    +Zachary Johnson +
    + +Protoboros is a game of serpentine dogfighting. Bite the tail of your enemy. + +Play 1 or 2-Player on the same keyboard. (2-Player is much more fun!) + +Player 1 Controls - Turn: A/S, Hold Q to Open Mouth, Release Q to Bite a Tail +Player 2 Controls -Turn: ←/→, Use ENTER for Mouth + +You go faster with your mouth closed. You must bite tails from behind. + +
    +
    +
    +
    screenshot +
    +

    Yggy

    +Scott Lembcke - Developer +Ashley McLaughlin - Project Lead, Artist, Sound Design +Andy Korth - Developer +Kevin MacLeod - Music +
    + +Yggy shoots seeds into mudmen changing them into vegetation. It takes 3 hits to turn a mudman. Mudmen can also attack Yggy. A level is over when vegetation has reached 100%. (We weren't able to get in the health drops, mudmen becoming vegetation, full vegetation ending, or screen transitions to new levels. But they were intended! :D ) + +
    +
    ]]>
    + + 177 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 85 + + + http://ryanfoss.com/global-game-jam/ + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + History + http://www.igdatc.org/history/ + Mon, 05 Dec 2016 16:51:48 +0000 + + http://www.igdatc.org/?page_id=364 + + all of our events here on on the website. But even before we had a website, we had events. Here is a list of events from the days before we had a website: +

    2011

    +
      +
    • Feb 9th: Dead Space 2 - Sandra Voelker, Senior Technical Artist Visceral Games/EA
    • +
    • Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park
    • +
    + +

    2010

    + + +

    2009

    +
      +
    • Dec 3rd: Minnesota Electronic Theater 2009
    • +
    • Nov 4th - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC +
        +
      • Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
      • +
      +
    • +
    + +
      +
    • Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt +
        +
      • Member project: 4k Dungeon Romp - Cory Petosky
      • +
      • Member project: Multiplayer Tower Defense - Nicholas Bilyk
      • +
      +
    • +
    • August - No meeting: SIGGRAPH 2009
    • +
    • July - No meeting: Convergence 2009
    • +
    • June 4th - E3 Highlights and MMO design roundtables
    • +
    • May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games +
        +
      • Member project: ActionChess for iPhone - Martin Grider
      • +
      +
    • +
    • April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts +
        +
      • Member project: GDC recap - various.
      • +
      +
    • +
    • March 5th - Indie game dev and Arcane-FX miduleware - Jeff Faust Faust Logic +
        +
      • Member project: Recent projects and intro to Unity - Matt Gravelle of Graveck
      • +
      +
    • +
    • Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios +
        +
      • Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb
      • +
      +
    • +
    + +

    2008

    +
      +
    • Dec 11th - Holiday Party at PUNY
    • +
    • Nov 6th: Agile Development for Games - Jesse Crafts-Finch - Johnson Simulation Center + +
    • +
    • Sept 2nd: Deconstructing Sandbox Games - Zach Wendt +
        +
      • Member Project: Interactive Fiction with Inform, Game Dev at Carleton - John Mawhorter
      • +
      +
    • +
    • Aug 7th: Member Project Night + +
    • +
    • May 1st: Indie and DS development - Ken Patterson, Matt Heinzen and Don Patterson - Big John Games
    • +
    • April 3rd: IMGDC Recap - roundtable session.
    • +
    • March 6th: Commercial Flash Games - Seth Walker and Alexis Mason - Ham in the Fridge
    • +
    • February 7th: Camera-Controlled Motion Games - Yuichiro Tanabe, Cory Petosky, and Pete Border - Puny Entertainment
    • +
    • January 3rd: Video and Traditional Board Games - Martin Grider Go-Tetris and Darrell Hardy
    • +
    + +

    2007

    +
      +
    • December 6th: Holiday Social at PUNY
    • +
    • November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt
    • +
    + +

    2006

    + + +

    2005

    +
      +
    • December 14th: Digital Game Distribution - Wes Pederson
    • +
    • October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
    • +
    • August 10th: Sound Effect Basics for Games - Damian Kastbauer  SummarySlides
    • +
    • June 15th: Flash Game Development - Andreas Heim
    • +
    • April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
    • +
    • March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
    • +
    • February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff
    • +
    + +

    2004

    +]]>
    + + 364 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + FAQ + http://www.igdatc.org/faq/ + Tue, 04 Mar 2014 23:30:11 +0000 + + http://www.igdatc.org/?page_id=369 + + Q: I am interested in this "game development" thing. What should I do? + +A: Come to one of our meetings! Everyone at our meetings is very friendly and open to discussion about all aspects of game development. Of course, if you simply can't wait for the next meeting, there are tons of game development resources available online. You can always just start by googling and make something. (It's definitely more fun to show up to a meeting with a prototype -- or sketches of one -- that you're dying to show to other game developers!) + +  + +Q: Do I have to be a member of the IGDA to attend your events? + +A: Not at all! The IGDA is a great organization, but primarily focused on working professionals and students. Our meetings cater quite a bit to hobbyists in addition to being open and friendly to those who are simply "just interested" in game development. All of our events (so far) are open and free to the public. + +  + +Q: When do you usually meet, and what is a meeting like? + +A: We have a few different types of  events, including our regular monthly meetings, as well as special events like game jams and E3 hangouts. Here is a list of our "regular" monthly meetings: +
      +
    • The Monthly IGDA-TC meeting is usually the 2nd Wednesday of the month. A typical agenda includes two presentations, a shorter "member" presentation, as well as one a bit longer, usually give by a "pro" or seasoned developer. There is pizza before the meeting, as well as a limited number of "Plug My Thing" tickets available that allow you to give a quick (3-5 minute) "plug" for your project or game. (Youtube encouraged!) After the meeting, lots of folks head over to Joe Sensor's (off 494 & France Avenue) for socialization long into the night.
    • +
    • MN VR and HCI (Virtual Reality and Human Computer Interaction) is held on the 4th Wednesday of the month, devoted to gaming hardware of all kinds.
    • +
    • Multiplayer Extravaganza - The structure (and regular dates) for this meeting and social event are still in flux, so keep your ears open. Essentially it's an excuse for us to get together and play each other's games, as well as play the latest multiplayer games.
    • +
    +  + +Q: What's the best way to find out about the next meeting? + +A: This is a good question! We are trying to be better about making these known in a lot of different ways: +
      +
    • Probably the best way is to have signed up for a meeting previously on EventBrite. (You can always see a list of events, past and present, here: http://igdatc.eventbrite.com/) Once you've signed up, you should get emails for all the new meetings and events.
    • +
    • Follow us on Twitter @igdatc
    • +
    • Or check the Facebook page: http://facebook.com/igdatc (We are not great about posting here.)
    • +
    +  + +Q: I'm local to the Minnesota and I want to promote my game, can you help? + +A: Absolutely! Sign up for a plug-my-thing ticket, and show a video or just talk about your release for 3-5 minutes. You can also tweet @IGDATC and you're almost certain to get a retweet. + +  + +Q: I'm looking for a job! and / or I'm looking to hire someone! + +A: All our events are great for networking. Please show up and make your intentions known. You might also have luck posting in the MSPGameDev slack team. (Join here if you don't already have an account.) + +  + +Q: I'd like to present something! + +A: Awesome!!! Please show up at a meeting and talk to one of the organizers, or send an email to igdatc at igdatc.org. + +  + +Q: What else can I do to get involved? + +A: We are always looking for people who want to help. What you get out of the chapter is what you put in, so get involved. We can always use help with any of the following: +
      +
    • Blogging
    • +
    • Local News and Events
    • +
    • Set up and Tear down of events
    • +
    • Tell a friend to attend a meeting and/or join the IGDA
    • +
    • Day of event check-in
    • +
    • Sharing our events and news in your social network
    • +
    +  + +Question not answered? Feel free to email igdatc at igdatc.org about anything else you might want to know!]]>
    + + 369 + + + + + + + 0 + 0 + + + 0 + + + + + + + + +
    + + Multiplayer Extravaganza + http://www.igdatc.org/multiplayer-extravaganza/ + Thu, 24 Apr 2014 01:16:17 +0000 + + http://www.igdatc.org/?page_id=392 + + past and future Multiplayer Extravaganza events on our blog. + +

    Attend Multiplayer Extravaganza

    +The dates and locations of future Multiplayer Extravaganza events will be announced on our blog. It is also recommended that you join the IGDATC Google Group or follow us on either Twitter or Facebook. + +

    Call for Local Games

    +Are you a local game maker? All locally made games are welcome at Multiplayer Extravaganza, including board games, single player games, mobile games, etc. We encourage demos and works-in-progress. We want the events to help local game creators refine their games, get exposure, and gain valuable feedback. + +One of the big screens at the event will be dedicated to locally made games, but you are welcome to present your game in other ways as well. We will split time on the local screen evenly and fairly between the game makers in attendance. Sign up for this screen will be on Eventbrite prior to the event. If you'd like to see your game on this screen, we recommend bringing your own laptop to plug into this screen directly. This is the best way to ensure your game works. If that is not possible, contact us at events@igdatc.org and we will test your game on our hardware. + +

    Games We Are Playing

    +Request games you think we should feature at these events! Games we've played at the events include: + + + +

    Feedback / Contact Us

    +We want our event to be welcoming and fun for all! If you have any feedback, questions, or concerns about the Multiplayer Extravaganza events, please fill out our Event Feedback Form or email us at: events@igdatc.org + +You are also welcome to find an organizer at the event. Look for our name tags! Organizers include: Jerry Belich, Ryan Foss, Martin Grider, Zachary Johnson, and Zach Wendt.]]>
    + + 392 + + + + + + + 0 + 0 + + + 0 + + + + + + + + +
    + + Monthly Meeting + http://www.igdatc.org/monthly-meeting/ + Thu, 24 Apr 2014 19:08:46 +0000 + + http://www.igdatc.org/?page_id=394 + + Attend Monthly Meetings +We typically meet starting at 6:00pm every month on the second Wednesday at Nerdery in the south metro. These events are free and open to the public, but require registration to attend. We always try and post dates and locations of future events on our blog, but you can also check our Eventbrite for the latest event listings. + +It is also recommended that you join the IGDATC Google Group or follow us on either Twitter or Facebook. +

    Call for Speakers

    +Almost every topic relating to the gaming industry is welcome at our event. We are a very casual and friendly crowd. If this is your first time speaking, the 20-30 minute "member project" slot might be perfect for you! Please email us at events@igdatc.org if you are interested in speaking at the IGDATC Monthly Meeting. +

    Event Schedule

    +This is a typical schedule, but it varies: + +6:00 - Socializing and Pizza (Thanks to Nerdery!) +6:45 - Announcements / Pitch Your Thing +7:15 - Member Project +7:45 - Main Presentation +8:45 - Wrap up, head to Joe Sensers for socializing +

    Sponsor Shout Out

    +We'd like to extend a huge thank you to Nerdery for providing us space and pizza for these events! +

    History

    +IGDA Twin Cities has been hosting meetings for local game developers since 2004! + +Beginning around 2011, we began posting our events as blog posts here on the website. Sometime after that we switched to mostly posting them on Eventbrite. We do also host a page with a list of our events before 2011. +

    Feedback / Contact Us

    +Got a question, concern, or idea? Please email events@igdatc.org or find an organizer at the event.]]>
    + + 394 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + MN VR and HCI + http://www.igdatc.org/mn-vr-and-hci/ + Thu, 24 Apr 2014 19:22:25 +0000 + + http://www.igdatc.org/?page_id=396 + + MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games. +

    Attend MN VR and HCI

    +We typically meet starting at 6:00pm every month on the fourth Wednesday at space150 in downtown Minneapolis. These events are free and open to the public. We always try and post dates and locations of future events on our blog, but you can also check our Eventbrite for the latest event listings. + +It is also recommended that you join the IGDATC Google Group or follow us on either Twitter or Facebook. +

    Event Schedule

    +This is a typical schedule, but it varies: + +6:30 - Socializing setup and soda +7:00 - Kickoff, Plug my thing +7:15 - Presentations +9-ish - Wrap up, head to the bar for socializing +

    Sponsor Shout Out

    +We'd like to extend a huge thank you to space150 for providing us space and refreshments for these events! +

    Feedback / Contact Us

    +Got a question, concern, or idea? Please email events@igdatc.org or find an organizer at the event.]]>
    + + 396 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + Games Played at July Multiplayer Mixer + http://www.igdatc.org/?p=450 + Mon, 30 Nov -0001 00:00:00 +0000 + + http://www.igdatc.org/?p=450 + + + + 450 + + + + + + + 0 + 0 + + + 0 + + + + + + + + Ask An Indie + http://www.igdatc.org/ask-an-indie/ + Sat, 03 Oct 2015 18:10:05 +0000 + + http://www.igdatc.org/?page_id=547 + + +
    Ask An Indie is a recurring series on TECHdotMN written by Beth Korth. The series features local independent game development studios from the Twin Cities and surrounding areas.
    + +
    + +

    Ask An Indie: Danika Ragnhild, Naming Is Hard

    +Danika +
    + +Ask an Indie: Danika Ragnhild, Producer/writer/composer, Naming is Hard. + +What inspired you to start making games? +I have to say every type of art I enjoy I make, but it wasn’t true until Shanti approached me about moving from professional theatre to game development. As to what really inspired me it would have to be my lifelong love of games. They’ve always been a part of my life and I can’t imagine myself without them. + +View the full article... + +
    + +
    + +

    Ask An Indie: Chip Pedersen, FrostBit Studio

    +Chip Pedersen +
    + +Ask an Indie: Chip Pedersen, Founder, FrostBit Studio + +What inspired you to start making games? + +Playing games is what initially got me interested in their production. I clearly remember playing a Star Trek arcade machine in a bowling alley when I was about 13. The game was so amazing, I was mesmerized by it. I didn’t know what it took to make a game or that it was even an actual career, but I thought, “I have to figure out a way to do this.” + +View the full article... + +
    + +
    + +

    Ask An Indie: Will Tice, unTied Games

    +pic1[1] +
    + +Ask an Indie: Will Tice, leader & programmer, unTied Games + +What inspired you to start making games? + +This is the question every indie dev loves to answer! I’ve been into video games ever since I was a little kid. The SNES was my bread and butter, and I have very fond memories of playing Final Fantasy III and Mega Man 7. My all-time favorite game series is Mega Man, and it really impressed on me what a game should feel like when you play it. The responsiveness of the controls and the way the character moves… all of it comes together in the Mega Man games to create a fun, action-packed experience. +That’s something I’d like to capture in my future games. + +View the full article... + +
    + +
    + +

    Ask An Indie: Zach Johnson, Zachstronaut

    +Screen Shot 2015-07-09 at 1.01.38 PM +
    + +Ask an Indie: Zach Johnson, owner and Creative Developer, Zachstronaut, LLC. + +What inspired you to start making games? + +I played a ton of games as a kid, and I found myself having ideas about how those games could work differently. I also spent hours and hours drawing things as a kid. I’d imagine things inspired by cartoons or whatever, and then I’d draw them out. I think I liked the process of creation. Games ended up being the same for me. I remember spending a lot of time with a pencil and graph paper drawing out my own levels for different games. + +View the full article... + +
    + +
    + +

    Ask An Indie: Lisa Walkosz-Migliacio, Intropy Games

    +Lisa-Walkosz-Migliacio +
    + +Ask an Indie: Lisa Walkosz-Migliacio, Co-President & Lead Developer at Intropy Games + +What inspired you to start making games? + +Believe it or not, I’ve been making video games for almost 20 years. Other than a fun, interactive historical game starring Joan of Arc that I created for a high school project, most of my early games have never been shown to the public. + +Games are a unique medium in that they bring together visuals, audio, and tactile feedback, and it’s actually quite an undertaking to put all the pieces together in a cohesive way. I dabble in art and music, and my training as a software engineer made the transition to making games professionally a natural fit. + +View the full article... + +
    + +
    + +

    Ask An Indie: Nick Behrens, From Nothing Game Studios

    +Nick +
    + +Ask An Indie: Nick Behrens, Artist & Conceptual Designer – From Nothing Game Studios + +What inspired you to start making games? + +I think it differs for all of us, just as our backgrounds and many of the games we’re interested in differ. I have personally wanted to do this since I was in high school “way back” in the 90’s. I think for a couple of us, the idea of actually making games was merely an extension to how much we loved this industry and medium. + +View the full article... + +
    ]]>
    + + 547 + + + + + + + 0 + 0 + + + 0 + + + + + + + + +
    + + Safe Arcade Policy + http://www.igdatc.org/safe-arcade-policy/ + Thu, 19 Nov 2015 05:35:15 +0000 + + http://www.igdatc.org/?page_id=566 + + Fantastic Arcade's Safe Arcade Policy and a policy template provided by Geek Feminism which is available at: geekfeminism.wikia.com/wiki/Conference_anti-harassment/Policy]]> + + 566 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + Welcome + http://www.igdatc.org/ + Mon, 21 May 2018 13:17:21 +0000 + + http://www.igdatc.org/?page_id=672 + + MAIN MEETING is on the 2nd Wednesday. + +We also have a VR & HCI meeting on the 4th (or sometimes 5th) Wednesday. + +Please find registration for our events at: IGDATC.eventbrite.com. + +]]> + + 672 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + COVID-19 Update 3-16-2020 + http://www.igdatc.org/covid-19/ + Thu, 12 Mar 2020 21:41:27 +0000 + + http://www.igdatc.org/?page_id=703 + + +

    Due to the updated recommendations from the Minnesota Department of Health (MDH), IGDA Twin Cities will be suspending our in person meetings through April. Given the ever changing nature of the situation, this suspension may be extended as necessary to protect the members of our community.

    + + + +

    However, we realize that during times like this, connection is vital to the health and well-being of our community members. As such, we will be holding virtual events during our usual meeting times, as well as engaging with you via Slack and Discord. If you are not currently a member of the MSP Game Dev Slack, you may request an invitation to join here. To join the IGDA parent organization’s Discord, please go here.

    + + + +

    Please bear with us as we work out the logistics of moving to an all virtual format. We will continue to monitor the situation, and give updates as frequently as possible. If you have any questions or concerns you want to bring to the board, please do not hesitate to email us at igdatwincities@gmail.com. Wash your hands thoroughly with soap and water.

    + + + +

    Best Regards,

    + + + +

    The IGDA Twin Cities Board

    + + + +

    Resources:

    + + + +

    MDH COVID-19 Home Page - Up to date information from the Minnesota Department of Health.

    + + + +

    CDC COVID-19 Home Page - Up to date information from the Center for Disease Control & Prevention.

    + + + +

    MDH Managing Stress Document -  Suggestions from Minnesota Department of Health for dealing with stress related to COVID-19.

    + + + +

    IGDA COVID-19 Resource page - Info from the parent organization for impacted devs.

    +]]>
    + + 703 + + + + + + + 0 + 0 + + + 0 + + + + +
    + + IGDATC Podcast Ep. 5 – Revenue Streams + http://www.igdatc.org/2011/05/igdatc-podcast-ep-5-%e2%80%93-renenue-streams/ + Sun, 29 May 2011 16:23:54 +0000 + + http://www.igdatc.org/?p=75 + + IGDA Twin Cities Podcast, Episode 5 – Revenue Streams +

    With special guest Zach Wendt, the podcast crew talks about the IGDA Twin Cities chapter.  Find out how IGDATC came to be and who made Zach president.  We also talk about the IGDA's recent response to the Amazon App Market Terms of service, last months and next months presentations.  Tori surprises everyone with a news leak, and Ryan counters with a Real Game or Fake quiz.

    +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Ryan: Nothing...
    • +
    • Jacque: Game goes alpha.
    • +
    • Tori: Portal 2, Freelancing voice acting
    • +
    • Zach: Brink, Gears of War 3 Beta, and a Bird Story
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 75 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: Zachary Johnson’s Presentation + http://www.igdatc.org/2011/06/video-zachary-johnson%e2%80%99s-presentation/ + Tue, 21 Jun 2011 03:32:49 +0000 + + http://www.igdatc.org/?p=83 + + +Links from Zachary's presentation: + + ]]> + + 83 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC Podcast Ep. 6 – E3, Bowling and SD Cards + http://www.igdatc.org/2011/07/igdatc-podcast-ep-6-%e2%80%93-e3-bowling-and-sd-cards/ + Fri, 01 Jul 2011 14:58:26 +0000 + + http://www.igdatc.org/?p=87 + + IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards +

    With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length.  Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft's Kinect boner, to Sony's apology and Nintendo's new console.  Podcast... start now.

    +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Jacque: Big news for Jacque's game company, they've been selected in two local business initiatives, the MN Cup and Project Skyway.   More details at July's meeting.
    • +
    • Tori: Freelancing voice acting, a new audio toy, and work on a new game
    • +
    • Ryan: Prototyping and Unity
    • +
    • Zach: Working too much
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 87 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC Podcast Ep. 7 – Zardoz Cannon Ball + http://www.igdatc.org/2011/07/igdatc-podcast-ep-7-%e2%80%93-zardoz-cannon-ball/ + Wed, 27 Jul 2011 14:54:09 +0000 + + http://www.igdatc.org/?p=92 + + IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball +

    The podcast crew pass the half year mark with episode seven and exhibit nothing but class.  Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan's been busy.   Podcast... make it so.

    +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Jacque: News from the IGDA Summit, brush with fame and business talk.
    • +
    • Tori: Freelancing voice acting, and work on a new game
    • +
    • Ryan: Buggy Fallout New Vegas, Trenched, Pinball Art and Unity
    • +
    +Discussion Topics and Links +
      +
    • Discussion of Jacques’s presentation, Game Startups in Minnesota(video link coming soon)
    • +
        +
      • How can developers influence legislature
      • +
      • Ads and their relation to game play numbers
      • +
      +
    • Game degrees, sparked by the MSB presentatio.
    • +
    • Amazon App Store update with news from a developer who quit.
    • +
    • Community projects...
    • + +
    • Gaming News of the weird.
    • +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 92 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: Jacque Urick July 2011 + http://www.igdatc.org/2011/07/jacqueurickvideo/ + Fri, 29 Jul 2011 14:12:00 +0000 + + http://www.igdatc.org/?p=95 + + + + 95 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + Video: Andy Pickett QONQR + http://www.igdatc.org/2011/08/video-andy-pickett-qonqor/ + Fri, 26 Aug 2011 23:17:07 +0000 + + http://www.igdatc.org/?p=101 + + + + 101 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + IGDATC Podcast Ep. 8 – Echoing Skype's Revenge + http://www.igdatc.org/2011/09/igdatc-podcast-ep-8-%e2%80%93-echoing-skypes-revenge/ + Thu, 08 Sep 2011 14:35:01 +0000 + + http://www.igdatc.org/?p=103 + + IGDA Twin Cities Podcast, Episode 8 – Echoing Skype's Revenge +

    The podcast crew explore game development in Minnesota and beyond.  We apologize for the rough audio for Tori's part of the podcast.

    +We invite your feedback and comments. Thank you for listening. + +Show Notes + +What We’ve Been Doing and Chatter +
      +
    • Jacque: Busy, busy! Fox News!  Minnesota Cup results.  Old Republic Beta, lots of details!
    • +
    • Ryan: Busy, busy!  Bleeps development videos released.  Community game development project details.  Playing games and nerding out.
    • +
    • Tori: Freelancing music for a game, back in school (English 191) and procrastination
    • +
    +Discussion Topics and Links +
      +
    • Discussion of Jacques’s presentation, Game Startups in Minnesota(video link coming soon)
    • +
        +
      • How can developers influence legislature
      • +
      • Ads and their relation to game play numbers
      • +
      +
    • Community projects
    • + +
    • Discussion of August's presentation by Andy Pickett, QONQR, a Geosocial Game of World Domination
    • +
    • Amazon App Store, another update.
    • + +
    • Game Questions Survey from SieEnt
    • +
    • Real game or fake: Super NES edition.  It has been 20 years!
    • +
    • Gaming News of the weird.
    • +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now]]>
    + + 103 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: September Meeting, Member Project Night + http://www.igdatc.org/2011/09/video-september-meeting-commmunity-projects/ + Tue, 27 Sep 2011 21:16:20 +0000 + + http://www.igdatc.org/?p=108 + + + + 108 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + IGDATC Podcast Ep. 9 – Three Riker Picard + http://www.igdatc.org/2011/10/igdatc-podcast-ep-9-three-riker-picard/ + Tue, 04 Oct 2011 14:11:37 +0000 + + http://www.igdatc.org/?p=111 + + IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard +

    The ninth episode is upon you in the most glorious of fashion.  Bow to its greatness, as is illustrated below.  Warning, this podcast  goes off the rails but we promise we do actually discuss some game related topics.

    +We invite your feedback and comments. Thank you for listening. + +[caption id="attachment_112" align="aligncenter" width="300"] Lady Killer T-Shirt Idea[/caption] + +Show Notes + +What We’ve Been Doing and Other Clutter + +
      +
    • Jacque: Hiring employees, including a couple artists and a sound guy.
    • +
    • Tori:  Busy as usual with felance voice over work, and a new job for a local game company. And getting better after starting to take meds. Apparently she was diagnose with pre-diabetes, good thing it was caught on time and she could handle it with a great remedy that her doctor precribe her at 10naturalhomeremedies.com.
    • +
    • Ryan:  Busy burning out!  Community game development project details and discussion of his September IGDATC presentation.  Also a quick review of Dead Island.
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now +

    Download this Podcast MP3

    ]]>
    + + 111 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: October Meeting, Graveck Latest Games and Unite 11 + http://www.igdatc.org/2011/11/video-october-meeting-graceck-latest-games-and-unite-11/ + Wed, 02 Nov 2011 15:56:14 +0000 + + http://www.igdatc.org/?p=128 + + + + 128 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + IGDATC Podcast Ep. 10 – We Don't Need No Stinkin' Badges + http://www.igdatc.org/2011/11/10-good/ + Fri, 04 Nov 2011 16:12:48 +0000 + + http://www.igdatc.org/?p=129 + + +

    The podcast crew unlocks the coveted Double Digit Achievement with episode 10!  We talk about the October meeting, achievements, and other game developer stuff.

    +We experienced some audio issues again, so we apologize for some of the echoing.  We invite your feedback and comments. Thank you for listening. + + + + +
    + +Show Notes + +What We’ve Been Doing and Other Clutter + +
      +
    • Tori:  Zombie Driver trailer,Working for local undisclosed studio called SieEnt, on a game called J423 S33fj Jiolfsa.
    • +
    • Jacque: taking an Improv Class, Leadership IGDA Clinic in LA, and other business-e stuff.
    • +
    • Ryan:  humorous YouTube and Giant Pumpkins, Arcade Cabinet Progress, Gears of War 3 IGDATC on XBox (friend gr8rdad and IGDATC on XBox Live), Halloween Costumes.
    • +
    +Discussion Topics and Links +
      +
    • Meeting discussion, Ryan talks about the Community Game Project: Corporate Ladder
    • +
        +
      • Lots of Good Crowd Feedback
      • +
      • Laptop Fall Laptop Raised from Dead.
      • +
      +
    • Main presentation: Graveck
    • +
        +
      • Games!  Ski-Ball, Arcade Ball, Jump Dewds
      • +
      • Monetization--not originally built to have multiple revenue streams.
      • +
      • Free vs. Paid with surprising more revenue with free.  Different types of Ads.
      • +
      • Arguing with publisher to minimize intrusiveness of ads.
      • +
      • In-App purchases of tickets. Money to buy tickets, better than money to buy content.
      • +
      +
    • Achievements
    • +
        +
      • Developer Using achievements to suggest different ways to play the game, experience more content.
      • +
      • Developers can use some achievements to see how gamers play their games because there are metrics, and/or it shows how a player is playing.
      • +
      +
    • Double Digit Achievement and
    • +
    • All our Fan!
    • +
    • Next Month’s Meeting discussion.
    • +
        +
      • Kickstarter funding indie game
      • +
      • Design and monetization in the mobile market
      • +
      +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 129 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Event Update: Ticket Shortage Fixed + http://www.igdatc.org/2011/11/event-update-ticket-shortage-fixed/ + Wed, 09 Nov 2011 04:00:50 +0000 + + http://www.igdatc.org/?p=133 + + Register here for FREE to reserve your spot!]]> + + 133 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC Tue Dec 13 2011 - Winter Social at Chatterbox Pub + http://www.igdatc.org/2011/11/igdatc-tue-dec-13-2011-winter-social-at-chatterbox-pub/ + Mon, 28 Nov 2011 05:27:19 +0000 + + http://www.igdatc.org/?p=136 + + Click here to get your tickets. + +Also mark your calendar for some other happenings in Dec: +2011 Minnesota Electronic Theater +Thu Dec 1 at 6:30pm (doors and SIGGRAPH videos starting at 5) +Sneaky Pete's Bar and Grill in downtown Minneapolis + http://www.met2011.org/ + +Twin Cities XNA 3rd Annual Charity Frag-A-Thon +Sat Dec 3 at 5pm (tourney starts at 5:30 sharp) +Magenic Technologies in St. Louis Park + http://www.meetup.com/TwinCitiesXNA/]]> + + 136 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Ep. 11 - Compulsion Loops + http://www.igdatc.org/2011/12/ep-11-compulsion-loops/ + Tue, 06 Dec 2011 20:29:19 +0000 + + http://www.igdatc.org/?p=138 + + +

    What a crazy month.  Sickness, Turkey day, Skyrim released...  Luckily we find some other stuff to talk about too!

    +We are three-fifths Defender of the Universe!  We invite your feedback and comments. Thank you for listening. + + +
    + +Show Notes + +What We’ve Been Doing and Other Clutter + +
      +
    • Tori:  Skyrim, more Voice work, attended live show of Top Score (a local podcast show dedicated to video game music), Skyrim
    • +
    • Jacque:  Leadership IGDA Clinic in LA, Star Wars The Old Republic details
    • +
    • Ryan:  Minecraft, Awkward Family Photos, Teaching kids game design, Minecraft, Humble Bundle and Indie Royale
    • +
    +Discussion Topics and Links +
      +
    • Video of meetings, woes!
    • +
    • Meeting discussion, Kickstarter and Game Developers Experience
    • +
        +
      • Our projects and Kickstarter (Minnetron!)
      • +
      +
    • Meeting discussion, Tire Sounds in Games, a sneak peak of a GDC presentation contender.
    • +
    • Main presentation, Game Deign in Free-to-play Mobile games
    • +
        +
      • Compulsion loops
      • +
      • Tangents on what free-to-play is and moral implications and missunderstandings
      • +
      +
    • Next Month’s social!
    • +
        +
      • Tues, Dec 13th.  Hope to see you there!
      • +
      +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 138 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: November Meeting, Game Design for Free-to-play Mobile and Two Member Projects + http://www.igdatc.org/2011/12/video-november-meeting-game-design-for-free-to-play-mobile-and-two-member-projects/ + Tue, 06 Dec 2011 14:52:21 +0000 + + http://www.igdatc.org/?p=140 + + Original Posting Event Details

    +Member Project: How Crowd Source Funding is a Game Changer – Christopher Figueroa | KinifiGames + +Member Project 2: Racing Games Sound – Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio + +Main Presentation: Game Design for Free-to-play on Mobile – Aaron Bannin | Recharge Studios | W3i + + ]]>
    + + 140 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + +
    + + Group Gaming Announcement + http://www.igdatc.org/2011/12/group-gaming-anouncemen/ + Wed, 07 Dec 2011 23:13:42 +0000 + + http://www.igdatc.org/?p=144 + + In an effort to promote fun and enjoyment amongst this group, I have now usurped control of the IGDATC Steam group. + +What does this mean? It means we can very easily use Steam to organize games and have fun! Who doesn't love fun? + +If you'd like to be a part of this journey into gaming goodness, join our steam group at  http://steamcommunity.com/groups/IDGATC. This steam group gives us a group page and allows us to schedule events, and view it's members. It's quite useful. + +We also have a beautiful spreadsheet on Google Docs where we can easily see each other's ID's (Steam, XBox, PS3, other?) and current game fascinations: http://bit.ly/vHDZEL And let's be honest, who *doesn't* love spreadsheets? Feel free to add yourself and your info to the list! + +If you'd like to join us for entertaining gaming shenanigans, but don't have Steam or a PC, you can send a friend invite to the IGDATC Xbox Live account. <http://live.xbox.com/en-US/Profile?gamertag=IGDATC> This works in a similar manner to the steam group, only without the ability to schedule stuff. It also has 10 gamerpoints, so you know it's serious! + +In closing, we should play some games, because games are fun! -- Ryan Schaefer <http://ryanschaefer.yolasite.com/> @Digitalistic +Additionally, although it is short notice, this Thursday (Dec. 7th), he's hosting a multiplayer Terraria server.  Join the steam group for more details.  Terraria is a blast! +

    ]]>
    + + 144 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 12 - Googling Bing + http://www.igdatc.org/2012/01/ep-12-googling-bing/ + Sun, 08 Jan 2012 19:41:48 +0000 + + http://www.igdatc.org/?p=155 + + +

    The IGDATC Podcast is a year old!  Happy Birthday to us!  Google Bing Google.

    +Oh the weather outside is strangely nicer than usual.  But the games inside are delightful.  Since we've no place to go, let us talk, let us chat, let us record and post it on the internet so you can hear it.  The hectic year end madness is over and we're recovering from the numerous forms of holiday parties, family gatherings and gifting events enough to bring your our 12th episode of the International Game Developers Association Twin Cities Chapter podcast.  We invite your feedback and comments. Thank you for listening. + + +
    + +Show Notes + +What We’ve Been Doing and Other Clutter + +
      +
    • Ryan:  Musical app wrapped up, taking a break.  Steam addiction.
    • +
    • Tori:  working on last minute voice work, more audio gigs
    • +
    • Jacque: balancing SciEnt and SWTOR
    • +
    +Discussion Topics and Links +
      +
    • Kindle Fire
    • +
    • Steam deals
    • +
    • IGDATC Social
    • +
        +
      • Mame Games
      • +
      • Jackie Chan
      • +
      • Kinect
      • +
      • Ticket To Ride
      • +
      • Meta Game (Apples to Apples tweaked)
      • +
      +
    • Gamer Meetings
    • +
    • Marketing
    • +
    • Rock-It audio device, experiemnts at the Chatterbox Pub
    • +
    • Next Month’s meeting notes
    • +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 155 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Global Game Jam Location Pending + http://www.igdatc.org/2012/01/global-game-jam-location-pending/ + Thu, 19 Jan 2012 05:59:27 +0000 + + http://www.igdatc.org/?p=157 + + sign-up early for a GGJ account and fill in your location when we get the notice that it is live. + +Make sure to check back throughout the week to stay up to date with all the details. + +So as a summary, tentative schedule (more detailed in the coming days) is as follows: + +Starts Friday (1/27) - 4:00PM +Possibly closed Saturday 11:00PM - Sunday 9:00PM +Event Ends Sunday (1/29) - 4:00PM]]> + + 157 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6 + + + http://chesstris.com/ + + + + + + + 0 + 0 + + + + + + + + + + + + + + + + Global Game Jam Location Approved + http://www.igdatc.org/2012/01/global-game-jam-location-approved/ + Mon, 23 Jan 2012 16:12:14 +0000 + + http://www.igdatc.org/?p=170 + + http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc + +Make sure to create an account on the Global Game Jam site and set the IGDA Twin Cities to your location. It appears that the final word on The Nerdery being open overnight on Saturday is still up in the air so make sure to stay tuned for more updates. + +We are also asking everyone to be sure to fill our your profile on the GGJ site so we know all of the skill sets and abilities we have coming in. If you can do multiple things make sure to list them all. + +That's all for now but I'm sure there will be more to come in the coming week as we lead into the GGJ.]]> + + 170 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Video: January Meeting, Game Center for iOS, iCADE and Global Game Jam info + http://www.igdatc.org/2012/01/video-january-meeting-game-center-for-ios-icade-and-global-game-jam-info/ + Tue, 24 Jan 2012 16:25:02 +0000 + + http://www.igdatc.org/?p=172 + + Original Posting Details + +Main Presentation: Doug Thorpe - Game Center for iOS + +Member Project: Martin Grider – iCADE for iPad, and a toddler drawing app + +Ty Burks – Global Game Jam 2012 details + + ]]> + + 172 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + GGJ 2012 Last Call Almost Upon Us + http://www.igdatc.org/2012/01/ggj-2012-last-call-almost-upon-us/ + Thu, 26 Jan 2012 19:53:54 +0000 + + http://www.igdatc.org/?p=174 + + http://globalgamejam.org/sites/2012/igda-twin-cities-igdatc + +Remember, if you want to join us just create an account on the Global Game Jam site (free) and set the IGDATC as your location. Also make sure to fill out the profile as complete as you can so we know what skill sets we have coming to the event.]]> + + 174 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDA Twin Cities Global Game Jam 2012 + http://www.igdatc.org/2012/02/igda-twin-cities-global-game-jam-2012/ + Wed, 01 Feb 2012 20:56:24 +0000 + + http://www.igdatc.org/?p=181 + + Details about the local games are here! + +The IGDA Twin Cities chapter would like to extra-huge-mega thank The Nerdery for providing the location for the entire 48 hour event, as well as provining internet, drinks, snacks, food and ample whiteboard space! Thanks to the staff, Tom, Greg and Joe for volunteering to spend their weekend and nights with us. The Nerdery, and its employees, are top notch in every aspect and we can't say thank you enough. + +Thanks to everyone who participated. + +Lastly, thanks to Zach Wendt for coordinating the event details and Ty Burks for helping drum up interest at the January meeting. + +Our Feb meeting is already next week on 2/8 (event emails coming soon)! IGDATC will be hosting a GGJ Play Party, where YOU will play and rate some of the 2300 games created by 11k participants at 244 sites world wide. We'll also have quick post-mortems for the local projects. Details about the local games are here! + +Game on! +IGDATC staff]]> + + 181 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 25 + + + + + + + + + + 0 + 1 + + + + + + + + + + + 21 + + + http://ryanfoss.com + + + + + + + 0 + 0 + + + + + + + + + + + + + + + 22 + + + http://chesstris.com/ + + + + Eat Thyself is on my website, including a link to its Board Game Geek entry. :)]]> + + + 0 + 0 + + + + + + + + + + + + + + + + IGDATC Feb 2012: Global Game Jam 2012 Recap and Play Party + http://www.igdatc.org/2012/02/igdatc-feb-2012-global-game-jam-2012-recap-and-play-party/ + Fri, 03 Feb 2012 21:02:36 +0000 + + http://www.igdatc.org/?p=184 + + 244 sites in 48 countries hosting almost 11,000 participants.  Nearly 2,300 games were created.  IGDATC did it's part with 27 participants and 11 game projects. + +Come and hear a recap of the GGJ event and experience, and brief post-mortems from the IGDATC GGJ teams.  Then, play and rate some of the 2300 games to help find the gems. + +Bring laptops, smartphones, ipads (and a PS3 or 360 controller if you've used it with a laptop before.)  We'll also have a selection of the board games ready to play in the cafeteria. + +Agenda: +6:00 Pizza and Soda - Thanks to the Nerdery +6:30 GGJ 2012 Recap and quick post-mortems from IGDATC teams +7:30 GGJ Play Party - Play and rate 2300 video and board games, note your favorites +8:50 Review favorites and adjourn +We'll be heading to Joe Sensers in Bloomington after the event. + +Please register so we get an accurate count for the pizza order. + +Direct Link to Eventbrite Event]]> + + 184 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 36 + + + http://howlingmoonsoftware.com/wordpress/?p=669 + + + + + + + 0 + 0 + + + + + + + + + + + + + + + 35 + + + http://chesstris.com/ + + + + + + + 0 + 0 + + + + + + + + + + + + + + + 45 + + + http://chesstris.com/ + + + + Global Game Jam Board Game Rundown]]> + + + 0 + 0 + + + + + + + + + + + + + + + + Ep. 13 - Outro + http://www.igdatc.org/2012/02/ep-13-outro/ + Thu, 09 Feb 2012 17:44:53 +0000 + + http://www.igdatc.org/?p=189 + + +

    The IGDATC Podcast is finally here.  Better late than never.

    +Scheduling conflicts, sickness and required game play and game development sessions delayed the podcast recording this month.  After the pixel dust settled we dusted off our mics, invited a special guest and set our sites on record.  We are proud able to bring you our 13th episode of the International Game Developers Association Twin Cities Chapter podcast.  Special Guest, a local game developer Martin Grider. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Show Notes + +What We’ve Been Doing and Other Nonsense +
      +
    • Martin: Go variant for iPhone, Game Jam,
    • +
    • Tori:  more audio gigs including QONQR going half time
    • +
    • Jacque: SciEnt changing? and SWTOR, excited for Mass Effect 3
    • +
    • Ryan:  Hungry Monsters prototype, ryanfoss.com updated, suit = important, Making of Prince of Persia
    • +
    +Discussion Topics and Links +
      +
    • IGDATC Website has comments enabled now.  Come and comment on our podcast post!
    • +
    • Podcast on iTunes - Note, Ryan's comment on the podcast on iTunes is gone and we confused it with another
    • +
    • Last month's meeting discussion (video)
    • +
        +
      • Martin and the iCade
      • +
      • Global Game Jam 2012 (the Nerdery = Awesome!  Thanks again!)
      • +
      • Doug and iOS with Game Center
      • +
      +
    • Best games of the year
    • +
        +
      • Minecrack Minecraft
      • +
      • Portal 2
      • +
      • Limbo
      • +
      • Darksiders
      • +
      • Atom Zombie Smasher (and Flotilla)
      • +
      • Skyrim, Skyrim
      • +
      • Star Wars the Old Republic
      • +
      • Flower Board
      • +
      • Ascension
      • +
      • Carcassonne
      • +
      • Voxatron
      • +
      • Space Pirates and Zombies (SPAZ)
      • +
      +
    • 2012 Newsworthy stuff
    • +
        +
      • PSN hacked
      • +
      • Duke Nukem came out
      • +
      • 2,500 Video view of IGDATC meetings
      • +
      • Favorite presentations of 2011
      • +
      +
    • Next Month’s meeting notes
    • +
        +
      • Global Game Jam 2012 game play party
      • +
      +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 189 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + UHG hiring game prototype dev + http://www.igdatc.org/2012/03/uhg-hiring-game-prototype-dev/ + Fri, 16 Mar 2012 02:36:59 +0000 + + http://www.igdatc.org/?p=202 + + UHG in Minnetonka is hiring a game prototype developer for their R&D team.  Apply online or email  emilie_f_musgrave@uhc.com with questions.]]> + + 202 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + April Meeting, Coasters, Karts and Bass and Innocence + http://www.igdatc.org/2012/04/april-meeting-coasters-karts-and-bass-and-innocence/ + Thu, 05 Apr 2012 23:51:27 +0000 + + http://www.igdatc.org/?p=207 + + Big John Games - Coasters, Karts, and Bass + +Ken Patterson, Matt Heinzen and Ajani Boganey from Big John Games will be showing three new games, each for a different Nintendo Platform. + +Coaster Creator 3D is a 3DS game that allows easy creation of roller coaster track's using a draw the track method using the stylus. Players can create tracks, customize there coaster tracks and coaster cars. Players can also import Mii's and take them for rides. + +Kart Krashers is a DSiWare game that plays like a vehicle platformer. Player's drive karts through stages and collect stars and smash into almost everything that can find. + +Big Bass Arcade No Limit, is an expanded version of our WiiWare Bass fishing game that hit #1. It is a lot of fun to play, and pushes the Wii's graphics to the limit. This game was built as a retail disc release.  A new challenge was added and programmed by a special guest star (Zach). + +Member Project: Core of Innocence + +
    Don James and co. from Pudding Hat Games will talk about Core of Innocence - their nearly complete Metroidvania-style platformer and their recent Kickstarter campaign. + +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Pudding Hat Games
    +
    7:00 Big John Games
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event.]]>
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    + + Ep. 14 - a Virtual Candyland + http://www.igdatc.org/2012/04/ep-14-a-virtual-candyland/ + Fri, 06 Apr 2012 21:03:16 +0000 + + http://www.igdatc.org/?p=209 + + +

    The IGDATC Podcast still exists

    +Were behind again delivering the podcast from March.   We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here's the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Show Notes + +What We’ve Been Doing and Other Nonsense +
      +
    • Tori:  more audio gigs including two game audio gigs, full time freelance and teaching at IPR
    • +
    • Beau: website update and working on a Kickstarter campaign, and games
    • +
    • Ryan: Minnetron website, developing a game for mobile, playing games and a free game contest
    • +
    +Discussion Topics and Links +
      +
    • IGDATC Website has comments enabled now.  Come and comment on our podcast post!
    • +
    • Listen in for details about how you can get a copy of 'The Ball' for Steam
    • +
    • Global Game Jam event discussion.
    • + +
    • Last month's meeting discussion (video)
    • +
        +
      • GGJ review, post-mortem, etc.
      • +
      +
    • Join the e-mail mailing list: http://www.igdatc.org/mailing-list/
    • +
    +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 209 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 92 + + + http://www.phantomnimbus.com + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + I Ludum Dare You! + http://www.igdatc.org/2012/04/i-ludum-dare-you/ + Wed, 11 Apr 2012 02:17:15 +0000 + + http://www.igdatc.org/?p=211 + + http://ludumdare.com/compo/ + +Let us know in the comments if you will be taking part or join us on the IRC channel. The details for that will be coming in the next few days.]]> + + 211 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 94 + + + http://chesstris.com/ + + + + + + + 0 + 0 + + + + + + + + + + + + + + + + The Ludum Dare Is In Progress + http://www.igdatc.org/2012/04/the-ludum-dare-is-in-progress/ + Sat, 21 Apr 2012 15:47:04 +0000 + + http://www.igdatc.org/?p=212 + + + + 212 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Video: February Meeting, Global Game Jam 2012 Recap and Play Party + http://www.igdatc.org/2012/04/video-feb2012/ + Tue, 24 Apr 2012 14:55:07 +0000 + + http://www.igdatc.org/?p=215 + + Original Posting Details + + ]]> + + 215 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + Ep. 15 - GDC Exclusive + http://www.igdatc.org/2012/04/ep-15-gdc-exclusive/ + Mon, 30 Apr 2012 14:51:52 +0000 + + http://www.igdatc.org/?p=216 + + +

    The IGDATC Podcast vs. GDC

    +With special guests Andy Korth from Howling Moon Software and Twin Cities chapter president Zach Wendt, we chat games, development and design and go over some of the stories and experiences of the Game Developers Conference (GDC).  Half of this podcast crew attended GDC and its your job to figure out who.  Here's the 15th episode of the International Game Developers Association Twin Cities Chapter podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Show Notes + +What We’ve Been Doing and Other Nonsense +
      +
    • Andy: Howling Moon, Chipmunk 2D Physics development and current efforts, and GDC.  Game discussions explode around the new SSX.
    • +
    • Tori:  more audio, full time freelance and teaching at IPR.  Some game talk about Conclave and Angry Birds Space.
    • +
    • Zach: Busy with vacationing and working late.  Batman Arkham City and some 3DS games.
    • +
    • Ryan: Minnetron website, developing a game for mobile, Deus Ex and Angry Birds Space.
    • +
    +Discussion Topics and Links + +Contact us + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 216 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + May 2012 Meeting – Darrel Cusey – Procedural Content Generation in Unity3D + http://www.igdatc.org/2012/04/may-2012-meeting-darrel-cusey-procedural-content-generation-in-unity3d/ + Tue, 01 May 2012 03:57:52 +0000 + + http://www.igdatc.org/?p=221 + + Darrel Cusey - Procedural Content Generation in Unity3D + +Darrel Cusey (@Tulrath) + +Lakehome Games, LLC + +Deterministic Procedural Content Generation (PCG) in video games has been with us for some time now.  Very early games like Elite and Rogue used these techniques almost exclusively for content generation.  More recent examples like Diablo, Elder Scrolls Daggerfall, Borderlands, and Minecraft have refined these techniques to the point of a science.  Unfortunately, many game developers don't use these techniques generally because they are considered "too noisy," "too slow," or "too unpredictable."  This presentation will provide: +
      +
    • A brief description of what PCG is (and what it is not)
    • +
    • Examine some current methodologies
    • +
    • Describe the current state of the art
    • +
    • And demonstrate some new technique of my own design that are not yet in general use.
    • +
    +All of these methods will use algorithms that are fast enough to generate content real-time and use simple binary math that can be implemented in any programming language.  As we go through this presentation, we're going to "build-up" our algorithms from the ground up using a simple game developed in Unity 3D.  Even though we will be implementing some higher-level math techniques, the presentation is designed to be accessible for your entire team -- every member of your game development team will get something out of this presentation. + +There will time for Q & A, so be prepared for lots of discussion.  Darrel Cusey is a self-taught computer programmer and game designer recruit who has over 25 years of professional programming experience.  Darrel is the founder of Lakehome Games, a three-person video game development studio that is combining rich characters and stories with novel gameplay mechanics to create games for the Web and Mobile platforms that are both highly engaging but also immediately accessible for busy people.  Over the last 5 years, Darrel has been an active member in the Indie game development community, providing tutorials and instruction on topics like in-game terrain generation for the Toque Game Engine on the Garage Games forums, multiplayer game development and advanced network security implementations for the DarkGDK for The Game Creators forums (forum name "Omen"). + +Member Project: From Nothing - GravBlocks +From Nothing will present their puzzle game GravBlocks which has gravity changing as a core mechanic. Details and video are on the Kickstarter page. + +From Nothing Game Studios is Nick Behrens, Paul Metcalf, Josh Saville, Bob Andreae and Mee Thao. + +Agenda: +6:00 Pizza and Soda - Thanks to the Nerdery +6:30 Member Project - From Nothing Game Studios +7:00 Darrel Cusey + +We'll be heading to Joe Sensers in Bloomington after the event. + +]]>
    + + 221 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 127 + + + http://lakehomegames.com/2012/05/09/igdatc-procgen-slides-and-more/ + + + + + + + 0 + 0 + + + + + + + + + + + + + + + + + +
    + + Ep. 16 -- Episode 16 bit + http://www.igdatc.org/2012/05/ep-16-episode-16-bit/ + Fri, 11 May 2012 19:40:00 +0000 + + http://www.igdatc.org/?p=223 + + +

    The IGDATC Podcast turns 2^4

    +Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more.  Here's the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 223 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Procedural content files and follow-up + http://www.igdatc.org/2012/05/procedural-content-files-and-follow-up/ + Fri, 25 May 2012 03:01:03 +0000 + + http://www.igdatc.org/?p=227 + + Lakehome Games.  Also, more detail on Hash Functions vs. Perlin Noise]]> + + 227 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC - E3 2012 Keynotes and All Day Social + http://www.igdatc.org/2012/05/igdatc-e3-2012-keynotes-and-all-day-social/ + Thu, 31 May 2012 23:19:02 +0000 + + http://www.igdatc.org/?p=230 + + + + + + + + + + + + + + + + + +
    IGDATC - E3 2012 Keynotes and All Day Social + +EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION:
    Attend EventMonday, June 4, 2012 from 11:00 AM to 10:00 PM (CT) + +Chatterbox Pub +800 Cleveland Ave S +Saint Paul, MN 55116 + +View Map + + 
    + + + + + + + + + +
    +
    + +Reminder: Regular meeting still 6/13, details soon. + +IGDA Twin Cities is once again hosting an all day E3 social event at the Chatterbox Pub.  Stop by for lunch, dinner, drinks.  Or, hang out and "work".  Zach and Ryan will be there all day, hacking on... +Read More + +Share this event on Facebook and Twitter + +We hope you can make it! + +Cheers , +IGDA Twin Cities Chapter + +
    + + + + + + + +
    Facebook Twitter LinkedInEventbrite
    +
    + + + + +]]>
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    + + IGDATC June 2012 - Ben Houge - Dynamic Music Solutions for Just About Anything + http://www.igdatc.org/2012/06/igdatc-june-2012-ben-houge-dynamic-music-solutions-for-just-about-anything/ + Mon, 04 Jun 2012 22:51:04 +0000 + + http://www.igdatc.org/?p=232 + + + + + + + + + + + + + + + +
    Update:  Anyone not registered before 6/13 2pm can simply sign-in at the door and hand write a name tag.  It's still quickest to pre-register on EventBrite.
    Attend EventWednesday, June 13, 2012 from 6:00 PM to 8:30 PM (CT)The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341View Map
    + + + + + + +
    +
    + +Ben Houge - Dynamic Music Solutions for Just About Anything  Tom Clancy’s EndWar was praised by GameSpot for its “fantastic audio” that puts you “in the thick of the action.”  As audio director of that... +Read More + +
    + + + +]]>
    + + 232 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: March Meeting, 3D Virtual Table Top Gaming + http://www.igdatc.org/2012/06/video-march-meeting-3d-virtual-table-top-gaming/ + Sun, 17 Jun 2012 17:03:17 +0000 + + http://www.igdatc.org/?p=236 + + + + 236 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> + + + + ]]> + + + + + + + + Ep. 17 -- Procedural Text To Voice + http://www.igdatc.org/2012/06/ep-17-procedural-text-to-voice/ + Tue, 19 Jun 2012 19:45:24 +0000 + + http://www.igdatc.org/?p=238 + + +

    The IGDATC Podcast Pre E3 Discussion

    +Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion.  Here's the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 238 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 18 -- E3 Zen + http://www.igdatc.org/2012/06/ep-18-e3-zen/ + Fri, 29 Jun 2012 19:58:50 +0000 + + http://www.igdatc.org/?p=241 + + +

    The IGDATC Podcast E3 Zen

    +Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate.  We're back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 241 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC July 2012 - Justin Peck - Crowdfunding Your Gam + http://www.igdatc.org/2012/06/igdatc-july-2012-justin-peck-crowdfunding-your-gam/ + Fri, 29 Jun 2012 21:13:31 +0000 + + http://www.igdatc.org/?p=242 + + + + +IGDATC July 2012 - Justin Peck - Crowdfunding Your Game + +EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION: + + +Attend Event +Wednesday, July 11, 2012 from 6:00 PM to 8:00 PM (CT) + +The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341 + +View Map + +  + + + + + + + + + +
    (10-20 min Member Project timeslot is open, contact igdatc@igdatc.org if you'd like to present.) + +Justin Peck - Crowdfunding Your Game + +Despite a few high profile successes, three-quarters of all Video Game Projects on Kickstarter fail. What makes a... +Read More +
    ]]>
    + + 242 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC August 2012 - August Brown - Designing Achievements in Video Games + http://www.igdatc.org/2012/07/igdatc-august-2012-august-brown-designing-achievements-in-video-games/ + Wed, 01 Aug 2012 00:31:50 +0000 + + http://www.igdatc.org/?p=245 + + August Brown - Designing Great (or At Least Fun) Achievements in Video Games + +Xbox Live does it.  Steam does it.  Even PSN does it.  But does that mean that you should do it?  Probably, but we'll get into that later. + +We've all played games with terrible achievements and we've probably all played a few with really good ones, but more and more it seems like they're a afterthought tacked on late in the development process.  This presentation will explore how achievements affect the user experience of a video game and how you can use achievements in your games to enrich the experience. + +August Brown designs video game achievements professionally for kongregate.com + +  + +Member Project: Nate Yourchuck - Dr. Wordfield + +Nate Yourchuck will present Dr. Wordfield. This game combines the wordgames with friends genre and deckbuilding games such as Dominion and Ascension. It is available for intrepid playtesters at wordfield.com + +  +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Nate Yourchuck
    +
    7:00 August Brown
    +
    After We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +  + +EVENT TO BE HELD AT THE FOLLOWING TIME, DATE, AND LOCATION: + +Attend Event + +Wednesday, August 8, 2012 from 6:00 PM to 8:30 PM (CDT) +Bloomington, United States + +The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341 + + ]]>
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    + + Ep. 19 -- Steam Sells Out + http://www.igdatc.org/2012/08/ep-19-steam-sells-out/ + Thu, 09 Aug 2012 15:27:39 +0000 + + http://www.igdatc.org/?p=249 + + +

    The IGDATC Podcast Episode 19, Steam Sells Out

    +Ryan and Tori invite Zach and Chris to the show to talk about the July meeting, specifically focusing on Kickstarter and game developers.  We compare our wallets after the Steam Summer Sale and discuss some of the games we've been playing.  OUYA, we have to mention OUYA, as well as other console news, specifically leaked specs related to the Wii U and next Xbox.  Sprinkle in some hijinks and other merrymaking and you get another episode of the IGDA Twin Cities Podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 249 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 204 + + + http://chesstris.com/ + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + Ludum Dare 24 + http://www.igdatc.org/2012/08/ludum-dare-24/ + Fri, 10 Aug 2012 20:58:05 +0000 + + http://www.igdatc.org/?p=252 + + Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community. Ludum Dare #24 is this month, starting August 24th, 2012. + +We've heard some interest from the community in the past, which has developed into at least one organized event. + +Canopy has graciously offered to host a Ludum Dare 24 jam, starting 6pm Fri to 10pm Sun. The site will be open overnight. There are a variety of food choices within walking distance. Canopy is located at 615 First Avenue NE, Suite 425, Minneapolis, MN 55413. If interested in the group jam, please contact Joel Stewart for info and updates. joel@canopyco.com @ojstewart + +Additionally, The IGDATC would like to promote the activities of local developers by suggesting they use our mailing list as a way to find others participating locally. Contact us and our followers via twitter, @igdatc or on our Facebook page.]]> + + 252 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC Sept 2012 - Ham in the Fridge's Mobile Game + http://www.igdatc.org/2012/08/igdatc-sept-2012-ham-in-the-fridges-mobile-game/ + Thu, 30 Aug 2012 19:56:44 +0000 + + http://www.igdatc.org/?p=255 + + + + + + + + + + + + + + + + + + + + + +
    IGDATC Sept 2012 - Ham in the Fridge's Mobile Game 
    + + + + + + + + + + + + + + + + + + + + + +
    Wednesday, September 12, 2012 from 6:00 PM to 8:30 PM (CDT)
    The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341
    View Map
    Attend
    +
    +
    + + + + + + + + + +
    +
    Ham in the Fridge's Mobile Game Bumpin' Uglies Bret Hummel will be showcasing Ham in the Fridge's first independent mobile game project, called Bumpin' Uglies.  Bumpin' Uglies is a sling-shot platformer puzzler in which you can design your very own... +Read More + + +We hope you can make it! + +Cheers, +IGDA Twin Cities Chapter
    + + + + + + + +
    Facebook Twitter LinkedIn
    +
    + + + + +]]>
    + + 255 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Video: July Meeting, Crowdfunding Your Game + http://www.igdatc.org/2012/09/video-july-meeting-crowdfunding-your-game/ + Thu, 06 Sep 2012 15:17:23 +0000 + + http://www.igdatc.org/?p=257 + + +
    +
    IGDA Twin Cities July 2012 meeting.  Main presenter Justin Peck presents Crowdfunding Your Game.
    +
    +
    Despite a few high profile successes, three-quarters of all Video Game Projects on Kickstarter fail.  What makes a project more likely to succeed? What are the things you should consider before crowdfunding your game?
    +
    + +Local game company, QONQR, is preparing their own Kickstarter Project. Justin Peck, co-founder of QONQR, will give you a behind-the-scenes look and share the practical tips and tricks they have picked up along the way. + +
    ]]>
    + + 257 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC October 2012 - Graveck - Jump Dewds! Postmortem + http://www.igdatc.org/2012/10/igdatc-october-2012-graveck-jump-dewds-postmortem/ + Wed, 03 Oct 2012 20:44:07 +0000 + + http://www.igdatc.org/?p=259 + + + +Ty Burks - Graveck - Jump Dewds! Postmortem - The Art & Design of Dewds + +Ty will be discussing a what went right and wrong during development of Graveck's latest arcade action mobile game, Jump Dewds!  Focus will be on the art and design of Jump Dewds, and give an insight to how the Dewds evolved into a full iOS game.  Also, a short peek at some upcoming projects. +Play as any of the 17 unique Dewdawonton Island native Dewds, and collect the coins shooting from the ancient volcano! But don't let them crack the ground and expose the lava. www.jumpdewds.com + + + + + +Member Project: Chad Robinson - The importance of art and design in games + +Chad will talk about how to find an interesting art style for your project, and how that affects your games perception and success.  In addition, he'll be walking through recent iOS projects and his history of entering the game industry. +Chad Robinson is a graphic designer recently started designing game for iOS. + + + + + + + +
    + + + + + + + + + + + + + + + + + + + +
    IGDATC Oct 2012 - Graveck - Jump Dewds! Postmortem
    + + + + + + + + + + + + + + + + + + + + + +
    Wednesday, October 17, 2012 from 6:00 PM to 8:30 PM (CDT)
    The Nerdery
    9555 James Ave S +Suite 245 +Bloomington 55341
    View Map
    Attend
    +
    +
    +
    ]]>
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    + + Ep. 20 -- Porthole Greenlight + http://www.igdatc.org/2012/10/ep-20-porthole-greenlight/ + Wed, 17 Oct 2012 14:49:13 +0000 + + http://www.igdatc.org/?p=262 + + +

    The IGDATC Podcast Episode 20, Porthole Greenlight

    +After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer.  We talk about the last two months of meetings, Steam's new offerings and feelings about Greenlight, and some WiiU discussion.  As usual, we have a good time talking game development in  another episode of the IGDA Twin Cities Podcast. + +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 262 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC Nov 2012 - HTML5 as a Gaming Platform + http://www.igdatc.org/2012/11/igdatc-nov-2012-html5-as-a-gaming-platform/ + Sat, 03 Nov 2012 01:50:38 +0000 + + http://www.igdatc.org/?p=268 + + + + + +Wednesday, November 14, 2012 from 6:00 PM to 8:30 PM (CST) + +The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341 + +View Map + +Attend Event + + + + + + + + + +
    Kevin Moot and Scott Bromander from The Nerdery present: +Creatively Bypassing the Limitations of HTML5 as a Gaming PlatformMember Project: Joel Stewart - Ludum Dare 24 at Canopy +Read More + +We hope you can make it!  Attend Event + +Cheers, +IGDA Twin Cities Chapter
    +divider]]>
    + + 268 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 21 -- Jellin + http://www.igdatc.org/2012/11/ep-21-jelli/ + Mon, 05 Nov 2012 22:22:29 +0000 + + http://www.igdatc.org/?p=270 + + +

    The IGDATC Podcast Episode 21, Jellin

    +Ryan and Tori have special guest Ashley McLaughlin on to discuss here involvement with recent Android game release Jellyflop!   Join us for another episode of the IGDA Twin Cities Podcast. + +Topics +
      +
    • Tori and Ryan discuss selling stuff on the Unity Asset store and Turbosquid.
    • +
    • Playing Borderlands 2 and FTL
    • +
    • Jellyflop! design story, development, story and art.
    • +
    • October Presentation discussion, Jump Dewds Post Mortem
    • +
    • Kickstarter and Bundle overload?
    • +
    • Discussion about cut scenes and quicktime events.
    • +
    +
    Thanks to Ashley.  You can find her on Twitter (@HARDSHELLart) or her blog.
    +We invite your feedback and comments. Thank you for listening. + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 270 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 233 + + + http://www.forgeinteractive.com + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + Ep. 22 -- Give A Milestone + http://www.igdatc.org/2012/12/ep-22-give-a-milestone/ + Tue, 11 Dec 2012 20:09:33 +0000 + + http://www.igdatc.org/?p=273 + + +

    The IGDATC Podcast Episode 22, Give A Milestone

    +Ryan and Tori must have consumed a six-pack of energy drinks because they are in full swing in this episode of the IGDA Twin Cities Podcast.  They discuss games they've been playing and working on, local development studio news, some good and some bad, as well as answer a listener question. + +We invite your feedback and comments. Thank you for listening. + +Show Notes +
      +
    • Soldak's Drox Operative, Tori did sound and music.
    • +
    • Local game company Concrete Software's Jellyflop! gets 1 million downloads.
    • +
    • Angry Birds, Bad Piggies and Ryan's Rocket Prototype
    • +
    • 4X games, Explore, Expand, Exploit and Exterminate
    • +
    • Don't Starve on Steam
    • +
    • Nights of Pen and Paper (on Android and on iOS)
    • +
    • Bowling Dead video (watch first 2 minutes)
    • +
    • Keyboard and Mouse vs Controller for FPS (and other) games.
    • +
    • Member Project: Joel Stewart's Ludum Dare 24 game Geovolve and some other projects and products (Sensus from Canopy).
    • +
    • Main Presentation: Creatively Bypassing the Limitations of HTML 5 as a Gaming Platform (see their presentation in the GDC Vault)
    • +
    • IGDATC plans for Dec and the Global Game Jam 2013 in the works.
    • +
    • Layoffs at Activision Publishing in Minnesota
    • +
    • Disney Buys Star Wars, including LucasArts (game developer and producer)
    • +
    • Question from a listener.  Intro music from Adam at Forge Interactive.
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
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    + + IGDATC Jan 2013 - Sensus Development and Launch + http://www.igdatc.org/2013/01/igdatc-jan-2013-sensus-development-and-launch/ + Sat, 05 Jan 2013 00:41:08 +0000 + + http://www.igdatc.org/?p=276 + + + + + +Wednesday, January 16, 2013 from 6:00 PM to 8:30 PM (CST) + +The Nerdery +9555 James Ave S +Suite 245 +Bloomington, 55341 + +View Map + + + + + + + + + + +
    Attend Event
    +divider + + + + + + +
      + +NOTE: Global Game Jam 2013 is 1/25 5pm - 1/27.  We're finalizing site details now.  Sign-up will be here soon.  Discuss on the list. + +Joel Stewart - VP of Software Engineering at Canopy presents: +Sensus development and launch + +Right after exhibiting at CES... +Read More + +We hope you can make it! + +Cheers, +IGDA Twin Cities Chapter
    ]]>
    + + 276 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC Feb 2013 - Global Game Jam 2013 Recap and Projects + http://www.igdatc.org/2013/02/igdatc-feb-2013-global-game-jam-2013-recap-and-projects/ + Mon, 11 Feb 2013 22:30:29 +0000 + + http://www.igdatc.org/?p=281 + + NOTE: This month is 2/20 (Later.)  Back to 3/13 (2nd Wed) next month.  PLEASE REGISTER HERE + +  + +Global Game Jam 2013 Recap and Projects + +A quick overview of GGJ 2013.  Then, even quicker presentations from IGDATC teams: showing their project, any post-jam improvements, war stories, and any lessons learned. + +The 2013 GGJ was a 48-hour game jam that took place worldwide the weekend of 1/25, with 38 countries and over 16,000 people participating.  The Nerdery once again generously hosted the IGDATC site.  We had 35 people spend the weekend making 14 different game projects. + +The GGJ server buckled under the load, but most of our projects are here, in end-of-jam state. + +http://globalgamejam.org/sites/2013/igda-twin-cities-igdatc/games + +  +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 GGJ Overview  - Zach Wendt
    +
    6:45 GGJ Projects - various
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. + +  + +PLEASE REGISTER HERE]]>
    + + 281 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 23 -- CES Señorita + http://www.igdatc.org/2013/02/ep-23-ces-senorita/ + Wed, 20 Feb 2013 19:48:59 +0000 + + http://www.igdatc.org/?p=283 + + +

    The IGDATC Podcast Episode 23, CES Señorita

    +After the December break, and January's Global Game Jam, we're proud to release an extended blathering audio file of awesomeness.  Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast.  Where has Jacque been?  What's good to watch on Netflix?  What's the name of that game you can't remember?  What would you pay for a game?  These, and many more tangents and random ramblings ahead. + +We invite your feedback and comments. Thank you for listening. + +Show Notes +
      +
    • Netflix
    • +
    • Personal data and finding games
    • +
    • CES, interesting things
    • +
    • What would you pay for a Game?
    • +
    • Code Hero, woes me...
    • +
    • much more
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 283 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC March 2013 -- Games for Psychology for Games + http://www.igdatc.org/2013/03/igdatc-march-2013-games-for-psychology-for-games/ + Thu, 07 Mar 2013 20:50:19 +0000 + + http://www.igdatc.org/?p=287 + + Baylor Wetzel - Games for Psychology for Games + +Although we use the word "playing" to say what people do with games, most of what people are doing in games is solving problems. If we understand how people play games, we understand how people solve problems Researchers at The University of Minnesota used a simple tower defense game to study how people learn from experience, generalize that experience to new problems, represent and reason about space and time, use strategies and differ from their fellow game players + +In this talk, we explain how GopherTD, a Unity-based clone of the popular Vector TD tower defense game, was used to study human behavior, how studying human behavior helped develop temporo-spatial reasoning capabilities for AI players and how that artificial intelligence helps us design better games. + +Professor Baylor Wetzel is head of the GopherTD project. He teaches in the Department of Computer Science & Engineering at the The University of Minnesota and is a member of the Center for Cognitive Science; the AI, Robotics and Vision Laboratory and the Cognitive Neuroscience Lab. He formerly worked at Shikigami Games and Alelo, a serious games company. + +Member Project: Martin Grider - Oppo-Citrus and For The Win + +Martin Grider will talk about his first six months as an independent iPhone game creator. He'll compare and contrast the two games he released at the tail end of 2012 -- a puzzle game called Oppo-Citrus, and a board game conversion project, For The Win -- both from a postmortem perspective and with some detailed iOS development specifics. +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Member Project - Martin Grider
    +
    7:00 Baylor Wetzel
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. + +  +

    Register at Eventbrite  +

    ]]>
    + + 287 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC April 2013 -- Graveck - Rapid-fire Postmortems + http://www.igdatc.org/2013/04/igdatc-april-2013-graveck-rapid-fire/ + Thu, 04 Apr 2013 20:24:11 +0000 + + http://www.igdatc.org/?p=290 + + Wednesday, April 10, 2013 from 6:00 PM to 8:30 PM (CDT) +Bloomington, United States Register at Eventbright +(GDC Attendees, bring your favorite 2 minute story/experience!)  + +Ty Burks and Matt Gravelle from Graveck - Rapid-Fire Postmortems + +Graveck has been busy. We've released a few games, and have some on the edge of release. We'd love to share what we've been working on, and what went right and wrong. Join us for a look back, and a look forward, and some amusing imagery. Games covered - Skee-Ball 2 update, Fish Hooks, Super Speedway, and a couple super secret titles. Ok, not like SUPER secret, but pretty secret. See you there! + +Member Project: Sam Loesch - Pre-production on a Moonlighter's Budget +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 GDC Best Of - various
    +
    6:45 Member Project - Sam Loesch
    +
    7:15 Graveck
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. + +  + +Register at Eventbright + +
    ]]>
    + + 290 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Special Event April 25, 6:00 pm: BUMP-N’-JAM + http://www.igdatc.org/2013/04/bumpnjam/ + Mon, 15 Apr 2013 21:41:38 +0000 + + http://www.igdatc.org/?p=292 + + Thursday, April 25, 2013 from 6:00 PM to 8:30 PM (CDT) +Hosted at the Nerdery in Bloomington. Register at Eventbright. +IGDATC and Ham in the Fridge present: BUMP-N’-JAM + +Ham in the Fridge — the team behind Bumpin’ Uglies (and a long history of Adult Swim, Cartoon Network, Nickelodeon, and KidsWB titles) — extends a unique invitation to participate in a lively, hands-on jam-style brainstorming session for Bumpin’ Uglies. + +Ever wanted to get your hands dirty coming up with brand new gameplay ideas for a franchise with the attention of the big leagues? Riff with peers and industry pros, and build off of top-notch artwork, animation and sound design? + +Here’s your chance to help shape the future of games in the Bumpin’ Uglies universe, and even get an opportunity to join the team to bring them to life.  Expect to participate in an active brainstorming session, and to make full use of the wall-to-wall whiteboards! + +Food and drinks will be provided.  Please get familiar with the brand by downloading and playing Bumpin' Uglies for iOS.  + + +
    Location:
    +The Nerdery Classroom just past the soda coolers (not the Nerditorium.) +
    +
    +
    Agenda:
    +
    6:00 Food, drink and social - thanks to Ham in the Fridge
    +
    6:30 Kickoff - Bret Hummel
    +
    + +
    ]]>
    + + 292 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC May 2013 - F2P Coulds & Shoulds + http://www.igdatc.org/2013/04/igdatc-may-2013-f2p-coulds-shoulds/ + Mon, 29 Apr 2013 14:20:41 +0000 + + http://www.igdatc.org/?p=295 + + Wednesday, May 8, 2013 from 6:00 PM to 8:30 PM (CDT) +Bloomington, United States +Register at Eventbrite +  +

    Free to Play Coulds and Shoulds - Ben Sipe

    +Game & Monetization Consultant Ben Sipe will be talking about challenging decisions developers face when designing their games. Some of the topics covered will include... +
      +
    • Scenarios where Premium can be better than Freemium
    • +
    • Monetization mechanics and ways to tweak your game to optimize performance
    • +
    • F2P tactics, and which are becoming less acceptable
    • +
    • Meta games vs. end games and how F2P mechanics differs with them
    • +
    +We hope that you'll walk away from this session with new ideas around the F2P business model on how to monetize in your future games. + +  +

    Member Project: Anne Hayes - Designing for Second Life

    +Second Life is a virtual world consisting almost exclusively of user generated content.  Anne will talk about her experience developing content for the game, the world’s economy, and the challenges presented by building content for a game that wasn't designed to handle it. +
    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda - Thanks to the Nerdery
    +
    6:30 Anne Hayes
    +
    7:00 Ben Sipe
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. +

    Register at Eventbrite

    +
    ]]>
    + + 295 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 24 -- Inclusive + http://www.igdatc.org/2013/05/ep-24-inclusive/ + Mon, 06 May 2013 17:02:40 +0000 + + http://www.igdatc.org/?p=296 + + +

    The IGDATC Podcast Episode 24, Inclusive

    +Better late than never?  The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild.  In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke.  GDC happened, and since Tori and Ryan were unable to attend, Jacque and special quests were.We invite your feedback and comments. Thank you for listening.Show Notes + +Special Guests + + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 296 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 25 -- Candies! + http://www.igdatc.org/2013/05/ep-25-candies/ + Wed, 22 May 2013 15:52:46 +0000 + + http://www.igdatc.org/?p=299 + + +

    The IGDATC Podcast Episode 25, Candies!

    +Wait for the drop... boom.  Zach, Ryan and Tori discuss various going's on in the game-o-sphere, local and beyond. Thank you for listening. + +Show Notes +
      +
    • Zach talks about his Oculus Rift, an affordable VR headset for home use.
    • +
    • Discussion about Microsoft Research's "Peripheral Projected Illusions for Interactive Experiences" IllumiRoom. +
    • +
    • Brain Games on National Geographic Channel (here's a cool clip).
    • +
    • Game discussions: Bioshock Infinate, Bioshock Composer on Top Score Podcast (MPR!), XCOM, Driver San Francisco, Battle Blocks Theater
    • +
    • Ryan kinda does Ludum Dare with Nate Yourchuck: Hipster Pad.
    • +
    • CoderDojo Twin Cities helps local kids learn programming.  Ryan's sons love Scratch!
    • +
    • Candies! game.  Best to just try it.  Give it a minute, it will suprise you.
    • +
    • Discussion of last months presenters.
    • +
    • Any modders out there? We're planning on talking about modding in a future episode and would like your input.
    • +
    +Special Guests +
      +
    • Zach Wendt is the president of the IGDA Twin Cities chapter.
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 299 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC - E3 2013 Keynotes and All Day Social On June 10th + http://www.igdatc.org/2013/05/igdatc-e3-2013-keynotes-and-all-day-social-on-june-10th/ + Fri, 31 May 2013 18:53:44 +0000 + + http://www.igdatc.org/?p=302 + + This event is all day Monday 6/10, Please register at Eventbrite. + +Note, the regular meeting is on Thurs 6/13.  More info link. + +Bring fun card games or 3DS (please) or whatever, and an extension cord if you're serious about the laptop/work.   We'll be in the banquet room from 11am - 10pm, and maybe later  Guests and strangers encouraged!. + +Happy hour is 2-5pm. + +  + +Keynote schedule: + +11am - 1pm    Microsoft (XBox One) +3pm - 4pm    Electronic Arts +5pm - 6pm    Ubisoft +8pm - 10pm  Sony (PS4) + +  + +  + +Nintendo can be seen online Tue 6/11 9am here: + +http://www.nintendo.com/nintendo-direct/ + +And live game demos at Eden Prairie Best Buy 4-8pm Wed 6/12 and 1-5pm Sat 6/15 + +http://www.bestbuy.com/site/Games-Promotions/Nintendo+Experience/pcmcat303600050002.c?id=pcmcat303600050002&DCMP=rdr107939 + +(If you go, give a quick recap at the 6/13 meeting. Try to snap a couple pictures.)]]> + + 302 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + IGDATC June 2013 - Oculus Rift and VR Overview, Thursday the 13th + http://www.igdatc.org/2013/05/igdatc-june-2013-oculus-rift-and-vr-overview-thursday-the-13th/ + Fri, 31 May 2013 19:11:20 +0000 + + http://www.igdatc.org/?p=303 + + IGDATC June 2013 Meeting Announcement.  Please Register at Eventbrite. +

    Oculus Rift and VR Overview - Zach Wendt

    +The Oculus Rift is a new VR headset that has been making a huge waves in the gaming press/community since it's $2.5M Kickstarter last summer.  The Rift v1 / developer kit hardware started shipping at E3 in March, and has been ramping up since.  I've spent 6 weeks with a Rift, and 4 years tracking this project. + +The talk is aimed at developers of all disciplines, My goal is to cut through the hype/dreams and give a true understanding of where we are, and we're likely going next.  I'll also be giving a fast paced high level education on general VR.  Don't worry, lots of pictures and video included. +
      +
    • What makes the Rift special vs other VR gear
    • +
    • Rift v1 shortcomings, and likely changes for v2 consumer hardware
    • +
    • High level overview of related human senses: vision, vestibular, kinesthesia
    • +
    • Adapting to VR if you're prone to simulator sickness (like me)
    • +
    • Designing for VR vs adapting an existing game, and early best practices
    • +
    • Clever ideas / videos from early adopters, demos that really "work" in current VR
    • +
    • A couple of my wacky prototypes
    • +
    • What's next for the VR enthusiast?  How far off is mass-market VR?
    • +
    +(Regular IGDATC meeting.  Note: Thu, no pizza due to crowds.  6/10 all day E3 social is here) +

    Member Project: FAR - Thomas Edmonson and co.

    +10 students. 3 months. 1 game. Can they do it? Hear about the struggles to build a game engine from scratch, the head scratching of 10 programmers faced with making art, and be amazed at the result.  FAR is an RPG/TBS hybrid that was the final projects for "Design and Implementation of Game Engines" at the U of M. +
    +
    +
    +
    Agenda:
    +
    6:00 Pre-show: E3 vids. (Note: grab a soda, but no pizza this month due to crowds)
    +
    6:30 Quick highlights from eyeo - various
    +
    6:45 Thomas Edmonson
    +
    7:15 Zach Wendt
    +
    +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. + +
    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    ]]>
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    + + IGDATC July 2013 - Deeper Arts + http://www.igdatc.org/2013/07/igdatc-july-2013-deeper-arts/ + Wed, 03 Jul 2013 14:32:04 +0000 + + http://www.igdatc.org/?p=309 + + IGDATC July 2013 Meeting Announcement.  Please Register at Eventbrite. +(Note: New format experiment - Plug My Thing! Click through for details.) + +  + +Deeper Arts - Barry McMahon + +Why didn't Superman prevent those planes from hitting the Twin Towers on 9/11? +What do you do when Apple rejects your app for defamatory content? +Do Aldotians only know how to say one thing, and if so, how do they communicate? + +While these questions do burn within the mind, the answers are coming! +Join Barry McMahon for a closer look at Deeper Arts and the story of how an artist and a neurologist +decided to become developers. + +  + +Member Project: PHWaD - Team Hard Work and Drudgery + +What do you get when you mix eight Computer Science students, one semester, and the desire to build one awesome video game? Learn of the trials and tribulations of these eight programmers, and discover the fruits of the valuable experience that is Project Hard Work and Drudgery! + +  + +Plug My Thing! + +We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket, first come, first served. + +Guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Contact info is on page or in video.
    • +
    +  +
    +
    +
    Agenda:
    +
    + +6:00 Pizza and Soda thanks to the Nerdery! +6:30 Plug My Thing! +6:45 Team Hard Work and Drudgery +7:15 Barry McMahon + +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. +

    Please Register at Eventbrite.

    +Many thanks to the Nerdery for hosting IGDATC events over the years! + +
    ]]>
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    + + Ep. 26 -- The XBone Move + http://www.igdatc.org/2013/07/ep-26-the-xbone-move/ + Fri, 12 Jul 2013 14:34:32 +0000 + + http://www.igdatc.org/?p=311 + + +

    The IGDATC Podcast Episode 26, The XBone Move!

    +It turns out is hard to be interesting, so Ryan and Tori invite Zach Wendt and free agent Ryan Schaefer to join them and discuss E3.  That's right, E3 happend and the podcast crew is full of opinions, information and false memories!  They also talk about Zach's experience with, and recent IGDATC presentation regarding his Oculus Rift, the new and affordable VR headset (made popular on Kickstarter).  Host Ryan also shares his Ouya experience, and how his family is accepting another console.  So plug in your controller, wave your arms, put on your headset interface and prepare to download! + +Show Notes +
      +
    • E3 discussion +
        +
      • Microfost XBox One vs. Sony PS4 +
          +
        • both have almost the same tech specs, but one has more shaders and better memory
        • +
        • one is about TV
        • +
        • one has a cloud
        • +
        • one has indies (well, they both do, but one has indies like Mojang and the other has indies like Octodad)
        • +
        • both have paywalls
        • +
        • one allows you to share (well, both now since one did a 180)
        • +
        • one has a new Kinect
        • +
        • both have new controllers (rumble triggers and touch pads)
        • +
        +
      • +
      • Nintendo was absent +
          +
        • what does that mean?
        • +
        +
      • +
      +
    • +
    • Oculus Rift +
        +
      • head chopped off
      • +
      • moving fast makes you sick
      • +
      • moving at all can make you sick
      • +
      • Ryan gets sick
      • +
      +
    • +
    • Ouya +
        +
      • Ouya, is it worth the $100?
      • +
      • reminiscent of XBox Indie Games (yea, in the bad way)
      • +
      • discovery is tough
      • +
      • not a lot of games
      • +
      • kids love it (annoyingly so)
      • +
      • Amazing Frog! Ouya is best as a social, multiplayer in the same room experience
      • +
      • this is good, this is bad!
      • +
      +
    • +
    +Special Guests +
      +
    • Zach Wendt is the president of the IGDA Twin Cities chapter.
    • +
    • Ryan Schaefer is a free agent
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
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    + + IGDATC August 2013 – Shooting Fish in a Barrel, Mobile App Postmotems + http://www.igdatc.org/2013/07/igdatc-august-2013-shooting-fish-in-a-barrel-mobile-app-postmotems/ + Fri, 26 Jul 2013 19:05:24 +0000 + + http://www.igdatc.org/?p=314 + + IGDATC August 2013 Meeting Announcement.  Please Register at Eventbrite. +Shooting Fish in a Barrel - Mobile App Postmortems + +Chip Pedersen -  Golden Gear Consulting and FrostBit Studio + +18 year Game industry veteran Chip Pedersen speaks openly about transitioning his console studio to a mobile studio and the 3 apps they created for Bass Pro Shops. + +He thought would it would be a great move for the studio. Hunting and fishing games were a popular genre in the App Store already. Combine that with a billion dollar license with huge marketing potential = Hit App. It should have been easy money, right?  It wasn't + +This is a cautionary tale designed to help other developers think about their app design, development and marketing effort. Chip will save plenty of time for questions or if you want a private 1:1, buy him a beer. + +  + +Member Project: Garden Gnomes + +A Humble Attempt By Two Friends To Build a Whimsical Strategy Game (How Garden Gnomes made it into the Apple App Store) + +  + +Adam Rademacher and Jay Haase of Lost Lamppost will describe the crazy road from idea to app store. Come to find out answers to these questions and more: Will they meet their goals? Will they find the missing artists? What is a whimsical strategy game anyway? Who stole the documentation for the Game Center API? +  + +Plug My Thing! + +We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Contact info is on page or in video.
    • +
    +  +
    +
    +
    Agenda:
    +
    + +6:00 Pizza and Soda thanks to the Nerdery! +6:30 Plug My Thing! +6:45 Adam Rademacher and Jay Haase +7:15 Chip Pedersen + +
    +
    +We'll be heading to Joe Sensers in Bloomington after the event. + +  +

    IGDATC July 2013 Meeting Announcement.  Please Register at Eventbrite.

    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    ]]>
    + + 314 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + MN VR and HCI Meeting Aug 2013 - Choosatron - Jerry Belich + http://www.igdatc.org/2013/08/mnvrhci/ + Tue, 20 Aug 2013 14:23:03 +0000 + + http://www.igdatc.org/?p=317 + + The Choosatron Interactive Fiction Machine - Jerry Belich +

    Wednesday, August 28, 2013 from 6:30 PM to 8:30 PM (CDT) +Bloomington, United States

    +Please Register at EventBright + +Software developer and storyteller Jerry Belich will be discussing his jump into the Maker movement with the Choosatron (currently a live Kickstarter!). From prototype to production, in less than a year his project has captured the attention and imaginations of both the literary and technical communities. Some of the topics will include... +
      +
    • Challenges of a first hardware project - knowing how little you know
    • +
    • Software/firmware of the Choosatron, unlimited story length in cramped space
    • +
    • The Literary World: Getting left behind as the technical generation grows up
    • +
    • How the Choosatron hobby project got promoted to product development
    • +
    • The benefits of not trying to solve a problem
    • +
    • China and Kickstarter: The terrors of manufacturing and selling promises
    • +
    • Why we are in a revolution now that you'll kick yourself in a few years for not being a part of
    • +
    +It's never been a better time to make your ideas into something real, but it's good to be prepared! + +  + +Location: + +The Nerdery Classroom: straight to the cafeteria,  just past the soda coolers and turn right.  (We're not in the Nerditorium/auditorium) + +  + +Agenda: +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 Jerry Belich
    +
    +
    We'll wrap up at 8:30, and head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    Please Register at EventBright - https://www.eventbrite.com/event/7820616675
    +
    ]]>
    + + 317 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC Sept 2013 - Marmoset Skyshop + http://www.igdatc.org/2013/09/igdatc-sep-2013-marmoset-skyshop/ + Tue, 03 Sep 2013 18:20:51 +0000 + + http://www.igdatc.org/?p=322 + + IGDATC Sept 2013 Meeting Announcement. Please Register at Eventbrite. +Marmoset Skyshop - Andres Reinot  + +Marmoset Skyshop is a suite of shaders and tools for high quality, high performance natural lighting in Unity 3.5 and 4 (both free and pro.)  It was released in May, and just received a Technical Achievement award at Unite 2013.  The talk will cover: +
      +
    • History of Marmoset and Toolbag
    • +
    • HDR Image based lighting workflow and tips
    • +
    • Working with Unity Beast, Light probes, and quirks
    • +
    • Getting nice renders on low-end GPUs and mobile
    • +
    • Overview of Unity Editor Extensions
    • +
    • Unity Asset Store overview, experience and strategy
    • +
    +  + +Member Project: Project Top Hat + +One artist. One programmer.  Six months to create a quality game app for Android, a platform known for its' library of  notoriously derivative junk.  Learn how two ordinary guys, Jajeev Nithiananda and Simeon Gbolo, we're able to make something completely from scratch in less than a year.  As one might expect, it wasn't all rainbows and sunshine. + +  + +Unite 2013 Recap - Various + +Bring your favorite story if you attended, or your favorite announcement if you didn't.  IGDATC members were well represented in the 2013 Unity Awards: Marmoset Skyshop won for Technical Achievement, and Graveck's Strata was a finalist for 2D visuals. + +  + +Plug My Thing! + +We had a good idea (we think) and would like to see how it evolves.  In addition to the informal verbal plugs we do at the start of the meetings, We will also show your user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Contact info is on page or in video.
    • +
    +  +
    +
    +
    Agenda:
    +
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing! +6:45 Unite Overview - Various
    +
    7:00 Jajeev Nithiananda and Simeon Gbolo +7:30 Andres Reinot
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +  + +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    +]]>
    + + 322 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + MN VR and HCI Meeting Sept. 2013 -- Teensy and Addressable LEDs - John Bauer + http://www.igdatc.org/2013/09/mn-vr-hci-meeting-sept-2013-teensy-addressable-leds-john-bauer/ + Fri, 13 Sep 2013 18:23:13 +0000 + + http://www.igdatc.org/?p=324 + + Wednesday, September 25, 2013 from 6:30 PM to 8:30 PM (CDT) +Register at Eventbrite + +  + +Teensy is a small, cheap and friendly microcontroller/board that works great for quick hardware projects. + +I'll give a quick overview of the Teensy development envrionment and community.  Most of the time will be demonstrating using WS2801/11 addressable LEDs along with controlling regular motors, stepper motors and servos. Time permitting, I can also demonstrate connecting a bluetooth module and receiving data from an accelerometer/gyro.  I'm also working on an infinity mirror concept that I'll bring along. +
    The addressable LED strips make wiring easy, they are up in a lot of projects.  Some example videos:
    + + +  + +Location: + +The Nerdery Classroom: straight to the cafeteria,  just past the soda coolers and turn right.  (We're not in the Nerditorium/auditorium) + +  + +Agenda: +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 John Bauer
    +
    +
    We'll wrap up at 8:30, and head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    ]]>
    + + 324 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + Ep. 27 -- Howdja Like Them Apples + http://www.igdatc.org/2013/09/ep-27-howdja-like-apples/ + Fri, 13 Sep 2013 20:11:03 +0000 + + http://www.igdatc.org/?p=325 + + +

    The IGDATC Podcast Episode 27, Howdja Like Them Apples

    +Ryan and Tori invite special guest Martin Grider to discuss local game development and go on any number of tangents.  Also, Martin was gracious enough to interview people after the August meeting. + +Show Notes + +Special Guests +
      +
    • Martin Grider is a local game developer who has games on iOS and Mac.  He's an independent contractor with his company Abstract Puzzle.
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 325 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + IGDATC Oct 2013 - 3DS Development and some Leap Motion + http://www.igdatc.org/2013/10/igdatc-oct-2013-3ds-development-and-some-leap-motion/ + Tue, 01 Oct 2013 15:54:29 +0000 + + http://www.igdatc.org/?p=343 + + 3DS Development and some Leap Motion +Ken Patterson, Matt Heinzen, AJ Boganey and Ryan Appel from Big John Games +

    Please Register at Eventbrite

    +Big John Games will discuss it's 2013 releases of "Big Bass Arcade: No Limit" and "Smash Bowling 3D" on the Nintendo 3DS. We're also distributing our 3DS games in Japan and Europe, and will review the hurdles involved in that accomplishment. + +BJG is about to launch it's latest game "Ohno Odyssey" for 3DS. We will present a developer discussion of what went into the design and development of this unique new game. + +We'll also show and discuss Catch Up Calu!, a PC / Mac game BJG developed for Stutzwerks.  It was designed around the Leap Motion controller, and built in Unity. + +As usual questions are welcomed and encouraged. + +  + +  + +Member Project: Cross compiling iOS games for Android usingApportable  + +Scott Lembcke and Andy Korth from Howling Moon Software + +Apportable is a toolchain and set of libraries that allow you to cross compile native iOS code for Android with minimal fuss. We have been working to port a number of unreleased iOS games to Android using Apportable, and so far the experience has been surprisingly smooth. + +  + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  +
    +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing! +6:45 Howling Moon
    +
    7:15 Big John Games
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many thanks to the Nerdery for hosting IGDATC events over the years.
    +

    +

    Please Register at Eventbrite

    ]]>
    + + 343 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + Ep. 28 -- Short Short + http://www.igdatc.org/2013/10/ep-28-short-short/ + Tue, 08 Oct 2013 19:36:46 +0000 + + http://www.igdatc.org/?p=347 + + +

    The IGDATC Podcast Episode 28, Short Short

    +After a hella busy, insane-atious month, Ryan and Tori find a spare moment to make a quick go at a podcast.  Thankfully Martin Grider interviewed people at the end of the meeting. + +Show Notes +
      +
    • Short episode doesn't really have any show notes other than expect us to talk about the new iPhone and Steam announcements next month.
    • +
    +Special Thanks, Man-On-The-Street Interviewer +
      +
    • Martin Grider is a local game developer who has games on iOS and Mac.  He's an independent contractor with his company Abstract Puzzle.
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 347 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + +
    + + MN VR and HCI: Oculus Rift demos from VR Jam + http://www.igdatc.org/2013/10/mn-vr-and-hci-oculus-rift-demos-from-vr-jam/ + Fri, 18 Oct 2013 15:29:58 +0000 + + http://www.igdatc.org/?p=349 + + Wednesday, October 23, 2013 from 6:30 PM to 9:00 PM (CDT) +
    + +There is a great new generation of VR games thanks to the VR Jam, and ongoing community work. + +Expect to do 5-10 ~5 minute sessions, and have a little vertigo inbetween. Wear contacts if you have them, everyone last time said it also works fine with no correction/glasses. + +Kickoff is 7pm in the auditorium.  Setup is in the Nerdery classroom, lunchroom AND auditorium. (Hefty A/C, props and saftey bean bags to play Hydra Cover Shooter) + + Rift Bringers - Bring an extension cord, lens cloth, and a Hydra if you have it.  We'd love to show your work!  Demos of other HCI hardware also welcome (Leap, Depth Cam, other HMDs, etc.) + +Demo Minders - Lend a hand if you're good with PC/Mac video card / multimon, so that the nice folks sharing their hardware get to try everything.  We'll make sure you do too.  Arrive by 6:30 for setup. + +E-mail list - We're likely to "sell out" again.  But we will notify you of any cancelations, and future events. + +  + +Agenda: +
    +
    6:30 Social, Setup and Soda - Thanks to the Nerdery for hosting
    +
    7:00 Rift Demo overviews and tips
    +
    7:30 VRpalooza
    +
    9:00 Tear down
    +
    +
    After, we'll head to Joe Sensers in Bloomington afterwards.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    ]]>
    + + 349 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Nov 2013 - Game Audio, No Excuses + http://www.igdatc.org/2013/10/igdatc-nov-2013-game-audio-no-excuses/ + Mon, 28 Oct 2013 16:50:48 +0000 + + http://www.igdatc.org/?p=351 + + + +Game Audio, No Excuses - Damian Kastbauer +

    Please Register at Eventbrite

    +On the cusp of a new console generation and with the growing power of mobile devices, the technology gap between platforms is closing. This year I helped developers ship games across PC, X360/PS3, iOS/Android, and Xbox One. While the target specifications changed, the approach and techniques for game audio were consistently similar. Come find out why there are no excuses for not having amazing audio for your game and realizing a sonic aesthetic that can set your game apart. + +  + +Member Project: Integrating WWise with the Unity Game Engine + +Tori Kamal and Kyle Anderson + +Tori and Kyle will give an overview of integrating the WWise sound engine into Unity, and demos of audio used in their latest project, Dev/Null + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing! +6:45 Tori Kamal and Kyle Anderson
    +
    7:15 Damian Kastbauer
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    + +
    Have questions about IGDATC Nov 2013 - Game Audio, No Excuses?Contact IGDA Twin Cities Chapter
    +
    +]]>
    + + 351 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + Ep 29 -- Three Times The Charm + http://www.igdatc.org/2013/12/ep-29-three-times-the-charm/ + Mon, 09 Dec 2013 19:37:53 +0000 + + http://www.igdatc.org/?p=354 + + +

    The IGDATC Podcast Episode 29, Three Times the Charm

    +After a typical delay, we're happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. + +Show Notes +
      +
    • Martin discusses his business, a custom game engine he's made for iOS, and some projects,
    • +
    • Ryan's Game Progress
    • +
    • Martin wrote an article for IGDA Perspectives, When Board Games Go Mobile
    • +
    • Tori discusses his presentation on Game Audio using WISE in Unity
    • +
    • Candy Box 2 sucks... you in! Martin recommends StackExchange
    • +
    • Ryan plays GTAV, plays the stock market
    • +
    • Diablo 3 auction house is going away
    • +
    • Ryan's Galaxy Nexus phone died, so he's on iOS 7.
    • +
    • Next Generation Consoles discussion, who's getting one, or why not.
    • +
    • Apportable as applied by local devs, and some greater known developers.
    • +
    • Steam games, playing games on Steam, and the upcoming Steam Machine, and the Steam Controller (with Haptics?)
    • +
    • Interviews +
        +
      • Meeting thoughts,
      • +
      • local success and failures of game companies,
      • +
      • Jelly Flop! and group doodles!
      • +
      +
    • +
    +Special Thanks, Man-On-The-Street Interviewer +
      +
    • Martin Grider is a local game developer who has games on iOS and Mac.  He's an independent contractor with his company Abstract Puzzle.
    • +
    + +
    + +Comments, ideas, concerns, corrections, recipes and/or conspiracy theories, please contact us via: + +Listen Now + +
    ]]>
    + + 354 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + +
    + + Special Social Event, Dec. 18th 2013 + http://www.igdatc.org/2013/12/special-social-event-dec-18th-2013/ + Wed, 11 Dec 2013 04:48:07 +0000 + + http://www.igdatc.org/?p=356 + + Holiday Hootenanny! + +Come to Grumpy's downtown and play some games with us! We'll have Sports Friends, and various tabletop games, as well as whatever YOU bring to play. We'll be getting kicked out of our room around 9, but we can hang out in the bar and shoot pool as long as we want. + +Show up on time, because happy hour only goes until 7. + +EventBrite registration ended. + +More info and further discussion can be found on the IGDA-TC google group.]]> + + 356 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + IGDATC Jan 2014 - Jellyflop! Post-mortem and Advantage Poker + http://www.igdatc.org/2013/12/igdatc-jan-2014-jellyflop-post-mortem-and-advantage-poker/ + Fri, 20 Dec 2013 21:32:46 +0000 + + http://www.igdatc.org/?p=359 + + Main Presentation: Jellyflop! Post-mortem -   Ashley McLaughlin and James Krantz from Concrete Software + +A look at what went well with Jelly's journey and what didn't.  Spanning the entire project from prototype, through content creation, to release on iOS and Android, and getting featured in app stores. For computer devices, you can play the game at star slots, along with many slot games to choose from. Ashley will be sharing the art/creative process while James will give insight into development structure and level design. + +Member Project: Advantage Poker - Erik van Mechelen + +We want players to experience the familiar in a new way with Advantage Poker. One of our favorite childhood card games gone digital, it is at its core an on-the-go one-on-one 3-card poker variant. +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 GGJ 2014 Q&A
    +
    7:00 Erik van Mechelen
    +
    7:30 Ashley McLaughlin and James Krantz
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event for more game development discussions, food and drink.
    +

     Please Register at Eventbrite

    + + +Global Game Jam 2014 Q&A + +We're once again hosting a site for the worlds biggest game jam Jan 24-26.  Mark your calendars, and sign up here for future info.  Our site just got officially approved, and we'll have additional details ready after xmas. + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +]]>
    + + 359 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Feb 2014 - Global Game Jam 2014 Recap + http://www.igdatc.org/2014/02/igdatc-feb-2014-global-game-jam-2014-recap/ + Sat, 01 Feb 2014 15:13:01 +0000 + + http://www.igdatc.org/?p=362 + + Please register at Eventbrite + +Global Game Jam 2014 recap +GGJ14 was bigger than ever, with over 4,000 games and 23,000 jammers worldwide. Come hear what went right and wrong for the local IGDATC teams. Rapid fire video based post-mortems on 12 games, Relive the agony, ecstacy and sleepiness of everyone from first-timers to grizzled vets. + +There are some real special games in that pile of 4,000. Help us find great and/or crazy games to highlight during this meeting, or play during our upcoming social. Enter them in this spreadsheet as you hear of them, and join the discussion in our google group. + +Steam Dev Days +Chris Figureroa will give a quick overview and share personal highlights. We'd also like to hear from any other folks that were there. + +Save the date: 2/25 GGJ Play Party and Social +We're gathering at Grumpy's for more multiplayer mayhem using GGJ games. 2 screens this time. Help us find the good games, and bring your own!]]> + Please register at Eventbrite + +Global Game Jam 2014 recap +GGJ14 was bigger than ever, with over 4,000 games and 23,000 jammers worldwide. Come hear what went right and wrong for the local IGDATC teams. Rapid fire video based post-mortems on 12 games, Relive the agony, ecstacy and sleepiness of everyone from first-timers to grizzled vets. + +There are some real special games in that pile of 4,000. Help us find great and/or crazy games to highlight during this meeting, or play during our upcoming social. Enter them in this spreadsheet as you hear of them, and join the discussion in our google group. + +Steam Dev Days +Chris Figureroa will give a quick overview and share personal highlights. We'd also like to hear from any other folks that were there. + +Save the date: 2/25 GGJ Play Party and Social +We're gathering at Grumpy's for more multiplayer mayhem using GGJ games. 2 screens this time. Help us find the good games, and bring your own!]]> + 362 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + 2436 + + + http://dwcares.com + + + + + + + 0 + 0 + + + + + + + + + + + + + + + + IGDATC Feb 25 2014 - Multiplayer Extravaganza + http://www.igdatc.org/2014/02/igdatc-feb-25-2014-multiplayer-extravaganza/ + Wed, 19 Feb 2014 05:19:06 +0000 + + http://www.igdatc.org/?p=366 + + EventBrite registration ended. + +Come to Grumpy's downtown and play some games with us! We'll have various games created for the Global Game Jam last month, as well as Sports Friends and various other multiplayer games to fall back on. Feel free to bring your own! (Bring your 3DS for that sweet streetpass action, or get in on a game of Zelda: Four Swords.) + +Show up on time, because happy hour only goes until 7. + +More info and further discussion can be found on the IGDA-TC google group.]]> + Please register at EventBrite + +Come to Grumpy's downtown and play some games with us! We'll have various games created for the Global Game Jam last month, as well as Sports Friends and various other multiplayer games to fall back on. Feel free to bring your own! (Bring your 3DS for that sweet streetpass action, or get in on a game of Zelda: Four Swords.) + +Show up on time, because happy hour only goes until 7. + +More info and further discussion can be found on the IGDA-TC google group.]]> + 366 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + IGDATC Mar 2014 - My Pants RPG: A Debrief + http://www.igdatc.org/2014/02/igdatc-mar-2014-my-pants-rpg-a-debrief/ + Thu, 27 Feb 2014 19:04:01 +0000 + + http://www.igdatc.org/?p=373 + + Wednesday, March 12, 2014 from 6:00 PM to 8:30 PM (CDT) +Please register at Eventbrite + +My Pants RPG: A Debrief - Zachary Johnson + +The first three episodes of my serial RPG The Legend of Equip > Pants have been out for a few months.  It's a punny old-school pantsventure RPG broken up into 15-20 minute episodes.  Find out more at http://GoGetYourPants.com/ and play for free on iOS or at the Chrome Web Store.  This talk will answer all of your questions! +
      +
    • Is there room in the market for 2D pixel art RPGs filled with bad puns?
    • +
    • How do you make a cross-platform game like this?
    • +
    • What are some marketing tactics for one-person teams?
    • +
    • Just how many people will pirate the In-App Purchase for an entirely optional donation in a free game?
    • +
    • How can I design levels so that heat-maps of player deaths form entertaining shapes?
    • +
    +Discover all this, and more. + +  + +Member Project + +Paul Eckhardt will talk about the recently released App (a "Learning Game") Learn Chinese Language Mahjong. Paul did all the graphics in 3D rendering applications rather than photoshop - giving the game a really fun look. The game is designed to have the fun gameplay of popular apps, with the bonus of winning in real life by learning a language. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +  +
    +
    +
    Agenda:
    +
    +
      +
    • 6:00 Pizza and Soda thanks to the Nerdery!
    • +
    • 6:30 Plug My Thing!
    • +
    • 7:00 My Pants RPG: A Debrief
    • +
    +
    +
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    ]]>
    + + 373 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + April 2, 2014 - Multiplayer Extravaganza and Glitch Mixer + http://www.igdatc.org/2014/03/april-2-2014-igdatc-and-glitch-mixer-and-multiplayer-extravaganza/ + Thu, 27 Mar 2014 17:24:44 +0000 + + http://www.igdatc.org/?p=376 + + Buffalo Wild Wings (U of M) +2001 SE University Avenue Suite 100 +Minneapolis, MN + +EventBrite registration ended. + +IGDA Twin Cities is excited to announce our first collaboration with Glitch Gaming from the U of M. We also timed this social event to the end of the IEEE VR conference, and a special MN VR/HCI meeting the Fri before with guest speaker Impulsonic. Welcome cybernauts! Please join us. +

    Multiplayer Extravaganza!

    +We'll once again be chatting, eating, drinking and most importantly playing and shouting at the greatest in shared-screen multiplayer games, but this time on 4 screens and platforms at once. + +We're bringing back the crowd pleasers Starwahl, Samurai Gunn and Gang Beasts. + +We'll be adding Towerfall, SpeedRunners, Hidden in Plain Sight, and testing a few more. + +Buffalo Wild Wings has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30. + +More info and further discussion can be found on the IGDA-TC google group.]]>
    + + 376 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + March 28, 2014 - MN VR and HCI - Acoustic Simulation with Impulsonic + http://www.igdatc.org/2014/03/march-28-2014-mn-vr-and-hci-acoustic-simulation-with-impulsonic/ + Thu, 27 Mar 2014 16:29:23 +0000 + + http://www.igdatc.org/?p=377 + + The Nerdery +9555 James Ave S, Suite 245 +Bloomington, 55341 + +Please register on Eventbrite + +Note: Special IGDATC / MN VR and HCI meeting on Friday just before the IEEE VR 2014 conference starts. Arrive close to 6 to try a short live demo. + +

    Acoustic Simulation with Impulsonic

    +

    Lakulish Antani - VP Engineering at Impulsonic, Inc.

    + +In most of today's games, directional audio is not affected by objects in the game world. You've probably experienced this when you heard an enemy straight through a wall, instead of hearing them through the doorway. In the real world, when sound waves interact with objects, they get "colored" in complex ways, much like the way light is colored when it bounces off of objects. Recreating these effects correctly increases immersion in any 2D or 3D game, and is especially critical to a sense of presence in VR. Games have traditionally avoided simulating such effects because of the computational challenges involved. + +Impulsonic is building technology to make realistic acoustic effects available to games across multiple platforms. The technology simulates how sound waves interact with game geometry, so large rooms sound reverberant, carpeted hallways sound quiet, and enemies are correctly heard through doorways. The technology works on standard headphones and speakers, has an affordable runtime cost, and required straightforward setup. It has been deployed on PC, Mac, and mobile devices, and has been integrated with Oculus Rift. + +The technology consists of two parts: the first is a run-time layer that sits on top of FMOD and uses it to render advanced acoustic effects; the second is a content creation tool that integrates with game engines to help author next-generation audio content. We'll be showing a preview of a content creation plugin for Unity Pro. + +Try for yourself! We'll have a short interactive demo available that compares traditional directional sound to Impulsonic. + +The talk will cover: +
      +
    • Summary of real-life sound and hearing
    • +
    • What's possible in the next generation of audio
    • +
    • Past research
    • +
    • How Impulsonic tech works
    • +
    • Preview of the Unity plugin
    • +
    • Tips for best results
    • +
    + + +About the speaker: +Lakulish Antani is co-founder and VP (Engineering) of Impulsonic, Inc. He has a PhD in real-time sound simulation from the University of North Carolina at Chapel Hill, and a B. Tech in computer science from the Indian Institute of Technology, Bombay. His research has been published and presented at leading venues in computer graphics and virtual reality, including SIGGRAPH and IEEE VR. He has worked on real-time audio at Intel, and on lighting technology for mobile games at Disney Interactive. + +Agenda: +6:00 Social, Setup and Soda - Thanks to the Nerdery for hosting. Impulsonic demos start +6:30 Quick recap of VR news out of GDC - Did you order your Rift DK2? +7:00 Lakulish Antani from Impulsonic + +After, we'll head to Joe Sensers in Bloomington.]]>
    + + 377 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + April 9, 2014 -- An Introduction to Glitch + http://www.igdatc.org/2014/04/an-introduction-to-glitch/ + Tue, 01 Apr 2014 17:04:22 +0000 + + http://www.igdatc.org/?p=381 + + The Nerdery + +Please Register on Eventbrite + +An Introduction to Glitch, a Thriving Community of Video Game Enthusiasts at the University of Minnesota + +Glitch is home to hundreds of students with diverse backgrounds who engage in numerous video gaming initiatives and activities throughout the school year. The organization provides extensive programming, hands-on experience and mentoring to promote gaming culture within the community while increasing career awareness for students looking to jump-start their journey into the industry. + +Co-Founders Evva Kraikul and Nicolaas VanMeerten will be sharing their experiences building the Glitch community and running a non-profit organization along side the following topics: +
      +
    • History and Goals
    • +
    • Current Programming
    • +
    • Student Showcase
    • +
    • Funding Glitch
    • +
    • GlitchCon Post-Mortem
    • +
    • Getting Involved with Glitch (i.e use us as a resource!)
    • +
    + +Connect with Glitch on Facebook | Twitter  + +Game Developer Conference Recap +Many of our members went to GDC this year, and we'll spend a little time before the main events talking about industry news and member experiences generated there. + +Member Project Needed! +10-20 minutes of content on anything game-ish that you yourself have worked on.  First convincing email to igdatc gets this spot!]]>
    + + 381 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + Games Played at the April Multiplayer Extravaganza + http://www.igdatc.org/2014/04/games-played-at-the-april-multiplayer-extravaganza/ + Thu, 03 Apr 2014 16:42:28 +0000 + + http://www.igdatc.org/?p=383 + + Last night's Multiplayer Extravaganza went off without a hitch, and everyone seemed to have a blast playing all the various games that we had on display. + +A ton of great indie developers sent us builds of their games for us to check out, and this post is just one way of saying thanks for that generosity. In alphabetical order, we had on hand: +
      +
    • Crawl by Powerhoof -- This dungeon crawler got a lot of attention, partly because you can play it for hours. Super fun concept, and definitely a blast to play.
    • +
    • Field-1 -- I personally couldn't get enough of this game that describes itself as "like playing hockey inside a pinball machine".
    • +
    • Lovers in a Dangerous Spacetime by Asteroid Base -- It's safe to say that this game drew onlookers and admirers from all over.
    • +
    • One Spear by 36peas -- We got a sneak peek at the mac/pc version of this game already out for iOS
    • +
    • Particle Mace by Andy Wallace -- A super-fun retro arcade style game. It's got a single player mode that I will be checking out in the near future, and is available now on the Particle Mace website in a "pre-alpha" (but perfectly playable) state for purchase.
    • +
    • Protoboros by Zachary Johnson -- Zach's multiplayer snake game from the 2012 GGJ had us hot on each other's heels.
    • +
    • SlashDash by Nevernaut Games -- Capture the flag doesn't begin to explain how fun this game is.
    • +
    +We had three other screens, one playing Towerfall: Ascension on a PS4, another hooked up to an Xbox 360, where both Speedrunners and Hidden in Plain Sight were played, as well as one playing some steam favorites like Samurai Gun and Gang Beasts. Though it was advertised, I don't think Starwhal got any playtime. There's always next month. + +One of the Glitch folks brought a prototype card game that got played at least once, with the designer sitting on taking notes. + +Thanks again to Glitch organizers and IGDATC organizers for putting the event together! Thanks to Hollie Figueroa for taking the photo used in this post. And thanks to everyone who showed up and played the games! Let me know in the comments if I missed mentioning any games that were played!]]>
    + + 383 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + April 23, 2014 -- Stereo 3D Photography and Imaging + http://www.igdatc.org/2014/04/april-23-2014-stereo-3d-photography-and-imaging/ + Mon, 14 Apr 2014 14:41:46 +0000 + + http://www.igdatc.org/?p=388 + + The Nerdery + +Please Register on Eventbrite + +Stereo 3D Photography and Imaging - Patrick Swinnea + +Creating an immersive VR experience starts with understanding the basics of stereoscopic imaging. When is it awesome? When is it mediocre? When does it make your eyes bleed!!? And most importantly, how can we apply the tried and true rules of stereoscopic still photography to the creation of delightfully immersive VR? + +The discussion will cover: +
      +
    • stereo photography methods
    • +
    • shooting techniques
    • +
    • camera hardware and firmware hacks
    • +
    • hardware and software tools
    • +
    • guidelines for realistic vs artistic stereoscopic imagery
    • +
    +Patrick Swinnea is an independent game developer and Stereo 3D enthusiast.  Patrick's games are on BoiledGoose.com and photos are on his blog 3DManifesto.com and on Flickr.]]>
    + + 388 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + Special Event - May 3rd - Day of Unity + http://www.igdatc.org/2014/04/special-event-may-3rd-day-of-unity/ + Fri, 25 Apr 2014 00:07:19 +0000 + + http://www.igdatc.org/?p=398 + + Day of Unity - Presented by Microsoft and hosted by The Nerdery

    + +
    Registration and event details are on the Microsoft event site: +https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-US&EventID=1032581951
    +

    Some event details and updates since our April IGDATC meeting:

    +

    Breakfast and registration starts at 9.  The first session is 9:30.  Lunch is also provided.

    +

    The Introduction to Unity session will be taught by J Marshall Pittman - who has an extensive background teaching Unity, art and animation pipelines.  http://jmarshallpittman.com/ +(Unity is no longer sending someone, as was previously announced.)

    +

    The Unity Porting Lab is a working session aimed at intermediate/advanced Unity devs with an existing game.  You'll get hands-on help porting to Windows and Windows Phone, be able to test on a variety of devices, learn how BizSpark is being used for game development software and online hosting, and get signed up for free. +http://www.microsoft.com/bizspark/about/default.aspx

    +

    Requirements:

    +

    Note that for the Porting Lab you need a PC running Windows 8 or 8.1 (and Windows Pro if you want to try local device emulation.)  Mac users can get a Windows QuickStart kit (which will run Windows 8 pro on your Mac OSX via Parallels Desktop 9).

    +

    For the Introduction to Unity session, you can work on any laptop running Unity 4.3.3+ free or Pro.

    +

    Note: We have an Eventbrite invite which is how we have communicated events in the past, but the Eventbrite points to the Microsoft registration.

    +

    Consider joining the Google Group for more info and further discussion. IGDA-TC google group.

    ]]>
    + + 398 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + Multiplayer Extravaganza - May 7, 2014 + http://www.igdatc.org/2014/04/multiplayer-extravaganza-may-7-2014/ + Wed, 30 Apr 2014 19:34:25 +0000 + + http://www.igdatc.org/?p=404 + + 2001 SE University Avenue Suite 100 + +EventBrite registration ended. +

    Multiplayer Extravaganza and Glitch Mixer!

    +IGDA Twin Cities is excited to host another Multiplayer Extravaganza and Glitch Mixer. + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. + +We've coordinated with a number of local game developers and will have an awesome selection of games playing tonight! + +We've got 9 games from 7 local developers that will be available to play. And the best part, the developers will be there to criticize your play style (or vise-versa)! + +We'll also have a few other favorites. Some well known, or at least well hyped, games and even a pre-release you can't play anywhere else! + +All of our events are open to the public. + +BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.]]>
    + + 404 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC May 14th, 2014 - This Indie Life: Lessons From the Front + http://www.igdatc.org/2014/05/igdatc-may-14th-2014-this-indie-life-lessons-from-the-front/ + Mon, 05 May 2014 17:34:10 +0000 + + http://www.igdatc.org/?p=406 + + Wednesday, May 14th, 2014 from 6:00 PM to 8:30 PM (CDT) +Please register at Eventbrite + +  +

    This Indie Life: Lessons From the Front - Kris Szafranski - Thoughtshelter Games

    +

    Everyone’s going “Indie” these days and there are as many ways to succeed and fail as there are types of people that give it a try. For Kris Szafranski, the journey is its own reward. It’s about growth, learning, and loving the challenge of new horizons. + +One year ago Kris founded Thoughtshelter Games, having stepped out of a prominent position at a popular company to work as an independent game developer. Join us to hear about Kris’ experiences and trials, successes and failures.  + +Expect candid observations and honest reflection on the lessons he’s learned during the development of A Druid’s Duel, Thoughtshelter Games’ upcoming strategy title.  You’ll follow the game’s ups and downs through these mini post-mortems:

    + +
      +
    • Concepting and false starts
    • +
    • Competitive analysis, technology, and market choices
    • +
    • Prototyping and gathering feedback
    • +
    • Motivation and planning for teams of one
    • +
    • Finding and working with contractors
    • +
    • Exposure and Kickstarter, a marketing dilemma
    • +
    • Showing at PAX East 2014
    • +
    +

    +

    Member Project - 3D Engine - Andy Korth

    +

    Andy Korth of Howling Moon Software will present a simple 3D graphics engine he made from scratch using C# (embedded mono). It uses GLFW (a lighterweight framework like SDL) for windowing and input, and OpenGL ES 2.0 for rendering. While OpenGL ES 2.0 is usually associated with mobile, it makes a great choice for a desktop engine due to it's excellent cross platform support, reduced complexity, and modernity.

    + +
      +
    • OpenGLES shader language is fun and easy. (and pretty)
    • +
    • Displaying fancy 3D models from scratch isn't as hard as you think
    • +
    • Full screen shader effects are easy too. (Playing with the depth buffer, color correction/adjustment, blurs, etc)
    • +
    +

    + +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Member Project TBD +
    +
    7:15 Kris Szafranski
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    + +
    ]]>
    + + 406 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + Games Played at May Multiplayer Extravaganza + http://www.igdatc.org/2014/05/games-played-at-may-multiplayer-extravaganza/ + Thu, 08 May 2014 17:59:52 +0000 + + http://www.igdatc.org/?p=408 + + Towerfall saw a lot of action throughout the night. We got to test another build of Lovers in Dangerous Spacetime. Big thanks to Asteroid Base for sharing! Nidhogg was a new game at our event, and was a total blast. Also new to this event were Goat Simulator and Octodad. The necessary sacrifices were made to the goat gods and Demon Goat appeared in Goat Simulator, along with brief but hilarious appearances of Tall Goat and Feather Goat. Watching four players control limbs on an Octopus performing self checkout at a grocery store in Octodad was a sight to be seen. + +lgs-wide + +At this Extravaganza we introduced the Local Game Screen. All night long we had a big screen dedicated to locally made games. The Local Game Screen is an awesome opportunity for us to share feedback and encouragement with our fellow game makers. We hope you'll bring your own game, too! + +We had nine games shared by seven local game makers, with most featured on the Local Game Screen itself and with additional mobile games being showcased nearby. + +
    +A Druid's Duel +actiongo2 +astral_screen +catchup +chimera screenshot +
    + +
      +
    • A Druid's Duel by Kris Szafranski — This gorgeous looking multiplayer strategy game really pulled us in. Next time I'm going to not forget about the attacking eagles.
    • +
    • Action Go by Martin Grider — This iOS game is a really interesting mix of Go and Tetris mechanics! It is also coming to desktop soon.
    • +
    • Astral Breaker by Intropy Games — A great Head-to-Head arcade puzzler for establishing your astrological superiority. Virgos vs Sagittariuses (Sagittari?)... doesn't matter, Aquarius is best.
    • +
    • Catchup by Martin Grider — Martin was also play-testing this colorful hexagonal strategy puzzle game for iOS.
    • +
    • Chimera by Shanti Pothapragada — We highly encourage you to bring your works-in-progress and we can't wait to play the next version of Shanti's multiplayer Metroid-like game. He had his notebook at-the-ready for feedback. Smart.
    • +
    + +
    +DestroyTheInvincible_ScreenShot +dethdate +eyecycle +protoboros +
    + +
      +
    • Destroy The Invincible by Aaron Olson — We had some insane laser blasting fun with this new take on the Tower Defense genre. Thanks to Aaron for being another person willing to showcase a game still in the development phase!
    • +
    • Dethdate 2000 by Corey Bertelsen — Navigating a death metal concert in Dethdate 2000 was so Metal... and so wonderfully weird. The dialogue in this game had the crowd laughing pretty hard.
    • +
    • Eye Cycle by Zachary Johnson — This asymmetric three-player game with a giant eyeball is still in progress. Thanks for the folks who tried it and gave feedback!
    • +
    • Protoboros by Zachary Johnson — Intense two-player dogfighting battles with snakes (snakefighting?) left more than one person with sore thumbs. Pressing harder doesn't make you go faster, but we all tried!
    • +
    + +Thanks again to Glitch and IGDATC organizers for putting the event together. Thanks to everyone who showed up and played the games. Big thanks to the local game makers who shared their work! Let us know in the comments if we missed mentioning any games that were played. +]]>
    + + 408 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI: VR Adventure Game Design + http://www.igdatc.org/2014/05/mn-vr-and-hci-vr-adventure-game-design/ + Thu, 15 May 2014 21:31:07 +0000 + + http://www.igdatc.org/?p=422 + + Wednesday, May 28, 2014 from 6:00 PM to 8:30 PM (CDT) +

    (Note: Bring a laptop with Nvidia/ATI graphics for Rift latency testing 6 - 6:30.)

    +

    VR Adventure Game Design - Chris Johnson +

    +

    Chris Johnson (aka Coda Frost) - a 'One-Man-Army' (Programmer/Artist/Producer) Indie Developer +will be discussing the the joys and pains of creating adventure games for virtual reality.  This talk will be a breakdown of the design and development process of Technobabylon VR

    + +
      +
    • Story / inspiration behind the game (Cyberpunk FPE)
    • +
    • Conceptualizing for practical VR design
    • +
    • General Development workflow (Engine & Tools etc)
    • +
    • Verb-Coin Mechanics in VR (Lessons from the Sierra/Lucas Arts days)
    • +
    • Evolution of text/inventory/UI design
    • +
    • Art / animation workflow
    • +
    • Character design, Audio & that amazing voice synthesis
    • +
    • Developing for Rift DK2/CV1 & Where are we now?
    • +
    • Exciting news! Other projects? Future releases?? SNEAK PREVIEWS?!?
    • +
    +

    +

    Agenda:

    + +
    +
    6:00 Social, Setup Soda and latency testing  - Thanks to the Nerdery for hosting!
    +
    6:30 Quick recap of Rift latency findings, VR news
    +
    7:00 Chris Johnson
    +
    +
    After, we'll head to Joe Sensers in Bloomington .
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda.
    +
    ]]>
    + + 422 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + This Indie Life Presentation Slides + http://www.igdatc.org/2014/05/this-indie-life-presentation-slides/ + Mon, 19 May 2014 18:47:07 +0000 + + http://www.igdatc.org/?p=427 + + I've published the slide deck along with talk notes. + + + +A few notes about the Kickstarter portion, as I think that was one of the most well-liked topics. The campaign page is still up on Kickstarter. It looked quite a bit different at the end compared to the beginning. For those interested in the stats, Kicktraq is up as well. + +Drop me a line with any questions or comments you may have. + +Kris + +kris@thoughtshelter.com]]> + + 427 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + June 9th, 2014 -- E3 2014 Keynotes and All Day Social + http://www.igdatc.org/2014/06/june-9th-2014-e3-2014-keynotes-and-all-day-social/ + Tue, 03 Jun 2014 18:26:45 +0000 + + http://www.igdatc.org/?p=433 + + Monday, June 9th, 2014 from 11:00 AM to 10:00 PM (CDT) +Please register at Eventbrite +

    Note: This social event is Mon 6/9, and the regular IGDATC meeting is moved to Wed 6/18.

    +

    IGDA Twin Cities is hosting the 3rd annual All Day E3 Social at the Chatterbox Pub.  We'll have streaming and satellite video all day long, and an assortment of multiplayer games.  Stop by any time for lunch, dinner, or drinks.  Or, hang out all day and "work", run some playtests, etc.

    +

    Bring fun card games, 3DS or whatever, and an extension cord if you're serious about the laptop/work.   We'll be in the banquet room from 11am - 10pm, and maybe later.  Guests and strangers encouraged!.

    +

    Happy hour is 2-5pm.

    +

     

    +

    E3 2014 Keynote Schedule for Mon 6/9 (central time): +

    +

    11am - 1pm    Microsoft (11:30 keynote start) +3pm - 4pm    Electronic Arts +5pm - 6pm    Ubisoft +8pm - 10pm  Sony (8pm keynote start)

    +

    Nintendo will have an online event Tue 6/10 at 11am here: http://e3.nintendo.com/

    ]]>
    + + 433 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC June 18, 2014 - Light Grey Art Lab & MathTap + http://www.igdatc.org/2014/06/igdatc-june-18-2014-light-grey-art-lab-mathtap/ + Fri, 06 Jun 2014 20:43:55 +0000 + + http://www.igdatc.org/?p=436 + + Wednesday, June 18, 2014 from 6 to 8:30 PM +

    Please register at Eventbrite

    + +  +

    Light Grey Art Lab - Lindsay Nohl, Chris Hajny and Jenny Bookler

    +Light Grey Art Lab is a collaborative gallery in Minneapolis. Their newest exhibition series has introduced a more interactive, game-centric approach to the gallery format. The first set of projects, Great Personality, is a series of dating sims based on the Meyers-Briggs Personality types. Their upcoming project is Dream Arcade, for which 30 artists are crafting assets for their own ideal platformer level. These levels will be implemented into a larger game and released with an overarching narrative alongside the exhibition opening in September. + +Light Grey Art Lab will be sharing the backstory of the new exhibitions, the process of working with artists from all industries to create projects like these, and how this new approach challenges the current "gallery format." + +  +

    Member Project: MathTap - Brett Nelson

    +Brett Nelson will share his results from the Day of Unity event, and his current project called MathTap. +

    Plug My Thing!

    +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +

    Agenda:

    +6:00 Pizza and Soda thanks to the Nerdery! +6:30 Plug My Thing! +6:45 Brett Nelson +7:15 Light Grey Art Lab + +We'll be heading to Joe Sensers in Bloomington after the event. + +Many, many thanks to the Nerdery for hosting IGDATC events over the years.]]>
    + + 436 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI June 2014: Recap of Eyeo, E3, SVVR, and more + http://www.igdatc.org/2014/06/mn-vr-and-hci-june-2014-recap-of-eyeo-e3-svvr-and-more/ + Thu, 19 Jun 2014 14:37:47 +0000 + + http://www.igdatc.org/?p=439 + + Please Register on Eventbrite +Recap of VR/HCI at recent conferences - various + +June (and May) had a huge number of conferences with VR/HCI content. We'll devote 10-20 minutes to discussing news and highlights from each conference. For each conference, a MC (who hopefully attended) will seed the discussion with 3-5 of their favorite web pages or short videos. + +Preliminary agenda: + +E3 +Oculus Rift +DK2 shipping update, prototypes, Alien Isolation, other demos/news +Sony Morpheus demos +Survios (Project Holodeck) demos +GameFace Mark 5 - demos, specs, news +Control VR demos at E3, kickstarter + +Eyeo +Digital Emulsion workshop - Gray Code 3D scanning, per-pixel projection mapping +Cod.Act - insane kinectic sculpture / music +Ardent Mobile Digital Cloud Platform + +SVVR (Silicon Valley VR Conference) +... + +Computex / misc +(not steam) boxes +Alienware Alpha +Cyberpower Syber +Kindle Fire phone - face tracking tech + +AWE (Augmented World Expo) +... + +NeruoGaming +... + +Schedule: +6:00 Social, Setup Soda - Thanks to the Nerdery for hosting! +6:30 Recap of VR/HCI from recent conferences + +After, we'll head to Joe Sensers in Bloomington.]]> + + 439 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + IGDATC July 9th, 2014 - Bringing Imagine Me to the world + http://www.igdatc.org/2014/06/igdatc-july-9th-2014-bringing-imagine-me-to-the-world/ + Mon, 30 Jun 2014 16:37:15 +0000 + + http://www.igdatc.org/?p=441 + + Wednesday, July 9, 2014 from 6:00 PM to 9:00 PM (CDT) +

    Please register at Eventbrite

    +

    Bringing Imagine Me to the world - Chris Figueroa

    +

    This is a full story of how a game called Imagine Me went from a piece of paper, to getting on Steam and shown to thousands of people around the world. Expect stories of failed timelines, success at PAX East, online community successes/failures, and how networking can give you a boost to that next step in making a commercial video game.

    +

    The talk will focus on lessons learned about the parts of game making beyond just creating the software, and also cover a timeline of fortunate events starting at Steam Dev Days and Ending at a career with Unity 3D.

    +

    Member Project:

    +

    Random Generation of Platformer Levels - Hollie Figueroa +

    +

    Plug My Thing!

    +

    In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served.

    +

    Video guidelines: 

    + +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Hollie Figueroa
    +
    7:15 Chris Figueroa
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    +
    +]]>
    + + 441 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + 3357 + + + + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + Local Developers Interviewed by RadioK + http://www.igdatc.org/2014/06/local-developers-interviewed-by-radiok/ + Mon, 30 Jun 2014 18:33:43 +0000 + + http://www.igdatc.org/?p=442 + + listen to the show online at RadioK's website. The story starts at around 13 minutes. + +From RadioK's website +
    Every June, game developers from around the globe gather at the Electronic Entertainment Expo, more commonly known as E3, to show off their latest games to a world-wide audience. But while the biggest names in video games took the E3 stage by storm, Producer Parker Lemke talked to video game creators closer to home to find out what makes the Minnesota game development scene tick.
    ]]>
    + + 442 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + July 2014 - Multiplayer Mixer + http://www.igdatc.org/2014/07/july-2014-multiplayer-mixer/ + Wed, 09 Jul 2014 17:04:51 +0000 + + http://www.igdatc.org/?p=444 + + 2001 SE University Avenue Suite 100 + +EventBrite registration ended. + +

    Multiplayer Mixer!

    +IGDA Twin Cities and Glitch are excited to co-host the Multiplayer Mixer. + +The Multiplayer Mixer is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local game makers bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. +We're coordinating with a number of local game developers and will have an awesome selection of local games to play! +Looking forward to seeing you there! + +All of our events are open to the public. + +Note that BWW has a small attached parking lot, and street/ramp parking near by. Happy hour is until 6:30.]]>
    + + 444 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI July 2014: FutureKave and VidTiger + http://www.igdatc.org/2014/07/mn-vr-and-hci-july-2014-futurekave-and-vidtiger/ + Mon, 14 Jul 2014 20:06:45 +0000 + + http://www.igdatc.org/?p=446 + + + +Wednesday, July 23, 2014 from 6:00 PM to 8:30 PM (CDT) +

    Please Register on Eventbrite

    +FutureKave is an interactive 3D game experience that transports you to a realm of social play and possibility. Your body movement paints and sculpts the spinning moon beneath your avatar. What begins as a desolate moonscape is brought to colorful life as you move and interact with other players. FutureKave is a grand experiment at the intersection of art and technology, the real and the virtual. + +VidTiger has shown FutureKave at several venues and events, and recently as a part of Northern Spark. Chuck Olsen, Maxwell Hoaglund and co. will give a broad presentation on the FutureKave project. Expect to hear about: +
      +
    • Concept and iterations
    • +
    • Tech prototypes for character control
    • +
    • Integrating Kinect into Unity
    • +
    • How we track more than 2 people on Kinect 1
    • +
    • Lessons learned about setup, logistics and the audience
    • +
    +...and of couse, live demos! + +  +

    Schedule:

    +
    + +6:00 Social, Setup Soda - Thanks to the Nerdery for hosting! + +6:30 FutureKave by VidTiger + +After, we'll head to Joe Sensers in Bloomington. +

    About MN VR and HCI

    +MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art. Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games. + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for group discussions and lots of specific details, have smaller meetings in the well-lit Nerdery classroom (off of the cafeteria), no pizza, but lots of soda. + +
    ]]>
    + + 446 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Aug. 13th, 2014 - Graveck: Publishing Experiments for Strata + http://www.igdatc.org/2014/08/igdatc-aug-13th-2014-graveck-publishing-experiments-for-strata/ + Sun, 03 Aug 2014 22:20:50 +0000 + + http://www.igdatc.org/?p=449 + + Wednesday, August 13, 2014 from 6:00 PM to 8:30 PM (CDT) +Please register at Eventbrite +Publishing Experiments for Strata - Graveck + + +From concept to finish, marketing and deployment, the minimalist puzzle game Strata was an experiment in self-publishing for Graveck.  Gain insight into the development process and the shotgun deployment strategy onto tons of different platforms, storefronts and sales models.  Despite its simplicity as a game, a lot was learned and the developers are excited to share their findings in this post-mortem style presentation. + +No topic will be left untouched as there will be juicy tidbits of knowledge from all aspects of the game's development and deployment. + +  + +Member Project: Playtesting at the Multiplayer Extravaganza - Zach Johnson + +Zach Johnson will talk about our community sharing locally made games at the monthly Multiplayer Extravaganza, and he'll show off his own work-in-progress game.  His still untitled arcade style autorunner is a 2 - 4 player coop game inspired by Bit Trip Runner with a unique player swapping mechanic. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  +
    +
    +
    Agenda:
    +
    +6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Zach Johnson
    +
    7:15 Graveck
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    + +
    Have questions about IGDATC Aug 2014 - Graveck: Publishing Experiments for Strata?Contact IGDA Twin Cities Chapter
    +
    +]]>
    + + 449 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Aug 2014: Tour of VR Design Lab at UMN + http://www.igdatc.org/2014/08/mn-vr-and-hci-aug-2014-tour-of-vr-design-lab-at-umn/ + Thu, 14 Aug 2014 20:06:57 +0000 + + http://www.igdatc.org/?p=453 + + Please Register on Eventbrite +Phil Rader and Aaron Westre from the UMN College of Design will be giving us a tour of the VRDL (Virtual Reality Design Lab), and a presentation on the project with all the technical details involved. +

    +

    The VRDL simultaneously tracks 6 to 8 people in a 50ft square space.  This required development of a lightweight and untethered HMD called Perception that is based on iPad Minis and 3D printed shells.More tech details.

    +

    The VR demo will be about 5-10 minutes per person, and the majority of the meeting will be spent learning about the applications for this space, hardware and software used, asset pipeline, and general Q&A.

    +

    The courtyard is in the center of the main/square portion of Rapson Hall. Plan to arrive between 6 and 6:30, the doors lock at 7.  The closest parking is the Church St garage.

    +

    The VRDL is an active and evolving laboratory and we are currently documenting its use for a variety of purposes from educational to promotional, photographs of visitors to the lab may be reproduced or published in a variety of forums and formats. If you do not wish for your photograph to be used, please let us know before your visit.

    +

    Schedule:

    + +
    6:00 Social and pizza - thanks to Glitch! +6:30 Demos Start +7:15 VRDL overview and tech, Q&A
    +
    + +
    +
    ]]>
    + + 453 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Sept 10, 2014 - Big John Games: Getting the most out of the 3DS and the eShop + http://www.igdatc.org/2014/09/mtg/ + Tue, 02 Sep 2014 19:01:29 +0000 + + http://www.igdatc.org/?p=457 + + + +]]> + + 457 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + Sept 2014 - Multiplayer Extravaganza + http://www.igdatc.org/2014/09/sept-2014-multiplayer-extravaganza/ + Wed, 10 Sep 2014 16:57:56 +0000 + + http://www.igdatc.org/?p=465 + + Republic (Seven Corners) +221 Cedar Ave, Minneapolis, MN 55454 + +Register on Eventbrite + +

    Multiplayer Extravaganza!

    +IGDA Twin Cities is proud to present another Multiplayer Extravaganza! + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. + +As usual, we're coordinating with a number of local game developers and hope to have an awesome selection of local games to play! We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a video game, etc. If you'd like to show your game, please select the "I'll attend and want to bring a game I made!" ticket type when registering for the event. + +All of our events are free and open to the public. + +This month we're experimenting with a new location, Republic in "Seven Corners", near the West Bank of the UofMN. Republic has excellent food, and A LOT of beers on tap. + +There are parking ramps and lots near the bar, as well as some metered parking on the street.]]>
    + + 465 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MV VR and HCI Sept. 2014: Oculus Connect and DK2 Features + http://www.igdatc.org/2014/09/mv-vr-and-hci-oct-2014/ + Tue, 16 Sep 2014 22:12:47 +0000 + + http://www.igdatc.org/?p=468 + + Eventbrite - MN VR and HCI Sept 2014: Oculus Connect and DK2 Features +
    +

    Event Details

    +
    +
    + +Oculus Connect  Recap by Chris Johnson - Dual Reality Games + +The Oculus Connect conference is 9/19 - 9/20, and looks to be jam packed with detailed technical, design and physiological info.  Check the schedule for details.  Or as Palmer put it "I heard a rumor that it is going to be very developer centric, not a public relations and press hub like most company-run events. Announcements will revolve around things that are relevant to existing VR developers, not the general public."  + +DK2 Features and Troubleshooting - Zach Wendt + +The Oculus Rift Development Kit 2 is hugely improved, and it's greatly reduced my sim sickness.  But, it also has tough performance requirements, hardware compatibility issues, and a very young SDK - any of which can trigger the dreaded "judder" effect.  This will be a quick overview of all the new hardware, sensors and SDK features, an in-depth discussion of Timewarp, and some performance tips and troubleshooting advice  ...for PC, Mac expertise very welcome. + +I will discuss: +
      +
    • OLED display pros/cons
    • +
    • Panel overdrive
    • +
    • 75hz and low persistence mode
    • +
    • Rift "Direct Mode" device driver pros/cons
    • +
    • Timewarp in depth
    • +
    • Preview of asynchronous timewarp (like Note 4 / Gear VR)
    • +
    • New frame pipeline, render targets and performance changes
    • +
    +I'm planning on showing video examples.  Please get in touch if you have a portable computer than can drive a DK2 with all features working well AND mirror to a projector.   It's valuable info even if you can't be there. + +Schedule: +
    6:00 Social, Setup, Soda - Thanks to the Nerdery for hosting! +6:30 Zach Wendt +7:15 Chris Johnson +
    After, we'll head to Joe Sensers in Bloomington .
    +
    +
    +
    ]]>
    + + 468 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Oct 2014 - Eric Mickols: Design through Playtesting + http://www.igdatc.org/2014/10/igdatc-oct-2014-eric-mickols-design-through-playtesting/ + Mon, 06 Oct 2014 21:32:39 +0000 + + http://www.igdatc.org/?p=471 + + + +Wednesday, October 8, 2014 from 6:00 PM to 8:30 PM (CDT) + +Eventbrite - IGDATC Oct 2014 - Eric Mickols: Design through Playtesting + +Listen to your game:  Design through Playtesting - Eric Mickols + + +My talk will be on preparing for and running a successful playtesting session for a multiplayer game.  I'll be using examples from a tabletop RPG I am working on, Guilds of Torhal.  I'll be covering playtest goals, types of players to invite, and how to get useful feedback from them. + +I'll also give an overview of the Gencon event and what it was like to speak there.  Extra detail on the GenCon playtesting hall, the Dungeons and Dragons Next design discussions, and some discussion about event-only gameplay, like True Dungeon and Artemis. + +Eric Mickols can be reached at www.GuildsOfTorhal.com or @ickmiester +Member Project: Potions Class - Beau Severson + +Beau Severson of Phantom Nimbus Games presents his dice game Potions Class and the path of print-on-demand publishing. He will be discussing the various forms of getting published, and the twists, turns, and challenges of tabletop development during the production of his game. +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  +
    +
    +
    Agenda:
    +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    +
    6:30 Plug My Thing!
    +
    6:45 Beau Severson
    +
    7:15 Eric Mickols
    +
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +
    +
    +
    +
    Many, many thanks to the Nerdery for hosting IGDATC events over the years.
    + +
    Have questions about IGDATC Oct 2014 - Eric Mickols: Design through Playtesting?Contact IGDA Twin Cities Chapter
    ]]>
    + + 471 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI Oct 2014: SmartThings (field trip) + http://www.igdatc.org/2014/10/mn-vr-and-hci-oct-2014-smartthings-field-trip/ + Fri, 10 Oct 2014 21:31:37 +0000 + + http://www.igdatc.org/?p=473 + + Eventbrite - MN VR and HCI Oct 2014: SmartThings (field trip) + +

    SmartThings: Make Every Home into a SmartHome - Matt Nohr

    + +Matt Nohr is a Software Engineer at SmartThings. His talk will cover: + +
      +
    • The SmartThings company and history
    • +
    • Live demo of phone app and hub connected to a variety of different sensors
    • +
    • The different ways customers can add their own devices to the SmartThings open platform
    • +
    • Different ways people have customized and automated their homes.
    • +
    • Questions and discussions are welcome throughout!
    • +
    + +SmartThings is on the 3rd floor above The Bulldog NE. You will have to go up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot. There is street and lot parking all around the building. The nearest ramp is a block away by Ginger Hop. + +Schedule: +6:30 Social and setup +7:00 Matt Nohr +8:30 Typical wrap up + +After, we'll head to one of the many great bars within a block.]]>
    + + 473 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + October 2014 - Board Game Multiplayer Extravaganza + http://www.igdatc.org/2014/10/october-2014-board-game-multiplayer-extravaganza/ + Tue, 21 Oct 2014 21:17:42 +0000 + + http://www.igdatc.org/?p=476 + + Light Grey Art Lab + +Eventbrite - October 2014 - Board Game Multiplayer Extravaganza + +

    A special Halloween Board Game Multiplayer Extravaganza at Light Grey Art Lab!

    +IGDA Twin Cities is proud to present another Multiplayer Extravaganza on Wednesday, October 29th. + +This month we are teaming up with Light Grey Art Lab, and joining them for tabletop games in their gallery space. This means we won't have the usual projectors and controllers, sorry if that disappoints you! + +As usual, we're coordinating with a number of local game developers and hope to have an awesome selection of local board games to play! Usually we're interested in all kinds of games made by local developers, but this time around we won't have as much space. Your board game can be a rough demo or a finished product. If you'd like to show your game, please select the "I'll attend and want to bring a game I made!" ticket type when registering for the event. + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of favorites suggested by the community as well as locally made games that local creators bring to the events. Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. + +All of our events are free and open to the public. + +Hope to see you there!]]>
    + + 476 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Nov 2014 - Tabletop Game Design Tools & Tips + http://www.igdatc.org/2014/11/igdatc-nov-2014-tabletop-game-design-tools-tips/ + Thu, 06 Nov 2014 20:11:26 +0000 + + http://www.igdatc.org/?p=480 + + Eventbrite - IGDATC Nov 2014 - Tabletop Game Design Tools & Tips + +Tabletop Game Design Tools and Tips - Martin Grider + +Martin Grider will talk about his experiences designing a fairly complex tabletop game over the course of several years. He'll talk generally and specifically about using spreadsheets to help with game design (both tabletop and video game). He'll also discuss and demonstrate Playtest, a tool for converting spreadsheet data to printable playing card prototypes. + +Martin is the owner of Abstract Puzzle, and has made a number of mobile games available on iOS. + +Member Project: Automating Gameplay (aka Cheating) - Ryan Foss + +Ryan Foss has developed a way to automate game play on a few of his favorite mobile games. He will explain and demonstrate his missuse of testing tools that allows his computer to play for him. + +Ryan is the co-owner of Duck Duck Boom and promises that some day they will release a game. + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc.  Grab the appropriate ticket - first come, first served. + +Video guidelines:  +
      +
    • Short and sweet.  3 minutes max.
    • +
    • 1 short URL, Zero setup (Media  is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda: +
    6:00 Pizza and Soda thanks to the Nerdery!
    +
    6:30 Plug My Thing!
    +
    6:45 Ryan Foss
    +
    7:15 Martin Grider
    +
    We'll be heading to Joe Sensers in Bloomington after the event.
    +Many, many thanks to the Nerdery for hosting IGDATC events over the years.]]>
    + + 480 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + Event Schedule Dec 2014 to Feb 2015 + http://www.igdatc.org/2014/11/event-schedule-dec-2014-to-feb-2015/ + Tue, 18 Nov 2014 22:35:28 +0000 + + http://www.igdatc.org/?p=484 + + +
  • Dec. 3rd, VR & HCI meeting. +At Boston Scientific.
  • +
  • Dec. 10th, IGDATC Holiday Hootenanny, Social and Gaming. +At The Republic.
  • +
  • Jan 14th, IGDATC meeting. TBD +At The Nerdery (here)
  • +
  • Jan. 23-25, Global Game Jam, hosted by Glitch. +At the UMN
  • +
  • Feb. 11th, IGDATC meeting, Global Game Jam Team Post Mortems +At The Nerdery (here)
  • + +IGDATC Schedule Nov 14]]>
    + + 484 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + +
    + + MN VR and HCI Dec 2014: zSpace at Boston Scientific (field trip) + http://www.igdatc.org/2014/11/mn-vr-and-hci-dec-2014-zspace-at-boston-scientific-field-trip/ + Tue, 25 Nov 2014 22:20:41 +0000 + + http://www.igdatc.org/?p=486 + + Eventbrite - MN VR and HCI Dec 2014: zSpace at Boston Scientific (field trip) + +Using zSpace for visualization at Boston Scientific + + +Discussions and demos of how Boston Scientific is using zSpace systems for visualization and design.  The zSpace workstations let you view 3D object from multiple angles, and interact with them in 3D space above the screen.  The hardware is a combination of a unique 3D monitor, polarized glasses, head tracking and a 3D tracked stylus. + +We'll also have a brief discussion on the upcoming Global Game Jam (Jan 23-25), and Oculus, PC Hardware, and other news. + +BSC is located off of Weaver Lake Rd, which is the next exit west after 494 and 694 merge into 94.  Once you turn off of Weaver Lake Rd into BSC, continue on the ring road to the far end of the complex and park near the building 3 lobby.  Enter on the large parking lot side. + +Schedule: +
    6:30 Social and setup +7:00 Intro and announcements +7:30 zSpace at BSC +8:30 Typical wrap up
    +
    +
    After, we'll head over to Granite City, 3 miles east.
    +
    +
    ]]>
    + + 486 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Dec 2014 – Winter Social / Holiday Hootenanny + http://www.igdatc.org/2014/11/igdatc-dec-2014-winter-social-holiday-hootenanny/ + Sun, 30 Nov 2014 21:46:01 +0000 + + http://www.igdatc.org/?p=488 + + Wednesday, Dec 10, 2014 at 6:30PM +Republic (Seven Corners) + +Eventbrite - IGDATC Dec 2014 - Winter Social / Holiday Hootenanny / Local Games + +

    Winter Social / Holiday Hootenanny

    + +December is a busy time for everyone, so our regular monthly meeting in December is replaced with a casual social event.  This year, come join us at Republic (Seven Corners) for good friends, games to play, and general fun!  The festivities begin at 6:30pm on Wed, Dec 10 and go late.  Republic has a late night happy hour from 10 - midnight!  The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public.  You are welcome and encouraged to bring friends, significant others, and strangers.  Come for dinner, have a beer or lemonade, play some games or just hang out. + +

    Local Games Screen

    + +As part of the game playing and socializing fun, we want to encourage local game makers to show off their own current projects.  Sign up for the "bring a game" ticket type, and we'll contact you with details.  This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers.  Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 488 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers + http://www.igdatc.org/2015/01/igdatc-jan-2015-dylan-zellmer-professional-marketing-for-independent-developers/ + Wed, 07 Jan 2015 21:05:33 +0000 + + http://www.igdatc.org/?p=491 + + +
    Wednesday, January 14, 2015 from 6:00 PM to 9:00 PM (CST)
    + +Eventbrite - IGDATC Jan 2015 - Dylan Zellmer: Professional Marketing for Independent Developers + +Professional Marketing for Independent Developers - Dylan Zellmer + + +Drawing from his experiences as a games journalist and crowdfunding consultant, Dyllan has compiled some need-to-know information for independent developers that need to operate on a small or non-existent marketing budget. + +The presentation focuses on tips identifying viable marketing avenues and sucessful strategies when contacting the media. + +Dylan Zellmer is the Chief Editor/Founder at iGame Responsibly, and exploring the world of Independent Game Development at MurWare. murware.com @Mur_Zelly + +  + +Member Project - Designing a Shoot 'em Up - Sati Bros + +Sami Sati and Erick Sati will be discussing the development of their game Astral Gunners. Astral Gunners is a fast paced Shoot 'em Up in development for PC. + +Astral Gunners puts a strong emphasis on unique characters and scoring mechanics. They will talk about their first foray into game creation and how they are using Game Maker to its fullest potential. They will also discuss the how creating their own Shoot 'em Up helped them learn the reasoning behind common design decisions, and why the best games in the genre still feel like they haven't left the arcades. + +Astral Gunners trailer video. + +  + +Global Game Jam 2015 Q&A + +We're once again participating in the worlds biggest game jam Jan 23-25. Mark your calendars, and sign up here for future info. We're working with Glitch this year, so the Jam will be at the University of Minnesota.]]>
    + + 491 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI Jan 2015: Homebrew Data Glove + http://www.igdatc.org/2015/01/mn-vr-and-hci-jan-2015-homebrew-data-glove/ + Fri, 16 Jan 2015 18:14:30 +0000 + + http://www.igdatc.org/?p=493 + + Eventbrite - MN VR and HCI Jan 2015: Homebrew Data Glove + +A Homebrew Data Glove with Haptic Feedback on a Budget - Paul Christian + +While I was anxiously waiting for my DK1 to ship, all I could think about were ways to do things in VR. Game controllers are great, but I wanted hands. So having a bit of electronics knowledge and being a decent programmer, I figured might as well try to build a data glove. + +This will be a brief presentation of what went into making it, some things learned in the process, applications, limitations and future plans; followed by a hands-on demo if time allows.  I'll also do an overview of features vs complexity and cost in commercial gloves/trackers. +Paul Christian is a full-stack JVM web developer/artist/musician, and recent transplant from Philadelphia. Interested in collaboration or employment relating to VR, physical computing, HCI R&D, edutainment, etc. +www.linkedin.com/pub/paul-christian/90/140/201 +https://github.com/meta-meta + +  + +SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop. + +Schedule: +
    6:30 Social and setup +7:00 Paul Christian +8:30 Typical wrap up
    +
    +
    After, we'll head to one of the many great bars within a block. +
    +
     
    +
    ]]>
    + + 493 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Feb 2015 - Global Game Jam Recap and Play Event + http://www.igdatc.org/2015/02/igdatc-feb-2015-global-game-jam-recap-and-play-event/ + Mon, 02 Feb 2015 20:31:00 +0000 + + http://www.igdatc.org/?p=495 + + UMN Rapson Hall Courtyard + +Eventbrite - IGDATC Feb 2015 - Global Game Jam Recap and Play Event at UMN Rapson Hall + +  + +Global Game Jam Recap and Play Event + + +Location change notice: this meeting will be at UMN Rapson Hall Courtyard, the same location as GameCraft, the Global Game Jam site for IGDATC and Glitch. + +Our jam site produced 28 games during the jam! Come see, talk about and play some the games we made in January during the Global Game Jam. We'll talk about the jam and how things went. Some teams will get a few minutes to talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on. + +But most importantly, we've got the space this year to setup game stations so you can play the games. Including a few VR games and the game made by the Virtual Reality Design Lab (VRDL) using their Perception Head-Mounted Display and motion capture system in Rapson Hall. + +Global Game Jam 2015 Game Thumb Collage + +  + +  + +  +
    +
    +
    Agenda:
    +
    + +6:30 Setup, Socialize and Play time +7:00 Plug My Thing! +7:15 Global Game Jam Recap Presentations +8:00 Socalize and Play, Demo VRDL +Parking: + +
    +
    +
    The Church Street ramp is right across from Rapson Hall. There are parking meters on Pilsbury. There are cheaper lots (Maroon and Gold) surrounding the TCF Bank Stadium.
    +
    +
    +
    We'll be heading to Buffalo Wild Wings (walk map) after the event for food, drinks and more game talk. Come socialize with other local developers.
    +
    +
    Thanks to the Virtual Reality Design Lab (VRDL) for helping coordinate the meeting. And Thanks again to VRDL and Glitch for an awesome Global GAme Jam!
    +
    ]]>
    + + 495 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Feb 2015 - Multiplayer Extravaganza + http://www.igdatc.org/2015/02/igdatc-feb-2015-multiplayer-extravaganza/ + Wed, 11 Feb 2015 17:48:32 +0000 + + http://www.igdatc.org/?p=497 + + Wednesday, Feb 18, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC Feb 2015 - Multiplayer Extravaganza + +

    Multiplayer Extravaganza

    + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wed, Feb 18 and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 497 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + MN VR and HCI Feb 2015: GGJ Post-mortems + http://www.igdatc.org/2015/02/mn-vr-and-hci-feb-2015-ggj-post-mortems/ + Mon, 23 Feb 2015 16:55:09 +0000 + + http://www.igdatc.org/?p=499 + + Eventbrite - MN VR and HCI Feb 2015: GGJ Post-mortems + +Global Game Jam 2015 VR and HCI project post-mortems and interaction design discussion + +We had five(!) projects at the local 48-hour Global Game Jam with VR and/or unique HCI. Projects can be viewed and downloaded at http://globalgamejam.org/2015/jam-sites/gamecraft-umn-glitch-and-igdatc/games + +We're going to do post-mortems on at least 4 of these projects: The focus will be on VR/HCI interaction design aspects of the project. We'll also be sharing lessons learned about workflow, debugging and tuning/playtest tips. + +SmartThings is on the 3rd floor above The Bulldog NE.  Go through the glass door and up 3 flights of stairs.  Please plan for traffic and parking so you can arrive before the door locks at 7, or we'll be running up and down those stairs a whole lot.  There is street and lot parking all around the building.  The nearest ramp is a block away by Ginger Hop. + +Schedule: +
    6:30 Social and setup +7:00 Various +8:30 Typical wrap up
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 499 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC March 2015 - GDC Recap and a Video Game Graduate Study + http://www.igdatc.org/2015/03/igdatc-march-2015-gdc-recap-and-a-video-game-graduate-study/ + Tue, 03 Mar 2015 21:18:22 +0000 + + http://www.igdatc.org/?p=501 + + Eventbrite - IGDATC March 2015 - GDC Recap and a Video Game Graduate Study + +GDC Recap + +It's a week after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc. +
      +
    • Jerry Belich and Kristina Durivage had projects accepted in Alt.Ctrl.GDC! Jerry will talk about their projects A.F.T.E.R.G.L.O.W. and Robo Mama's Cooking Kitchen, and the other alternative input exibits at the show.
    • +
    • Topher Pirkl and Troy Strand from Yelow Chord Audio will present a GDC Audio Recap.
    • +
    • Zach Went will present some of the news about VR hardware and technolof.
    • +
    • Open discussion, time permitting.
    • +
    • Want to add something to this list? Contact us!
    • +
    +Member Project - Does it matter who you play with? An investigation of socially supported learning in a multiplayer video game environment - Nic VanMeerten + +Many people enjoy engaging with the complex systems within video games that are created for entertainment. Although, it is difficult to teach people how complex systems work. Several exploratory studies have shown that learning within these video games is driven by social interaction. Thus, based on theories of learning, it is reasonable to believe that individuals who play with those that are more skilled than themselves will develop at a faster pace and have a more enjoyable experience learning the game. To study this hypothesis, logged player behavior data from the popular video game League of Legends will be used to investigate whether playing with more skilled players will translate to larger gains in performance and a better understanding of the game itself. The findings from this study will provide insight into how people learn within video game environments, which may inform the development of more efficient training systems in multiplayer video games. + +Nic is the Directory of Interactive Technology for Glitch and is a gradutate student at the University of Minnesota. This is his first-year gradutate project. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda: +
      +
    • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
    • +
    • 6:30 Plug My Thing!
    • +
    • 6:45 Nic VanMeerten
    • +
    • 7:45 GDC Recap
    • +
    +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting IGDATC events over the years.]]>
    + + 501 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK + http://www.igdatc.org/2015/03/mn-vr-and-hci-mar-2015-gdc-in-depth-oculus-audio-sdk/ + Thu, 19 Mar 2015 23:15:28 +0000 + + http://www.igdatc.org/?p=503 + + NOTE: Moved to Thu night due to space scheduling + +Eventbrite - MN VR and HCI Mar 2015: GDC In-depth, Oculus Audio SDK + +In-depth Discussion of GDC Announcements  + +It was hard to miss coverage this month of HTC Vive and Steam Lighthouse tracking, but almost all of that initial coverage came with some misinformation. We'll cover the corrected details, watch the best video highlights, and speculate a bit on what's next. Plenty of time will be spent discussing the new opportunities and challenges arriving soon for human interaction design in VR.  And, we'll mostly skip the internet armchair quarterbacking of different companies announcement and release schedules. + +We also want to cover every other relevant announcement, tech, demo and device - big or small. We'll have a quick summary and/or video for the biggies, but please bring your slightly smaller or more obscure favorite! + +If you attended GDC or the surrounding events, please share your favorite experiences and new knowledge. + +  + +Oculus Audio SDK 0.9.2 First Look - Zach Wendt + +The first release of the Oculus Audio SDK (using licensed Realspace Audio tech) just came out on 3/4. I'll give a quick overview of the features and supported platforms, and my experiences integrating the Oculus Spatializer Plugin into an existing Unity DK2 project for PC. Your experiences integrating into FMOD, Wwise, and mobile/GearVR projects are welcome. + +  + +SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop. + +  + +Schedule: +
    + +6:30 Social and setup +7:00 Zach Wendt +7:30 Various +8:30 Typical wrap up + +
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 503 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC April 2015 - Multiplayer Extravaganza + http://www.igdatc.org/2015/03/igdatc-april-2015-multiplayer-extravaganza/ + Thu, 26 Mar 2015 21:52:51 +0000 + + http://www.igdatc.org/?p=505 + + Thursday, April 2, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC April 2015 - Multiplayer Extravaganza + +

    Multiplayer Extravaganza

    + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, April 2 and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 505 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Company + http://www.igdatc.org/2015/03/igdatc-april-2015-uw-stout-vr-collaboration-with-jim-henson-company/ + Tue, 31 Mar 2015 15:30:33 +0000 + + http://www.igdatc.org/?p=507 + + Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co. + +UW-Stout VR Collaboration with Jim Henson Company + +Students from the University of Wisconsin-Stout’s Game Design BFA will present projects resulting from collaboration with the Jim Henson Company to create games inspired by the Farscape Universe. Two teams of eight used Maya and Unity to create 3D environments to be experienced with the Oculus Rift DK2 headsets.  After working for two intense weeks, the 16 students flew out to Los Angeles to pitch their projects to the Jim Henson Company, and tour various game and animation studios.  The presentation will both serve as a pitch for the game, as well as a play test session with the VR headsets. + +  + +Member Project - Exploring networking games with different tools - Vernon Alatorre + +Moderately technical with a little bit of how to and some live demos, this presentation is about the experience learning and using some networking tools (Atavism/photon/Unity) and the pros and cons of each. Helpful tips and information about tools, technology and software. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda: +
      +
    • 6:00 Pizza and Soda (thanks to the Nerdery!) and socialize.
    • +
    • 6:30 Plug My Thing!
    • +
    • 6:45 Vernon Alatorre
    • +
    • 7:30 UW Stout Presentations
    • +
    • 8:15 Playtime, Experience the UW Stout VR Demos
    • +
    +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting IGDATC events over the years.]]>
    + + 507 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich + http://www.igdatc.org/2015/04/mn-vr-and-hci-apr-2015-afterglow-and-tank-top-jerry-belich/ + Tue, 14 Apr 2015 14:34:45 +0000 + + http://www.igdatc.org/?p=508 + + Minneapolis, MN | SmartThings (above The Bulldog NE) +
    Wednesday, April 22, 2015 from 6:30 PM to 8:30 PM (CDT)
    +
    +Eventbrite - MN VR and HCI Apr 2015: AFTERGLOW and Tank Top - Jerry Belich + +  + +A.F.T.E.R.G.L.O.W. and Tank Top Post-mortems - Jerry Belich  + +Jerry Belich will walk through two of his recent game/art projects: A.F.T.E.R.G.L.O.W. and Tank Top. No detail will be spared: from interfacing rotary phone dials, to scavenging single serving wine bottles for controllers. Both games will be playable. Probably! + + + +A war has been brewing. We have spent all of our resources to develop a machine capable of bringing down fleet after fleet of enemies, but it was too little too late. Use the device, A.F.T.E.R.G.L.O.W. to take as many enemies as you can with us as our country burns to cinder. Jerry Belich developed this hardware based game as an excuse to use a rotary dial from a Bell 500 telephone, using classic games such as Tempest and Missile Command as inspiration for the high score competitive play. + +  + +  + + + +Tank Top is a simple, two-player tank game, inspired by on the Atari, which is played on a custom cylindrical LED display. Two players sit across from each other with the game in between, each with a custom joystick controller to move their tank, and fire. The cylindrical field contains walls that require navigation, which is only performed diagonally. As players move around the cylindar into the natural fog-of-war, it becomes harder to see their player, and more dangerous. Bullets fired bounce around, but can be used strategically to trap and kill the opposing tank. + +This custom hardware game was made for Train Jam 2015, an amazing game jam organized by Adriel Wallick which takes place days prior to the Game Developers Conference. Tank Top was built using many items found on the train, such as an ice bucket, Lysol wipes container, dixie cups, and finally two white wine bottles as the player controllers. Creating the custom LED display is a single string of 240 RGB LEDs, wrapped in such a way to create a diagonal coordinate system on which the game plays out. More details about the Train Jam can be found here: http://trainjam.com/ + +  + +SmartThings is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop. + +  + +Schedule: +
    + +6:30 Social and setup +7:00 Jerry Belich +8:30 Typical wrap up + +
    +
    +
    After, we'll head to one of the many great bars within a block.
    +
    ]]>
    + + 508 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC May 2015 - Multiplayer Extravaganza + http://www.igdatc.org/2015/05/igdatc-may-2015-multiplayer-extravaganza/ + Wed, 13 May 2015 15:10:29 +0000 + + http://www.igdatc.org/?p=511 + + Thursday, May 21, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC May 2015 - Multiplayer Extravaganza + +

    Multiplayer Extravaganza

    + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, May 21st and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 511 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + IGDATC May 2015 -- Successful Game Soundtracks + http://www.igdatc.org/2015/05/igdatc-may-2015-successful-game-soundtracks/ + Tue, 05 May 2015 15:43:14 +0000 + + http://www.igdatc.org/?p=513 + + Eventbrite - IGDATC April 2015 - UW-Stout VR Collaboration with Jim Henson Co. + +Successful Game Soundtracks - Emily Reese + +Many games today have professionally composed musical score and often includes a soundtrack. Some soundtracks are lucky enough to have life of their own, away from the game. What makes a soundtrack successful outside of the game? Additionally, there are many great examples of musical pairing with narrative from the classical world and what we can learn from those examples. Emily Reese is on-air host for Classical Minnesota Public Radio and avid gamer. She is the host and producer for Top Score, Classical MPR's podcast about video game music and it's composers. + +  + +Member Project - Composing for Video Games Camp + +Troy Strand of Yellow Chord Audio will present the work he's done with MacPhail Center for Music and his Composing for Video Games Camp. He'll outline his goals for this year's camp and what local game developers can do to help make this an unforgettable experience for young composers from the area. +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the back of the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    • Agenda:
    • +
    +  + +Agenda + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. +Many, many thanks to The Nerdery for hosting IGDATC events over the years.]]>
    + + 513 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen + http://www.igdatc.org/2015/05/mn-vr-and-hci-may-2015-victory-motorcycles-vr-experience-marc-jensen/ + Fri, 22 May 2015 15:33:31 +0000 + + http://www.igdatc.org/?p=514 + + IGDA Twin Cities Chapter +Wednesday, May 27, 2015 from 6:30 PM to 8:30 PM (CDT) +Minneapolis, MN NOTE: Same space, new host.  Thanks to Software for Good for hosting us! +Eventbrite - MN VR and HCI May 2015: Victory Motorcycles VR experience - Marc Jensen + +Victory Motorcycles VR experience: Marc Jensen - space150 + +space150 recently partnered with Victory Motorcycles (Polaris Industries) to create a first-of-its-kind virtual reality ride that transported Chicago International Motorcycle Show attendees to Sturgis—through the Badlands and Needles of South Dakota. + +This talk will be a deep dive covering all aspects of the project including: +
      +
    • Early VR R&D work at spaceLab
    • +
    • Guided vs direct user controls
    • +
    • Tricks for representing the Virtual Self
    • +
    • Passive and active haptics
    • +
    • Experience design for first-time VR users
    • +
    • VR exhibiting tips for tradeshows
    • +
    +SVVR Highlights: Zach Wendt + +  + +The Silicon Valley Virtual Reality Conference & Expo was 5/18. Informal photos and highlights of the best talks and demos at the show. + +  + +Software for Good is on the 3rd floor above The Bulldog NE. Go through the glass door and up 3 flights of stairs. Please plan for traffic and parking so you can arrive before the door locks at 7.  There is street parking all around the building. The nearest ramp is a block away by Ginger Hop. + +  + +Schedule: +
    + +6:30 Social and setup +7:00 Zach Wendt +7:15 Mark Jensen +8:30 Typical wrap up + +After, we'll head to one of the many great bars within a block. + +
    +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 514 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC June 2015 - What's it Really Like to Work in Game Industry + http://www.igdatc.org/2015/05/igdatc-june-2015-whats-it-really-like-to-work-in-game-industry/ + Thu, 28 May 2015 20:00:35 +0000 + + http://www.igdatc.org/?p=517 + + Wednesday, June 10, 2015 from 6:00 PM to 9:00 PM (CDT)Eventbrite - IGDATC June 2015 - What's it's Really Like to Work in Game IndustryWhat's it's really like to work in Game industry - Chip Pedersen + +"You get paid to play games all day?" Everyone thinks the video game industry is just fun and games. I'm here to tell you it's not. It complex software development and problem solving with a twist. Not only do you have to make a solid software program, on time, on budget. You also have to make sure its fun. Building games is hard enough. Building a game that is fun and makes money is even harder. + +Discover all the different positions that have to come together to make a hit video game. Learn the differences of working at AAA publisher, a developer to a startup indie studio. The highs, the lows, the late nights, where we harvest unicorn tears and lots of caffeine. Did I mention caffeine? Over my 20 years in video games I have seen it all, and lived to talk about. Please come with questions, prepared to laugh and learn why we don't get paid to play games all day. + +Chip Pedersen currently works at Concrete Software and runs his own studio FrostBit Studio. + +Member Project - Art+Code+Nostalgia: A Boss Rush Post-mortem - Chris Schons + +Chris Schons will talk about the art experiments that lead him from comics to game development to procedural illustration. He'll go over his process and lessons learned from creating digital and print companion pieces for Light Grey Art Lab's recent Boss Rush exhibition. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    Agenda
    +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. +Many, many thanks to The Nerdery for hosting IGDATC events over the years.]]>
    + + 517 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + E3 2015 Keynotes and All Day Social + http://www.igdatc.org/2015/05/e3-2015-keynotes-and-all-day-social/ + Thu, 28 May 2015 22:11:37 +0000 + + http://www.igdatc.org/?p=518 + + Joe Senser's Sports Theater in Bloomington, MN +Eventbrite - E3 2015 Keynotes and All Day Social + +IGDA Twin Cities is hosting the 4th annual All Day E3 Social at Joe Senser's Sports Theater in Bloomington. We'll have streaming and satellite video all day long, along with game demos, multiplayer games, card and board games. Stop by any time. Have lunch, dinner, and/or drinks. Or, hang out all day and "work", run some playtests, etc. + +Bring your projects, your game, card and board games, 3DS or whatever. Bring an extension cord if you're serious about the laptop/work. We'll be in the side room from 11am - 10pm, and maybe later. Guests and strangers encouraged! + +Happy hour is 3-6pm. Other specials too. + +Agenda + +There really isn't one. We'll have the keynotes on througout the day, but you're not obligated to watch them. + +11am doors open and coordinators coordinate and setup +10pm last keynote ends, but you don't have to leave +2am bar closes + +E3 2015 Keynote Schedule for Mon. June 15th (central time): + +11:30am - 1pm Microsoft Keynote +3pm - 4pm Electronic Arts +5pm - 6pm Ubisoft +8pm - 10pm Sony Keynote + +Other Keynotes and Events (central time): + +June 14th, 9pm Bethesda (we might watch a recording of this) +June 16th, 11am Nintendo Digital event and World Championships +June 16th, 12pm Square Enix +June 16th, 7pm PC Gaming Show]]> + + 518 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + Slides for June 10 Meeting + http://www.igdatc.org/2015/06/slides-for-june-10-meeting/ + Thu, 11 Jun 2015 03:35:13 +0000 + + http://www.igdatc.org/?p=520 + + ]]> + + 520 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + MN VR and HCI June 2015: Vision-aided Inertial Navigation + http://www.igdatc.org/2015/06/mn-vr-and-hci-june-2015-vision-aided-inertial-navigation/ + Sat, 20 Jun 2015 02:26:40 +0000 + + http://www.igdatc.org/?p=522 + + Our June event is hosted by the MARS lab at the U of M, in Walter Library.  You may have seen press about their work with stair climbing robots, autonomous drones and Google's Project Tango. + + + +  +Vision-aided Inertial Navigation - MARS Laboratory, University of Minnesota + +Over the last decade, GPS-denied navigation has been a formidable task, whose solution can enable a wide range of applications, from space exploration, and autonomous ground and aerial vehicles, to indoor localization and augmented reality applications. + +Interestingly, the endeavor towards GPS-denied localization initiated with the push of the space exploration frontiers, since it was a prerequisite for the success of interplanetary missions. Specifically, researchers have been investigating the fusion of visual information from a camera, with motion information, provided by an Inertial Measurement Unit (IMU), in order to track the position and orientation of an object, in what is termed a Vision-aided Inertial Navigation System (VINS). + +Recently, the decreasing cost of inertial and visual sensors along with the increasing computing capabilities of modern mobile devices, allowed for the transfer of VINS technology from spacecraft navigation to consumer-grade devices, such as wearables, cell-phones and tablets. + +In this presentation, solutions to three key problems in VINS will be presented: +
      +
    •  Tracking the 3D motion of a mobile device, navigating in a previously unknown GPS-denied environment.
    • +
    •  Mapping the surrounding environment using information from multiple devices, exploring the same area.
    • +
    •  Using 3D maps, for navigating within an indoor environment.
    • +
    +We'll include videos and demos of how these techniques are being used by the MARS lab. + +Getting there: + +We're in Walter Library room 402 (4th floor.)   All building doors and the elevator on the Pleasant St entrance will be open during our meeting. + +There are bus and light rail stops nearby on Washington Ave. + +You could park at meters on Pleasant Ave, nearby Weisman or Church St Garage, or in the Maroon Lot near our end point at BWW / the stadium.  UMN East Bank parking map pdf + +  + +Schedule: +
    + +6:15 Social and setup +6:45 MARS Lab +8:00 Wrap up, head to BWW + +After, We'll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm + +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 522 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC July 2015 - Multiplayer Extravaganza + http://www.igdatc.org/2015/06/igdatc-july-2015-multiplayer-extravaganza/ + Wed, 24 Jun 2015 17:52:42 +0000 + + http://www.igdatc.org/?p=524 + + Wednesday, July 1, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC July 2015 - Multiplayer Extravaganza + +

    Multiplayer Extravaganza

    + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Wednesday, July 1st and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 524 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + IGDATC July 2015 - Fundamentals of Game Accessibility + http://www.igdatc.org/2015/07/igdatc-july-2015-fundamentals-of-game-accessibility/ + Tue, 07 Jul 2015 18:51:08 +0000 + + http://www.igdatc.org/?p=526 + + Eventbrite - IGDATC July 2015 - Fundamentals of Game Accessibility +

    Fundamentals of Game Accessibility

    +Josh Straub will discuss definitions of game accessibility and why should developers be conscious of the disabled gamer market. Basic principles of accessible design will also be covered, along with some game play examples. + +Josh Straub is the founder and Editor-in-Chief at DAGERS (Disabled Accessibility for Gaming Entertainment Raiting System), the leading game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibliity. Josh suffers from Cerebral Palsy. +

    Composing for Video Games Camp

    +Troy Strand will present highlights of student work from MacPhail Center for Music's Composing for Video Games Camp, where two students created original music for published, fictional, and locally developed games. + +Troy is a local composer, performer, and educator specializing in game audio. He's been teaching music and composition at MacPhail Center for Music for over 5 years. He does freelance audio at Yellow Chord Audio. He's also created music for numerous games, including the music for the locally made strategy game Druid's Duel.]]>
    + + 526 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI July 2015: Structure Sensor and SDK + http://www.igdatc.org/2015/07/mn-vr-and-hci-july-2015-structure-sensor-and-sdk/ + Fri, 17 Jul 2015 17:05:54 +0000 + + http://www.igdatc.org/?p=529 + + Structure Sensor and SDK - Jim Selikoff, Developer Evangelist for Occipital +Wednesday, July 29, 2015 from 6:30 PM to 9:00 PM (CDT) +Vidku - 251 N 1st Ave. Minneapolis, MN 55401 + +Register on Eventbrite! + + NOTE: Moved to the 29th, new host, and pizza. Thanks Vidku! + +Structure shipped in 2014 as the first 3D sensor for mobile hardware, with 3 core capabilities: +
      +
    • Reliable 3D scanning with high-res textures
    • +
    • Quick room mapping and measuring
    • +
    • Multi-modal 6DOF positional tracking (for VR/AR)
    • +
    + +Structure was quickly adopted for a variety of 3d scanning applications. As developer experience and the SDK has matured, the capabilities are being combined for interesting use cases like: +
      +
    • Pre-vis at ILM and on Agents of Shield
    • +
    • Medical wound care
    • +
    • Capturing realistic face blenshapes and textures
    • +
    • Bringing your real environment into a VR or AR scene in real-time
    • +
    + + + + + +The Structure SDK for iOS provides both a low level sensor control layer for raw depth and color streaming, as well as a high level SLAM (Simultaneous Localization and Mapping) layer that includes 3D mapping, tracking and scanning features. For non-iOS platforms, Occipital have taken over the maintenance and evolution of the OSS project OpenNI which enables low level depth streaming on Windows, Android, and Linux platforms. + +Come learn how to leverage this incredible technology as we demonstrate and discuss the sensor capabilities along with the design and use of the SDK. +You might even be digitized for safe keeping! + +Parking: +There is nearby street parking and lots of nearby surface lots. Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.) Bring cash. + +Schedule: +
    + +6:15 Social and setup +6:45 MARS Lab +8:00 Wrap up, head to BWW + +After, We'll head to Buffalo Wild Wings on University Ave, by the stadium. https://goo.gl/maps/zmbWm + +
    +
    +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a variety of VR, motion and computer vision games.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 529 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + +
    + + IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem + http://www.igdatc.org/2015/07/igdatc-august-2015-paths-a-druids-duel-post-mortem/ + Mon, 27 Jul 2015 17:15:56 +0000 + + http://www.igdatc.org/?p=532 + + Eventbrite - IGDATC August 2015 - Paths: A Druid’s Duel Post-mortem + +Paths: A Druid’s Duel Post-mortem + +It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been. + +Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015. + +In this talk we'll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management. + +Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid’s Duel on Steam in early 2015. +A Developer's Journey + +In April, Nik Olson released a game called Gravity Lines on iOS, Android and browser. Nik was 12 years old. As a young game developer Nik has accomplished a lot and he's going to tell us all about it. Nik will talk about his background and how he found help and developed his skills. He'll walk through Gravity Lines, from the idea and development to making the music and publishing. What's next? + +Nik Olson is a 13 year old game developer. He created Gravity Lines, and founded the After School Programming Club called Pizza Scripters at Harriet Bishop Elementary School. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    Agenda
    +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. +Many, many thanks to The Nerdery for hosting IGDATC events over the years. + +This event is open to the public. IGDA Membership not required.]]>
    + + 532 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + Rally Cry: Video Games + http://www.igdatc.org/2015/08/rally-cry-video-games/ + Sat, 08 Aug 2015 23:37:44 +0000 + + http://www.igdatc.org/?p=534 + + an event aimed at promoting and building the twin cities game development community. This was put on by an organization called Pollen, and held at the new office space for Glitch. My role was really just to give a brief overview of IGDA Twin Cities, and I had a ten minute slot to do that. I put together these slides for the event, but there wasn't room for a projector, so here they are. + +]]> + + 534 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + MN VR and HCI Aug 2015: Virtual Tours + http://www.igdatc.org/2015/08/mn-vr-and-hci-aug-2015-virtual-tours/ + Mon, 17 Aug 2015 15:30:00 +0000 + + http://www.igdatc.org/?p=536 + + +Eventbrite - MN VR and HCI Aug 2015: Virtual Tours + +NOTE: Please arrive by 7.  The door and elevator are locked, we'll escort you up. + +Virtual Tours - Bryn Erickson from Toursler and Paul Christian + +Toursler Inc is the first large scale maker of detailed virtual tours for real estate, business and construction. We are currently in the process of opening a new office in the MSP area. Our virtual tours can be viewed on mobile, desktop, and soon in virtual reality.  ...this is the first public sneak peak of our new VR viewer.  Virtual tours are also more than just navigating around houses - they can be enhanced with before/after construction or remodeling, day/night views, apartment/hotel amenities, room layout options, etc. + + + +Toursler has experimented with many technologies for capture, back-end processing and viewing. We're happy to share where we've been, what we've learned along the way, and answer (most) questions. We're planning to cover: +
      +
    • Overview of the capture process in the field
    • +
    • Spherical focus and stitching
    • +
    • Our Computer vision approach vs using depth cameras
    • +
    • Back-end processing
    • +
    • Creating floor plans without blueprints
    • +
    • Previous technology experiments
    • +
    • Mobile and browser viewers
    • +
    • VR use in Real Estate, and where it's going
    • +
    • Toursler's strategy with VR
    • +
    • First public sneak peek of our Google Cardboard VR viewer
    • +
    +Some links to favorite tours and info, if you'd like to learn more: + +Toursler overview +Tour with Nice Building amenities (pools, theater, etc.) +Tour of Alexandria Place - with a good story behind it +Tour of a Modern loft in NL +Article about Toursler + +  + +  + +Parking: + +There is nearby street parking and surface lots.  Locals say check the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Plug My Thing +7:15 Bryn Erickson and Paul Christian +9ish Wrap up, head to The Red Cow +
    +
    +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR,  HCI, hardware hacking, creative coding and interactive art   Members are working on projects with light field displays, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 536 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + Multiplayer Extravaganza - September 2015 + http://www.igdatc.org/2015/08/igdatc-september-2015-multiplayer-extravaganza/ + Sun, 23 Aug 2015 01:42:36 +0000 + + http://www.igdatc.org/?p=538 + + Thursday, September 3, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC July 2015 - Multiplayer Extravaganza + +

    IGDA-TC Multiplayer Extravaganza

    + +The Multiplayer Extravaganza is an ongoing series of monthly events where our community gets together to play games and share gaming experiences. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +Come share your passion for games, or sign up to show your own game to get feedback and encouragement, or simply join us to find your place in the gaming world. Join us at Republic (Seven Corners) for good friends, games to play, and general fun! The festivities begin at 6:30pm on Thursday, September 3rd and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +See you at Republic for the fun! + +More info and further discssion can be found on the IGDA-TC google group.]]>
    + + 538 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design + http://www.igdatc.org/2015/08/igdatc-sept-2015-indie-dev-survival-fusing-business-strategy-with-creative-design/ + Thu, 27 Aug 2015 18:21:10 +0000 + + http://www.igdatc.org/?p=540 + + Eventbrite - IGDATC Sept 2015 - Indie Dev Survival: Fusing Business Strategy with Creative Design + +Member Project: Composer Quest, Developer Challenge + +Charlie McCarron produces the podcast Composer Quest. As part of the show, he regularly gives composing "quests" to create new music based on a specific challenge, like score a short film, write a song based on a fortune cookie, etc. The next quest hopes to connect composers and game developers and create short games based on a theme (TBD). The end goal will be a gallery of new games with original scores to show off at Gamer's Rhapsody on November 13-14th. + +Charlie McCarron along with Thomas Spargo from Gamer's Rhapsody will present their quest challenge in more detail and discuss the idea with the audience. + +  + +Main Presentation: Indie Dev Survival: Fusing Business Strategy with Creative Design + +Everyone knows the Indie Bubble has collapsed and there is no hope of surviving as an Indie Dev. What this talk presupposes is: Maybe there is? + +Patrick Swinnea (Omega Drive, Merlin's Marble) looks back on six years as a one-man game studio... What worked, what didn't and how The Force Awakens could possibly be worse than the Prequels (j/k, it can't). + +Topics include monetization, discoverability, development tools, humorous (angry) fan mail and thoughts on the future of solo game development as a business endeavor. +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    +Meet us in the auditorium at least 5-10 minutes early, so we can load your page. +Agenda (approximate) + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 540 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2 + http://www.igdatc.org/2015/09/mn-vr-and-hci-gdg-tc-sep-2015-google-cardboard-oculus-connect-2/ + Tue, 15 Sep 2015 19:01:10 +0000 + + http://www.igdatc.org/?p=543 + + Eventbrite - MN VR and HCI / GDG-TC Sep 2015: Google Cardboard + Oculus Connect 2 +Wednesday, September 30, 2015 from 6:30 PM to 9:30 PM (CDT) + +NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up. + +This is a special joint meeting of MN VR and HCI, and GDG-TC (Google Developers Group - Twin Cities.)  Thanks to Vidku for being such great hosts, and making this possible! + +VR and Google Cardboard Crash Course - Paul Christian and Zach Wendt + +Creating your first VR app can be suprisingly fast, easy, and cheap. But, there's definitely pitfalls along the way. We'll get you started out in the right direction! + +Zach will give a quick and broad overview of important VR design considerations, and the hardware and human perception factors behind them. Paul will give a tutorial on Google Cardboard development in Unity, and some features of the Cardboard app he made forToursler. The talk will cover: +
      +
    • Summary of VR "tiers" - hardware and experiences
    • +
    • Overview of relevant human perception factors, with fun illusions
    • +
    • VR design Do's, Don'ts, and painful mistakes
    • +
    • Cardboard viewer differences
    • +
    • Deciding between the Cardboard SDK for Android, and SDK for Unity
    • +
    • Build and Deploy a sample Unity project for Google Cardboard
    • +
    • Leveraging Unity scripting to pull data from the internet in real time.
    • +
    +Oculus Connect 2 (oc2) Summary - Various + +The second annual Oculus Connect conference is Sept 23-25th. It should be just as jam packed with great info as last year. Check out last years talks for a flavor, Tom Forsyth's talkwas my favorite. + +Since Oculus will be livestreaming and putting all talks online after, we'll just have informal recaps from attendees - favorite stories, demos, new knowledge and celebrity encounters.  We have at least 3 people from MN going. + +  + +Parking: + +There is nearby street parking and surface lots.  In front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Plug My Thing +7:15 Oculus Connect recap - various +7:45 Paul Christian and Zach Wendt +9ish Wrap up, head to The Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details. + +
    +
    +
     
    +
    About GDG-TC:
    +
    The Google Developer Group - Twin Cities (GDG TC) is a local volunteer-run technology community focused on the latest and greatest technologies from Google. We host meetups and workshops on the first Tuesday of every month, and bring in local and national speakers to share their expertise on a wide variety of topics. Our presentations have covered Android, Cloud, Angular, Firebase, Wearables, and many more topics of interest to the community. The Twin Cities has a wealth of high caliber tech talent and we are excited to be a venue for local experts, even emerging experts, to present to the community on topics of interest.
    +
    +
    ]]>
    + + 543 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux + http://www.igdatc.org/2015/09/igdatc-oct-2015-the-convergence-of-history-and-art-in-developing-tombeaux/ + Fri, 25 Sep 2015 17:04:16 +0000 + + http://www.igdatc.org/?p=545 + + Eventbrite - IGDATC Oct. 2015 - The Convergence of History and Art in Developing Tombeaux +Wednesday, October 14, 2015 from 6:00 PM to 9:00 PM (CDT) at the Nerdery in Bloomington, MN + +  +

    Member Project: Meet the UW - Stout IGDA

    +In the last five years the UW - Stout IGDA has hosted multiple game jams and speakers. With a new executive board this year, they are taking this opportunity to tell us about their past activity, current situation, and future plans. This presentation will include an interactive portion to sollicite ideas and suggestions from the audience. +

    Main Presentation: Halfway Mark Report: The Convergence of History and Art in Developing Tombeaux 

    +

    Dave Beck will share a "mid-mortem" experience about developing Tombeaux, a first-person narrative, historical walking simulator that is set on the St. Croix River. Beck will speak about how the game's creation has incorporated artistic, historical, and local elements that might not always be found in the game development process.

    +Tombeaux_outside_night_4.jpg + +Dave Beck is an artist, indie dev, and history buff, and also serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin - Stout. He also feels pretty lucky to be considered an "auxiliary member" of IGDA-TC, even if he does live in Scott Walker country. More information about his project can be found on his website, Tombeaux An Interactive Experience. +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • +

      Short and sweet. 3 minutes max!

      +
    • +
    • +

      1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

      +
    • +
    • +

      Your Contact info is on page or in video.

      +
    • +
    • +

      You were a part of this project, are attending the meeting, and will introduce it.

      +
    • +
    • +

      Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

      +
    • +
    +  + +Agenda (approximate) +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. + +  + + ]]>
    + + 545 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + Multiplayer Extravaganza - October 2015 + http://www.igdatc.org/2015/10/multiplayer-extravaganza-october-2015/ + Sat, 03 Oct 2015 19:46:01 +0000 + + http://www.igdatc.org/?p=551 + + Thursday, October 8, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC October 2015 - Multiplayer Extravaganza + +

    About Multiplayer Extravaganza

    + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +Our community gets together monthly(ish) at a bar to play games and share gaming experiences at Multiplayer Extravaganza. The games we play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +

    October Games!

    + +

    Crawl4arena_gods_screenshot_1080p_2

    + +We will try to show some spooky stuff to get you in the mood for Halloween. Games shown will include the creeptastic multiplayer game Crawl and Loren Schmidt's Murder Simulator v.666 which is a 2d arena deathmatch game with antigravity instead of jumping and a huge variety of unique weapons. We will also be testing an alpha build of Arena Gods by Supertype. It's kind of like a top down 4-player Nidhogg with flying swords. + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +

    See you at Republic!

    + +Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, October 8th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +More info and further discussion can be found on the IGDA-TC google group.]]>
    + + 551 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR + http://www.igdatc.org/2015/10/mn-vr-and-hci-tc-maya-oct-2015-maya-to-unity-pipeline-for-vr/ + Thu, 22 Oct 2015 18:08:29 +0000 + + http://www.igdatc.org/?p=560 + + Eventbrite - MN VR and HCI / TC Maya - Oct 2015: Maya to Unity Pipeline for VR + +NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up.  + + +This is a special joint meeting of MN VR and HCI, and  the Twin Cities Maya Users Group.  Thanks to Vidku for being such great hosts, and making this possible! + +  + +Maya to Unity Pipeline for VR - Mike Medicine Horse (Hybrid) and Zach Wendt + +Moving from pre-rendered to real-time involves lots of workflow changes. Virtual reality projects also bring unique design considerations. Learn from our experience, and pain! + +Zach will give a quick and broad overview of important VR design and real-time performance considerations, along with the consumer VR hardware that is about to be released. Mike will dive into the details of what parts of Maya work in Unity, and best practices for preparing assets. +
      +
    • VR visual design Do's and Don'ts
    • +
    • Overview of relevant human perception factors, with fun illusions
    • +
    • Quick summary of VR "tiers" - hardware and experiences with release dates
    • +
    • VR Performance considerations on different hardware
    • +
    • FBX exporting tips and pitfalls
    • +
    • Shaders and materials
    • +
    • Triggering animations
    • +
    • Baking Maya deformers to blendshapes
    • +
    • Blendshapes vs bones considerations
    • +
    • Project planning, previewing and demoing for VR
    • +
    +  + +Hybrid Medical Animation is looking for student interns or freelance professionals with experience in creating content for real-time game engines. Due to the nature of our business we are looking for people to work on-site with the possibility of working remotely. This will be decided on a case by case basis. Experience with Unity is preferred but we are also interested in people who know Unreal as well. + +Preferred skill set: +
      +
    • Creating real-time game assets (from hires pre-rendered assets) with focus on UV optimization and texture baking
    • +
    • experience with animating in Unity/Unreal a plus
    • +
    • Interest in VR technology and pushing the boundary of visual quality within realtime constraints
    • +
    • Knowledge of xNormal/Zbrush normal map creation
    • +
    • Ability to work in Maya and Modo
    • +
    +Websites / portfolios and resumes can be sent to mike@hybridmedicalanimation.com + +  + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Plug My Thing +7:15 Mike Medicine Horse and Zach Wendt +9ish Wrap up, head to The Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details. + +
    +
    ]]>
    + + 560 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Nov. 2015 - Taking Your Game Global + http://www.igdatc.org/2015/10/igdatc-nov-2015-taking-your-game-global/ + Wed, 28 Oct 2015 19:47:43 +0000 + + http://www.igdatc.org/?p=561 + + Wednesday, November 11, 2015 from 6:00 PM to 9:00 PM (CST)Eventbrite - IGDATC Nov. 2015 - Taking Your Game Global +

    Member Project: Let's Talk About Contracts Baby

    +There is a lot involved with making and publishing a game. Contracts are incredibly important and are commonly overlooked. What are contracts? What are they for? Do I need one? When should I have one in place? What should they cover? Contracts can be involved and confusing. Kris Szafranski has had experience with contracts and will address some of these questions. Most importantly, lessons learned and what to look out for. + +Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid's Duel on Steam in early 2015. *Kris is NOT a lawer. + +  +

    Main Presentation: Taking Your Game Global

    +It's hard enough to get a brand new indie game noticed in the domestic market, let alone in other places around the world. This month, Michael Migliacio of Intropy Games will be discussing a few tips and tricks he learned while exhibiting the PC and Wii U action puzzle game, Astral Breakers, as a part of the 2015 Tokyo Game Show Indie Showcase in Japan. Learn how to shatter language and cultural barriers alike and find a brand new audience for your game! + +Intropy Games Intropy Games Intropy Games Astral Breakers + +Michael Migliacio is a producer, software engineer, and author. He currently serves as an Executive Producer for Intropy Games, a Lead Web Developer for a large company in the Twin Cities area that shall remain anonymous, and a Web Content Developer / Japanese Player Liaison for Team Evil Geniuses / Twitch. His work has appeared in numerous online publications including IGN and USgamer. He can be found at angstygaijin.com or on Twitter @angstygaijin. Information about Astral Breakers can be found athttp://www.intropygames.com/astral-breakers. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  + +Agenda (approximate) +
      +
    • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    • +
    • 6:30 Meeting starts. Announcements and Plug My Thing!
    • +
    • 6:45 Member Project
    • +
    • 7:15 Main Presentation
    • +
    +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 561 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + Multiplayer Extravaganza - November 2015 + http://www.igdatc.org/2015/11/multiplayer-extravaganza-november-2015/ + Thu, 12 Nov 2015 18:25:29 +0000 + + http://www.igdatc.org/?p=564 + + + +Thursday, November 19, 2015 at 6:30PM +Republic (Seven Corners) + +IGDATC November 2015 - Multiplayer Extravaganza + +

    About Multiplayer Extravaganza

    + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +Come out to this monthly(ish) bar event to play games and share gaming experiences! The games we will play and discuss include a rotating collection of multiplayer favorites suggested by the community as well as locally made games that local creators bring to the events. It's kind of like playing games on a couch with your friends, but bigger! + +

    Fun Multiplayer Games for Everyone!

    + +We have multiple screens setup where we can play great games together at the same time! Games like Elbow Room! This event is for everybody, even people who claim they "don't play games." Often times we are trying out new games, and everybody is equally terrible! It is good fun. + +

    Locally Made Games

    + +We want to encourage local game makers to show off their own current projects. Sign up for the "bring a game" ticket type, and we'll contact you with details. This is a very friendly and helpful opportunity to do playtesting or just get general encouragement. + +We're interested in all kinds of games made by local developers. Your game can be a rough demo or a finished product, single player or multiplayer, a board game or a videogame, etc. + +

    See you at Republic!

    + +Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:30pm on Thursday, November 19th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +All of our volunteers and event attendees are asked to please read our Safe Arcade Policy. + +More info and further discussion can be found on the IGDA-TC google group.]]>
    + + 564 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    + + IGDATC Dec. 2015 - Winter Social at Republic Bar + http://www.igdatc.org/2015/11/igdatc-dec-2015-winter-social-at-republic-bar/ + Sat, 28 Nov 2015 19:53:44 +0000 + + http://www.igdatc.org/?p=568 + + + +Wednesday, December 16, 2015 at 6:00PM +Republic (Seven Corners) + +IGDATC December 2015 - Winter Social + +

    Winter Party Instead of Presentations

    + +Like all IGDA-TC events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +
    + +We will not be having our regular main IGDA-TC meeting at the Nerdery in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out. + +

    See you at Republic!

    + +Join us at Republic (Seven Corners) for an awesome time! The festivities begin at 6:00pm on Wednesday, December 16th and go late. Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +All of our volunteers and event attendees are asked to please read our Safe Arcade Policy. + +More info and further discussion can be found on the IGDA-TC google group.]]>
    + + 568 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + MN VR and HCI Holiday Social and Demos + http://www.igdatc.org/2015/11/mn-vr-and-hci-holiday-social-and-demos/ + Mon, 30 Nov 2015 20:12:13 +0000 + + http://www.igdatc.org/?p=571 + + + +Wednesday, December 9, 2015 +from 6:30 PM to 10:00 PM +at space150! + + +Eventbrite - MN VR and HCI Dec 2015: Social and Demos + +Space, snacks and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator. + +MN VR and HCI Holiday Social and Demos + +This is primarily a social event. But, we always like to show work!  Local devs and artists have confirmed 7 very unique demos so far, with some really fun bells and whistles. No matter how hardcore, I guarantee you haven't experienced even half of these. If you have, we really should hang out. + +We'd love folks to bring more demos and show off work. Or, just some GearVRs to test the networked/social VR while in the same physical space!  Remember the tag line of MN VR and HCI: Anything interactive with weird input or output ...just not THAT weird. Portable is best, but there is a ramp from street level - please confirm ahead for heavy/large/crazy demos. + +Parking: + +There is nearby street parking and surface lots.  Ramp C is also close. + +Schedule: +
    + +6:30 Social and demos +10:00 Tear down + +
    +We'll resume our normal schedule of every 4th Wed starting 1/27/16, with a VR dev bootcamp just before the Global Game Jam. Don't forget to mark your calendars for GGJ 2016 on 1/29-31, The holidays are also a great time to bank extra SO points before you're gone for a whole weekend! + +If you're not familiar with the Global Game Jam, here's info and history/stats.  Our local site last year ended up with 6 VR and HCI focused games. Let's make more this year! + +  +
    ]]>
    + + 571 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + +
    + + IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention + http://www.igdatc.org/2015/12/igdatc-jan-2016-the-journey-of-a-successful-video-game-media-convention/ + Thu, 31 Dec 2015 18:31:09 +0000 + + http://www.igdatc.org/?p=578 + + Eventbrite - IGDATC Jan. 2016 - The Journey of a Successful Video Game Media Convention +Wednesday, January 13, 2016 from 6:00 PM to 9:00 PM (CST) + +Global Game Jam is Coming! Announcements and Details + +We're happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there! + +  + +Member Project: Midwest Game Jam Recap + +Beth Korth is one of the organizers for IGDATC and an advocate for our community. She features local devs in her Ask An Indie series at TECHdotMN and led the organization of the first Midwest Game Jam. + +Beth will give a short recap of the Midwest Game Jam which occurred November 21-22. She'll talk about how it came to be, the games made, lessons learned, and plans for future jams. For more information on the jam, check out the website (http://midwestgamejam.org/). + +Play the games here (http://jams.gamejolt.io/midwestgamejam/games). + +  + +Main Presentation: The Journey of a Successful Video Game Media Convention + +Gamer’s Rhapsody is a video game convention held in Bloomington, MN. The second annual convention was in November 2015 and celebrated video games and their creation through live performances of video game music; panels and workshops. Thomas Spargo, founder of Gamer's Rhapsody will talk about the convention, reviewing some of the aspects that were sucessful. Additionally, he will discuss the process of starting a business in Minnesota along with project management principles. Whether it's a game, an event, or a brand new business, a structured project management plan helps to keep any type of project on course and reaching milestones. +Thomas is a recent Augsburg College graduate in marketing and business analytics. In college, he started Gamer's Rhapsody video game convention taking place annually in the late fall along with a Knexus LLC, an event planning and consultation group. Thomas has been planning large scale events for over 6 years. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  + +Agenda (approximate) +
      +
    • 6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.
    • +
    • 6:30 Meeting starts. Announcements and Plug My Thing!
    • +
    • 6:45 Member Project
    • +
    • 7:15 Main Presentation
    • +
    +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 578 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips + http://www.igdatc.org/2016/01/mn-vr-and-hci-jan-2016-unity-vrar-bootcamp-and-tips/ + Mon, 18 Jan 2016 19:24:02 +0000 + + http://www.igdatc.org/?p=580 + + Eventbrite - MN VR and HCI Jan 2016: Unity VR/AR Bootcamp and Tips + + +
    Minneapolis, MN | Vidku
    +
    Wednesday, January 27, 2016 from 6:30 PM to 8:45 PM (CST)
    +NOTE: Please arrive at Vidku before 7.  The door and elevator are locked, we'll escort you up.  + + +Thanks to Vidku for being such great hosts!  And, thanks to Bill Nagel for our snazzy new logo. + +The Global Game Jam starts Fri 1/29.  Our local site is over half full - register now atGameCraft.MN  Last year we ended up with 6 VR and HCI focused games, let's make more this year! + +  + +Unity VR/AR Bootcamp and Tips - Various + +Just in time for GGJ... Learn how to create your first VR or AR Unity project using free software and content (now free on iOS too!) Then our panelists will share their favorite design, workflow, and code tips and lead a free-form discussion and Q&A session. + +Zach Wendt will give a live demo of creating and deploying VR projects for Oculus Rift DK2, Google Cardboard (on Android) and Gear VR. Time/interest permitting, we'll also demo, or at least discuss Cardboard for iOS, and Project Tango. Zach will also give a quick overview/demo of input for VR and, designing for different hardware. + +Then, our panelists will each share a few of their favorite design, workflow, and code tips for beginner to advanced skill levels. Their VR/AR experience covers almost all bases: Unity, UE4, Vive, Oculus, GearVR, Tango, iOS, hand tracking, networked VR, large scale tracking, avatar IK and animation, Blender, heavy geometry and optimization. + +Our Panelists are: +
      +
    • Paul Eckhardt
    • +
    • Ryan Foss
    • +
    • Thomas Myers
    • +
    • Zach Wendt
    • +
    • Aaron Westre
    • +
    +Finally, we'll wrap with a round-table discussion / Q&A. We'd like to talk about audience projects, roadblocks, and ideas. Bring some! + +  + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 VR/AR Project Examples +7:45 Round Table +8:45 Wrap up, head to Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details. + +
    +
    ]]>
    + + 580 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems + http://www.igdatc.org/2016/02/igdatc-feb-2016-global-game-jam-recap-and-game-post-mortems/ + Mon, 01 Feb 2016 19:19:44 +0000 + + http://www.igdatc.org/?p=583 + + Eventbrite - IGDATC Feb. 2016 - Global Game Jam Recap and Game Post-mortems +

    Global Game Jam Recap and Game Post-mortems

    +GameCraft, the Global Game Jam 2016, was a smashing success with 31 games submitted on our jam site. With the 2016 Global Gam Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam expereince. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what eveyone spent their 48 hours on. + +GGJ16 GameCraft Games Thumbnails + +  + +If you participated in the jam and would like to talk about your game during the meeting, please register for the "I'll talk about my game" ticket. + +Due to the number of games and limited time and space, this is not a play event. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • +

      Short and sweet. 3 minutes max!

      +
    • +
    • +

      1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

      +
    • +
    • +

      Your Contact info is on page or in video.

      +
    • +
    • +

      You were a part of this project, are attending the meeting, and will introduce it.

      +
    • +
    • +

      Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

      +
    • +
    +  + +Agenda (approximate) +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 583 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + +
    + + IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone Game Projects + http://www.igdatc.org/2016/02/igdatc-mar-2016-uw-stouts-game-design-and-development-program-capstone-game-projects/ + Thu, 25 Feb 2016 22:20:02 +0000 + + http://www.igdatc.org/?p=586 + + Wednesday, March 9, 2016 from 6:00 PM to 9:00 PM (CST) +Eventbrite - IGDATC Mar. 2016 - UW-Stout's Game Design and Development Program Capstone Game Projects

    +

    Member Project: UW Stout Game Design and Development Program Introduction

    +

    Dave Beck serves as both the Director of the Game Design BFA Program and the Chair of the Department of Design at University of Wisconsin - Stout. Dave will present indroduction materials about the Stout Game Design and Development Program and introduce the student game projects. Dave presented his intractive expereince game, Tombeaux, last year.

    +

    Main Presentation: UW-Stout's Game Design and Development Program Capstone Game Projects

    +

    Senior Students from University of Wisconsin-Stout's Game Design and Development Program will present their year-long capstone game projects. Multiple games will be presented by representatives from teams of artists, designers, and programmers. While the games are not finished *yet*, this will be a perfect chance to get a sneak peek into the development processes behind these games, before they are debuted a month later at the Stout Game Launch from 6-8pm on Wednesday, April 27th in Menomonie (only 60 minutes from the Twin Cities!). For more information, please visit UW-Stout's Game Design Program web site.

    +

    Games that will be presented include

    + +
      +
    • EVEREND - a 2D/3D puzzle platformer in which you are an owl trapped underground in a cave, trying to get back to your family
    • +
    • BUILDING 37 - a 3D noir-style narrative exploration and puzzle game with a graphic novel aesthetic. You are trying to solve the mystery of what happened in Building 37...
    • +
    • SMALL FOLK - a multiplayer co-op game, in which 3 players control the "small folk", while one player controls a giant "exterminator", trying to vacuum up the little guys.
    • +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • +

      Short and sweet. 3 minutes max!

      +
    • +
    • +

      1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)

      +
    • +
    • +

      Your Contact info is on page or in video.

      +
    • +
    • +

      You were a part of this project, are attending the meeting, and will introduce it.

      +
    • +
    • +

      Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

      +
    • +
    +  + +Agenda (approximate) +

    6:00 Snacks and Soda (thanks to the Nerdery!) and socialize.

    +

    6:30 Meeting starts. Announcements and Plug My Thing!

    +

    6:45 Member Project

    +

    7:15 Main Presentation

    +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 586 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Mar 2016: Intro to UE4 and Vive Development + http://www.igdatc.org/2016/03/mn-vr-and-hci-mar-2016-intro-to-ue4-and-vive-development/ + Mon, 14 Mar 2016 23:57:59 +0000 + + http://www.igdatc.org/?p=588 + + Eventbrite - MN VR and HCI Mar 2016: Intro to UE4 and Vive Development + +Please arrive before 7.  The door is locked, we'll escort you up.   Thanks to Vidku for being such great hosts! + +  + +Intro to UE4 and Vive Development - Paul Eckhardt + + +Paul Eckhardt will give an overview of the HTC Vive, SteamVR, and an introduction to VR development in Unreal Engine. Along the way, he'll include solutions for common issues for new VR projects. + +The talk will cover: +
      +
    • Creating a sample project in UE4 for SteamVR and HTC Vive
    • +
    • Intro to UE4 features like blueprints, materials, and physics
    • +
    • Hitting 90FPS in UE4, performance tools and common fixes
    • +
    • SteamVR features for apps and users, configuration tips, current hardware compatibility
    • +
    • Haptics + Sound + Motion Tracking Possibilities
    • +
    • Important practices for Roomscale VR
    • +
    +  + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 GDC Summary - Various +7:30 Paul Eckhardt +8:45 Wrap up, head to Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!  You will be timed.
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.  Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details. + +
    +
    ]]>
    + + 588 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + 5884 + + + + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem + http://www.igdatc.org/2016/03/igdatc-apr-2016-paths-a-druids-duel-post-mortem/ + Wed, 30 Mar 2016 18:28:05 +0000 + + http://www.igdatc.org/?p=590 + + Eventbrite - IGDATC Apr. 2016 - Paths: A Druid’s Duel Post-mortem +Wednesday, April 13, 2016 from 6:00 PM to 9:00 PM (CDT) + +GDC Recap + +It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc. + +  + +Main Presentation: Paths: A Druid’s Duel Post-mortem + +It’s no secret that game development involves a multitude of difficult decisions from game inception to final release. Every step you take alters your view and affects latter choices. Only upon review can we see the path for what it was and determine just how good (or bad) our decisions may have been. + +Join Kris Szafranski for an honest review of the development and launch of A Druid’s Duel, a turn-based strategy game released on Steam in February 2015. + +In this talk we'll dissect the development and business decisions made and their outcomes around common game development concerns: Game Design, Architecture, Project Management, Marketing/PR, and Community Management. + +Kris Szafranski is the owner of Thoughtshelter Games, where he ran a successful Kickstarter campaign and then launched the game A Druid's Duel on Steam in early 2015. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  + +Agenda (approximate) + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. + +6:30 Meeting starts. Announcements and Plug My Thing! + +6:45 Member Project + +7:15 Main Presentation + +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 590 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC May 2016 - Living as a Starving Indie + http://www.igdatc.org/2016/04/igdatc-may-2016-living-as-a-starving-indie/ + Fri, 29 Apr 2016 20:30:12 +0000 + + http://www.igdatc.org/?p=592 + + Eventbrite - IGDATC May 2016 - Living as a Starving Indie +Wednesday, May 11, 2016 from 6:00 PM to 9:00 PM (CDT) + +PAX East and IndieCade Recap + +Local game company North Games exhibited their game Chimera Genesis at PAX East. Shanti Pothapragada will share lessons and details from exhibiting thier indie game at a national convention, including budget details, logistics, and demo structure insights. + +Time permitting, Zach Johnson will share his experience showing his game Joggernaughts atIndieCade East in New York City. + +  + +Main Presentation: Living as a Starving Indie + +Brent Ruby from Nevenga Games will be discussing his 9 years of work on indie development.Hear about game development as a indie before early access and crowd funding. Covering the creation of Nevenga Games and the sometimes hilarious/tragic bumbling events of the following games: +
      +
    • Spellbound Potions, the over zealous first game now being kickstarted!
    • +
    • Pinyo Project, the "simple" facebook game that wasn't so "simple".
    • +
    • and multiple RPG atempts.
    • +
    +Learn from Brent's experiences and mistakes to avoid cost and wasted time. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +  + +Agenda (approximate) + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. + +6:30 Meeting starts. Announcements and Plug My Thing! + +6:45 Member Project + +7:15 Main Presentation + +  + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 592 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC June 2016 - Developing a Non-Violent 3D Platformer + http://www.igdatc.org/2016/05/igdatc-june-2016-developing-a-non-violent-3d-platformer/ + Thu, 26 May 2016 17:54:35 +0000 + + http://www.igdatc.org/?p=594 + + Eventbrite - IGDATC June 2016 - Developing a Non-Violent 3D Platformer + +Member Project: Game analytics in Play the Past +Nic VanMeertem - GLITCH + +Nic will discuss his work with Play the Past, an augmented reality game at the Minnesota History Center. He used analytics from telemetry data to improve the design of the game and player experience. + +Nicolaas VanMeerten is the Co-founder and Senior Programs Director at GLITCH. Nic is a data scientist by trade and his research focuses on studying how people learn in complex multiplayer video game environments. + +  + +Developing a Non-Violent 3D Platformer +Dev Jana - DevNAri + +Newt One is a truly non-violent 3D platformer currently in "mid-beta" by Minneapolis 2-man crew DevNAri. This talk will dive into the evolution of the distinct art style, adaptive music/sound effects systems, and other systems in the game including their implementation and design. Also front and center in this talk will be the ability to make decisions and change direction as needed when working independently. + +Co-owners of DevNAri LLC, Ari Carrillo ("President of Visuals and Playtime", 3D Modeler at Axonom Inc.) and Dev Jana ("President of Code and Noise", newly relocated back to the Twin Cities to be an instructor at Prime Digital Academy) have been working on Newt One since Jan 1st 2015 on the nights/weekends and are looking forward to releasing Newt one by year's end. + +devnari.com +facebook.com/devnari +@DNAnewtone]]> + + 594 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + MN VR and HCI Feb 2016: VR/HCI projects from GameCraft/GGJ + http://www.igdatc.org/2016/02/mn-vr-and-hci-feb-2016-vrhci-projects-from-gamecraftggj/ + Wed, 10 Feb 2016 17:56:15 +0000 + + http://www.igdatc.org/?p=595 + + VR/HCI project postmortems from GameCraft / Global Game Jam + +Global Game Jam 2016 was another huge success.  Thanks to Glitch and all the voulenteers that made the local GameCraft site run so smoothly with almost 150 participants.  There were 6 projects this year that used VR, mixed reality, or some unusual form of HCI: + +We'll have 5-minute post mortems from each team, and focus the rest of the time on mingling and demos.  Show up on the early side if you want to be sure to try everything.  And, feel free to bring your own portable project if you like. + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +Schedule: +
    + +6:30 Social, early demos and pizza - Thanks Vidku! +7:00 Kickoff (no Plug My Thing this month) +7:01 Postmortems +7:30 Demos and mingle +8:45 Wrap up, head to Red Cow + +No Plug My Thing announcements to allow for more demo time, back next month. + +
    +
    +
     
    +
    About MN VR and HCI:
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details. + +
    +
    ]]>
    + + 595 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Apr 2016: "Jobbing in VR" - Designing Room-scale VR + http://www.igdatc.org/2016/04/mn-vr-and-hci-apr-2016-jobbing-in-vr-designing-room-scale-vr/ + Wed, 13 Apr 2016 17:58:19 +0000 + + http://www.igdatc.org/?p=596 + + Special notes: Our meeting is on Thursday this month.  Also, some group members are demoing on Vive and Gear VR at MinneCade Friday night, during the first day of GLITCHCON. + +Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts! + +  + +"Jobbing in VR" - Designing a Room-scale VR game for Vive + +Ty Burks - Producer/Artist at Owlchemy Labs + +Job Simulator is a tongue-in-cheek virtual reality experience for the HTC Vive. In a world where robots have replaced all human jobs, step into the "Job Simulator" to learn what it was like to job. Ty Burks will be sharing development stories spanning the earliest hand-made prototype Vives, being featured in the 4/5 Vive launch bundle, and early post-release impressions.  But, the main focus of the talk will be on lessons learned and best practices for designing a room-scale environment in VR. + +The talk will cover: +
      +
    • Thoughts on the current state of VR development
    • +
    • Adventures with hardware launch, and the first VR gamers
    • +
    • Things that make me barf, other than moldy donuts.
    • +
    • Object and Interaction design.  Making it fun.
    • +
    • Bold statements. Probably.
    • +
    • Playtest nightmares to keep you up at night.
    • +
    • Exit Burritos and other stories.
    • +
    • Other random thoughts. Or just ask some questions about designing games for VR!
    • +
    +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 Ty Burks +8:45 Wrap up, head to Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!  You will be timed.
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
     
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 596 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI May 2016: Vive Interaction Design in Unity + http://www.igdatc.org/2016/05/mn-vr-and-hci-may-2016-vive-interaction-design-in-unity/ + Mon, 23 May 2016 18:00:28 +0000 + + http://www.igdatc.org/?p=597 + + Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts! + +  + +Vive Interaction Design in Unity + +Matt Summers - Pixel Farm + +Matt will give an introduction of Vive development in Unity, with a focus on common room scale and hand tracking interactions, and making the most of the Vive controllers. The talk will cover: +
      +
    • Physical and software setup tips for Vive dev/test in Unity
    • +
    • Lighthouse mounting options
    • +
    • Vive controller inputs and ergonomics
    • +
    • Popular control mappings for common interactions (Pick up, Use, Teleport, etc.)
    • +
    • Common ways to handle collisions, controller interpenetration, etc.
    • +
    • Overview of SteamVR plugin for Unity
    • +
    • Detecting and using different sized play spaces
    • +
    • Comparison of 3 libraries: ViveGrip, NewtonVR, and SteamVR Unity Toolkit
    • +
    • Tradeoffs with direct object movement vs physics joints/constraints
    • +
    +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 Matt Summers +8:45 Wrap up, head to Red Cow + +  + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.  Guidelines: +
      +
    • Short and sweet. 3 minutes max!  You will be timed.
    • +
    • 1 short URL, Zero setup (Any media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Talk to us at least 5-10 minutes early, so we can load your page.
    • +
    +
    +
     
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 597 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + E3 2016 Keynotes and All Day Hang Out + http://www.igdatc.org/2016/06/e3-2016-keynotes-and-all-day-hang-out/ + Tue, 07 Jun 2016 17:33:15 +0000 + + http://www.igdatc.org/?p=599 + + Eventbrite - E3 2016 Keynotes and All Day Hang Out +Monday, June 13, 2016 from 11:00 AM to 9:30 PM (CDT) +At Glitch HQ and the Viking Bar, Minneapolis, MN + +  + +IGDA Twin Cities is hosting the 5th annual All Day E3 Social at Glitch HQ near the University of Minnesota in Minneapolis. We'll have videos from E3 streaming all day long, including live press conferences from Microsoft and Sony. Stop by any time. Bring your laptop and "work", or just come to hang out, play some games, run some playtests, etc. If a social hangout is more your thing, plan to have dinner and drinks after work at the Viking Bar (located right below Glitch) and hang out there as well. + +If you've come to our E3 event before, we're doing things a little different this year. We are not showing videos at a bar/restauraunt so there isn't food or drink service. However, we'll have some time between live events for a late lunch, so plan to pack some food, order in or go to a nearby restauraunt. Additionally, you can bring your own drinks (alcohol is ok so long as you're responsible and legal age). We'll have a cooler full of ice you can keep them cool in. Between 4 and 8 there are no live press conferences, so if your interested in watching the EA's or Bethesda's prerecorded press conferences, we'll have them playing. Otherwise, plan for dinner at the Viking Bar, socalizing and drinks.Move between the Viking bar and Glitch as you please. + +Schedule + +The schedule is a little complicated so check out this Google Sheet with a basic timeline. + +  + +Agenda + +There really isn't one. We'll have the keynotes on througout the day, but you're not obligated to watch them. + +11:00 am doors open at Glitch and coordinators coordinate and setup, come on by +9:30 pm last keynote ends and we need to leave Glitch, but if enough people are intersted, we'll move downstairs to the Viking Bar. +2:00 am bar closes + +Transportation and Parking + +You can get to GLITCH via the 2, 7, 22, Blue, and Green Lines. +The area has metered street parking and ramps. There is some free street parking on 19th Ave. + +A note about accessibility: This event takes place on the second floor and there is not an elevator in the building.]]> + + 599 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + MN VR and HCI June 2016: Member Project Night + http://www.igdatc.org/2016/06/mn-vr-and-hci-june-2016-member-project-night/ + Tue, 28 Jun 2016 16:48:48 +0000 + + http://www.igdatc.org/?p=602 + + Wednesday, June 29, 2016 from 6:30 PM to 9:00 PM (CDT) +NOTE: 5th Wed this month due to a scheduling confict. + +Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts! + +  + +MN VR and HCI Member Project Night 2016 + +A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.) + +  + +Presentations will be fast (5-10 min timed), and informal - with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged. + +  + +Here's who's confirmed so far. Grab a Presenter ticket, and we'll add you to this list: + +  +
      +
    • Tony Bruno - Enterprise Constitution Class for Vive
    • +
    • Paul Christian - Simple Stereo Drone Video / Thom Yorke's Face
    • +
    • Paul Eckhardt - Beach Ball Vally / Zen Blade / Space Couch!
    • +
    • Ryan Foss - It Puts the Ball in the Basket for Vive
    • +
    • Martin Grider - Puzzle Prison: a VR puzzle game for PC and mobile
    • +
    • Paul Lyrek - Sparky's Day - Educational Museum Experience
    • +
    • Mike Medicinehorse - Trip to the Moon / VR for a convention
    • +
    • Zach Wendt - Trampoline VR / 4 Vive controller experiments
    • +
    +  + +Eventbrite - MN VR and HCI June 2016: Member Project Night +  + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +  + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 Various +8:45 Wrap up, head to Red Cow + +  + +
    +Presenter Notes: + +The Vidku projector has a full-size HDMI only for input for video and audio.  You're encouraged to put slides, pics or video online - then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn't need to be great/captured - use your phone. + +  + +Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock - don't be like Zach :) + +  + +If you find yourself wanting to show more stuff, we're always looking for presenters for our regular format. Do both! + +  + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served. + +  + +Guidelines: + +Short and sweet. 3 minutes max!  You will be timed. +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.) +Your contact info is on the page or in the video. +You were a part of this project, are attending the meeting, and will introduce it. +Check in 5-10 minutes early, so we can load your page + +  +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 602 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + +
    + + IGDATC July 2016 - Introduction to Speedrunning + http://www.igdatc.org/2016/06/igdatc-july-2016-introduction-to-speedrunning/ + Thu, 30 Jun 2016 17:47:02 +0000 + + http://www.igdatc.org/?p=603 + + Eventbrite - IGDATC July 2016 - Introduction to Speedrunning + +The mechanics behind maximizing Guitar Hero scores +Daniel Lew + +At a professional level, every video game engine requires knowing the rules inside out in order to abuse them for profit. Even a deceptively simple game like Guitar Hero can be manipulated in order to get ahead. + +Dan will describe some interesting math and algorithms that can be applied to maximize scores, as well the subtleties of the game engine that people used for points. (Yes, people wrote complex programs in order to solve Guitar Hero!) + +Dan Lew is... +...a social media website with severe character limitations. Turn to page 199. +...an Android developer at Trello. Turn to page 15. + +  + +Introduction to Speedrunning +Tony Ogborn + +Tony will be providing a high level introduction to Speedrunning followed by a Mighty Switch Force! Hyper Drive Edition All Hyper Levels speedrun, and will open the floor for a question and answer dialog with people in attendance. + +"Tony "TonyOgbot" Ogborn is a local speedrunner that specializes in games developed by WayForward, as well as large variety of other games such as Billy Hatcher and the Giant Egg, Octodad: Dadliest Catch, Pokemon Blue, Hotline Miami, and more. Not only has he participated in marathons such as Summer Games Done Quick, Rookathon, Hayai Kawaii Marathon, Speedrunning General Marathon and more, he also is one of the lead organizers for the Midwest Speedfest, a local speedrunning marathon hosted through 2D Con, the biggest video game convention in Minnesota. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 603 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Aug 2016 - Introducing Zones of Control + http://www.igdatc.org/2016/07/igdatc-aug-2016-introducing-zones-of-control/ + Tue, 26 Jul 2016 19:33:42 +0000 + + http://www.igdatc.org/?p=605 + + +Eventbrite - IGDATC Aug 2016 - Introducing Zones of Control + +The Importance of Quality Audio in Gaming, and Where to Find It +Dan Musselman + +Would Super Mario be the same game without the “coin” sound as Mario plunges head first into a metallic block or without its catchy theme song?  Would Halo be as immersive without its epic soundtrack characterized by otherworldly vocals and haunting strings?  Successful scoring and sound effects not only help support the images on a screen, but it also propels the narrative, helps to define the branding of a game, and makes the gaming experience more vivid and immersive.  This conversation will be a demonstration on the importance of quality sound design, and it will also connect you to resources in the Twin Cities where you can find high-end companies, professional freelancers and aspiring student composers who can contribute to your project. + +Dan Musselman is a professional composer and musician in the Twin Cities.  He received his Ph.D. in music composition from the University of Minnesota, is a faculty member at McNally Smith College of Music, and is the in-house composer for the visual media company Fusion Media North.  For more information about Dan, visit www.danmusselman.com. + +Main Presentation: +Introducing Zones of Control +Pat Harrigan + + +Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. Pat Harrigan and Matthew Kirschenbaum have now edited a large academic volume that fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, over 60 contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work, since documentation is important, and can be even created in digital formats as PDF files using software from sites as https://www.sodapdf.com . Pat Harrigan will be speaking about the origins, context and contents of Zones of Control, and outlining areas for future study. + +Patrick Harrigan edits large academic anthologies about games and new media (Zones of Control, First Person, Second Person, Third Person), occasionally writes fiction (Lost Clusters, Thin Times and Thin Places), and has had other work published by Camden House, Fantasy Flight Games, Chaosium, Pagan Publishing, Gameplaywright, and ETC Press. He performs regularly at spoken-word venues around Minneapolis, notably at the Encyclopedia Show, A Great and Happy People, and the Not-So-Silent Planet cabaret. He also co-hosts the podcast "Get Off My World" (www.getoffmyworld.com), in which he expresses cranky opinions about Doctor Who. + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Snacks and Soda (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We go to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 605 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Sept 2016 - Working in the Games Industry + http://www.igdatc.org/2016/08/igdatc-sept-2016-working-in-the-games-industry/ + Wed, 31 Aug 2016 17:18:11 +0000 + + http://www.igdatc.org/?p=607 + + Eventbrite - IGDATC Sept 2016 - Working in the Games Industry + +The Nerdery +Wednesday, September 14, 2016 from 6:00 PM to 9:00 PM (CDT) + +Member Project +Brock Thompson + +NanoSeed Production Company is finally in full production! We are making a film and also want to develop a new engine for making Interactive Augmented Reality Pop-Out Book comics and stories, with potential to branch the technology into digital card games and education/instruction. + +  + +Working in the Games Industry +Joshua Seaver + + +Joshua Seaver will informally present personal reflections and anecdotes of working for the last several decades at some of the most influential companies and institutions in the education, games, film and animation industries: from Minnesota to Australia to Texas to California and back again. With a focus on trends and behaviors he’s observed with our relationship to technology, he’ll specifically share an intimate glimpse (with a nod to the irony of being a game developer) into his family’s journey of growth surrounding his teenage son’s problem behavior with video games. + +Joshua worked for half a decade at Academy Award winning Pixar Animation Studios in Emeryville, California, collaborating across the studio on Presto: Pixar’s in-house, movie making software. Bookending his Pixar experience, Joshua was involved in two creative technology startups; as an art director and experience designer for San Francisco-based Weaver Labs, a predictive storytelling tool for the Apple Watch; and as a co-founder of Austin-based GameSalad, a platform democratizing game development for iPhone, iPad and the Web. From 1996-2006, Joshua was a new media manager/developer and an informal art & technology educator for the Science Museum of Minnesota. He is currently a lecturer in Animation, Film and Game Development for the Minneapolis College of Art and Design and the University of Wisconsin-Stout. He received a B.A. with a focus on fine art from Macalester College, and a Masters from Carnegie Mellon University in Entertainment Technology. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 607 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI June 2016: Member Project Night + http://www.igdatc.org/2016/09/mn-vr-and-hci-june-2016-member-project-night-2/ + Fri, 23 Sep 2016 22:48:55 +0000 + + http://www.igdatc.org/?p=610 + + NOTE: 5th Wed this month due to a scheduling conflict. + +Please arrive at Vidku before 7!  The door is locked, we have to escort you up.   Thanks to Vidku for being such great hosts! + +  + +MN VR and HCI Member Project Night 2016 + +A lot of new projects and/or new members have been appearing at meetings recently. So, we thought it would be fun to get a quick show and tell on as wide a variety of projects as possible (Not only VR, not only games, etc.) + +Presentations will be fast (5-10 min timed), and informal - with some type of visuals being mandatory. Recently completed projects, incomplete/WIP, interesting graphics, shaders or HCI experiments are all encouraged. + +  + +Here's who's confirmed so far. Grab a Presenter ticket, and we'll add you to this list: +
      +
    • Tony Bruno - Enterprise Constitution Class for Vive
    • +
    • Paul Christian - Simple Stereo Drone Video / Thom Yorke's Face
    • +
    • Paul Eckhardt - Beach Ball Vally / Zen Blade / Space Couch!
    • +
    • Ryan Foss - It Puts the Ball in the Basket for Vive
    • +
    • Martin Grider - Puzzle Prison: a VR puzzle game for PC and mobile
    • +
    • Paul Lyrek - Sparky's Day - Educational Museum Experience
    • +
    • Mike Medicinehorse - Trip to the Moon / VR for a convention
    • +
    • Zach Wendt - Trampoline VR / 4 Vive controller experiments
    • +
    +  + +Parking: + +There is nearby street parking and surface lots.  Parking right in front of Vidku costs more.  Try the lots at 1st and Washington (both sides of Pixel Farm), and 3rd and Hennepin (behind Vidku.)  Bring cash.  Small bills.  Unmarked. + +  + +Schedule: +
    + +6:30 Social, setup and pizza - Thanks Vidku! +7:00 Kickoff, Plug My Thing +7:15 Various +8:45 Wrap up, head to Red Cow + +  + +
    +Presenter Notes: + +The Vidku projector has a full-size HDMI only for input for video and audio.  You're encouraged to put slides, pics or video online - then use the shared PC laptop running chrome.  No thumb drives please.  Video doesn't need to be great/captured - use your phone. + +Talks will be strictly timed.  Plan for a 5-7 minute presentation max, including setup.  Previous presenter will do Q&A while you set up.  Run through your presentation once with a clock - don't be like Zach :) + +If you find yourself wanting to show more stuff, we're always looking for presenters for our regular format. Do both! + +  + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: + +Short and sweet. 3 minutes max!  You will be timed. +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.) +Your contact info is on the page or in the video. +You were a part of this project, are attending the meeting, and will introduce it. +Check in 5-10 minutes early, so we can load your page + +  +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 610 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Jul 2016: 360 Video + http://www.igdatc.org/2016/09/mn-vr-and-hci-jul-2016-360-video/ + Fri, 23 Sep 2016 22:51:34 +0000 + + http://www.igdatc.org/?p=611 + + NOTE: Venue change!  Space and soda generously provided by space150  Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator. + +  +
    360 Video - Chuck Olsen and Martin Grider of Visual
    +What's the next-best thing to being at a concert, sporting event, or beach? The answer is increasingly 360 video, also known as VR video. Minneapolis' own Visual has produced 360 video experiences for clients ranging from media companies (MPR, StarTribune, Washington Post, Twin Cities PBS) to sports teams (MN Timberwolves, MN Lynx) and more (Mall of America, Newborn Foundation, U of M). But content alone is not enough! We've built a 360 video platform that includes VR apps for iOS/Android with Cardboard compatibility, and a dashboard for customers to update and manage their 360 content. + +  + +We're happy to share an overview of 360 video production and app development, with an emphasis on our first public platform customer: Rhapsody VR +
      +
    • Overview of 360 video capture, and the challenges
    • +
    • 360 post-production: Syncing, stitching, editing and effects
    • +
    • 360 distribution: YouTube, Facebook, Visual's mobile apps
    • +
    • Challenges and victories of developing 360 video apps in Unity
    • +
    • Sneak peek at some cool 360 videos we've produced
    • +
    +  + +Here are a few 360 videos we've produced - check them out in Cardboard! + + + +  + +Parking: + +There is nearby street parking and surface lots.  Ramp C is also close. + +  + +Schedule: +
    + +6:30 Social, setup and soda - Thanks space150! +7:00 Kickoff, Plug My Thing +7:15 Chuck Olsen and Martin Grider +8:45 Wrap up, head to The Monte Carlo + +
    +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: + +Short and sweet. 3 minutes max!  You will be timed. +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.) +Your contact info is on the page or in the video. +You were a part of this project, are attending the meeting, and will introduce it. +Check in 5-10 minutes early, so we can load your page + +  +
    +
     
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 611 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Aug 2016: Social and Demos + http://www.igdatc.org/2016/09/mn-vr-and-hci-aug-2016-social-and-demos/ + Fri, 23 Sep 2016 22:53:18 +0000 + + http://www.igdatc.org/?p=612 + + NOTE: Please try to arrive by 7:30.  The front door will be locked.  We'll staff it until 7:30, or a bit later. + +It's time for another MN VR and HCI social and demo night!  Huge thanks to Brightstone VCfor hosting, and BiteSquad for catering.  Join us for great conversations stimulated by VR/AR/HCI demos from local developers and enthusiasts. + +Official demo list is below.  But, we still encourage anyone to bring their mobile VR and show off their work, or just try some networked GearVR with others, etc.  We'd love to show your work or unique hardware in the future - please get in touch. +
      +
    • Hybrid Medical Animation: Latest Demos/Videos on Vive, Oculus and GearVR
    • +
    • Martin Grider: Puzzle Prison on Cardboard
    • +
    • Paul Eckhardt: Something amazing on Vive and two Titan Xs
    • +
    • Pixel Farm: Two new Vive demos
    • +
    • Realvision: Virtual home tours on GearVR and Cardboard
    • +
    • Roomera / Rêve Academy: student designed retail space for youth, by youth. VR by Roomera
    • +
    • space150: Vive demo and recent 360 video projects for mobile VR
    • +
    • UW Stout: Oculus game prototype and/or 360 video version on Cardboard
    • +
    • Visual: High-bitrate version of favorite 360 videos on GearVR and Cardboard
    • +
    • VRChat: Bowling Night! Try it on a Vive at the event, or join us virtually Event Details
    • +
    • Zach Wendt: Wearality Sky 150 degree FOV Cardboard viewer. Bring your giant-est phone to test!
    • +
    +  + +Parking: + +Parking in Ramp B is $2 for the first 30min + $1 per 30 min thereafter. There's also a parking lot directly across from our office, Butler Park, and their flat rate is $8.00 after 7:00p. + +  + +Schedule: +
    + +6:30 Demo setup +7:00 Guests arrive, Demos start. +9:30 Teardown. Head downstairs to the 508 Bar + +  + +
    +About MN VR and HCI: + +MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art. +Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications. + +If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.]]>
    + + 612 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR + http://www.igdatc.org/2016/09/mn-vr-and-hci-aug-2016-nvidia-flex-and-flow-for-vr/ + Fri, 23 Sep 2016 22:57:04 +0000 + + http://www.igdatc.org/?p=613 + +
    Wednesday, September 28, 2016 from 6:30 PM to 9:00 PM (CDT)
    Minneapolis, MN | space150
    + +Eventbrite - MN VR and HCI Aug 2016: Nvidia Flex and Flow for VR + +NOTE: Please try to arrive at the 3rd Ave entrance between 6:30 and 7.  You'll be escorted to the elevator. + +  + +Nvidia Flex and Flow for VR - Paul Eckhardt + +Paul did a quick Nvidia Flex VR prototype for our October social/demo event. It had a really unique feel, and generated a lot of discussion and questions afterwards. If you missed his demo, you can check out Flex in NVidia VR Funhouse for Vive. + +This month, Paul's going to get us all up to speed on the Nvidia Flex and Nvidia Flow physics simulators, and how they can be used in VR.  The talk will cover: +
      +
    • Nvidia Flex overview and uses for soft and rigid bodies, cloth, ropes, liquids and bacon
    • +
    • Nvidia Flow overview and uses for smoke and fire
    • +
    • Hardware and performance considerations
    • +
    • VR-specific rendering, interaction design, and performance considerations.
    • +
    • UE4 integration and Funhouse mods
    • +
    +
    +Parking: + +There is nearby street parking and surface lots on 2nd Ave.  Ramp C is also close. + +  + +Schedule: +
    + +6:30 Social, setup and soda - Thanks space150! +7:00 Kickoff, Plug My Thing +7:15 Paul Eckhardt +8:45 Wrap up, head to The Monte Carlo + +
    +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: + +Short and sweet. 3 minutes max!  You will be timed. +1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.) +Your contact info is on the page or in the video. +You were a part of this project, are attending the meeting, and will introduce it. +Check in 5-10 minutes early, so we can load your page + +  +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 613 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Oct. 2016 - All Your Crates Are Belong To Us + http://www.igdatc.org/2016/10/igdatc-oct-2016-all-your-crates-are-belong-to-us/ + Wed, 05 Oct 2016 16:00:35 +0000 + + http://www.igdatc.org/?p=615 + + Eventbrite - IGDATC Oct. 2016 - All Your Crates Are Belong To Us + +Member Project +Verdant Skies Development Update + +Verdant Skies grew out of a love for games like Harvest Moon and a desire create something special with modern gameplay and deep storytelling. We'll hear some development highlights from the team. Andy Korth will give a programming update. Troy Strand, and Topher Pirkl will talk about music and sound design. We'll hear an art direction summary from Lizzy SiemersBeth Korth will discuss the narrative design direction. The team will finish up with a special surprise announcement, so don't miss it! + +  + +All Your Crates Are Belong To Us +Dev Jana + +Through the lenses of modern expectations of games, flow state, and foundational game design principles, we'll explore the challenges of moving games into the future while attempting to not alienate the general public. All while keeping the industry's dedicated fanbase from spinning into boredom. This participatory session will include real world examples as well as a classic game case study from the 8-Bit era that stands out as a terminal endpoint for a game genre. + +The last decade or so has seen Dev making and teaching games, interactive web projects, and mobile apps across the US. Currently an Instructor at Prime Digital Academy and President of Code and Noises with Twin Cities based indie game manifesting DevNAri LLC, Dev has also taught Game Design and Development in numerous colleges across the US as well as being a speaker at events such as MinneBar, IndieCon (Burlington, VT), and the Independent Games Conference West (Los Angeles) and has previously presented his current project Newt One at IGDATC this past June. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 615 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Nov. 2016 - A Vast Treasure Trove + http://www.igdatc.org/2016/10/igdatc-nov-2016-a-vast-treasure-trove/ + Thu, 27 Oct 2016 19:59:56 +0000 + + http://www.igdatc.org/?p=619 + + +Eventbrite - IGDATC Nov. 2016 - A Vast Treasure Trove + +Member Project +Story Time with Zachary Johnson + +Gather round for story time with Zachary Johnson. This time, there will be travel tales from Fantastic Arcade, Pixel Pop, and IndieCade. The thick is guaranteed to plotten with news of NESpectre and Joggernauts.  And stay tuned for a big reveal involving Tommy Sunders, Robert Frost, and a mace from outer space!  Anything could happen. + +  + +A Vast Treasure Trove +Patrick Leder + +From its early days as a modest work in progress to a success, Vast has gone through many changes. As a board game designer Patrick faces a unique set of challenges. He will discuss transparency in design, flow, and play balance, in terms of the development of Vast. In addition, he’ll talk about the technical process of creating a game and all of the people involved. + +Patrick Leder runs Leder Games, a Board games micro-publisher that makes exciting, socially conscious games. They've published the rummy style card game Trick or Treat, and their newest title is Vast, the ultimate asymmetric cave-crawler board game. Sometimes working on Vast full time, Patrick is currently working part time in the Hennepin county Public Defender IT office doing help desk and development work as needed.]]> + + 619 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + MN VR and HCI Nov 2016: Mixed Reality Recording, UX in VR + http://www.igdatc.org/2016/11/mn-vr-and-hci-nov-2016-mixed-reality-recording-ux-in-vr/ + Wed, 30 Nov 2016 23:00:45 +0000 + + http://www.igdatc.org/?p=623 + + Pixel Farm share their recent learnings successes, and fun failures with Mixed Reality video recording and User Interface/Interaction design for VR. + +  + +Mixed Reality Video Production + +How do yo show Virtual Reality to someone who’s never experienced it? MR becoming a very popular way to sell VR, but there’s still a major lack of tools. Learn about Pixel Farm’s early experiments and new/upcoming techniques looking to make MR more accessible to developers and streamers. + +moontennis02b-2 + +UX in Virtual Reality + +Eatable interfaces, teleportation, flying cats, and magic helmets - Welcome to the wild west of virtual reality, where traditional menus are usually the worst option and there are no established best practices. Less that a year into commercially available VR, what are the emerging trends in UX and interaction design? + + + +  + +Schedule: +
    + +6:30 Social, setup and soda - Thanks space150! +7:00 Kickoff, Plug My Thing +7:15 Presentations begin +9:00 Wrap up, head across the street to The Monte Carlo + +
    +
    +
    About MN VR and HCI:
    +
    +
    MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
    +
    +
    Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
    +
    +
    If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
    +
    ]]>
    + + 623 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + +
    + + IGDATC and MN VR and HCI Dec 2016 - Winter Social at Republic Bar + http://www.igdatc.org/2016/12/igdatc-and-mn-vr-and-hci-dec-2016-winter-social-at-republic-bar/ + Mon, 05 Dec 2016 17:52:28 +0000 + + http://www.igdatc.org/?p=626 + + + +Tuesday December 13, 2016 IGDA-TC and MN VR and HCI Winter Social + +Join us at Republic (Seven Corners) for beverages, good conversation, and fun! The party begins at 6:00pm on Tuesday, December 13th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +Register now! + +Winter Party Instead of Presentations + +We will not be having our regular meetings in December. Instead, come to Republic Seven Corners to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out. + + + + +  +
    + +Global Game Jam 2017 + +The Global Game Jam 2017 starts Friday January 20th. We've partnered with Glitch again, so if you're interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let's make more this year! + +  + +See you at Republic! + +Republic has a late night happy hour from 10 - midnight! The food is excellent, and they have a huge beer list. + +All volunteers and event attendees are asked to please read our Safe Arcade Policy. + +More info and further discussion can be found on the IGDA-TC google group. + +
    ]]>
    + + 626 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + +
    + + MN VR and HCI Oct 2016: VR Conferences and PSVR Launch + http://www.igdatc.org/2016/10/mn-vr-and-hci-oct-2016-vr-conferences-and-psvr-launch/ + Wed, 26 Oct 2016 23:30:12 +0000 + + http://www.igdatc.org/?p=627 + + + +Here's our topics, and examples of what you can expect to hear about.  We'll have some (time limited) Q&A for each section. + +Oculus Connect 3 - Bryn Erickson, Mark LaCroix, Zach Wendt + +Announcemens, favorite demos, learnings and meetings, impressions of Touch, all the new tech and SDKs... + + +Google Daydream - Marc Jensen, TBD? + +Daydream overview, Hands-on impressions of the new headset and controller, SDK info(?)... + +Future of StoryTelling - Marc Jensen + +Event overview, favorite takeaways, visionaries and their tech demos... + +PSVR Launch - Martin Grider, TBD? + + +HW/SW impressions, supported configurations, launch details, favorite titles and biggest disappointments, quick comparison to Vive/Rift/GearVR... + +Steam Dev Days - Paul Eckhardt, Mark LaCroix + + +Announcements, favorite demos, learnings and meetings, impressions of the prototype hand controller... + + ]]> + + 627 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + IGDATC Jan. 2017 - 25 Years of Game Development in Fly Over Land + http://www.igdatc.org/2017/01/igdatc-jan-2017-25-years-of-game-development-in-fly-over-land/ + Tue, 03 Jan 2017 18:54:49 +0000 + + http://www.igdatc.org/?p=630 + + Eventbrite - IGDATC Jan. 2017 - 25 Years of Game Development in Fly Over Land +Wednesday, January 11, 2017 from 6:00 PM to 9:00 PM (CST) + +  + +The Global Game Jam Is Coming, Jan 20-22! + +Let's talk about the Global Game Jam, and the local site Gamecraft. We'll give a quick synopsis of the GGJ and discuss the upcoming event. We're happy to be partnering with GLITCH again this year at the second annual Gamecraft, GLITCH’s locally hosted site for the 48-hour Global Game Jam. Registration is open now. We hope to see you there! + +25 Years of Game Development in Fly Over Land +Ken Paterson + +Ken Patterson, President of Big John Games will be discussing his involvement in game development. Starting as a hobby in 1981 making games for the Apple II then making the big move to full time game development in 1991. Taking on console development in 2006. + +Ken will be sharing experiences in the early years of game development 1980's, building a development studio in the 1990's, struggles of the early 2000's, focusing on consoles (Nintendo, XBOX) in 2006. Self publishing on consoles starting in 2008 and continuing self publishing. + +Ken and his studio have created properties for Disney, Activision, Mattel, Marvel, Viacom, GT Interactive, Scholastic, and many more companies. Games created by Big John Games are sold in North America, Europe and Japan. Big John Games has forged a lasting partnership with Arc System Works of Japan, allowing BJG to sell it's game Japan. + +Come ready for a fun history lesson in how a little studio in Fly Over land, designed and built games for the big boys of the video game industry and is now competing head to head with them. + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required.]]>
    + + 630 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC Feb. 2017 - Global Game Jam Recap and Game Post-mortems + http://www.igdatc.org/2017/01/igdatc-feb-2017-global-game-jam-recap-and-game-post-mortems/ + Fri, 27 Jan 2017 17:46:43 +0000 + + http://www.igdatc.org/?p=632 + + Register at Eventbrite + +Global Game Jam Recap and Game Post-mortems + +GameCraft, the Global Game Jam 2017, was a smashing success with 31 games submitted on our jam site. With the 2017 Global Game Jam still fresh in our minds, come join us for a review discussion and post-mortems. Some teams will talk about their game and their jam experience. What went wrong, what went right? Learned lessons and fun happenings. A great way to recap the Global Game Jam and see what everyone spent their 48 hours on. + + + +If you participated in the jam and would like to talk about your game during the meeting, please register for the "I'll talk about my game" ticket. + +Due to the number of games and limited time and space, this is not a play event. Glitch is hosting a Gamecraft games play event called PLAY PARTY. It's Saturday January 28th, 6pm - 10pm at Modist Brewing Company. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:15 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. + +  + +  + +Other Happenings and Announcements + +Game Dev Day An event for parents and kids to explore making game design, art, code, sound, game testing, and more. February 11, 2017 1pm - 4pm at The Works Museum]]>
    + + 632 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + 6077 + + + http://nicegames.club/2017/02/extracurricular-activities-with-ryan-foss/ + + + + + + + 0 + 0 + + + + + + + + + + + + + +
    + + IGDATC Mar. 2017 - GDC Review + http://www.igdatc.org/2017/02/igdatc-mar-2017-the-rift-between-zenimax-and-oculus/ + Thu, 23 Feb 2017 18:00:06 +0000 + + http://www.igdatc.org/?p=637 + + Eventbrite - IGDATC Mar. 2017 - The Rift Between ZeniMax and Oculus + +GDC Recap + +It’s a few weeks after GDC and some talented, local game developes have volunteered to discuss some GDC topics. Additonally, if time permits, we will have an open forum for discussing some of the bigger news events. So bring your favorite stories from GDC - a favorite talk, demo, conversation, big announcement, experiences, hero sightings, questions, etc. + + ]]> + + 637 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus + http://www.igdatc.org/2017/03/igdatc-apr-2017-the-rift-between-zenimax-and-oculus/ + Thu, 23 Mar 2017 17:29:02 +0000 + + http://www.igdatc.org/?p=639 + + Eventbrite - IGDATC Apr. 2017 - The Rift Between ZeniMax and Oculus +Wed, April 12, 2017 6:00 PM – 9:00 PM + +If you're paying attention, this might look like a duplicate meeting announcement. Due to a scheduling mistake, last month's main presenter was moved to this month. + +Music Theory for Devs: Basics for Non-Composers +Troy Strand + +Do you find yourself unable to express the musical ideas for your game? Want to save time and money when talking with your composer? Come listen to Troy Strand discuss the building blocks of music, helpful hints to get the exact sound you’re looking for, and how to communicate with the composer you’ve hired for your next big hit!. + +The Rift Between ZeniMax and Oculus, and What It Means for the Future +Brent Lorentz + +February’s jury decision ordering Oculus to pay half a billion dollars to game company ZeniMax finds developers, game executives and hardware designers wondering what could come next. Among charges of violating a non-disclosure agreement, misappropriating trade secrets, copyright infringement and other allegations, the lawsuit poses real implications for players in an industry that is as collaborative as it is secretive. + +Join Brent Lorentz as he walks us through the details of the case, how the charges came about, and highlights how the case has the potential to significantly alter the VR gaming landscape. + +Brent Lorentz is a litigation shareholder with Winthrop & Weinstine, representing clients in complex litigation matters. He has a personal passion for the video game, game development and gaming industry, especially where it intersects with intellectual property and business law. He also frequently blogs about gaming topics and the law via Winthrop & Weinstine’s award-winning DuetsBlog.]]> + + 639 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio + http://www.igdatc.org/2017/05/joint-igdatc-and-mn-vrhci-may-2017-adaptive-audio/ + Thu, 04 May 2017 16:04:21 +0000 + + http://www.igdatc.org/?p=641 + + Note: this meeting is a joint meeting for both IGDATC and MN VR&HCI.  It's a week later than the normal IGDATC monthly meeting. + +Eventbrite - Joint IGDATC and MN VR&HCI May 2017 - Adaptive Audio +Wednesday, May 17, 2017 from 6:00 PM to 9:00 PM (CDT) + +Game Design for HoloLens +Zach Wendt + +The current HoloLens is aimed and priced only for business adoption.  So, a profitable game market doesn't exist. But, the totally unique hardware capabilities (and limitations) have already given rise to game designs and interactions that aren't possible in VR, or AR on devices like phones or Tango.  So, think of this more of a preview of the future - when these capabilities start showing up in more affordable devices late 2017 and 2018. + +Adaptive Audio: What Video Games and The Performing Arts Can Learn From Each Other +Benji Inniger + +Video games and the performing arts have a lot to offer audiences. One of the aspects that makes them unique is the use of adaptive audio and music. Video games have many strengths that could benefit theatre audiences and visa versa. This session will explore audio design strategies that can capitalize on the strengths of each of these art forms to create compelling and immersive audio design. + +Benji Inniger is a composer and sound designer from North Mankato. His theatre design experience includes Des Moines Metro Opera, Minnesota Jewish Theatre Company, Cincinnati Playhouse in the Park, The Guthrie Theater, The Eugene O’Neill Theatre Center, Trinity Repertory Company and Brown University. He also works as a a freelance video game and media composer and sound designer and Associate Professor of Theatre at Bethany Lutheran College. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:30 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. + +  + +  + +Other Happenings and Announcements + +GLITCH is hosting GlitchCon for its fourth year this May 5 - 7, 2017! + +Check out other local happenings at Ice Cold Games.]]>
    + + 641 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + +
    + + Meeting Date Changed Reminder + http://www.igdatc.org/2017/05/meeting-date-changed-reminder/ + Wed, 10 May 2017 18:40:27 +0000 + + http://www.igdatc.org/?p=643 + + Meeting Date Reminder, Not our normal Wednesday. It's May 17th 2017.[/caption]]]> + + 643 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + E3 2017 Keynotes and Hang Out + http://www.igdatc.org/2017/05/e3-2017-keynotes-and-hang-out/ + Wed, 31 May 2017 17:27:18 +0000 + + http://www.igdatc.org/?p=648 + + Eventbrite - E3 2017 Keynotes and Hang Out +Monday, June 12, 2017 from 2:30 PM to 10:00 PM + +IGDA Twin Cities and Glitch are hosting the 6th annual E3 Social at Glitch HQ near the University of Minnesota in Minneapolis. + +The conference schedule is more spread out than pervious years, so we're doing things a little differently. We'll watch the live press conferences from Ubisoft and Sony, and watch recorded press conferences between. Stop by any time. Bring your laptop and "work" (though space is limited), or just come to hang out, play some games, run some playtests, etc. + +There isn't food or drink service, but you can bring your own food and drinks. Or plan to order in or go to a nearby restauraunt for dinner. You may bring your own drinks if you want (alcohol is ok so long as you're responsible and legal age). + +Between 4 and 8 there are no live press conferences, so we'll watch other recorded press conferences, go out for food (or order in), or play games. + +This event is open to all, no memberships required. + +  + +Schedule + +The schedule is a little complicated so check out this IGN Conference Schedule for times. + +  + +Agenda + +2:30 pm - doors open at Glitch and coordinators coordinate and setup, come on by +3:00 pm - live stream of Ubisoft Press Conference +4:00 pm - recorded stream of EA or Bethesda press conference, games, whatever +6:00 pm - recorded stream of Microsoft press conference +8:00 pm - live stream of Sony Press Conference +9:30 pm - last keynote ends and we need to leave Glitch, but if enough people are intersted, we'll move downstairs to the Viking Bar. + +Transportation and Parking + +You can get to GLITCH via the 2, 7, 22, Blue, and Green Lines. Check this useful Google map for parking and transit options. + +  + +A note about accessibility: This event takes place on the second floor and there is not an elevator in the building.]]> + + 648 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + IGDATC June 2017 - "It's A Little Weird, But We'll Deal" + http://www.igdatc.org/2017/06/igdatc-june-2017-its-a-little-weird-but-well-deal/ + Tue, 06 Jun 2017 20:15:19 +0000 + + http://www.igdatc.org/?p=649 + + Eventbrite - IGDATC June 2017 - "It's A Little Weird, But We'll Deal" +Wednesday, June 14, 2017 from 6:00 PM to 9:00 PM + +Camping Games +Ryan Foss + +If you go camping this year, Ryan has a few fun game suggestions. + +"It's A Little Weird, But We'll Deal" - A GLITCHCON 2017 Post-Mortem +Evva Kraikul + +GLITCH CONNECT is an arts and cultural festival celebrating digital games and play. + +Attendees explored two packed days of powerful keynotes, panels, arcades, exhibits, and quests. The festival serves as a catalyst for digital innovation and attracts 700+ makers, doers, and thinkers in video games from all over U.S. + +GLITCH's Co-Founder and Executive Director, Evva Kraikul, will dive into developing and designing the festival in its 5th year. Evva will touch briefly on the history of the project as well as discuss the challenges, tools, and strategies that are used to build the longest running games conference in the region. + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:30 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. + +  + +  + +Other Happenings and Announcements + +Northern Spark is all night Sat 6/10.  Grab the free Green Line pass! + +Eyeo Festival is the week of 6/26, still a few tickets left. + +  + +For Northern Spark, our own Martin Grider and Patrick Swinnea worked on Chaos on the Green Line (VR on a train!)  The team is handing out 2,000 Cardboard VR viewers, and is seeking volunteers for short shifts Sat night 6/10.  Contact Joanna at jj@joannajahn.com + +Check out other local happenings at Ice Cold Games.]]>
    + + 649 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development + http://www.igdatc.org/2017/06/igdatc-july-2017-colecovision-zaxxon-cartridge-development/ + Thu, 29 Jun 2017 18:46:42 +0000 + + http://www.igdatc.org/?p=652 + + Eventbrite - IGDATC July 2017 - ColecoVision Zaxxon Cartridge Development +Wednesday, July 12, 2017 from 6:00 PM to 9:00 PM + +Story Time With Zachary Johnson + +Pull up a beanbag and roast some fish-shaped cheese crackers on the fire of the stage lights... it is time for Story Time with stories! Zach Johnson has returned from adventures abroad and domestic bringing tales of games like you've never heard nor played before. For approximately 30 minutes, there will be pictures and ramblings about A Maze. / Berlin, JS Conf EU, Signal Conf, Play Date Game Show, and the Electronic Entertainment Expo. Oh, also E3, too. + +  + +A Brief History of the ColecoVision Zaxxon Cartridge Development in 1982 +David Megarry + +In 1982 David Megarry was part of the development team for the ColecoVision Zaxxon Cartridge. He will explain the history of how the cartridge was programmed, what part he played in the development and answer questions about cartridge creation in the 1980’s. He will bring a working ColecoVision, the listings for the ColecoVision OS, the listings for the Zaxxon cartridge as well as other examples of the ColecoVision development process. At the end of the talk, David will be making a brief announcement of an idea he has for the ColecoVision, seeking the audiences input. + +David started playing Avalon Hill's Blitzkrieg in about 1967 and eventually fell into David Arneson's basement Napoleonic Campaign in 1968 (he is the Emperor of Austria, so treat him accordingly..;). He designed Dungeon! In the Fall of 1972 (Oct) after almost being drafted into the U.S. Army in the previous September (they threw him out as he was too skinny). He worked briefly for TSR in 1976 as Treasurer, did programming for video consoles (ColecoVision) in the 1980's, produced data games (Compton's) in the 1990's.  Ultimately he became a software tester in the medical and process control industries. + +He is now retired and is exploring his passions of independent scholarship (physics, math & history) as well as game design. + +David has two grown children, Martha and Henry, lives in Minneapolis with his wife, Rose, and two chickens, St. Joan of Arc and Charlotte Corday.]]> + + 652 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + Meeting Photos from July 2017 + http://www.igdatc.org/2017/07/meeting-photos-from-july-2017/ + Thu, 13 Jul 2017 15:39:07 +0000 + + http://www.igdatc.org/?p=655 + + Patrick Swinnea for heading up our new initiative to take more photos at our events! + +]]> + + 655 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + IGDATC Sept 2017 - How to build a Holodeck + http://www.igdatc.org/2017/08/igdatc-sept-2017-how-to-build-a-holodeck/ + Mon, 28 Aug 2017 15:49:16 +0000 + + http://www.igdatc.org/?p=657 + + Eventbrite - IGDATC Sept 2017 - How to build a Holodeck + +Skyera, Sneak Peak at a Work in Progress +Matt Meuwissen + +Matt Meuwissen is developing a game with an intriguing mechanic and we've convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt's website.) + +  + +  + +How to build a Holodeck: A Star Trek VR postmortem +Mark LaCroix + +For its Summer 2017 "Star Trek Live" event, the Minnesota Orchestra asked GLITCH (http://glitch.mn) to come up with a Trek-themed lobby installation, and GLITCH asked game developer and noted Trekkie Mark LaCroix (http://noblerobot.com) to create it. + +In his presentation, Mark will talk about designing a VR installation space for a non-gamer audience, and walk though his method for "impersonating" high-end 3D content for Google Cardboard by using photospheres in Unity. He'll also talk about the dead ends, false starts, and various "trials and Tribble-ations" he faced along the way. + +Mark LaCroix is a filmmaker, game developer, and co-host of the weekly gamedev podcast Nice Games Club (http://nicegames.club). His video work has appeared on NBC and Netflix, while his Javascript advertising template is probably cached on your computer right now (sorry). Mark lives in Minneapolis with his wife and three computers.]]> + + 657 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again + http://www.igdatc.org/2017/09/igdatc-oct-2017-zodiapp-or-why-i-never-want-to-develop-a-freemium-game-again/ + Wed, 27 Sep 2017 20:33:43 +0000 + + http://www.igdatc.org/?p=659 + + Eventbrite - IGDATC Oct 2017 - Zodiapp: Or Why I Never Want to Develop a Freemium Game Again + +  + +Member Project: Unite Conference Overview +Patrick Swinnea + +A short summary of the Unite Conference, and the experience involved with the Unity certification test. + +  + +Zodiapp: Or Why I Never Want to Develop a Freemium Game Again +Matt Gravelle and Nick Miller + +This mini post-mortem will, in a nutshell, explain why we never want to work on a Freemium game again. + +Freemium mobile games are often attributed making large sums of money. At the time of writing this, 199 of the 200 top grossing iOS apps are Freemium in some form! So when Graveck teamed up with their old buddies from Freeverse to build a Zodiac themed freemium game, it seemed like a winning combination. It wasn’t. After 3+ years of development, countless soft launches, and heavy iterations Zodiapp lived in the app store for only a month before it was deemed dead. + +Graveck was officially Founded by Matt Gravelle and Jonathan Czeck in 2005. We entered the industry professionally with Big Bang Brain Games, the first boxed retail product developed by the Unity 3D engine (back when retail game sales was still a thing). Since then we’ve created a mixture of independent and work-for-hire games, seeing releases for big-name clients such as Disney and independent releases such as Skee-Ball and Strata. We also have some exciting things on the horizon that we may touch on in the presentation! + +  + +Plug My Thing! + +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +Agenda (approximate) + +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:30 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. + +  + +  + +Other Happenings and Announcements + +Check out other local happenings at Ice Cold Games. + +Help us find interesting presenters, use this easy form to let us know.]]>
    + + 659 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + +
    + + IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks + http://www.igdatc.org/2017/10/igdatc-nov-2017-game-dev-cheat-codes-a-gathering-of-tips-and-tricks/ + Thu, 26 Oct 2017 15:45:40 +0000 + + http://www.igdatc.org/?p=661 + + Eventbrite - IGDATC Nov 2017 - Game Dev Cheat Codes: A Gathering of Tips and Tricks + +The Nerdery | Bloomington MN 55341 +Wednesday, November 8, 2017 from 6:00 PM to 9:00 PM (CST) +

    Member Project

    +

    Modding: Forging the Way +Connor Skidmore

    +Modding can be an interesting hobby and exercise for game developers, but it's twice the fun when it is done without documentation or tutorials. Connor Skidmore will be discussing the recent indie game Rain World, and how he worked with the game's community to forge the way in modding for the game, with stories of the ups and downs of the process and other anecdotes. +

    Main Presentation

    +

    Game Dev Cheat Codes: A Gathering of Tips and Tricks +Stephen McGregor

    +All those tips and tricks you've learned from making games are basically cheat codes, unlocking the secrets of game developers don't want you to know. Stephen McGregor is compiling those into a game dev cheat code library (you know, like those ones from the 90's!) Join us to learn from other people in the community (as well as fellow game devs from the internet) and to share your game dev tips and tricks. Notes from this talk will be compiled and posted on the MSP Game Dev Slack as well as the Midwest Game Developers Facebook group. + +A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. He also co-hosts the podcast Nice Games Club. + +Stephen also runs the Midwest Game Developers Facebook group. +

    Plug My Thing!

    +In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket - first come, first served. + +Guidelines: +
      +
    • Short and sweet. 3 minutes max!
    • +
    • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
    • +
    • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
    • +
    • Your Contact info is on page or in video.
    • +
    • You were a part of this project, are attending the meeting, and will introduce it.
    • +
    • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
    • +
    +

    Agenda (approximate)

    +6:00 Pizza and drinks (thanks to the Nerdery!) and socialize. +6:30 Meeting starts. Announcements and Plug My Thing! +6:45 Member Project +7:30 Main Presentation + +We'll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers. + +Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years. + +This event is open to the public. An IGDA Membership not required. +

    Other Happenings and Announcements

    +Check out other local happenings at Ice Cold Games. + +Help us find interesting presenters, use this easy form to let us know.]]>
    + + 661 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + +
    + + IGDATC and MN VR and HCI Dec 2017 - Winter Social at Joe Senser's + http://www.igdatc.org/2017/11/igdatc-and-mn-vr-and-hci-dec-2017-winter-social-at-joe-sensers/ + Wed, 22 Nov 2017 17:45:02 +0000 + + http://www.igdatc.org/?p=668 + + Eventbrite - IGDATC and MN VR and HCI Dec 2017 - Winter Social at Joe Senser's + +Monday December 11, 2017 IGDA-TC and MN VR and HCI Winter Social + +Join us at Joe Senser's Kitchen and Bar for beverages, good conversation, and fun! The party begins at 7:00pm on Monday, December 11th and goes late.  Like all IGDA-TC and MN VR and HCI events, this is free and open to the public. All ages welcome (under 18 with parent or guardian). + +  + +Winter Party Instead of Presentations + +We will not be having our regular meetings in December. Instead, come to Joe Senser's Kitchen and Bar to hang out and relax at our casual winter social! We'll have some video games and board games to play, of course. Feel free to bring your own! We know it is a busy time of the year for everybody, so please feel welcome to stop by any time during the night. We'll be chilling and talking until they kick us out. + +  + +Global Game Jam 2017 + +The Global Game Jam 2017 starts Friday January 26th. We've partnered with Glitch again, so if you're interested you can register at GameCraft.MN. 31 games were made last year, 6 of which used VR and/or HCI. Let's make more this year! + +  + +See you at Joe Senser's! + +All volunteers and event attendees are asked to please read our Safe Arcade Policy. + +More info and links for further discussion can be found on the IGDA-TC Connect with Us page.]]> + + 668 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + Nerdery + http://www.igdatc.org/sponsors/nerdery/ + Tue, 29 Mar 2011 02:07:16 +0000 + + http://www.igdatc.org/?post_type=sponsors&p=45 + + Nerdery]]> + + 45 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + SieEnt + http://www.igdatc.org/?post_type=sponsors&p=47 + Tue, 29 Mar 2011 02:08:17 +0000 + + http://www.igdatc.org/?post_type=sponsors&p=47 + + + + 47 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Abstract Puzzle + http://www.igdatc.org/sponsors/abstract-puzzle/ + Fri, 28 Mar 2014 16:02:42 +0000 + + http://www.igdatc.org/?post_type=sponsors&p=379 + + Abstract Puzzle]]> + + 379 + + + + + + + 0 + 0 + + + 0 + + + + + + + + + + + + + +
    +
    diff --git a/pages.md b/pages.md new file mode 100644 index 0000000..70a0dfa --- /dev/null +++ b/pages.md @@ -0,0 +1,12 @@ +--- +title: pages +--- + + + diff --git a/posts.md b/posts.md new file mode 100644 index 0000000..b0e4483 --- /dev/null +++ b/posts.md @@ -0,0 +1,12 @@ +--- + +--- + + +