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User experience design principals
Everyone needs design principles for the user experiance. Signed-off-by: Missy Johnson <[email protected]> Signed-off-by: JJ Asghar <[email protected]>
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Title of work: Red Hat Design
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Link to work: https://design.redhat.com/
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Revision: 2024
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License of the work: https://redhat.com/en/about/terms-use
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Creator names: Red Hat, Inc.
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created_by: Misjohns
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version: 3
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domain: user_experience
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document_outline: >-
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UX principles are the fundamentals that build a strong foundation for open
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design to thrive. We use these principles to keep products aligned on a shared
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vision.
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seed_examples:
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- context: >-
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Start intentionally. Identify the problem well before you start to solve
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it. Know why you're designing. If you don't, ask questions to gain
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insights. Those answers will lead to better questions or new directions.
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questions_and_answers:
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- question: How should I start a design project?
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answer: Identify the problem well before you start to solve it
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- question: Why is it important to ask questions?
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answer: To gain insights and understand why you're designing.
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- question: How will asking questions help?
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answer: They will lead to better questions or new directions
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- context: >-
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Lean on research. Know who you’re designing for and what they need; talk
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to them if you can. When you understand their motivations, you’re able to
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demonstrate real empathy for the user, and the most impactful choices
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become clear.
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questions_and_answers:
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- question: Why is it important to have empathy for the user?
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answer: To understand their motivations and needs.
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- question: How do you learn about the user?
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answer: Through research.
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- question: What's a good way to gain knowledge about the user?
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answer: To know who you’re designing for it's important to talk to the users.
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- context: >-
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Design with bravery. Take risks, even when it’s scary or difficult.
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Suggest something unexpected, remove something unnecessary, or even know
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when to try again — facing the challenge results in the best work
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possible.
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questions_and_answers:
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- question: What can be scary in design?
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answer: Taking risks.
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- question: What are some brave design moves?
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answer: Suggest something unexpected, remove something unnecessary.
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- question: Can design be scary?
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answer: Yes, design can be difficult and takes bravery.
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- context: >-
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Red Hatters believe in transparency, collaboration, and inclusion. These
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principles aren’t just for creating technology — they shape how we design,
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too.
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questions_and_answers:
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- question: What do Ret Hatters believe in?
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answer: They believe in believe in transparency, collaboration, and inclusion.
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- question: What are the principles Ret Hatters use in their design process?
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answer: >-
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Red Hatters use the principles of transparency, collaboration, and
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inclusion to shape how they design.
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- question: What shapes the way they design?
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answer: >-
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Their principles for creating technology - transparency,
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collaboration, and inclusion.
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- context: >-
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How we work. Open design is built on collaboration. It's a conversation
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between diverse voices. It's about listening to what our community needs,
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taking that feedback, and creating systems that work together, across
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teams and contexts. Open design creates helpful and accessible experiences
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for real people.
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questions_and_answers:
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- question: What is open design built on?
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answer: Collaboration.
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- question: What is collaboration?
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answer: >-
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It's having conversations to listen to the needs of a community and
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using that feedback to create a design.
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- question: What does open design create?
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answer: Open design creates helpful and accessible experiences.
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document:
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repo: https://github.com/Misjohns/taxonomy-knowledge-docs
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commit: 0022286dba7226d79efebb424ddb7cf2696eb2a6
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patterns:
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- Design_at_Red_Hat-20241107T210400607.md

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