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GW2_ui.lua
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806 lines (693 loc) · 24.8 KB
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local _, GW = ...
local L = GW.L
local RoundInt = GW.RoundInt
local GetSetting = GW.GetSetting
local SetSetting = GW.SetSetting
local bloodSpark = GW.BLOOD_SPARK
local CLASS_ICONS = GW.CLASS_ICONS
local IsFrameModified = GW.IsFrameModified
local IsIncompatibleAddonLoadedOrOverride = GW.IsIncompatibleAddonLoadedOrOverride
local Debug = GW.Debug
local animations = GW.animations
local l = CreateFrame("Frame", nil, UIParent) -- Main event frame
GW.VERSION_STRING = "GW2_UI @project-version@"
-- setup Binding Header color
BINDING_HEADER_GW2UI = GetAddOnMetadata(..., "Title")
-- Make a global GW variable , so others cann access out functions
GW2_ADDON = GW
if WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE then
DEFAULT_CHAT_FRAME:AddMessage(("*GW2 UI:|r You have installed GW2_UI retail version. Please install the classic version to use GW2_UI."):gsub("*", GW.Gw2Color))
return
end
if GW.CheckForPasteAddon() and GetSetting("ACTIONBARS_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Actionbars", true) then
DEFAULT_CHAT_FRAME:AddMessage(("*GW2 UI:|r |cffff0000You have installed the Addon 'Paste'. This can cause, that our actionbars are empty. Deactive 'Paste' to use our actionbars.|r"):gsub("*", GW.Gw2Color))
end
local loaded = false
local forcedMABags = false
local swimAnimation = 0
local lastSwimState = true
local hudArtFrame
if Profiler then
_G.GW_Addon_Scope = GW
end
local function disableMABags()
local bags = GetSetting("BAGS_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Inventory", true)
if not bags or not MovAny or not MADB then
return
end
MADB.noBags = true
MAOptNoBags:SetEnabled(false)
forcedMABags = true
end
GW.AddForProfiling("index", "disableMABags", disableMABags)
-- https://us.battle.net/forums/en/wow/topic/6036615884
if AchievementMicroButton_Update == nil then
function AchievementMicroButton_Update()
return
end
end
local function AddToAnimation(name, from, to, start, duration, method, easeing, onCompleteCallback, doCompleteOnOverider)
local newAnimation = true
if animations[name] then
newAnimation = (animations[name].start + animations[name].duration) > GetTime()
end
if not doCompleteOnOverider then
newAnimation = true
end
if not newAnimation then
animations[name].duration = duration
animations[name].to = to
animations[name].progress = 0
animations[name].method = method
animations[name].completed = false
animations[name].easeing = easeing
animations[name].onCompleteCallback = onCompleteCallback
else
animations[name] = {}
animations[name].start = start
animations[name].duration = duration
animations[name].from = from
animations[name].to = to
animations[name].progress = 0
animations[name].method = method
animations[name].completed = false
animations[name].easeing = easeing
animations[name].onCompleteCallback = onCompleteCallback
end
end
GW.AddToAnimation = AddToAnimation
local function buttonAnim(self, name, w, hover)
local prog = animations[name].progress
local lerp = GW.lerp(0, w, prog)
hover:SetPoint("RIGHT", self, "LEFT", lerp, 0)
hover:SetVertexColor(hover.r or 1, hover.g or 1, hover.b or 1, GW.lerp(0, 1, ((prog) - 0.5) / 0.5))
end
GW.AddForProfiling("index", "buttonAnim", buttonAnim)
--[[
Basic helper function for spritemaps
mapExample = {
width = 100,
height = 10,
colums = 5,
rows = 3
}
]]--
local function getSprite(map,x,y)
local pw = (map.width / map.colums) / map.width
local ph = (map.height / map.rows) / map.height
local left = pw * (x - 1)
local right = pw * x
local top = ph * (y - 1)
local bottom = ph * y
return left, right, top, bottom;
end
GW.getSprite = getSprite
local function getSpriteByIndex(map, index)
if map == nil then
return 0, 0, 0, 0
end
local tileWidth = map.width / map.colums
local tileHeight = map.height / map.rows
local tilesPerColums = map.width / tileWidth
--local tilesPerRow = map.height / tileHeight
local left = tileWidth * (index % tilesPerColums)
local top = tileHeight * math.floor(index / tilesPerColums)
local bottom = top + tileHeight
local right = left + tileWidth
return left / map.width, right / map.width, top / map.height,bottom / map.height
end
GW.getSpriteByIndex = getSpriteByIndex
function GwStandardButton_OnEnter(self)
local name = tostring(self)
local w = self:GetWidth()
local hover = self.hover
if not hover then
return
end
hover:SetAlpha(1)
self.animationValue = hover.skipHover and 1 or 0
AddToAnimation(
name,
self.animationValue,
1,
GetTime(),
0.2,
function()
buttonAnim(self, name, w, hover)
end
)
end
function GwStandardButton_OnLeave(self)
local name = tostring(self)
local w = self:GetWidth()
local hover = self.hover
if not hover then
return
end
if self.hover.skipHover then return end
hover:SetAlpha(1)
self.animationValue = 1
AddToAnimation(
name,
self.animationValue,
0,
GetTime(),
0.2,
function()
buttonAnim(self, name, w, hover)
end
)
end
local function barAnimation(self, barWidth, sparkWidth)
local snap = (animations[self.animationName].progress * 100) / 5
local round_closest = 0.05 * snap
local spark_min = math.floor(snap)
local spark_current = snap
local spark_prec = spark_current - spark_min
local spark =
math.min(barWidth - sparkWidth, math.floor(barWidth * round_closest) - math.floor(sparkWidth * spark_prec))
local bI = 17 - math.max(1, RoundInt(16 * spark_prec))
self.spark:SetTexCoord(bloodSpark[bI].left, bloodSpark[bI].right, bloodSpark[bI].top, bloodSpark[bI].bottom)
self:SetValue(round_closest)
self.spark:ClearAllPoints()
self.spark:SetPoint("LEFT", spark, 0)
end
GW.AddForProfiling("index", "barAnimation", barAnimation)
local function Bar(self, value)
if self == nil then
return
end
local barWidth = self:GetWidth()
local sparkWidth = self.spark:GetWidth()
AddToAnimation(
self.animationName,
self.animationValue,
value,
GetTime(),
0.2,
function()
barAnimation(self, barWidth, sparkWidth)
end
)
self.animationValue = value
end
GW.Bar = Bar
local function SetClassIcon(self, class)
if class == nil then
class = 0
end
self:SetTexCoord(CLASS_ICONS[class].l, CLASS_ICONS[class].r, CLASS_ICONS[class].t, CLASS_ICONS[class].b)
end
GW.SetClassIcon = SetClassIcon
local function SetDeadIcon(self)
self:SetTexCoord(CLASS_ICONS["dead"].l, CLASS_ICONS["dead"].r, CLASS_ICONS["dead"].t, CLASS_ICONS["dead"].b)
end
GW.SetDeadIcon = SetDeadIcon
local function StopAnimation(name)
if animations[name] then
animations[name].completed = true
end
end
GW.StopAnimation = StopAnimation
local function swimAnim()
local r, g, b = hudArtFrame.actionBarHud.RightSwim:GetVertexColor()
hudArtFrame.actionBarHud.RightSwim:SetVertexColor(r, g, b, animations.swimAnimation.progress)
hudArtFrame.actionBarHud.LeftSwim:SetVertexColor(r, g, b, animations.swimAnimation.progress)
end
GW.AddForProfiling("index", "swimAnim", swimAnim)
local updateCB = {}
local function AddUpdateCB(func, payload)
if type(func) ~= "function" then
return
end
tinsert(updateCB,{func = func, payload = payload})
end
GW.AddUpdateCB = AddUpdateCB
local function gw_OnUpdate(_, elapsed)
local foundAnimation = false
local count = 0
for _, v in pairs(animations) do
count = count + 1
if v.completed == false and GetTime() >= (v.start + v.duration) then
if v.easeing == nil then
v.progress = GW.lerp(v.from, v.to, math.sin(1 * math.pi * 0.5))
else
v.progress = GW.lerp(v.from, v.to, 1)
end
if v.method ~= nil then
v.method(v.progress)
end
if v.onCompleteCallback ~= nil then
v.onCompleteCallback()
end
v.completed = true
foundAnimation = true
end
if v.completed == false then
if v.easeing == nil then
v.progress =
GW.lerp(v.from, v.to, math.sin((GetTime() - v.start) / v.duration * math.pi * 0.5))
else
v.progress = GW.lerp(v.from, v.to, (GetTime() - v.start) / v.duration)
end
v.method(v.progress)
foundAnimation = true
end
end
if not foundAnimation and count > 0 then
table.wipe(animations)
end
--Swim hud
if lastSwimState ~= IsSwimming() then
if IsSwimming() then
AddToAnimation("swimAnimation", swimAnimation, 1, GetTime(), 0.1, swimAnim)
swimAnimation = 1
else
AddToAnimation("swimAnimation", swimAnimation, 0, GetTime(), 3.0, swimAnim)
swimAnimation = 0
end
lastSwimState = IsSwimming()
end
for _, cb in ipairs(updateCB) do
cb.func(cb.payload, elapsed)
end
end
GW.AddForProfiling("index", "gw_OnUpdate", gw_OnUpdate)
local function getBestPixelScale()
return max(0.4, min(1.15, 768 / GW.screenHeight))
end
GW.getBestPixelScale = getBestPixelScale
local function PixelPerfection()
GW.scale = getBestPixelScale()
GW.border = ((1 / GW.scale) - ((1 - (768 / GW.screenHeight)) / GW.scale)) * 2
UIParent:SetScale(GW.scale)
end
GW.PixelPerfection = PixelPerfection
local SCALE_HUD_FRAMES = {}
local function UpdateHudScale()
local hudScale = GetSetting("HUD_SCALE")
for _, f in ipairs(SCALE_HUD_FRAMES) do
if f then
local fm = f.gwMover
local sf = 1.0
if f.gwScaleMulti then
sf = f.gwScaleMulti
end
f:SetScale(hudScale * sf)
if fm then
fm:SetScale(hudScale * sf)
end
end
end
-- let all mainhub frames scale with the HUD scaler, but only if they are not moved and not individual scaled
for _, mf in pairs(GW.scaleableMainHudFrames) do
if not mf.gw_frame.isMoved and mf:GetScale() ~= hudScale then
mf.gw_frame:SetScale(hudScale)
mf:SetScale(hudScale)
GW.SetSetting(mf.gw_Settings .. "_scale", hudScale)
end
end
end
GW.UpdateHudScale = UpdateHudScale
local function RegisterScaleFrame(f, modifier)
if not f then
return
end
if modifier and modifier > 0 then
f.gwScaleMulti = modifier
end
local num = #SCALE_HUD_FRAMES
SCALE_HUD_FRAMES[num + 1] = f
end
GW.RegisterScaleFrame = RegisterScaleFrame
local function loadAddon(self)
if GW.inDebug then
GW.AlertTestsSetup()
end
GW.CombatQueue_Initialize()
--Create Settings window
GW.SkinLoading ()
GW.LoadMovers()
GW.LoadSettings()
if GetSetting("PIXEL_PERFECTION") and not GetCVarBool("useUiScale") then
PixelPerfection()
DEFAULT_CHAT_FRAME:AddMessage(("*GW2 UI:|r Pixel Perfection-Mode enabled. UIScale down to perfect pixel size. Can be deactivated in HUD settings. |cFF00FF00/gw2|r"):gsub("*", GW.Gw2Color))
else
GW.scale = UIParent:GetScale()
GW.border = ((1 / GW.scale) - ((1 - (768 / GW.screenHeight)) / GW.scale)) * 2
end
GW.mult = (1 / GW.scale) - ((1 - (768 / GW.screenHeight)) / GW.scale)
if GetSetting("ALERTFRAME_ENABLED") then
GW.LoadAlertSystemFrameSkins()
GW.SetupAlertFramePosition()
end
GW.LoadOurAlertSubSystem()
-- disable Move Anything bag handling
disableMABags()
-- Load Slash commands
GW.LoadSlashCommands()
-- Misc
GW.LoadRaidMarker()
--Create the mainbar layout manager
local lm = GW.LoadMainbarLayout()
--Create general skins
if GetSetting("MAINMENU_SKIN_ENABLED") then
GW.SkinMainMenu()
else
--Setup addon button
local GwMainMenuFrame = CreateFrame("Button", "GW2_UI_SettingsButton", _G.GameMenuFrame, "GameMenuButtonTemplate") -- add a button name to you that for other Addons
GwMainMenuFrame:SetText(format(("*%s|r"):gsub("*", GW.Gw2Color), GW.addonName))
GwMainMenuFrame:SetScript(
"OnClick",
function()
if InCombatLockdown() then
DEFAULT_CHAT_FRAME:AddMessage(("*GW2 UI:|r " .. L["Settings are not available in combat!"]):gsub("*", GW.Gw2Color))
return
end
ShowUIPanel(GwSettingsWindow)
UIFrameFadeIn(GwSettingsWindow, 0.2, 0, 1)
HideUIPanel(GameMenuFrame)
end
)
GameMenuFrame[GW.addonName] = GwMainMenuFrame
if not IsAddOnLoaded("ConsolePortUI_Menu") then
GwMainMenuFrame:SetSize(GameMenuButtonMacros:GetWidth(), GameMenuButtonMacros:GetHeight())
GwMainMenuFrame:SetPoint("TOPLEFT", GameMenuButtonUIOptions, "BOTTOMLEFT", 0, -1)
hooksecurefunc("GameMenuFrame_UpdateVisibleButtons", GW.PositionGameMenuButton)
end
end
-- Skins: BLizzard & Addons
GW.LoadStaticPopupSkin()
GW.LoadBNToastSkin()
GW.LoadDeathRecapSkin()
GW.LoadDropDownSkin()
GW.LoadLFGSkins()
GW.LoadReadyCheckSkin()
GW.LoadTalkingHeadSkin()
GW.LoadMiscBlizzardFrameSkins()
GW.LoadFlightMapSkin()
GW.LoadAddonListSkin()
GW.LoadBindingsUISkin()
GW.LoadBlizzardOptionsSkin()
GW.LoadMacroOptionsSkin()
GW.LoadMailSkin()
GW.LoadBarShopUISkin()
GW.LoadInspectFrameSkin()
GW.LoadDressUpFrameSkin()
GW.LoadHelperFrameSkin()
GW.LoadSocketUISkin()
GW.LoadWorldMapSkin()
GW.LoadGossipSkin()
GW.LoadItemUpgradeSkin()
GW.LoadTimeManagerSkin()
GW.LoadMerchantFrameSkin()
GW.LoadEncounterJournalSkin()
GW.LoadCovenantSanctumSkin()
GW.LoadSoulbindsSkin()
GW.LoadChromieTimerSkin()
GW.LoadAlliedRacesUISkin()
GW.LoadWeeklyRewardsSkin()
GW.LoadLFGSkin()
GW.LoadImmersionAddonSkin()
GW.SkinAndEnhanceColorPicker()
GW.AddCoordsToWorldMap()
GW.LoadVehicleButton()
GW.MakeAltPowerBarMovable()
GW.WidgetUISetup()
--Create hud art
hudArtFrame = GW.LoadHudArt()
--Create experiencebar
if GetSetting("XPBAR_ENABLED") then
GW.LoadXPBar()
else
hudArtFrame.actionBarHud:ClearAllPoints()
hudArtFrame.actionBarHud:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 0)
hudArtFrame.edgeTintBottom1:ClearAllPoints()
hudArtFrame.edgeTintBottom1:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
hudArtFrame.edgeTintBottom1:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", 0, 0)
hudArtFrame.edgeTintBottom2:ClearAllPoints()
hudArtFrame.edgeTintBottom2:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
hudArtFrame.edgeTintBottom2:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 0, 0)
end
if GetSetting("FONTS_ENABLED") then
GW.LoadFonts()
end
if not IsIncompatibleAddonLoadedOrOverride("FloatingCombatText", true) then -- Only touch this setting if no other addon for this is loaded
if GetSetting("GW_COMBAT_TEXT_MODE") == "GW2" then
SetCVar("floatingCombatTextCombatDamage", 0)
GW.LoadDamageText()
elseif GetSetting("GW_COMBAT_TEXT_MODE") == "BLIZZARD" then
SetCVar("floatingCombatTextCombatDamage", 1)
else
SetCVar("floatingCombatTextCombatDamage", 0)
end
end
if GetSetting("CASTINGBAR_ENABLED") then
GW.LoadCastingBar(CastingBarFrame, "GwCastingBarPlayer", "player", true)
GW.LoadCastingBar(PetCastingBarFrame, "GwCastingBarPet", "pet", false)
end
if GetSetting("MINIMAP_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Minimap", true) then
GW.LoadMinimap()
end
if GetSetting("QUESTTRACKER_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Objectives", true) then
GW.LoadQuestTracker()
else
GW.AdjustQuestTracker((GetSetting("ACTIONBARS_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Actionbars", true)), (GetSetting("MINIMAP_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Minimap", true)))
end
if GetSetting("TOOLTIPS_ENABLED") then
GW.LoadTooltips()
end
if GetSetting("QUESTVIEW_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("ImmersiveQuesting", true) then
GW.LoadQuestview()
end
if GetSetting("CHATFRAME_ENABLED") then
GW.LoadChat()
end
--Create player hud
if GetSetting("HEALTHGLOBE_ENABLED") and not GetSetting("PLAYER_AS_TARGET_FRAME") then
local hg = GW.LoadHealthGlobe()
GW.LoadDodgeBar(hg, false)
elseif GetSetting("HEALTHGLOBE_ENABLED") and GetSetting("PLAYER_AS_TARGET_FRAME") then
local hg = GW.LoadPlayerFrame()
GW.LoadDodgeBar(hg, true)
end
if GetSetting("POWERBAR_ENABLED") and (GetSetting("PLAYER_AS_TARGET_FRAME") and GetSetting("PLAYER_AS_TARGET_FRAME_SHOW_RESSOURCEBAR") or not GetSetting("PLAYER_AS_TARGET_FRAME")) then
GW.LoadPowerBar()
end
if not IsIncompatibleAddonLoadedOrOverride("Inventory", true) then -- Only touch this setting if no other addon for this is loaded
if GetSetting("BAGS_ENABLED") then
GW.LoadInventory()
GW.SkinLooTFrame()
else
-- if not our bags, we need to cut the bagbar frame out of the micromenu
GW.LoadDefaultBagBar()
end
end
if GetSetting("USE_BATTLEGROUND_HUD") then
GW.LoadBattlegrounds()
end
GW.LoadCharacter()
GW.LoadSocialFrame()
GW.Create_Raid_Counter()
GW.LoadRaidbuffReminder()
GW.LoadMirrorTimers()
GW.LoadAutoRepair()
--Create unitframes
if GetSetting("FOCUS_ENABLED") then
GW.LoadFocus()
if GetSetting("focus_TARGET_ENABLED") then
GW.LoadTargetOfUnit("Focus")
end
end
if GetSetting("TARGET_ENABLED") then
GW.LoadTarget()
if GetSetting("target_TARGET_ENABLED") then
GW.LoadTargetOfUnit("Target")
end
-- move zone text frame
if not IsFrameModified("ZoneTextFrame") then
ZoneTextFrame:ClearAllPoints()
ZoneTextFrame:SetPoint("TOP", UIParent, "TOP", 0, -175)
end
-- move error frame
if not IsFrameModified("UIErrorsFrame") then
UIErrorsFrame:ClearAllPoints()
UIErrorsFrame:SetPoint("TOP", UIParent, "TOP", 0, -190)
UIErrorsFrame:SetFont(STANDARD_TEXT_FONT, 14)
end
end
GW.LoadMarkers()
if GetSetting("CLASS_POWER") then
GW.LoadClassPowers()
end
-- create action bars
if GetSetting("ACTIONBARS_ENABLED") and not IsIncompatibleAddonLoadedOrOverride("Actionbars", true) then
GW.LoadActionBars(lm)
GW.ExtraAB_BossAB_Setup()
end
-- create pet frame
if GetSetting("PETBAR_ENABLED") then
GW.LoadPetFrame(lm)
end
-- create buff frame
if GetSetting("PLAYER_BUFFS_ENABLED") then
GW.LoadPlayerAuras(lm)
end
if not IsIncompatibleAddonLoadedOrOverride("DynamicCam", true) then -- Only touch this setting if no other addon for this is loaded
if GetSetting("DYNAMIC_CAM") then
SetCVar("test_cameraDynamicPitch", true)
SetCVar("cameraKeepCharacterCentered", false)
SetCVar("cameraReduceUnexpectedMovement", false)
hooksecurefunc("StaticPopup_Show", function(which)
if which == "EXPERIMENTAL_CVAR_WARNING" then
StaticPopup_Hide("EXPERIMENTAL_CVAR_WARNING")
end
end)
else
SetCVar("test_cameraDynamicPitch", false)
SetCVar("cameraKeepCharacterCentered", true)
SetCVar("cameraReduceUnexpectedMovement", true)
end
end
if GetSetting("AFK_MODE") then
GW.loadAFKAnimation()
end
if GetSetting("CHATBUBBLES_ENABLED") then
GW.LoadChatBubbles()
end
-- create new microbuttons
GW.LoadMicroMenu()
GW.LoadOrderBar()
if GetSetting("PARTY_FRAMES") then
GW.LoadPartyFrames()
end
if GetSetting("RAID_FRAMES") then
GW.LoadRaidFrames()
GW.LoadPartyGrid()
GW.LoadPetGrid()
end
GW.UpdateHudScale()
if (forcedMABags) then
GW.Notice(L["MoveAnything bag handling disabled."])
end
--Check if we should show Welcomepage or Changelog
if GetSetting("GW2_UI_VERSION") == "WELCOME" then
GW.ShowWelcomePanel()
SetSetting("GW2_UI_VERSION", GW.VERSION_STRING)
elseif GetSetting("GW2_UI_VERSION") ~= GW.VERSION_STRING then
GW.ShowChangelogPanel()
SetSetting("GW2_UI_VERSION", GW.VERSION_STRING)
end
self:SetScript("OnUpdate", gw_OnUpdate)
end
GW.AddForProfiling("index", "loadAddon", loadAddon)
-- handles addon loading
local function gw_OnEvent(self, event, ...)
if event == "PLAYER_LOGIN" then
if not loaded then
loaded = true
GW.CheckRole() -- some API's deliver a nil value on init.lua load, we we fill this values also here
loadAddon(self)
end
GW.LoadStorage()
elseif event == "UI_SCALE_CHANGED" and GetCVarBool("useUiScale") then
SetSetting("PIXEL_PERFECTION", false)
GW.scale = UIParent:GetScale()
GW.screenwidth, GW.screenheight = GetPhysicalScreenSize()
GW.resolution = format("%dx%d", GW.screenwidth, GW.screenheight)
GW.border = ((1 / GW.scale) - ((1 - (768 / GW.screenHeight)) / GW.scale)) * 2
elseif event == "PLAYER_LEAVING_WORLD" then
GW.inWorld = false
elseif event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_ENTERING_BATTLEGROUND" then
GW.inWorld = true
GW.CheckRole()
if GetSetting("PIXEL_PERFECTION") and not GetCVarBool("useUiScale") and not UnitAffectingCombat("player") then
PixelPerfection()
end
C_Timer.After(0.5, function()
if UnitInBattleground("player") == nil and not IsActiveBattlefieldArena() then
GW.RemoveTrackerNotificationOfType("ARENA")
end
end)
elseif event == "PLAYER_LEVEL_UP" then
GW.mylevel = ...
Debug("New level:", GW.mylevel)
elseif event == "NEUTRAL_FACTION_SELECT_RESULT" then
GW.myfaction, GW.myLocalizedFaction = UnitFactionGroup("player")
Debug("New faction:", GW.myfaction, GW.myLocalizedFaction)
elseif event == "PLAYER_SPECIALIZATION_CHANGED" then
GW.CheckRole()
elseif event == "ADDON_LOADED" then
-- temp
if ... == "GW_UI" or ... == "OmniCD" then
local func = OmniCD and OmniCD.AddUnitFrameData
if func then
func("GW2_UI-Party-Grid", "GwCompactPartyFrame", "unit", 1)
func("GW2_UI-Party", "GwPartyFrame", "unit", 1)
func("GW2_UI-Raid", "GwCompactRaidFrame", "unit", 1, nil, 40)
self:UnregisterEvent(event)
end
end
end
end
GW.AddForProfiling("index", "gw_OnEvent", gw_OnEvent)
l:SetScript("OnEvent", gw_OnEvent)
l:RegisterEvent("PLAYER_LOGIN")
l:RegisterEvent("PLAYER_LEAVING_WORLD")
l:RegisterEvent("PLAYER_ENTERING_WORLD")
l:RegisterEvent("PLAYER_ENTERING_BATTLEGROUND")
l:RegisterEvent("UI_SCALE_CHANGED")
l:RegisterEvent("PLAYER_LEVEL_UP")
l:RegisterEvent("NEUTRAL_FACTION_SELECT_RESULT")
l:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
l:RegisterEvent("ADDON_LOADED")
local function AddToClique(frame)
if type(frame) == "string" then
local frameName = frame
frame = _G[frameName]
end
if frame and frame.RegisterForClicks and ClickCastFrames ~= nil then
ClickCastFrames[frame] = true
end
end
GW.AddToClique = AddToClique
local waitTable = {}
local waitFrame = nil
local function wait_OnUpdate(_, elapse)
local count = #waitTable
local i = 1
while (i <= count) do
local waitRecord = tremove(waitTable, i)
local d = tremove(waitRecord, 1)
local f = tremove(waitRecord, 1)
local p = tremove(waitRecord, 1)
if (d > elapse) then
tinsert(waitTable, i, {d - elapse, f, p})
i = i + 1
else
count = count - 1
f(unpack(p))
end
end
end
GW.AddForProfiling("index", "wait_OnUpdate", wait_OnUpdate)
local function Wait(delay, func, ...)
if type(delay) ~= "number" or type(func) ~= "function" then
return false
end
if waitFrame == nil then
waitFrame = CreateFrame("Frame", "GwWaitFrame", UIParent)
waitFrame:SetScript("OnUpdate", wait_OnUpdate)
end
tinsert(waitTable, {delay, func, {...}})
return true
end
GW.Wait = Wait
local function Self_Hide(self)
self:Hide()
end
GW.Self_Hide = Self_Hide
local function Parent_Hide(self)
self:GetParent():Hide()
end
GW.Parent_Hide = Parent_Hide