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A .usdz GaussianSplatting scene can indeed be imported and rendered in Isaac Sim, but by default Gaussian splats are visual-only and cannot directly participate in physics-based collision detection. 12 There is currently no native workflow where the splatting representation itself functions as a physics collider. However, viable workarounds exist to enable collision detection for such scenes. Recommended Workflow for Colliders
Limitations and References
So in summary, use a visually accurate Gaussian Splatting .usdz for rendering and a manually modeled or approximation-based collider mesh alongside it for collisions. Footnotes |
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Hi there! Just adding that at GTC last week, there was a workshop covering how to use fVDB for creating splats and workflows to create collision meshes from these by fusing a TSDF or estimating depth with DLNR. These can then be imported to Isaac like any other mesh (convert to OBJ then import to USD). There's a really helpful notebook here. |
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Hi,
I created a .usdz GaussianSplatting scene with 3dgrut. My understanding is that this can be imported into IsaacSim and rendered, but there is no way to use it for collision detection for physics simulation. Is there some way to do that? I don't expect there to be something apart from somehow creating a proxy collider mesh from the gaussians with some additional tooling.
Any thoughts on this?
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