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main.py
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import numpy as np
import random
class Game():
def __init__(self):
self.board=np.matrix([4*[0],4*[0],4*[0],4*[0]])
self.income_brick()
self.income_brick()
self.flag = False
def index_None_value(self):
indexes=np.where(self.board==0)
indexes=list(zip(indexes[0],indexes[1]))
return indexes
def income_brick(self):
new_brick=random.choice([2,2,2,2,2,2,2,2,2,4])
index=random.choice(self.index_None_value())
self.board[index[0],index[1]]=new_brick
def move(self,towards):
if towards=='w':
self.move_up()
if towards == 'x':
self.move_down()
if towards == 'a':
self.move_left()
if towards == 'd':
self.move_right()
def move_up(self):
for i in range(4):
for j in range(3):
if self.board[j,i]==0:
continue
for k in range(j+1,4):
if self.board[k,i] == 0:
continue
if self.board[j,i]==self.board[k,i]:
self.board[j,i]*=2
self.board[k,i]=0
self.flag = True
break
if self.board[j,i]!=self.board[k,i]:
break
for i in range(4):
for j in range(3):
if self.board[j,i]!=0:
continue
for k in range(j+1,4):
if self.board[k,i] == 0:
continue
self.board[j,i]=self.board[k,i]
self.board[k,i]=0
self.flag = True
break
def move_down(self):
for i in range(3, -1, -1):
for j in range(3, 0, -1):
if self.board[j,i] == 0:
continue
for k in range(j - 1, -1, -1):
if self.board[k,i] == 0:
continue
if self.board[j,i] == self.board[k,i]:
self.board[j,i] *= 2
self.board[k,i] = 0
self.flag = True
break
if self.board[j,i] != self.board[k,i]:
break
for i in range(3, -1, -1):
for j in range(3, 0, -1):
if self.board[j,i] != 0:
continue
for k in range(j - 1, -1, -1):
if self.board[k,i] == 0:
continue
self.board[j,i] = self.board[k,i]
self.board[k,i] = 0
self.flag = True
break
def move_left(self):
for i in range(4):
for j in range(3):
if self.board[i,j]==0:
continue
for k in range(j+1,4):
if self.board[i, k] == 0:
continue
if self.board[i,j]==self.board[i,k]:
self.board[i,j]*=2
self.board[i,k]=0
self.flag = True
break
if self.board[i,j]!=self.board[i,k]:
break
for i in range(4):
for j in range(3):
if self.board[i,j]!=0:
continue
for k in range(j+1,4):
if self.board[i, k] == 0:
continue
self.board[i,j]=self.board[i,k]
self.board[i,k]=0
self.flag = True
break
def move_right(self):
for i in range(3,-1,-1):
for j in range(3,0,-1):
if self.board[i, j] == 0:
continue
for k in range(j-1,-1,-1):
if self.board[i, k] == 0:
continue
if self.board[i, j] == self.board[i, k]:
self.board[i, j] *= 2
self.board[i, k] = 0
self.flag = True
break
if self.board[i, j] != self.board[i, k]:
break
for i in range(3,-1,-1):
for j in range(3,0,-1):
if self.board[i, j] != 0:
continue
for k in range(j-1,-1,-1):
if self.board[i, k] == 0:
continue
self.board[i, j] = self.board[i, k]
self.board[i, k]=0
self.flag = True
break
def check_if_win(self):
check=np.where(self.board==2048)
if check[0].size!=0:
return True
return False
def check_if_lose(self):
check = np.where(self.board == 0)
if check[0].size==0:
self.move_up()
if self.flag==True:
return True
self.move_down()
if self.flag==True:
return True
self.move_left()
if self.flag==True:
return True
self.move_right()
if self.flag==True:
return True
return False
return True
class general():
def __init__(self):
game=Game()
print(game.board)
while True:
towards=input("Enter the direction:")
game.move(towards)
if game.flag==False:
continue
game.income_brick()
if (win:=game.check_if_win())==True:
print('your won')
break
print(game.board)
check_game=game
if (lose:=check_game.check_if_lose())==False:
print('your lose')
break
game.flag=False
if __name__ == '__main__':
general()