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gl function was not loaded #8

Description

@nagyf

I tried to debug this issue, but I'm not sure whats the problem. I get the following error when running with cargo run --release:

thread 'main' panicked at 'gl function was not loaded', /Users/nagyf/dev/home/rust/rust-oids/target/release/build/gfx_gl-463b2bce8089bc7a/out/gl_bindings.rs:1506:13
stack backtrace:
   0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
   1: std::sys_common::backtrace::_print
   2: std::panicking::default_hook::{{closure}}
   3: std::panicking::default_hook
   4: std::panicking::rust_panic_with_hook
   5: std::panicking::begin_panic
   6: gfx_gl::missing_fn_panic
   7: gfx_device_gl::tex::make_with_storage
   8: <gfx_device_gl::factory::Factory as gfx_core::factory::Factory<gfx_device_gl::Resources>>::create_texture_raw
   9: rust_oids::frontend::render::RenderFactoryExt::create_msaa_surfaces
  10: <rust_oids::frontend::render::ForwardRenderer<'e, 'l, R, C, F, L>>::new
  11: rust_oids::app::main::main_loop
  12: rust_oids::app::run
  13: rust_oids::main
  14: std::rt::lang_start::{{closure}}
  15: std::panicking::try::do_call
  16: __rust_maybe_catch_panic
  17: std::rt::lang_start_internal
  18: main

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