I tried to debug this issue, but I'm not sure whats the problem. I get the following error when running with cargo run --release:
thread 'main' panicked at 'gl function was not loaded', /Users/nagyf/dev/home/rust/rust-oids/target/release/build/gfx_gl-463b2bce8089bc7a/out/gl_bindings.rs:1506:13
stack backtrace:
0: std::sys::unix::backtrace::tracing::imp::unwind_backtrace
1: std::sys_common::backtrace::_print
2: std::panicking::default_hook::{{closure}}
3: std::panicking::default_hook
4: std::panicking::rust_panic_with_hook
5: std::panicking::begin_panic
6: gfx_gl::missing_fn_panic
7: gfx_device_gl::tex::make_with_storage
8: <gfx_device_gl::factory::Factory as gfx_core::factory::Factory<gfx_device_gl::Resources>>::create_texture_raw
9: rust_oids::frontend::render::RenderFactoryExt::create_msaa_surfaces
10: <rust_oids::frontend::render::ForwardRenderer<'e, 'l, R, C, F, L>>::new
11: rust_oids::app::main::main_loop
12: rust_oids::app::run
13: rust_oids::main
14: std::rt::lang_start::{{closure}}
15: std::panicking::try::do_call
16: __rust_maybe_catch_panic
17: std::rt::lang_start_internal
18: main
I tried to debug this issue, but I'm not sure whats the problem. I get the following error when running with
cargo run --release: