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LedMatrixGame.ino
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#include <LedControl.h>
#include <Arduino.h>
LedControl lc = LedControl(12, 11, 10, 1);
// Messages
int gameOverMessage[10][8]={
{0x00,0x3c,0x40,0x40,0x48,0x44,0x38,0x00},// G
{0x00,0x38,0x44,0x7c,0x44,0x44,0x44,0x00},// A
{0x00,0x44,0x6c,0x54,0x44,0x44,0x44,0x00},// M
{0x00,0x7c,0x40,0x78,0x40,0x40,0x7c,0x00},// E
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},// (space)
{0x00,0x38,0x44,0x44,0x44,0x44,0x38,0x00},// O
{0x00,0x44,0x44,0x44,0x44,0x28,0x10,0x00},// V
{0x00,0x7c,0x40,0x78,0x40,0x40,0x7c,0x00},// E
{0x00,0x30,0x48,0x48,0x70,0x48,0x44,0x00},// R
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},// (space)
};
int startNewGameMessage[15][8]={
{0x00,0x3c,0x40,0x38,0x04,0x44,0x38,0x00},// S
{0x00,0x7c,0x10,0x10,0x10,0x10,0x10,0x00},// T
{0x00,0x38,0x44,0x7c,0x44,0x44,0x44,0x00},// A
{0x00,0x30,0x48,0x48,0x70,0x48,0x44,0x00},// R
{0x00,0x7c,0x10,0x10,0x10,0x10,0x10,0x00},// T
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},// (space)
{0x00,0x44,0x64,0x54,0x4c,0x44,0x44,0x00},// N
{0x00,0x7c,0x40,0x78,0x40,0x40,0x7c,0x00},// E
{0x00,0x00,0x44,0x54,0x54,0x54,0x38,0x00},// W
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},// (space)
{0x00,0x3c,0x40,0x40,0x48,0x44,0x38,0x00},// G
{0x00,0x38,0x44,0x7c,0x44,0x44,0x44,0x00},// A
{0x00,0x44,0x6c,0x54,0x44,0x44,0x44,0x00},// M
{0x00,0x7c,0x40,0x78,0x40,0x40,0x7c,0x00},// E
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},// (space)
};
// Buttons
int rightFireButton= A0;
int leftFireButton = A1;
int leftButton = A2;
int rightButton = A3;
// Grid
byte EMPTY_GRID[8] = {
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
};
// Rockets
const int MAX_NUMBER_OF_ROCKETS = 20;
const int ALL_ROCKETS_HAVE_BEEN_USED = -1;
bool GAME_OVER = true;
struct Rocket {
int coordX;
int coordY;
long unsigned updateTime;
bool doesHitTarget(int, int);
};
Rocket ROCKET_NONE = {0, 0, 0};
Rocket activeRockets[MAX_NUMBER_OF_ROCKETS] = {};
int findRocketID() {
for (int i = 0; i < MAX_NUMBER_OF_ROCKETS; i++) {
if (isRocketNone(activeRockets[i])) {
return i;
}
}
return ALL_ROCKETS_HAVE_BEEN_USED;
}
bool isRocketNone(Rocket rocket) {
return (
rocket.coordX == ROCKET_NONE.coordX &&
rocket.coordY == ROCKET_NONE.coordY &&
rocket.updateTime == ROCKET_NONE.updateTime
);
}
void deleteRocket(int rocketID) {
activeRockets[rocketID] = ROCKET_NONE;
}
bool Rocket::doesHitTarget(int targetCoordX, int targetCoordY) {
return (
coordX == targetCoordX &&
coordY == targetCoordY
);
}
// Spaceship
class Spaceship {
public:
int coordX;
int movementSpeed;
int gunReloadingSpeed;
int score = 0;
bool canMoveLeft();
bool canMoveRight();
bool canShoot();
bool isTouchingCoords(int, int);
void moveLeft();
void moveRight();
void shootLeft();
void shootRight();
private:
long unsigned int lastMovementTime;
long unsigned int lastGunReloadingTime;
};
bool Spaceship::canMoveLeft() {
return (
coordX > 1 &&
(millis() - lastMovementTime) > movementSpeed
);
}
bool Spaceship::canMoveRight() {
return (
coordX < 6 &&
(millis() - lastMovementTime) > movementSpeed
);
}
bool Spaceship::canShoot() {
return (millis() - lastGunReloadingTime) > gunReloadingSpeed;
}
void Spaceship::shootLeft() {
int rocketID = findRocketID();
if (rocketID != ALL_ROCKETS_HAVE_BEEN_USED) {
activeRockets[rocketID] = (Rocket){coordX - 1, 2, millis()};
}
lastGunReloadingTime = millis();
}
void Spaceship::shootRight() {
int rocketID = findRocketID();
if (rocketID != ALL_ROCKETS_HAVE_BEEN_USED) {
activeRockets[rocketID] = (Rocket){coordX + 1, 2, millis()};
}
lastGunReloadingTime = millis();
}
bool Spaceship::isTouchingCoords(int placeCoordX, int placeCoordY) {
bool isTouchingRightSide = (
placeCoordX == coordX + 1 &&
(placeCoordY == 1 || placeCoordY == 2)
);
bool isTouchingLeftSide = (
placeCoordX == coordX - 1 &&
(placeCoordY == 1 || placeCoordY == 2)
);
bool isTouchingFrontSide = (placeCoordX == coordX && placeCoordY == 1);
return isTouchingRightSide || isTouchingLeftSide || isTouchingFrontSide;
}
void Spaceship::moveLeft() {
if (coordX > 1) {
coordX -= 1;
}
lastMovementTime = millis();
}
void Spaceship::moveRight() {
if (coordX < 6) {
coordX += 1;
}
lastMovementTime = millis();
}
Spaceship spaceship;
// Meteor
const int MAX_NUMBER_OF_METEORS = 64;
const int ALL_MOTEORS_HAVE_BEEN_USED = -1;
class Meteor {
public:
int coordX;
int coordY = 7; // Always starts from the top part of the screen
int movementSpeed = 2000;
bool canMove();
void moveForward();
private:
long unsigned int lastMovementTime = 0;
};
bool Meteor::canMove() {
return (millis() - lastMovementTime) > movementSpeed;
}
Meteor liveMeteors[MAX_NUMBER_OF_METEORS] = {};
bool occupiedMeteorPlace[MAX_NUMBER_OF_METEORS] = {};
void Meteor::moveForward() {
int newCoordX = coordX + random(1); // Move +1 forward or do not move at all
int newCoordY = coordY + random(2) - 1; // Move left, right or do not move at all
bool isNewPositionOccupied = false;
Meteor meteor;
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
if (occupiedMeteorPlace[meteorID]) {
meteor = liveMeteors[meteorID];
if (meteor.coordX == newCoordX && meteor.coordY == newCoordY) {
isNewPositionOccupied = true;
break;
}
}
}
if (!isNewPositionOccupied) {
coordX = newCoordX;
coordY = newCoordY;
lastMovementTime = millis();
}
}
// Other
long lastCreatedMeteorTime = millis();
int createMeteorSpeed = 1000;
void createMeteor() {
if ((millis() - lastCreatedMeteorTime) < createMeteorSpeed) {
return;
}
Meteor meteor;
meteor.coordX = random(8);
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
if (!occupiedMeteorPlace[meteorID]) {
occupiedMeteorPlace[meteorID] = true;
liveMeteors[meteorID] = meteor;
break;
}
}
}
// Game
byte currentGrid[8] = {};
byte meteorGrid[8] = {};
int gameSpeed = 500;
void drawGrid(byte * grid) {
for (int row = 0; row < 8; row++) {
lc.setColumn(0, row, grid[row]);
}
}
void drawSpaceship(int coord) {
int shift = coord - 1;
currentGrid[1] = B10100000 >> shift;
currentGrid[0] = B11100000 >> shift;
}
void drawRockets() {
Rocket rocket;
for (int rocketID = 0; rocketID < MAX_NUMBER_OF_ROCKETS; rocketID++) {
rocket = activeRockets[rocketID];
if (!isRocketNone(rocket)) {
lc.setLed(0, rocket.coordX, rocket.coordY, true);
if (rocket.coordY < 8) {
activeRockets[rocketID].coordY += 1;
activeRockets[rocketID].updateTime = millis();
} else {
deleteRocket(rocketID);
}
}
}
}
void drawMeteors() {
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
Meteor meteor = liveMeteors[meteorID];
if (occupiedMeteorPlace[meteorID]) {
lc.setLed(0, meteor.coordX, meteor.coordY, true);
if (meteor.canMove()) {
liveMeteors[meteorID].moveForward();
if (meteor.coordX < 0 || meteor.coordX > 7 || meteor.coordY < 0) {
occupiedMeteorPlace[meteorID] = false;
}
}
}
}
}
bool isButtonPressed(int buttonID) {
int buttonState = digitalRead(buttonID);
return buttonState == HIGH;
}
void blinkScreen(int nTimes) {
for (int i = 0; i < nTimes; i++) {
for (int row = 0; row < 8; row++) {
lc.setColumn(0, row, B11111111);
}
delay(50);
for (int row = 0; row < 8; row++) {
lc.setColumn(0, row, B00000000);
}
delay(50);
}
}
void checkIfMeteorTouchedSpaceship() {
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
Meteor meteor = liveMeteors[meteorID];
if (occupiedMeteorPlace[meteorID] && spaceship.isTouchingCoords(meteor.coordX, meteor.coordY)) {
resetGame();
blinkScreen(6);
for (int i = 0; i < 10; i++) {
for (int row = 0; row < 8; row++) {
lc.setColumn(0, row, gameOverMessage[i][7 - row]);
}
delay(250);
}
}
}
}
void checkIfSpaceshipHitMeteor() {
Rocket rocket;
Meteor meteor;
for (int rocketID = 0; rocketID < MAX_NUMBER_OF_ROCKETS; rocketID++) {
rocket = activeRockets[rocketID];
if (!isRocketNone(rocket)) {
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
meteor = liveMeteors[meteorID];
if (occupiedMeteorPlace[meteorID] && rocket.doesHitTarget(meteor.coordX, meteor.coordY)) {
occupiedMeteorPlace[meteorID] = false;
}
} // meteor loop end
}
} // rocket loop end
}
void resetGame() {
GAME_OVER = true;
drawGrid(EMPTY_GRID);
// Set up default position for the spaceship
spaceship.coordX = 4;
spaceship.movementSpeed = 50; // The lower - the faster.
spaceship.gunReloadingSpeed = 200; // The lower - the faster.
// Clear all meteors
for (int meteorID = 0; meteorID < MAX_NUMBER_OF_METEORS; meteorID++) {
occupiedMeteorPlace[meteorID] = false;
}
// Clear all spaceship rockets
for (int rocketID = 0; rocketID < MAX_NUMBER_OF_ROCKETS; rocketID++) {
deleteRocket(rocketID);
}
}
void setup() {
Serial.begin(9600);
// the zero refers to the MAX7219 number, it is zero for 1 chip
lc.shutdown(0, false); // turn off power saving, enables display
lc.setIntensity(0, 4); // sets brightness (0~15 possible values)
lc.clearDisplay(0); // clear screen
resetGame();
}
void loop() {
if (!GAME_OVER) {
if (isButtonPressed(leftButton) && spaceship.canMoveLeft()) {
spaceship.moveLeft();
}
if (isButtonPressed(rightButton) && spaceship.canMoveRight()) {
spaceship.moveRight();
}
if (isButtonPressed(leftFireButton) && spaceship.canShoot()) {
spaceship.shootLeft();
}
if (isButtonPressed(rightFireButton) && spaceship.canShoot()) {
spaceship.shootRight();
}
if (random(10) < 3) {
createMeteor();
}
memcpy(currentGrid, EMPTY_GRID, 8);
drawSpaceship(spaceship.coordX);
drawGrid(currentGrid);
drawRockets();
drawMeteors();
checkIfMeteorTouchedSpaceship();
checkIfSpaceshipHitMeteor();
} else {
for (int i = 0; i < 15; i++) {
for (int row = 0; row < 8; row++) {
lc.setColumn(0, row, startNewGameMessage[i][7 - row]);
}
if (isButtonPressed(leftButton) || isButtonPressed(rightButton) || isButtonPressed(leftFireButton) || isButtonPressed(rightFireButton)) {
GAME_OVER = false;
blinkScreen(3);
break;
}
delay(250);
}
}
}