//WORK IN PROGRESS, NOT FINISHED
Sometimes you want to experiment with a different rendering pipeline composed of different steps.
In these cases it is helpful to have your own rendering pipeline. But programming a rendering pipeline could be complex, this is why LiteScene comes with its own configurable rendering pipeline system based in graphs.
This is the node that triggers the event to render the frame, it exports the camera and the screen size.
This representes a rendering context that contains one (or several) color textures, a depth buffer (or texture) and a stencil buffer.
This node renders an scene to a given RenderFrameContext.
It allows to control which layers are rendered, or to overwrite the material.
It can be used also to render shadowmaps or planar reflections.
This node takes a texture and displays it on the screen.
- Deferred render
- Downsample
- Upsample
- Split
- Join
- SSAO
- SSR