diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 000000000..490051876 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1 @@ +github: iliakan diff --git a/.gitignore b/.gitignore index 6f90fd190..1a71fb7c8 100644 --- a/.gitignore +++ b/.gitignore @@ -21,3 +21,4 @@ sftp-config.json Thumbs.db +/svgs \ No newline at end of file diff --git a/1-js/01-getting-started/1-intro/article.md b/1-js/01-getting-started/1-intro/article.md index a1a1566f0..f68b63bfa 100644 --- a/1-js/01-getting-started/1-intro/article.md +++ b/1-js/01-getting-started/1-intro/article.md @@ -24,26 +24,44 @@ Trình duyệt đã có sẵn một Javascript engine đôi khi được gọi l Những engine khác nhau thì sẽ có những "tên mã" khác nhau. Chẳng hạn: +<<<<<<< HEAD - [V8](https://vi.wikipedia.org/wiki/Chrome_V8) -- trong Chrome và Opera. - [SpiderMonkey](https://en.wikipedia.org/wiki/SpiderMonkey) -- trong Firefox. - ...Có một số tên mã khác như "Chakra" cho IE, "ChakraCore" cho Microsoft Edge, "Nitro" và "SquirrelFish" cho Safari v.v. Nên ghi nhớ các thuật ngữ trên bởi vì chúng được sử dụng khá nhiều trong các bài viết dành cho nhà phát triển (developer) trên Internet, và cả chúng ta. Ví dụ, nếu "tính năng X được hỗ trợ bởi V8", vậy nó có lẽ sẽ hoạt động trên Chrome và Opera. +======= +- [V8](https://en.wikipedia.org/wiki/V8_(JavaScript_engine)) -- in Chrome, Opera and Edge. +- [SpiderMonkey](https://en.wikipedia.org/wiki/SpiderMonkey) -- in Firefox. +- ...There are other codenames like "Chakra" for IE, "JavaScriptCore", "Nitro" and "SquirrelFish" for Safari, etc. + +The terms above are good to remember because they are used in developer articles on the internet. We'll use them too. For instance, if "a feature X is supported by V8", then it probably works in Chrome, Opera and Edge. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```smart header="Engine hoạt động như thế nào?" Engine khá phức tạp, tuy nhiên có thể hiểu đơn giản như sau: +<<<<<<< HEAD 1. Engine (được nhúng nếu là trình duyệt) đọc ("phân tích cú pháp") tập lệnh. 2. Tiếp theo nó chuyển đổi ("biên dịch") tập lệnh sang mã máy. 3. Và sau đó mã máy chạy, khá nhanh. +======= +1. The engine (embedded if it's a browser) reads ("parses") the script. +2. Then it converts ("compiles") the script to machine code. +3. And then the machine code runs, pretty fast. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Engine áp dụng tối ưu hóa ở mỗi bước của quá trình. Nó thậm chí còn theo dõi tập lệnh đã biên dịch khi nó chạy, phân tích dữ liệu chạy qua nó và tối ưu hóa hơn nữa mã máy dựa trên kiến thức đó. ``` ## JavaScript có thể làm gì trong trình duyệt? +<<<<<<< HEAD Javascript hiện đại là một ngôn ngữ lập trình "an toàn". Nó không cung cấp quyền truy cập cấp thấp vào bộ nhớ hay CPU, bởi vì ban đầu nó được tạo ra cho trình duyệt vốn dĩ không yêu cầu những điều đó. +======= +Modern JavaScript is a "safe" programming language. It does not provide low-level access to memory or the CPU, because it was initially created for browsers which do not require it. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Sức mạnh của Javascript phụ thuộc rất lớn vào môi trường mà nó đang hoạt động. Chẳng hạn, [Node.js](https://vi.wikipedia.org/wiki/Node.js) hỗ trợ các hàm giúp cho Javascript có thể đọc/ghi các tập tin tùy ý, thực hiện các yêu cầu mạng, etc. @@ -59,7 +77,11 @@ Ví dụ, JavaScript trong trình duyệt có khả năng: ## JavaScript không thể làm gì trong trình duyệt? +<<<<<<< HEAD Nhiều tính năng của Javascript trong trình duyệt bị giới hạn vì lợi ích an toàn của người dùng. Mục đích là để ngăn chặn những trang web độc hại truy cập thông tin cá nhân hoặc gây hại đến dữ liệu của người dùng. +======= +JavaScript's abilities in the browser are limited to protect the user's safety. The aim is to prevent an evil webpage from accessing private information or harming the user's data. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Một số hạn chế có thể kể là: @@ -67,6 +89,7 @@ Một số hạn chế có thể kể là: Nhiều trình duyệt hiện đại cho phép làm việc với tập tin, nhưng bị giới hạn và chỉ được truy cập nếu như người dùng thực hiện một hành động nhất định nào đó, ví dụ như "thả" các tập tin vào cửa sổ trình duyệt hoặc chọn chúng qua thẻ ``. +<<<<<<< HEAD Có nhiều cách để tương tác với camera/microphone và thiết bị khác, nhưng chúng yêu cầu sự cho phép rõ ràng của người dùng. Vì vậy, một trang web hỗ trợ Javascript sẽ không bật lén camera, quan sát và gửi thông tin cho [NSA](https://vi.wikipedia.org/wiki/C%C6%A1_quan_An_ninh_Qu%E1%BB%91c_gia_(Hoa_K%E1%BB%B3)). - Các tab/cửa sổ nhìn chung không biết gì về nhau. Thỉnh thoảng có, ví dụ như một cửa sổ dùng Javascript để mở cửa sổ khác. Nhưng kể cả như vậy, JavaScript từ trang này vẫn không thể can thiệp vào trang kia nếu như chúng đến từ tên miền, giao thức hoặc port khác. @@ -78,20 +101,43 @@ Một số hạn chế có thể kể là: ![](limitations.svg) Những giới hạn trên sẽ không tồn tại nếu như Javascript được sử dụng bên ngoài trình duyệt, như máy chủ chẳng hạn. Các trình duyệt hiện đại cũng cho phép các plugin/tiện ích có thể hỏi cho các quyền mở rộng. +======= + There are ways to interact with the camera/microphone and other devices, but they require a user's explicit permission. So a JavaScript-enabled page may not sneakily enable a web-camera, observe the surroundings and send the information to the [NSA](https://en.wikipedia.org/wiki/National_Security_Agency). +- Different tabs/windows generally do not know about each other. Sometimes they do, for example when one window uses JavaScript to open the other one. But even in this case, JavaScript from one page may not access the other page if they come from different sites (from a different domain, protocol or port). + + This is called the "Same Origin Policy". To work around that, *both pages* must agree for data exchange and must contain special JavaScript code that handles it. We'll cover that in the tutorial. + + This limitation is, again, for the user's safety. A page from `http://anysite.com` which a user has opened must not be able to access another browser tab with the URL `http://gmail.com`, for example, and steal information from there. +- JavaScript can easily communicate over the net to the server where the current page came from. But its ability to receive data from other sites/domains is crippled. Though possible, it requires explicit agreement (expressed in HTTP headers) from the remote side. Once again, that's a safety limitation. + +![](limitations.svg) + +Such limitations do not exist if JavaScript is used outside of the browser, for example on a server. Modern browsers also allow plugins/extensions which may ask for extended permissions. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Điều gì khiến cho Javascript khác biệt? Có ít nhất *ba* điều tuyệt vời ở Javascript: ```compare +<<<<<<< HEAD + Tích hợp hoàn toàn với HTML/CSS. + Những điều đơn giản được thực hiện một cách đơn giản. + Được hỗ trợ bởi tất cả các trình duyệt chính và được bật theo mặc định. +======= ++ Full integration with HTML/CSS. ++ Simple things are done simply. ++ Supported by all major browsers and enabled by default. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` Javascript là công nghệ trình duyệt duy nhất kết hợp cả 3 điều trên. +<<<<<<< HEAD Đó là những thứ khiến cho Javascript trở nên độc đáo. Đó là lí do tại sao nó là công cụ phổ biến nhất để tạo giao diện trình duyệt. +======= +That said, JavaScript can be used to create servers, mobile applications, etc. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Điều đó nói rằng, JavaScript cũng cho phép tạo các ứng dụng di động, máy chủ v.v. @@ -99,12 +145,17 @@ Javascript là công nghệ trình duyệt duy nhất kết hợp cả 3 điều Cú pháp của Javascript không phù hợp cho tất cả mọi người. Những người khác nhau lại muốn các tính năng khác nhau. +<<<<<<< HEAD Đó là điều được mong đợi, vì các dự án và yêu cầu đều khác nhau đối với mọi người. +======= +So, recently a plethora of new languages appeared, which are *transpiled* (converted) to JavaScript before they run in the browser. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Vì vậy gần đây có rất nhiêu ngôn ngữ mới xuất hiện, chúng được *dịch mã* (chuyển đổi) sang Javascript trước khi chúng chạy trên trình duyệt. Những công cụ hiện đại làm cho việc dịch trở nên nhanh chóng và minh bạch, thực sự cho phép các nhà phát triển viết mã bằng ngôn ngữ khác và tự động chuyển đổi nó trơn tru và hiệu quả. +<<<<<<< HEAD Có thể kể đến một số ngôn ngữ: - [CoffeeScript](http://coffeescript.org/) là một "cú pháp đặc biệt" cho JavaScript. Nó giới thiệu cú pháp ngắn hơn, cho phép chúng ta viết mã rõ ràng và chính xác hơn. Thông thường thì các nhà phát triển Ruby thích nó. @@ -113,11 +164,27 @@ Có thể kể đến một số ngôn ngữ: - [Dart](https://www.dartlang.org/) là một ngôn ngữ độc lập có engine riêng và có thể chạy trong môi trường khác ngoài trình duyệt, nó cũng có thể được dịch sang Javascript. Phát triển bởi Google. - [Brython](https://brython.info/) là một trình chuyển tiếp Python sang JavaScript cho phép viết các ứng dụng bằng Python thuần túy mà không cần JavaScript. - [Kotlin](https://kotlinlang.org/docs/reference/js-overview.html) là một ngôn ngữ lập trình hiện đại, ngắn gọn và an toàn, mà có thể nhắm đến trình duyệt hoặc Node. +======= +- [CoffeeScript](https://coffeescript.org/) is "syntactic sugar" for JavaScript. It introduces shorter syntax, allowing us to write clearer and more precise code. Usually, Ruby devs like it. +- [TypeScript](https://www.typescriptlang.org/) is concentrated on adding "strict data typing" to simplify the development and support of complex systems. It is developed by Microsoft. +- [Flow](https://flow.org/) also adds data typing, but in a different way. Developed by Facebook. +- [Dart](https://www.dartlang.org/) is a standalone language that has its own engine that runs in non-browser environments (like mobile apps), but also can be transpiled to JavaScript. Developed by Google. +- [Brython](https://brython.info/) is a Python transpiler to JavaScript that enables the writing of applications in pure Python without JavaScript. +- [Kotlin](https://kotlinlang.org/docs/reference/js-overview.html) is a modern, concise and safe programming language that can target the browser or Node. + +There are more. Of course, even if we use one of these transpiled languages, we should also know JavaScript to really understand what we're doing. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Sẽ có nhiều hơn số kể trên. Dĩ nhiên, ngay cả khi chúng ta sử dụng một trong những ngôn ngữ đó, chúng ta cũng nên biết Javascript để thực sự hiểu chúng ta đang làm gì. +<<<<<<< HEAD ## Tóm tắt - Javascript được tạo ra với mục đích ban đầu chỉ cho trình duyệt, nhưng bây giờ đã được sử dụng rộng rãi trên nhiều môi trường khác. - Ngày nay, Javascript có một vị trí khác biệt như là ngôn ngữ trình duyệt được sử dụng rộng rãi nhất với sự tích hợp đầy đủ với HTML/CSS. - Có nhiều ngôn ngữ được "dịch" sang JavaScript và cung cấp một số tính năng nhất định. Nên xem qua chúng, ít nhất là một thời gian ngắn sau khi thành thạo JavaScript. +======= +- JavaScript was initially created as a browser-only language, but it is now used in many other environments as well. +- Today, JavaScript has a unique position as the most widely-adopted browser language, fully integrated with HTML/CSS. +- There are many languages that get "transpiled" to JavaScript and provide certain features. It is recommended to take a look at them, at least briefly, after mastering JavaScript. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 diff --git a/1-js/01-getting-started/2-manuals-specifications/article.md b/1-js/01-getting-started/2-manuals-specifications/article.md index 5364c2426..72724218c 100644 --- a/1-js/01-getting-started/2-manuals-specifications/article.md +++ b/1-js/01-getting-started/2-manuals-specifications/article.md @@ -2,7 +2,11 @@ Cuốn sách này là một *hướng dẫn*. Nó nhằm mục đích giúp bạn dần dần học ngôn ngữ. Nhưng một khi bạn quen với những thứ căn bản, bạn sẽ cần các nguồn khác. +<<<<<<< HEAD ## Đặc tả +======= +This book is a *tutorial*. It aims to help you gradually learn the language. But once you're familiar with the basics, you'll need other resources. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 [Đặc tả ECMA-262](https://www.ecma-international.org/publications/standards/Ecma-262.htm) chứa thông tin chuyên sâu, chi tiết và chính thức nhất về JavaScript. Nó xác định đặc điểm ngôn ngữ. @@ -10,7 +14,11 @@ Nhưng với việc được chính thức hóa như vậy, thoạt đầu nó t Một phiên bản đặc tả mới được phát hành hàng năm. Giữa các bản phát hành này, bản nháp đặc tả mới nhất có tại . +<<<<<<< HEAD Để đọc về những tính năng mới nhất, bao gồm cả các tính năng gần như tiêu chuẩn (được gọi là "stage-3") xem tại: . +======= +A new specification version is released every year. Between these releases, the latest specification draft is at . +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ngoài ra, nếu bạn đang phát triển cho trình duyệt, thì có các đặc tả khác được đề cập trong [phần thứ hai](info:browser-environment) của hướng dẫn. @@ -20,8 +28,14 @@ Ngoài ra, nếu bạn đang phát triển cho trình duyệt, thì có các đ Bạn có thể tìm thấy nó tại . +<<<<<<< HEAD Dầu vậy, thông thường tốt nhất là sử dụng tìm kiếm trên Internet. Chỉ cần sử dụng "MDN [term]" trong truy vấn, ví dụ: để tìm kiếm hàm `parseInt`. +======= + You can find it at . + +Although, it's often best to use an internet search instead. Just use "MDN [term]" in the query, e.g. to search for the `parseInt` function. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Bảng tương thích @@ -29,9 +43,16 @@ JavaScript là một ngôn ngữ đang phát triển, các tính năng mới đ Để xem sự hỗ trợ chúng giữa các engine dựa trên trình duyệt và các engine khác, hãy xem: +<<<<<<< HEAD - - các bảng hỗ trợ theo từng tính năng, ví dụ: để xem engine nào hỗ trợ các hàm mã hóa hiện đại: . - - một bảng với các tính năng và các engine mà có hoặc không hỗ trợ các tính năng đó. Tất cả các tài nguyên này đều hữu ích cho việc phát triển trong đời thực, vì chúng chứa thông tin có giá trị về các chi tiết ngôn ngữ, sự hỗ trợ chúng v.v. +======= +- - per-feature tables of support, e.g. to see which engines support modern cryptography functions: . +- - a table with language features and engines that support those or don't support. + +All these resources are useful in real-life development, as they contain valuable information about language details, their support, etc. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Vui lòng ghi nhớ những tài nguyên trên (hoặc trang này) trong các trường hợp bạn cần thông tin chuyên sâu về một tính năng cụ thể. diff --git a/1-js/01-getting-started/3-code-editors/article.md b/1-js/01-getting-started/3-code-editors/article.md index d03f03def..ca6194741 100644 --- a/1-js/01-getting-started/3-code-editors/article.md +++ b/1-js/01-getting-started/3-code-editors/article.md @@ -13,7 +13,7 @@ An IDE loads the project (which can be many files), allows navigation between fi If you haven't selected an IDE yet, consider the following options: - [Visual Studio Code](https://code.visualstudio.com/) (cross-platform, free). -- [WebStorm](http://www.jetbrains.com/webstorm/) (cross-platform, paid). +- [WebStorm](https://www.jetbrains.com/webstorm/) (cross-platform, paid). For Windows, there's also "Visual Studio", not to be confused with "Visual Studio Code". "Visual Studio" is a paid and mighty Windows-only editor, well-suited for the .NET platform. It's also good at JavaScript. There's also a free version [Visual Studio Community](https://www.visualstudio.com/vs/community/). @@ -29,13 +29,11 @@ The main difference between a "lightweight editor" and an "IDE" is that an IDE w In practice, lightweight editors may have a lot of plugins including directory-level syntax analyzers and autocompleters, so there's no strict border between a lightweight editor and an IDE. -The following options deserve your attention: +There are many options, for instance: -- [Atom](https://atom.io/) (cross-platform, free). -- [Visual Studio Code](https://code.visualstudio.com/) (cross-platform, free). -- [Sublime Text](http://www.sublimetext.com) (cross-platform, shareware). +- [Sublime Text](https://www.sublimetext.com/) (cross-platform, shareware). - [Notepad++](https://notepad-plus-plus.org/) (Windows, free). -- [Vim](http://www.vim.org/) and [Emacs](https://www.gnu.org/software/emacs/) are also cool if you know how to use them. +- [Vim](https://www.vim.org/) and [Emacs](https://www.gnu.org/software/emacs/) are also cool if you know how to use them. ## Let's not argue @@ -44,3 +42,8 @@ The editors in the lists above are those that either I or my friends whom I cons There are other great editors in our big world. Please choose the one you like the most. The choice of an editor, like any other tool, is individual and depends on your projects, habits, and personal preferences. + +The author's personal opinion: + +- I'd use [Visual Studio Code](https://code.visualstudio.com/) if I develop mostly frontend. +- Otherwise, if it's mostly another language/platform and partially frontend, then consider other editors, such as XCode (Mac), Visual Studio (Windows) or Jetbrains family (Webstorm, PHPStorm, RubyMine etc, depending on the language). diff --git a/1-js/01-getting-started/4-devtools/article.md b/1-js/01-getting-started/4-devtools/article.md index 08aeaf987..50926d4f7 100644 --- a/1-js/01-getting-started/4-devtools/article.md +++ b/1-js/01-getting-started/4-devtools/article.md @@ -8,7 +8,7 @@ To see errors and get a lot of other useful information about scripts, "develope Most developers lean towards Chrome or Firefox for development because those browsers have the best developer tools. Other browsers also provide developer tools, sometimes with special features, but are usually playing "catch-up" to Chrome or Firefox. So most developers have a "favorite" browser and switch to others if a problem is browser-specific. -Developer tools are potent, they have many features. To start, we'll learn how to open them, look at errors, and run JavaScript commands. +Developer tools are potent; they have many features. To start, we'll learn how to open them, look at errors, and run JavaScript commands. ## Google Chrome diff --git a/1-js/02-first-steps/01-hello-world/article.md b/1-js/02-first-steps/01-hello-world/article.md index 26a2e159f..0ca58ae5c 100644 --- a/1-js/02-first-steps/01-hello-world/article.md +++ b/1-js/02-first-steps/01-hello-world/article.md @@ -70,7 +70,11 @@ Script đặt trong tệp này gọi là script ngoài và có thể đưa vào ``` +<<<<<<< HEAD Ở đây, `/path/to/script.js` là đường dẫn tuyệt đối tới tệp chứa script tính từ thư mục gốc của site. Bạn cũng có thể cung cấp đường dẫn tương đối so với trang web hiện tại. Ví dụ, `src="script.js"` chỉ đến tệp `"script.js"` trong thư mục hiện tại. +======= +Here, `/path/to/script.js` is an absolute path to the script from the site root. One can also provide a relative path from the current page. For instance, `src="script.js"`, just like `src="./script.js"`, would mean a file `"script.js"` in the current folder. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Chúng ta có thể cho một URL đầy đủ. Ví dụ: diff --git a/1-js/02-first-steps/02-structure/article.md b/1-js/02-first-steps/02-structure/article.md index 37b7d1f81..7688a3f0e 100644 --- a/1-js/02-first-steps/02-structure/article.md +++ b/1-js/02-first-steps/02-structure/article.md @@ -46,7 +46,11 @@ alert(3 + + 2); ``` +<<<<<<< HEAD Đoạn mã trên xuất ra giá trị `6` vì JavaScript không tự động chèn dấu chấm phảy vào vị trí dấu xuống dòng. Nó cho rằng nếu một dòng kết thúc bằng dấu cộng "+", thì nó là một biểu thức chưa hoàn chỉnh, nên không cần dấu chấm phảy đặt vào đó.Trong tình huống này JavaScript đã làm đúng! +======= +The code outputs `6` because JavaScript does not insert semicolons here. It is intuitively obvious that if the line ends with a plus `"+"`, then it is an "incomplete expression", so a semicolon there would be incorrect. And in this case, that works as intended. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 **Nhưng có những tình huống JavaScript làm sai, không đặt dấu chấm phảy vào nơi cần có.** @@ -56,19 +60,31 @@ Các lỗi xảy ra trong trường hợp này khá khó thấy và sửa. Nếu bạn tò mò muốn xem một lỗi như vậy, hãy kiểm tra mã này: ```js run -[1, 2].forEach(alert) +alert("Hello"); + +[1, 2].forEach(alert); ``` +<<<<<<< HEAD Lúc này, chưa cần biết về ý nghĩa của các dấu ngoặc vuông `[]` và `forEach`. Chúng ta sẽ học chúng sau. Bây giờ chỉ cần nhớ rằng kết quả của nó là hai thông báo liên tiếp `1` và `2`. Bây giờ, thêm một `alert` trước mã trên và *không* kết thúc nó bằng dấu chấm phảy: ```js run no-beautify alert("Sẽ có một lỗi") +======= +No need to think about the meaning of the brackets `[]` and `forEach` yet. We'll study them later. For now, just remember the result of running the code: it shows `Hello`, then `1`, then `2`. -[1, 2].forEach(alert) +Now let's remove the semicolon after the `alert`: + +```js run no-beautify +alert("Hello") +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 + +[1, 2].forEach(alert); ``` +<<<<<<< HEAD Nếu ta chạy mã trên, chỉ `alert` đầu tiên hiển thị thông báo và sau đó có một lỗi! Nhưng mọi thứ sẽ ổn nếu chúng ta thêm dấu chấm phảy sau `alert`: @@ -90,6 +106,23 @@ alert("Sẽ có một lỗi")[1, 2].forEach(alert) ``` Cách thấy này hiển nhiên sai vì thực ra đó là hai câu lệnh, đó đó gây ra lỗi. Sai sót này cũng có thể xảy ra trong các tình huống khác. +======= +The difference compared to the code above is only one character: the semicolon at the end of the first line is gone. + +If we run this code, only the first `Hello` shows (and there's an error, you may need to open the console to see it). There are no numbers any more. + +That's because JavaScript does not assume a semicolon before square brackets `[...]`. So, the code in the last example is treated as a single statement. + +Here's how the engine sees it: + +```js run no-beautify +alert("Hello")[1, 2].forEach(alert); +``` + +Looks weird, right? Such merging in this case is just wrong. We need to put a semicolon after `alert` for the code to work correctly. + +This can happen in other situations also. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```` Chúng tôi khuyên bạn nên đặt dấu chấm phảy giữa các câu lệnh ngay cả khi mỗi lệnh viết trên một dòng. Quy tắc này được cộng đồng áp dụng rộng rãi. Cùng nhắc lại một lần nữa -- *có thể* bỏ qua dấu chấm phảy trong hầu hết trường hợp. Nhưng để an toàn -- đặc biệt cho những người mới -- hãy luôn sử dụng chúng. diff --git a/1-js/02-first-steps/04-variables/3-uppercast-constant/task.md b/1-js/02-first-steps/04-variables/3-uppercast-constant/task.md index 648589537..c793160e2 100644 --- a/1-js/02-first-steps/04-variables/3-uppercast-constant/task.md +++ b/1-js/02-first-steps/04-variables/3-uppercast-constant/task.md @@ -12,13 +12,24 @@ const birthday = '18.04.1982'; const age = someCode(birthday); ``` +<<<<<<< HEAD Ở đây chúng ta hằng ngày sinh `birthday` và tuổi `age` được tính từ `birthday` nhờ hàm `someCode` nào đó. +======= +Here we have a constant `birthday` for the date, and also the `age` constant. + +The `age` is calculated from `birthday` using `someCode()`, which means a function call that we didn't explain yet (we will soon!), but the details don't matter here, the point is that `age` is calculated somehow based on the `birthday`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Hằng nào nên được viết hoa? `birthday`? hay `age`? Hay là cả hai? ```js +<<<<<<< HEAD const BIRTHDAY = '18.04.1982'; // có viết hoa không? const AGE = someCode(BIRTHDAY); // có viết hoa không? -``` +======= +const BIRTHDAY = '18.04.1982'; // make birthday uppercase? +const AGE = someCode(BIRTHDAY); // make age uppercase? +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 +``` diff --git a/1-js/02-first-steps/04-variables/article.md b/1-js/02-first-steps/04-variables/article.md index eeb9eb6e1..f8a41a85f 100644 --- a/1-js/02-first-steps/04-variables/article.md +++ b/1-js/02-first-steps/04-variables/article.md @@ -25,7 +25,11 @@ Sau khi tạo, chúng ta có thể lưu thông tin vào biến bằng toán tử let message; *!* +<<<<<<< HEAD message = 'Hello'; // lưu chuỗi +======= +message = 'Hello'; // store the string 'Hello' in the variable named message +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 */!* ``` @@ -64,7 +68,12 @@ let age = 25; let message = 'Hello'; ``` +<<<<<<< HEAD Một vài người định nghĩa nhiều biến theo cách đặc biệt: +======= +Some people also define multiple variables in this multiline style: + +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js no-beautify let user = 'John', age = 25, @@ -88,22 +97,37 @@ Trong các mã chương trình cũ, bạn sẽ bắt gặp từ khóa `var` thay *!*var*/!* message = 'Hello'; ``` +<<<<<<< HEAD Từ khóa `var` *hầu như* giống hệt `let`. Nó cũng khai báo biến, nhưng có chút khác biệt, bởi nó làm việc theo cách cũ. Các khác biệt này được đề cập đến ở bài , giờ ta chưa cần quan tâm đến chúng. +======= +The `var` keyword is *almost* the same as `let`. It also declares a variable but in a slightly different, "old-school" way. + +There are subtle differences between `let` and `var`, but they do not matter to us yet. We'll cover them in detail in the chapter . +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```` ## Sự tương tự với đời thực Chúng ta có thể dễ dàng nắm bắt khái niệm "biến" nếu tưởng tượng nó như một "hộp" chứa dữ liệu được gắn nhãn. +<<<<<<< HEAD Ví dụ, biến `message` có thể xem như một hộp gắn nhãn `"message"` lưu giá trị `"Hello!"` bên trong: +======= +For instance, the variable `message` can be imagined as a box labelled `"message"` with the value `"Hello!"` in it: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ![](variable.svg) Ta có thể đặt bất cứ giá trị nào trong hộp: +<<<<<<< HEAD Ta cũng có thể thay thế giá trị trong hộp nếu muốn: +======= +We can also change it as many times as we want: + +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run let message; @@ -149,12 +173,21 @@ let message = "That"; // SyntaxError: 'message' đã được khai báo rồi Vì thế, chúng ta nên khai báo mỗi biến một lần và tham chiếu đến nó mà không có `let`. ```` +<<<<<<< HEAD ```smart header="Ngôn ngữ lập trình hàm" Cần chú ý rằng chúng ta cũng có các ngôn ngữ [lập trình hàm](https://vi.wikipedia.org/wiki/L%E1%BA%ADp_tr%C3%ACnh_h%C3%A0m), như [Scala](http://www.scala-lang.org/) hay [Erlang](http://www.erlang.org/) không cho phép thay đổi giá trị biến. +======= +```smart header="Functional languages" +It's interesting to note that there exist so-called [pure functional](https://en.wikipedia.org/wiki/Purely_functional_programming) programming languages, such as [Haskell](https://en.wikipedia.org/wiki/Haskell), that forbid changing variable values. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Trong các ngôn ngữ này, một khi giá trị đã nằm trong "hộp", nó ở đó mãi mãi. Nếu cần lưu giá trị khác, chúng ta cần tạo ra "hộp" mới (khai báo một biến mới). Ta không thể tái sử dụng một biến đã có. +<<<<<<< HEAD Dù có vẻ kỳ lạ, chúng khá hiệu quả khi phát triển ứng dụng. Hơn nữa, có một số lĩnh vực, như tính toán song song, những hạn chế này lại trở thành ưu điểm. Nghiên cứu những ngôn ngữ này (dù không có kế hoạch sử dụng) vẫn được khuyến khích vì nó mở mang đầu óc của bạn. +======= +Though it may seem a little odd at first sight, these languages are quite capable of serious development. More than that, there are areas like parallel computations where this limitation confers certain benefits. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ## Đặt tên biến [#variable-naming] @@ -192,19 +225,32 @@ let 1a; // không được bắt đầu là chữ số let my-name; // dấu gạch ngang '-' không được phép sử dụng ``` +<<<<<<< HEAD ```smart header="JavaScript phân biệt chữ hoa và chữ thường" Các biến có tên `apple` và `AppLE` khác nhau. ``` ````smart header="Các kí tự không phải chữ cái Lating được phép dùng, nhưng không được khuyến khích" Có thể sử dụng chữ cái trong bất cứ ngôn ngữ nào để đặt tên biến, ví dụ: +======= +```smart header="Case matters" +Variables named `apple` and `APPLE` are two different variables. +``` + +````smart header="Non-Latin letters are allowed, but not recommended" +It is possible to use any language, including Cyrillic letters, Chinese logograms and so on, like this: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js let имя = '...'; let 我 = '...'; ``` +<<<<<<< HEAD Toàn bộ những tên biến như vậy hợp lệ, nhưng có một quy tắc được áp dụng rộng rãi là chỉ sử dụng các chữ cái trong bảng chữ cái tiếng Anh làm tên biến. Quy tắc này đảm bảo mọi người từ nhiều quốc gia có thể hiểu được. +======= +Technically, there is no error here. Such names are allowed, but there is an international convention to use English in variable names. Even if we're writing a small script, it may have a long life ahead. People from other countries may need to read it sometime. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```` ````warn header="Các từ khóa" @@ -259,12 +305,20 @@ const myBirthday = '18.04.1982'; myBirthday = '01.01.2001'; // lỗi, không thể gán lại một hằng! ``` +<<<<<<< HEAD Khi một lập trình viên muốn một biến sẽ không bao giờ thay đổi, họ có thể khai báo biến bằng `const` để chắc chắn điều này. +======= +When a programmer is sure that a variable will never change, they can declare it with `const` to guarantee and communicate that fact to everyone. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ### Các hằng được viết hoa +<<<<<<< HEAD Có một quy ước được sử dụng rộng rãi là dùng hẳng để đặt tên cho những giá trị "khó nhớ" không thay đổi trong suốt chương trình. +======= +There is a widespread practice to use constants as aliases for difficult-to-remember values that are known before execution. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Các hằng này được đặt tên bằng chữ viết hoa và ngăn cách các từ bằng "_". @@ -289,16 +343,29 @@ alert(color); // #FF7F00 Khi nào nên sử dụng chữ hoa để đặt hằng và khi nào thì sử dụng chữ thường? +<<<<<<< HEAD Một "hằng" có nghĩa là giá trị không bao giờ thay đổi. Nhưng có những hằng mà giá trị đã biết trước khi chạy (như các hằng mã màu ở trên) và những hằng được *tính* khi chạy chương trình, và không thay đổi sau đó. Ví dụ: +======= +Being a "constant" just means that a variable's value never changes. But some constants are known before execution (like a hexadecimal value for red) and some constants are *calculated* in run-time, during the execution, but do not change after their initial assignment. + +For instance: + +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js const pageLoadTime = /* time taken by a webpage to load */; ``` +<<<<<<< HEAD Giá trị của `pageLoadTime` không được biết trước khi chương trình chạy, nên nó đặt tên theo cách bình thường. Nhưng nó vẫn là hẳng vì giá trị của nó không đổi sau đó. Nói cách khác, hằng chỉ được viết hoa nếu giá trị của nó đã biết trước khi chạy chương trình. +======= +The value of `pageLoadTime` is not known before the page load, so it's named normally. But it's still a constant because it doesn't change after the assignment. + +In other words, capital-named constants are only used as aliases for "hard-coded" values. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Đặt tên sao cho đúng? @@ -306,18 +373,31 @@ Nói về biến, có một thứ cực kỳ quan trọng. Tên biến cần rõ ràng, mang nhiều ý nghĩa, mô tả dữ liệu nó chứa. +<<<<<<< HEAD Đặt tên biến sao cho có nghĩa là một trong những kỹ năng quan trọng và phức tạp nhất trong lập trình. Nhìn thoáng qua tên biến ta có thể phân biệt được đây là đoạn mã viết bởi một lập trình viên dày dạn kinh nghiệm hay lập trình viên nghiệp dư. Trong dự án thực tế, hầu hết thời gian được sử dụng để chỉnh sửa và mở rộng các đoạn mã hiện có hơn là viết lại từ đầu. Khi ta cần đọc lại các mã đã được chỉnh sửa trước đó, sẽ dễ hơn nếu các thông tin được mô tả tốt. Hay nói cách khác các biến được đặt tên tốt. +======= +Variable naming is one of the most important and complex skills in programming. A glance at variable names can reveal which code was written by a beginner versus an experienced developer. + +In a real project, most of the time is spent modifying and extending an existing code base rather than writing something completely separate from scratch. When we return to some code after doing something else for a while, it's much easier to find information that is well-labelled. Or, in other words, when the variables have good names. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Hãy dành thời gian suy nghĩ về việc đặt tên biến trước khi khai báo nó. Bạn sẽ được đền đáp xứng đáng sau này. Đây là vài quy tắc đặt tên bạn nên tuân theo: +<<<<<<< HEAD - Đặt tên để mọi người hiểu được như `userName` hoặc `shoppingCart`. - Đừng đặt tên viết tắt hoặc tên quá ngắn như `a`, `b`, `c`, trừ khi bạn biết mình đang làm gì. - Tên cần ngắn gọn nhất nhưng mang tính mô tả nhiều nhất. Các ví dụ về cái tên tệ là `data` và `value`. Bởi chúng không nói lên điều gì đặc biệt. Chúng chỉ sử dụng được nếu ngữ cảnh của mã khiến dữ liệu hoặc giá trị mà chúng tham chiếu khác biệt rõ ràng với giá trị và dữ liệu ở nơi khác trong chương trình. - Tuân thủ các quy tắc đặt tên biến trong nhóm của bạn và các quy tắc cá nhân. Nếu người thăm trang web được gọi là một "user" thì ta nên đặt tên các biến liên quan là `currentUser` hoặc `newUser` thay vì `currentVisitor` hay `newManInTown`. +======= +- Use human-readable names like `userName` or `shoppingCart`. +- Stay away from abbreviations or short names like `a`, `b`, and `c`, unless you know what you're doing. +- Make names maximally descriptive and concise. Examples of bad names are `data` and `value`. Such names say nothing. It's only okay to use them if the context of the code makes it exceptionally obvious which data or value the variable is referencing. +- Agree on terms within your team and in your mind. If a site visitor is called a "user" then we should name related variables `currentUser` or `newUser` instead of `currentVisitor` or `newManInTown`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Nghe có vẻ đơn giản? Đúng là như vậy thật! Nhưng tạo ra các tên biến vừa ngắn gọn vừa mô tả tốt thì không đơn giản chút nào. diff --git a/1-js/02-first-steps/05-types/article.md b/1-js/02-first-steps/05-types/article.md index 96959c874..852fdcc5f 100644 --- a/1-js/02-first-steps/05-types/article.md +++ b/1-js/02-first-steps/05-types/article.md @@ -46,13 +46,23 @@ Ngoài các số thông thường, còn có các giá trị số đặc biệt k alert( "not a number" / 2 ); // NaN, phép chia như vậy là sai lầm ``` +<<<<<<< HEAD `NaN` rất khó chịu. Bất kỳ thao tác nào khác trên `NaN` sẽ trả về` NaN`: +======= + `NaN` is sticky. Any further mathematical operation on `NaN` returns `NaN`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run - alert( "not a number" / 2 + 5 ); // NaN + alert( NaN + 1 ); // NaN + alert( 3 * NaN ); // NaN + alert( "not a number" / 2 - 1 ); // NaN ``` +<<<<<<< HEAD Cho nên, nếu `NaN` xuất hiện trong một biểu thức toán học, nó lan truyền tới kết quả của cả biểu thức. +======= + So, if there's a `NaN` somewhere in a mathematical expression, it propagates to the whole result (there's only one exception to that: `NaN ** 0` is `1`). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```smart header="Các phép tính toán học luôn an toàn" Làm toán trong JavaScript rất "an toàn". Ta có thể làm bất cứ thứ gì: chia cho không, coi một chuỗi như một số, ... @@ -64,11 +74,28 @@ Các giá trị số đặc biệt chính thức thuộc về kiểu "number". T Ta sẽ học được nhiều hơn về các số ở chương . -## BigInt +## BigInt [#bigint-type] +<<<<<<< HEAD Trong JavaScript, loại "số" không thể biểu diễn cho các giá trị số nguyên lớn hơn (253-1) (đó là 9007199254740991) hoặc nhỏ hơn -(253-1) đối với số âm. Đó là một hạn chế kỹ thuật do sự biểu diễn nội bộ của chúng gây ra. Đối với hầu hết các mục đích đó là đủ, nhưng đôi khi chúng ta cần những con số thực sự lớn, ví dụ cho mật mã hoặc thời điểm chính xác đến micro giây. +======= +In JavaScript, the "number" type cannot safely represent integer values larger than (253-1) (that's `9007199254740991`), or less than -(253-1) for negatives. + +To be really precise, the "number" type can store larger integers (up to 1.7976931348623157 * 10308), but outside of the safe integer range ±(253-1) there'll be a precision error, because not all digits fit into the fixed 64-bit storage. So an "approximate" value may be stored. + +For example, these two numbers (right above the safe range) are the same: + +```js +console.log(9007199254740991 + 1); // 9007199254740992 +console.log(9007199254740991 + 2); // 9007199254740992 +``` + +So to say, all odd integers greater than (253-1) can't be stored at all in the "number" type. + +For most purposes ±(253-1) range is quite enough, but sometimes we need the entire range of really big integers, e.g. for cryptography or microsecond-precision timestamps. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Kiểu `BigInt` gần đây đã được thêm vào ngôn ngữ để biểu diễn các số nguyên có độ dài tùy ý. @@ -81,6 +108,7 @@ const bigInt = 1234567890123456789012345678901234567890n; Vì các số `BigInt` hiếm khi cần thiết, chúng tôi không trình bày chúng ở đây mà dành cho chúng một chương riêng . Hãy đọc nó khi bạn cần những con số lớn như vậy. +<<<<<<< HEAD ```smart header="Vấn đề tương thích" Hiện tại, `BigInt` được hỗ trợ trong Firefox / Chrome / Edge / Safari, nhưng không hỗ trợ trong IE. ``` @@ -88,6 +116,9 @@ Hiện tại, `BigInt` được hỗ trợ trong Firefox / Chrome / Edge / Safar Bạn có thể kiểm tra [*MDN* BigInt compatibility table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/BigInt#Browser_compatibility) để biết phiên bản trình duyệt nào có hỗ trợ. ## Kiểu chuỗi +======= +## String +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Một chuỗi trong JavaScript bắt buộc phải nằm giữa các dấu nháy. @@ -210,6 +241,7 @@ Kiểu `symbol` (biểu tượng) được sử dụng để tạo các định ## Toán tử typeof [#type-typeof] +<<<<<<< HEAD Toán tử `typeof` trả về kiểu của đối số. Nó hữu dụng khi chúng ta muốn kiểm tra kiểu dữ liệu của một giá trị để thực hiện các công việc khác nhau dựa trên kết quả. Nó hỗ trợ hai cú pháp: @@ -220,6 +252,11 @@ Nó hỗ trợ hai cú pháp: Nói cách khác, nó làm việc với cả dạng có dấu ngoặc đơn hoặc không có dấu ngoặc đơn. Kết quả hoàn toàn giống nhau. Gọi `typeof x` trả về một chuỗi mô tả tên của kiểu dữ liệu: +======= +The `typeof` operator returns the type of the operand. It's useful when we want to process values of different types differently or just want to do a quick check. + +A call to `typeof x` returns a string with the type name: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js typeof undefined // "undefined" @@ -249,14 +286,33 @@ typeof alert // "function" (3) Ba dòng cuối cần phải giải thích thêm: +<<<<<<< HEAD 1. `Math` là một đối tượng có sẵn cung cấp các phép tính toán học. Chúng ta sẽ tìm hiểu nó trong chương . Ở đây, nó chỉ đóng vai trò như một ví dụ về một đối tượng. 2. Kết quả của `typeof null` là `"object"`. Đó là một lỗi được chính thức công nhận trong hành vi của `typeof`, xuất hiện từ những ngày đầu của JavaScript và được giữ lại để tương thích. Chắc chắn, `null` không phải là một đối tượng. Nó là một giá trị đặc biệt với một kiểu riêng biệt của nó. 3. Kết quả của `typeof alert` là `"function"`, vì `alert` là một hàm. Chúng ta sẽ nghiên cứu các hàm trong các chương tiếp theo, chúng ta cũng sẽ thấy rằng không có kiểu "function" đặc biệt nào trong JavaScript. Các hàm thuộc về kiểu đối tượng. Nhưng `typeof` xử lý chúng theo cách khác, trả về `"function"`. Điều đó cũng đến từ những ngày đầu của JavaScript. Về mặt kỹ thuật, hành vi như vậy không đúng, nhưng có thể thuận tiện trong thực tế. ## Tóm tắt +======= +1. `Math` is a built-in object that provides mathematical operations. We will learn it in the chapter . Here, it serves just as an example of an object. +2. The result of `typeof null` is `"object"`. That's an officially recognized error in `typeof`, coming from very early days of JavaScript and kept for compatibility. Definitely, `null` is not an object. It is a special value with a separate type of its own. The behavior of `typeof` is wrong here. +3. The result of `typeof alert` is `"function"`, because `alert` is a function. We'll study functions in the next chapters where we'll also see that there's no special "function" type in JavaScript. Functions belong to the object type. But `typeof` treats them differently, returning `"function"`. That also comes from the early days of JavaScript. Technically, such behavior isn't correct, but can be convenient in practice. + +```smart header="The `typeof(x)` syntax" +You may also come across another syntax: `typeof(x)`. It's the same as `typeof x`. + +To put it clear: `typeof` is an operator, not a function. The parentheses here aren't a part of `typeof`. It's the kind of parentheses used for mathematical grouping. + +Usually, such parentheses contain a mathematical expression, such as `(2 + 2)`, but here they contain only one argument `(x)`. Syntactically, they allow to avoid a space between the `typeof` operator and its argument, and some people like it. + +Some people prefer `typeof(x)`, although the `typeof x` syntax is much more common. +``` + +## Summary +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Có 8 kiểu dữ liệu cơ bản trong JavaScript. +<<<<<<< HEAD - `number` dành cho các số thuộc bất kỳ loại nào: số nguyên hoặc dấu phẩy động, số nguyên được giới hạn bởi ±(253-1). - `bigint` dành cho các số nguyên có độ dài tùy ý. - `string` dành cho các chuỗi. Một chuỗi có thể có không hoặc nhiều ký tự, không có kiểu ký tự đơn riêng biệt. @@ -265,11 +321,29 @@ Có 8 kiểu dữ liệu cơ bản trong JavaScript. - `undefined` dành cho các giá trị chưa được gán -- một kiểu độc lập có một giá trị duy nhất `undefined`. - `object` dành cho các cấu trúc dữ liệu phức tạp hơn. - `symbol` dành cho các định danh duy nhất. +======= +- Seven primitive data types: + - `number` for numbers of any kind: integer or floating-point, integers are limited by ±(253-1). + - `bigint` for integer numbers of arbitrary length. + - `string` for strings. A string may have zero or more characters, there's no separate single-character type. + - `boolean` for `true`/`false`. + - `null` for unknown values -- a standalone type that has a single value `null`. + - `undefined` for unassigned values -- a standalone type that has a single value `undefined`. + - `symbol` for unique identifiers. +- And one non-primitive data type: + - `object` for more complex data structures. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Toán tử `typeof` cho phép chúng ta xem kiểu nào được lưu trữ trong một biến. +<<<<<<< HEAD - Hai dạng: `typeof x` hoặc `typeof(x)`. - Trả về một chuỗi với tên của kiểu dữ liêu, ví dụ `"string"`. - Với `null` nó trả về `"object"` -- đây là một lỗi còn tồn tại trong ngôn ngữ, nó không thực sự là một đối tượng. +======= +- Usually used as `typeof x`, but `typeof(x)` is also possible. +- Returns a string with the name of the type, like `"string"`. +- For `null` returns `"object"` -- this is an error in the language, it's not actually an object. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Trong các chương tiếp theo, chúng ta sẽ tập trung vào các giá trị nguyên thủy và khi chúng ta đã quen thuộc với chúng, chúng ta sẽ chuyển sang các đối tượng. diff --git a/1-js/02-first-steps/07-type-conversions/article.md b/1-js/02-first-steps/07-type-conversions/article.md index cf97b3307..329556141 100644 --- a/1-js/02-first-steps/07-type-conversions/article.md +++ b/1-js/02-first-steps/07-type-conversions/article.md @@ -7,7 +7,7 @@ For example, `alert` automatically converts any value to a string to show it. Ma There are also cases when we need to explicitly convert a value to the expected type. ```smart header="Not talking about objects yet" -In this chapter, we won't cover objects. For now we'll just be talking about primitives. +In this chapter, we won't cover objects. For now, we'll just be talking about primitives. Later, after we learn about objects, in the chapter we'll see how objects fit in. ``` @@ -34,7 +34,7 @@ String conversion is mostly obvious. A `false` becomes `"false"`, `null` becomes ## Numeric Conversion -Numeric conversion happens in mathematical functions and expressions automatically. +Numeric conversion in mathematical functions and expressions happens automatically. For example, when division `/` is applied to non-numbers: @@ -70,7 +70,7 @@ Numeric conversion rules: |`undefined`|`NaN`| |`null`|`0`| |true and false | `1` and `0` | -| `string` | Whitespaces from the start and end are removed. If the remaining string is empty, the result is `0`. Otherwise, the number is "read" from the string. An error gives `NaN`. | +| `string` | Whitespaces (includes spaces, tabs `\t`, newlines `\n` etc.) from the start and end are removed. If the remaining string is empty, the result is `0`. Otherwise, the number is "read" from the string. An error gives `NaN`. | Examples: @@ -130,7 +130,7 @@ The conversion follows the rules: |`undefined`|`NaN`| |`null`|`0`| |true / false | `1 / 0` | -| `string` | The string is read "as is", whitespaces from both sides are ignored. An empty string becomes `0`. An error gives `NaN`. | +| `string` | The string is read "as is", whitespaces (includes spaces, tabs `\t`, newlines `\n` etc.) from both sides are ignored. An empty string becomes `0`. An error gives `NaN`. | **`Boolean Conversion`** -- Occurs in logical operations. Can be performed with `Boolean(value)`. diff --git a/1-js/02-first-steps/08-operators/3-primitive-conversions-questions/solution.md b/1-js/02-first-steps/08-operators/3-primitive-conversions-questions/solution.md index dfd061cb6..7370b66af 100644 --- a/1-js/02-first-steps/08-operators/3-primitive-conversions-questions/solution.md +++ b/1-js/02-first-steps/08-operators/3-primitive-conversions-questions/solution.md @@ -22,4 +22,4 @@ undefined + 1 = NaN // (6) 4. The subtraction always converts to numbers, so it makes `" -9 "` a number `-9` (ignoring spaces around it). 5. `null` becomes `0` after the numeric conversion. 6. `undefined` becomes `NaN` after the numeric conversion. -7. Space characters, are trimmed off string start and end when a string is converted to a number. Here the whole string consists of space characters, such as `\t`, `\n` and a "regular" space between them. So, similarly to an empty string, it becomes `0`. +7. Space characters are trimmed off string start and end when a string is converted to a number. Here the whole string consists of space characters, such as `\t`, `\n` and a "regular" space between them. So, similarly to an empty string, it becomes `0`. diff --git a/1-js/02-first-steps/08-operators/article.md b/1-js/02-first-steps/08-operators/article.md index 360ebd22e..26734ec9d 100644 --- a/1-js/02-first-steps/08-operators/article.md +++ b/1-js/02-first-steps/08-operators/article.md @@ -51,8 +51,14 @@ Kết quả của `a % b` là [phần dư](https://en.wikipedia.org/wiki/Remaind Ví dụ: ```js run +<<<<<<< HEAD alert( 5 % 2 ); // 1, phần dư của 5 chia 2 alert( 8 % 3 ); // 2, phần dư của 8 chia 3 +======= +alert( 5 % 2 ); // 1, the remainder of 5 divided by 2 +alert( 8 % 3 ); // 2, the remainder of 8 divided by 3 +alert( 8 % 4 ); // 0, the remainder of 8 divided by 4 +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ### Exponentiation ** @@ -64,12 +70,12 @@ In school maths, we write that as ab. For instance: ```js run -alert( 2 ** 2 ); // 2² = 4 -alert( 2 ** 3 ); // 2³ = 8 +alert( 2 ** 2 ); // 2² = 4 +alert( 2 ** 3 ); // 2³ = 8 alert( 2 ** 4 ); // 2⁴ = 16 ``` -Just like in maths, the exponentiation operator is defined for non-integer numbers as well. +Just like in maths, the exponentiation operator is defined for non-integer numbers as well. For example, a square root is an exponentiation by ½: @@ -81,7 +87,7 @@ alert( 8 ** (1/3) ); // 2 (power of 1/3 is the same as a cubic root) ## String concatenation with binary + -Let's meet features of JavaScript operators that are beyond school arithmetics. +Let's meet the features of JavaScript operators that are beyond school arithmetics. Usually, the plus operator `+` sums numbers. @@ -205,6 +211,7 @@ Có nhiều toán tử trong JavaScript. Mỗi toán tử có một số ưu ti | Độ ưu tiên | Tên | Kí hiệu | |------------|-----|---------| | ... | ... | ... | +<<<<<<< HEAD | 17 | cộng đơn nguyên | `+` | | 17 | trừ đơn nguyên | `-` | | 16 | lũy thừa | `**` | @@ -217,10 +224,28 @@ Có nhiều toán tử trong JavaScript. Mỗi toán tử có một số ưu ti | ... | ... | ... | Như chúng ta thấy, phép "cộng đơn nguyên" có độ ưu tiên là `17` cao hơn `13` của phép "cộng" (cộng nhị phân). Đó là lý do, trong biểu thức `"+apples + +oranges"`, cộng đơn nguyên chạy trước cộng nhị phân. +======= +| 14 | unary plus | `+` | +| 14 | unary negation | `-` | +| 13 | exponentiation | `**` | +| 12 | multiplication | `*` | +| 12 | division | `/` | +| 11 | addition | `+` | +| 11 | subtraction | `-` | +| ... | ... | ... | +| 2 | assignment | `=` | +| ... | ... | ... | + +As we can see, the "unary plus" has a priority of `14` which is higher than the `11` of "addition" (binary plus). That's why, in the expression `"+apples + +oranges"`, unary pluses work before the addition. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Phép gán +<<<<<<< HEAD Hãy lưu ý rằng một phép gán `=` cũng là một toán tử. Nó được liệt kê trong bảng ưu tiên với mức ưu tiên rất thấp là `3`. +======= +Let's note that an assignment `=` is also an operator. It is listed in the precedence table with the very low priority of `2`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Đó là lý do tại sao, khi chúng ta gán một biến, như `x = 2 * 2 + 1`, các phép tính được thực hiện trước và sau đó dấu ` = `được chạy, lưu trữ kết quả trong` x`. @@ -315,9 +340,13 @@ Các toán tử như vậy có cùng mức độ ưu tiên như một phép gán ```js run let n = 2; -n *= 3 + 5; +n *= 3 + 5; // right part evaluated first, same as n *= 8 +<<<<<<< HEAD alert( n ); // 16 (phần bên phải thực hiện trước, giống như n *= 8) +======= +alert( n ); // 16 +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ## Tăng/giảm @@ -451,7 +480,11 @@ Danh sách các toán tử: - RIGHT SHIFT ( `>>` ) - ZERO-FILL RIGHT SHIFT ( `>>>` ) +<<<<<<< HEAD Các toán tử này rất hiếm khi được sử dụng, khi chúng ta cần xử lý các số ở mức rất thấp (bitwise). Chúng ta sẽ không cần đến những toán tử này trong thời gian tới, vì việc phát triển web ít sử dụng chúng, nhưng trong một số lĩnh vực đặc biệt, chẳng hạn như mật mã, chúng rất hữu ích. Bạn có thể đọc chương [Toán tử Bitwise](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#Bitwise) trên MDN khi có nhu cầu. +======= +These operators are used very rarely, when we need to fiddle with numbers on the very lowest (bitwise) level. We won't need these operators any time soon, as web development has little use of them, but in some special areas, such as cryptography, they are useful. You can read the [Bitwise Operators](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#bitwise_operators) chapter on MDN when a need arises. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Dấu phẩy diff --git a/1-js/02-first-steps/09-comparison/article.md b/1-js/02-first-steps/09-comparison/article.md index ead7922ff..a69317fee 100644 --- a/1-js/02-first-steps/09-comparison/article.md +++ b/1-js/02-first-steps/09-comparison/article.md @@ -7,7 +7,7 @@ In JavaScript they are written like this: - Greater/less than: a > b, a < b. - Greater/less than or equals: a >= b, a <= b. - Equals: `a == b`, please note the double equality sign `==` means the equality test, while a single one `a = b` means an assignment. -- Not equals. In maths the notation is , but in JavaScript it's written as a != b. +- Not equals: In maths the notation is , but in JavaScript it's written as a != b. In this article we'll learn more about different types of comparisons, how JavaScript makes them, including important peculiarities. diff --git a/1-js/02-first-steps/10-ifelse/article.md b/1-js/02-first-steps/10-ifelse/article.md index 51514062f..82e8800b9 100644 --- a/1-js/02-first-steps/10-ifelse/article.md +++ b/1-js/02-first-steps/10-ifelse/article.md @@ -68,7 +68,7 @@ if (cond) { ## The "else" clause -The `if` statement may contain an optional "else" block. It executes when the condition is falsy. +The `if` statement may contain an optional `else` block. It executes when the condition is falsy. For example: ```js run @@ -181,9 +181,9 @@ alert( message ); It may be difficult at first to grasp what's going on. But after a closer look, we can see that it's just an ordinary sequence of tests: 1. The first question mark checks whether `age < 3`. -2. If true -- it returns `'Hi, baby!'`. Otherwise, it continues to the expression after the colon '":"', checking `age < 18`. -3. If that's true -- it returns `'Hello!'`. Otherwise, it continues to the expression after the next colon '":"', checking `age < 100`. -4. If that's true -- it returns `'Greetings!'`. Otherwise, it continues to the expression after the last colon '":"', returning `'What an unusual age!'`. +2. If true -- it returns `'Hi, baby!'`. Otherwise, it continues to the expression after the colon ":", checking `age < 18`. +3. If that's true -- it returns `'Hello!'`. Otherwise, it continues to the expression after the next colon ":", checking `age < 100`. +4. If that's true -- it returns `'Greetings!'`. Otherwise, it continues to the expression after the last colon ":", returning `'What an unusual age!'`. Here's how this looks using `if..else`: diff --git a/1-js/02-first-steps/11-logical-operators/3-alert-1-null-2/solution.md b/1-js/02-first-steps/11-logical-operators/3-alert-1-null-2/solution.md index 5c2455ef4..368b59409 100644 --- a/1-js/02-first-steps/11-logical-operators/3-alert-1-null-2/solution.md +++ b/1-js/02-first-steps/11-logical-operators/3-alert-1-null-2/solution.md @@ -1,6 +1,6 @@ The answer: `null`, because it's the first falsy value from the list. ```js run -alert( 1 && null && 2 ); +alert(1 && null && 2); ``` diff --git a/1-js/02-first-steps/11-logical-operators/article.md b/1-js/02-first-steps/11-logical-operators/article.md index 97f5d738a..78c4fd2f1 100644 --- a/1-js/02-first-steps/11-logical-operators/article.md +++ b/1-js/02-first-steps/11-logical-operators/article.md @@ -123,7 +123,7 @@ This leads to some interesting usage compared to a "pure, classical, boolean-onl It means that `||` processes its arguments until the first truthy value is reached, and then the value is returned immediately, without even touching the other argument. - That importance of this feature becomes obvious if an operand isn't just a value, but an expression with a side effect, such as a variable assignment or a function call. + The importance of this feature becomes obvious if an operand isn't just a value, but an expression with a side effect, such as a variable assignment or a function call. In the example below, only the second message is printed: diff --git a/1-js/02-first-steps/12-nullish-coalescing-operator/article.md b/1-js/02-first-steps/12-nullish-coalescing-operator/article.md index b84dff892..0b2f092ab 100644 --- a/1-js/02-first-steps/12-nullish-coalescing-operator/article.md +++ b/1-js/02-first-steps/12-nullish-coalescing-operator/article.md @@ -4,7 +4,7 @@ The nullish coalescing operator is written as two question marks `??`. -As it treats `null` and `undefined` similarly, we'll use a special term here, in this article. We'll say that an expression is "defined" when it's neither `null` nor `undefined`. +As it treats `null` and `undefined` similarly, we'll use a special term here, in this article. For brevity, we'll say that a value is "defined" when it's neither `null` nor `undefined`. The result of `a ?? b` is: - if `a` is defined, then `a`, @@ -22,14 +22,14 @@ result = (a !== null && a !== undefined) ? a : b; Now it should be absolutely clear what `??` does. Let's see where it helps. -The common use case for `??` is to provide a default value for a potentially undefined variable. +The common use case for `??` is to provide a default value. -For example, here we show `user` if defined, otherwise `Anonymous`: +For example, here we show `user` if its value isn't `null/undefined`, otherwise `Anonymous`: ```js run let user; -alert(user ?? "Anonymous"); // Anonymous (user not defined) +alert(user ?? "Anonymous"); // Anonymous (user is undefined) ``` Here's the example with `user` assigned to a name: @@ -37,14 +37,14 @@ Here's the example with `user` assigned to a name: ```js run let user = "John"; -alert(user ?? "Anonymous"); // John (user defined) +alert(user ?? "Anonymous"); // John (user is not null/undefined) ``` We can also use a sequence of `??` to select the first value from a list that isn't `null/undefined`. -Let's say we have a user's data in variables `firstName`, `lastName` or `nickName`. All of them may be not defined, if the user decided not to enter a value. +Let's say we have a user's data in variables `firstName`, `lastName` or `nickName`. All of them may be not defined, if the user decided not to fill in the corresponding values. -We'd like to display the user name using one of these variables, or show "Anonymous" if all of them aren't defined. +We'd like to display the user name using one of these variables, or show "Anonymous" if all of them are `null/undefined`. Let's use the `??` operator for that: @@ -76,7 +76,7 @@ alert(firstName || lastName || nickName || "Anonymous"); // Supercoder */!* ``` -Historically, the OR `||` operator was there first. It exists since the beginning of JavaScript, so developers were using it for such purposes for a long time. +Historically, the OR `||` operator was there first. It's been there since the beginning of JavaScript, so developers were using it for such purposes for a long time. On the other hand, the nullish coalescing operator `??` was added to JavaScript only recently, and the reason for that was that people weren't quite happy with `||`. @@ -106,11 +106,11 @@ In practice, the zero height is often a valid value, that shouldn't be replaced ## Precedence -The precedence of the `??` operator is about the same as `||`, just a bit lower. It equals `5` in the [MDN table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#Table), while `||` is `6`. +The precedence of the `??` operator is the same as `||`. They both equal `3` in the [MDN table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#Table). That means that, just like `||`, the nullish coalescing operator `??` is evaluated before `=` and `?`, but after most other operations, such as `+`, `*`. -So if we'd like to choose a value with `??` in an expression with other operators, consider adding parentheses: +So we may need to add parentheses in expressions like this: ```js run let height = null; @@ -128,7 +128,7 @@ Otherwise, if we omit parentheses, then as `*` has the higher precedence than `? // without parentheses let area = height ?? 100 * width ?? 50; -// ...works the same as this (probably not what we want): +// ...works this way (not what we want): let area = height ?? (100 * width) ?? 50; ``` diff --git a/1-js/02-first-steps/13-while-for/article.md b/1-js/02-first-steps/13-while-for/article.md index 2579b647d..d1b749888 100644 --- a/1-js/02-first-steps/13-while-for/article.md +++ b/1-js/02-first-steps/13-while-for/article.md @@ -6,6 +6,19 @@ For example, outputting goods from a list one after another or just running the *Loops* are a way to repeat the same code multiple times. +```smart header="The for..of and for..in loops" +A small announcement for advanced readers. + +This article covers only basic loops: `while`, `do..while` and `for(..;..;..)`. + +If you came to this article searching for other types of loops, here are the pointers: + +- See [for..in](info:object#forin) to loop over object properties. +- See [for..of](info:array#loops) and [iterables](info:iterable) for looping over arrays and iterable objects. + +Otherwise, please read on. +``` + ## The "while" loop The `while` loop has the following syntax: @@ -106,7 +119,7 @@ Let's examine the `for` statement part-by-part: | part | | | |-------|----------|----------------------------------------------------------------------------| -| begin | `i = 0` | Executes once upon entering the loop. | +| begin | `let i = 0` | Executes once upon entering the loop. | | condition | `i < 3`| Checked before every loop iteration. If false, the loop stops. | | body | `alert(i)`| Runs again and again while the condition is truthy. | | step| `i++` | Executes after the body on each iteration. | @@ -162,10 +175,8 @@ for (i = 0; i < 3; i++) { // use an existing variable alert(i); // 3, visible, because declared outside of the loop ``` - ```` - ### Skipping parts Any part of `for` can be skipped. @@ -268,7 +279,7 @@ for (let i = 0; i < 10; i++) { From a technical point of view, this is identical to the example above. Surely, we can just wrap the code in an `if` block instead of using `continue`. -But as a side-effect, this created one more level of nesting (the `alert` call inside the curly braces). If the code inside of `if` is longer than a few lines, that may decrease the overall readability. +But as a side effect, this created one more level of nesting (the `alert` call inside the curly braces). If the code inside of `if` is longer than a few lines, that may decrease the overall readability. ```` ````warn header="No `break/continue` to the right side of '?'" @@ -286,7 +297,6 @@ if (i > 5) { ...and rewrite it using a question mark: - ```js no-beautify (i > 5) ? alert(i) : *!*continue*/!*; // continue isn't allowed here ``` @@ -321,6 +331,7 @@ We need a way to stop the process if the user cancels the input. The ordinary `break` after `input` would only break the inner loop. That's not sufficient -- labels, come to the rescue! A *label* is an identifier with a colon before a loop: + ```js labelName: for (...) { ... @@ -342,6 +353,7 @@ The `break ` statement in the loop below breaks out to the label: // do something with the value... } } + alert('Done!'); ``` @@ -362,6 +374,7 @@ The `continue` directive can also be used with a label. In this case, code execu Labels do not allow us to jump into an arbitrary place in the code. For example, it is impossible to do this: + ```js break label; // jump to the label below (doesn't work) @@ -369,6 +382,7 @@ label: for (...) ``` A `break` directive must be inside a code block. Technically, any labelled code block will do, e.g.: + ```js label: { // ... @@ -377,7 +391,7 @@ label: { } ``` -...Although, 99.9% of the time `break` used is inside loops, as we've seen in the examples above. +...Although, 99.9% of the time `break` is used inside loops, as we've seen in the examples above. A `continue` is only possible from inside a loop. ```` diff --git a/1-js/02-first-steps/14-switch/article.md b/1-js/02-first-steps/14-switch/article.md index effdafcf9..d86babcec 100644 --- a/1-js/02-first-steps/14-switch/article.md +++ b/1-js/02-first-steps/14-switch/article.md @@ -139,7 +139,7 @@ switch (a) { Now both `3` and `5` show the same message. -The ability to "group" cases is a side-effect of how `switch/case` works without `break`. Here the execution of `case 3` starts from the line `(*)` and goes through `case 5`, because there's no `break`. +The ability to "group" cases is a side effect of how `switch/case` works without `break`. Here the execution of `case 3` starts from the line `(*)` and goes through `case 5`, because there's no `break`. ## Type matters diff --git a/1-js/02-first-steps/15-function-basics/1-if-else-required/solution.md b/1-js/02-first-steps/15-function-basics/1-if-else-required/solution.md index ad11239ec..d450893ee 100644 --- a/1-js/02-first-steps/15-function-basics/1-if-else-required/solution.md +++ b/1-js/02-first-steps/15-function-basics/1-if-else-required/solution.md @@ -1 +1,7 @@ -Không có sự thay đổi nào. \ No newline at end of file +<<<<<<< HEAD +Không có sự thay đổi nào. +======= +No difference! + +In both cases, `return confirm('Did parents allow you?')` executes exactly when the `if` condition is falsy. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 diff --git a/1-js/02-first-steps/15-function-basics/article.md b/1-js/02-first-steps/15-function-basics/article.md index 4fd41d9e2..7a17f2c68 100644 --- a/1-js/02-first-steps/15-function-basics/article.md +++ b/1-js/02-first-steps/15-function-basics/article.md @@ -20,11 +20,15 @@ function showMessage() { } ``` +<<<<<<< HEAD Từ khoá `function` được bắt đầu trước, sau đó đến *tên của hàm*, và có một danh sách các *tham số* giữa các dấu ngoặc đơn (được phân tách bằng dấu phẩy, nhưng cũng có thể để trống như trong ví dụ trên) và cuối cùng là mã của hàm, còn được gọi là "thân hàm", giữa các dấu ngoặc nhọn. +======= +The `function` keyword goes first, then goes the *name of the function*, then a list of *parameters* between the parentheses (comma-separated, empty in the example above, we'll see examples later) and finally the code of the function, also named "the function body", between curly braces. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js -function name(parameters) { - ...body... +function name(parameter1, parameter2, ... parameterN) { + // body } ``` @@ -137,26 +141,34 @@ Một cách thực hành tốt là giảm thiểu việc sử dụng các biến ## Các tham số +<<<<<<< HEAD Chúng ta có thể truyền dữ liệu tùy ý đến các hàm bằng cách sử dụng tham số (còn được gọi là *đối số hàm*) . +======= +We can pass arbitrary data to functions using parameters. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 In the example below, the function has two parameters: `from` and `text`. ```js run -function showMessage(*!*from, text*/!*) { // arguments: from, text +function showMessage(*!*from, text*/!*) { // parameters: from, text alert(from + ': ' + text); } +<<<<<<< HEAD *!* showMessage('Ann', 'Xin chào!'); // Ann: Hello! (*) showMessage('Ann', "Có chuyện gì á?"); // Ann: What's up? (**) */!* +======= +*!*showMessage('Ann', 'Hello!');*/!* // Ann: Hello! (*) +*!*showMessage('Ann', "What's up?");*/!* // Ann: What's up? (**) +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` Khi hàm được gọi trong các dòng `(*)` và `(**)`, các giá trị đã cho sẽ được sao chép sang các biến cục bộ `from` và `text`. Sau đó, hàm sẽ sử dụng chúng. Đây là một ví dụ nữa: chúng ta có một biến `from` và truyền nó cho hàm. Xin lưu ý: hàm thay đổi `from`, nhưng sự thay đổi không được nhìn thấy từ bên ngoài, vì hàm luôn nhận được bản sao của giá trị: - ```js run function showMessage(from, text) { @@ -175,9 +187,27 @@ showMessage(from, "Xin chào"); // *Ann*: Xin chào alert( from ); // Ann ``` +<<<<<<< HEAD ## Những giá trị mặc định Nếu một tham số không được cung cấp thì giá trị của nó sẽ trở thành `undefined`. +======= +When a value is passed as a function parameter, it's also called an *argument*. + +In other words, to put these terms straight: + +- A parameter is the variable listed inside the parentheses in the function declaration (it's a declaration time term). +- An argument is the value that is passed to the function when it is called (it's a call time term). + +We declare functions listing their parameters, then call them passing arguments. + +In the example above, one might say: "the function `showMessage` is declared with two parameters, then called with two arguments: `from` and `"Hello"`". + + +## Default values + +If a function is called, but an argument is not provided, then the corresponding value becomes `undefined`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ví dụ, hàm `showMessage(from, text)` nói trên có thể được gọi bằng một đối số duy nhất: @@ -185,9 +215,15 @@ Ví dụ, hàm `showMessage(from, text)` nói trên có thể được gọi b showMessage("Ann"); ``` +<<<<<<< HEAD Đó không phải là một lỗi. Lệnh gọi như vậy sẽ xuất ra `"*Ann*: undefined"`. Không có `text`, vì vậy giả định rằng `text === undefined`. Nếu chúng ta muốn sử dụng một `text` "mặc định" trong trường hợp này thì chúng ta có thể chỉ định nó sau `=`: +======= +That's not an error. Such a call would output `"*Ann*: undefined"`. As the value for `text` isn't passed, it becomes `undefined`. + +We can specify the so-called "default" (to use if omitted) value for a parameter in the function declaration, using `=`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run function showMessage(from, *!*text = "không có văn bản nào được đưa ra"*/!*) { @@ -197,7 +233,17 @@ function showMessage(from, *!*text = "không có văn bản nào được đưa showMessage("Ann"); // Ann: không có văn bản nào được đưa ra ``` +<<<<<<< HEAD Bây giờ nếu tham số `text` không được truyền, nó sẽ nhận giá trị `"không có văn bản nào được đưa ra"` +======= +Now if the `text` parameter is not passed, it will get the value `"no text given"`. + +The default value also jumps in if the parameter exists, but strictly equals `undefined`, like this: + +```js +showMessage("Ann", undefined); // Ann: no text given +``` +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ở đây `"không có văn bản nào được đưa ra"` là một chuỗi, nhưng nó có thể là một biểu thức phức tạp hơn, chỉ được đánh giá và gán nếu thiếu tham số. Vì vậy, điều này cũng có thể: @@ -211,20 +257,68 @@ function showMessage(from, text = anotherFunction()) { ```smart header="Đánh giá các tham số mặc định" Trong JavaScript, một tham số mặc định được đánh giá mỗi khi hàm được gọi mà không có tham số tương ứng. +<<<<<<< HEAD Trong ví dụ trên, `anotherFunction()` được gọi mỗi khi `showMessage()` được gọi mà không có tham số `text`. ``` ### Các tham số mặc định thay thế +======= +In the example above, `anotherFunction()` isn't called at all, if the `text` parameter is provided. + +On the other hand, it's independently called every time when `text` is missing. +``` + +````smart header="Default parameters in old JavaScript code" +Several years ago, JavaScript didn't support the syntax for default parameters. So people used other ways to specify them. + +Nowadays, we can come across them in old scripts. + +For example, an explicit check for `undefined`: + +```js +function showMessage(from, text) { +*!* + if (text === undefined) { + text = 'no text given'; + } +*/!* -Sometimes it makes sense to set default values for parameters not in the function declaration, but at a later stage, during its execution. + alert( from + ": " + text ); +} +``` -To check for an omitted parameter, we can compare it with `undefined`: +...Or using the `||` operator: + +```js +function showMessage(from, text) { + // If the value of text is falsy, assign the default value + // this assumes that text == "" is the same as no text at all + text = text || 'no text given'; + ... +} +``` +```` + + +### Alternative default parameters +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 + +Sometimes it makes sense to assign default values for parameters at a later stage after the function declaration. + +We can check if the parameter is passed during the function execution, by comparing it with `undefined`: ```js run function showMessage(text) { + // ... + *!* +<<<<<<< HEAD if (text === undefined) { text = 'tin nhắn rỗng'; +======= + if (text === undefined) { // if the parameter is missing + text = 'empty message'; +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 } */!* @@ -237,18 +331,26 @@ showMessage(); // tin nhắn rỗng ...Hoặc chúng ta có thể dùng toán tử `||`: ```js -// if text parameter is omitted or "" is passed, set it to 'empty' function showMessage(text) { +<<<<<<< HEAD text = text || 'trống'; +======= + // if text is undefined or otherwise falsy, set it to 'empty' + text = text || 'empty'; +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ... } ``` +<<<<<<< HEAD Các công cụ JavaScript hiện đại hỗ trợ [toán tử hợp nhất nullish](info:nullish-coalescing-operator) `??`, sẽ tốt hơn khi các giá trị sai, chẳng hạn như `0`, được coi là thông thường: +======= +Modern JavaScript engines support the [nullish coalescing operator](info:nullish-coalescing-operator) `??`, it's better when most falsy values, such as `0`, should be considered "normal": +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run -// if there's no "count" parameter, show "unknown" function showCount(count) { + // if count is undefined or null, show "unknown" alert(count ?? "unknown"); } @@ -409,9 +511,15 @@ Những ví dụ này giả định ý nghĩa chung của tiền tố. Bạn và ```smart header="Những tên hàm siêu ngắn" Các hàm được sử dụng *rất thường xuyên* đôi khi có tên cực ngắn. +<<<<<<< HEAD Ví dụ: khung [jQuery](http://jquery.com) định nghĩa một hàm tên là `$`. Thư viện [Lodash](http://lodash.com/) có hàm cốt lõi tên là `_`. Đây là những trường hợp ngoại lệ. Nói chung tên hàm phải ngắn gọn và mang tính mô tả. +======= +For example, the [jQuery](https://jquery.com/) framework defines a function with `$`. The [Lodash](https://lodash.com/) library has its core function named `_`. + +These are exceptions. Generally function names should be concise and descriptive. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ## Hàm == Chú thích @@ -477,7 +585,11 @@ function name(parameters, delimited, by, comma) { Để làm cho mã rõ ràng và dễ hiểu, bạn nên sử dụng chủ yếu các biến cục bộ và tham số trong hàm, không nên sử dụng các biến bên ngoài. +<<<<<<< HEAD Một hàm nhận các tham số, sử dụng chúng rồi trả về một kết quả, luôn dễ hiểu hơn một hàm không nhận tham số nào, nhưng lại thay đổi giá trị của các biến ngoài, như một tác dụng phụ. +======= +It is always easier to understand a function which gets parameters, works with them and returns a result than a function which gets no parameters, but modifies outer variables as a side effect. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Đặt tên cho hàm: diff --git a/1-js/02-first-steps/16-function-expressions/article.md b/1-js/02-first-steps/16-function-expressions/article.md index a8ccd6c6c..c6dd891bd 100644 --- a/1-js/02-first-steps/16-function-expressions/article.md +++ b/1-js/02-first-steps/16-function-expressions/article.md @@ -12,7 +12,9 @@ function sayHi() { There is another syntax for creating a function that is called a *Function Expression*. -It looks like this: +It allows us to create a new function in the middle of any expression. + +For example: ```js let sayHi = function() { @@ -20,9 +22,19 @@ let sayHi = function() { }; ``` -Here, the function is created and assigned to the variable explicitly, like any other value. No matter how the function is defined, it's just a value stored in the variable `sayHi`. +Here we can see a variable `sayHi` getting a value, the new function, created as `function() { alert("Hello"); }`. + +As the function creation happens in the context of the assignment expression (to the right side of `=`), this is a *Function Expression*. + +Please note, there's no name after the `function` keyword. Omitting a name is allowed for Function Expressions. + +Here we immediately assign it to the variable, so the meaning of these code samples is the same: "create a function and put it into the variable `sayHi`". + +In more advanced situations, that we'll come across later, a function may be created and immediately called or scheduled for a later execution, not stored anywhere, thus remaining anonymous. -The meaning of these code samples is the same: "create a function and put it into the variable `sayHi`". +## Function is a value + +Let's reiterate: no matter how the function is created, a function is a value. Both examples above store a function in the `sayHi` variable. We can even print out that value using `alert`: @@ -63,14 +75,14 @@ Here's what happens above in detail: 2. Line `(2)` copies it into the variable `func`. Please note again: there are no parentheses after `sayHi`. If there were, then `func = sayHi()` would write *the result of the call* `sayHi()` into `func`, not *the function* `sayHi` itself. 3. Now the function can be called as both `sayHi()` and `func()`. -Note that we could also have used a Function Expression to declare `sayHi`, in the first line: +We could also have used a Function Expression to declare `sayHi`, in the first line: ```js -let sayHi = function() { +let sayHi = function() { // (1) create alert( "Hello" ); }; -let func = sayHi; +let func = sayHi; //(2) // ... ``` @@ -78,7 +90,7 @@ Everything would work the same. ````smart header="Why is there a semicolon at the end?" -You might wonder, why does Function Expression have a semicolon `;` at the end, but Function Declaration does not: +You might wonder, why do Function Expressions have a semicolon `;` at the end, but Function Declarations do not: ```js function sayHi() { @@ -90,9 +102,9 @@ let sayHi = function() { }*!*;*/!* ``` -The answer is simple: -- There's no need for `;` at the end of code blocks and syntax structures that use them like `if { ... }`, `for { }`, `function f { }` etc. -- A Function Expression is used inside the statement: `let sayHi = ...;`, as a value. It's not a code block, but rather an assignment. The semicolon `;` is recommended at the end of statements, no matter what the value is. So the semicolon here is not related to the Function Expression itself, it just terminates the statement. +The answer is simple: a Function Expression is created here as `function(…) {…}` inside the assignment statement: `let sayHi = …;`. The semicolon `;` is recommended at the end of the statement, it's not a part of the function syntax. + +The semicolon would be there for a simpler assignment, such as `let sayHi = 5;`, and it's also there for a function assignment. ```` ## Callback functions @@ -132,13 +144,13 @@ function showCancel() { ask("Do you agree?", showOk, showCancel); ``` -In practice, such functions are quite useful. The major difference between a real-life `ask` and the example above is that real-life functions use more complex ways to interact with the user than a simple `confirm`. In the browser, such function usually draws a nice-looking question window. But that's another story. +In practice, such functions are quite useful. The major difference between a real-life `ask` and the example above is that real-life functions use more complex ways to interact with the user than a simple `confirm`. In the browser, such functions usually draw a nice-looking question window. But that's another story. **The arguments `showOk` and `showCancel` of `ask` are called *callback functions* or just *callbacks*.** The idea is that we pass a function and expect it to be "called back" later if necessary. In our case, `showOk` becomes the callback for "yes" answer, and `showCancel` for "no" answer. -We can use Function Expressions to write the same function much shorter: +We can use Function Expressions to write an equivalent, shorter function: ```js run no-beautify function ask(question, yes, no) { @@ -174,7 +186,7 @@ Let's formulate the key differences between Function Declarations and Expression First, the syntax: how to differentiate between them in the code. -- *Function Declaration:* a function, declared as a separate statement, in the main code flow. +- *Function Declaration:* a function, declared as a separate statement, in the main code flow: ```js // Function Declaration @@ -182,7 +194,7 @@ First, the syntax: how to differentiate between them in the code. return a + b; } ``` -- *Function Expression:* a function, created inside an expression or inside another syntax construct. Here, the function is created at the right side of the "assignment expression" `=`: +- *Function Expression:* a function, created inside an expression or inside another syntax construct. Here, the function is created on the right side of the "assignment expression" `=`: ```js // Function Expression @@ -279,7 +291,7 @@ if (age < 18) { welcome(); // \ (runs) */!* // | - function welcome() { // | + function welcome() { // | alert("Hello!"); // | Function Declaration is available } // | everywhere in the block where it's declared // | @@ -289,7 +301,7 @@ if (age < 18) { } else { - function welcome() { + function welcome() { alert("Greetings!"); } } @@ -348,7 +360,7 @@ welcome(); // ok now ```smart header="When to choose Function Declaration versus Function Expression?" -As a rule of thumb, when we need to declare a function, the first to consider is Function Declaration syntax. It gives more freedom in how to organize our code, because we can call such functions before they are declared. +As a rule of thumb, when we need to declare a function, the first thing to consider is Function Declaration syntax. It gives more freedom in how to organize our code, because we can call such functions before they are declared. That's also better for readability, as it's easier to look up `function f(…) {…}` in the code than `let f = function(…) {…};`. Function Declarations are more "eye-catching". diff --git a/1-js/02-first-steps/17-arrow-functions-basics/article.md b/1-js/02-first-steps/17-arrow-functions-basics/article.md index 1b6da9bfe..50c0d475d 100644 --- a/1-js/02-first-steps/17-arrow-functions-basics/article.md +++ b/1-js/02-first-steps/17-arrow-functions-basics/article.md @@ -5,10 +5,10 @@ There's another very simple and concise syntax for creating functions, that's of It's called "arrow functions", because it looks like this: ```js -let func = (arg1, arg2, ..., argN) => expression +let func = (arg1, arg2, ..., argN) => expression; ``` -...This creates a function `func` that accepts arguments `arg1..argN`, then evaluates the `expression` on the right side with their use and returns its result. +This creates a function `func` that accepts arguments `arg1..argN`, then evaluates the `expression` on the right side with their use and returns its result. In other words, it's the shorter version of: @@ -33,7 +33,7 @@ let sum = function(a, b) { alert( sum(1, 2) ); // 3 ``` -As you can, see `(a, b) => a + b` means a function that accepts two arguments named `a` and `b`. Upon the execution, it evaluates the expression `a + b` and returns the result. +As you can see, `(a, b) => a + b` means a function that accepts two arguments named `a` and `b`. Upon the execution, it evaluates the expression `a + b` and returns the result. - If we have only one argument, then parentheses around parameters can be omitted, making that even shorter. @@ -48,7 +48,7 @@ As you can, see `(a, b) => a + b` means a function that accepts two arguments na alert( double(3) ); // 6 ``` -- If there are no arguments, parentheses will be empty (but they should be present): +- If there are no arguments, parentheses are empty, but they must be present: ```js run let sayHi = () => alert("Hello!"); @@ -64,7 +64,7 @@ For instance, to dynamically create a function: let age = prompt("What is your age?", 18); let welcome = (age < 18) ? - () => alert('Hello') : + () => alert('Hello!') : () => alert("Greetings!"); welcome(); @@ -76,9 +76,9 @@ They are very convenient for simple one-line actions, when we're just too lazy t ## Multiline arrow functions -The examples above took arguments from the left of `=>` and evaluated the right-side expression with them. +The arrow functions that we've seen so far were very simple. They took arguments from the left of `=>`, evaluated and returned the right-side expression with them. -Sometimes we need something a little bit more complex, like multiple expressions or statements. It is also possible, but we should enclose them in curly braces. Then use a normal `return` within them. +Sometimes we need a more complex function, with multiple expressions and statements. In that case, we can enclose them in curly braces. The major difference is that curly braces require a `return` within them to return a value (just like a regular function does). Like this: @@ -86,7 +86,7 @@ Like this: let sum = (a, b) => { // the curly brace opens a multiline function let result = a + b; *!* - return result; // if we use curly braces, then we need an explicit "return" + return result; // if we use curly braces, then we need an explicit "return" */!* }; @@ -105,7 +105,7 @@ For now, we can already use arrow functions for one-line actions and callbacks. ## Summary -Arrow functions are handy for one-liners. They come in two flavors: +Arrow functions are handy for simple actions, especially for one-liners. They come in two flavors: -1. Without curly braces: `(...args) => expression` -- the right side is an expression: the function evaluates it and returns the result. +1. Without curly braces: `(...args) => expression` -- the right side is an expression: the function evaluates it and returns the result. Parentheses can be omitted, if there's only a single argument, e.g. `n => n*2`. 2. With curly braces: `(...args) => { body }` -- brackets allow us to write multiple statements inside the function, but we need an explicit `return` to return something. diff --git a/1-js/02-first-steps/18-javascript-specials/article.md b/1-js/02-first-steps/18-javascript-specials/article.md index d0ed0ef08..e7ddacac4 100644 --- a/1-js/02-first-steps/18-javascript-specials/article.md +++ b/1-js/02-first-steps/18-javascript-specials/article.md @@ -55,7 +55,7 @@ To fully enable all features of modern JavaScript, we should start scripts with The directive must be at the top of a script or at the beginning of a function body. -Without `"use strict"`, everything still works, but some features behave in the old-fashion, "compatible" way. We'd generally prefer the modern behavior. +Without `"use strict"`, everything still works, but some features behave in the old-fashioned, "compatible" way. We'd generally prefer the modern behavior. Some modern features of the language (like classes that we'll study in the future) enable strict mode implicitly. @@ -103,13 +103,13 @@ More in: and . We're using a browser as a working environment, so basic UI functions will be: -[`prompt(question, [default])`](mdn:api/Window/prompt) +[`prompt(question, [default])`](https://developer.mozilla.org/en-US/docs/Web/API/Window/prompt) : Ask a `question`, and return either what the visitor entered or `null` if they clicked "cancel". -[`confirm(question)`](mdn:api/Window/confirm) +[`confirm(question)`](https://developer.mozilla.org/en-US/docs/Web/API/Window/confirm) : Ask a `question` and suggest to choose between Ok and Cancel. The choice is returned as `true/false`. -[`alert(message)`](mdn:api/Window/alert) +[`alert(message)`](https://developer.mozilla.org/en-US/docs/Web/API/Window/alert) : Output a `message`. All these functions are *modal*, they pause the code execution and prevent the visitor from interacting with the page until they answer. @@ -144,7 +144,7 @@ Assignments : There is a simple assignment: `a = b` and combined ones like `a *= 2`. Bitwise -: Bitwise operators work with 32-bit integers at the lowest, bit-level: see the [docs](mdn:/JavaScript/Guide/Expressions_and_Operators#Bitwise) when they are needed. +: Bitwise operators work with 32-bit integers at the lowest, bit-level: see the [docs](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#bitwise_operators) when they are needed. Conditional : The only operator with three parameters: `cond ? resultA : resultB`. If `cond` is truthy, returns `resultA`, otherwise `resultB`. @@ -256,7 +256,7 @@ We covered three ways to create a function in JavaScript: 3. Arrow functions: ```js - // expression at the right side + // expression on the right side let sum = (a, b) => a + b; // or multi-line syntax with { ... }, need return here: diff --git a/1-js/03-code-quality/01-debugging-chrome/article.md b/1-js/03-code-quality/01-debugging-chrome/article.md index 74d562f08..da573f696 100644 --- a/1-js/03-code-quality/01-debugging-chrome/article.md +++ b/1-js/03-code-quality/01-debugging-chrome/article.md @@ -1,4 +1,8 @@ +<<<<<<< HEAD # Gỡ lỗi trong Chrome +======= +# Debugging in the browser +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Trước khi viết mã phức tạp hơn, hãy nói về gỡ lỗi. @@ -37,7 +41,11 @@ Nếu chúng ta nhấn `key:Esc`, thì bảng điều khiển (console) sẽ m Sau khi một câu lệnh được thực thi, kết quả của nó được hiển thị bên dưới. +<<<<<<< HEAD Ví dụ: ở đây `1+2` cho kết quả là `3` và `hello("debugger")` không trả về kết quả nào, vì vậy kết quả là `undefined`: +======= +For example, here `1+2` results in `3`, while the function call `hello("debugger")` returns nothing, so the result is `undefined`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ![](chrome-sources-console.svg) @@ -61,13 +69,22 @@ Chúng ta luôn có thể tìm thấy danh sách các điểm dừng trong bản - Loại bỏ breakpoint bằng cách click chuột phải chọn Remove. - ...Vân vân. +<<<<<<< HEAD ```smart header="Điểm dừng có điều kiện" *Nhấp chuột phải* vào số dòng cho phép tạo điểm ngắt *có điều kiện*. Nó chỉ kích hoạt khi biểu thức đã cho là đúng đắn. +======= +```smart header="Conditional breakpoints" +*Right click* on the line number allows to create a *conditional* breakpoint. It only triggers when the given expression, that you should provide when you create it, is truthy. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Điều đó rất hữu ích khi chúng ta chỉ cần dừng đối với một giá trị biến nhất định hoặc đối với các tham số nhất định. ``` +<<<<<<< HEAD ## Lệnh gỡ lỗi +======= +## The command "debugger" +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Chúng ta cũng có thể tạm dừng mã bằng cách sử dụng lệnh `debugger` trong đó, như sau: @@ -83,9 +100,13 @@ function hello(name) { } ``` +<<<<<<< HEAD Điều đó rất thuận tiện khi chúng ta đang ở trong trình chỉnh sửa mã và không muốn chuyển sang trình duyệt và tra cứu tập lệnh trong các công cụ dành cho nhà phát triển để đặt điểm dừng. ## Tạm dừng và nhìn xung quanh +======= +Such command works only when the development tools are open, otherwise the browser ignores it. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Trong ví dụ của chúng ta, `hello()` được gọi trong khi tải trang, vì vậy cách dễ nhất để kích hoạt trình gỡ lỗi (sau khi chúng ta đã đặt các điểm ngắt) là tải lại trang. Vì vậy, hãy nhấn `key:F5` (Windows, Linux) hoặc `key:Cmd+R` (Mac). @@ -97,7 +118,11 @@ Vui lòng mở menu thả xuống thông tin ở bên phải (được đánh d 1. **`Watch` -- hiển thị các giá trị hiện tại cho bất kỳ biểu thức nào.** +<<<<<<< HEAD Bạn có thể nhấp vào dấu cộng `+` và nhập một biểu thức. Trình gỡ lỗi sẽ hiển thị giá trị của nó bất kỳ lúc nào, tự động tính toán lại giá trị đó trong quá trình thực thi. +======= + You can click the plus `+` and input an expression. The debugger will show its value, automatically recalculating it in the process of execution. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 2. **`Ngăn xếp cuộc gọi (Call Stack)` -- hiển thị chuỗi cuộc gọi lồng nhau.** @@ -132,12 +157,21 @@ Có các nút cho nó ở trên cùng của bảng điều khiển bên phải. Nhấp đi bấm lại vào đây sẽ lần lượt duyệt qua tất cả các câu lệnh trong tập lệnh. +<<<<<<< HEAD -- "Step over": chạy lệnh tiếp theo, nhưng *không đi vào hàm*, phím nóng `key :F10`. : Tương tự như lệnh "Step" trước đó, nhưng hoạt động khác nếu câu lệnh tiếp theo là lệnh gọi hàm. Đó là: không phải là hàm tích hợp sẵn, như `alert`, mà là một hàm của riêng chúng ta. Lệnh "Step" đi vào nó và tạm dừng thực thi ở dòng đầu tiên, trong khi "Step over" thực hiện lời gọi hàm lồng nhau một cách vô hình, bỏ qua các phần bên trong hàm. Việc thực thi sau đó bị tạm dừng ngay sau hàm đó. +======= + -- "Step over": run the next command, but *don't go into a function*, hotkey `key:F10`. +: Similar to the previous "Step" command, but behaves differently if the next statement is a function call (not a built-in, like `alert`, but a function of our own). + + If we compare them, the "Step" command goes into a nested function call and pauses the execution at its first line, while "Step over" executes the nested function call invisibly to us, skipping the function internals. + + The execution is then paused immediately after that function call. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Điều đó tốt nếu chúng ta không quan tâm đến việc xem điều gì xảy ra bên trong lời gọi hàm. @@ -152,8 +186,13 @@ Có các nút cho nó ở trên cùng của bảng điều khiển bên phải. -- bật/tắt tất cả các điểm dừng. : Nút đó không di chuyển việc thực hiện. Chỉ cần bật/tắt hàng loạt cho các điểm dừng. +<<<<<<< HEAD -- bật/tắt tự động tạm dừng trong trường hợp có lỗi. : Khi được bật và các công cụ dành cho nhà phát triển đang mở, lỗi tập lệnh sẽ tự động tạm dừng quá trình thực thi. Sau đó, chúng ta có thể phân tích các biến để xem điều gì đã xảy ra. Vì vậy, nếu tập lệnh của chúng ta chết do lỗi, chúng ta có thể mở trình gỡ lỗi, bật tùy chọn này và tải lại trang để xem tập lệnh chết ở đâu và bối cảnh tại thời điểm đó là gì. +======= + -- enable/disable automatic pause in case of an error. +: When enabled, if the developer tools is open, an error during the script execution automatically pauses it. Then we can analyze variables in the debugger to see what went wrong. So if our script dies with an error, we can open debugger, enable this option and reload the page to see where it dies and what's the context at that moment. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```smart header="Continue to here" Nhấp chuột phải vào một dòng mã sẽ mở menu ngữ cảnh với một tùy chọn tuyệt vời có tên "Continue to here". @@ -185,7 +224,11 @@ Như chúng ta có thể thấy, có ba cách chính để tạm dừng tập l 2. Các câu lệnh `debugger`. 3. Lỗi (nếu công cụ dành cho nhà phát triển đang mở và nút đang "bật"). +<<<<<<< HEAD Khi tạm dừng, chúng ta có thể gỡ lỗi - kiểm tra các biến và theo dõi mã để xem nơi thực thi sai. +======= +When paused, we can debug: examine variables and trace the code to see where the execution goes wrong. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Có nhiều tùy chọn hơn trong các công cụ dành cho nhà phát triển ngoài những gì được đề cập ở đây. Hướng dẫn đầy đủ có tại . diff --git a/1-js/03-code-quality/02-coding-style/article.md b/1-js/03-code-quality/02-coding-style/article.md index 2a4144164..b8c590ef8 100644 --- a/1-js/03-code-quality/02-coding-style/article.md +++ b/1-js/03-code-quality/02-coding-style/article.md @@ -300,11 +300,19 @@ Linters là công cụ có thể tự động kiểm tra kiểu mã của bạn Dưới đây là một số công cụ linting nổi tiếng: +<<<<<<< HEAD - [JSLint](http://www.jslint.com/) -- một trong những công cụ đầu tiên. - [JSHint](http://www.jshint.com/) -- nhiều cài đặt hơn JSLint. - [ESLint](http://eslint.org/) -- có lẽ là cái mới nhất. Tất cả chúng đều có thể sử dụng. Ở đây, tác giả sử dụng [ESLint](http://eslint.org/). +======= +- [JSLint](https://www.jslint.com/) -- one of the first linters. +- [JSHint](https://jshint.com/) -- more settings than JSLint. +- [ESLint](https://eslint.org/) -- probably the newest one. + +All of them can do the job. The author uses [ESLint](https://eslint.org/). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Hầu hết các linters đều được tích hợp với nhiều editor phổ biến: chỉ cần bật plugin trong trình chỉnh sửa và tùy chỉnh kiểu. @@ -334,7 +342,11 @@ Chẳng hạn, đối với ESLint, bạn nên làm như sau: Ở đây, lệnh `"extends"` có nghĩa là cấu hình này dựa trên bộ cài đặt "eslint:recommended". Sau đó, chúng ta có thể thay đổi theo cách của mình. +<<<<<<< HEAD Cũng có thể tải xuống các bộ quy tắc kiểu từ web và và thay đổi chúng. Xem để biết thêm chi tiết về cài đặt. +======= +It is also possible to download style rule sets from the web and extend them instead. See for more details about installation. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ngoài ra, một số IDE nhất định có linting tích hợp, thuận tiện nhưng không thể tùy chỉnh như ESLint. diff --git a/1-js/03-code-quality/03-comments/article.md b/1-js/03-code-quality/03-comments/article.md index 0d11c6c52..af3a06c80 100644 --- a/1-js/03-code-quality/03-comments/article.md +++ b/1-js/03-code-quality/03-comments/article.md @@ -143,7 +143,7 @@ Such comments allow us to understand the purpose of the function and use it the By the way, many editors like [WebStorm](https://www.jetbrains.com/webstorm/) can understand them as well and use them to provide autocomplete and some automatic code-checking. -Also, there are tools like [JSDoc 3](https://github.com/jsdoc3/jsdoc) that can generate HTML-documentation from the comments. You can read more information about JSDoc at . +Also, there are tools like [JSDoc 3](https://github.com/jsdoc/jsdoc) that can generate HTML-documentation from the comments. You can read more information about JSDoc at . Why is the task solved this way? : What's written is important. But what's *not* written may be even more important to understand what's going on. Why is the task solved exactly this way? The code gives no answer. diff --git a/1-js/03-code-quality/05-testing-mocha/article.md b/1-js/03-code-quality/05-testing-mocha/article.md index 68ffcae4d..4c2b1aa5e 100644 --- a/1-js/03-code-quality/05-testing-mocha/article.md +++ b/1-js/03-code-quality/05-testing-mocha/article.md @@ -2,7 +2,7 @@ Automated testing will be used in further tasks, and it's also widely used in real projects. -## Why we need tests? +## Why do we need tests? When we write a function, we can usually imagine what it should do: which parameters give which results. @@ -51,7 +51,7 @@ describe("pow", function() { A spec has three main building blocks that you can see above: `describe("title", function() { ... })` -: What functionality we're describing. In our case we're describing the function `pow`. Used to group "workers" -- the `it` blocks. +: What functionality we're describing? In our case we're describing the function `pow`. Used to group "workers" -- the `it` blocks. `it("use case description", function() { ... })` : In the title of `it` we *in a human-readable way* describe the particular use case, and the second argument is a function that tests it. @@ -69,7 +69,7 @@ The flow of development usually looks like this: 1. An initial spec is written, with tests for the most basic functionality. 2. An initial implementation is created. -3. To check whether it works, we run the testing framework [Mocha](http://mochajs.org/) (more details soon) that runs the spec. While the functionality is not complete, errors are displayed. We make corrections until everything works. +3. To check whether it works, we run the testing framework [Mocha](https://mochajs.org/) (more details soon) that runs the spec. While the functionality is not complete, errors are displayed. We make corrections until everything works. 4. Now we have a working initial implementation with tests. 5. We add more use cases to the spec, probably not yet supported by the implementations. Tests start to fail. 6. Go to 3, update the implementation till tests give no errors. @@ -79,15 +79,15 @@ So, the development is *iterative*. We write the spec, implement it, make sure t Let's see this development flow in our practical case. -The first step is already complete: we have an initial spec for `pow`. Now, before making the implementation, let's use few JavaScript libraries to run the tests, just to see that they are working (they will all fail). +The first step is already complete: we have an initial spec for `pow`. Now, before making the implementation, let's use a few JavaScript libraries to run the tests, just to see that they are working (they will all fail). ## The spec in action Here in the tutorial we'll be using the following JavaScript libraries for tests: -- [Mocha](http://mochajs.org/) -- the core framework: it provides common testing functions including `describe` and `it` and the main function that runs tests. -- [Chai](http://chaijs.com) -- the library with many assertions. It allows to use a lot of different assertions, for now we need only `assert.equal`. -- [Sinon](http://sinonjs.org/) -- a library to spy over functions, emulate built-in functions and more, we'll need it much later. +- [Mocha](https://mochajs.org/) -- the core framework: it provides common testing functions including `describe` and `it` and the main function that runs tests. +- [Chai](https://www.chaijs.com/) -- the library with many assertions. It allows to use a lot of different assertions, for now we need only `assert.equal`. +- [Sinon](https://sinonjs.org/) -- a library to spy over functions, emulate built-in functions and more, we'll need it much later. These libraries are suitable for both in-browser and server-side testing. Here we'll consider the browser variant. @@ -338,14 +338,14 @@ The newly added tests fail, because our implementation does not support them. Th ```smart header="Other assertions" Please note the assertion `assert.isNaN`: it checks for `NaN`. -There are other assertions in [Chai](http://chaijs.com) as well, for instance: +There are other assertions in [Chai](https://www.chaijs.com/) as well, for instance: - `assert.equal(value1, value2)` -- checks the equality `value1 == value2`. - `assert.strictEqual(value1, value2)` -- checks the strict equality `value1 === value2`. - `assert.notEqual`, `assert.notStrictEqual` -- inverse checks to the ones above. - `assert.isTrue(value)` -- checks that `value === true` - `assert.isFalse(value)` -- checks that `value === false` -- ...the full list is in the [docs](http://chaijs.com/api/assert/) +- ...the full list is in the [docs](https://www.chaijs.com/api/assert/) ``` So we should add a couple of lines to `pow`: diff --git a/1-js/03-code-quality/06-polyfills/article.md b/1-js/03-code-quality/06-polyfills/article.md index af38faad2..5ca123908 100644 --- a/1-js/03-code-quality/06-polyfills/article.md +++ b/1-js/03-code-quality/06-polyfills/article.md @@ -1,13 +1,13 @@ # Polyfills and transpilers -The JavaScript language steadily evolves. New proposals to the language appear regularly, they are analyzed and, if considered worthy, are appended to the list at and then progress to the [specification](http://www.ecma-international.org/publications/standards/Ecma-262.htm). +The JavaScript language steadily evolves. New proposals to the language appear regularly, they are analyzed and, if considered worthy, are appended to the list at and then progress to the [specification](https://www.ecma-international.org/publications-and-standards/standards/ecma-262/). Teams behind JavaScript engines have their own ideas about what to implement first. They may decide to implement proposals that are in draft and postpone things that are already in the spec, because they are less interesting or just harder to do. -So it's quite common for an engine to implement only the part of the standard. +So it's quite common for an engine to implement only part of the standard. -A good page to see the current state of support for language features is (it's big, we have a lot to study yet). +A good page to see the current state of support for language features is (it's big, we have a lot to study yet). As programmers, we'd like to use most recent features. The more good stuff - the better! @@ -22,7 +22,7 @@ Here, in this chapter, our purpose is to get the gist of how they work, and thei ## Transpilers -A [transpiler](https://en.wikipedia.org/wiki/Source-to-source_compiler) is a special piece of software that can parse ("read and understand") modern code, and rewrite it using older syntax constructs, so that the result would be the same. +A [transpiler](https://en.wikipedia.org/wiki/Source-to-source_compiler) is a special piece of software that translates source code to another source code. It can parse ("read and understand") modern code and rewrite it using older syntax constructs, so that it'll also work in outdated engines. E.g. JavaScript before year 2020 didn't have the "nullish coalescing operator" `??`. So, if a visitor uses an outdated browser, it may fail to understand the code like `height = height ?? 100`. @@ -40,15 +40,15 @@ Now the rewritten code is suitable for older JavaScript engines. Usually, a developer runs the transpiler on their own computer, and then deploys the transpiled code to the server. -Speaking of names, [Babel](https://babeljs.io) is one of the most prominent transpilers out there. +Speaking of names, [Babel](https://babeljs.io) is one of the most prominent transpilers out there. -Modern project build systems, such as [webpack](http://webpack.github.io/), provide means to run transpiler automatically on every code change, so it's very easy to integrate into development process. +Modern project build systems, such as [webpack](https://webpack.js.org/), provide a means to run a transpiler automatically on every code change, so it's very easy to integrate into the development process. ## Polyfills New language features may include not only syntax constructs and operators, but also built-in functions. -For example, `Math.trunc(n)` is a function that "cuts off" the decimal part of a number, e.g `Math.trunc(1.23) = 1`. +For example, `Math.trunc(n)` is a function that "cuts off" the decimal part of a number, e.g `Math.trunc(1.23)` returns `1`. In some (very outdated) JavaScript engines, there's no `Math.trunc`, so such code will fail. @@ -69,23 +69,20 @@ if (!Math.trunc) { // if no such function } ``` -JavaScript is a highly dynamic language, scripts may add/modify any functions, even including built-in ones. - -Two interesting libraries of polyfills are: -- [core js](https://github.com/zloirock/core-js) that supports a lot, allows to include only needed features. -- [polyfill.io](http://polyfill.io) service that provides a script with polyfills, depending on the features and user's browser. +JavaScript is a highly dynamic language. Scripts may add/modify any function, even built-in ones. +One interesting polyfill library is [core-js](https://github.com/zloirock/core-js), which supports a wide range of features and allows you to include only the ones you need. ## Summary In this chapter we'd like to motivate you to study modern and even "bleeding-edge" language features, even if they aren't yet well-supported by JavaScript engines. -Just don't forget to use transpiler (if using modern syntax or operators) and polyfills (to add functions that may be missing). And they'll ensure that the code works. +Just don't forget to use a transpiler (if using modern syntax or operators) and polyfills (to add functions that may be missing). They'll ensure that the code works. -For example, later when you're familiar with JavaScript, you can setup a code build system based on [webpack](http://webpack.github.io/) with [babel-loader](https://github.com/babel/babel-loader) plugin. +For example, later when you're familiar with JavaScript, you can setup a code build system based on [webpack](https://webpack.js.org/) with the [babel-loader](https://github.com/babel/babel-loader) plugin. Good resources that show the current state of support for various features: -- - for pure JavaScript. +- - for pure JavaScript. - - for browser-related functions. P.S. Google Chrome is usually the most up-to-date with language features, try it if a tutorial demo fails. Most tutorial demos work with any modern browser though. diff --git a/1-js/04-object-basics/01-object/article.md b/1-js/04-object-basics/01-object/article.md index c45c793be..97e18c24e 100644 --- a/1-js/04-object-basics/01-object/article.md +++ b/1-js/04-object-basics/01-object/article.md @@ -46,7 +46,11 @@ Kết quả là đối tượng `user` có thể được tưởng tượng như ![user object](object-user.svg) +<<<<<<< HEAD Chúng ta có thể thêm, xóa và đọc tệp từ chúng mọi lúc. +======= +We can add, remove and read files from it at any time. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Các giá trị của thuộc tính có thể truy cập bằng cách sử dụng dấu chấm: @@ -64,7 +68,11 @@ user.isAdmin = true; ![user object 2](object-user-isadmin.svg) +<<<<<<< HEAD Để xóa thuộc tính, ta có thể dùng `delete`: +======= +To remove a property, we can use the `delete` operator: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js delete user.age; @@ -203,13 +211,21 @@ let bag = { }; ``` +<<<<<<< HEAD Dấu ngoặc vuông có mạnh hơn dấu chấm. Chúng chấp nhận bất cứ tên của thuộc tính và biến nào. Nhưng ngoài ra chúng cũng cồng kềnh khi viết. +======= +Square brackets are much more powerful than dot notation. They allow any property names and variables. But they are also more cumbersome to write. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Vì vậy hầu hết thời gian, khi tên thuộc tính được biết và đơn giản, dấu chấm được sử dụng. Và nếu chúng ta cần một cái gì đó phức tạp hơn, thì chúng ta chuyển sang dấu ngoặc vuông. ## Property value shorthand +<<<<<<< HEAD Trong code chúng ta thường sử dụng các biến sẵn có làm giá trị cho tên của các thuộc tính. +======= +In real code, we often use existing variables as values for property names. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ví dụ: @@ -255,7 +271,13 @@ let user = { Như ta đã biết, một biến không thể có tên trùng với những từ dành riêng cho ngôn ngữ lập trình như "for", "let", "return" vâng vâng. +<<<<<<< HEAD Nhưng thuộc tính của object thì không giới hạn: +======= +As we already know, a variable cannot have a name equal to one of the language-reserved words like "for", "let", "return" etc. + +But for an object property, there's no such restriction: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run // những thuộc tính này đều đúng @@ -326,7 +348,11 @@ alert( "blabla" in user ); // false, user.blabla không tồn tại Hãy lưu ý rằng ở phía bên trái của `in` phải có *tên thuộc tính*. Đó thường là một chuỗi được bao bọc trong dấu ngoặc kép. +<<<<<<< HEAD Nếu chúng ta bỏ qua dấu ngoặc kép, điều đó có nghĩa là một biến chứa tên thực tế sẽ được kiểm tra. Ví dụ: +======= +If we omit quotes, that means a variable should contain the actual name to be tested. For instance: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run let user = { age: 30 }; @@ -358,7 +384,11 @@ Các tình huống như thế này rất hiếm khi xảy ra, vì `undefined` th ## Vòng lặp "for..in" +<<<<<<< HEAD Để đi qua tất cả các khóa của một đối tượng, ta có một dạng vòng lặp đặc biệt: `for..in`. Đây là một điều hoàn toàn khác với cấu trúc `for (;;)` mà chúng ta đã học trước đây. +======= +## The "for..in" loop [#forin] +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Cú pháp: @@ -414,7 +444,11 @@ for (let code in codes) { */!* ``` +<<<<<<< HEAD Đối tượng có thể được sử dụng để đề xuất một danh sách các tùy chọn cho người dùng. Nếu chúng ta tạo một trang chủ yếu cho người Đức thì có lẽ chúng ta muốn `49` đứng đầu tiên. +======= +The object may be used to suggest a list of options to the user. If we're making a site mainly for a German audience then we probably want `49` to be the first. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Nhưng nếu chúng ta chạy code, chúng ta sẽ thấy một bức tranh hoàn toàn khác: @@ -426,6 +460,7 @@ Các mã điện thoại đi theo thứ tự tăng dần, bởi vì chúng là s ````smart header="Integer properties? What's that?" Thuật ngữ "thuộc tính số nguyên" ở đây có nghĩa là một chuỗi có thể được chuyển đổi thành và từ một số nguyên mà không thay đổi. +<<<<<<< HEAD Do đó, "49" là thuộc thuộc tính số nguyên, vì khi nó được chuyển đổi sang số nguyên và ngược lại, nó vẫn giống nhau. Nhưng "+49" và "1.2" thì không: ```js run @@ -433,6 +468,16 @@ Do đó, "49" là thuộc thuộc tính số nguyên, vì khi nó được chuy alert( String(Math.trunc(Number("49"))) ); // "49", giống nhau, thuộc tính số nguyên alert( String(Math.trunc(Number("+49"))) ); // "49", không giống "+49" ⇒ không phải thuộc tính số nguyên alert( String(Math.trunc(Number("1.2"))) ); // "1", không giống "1.2" ⇒ không phải thuộc tính số nguyên +======= +So, `"49"` is an integer property name, because when it's transformed to an integer number and back, it's still the same. But `"+49"` and `"1.2"` are not: + +```js run +// Number(...) explicitly converts to a number +// Math.trunc is a built-in function that removes the decimal part +alert( String(Math.trunc(Number("49"))) ); // "49", same, integer property +alert( String(Math.trunc(Number("+49"))) ); // "49", not same "+49" ⇒ not integer property +alert( String(Math.trunc(Number("1.2"))) ); // "1", not same "1.2" ⇒ not integer property +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ```` @@ -481,9 +526,15 @@ Họ lưu trữ các thuộc tính (các cặp khóa-giá trị), trong đó: - Thuộc tính khóa phải là chuỗi hoặc ký hiệu (thường là chuỗi). - Giá trị có thể là bất kỳ loại nào. +<<<<<<< HEAD Để truy cập một thuộc tính, chúng ta có thể sử dụng: - Ký hiệu dấu chấm: `obj.property`. - Ký hiệu ngoặc vuông `obj["property"]`. Dấu ngoặc vuông cho phép lấy khóa từ một biến, như `obj[varWithKey]`. +======= +To access a property, we can use: +- The dot notation: `obj.property`. +- Square brackets notation `obj["property"]`. Square brackets allow taking the key from a variable, like `obj[varWithKey]`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Toán tử bổ sung: - Để xóa một thuộc tính: `delete obj.prop`. diff --git a/1-js/04-object-basics/02-object-copy/article.md b/1-js/04-object-basics/02-object-copy/article.md index cafb71cac..e80f748ab 100644 --- a/1-js/04-object-basics/02-object-copy/article.md +++ b/1-js/04-object-basics/02-object-copy/article.md @@ -37,7 +37,7 @@ And here's how it's actually stored in memory: The object is stored somewhere in memory (at the right of the picture), while the `user` variable (at the left) has a "reference" to it. -We may think of an object variable, such as `user`, as like a sheet of paper with the address of the object on it. +We may think of an object variable, such as `user`, like a sheet of paper with the address of the object on it. When we perform actions with the object, e.g. take a property `user.name`, the JavaScript engine looks at what's at that address and performs the operation on the actual object. @@ -100,15 +100,37 @@ alert( a == b ); // false For comparisons like `obj1 > obj2` or for a comparison against a primitive `obj == 5`, objects are converted to primitives. We'll study how object conversions work very soon, but to tell the truth, such comparisons are needed very rarely -- usually they appear as a result of a programming mistake. +````smart header="Const objects can be modified" +An important side effect of storing objects as references is that an object declared as `const` *can* be modified. + +For instance: + +```js run +const user = { + name: "John" +}; + +*!* +user.name = "Pete"; // (*) +*/!* + +alert(user.name); // Pete +``` + +It might seem that the line `(*)` would cause an error, but it does not. The value of `user` is constant, it must always reference the same object, but properties of that object are free to change. + +In other words, the `const user` gives an error only if we try to set `user=...` as a whole. + +That said, if we really need to make constant object properties, it's also possible, but using totally different methods. We'll mention that in the chapter . +```` + ## Cloning and merging, Object.assign [#cloning-and-merging-object-assign] So, copying an object variable creates one more reference to the same object. -But what if we need to duplicate an object? Create an independent copy, a clone? - -That's also doable, but a little bit more difficult, because there's no built-in method for that in JavaScript. But there is rarely a need -- copying by reference is good most of the time. +But what if we need to duplicate an object? -But if we really want that, then we need to create a new object and replicate the structure of the existing one by iterating over its properties and copying them on the primitive level. +We can create a new object and replicate the structure of the existing one, by iterating over its properties and copying them on the primitive level. Like this: @@ -133,21 +155,22 @@ clone.name = "Pete"; // changed the data in it alert( user.name ); // still John in the original object ``` -Also we can use the method [Object.assign](mdn:js/Object/assign) for that. +We can also use the method [Object.assign](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign). The syntax is: ```js -Object.assign(dest, [src1, src2, src3...]) +Object.assign(dest, ...sources) ``` - The first argument `dest` is a target object. -- Further arguments `src1, ..., srcN` (can be as many as needed) are source objects. -- It copies the properties of all source objects `src1, ..., srcN` into the target `dest`. In other words, properties of all arguments starting from the second are copied into the first object. -- The call returns `dest`. +- Further arguments is a list of source objects. -For instance, we can use it to merge several objects into one: -```js +It copies the properties of all source objects into the target `dest`, and then returns it as the result. + +For example, we have `user` object, let's add a couple of permissions to it: + +```js run let user = { name: "John" }; let permissions1 = { canView: true }; @@ -159,6 +182,9 @@ Object.assign(user, permissions1, permissions2); */!* // now user = { name: "John", canView: true, canEdit: true } +alert(user.name); // John +alert(user.canView); // true +alert(user.canEdit); // true ``` If the copied property name already exists, it gets overwritten: @@ -171,9 +197,9 @@ Object.assign(user, { name: "Pete" }); alert(user.name); // now user = { name: "Pete" } ``` -We also can use `Object.assign` to replace `for..in` loop for simple cloning: +We also can use `Object.assign` to perform a simple object cloning: -```js +```js run let user = { name: "John", age: 30 @@ -182,15 +208,18 @@ let user = { *!* let clone = Object.assign({}, user); */!* + +alert(clone.name); // John +alert(clone.age); // 30 ``` -It copies all properties of `user` into the empty object and returns it. +Here it copies all properties of `user` into the empty object and returns it. There are also other methods of cloning an object, e.g. using the [spread syntax](info:rest-parameters-spread) `clone = {...user}`, covered later in the tutorial. ## Nested cloning -Until now we assumed that all properties of `user` are primitive. But properties can be references to other objects. What to do with them? +Until now we assumed that all properties of `user` are primitive. But properties can be references to other objects. Like this: ```js run @@ -205,9 +234,7 @@ let user = { alert( user.sizes.height ); // 182 ``` -Now it's not enough to copy `clone.sizes = user.sizes`, because the `user.sizes` is an object, it will be copied by reference. So `clone` and `user` will share the same sizes: - -Like this: +Now it's not enough to copy `clone.sizes = user.sizes`, because `user.sizes` is an object, and will be copied by reference, so `clone` and `user` will share the same sizes: ```js run let user = { @@ -223,37 +250,71 @@ let clone = Object.assign({}, user); alert( user.sizes === clone.sizes ); // true, same object // user and clone share sizes -user.sizes.width++; // change a property from one place -alert(clone.sizes.width); // 51, see the result from the other one +user.sizes.width = 60; // change a property from one place +alert(clone.sizes.width); // 60, get the result from the other one ``` -To fix that, we should use a cloning loop that examines each value of `user[key]` and, if it's an object, then replicate its structure as well. That is called a "deep cloning". +To fix that and make `user` and `clone` truly separate objects, we should use a cloning loop that examines each value of `user[key]` and, if it's an object, then replicate its structure as well. That is called a "deep cloning" or "structured cloning". There's [structuredClone](https://developer.mozilla.org/en-US/docs/Web/API/structuredClone) method that implements deep cloning. -We can use recursion to implement it. Or, to not reinvent the wheel, take an existing implementation, for instance [_.cloneDeep(obj)](https://lodash.com/docs#cloneDeep) from the JavaScript library [lodash](https://lodash.com). -````smart header="Const objects can be modified" -An important side effect of storing objects as references is that an object declared as `const` *can* be modified. +### structuredClone -For instance: +The call `structuredClone(object)` clones the `object` with all nested properties. + +Here's how we can use it in our example: ```js run -const user = { - name: "John" +let user = { + name: "John", + sizes: { + height: 182, + width: 50 + } }; *!* -user.name = "Pete"; // (*) +let clone = structuredClone(user); */!* -alert(user.name); // Pete +alert( user.sizes === clone.sizes ); // false, different objects + +// user and clone are totally unrelated now +user.sizes.width = 60; // change a property from one place +alert(clone.sizes.width); // 50, not related ``` -It might seem that the line `(*)` would cause an error, but it does not. The value of `user` is constant, it must always reference the same object, but properties of that object are free to change. +The `structuredClone` method can clone most data types, such as objects, arrays, primitive values. -In other words, the `const user` gives an error only if we try to set `user=...` as a whole. +It also supports circular references, when an object property references the object itself (directly or via a chain or references). -That said, if we really need to make constant object properties, it's also possible, but using totally different methods. We'll mention that in the chapter . -```` +For instance: + +```js run +let user = {}; +// let's create a circular reference: +// user.me references the user itself +user.me = user; + +let clone = structuredClone(user); +alert(clone.me === clone); // true +``` + +As you can see, `clone.me` references the `clone`, not the `user`! So the circular reference was cloned correctly as well. + +Although, there are cases when `structuredClone` fails. + +For instance, when an object has a function property: + +```js run +// error +structuredClone({ + f: function() {} +}); +``` + +Function properties aren't supported. + +To handle such complex cases we may need to use a combination of cloning methods, write custom code or, to not reinvent the wheel, take an existing implementation, for instance [_.cloneDeep(obj)](https://lodash.com/docs#cloneDeep) from the JavaScript library [lodash](https://lodash.com). ## Summary @@ -261,4 +322,4 @@ Objects are assigned and copied by reference. In other words, a variable stores All operations via copied references (like adding/removing properties) are performed on the same single object. -To make a "real copy" (a clone) we can use `Object.assign` for the so-called "shallow copy" (nested objects are copied by reference) or a "deep cloning" function, such as [_.cloneDeep(obj)](https://lodash.com/docs#cloneDeep). +To make a "real copy" (a clone) we can use `Object.assign` for the so-called "shallow copy" (nested objects are copied by reference) or a "deep cloning" function `structuredClone` or use a custom cloning implementation, such as [_.cloneDeep(obj)](https://lodash.com/docs#cloneDeep). diff --git a/1-js/04-object-basics/03-garbage-collection/article.md b/1-js/04-object-basics/03-garbage-collection/article.md index 72e30469c..1b576d629 100644 --- a/1-js/04-object-basics/03-garbage-collection/article.md +++ b/1-js/04-object-basics/03-garbage-collection/article.md @@ -74,7 +74,7 @@ Now if we do the same: user = null; ``` -...Then the object is still reachable via `admin` global variable, so it's in memory. If we overwrite `admin` too, then it can be removed. +...Then the object is still reachable via `admin` global variable, so it must stay in memory. If we overwrite `admin` too, then it can be removed. ## Interlinked objects @@ -169,11 +169,11 @@ The first step marks the roots: ![](garbage-collection-2.svg) -Then their references are marked: +Then we follow their references and mark referenced objects: ![](garbage-collection-3.svg) -...And their references, while possible: +...And continue to follow further references, while possible: ![](garbage-collection-4.svg) @@ -183,12 +183,12 @@ Now the objects that could not be visited in the process are considered unreacha We can also imagine the process as spilling a huge bucket of paint from the roots, that flows through all references and marks all reachable objects. The unmarked ones are then removed. -That's the concept of how garbage collection works. JavaScript engines apply many optimizations to make it run faster and not affect the execution. +That's the concept of how garbage collection works. JavaScript engines apply many optimizations to make it run faster and not introduce any delays into the code execution. Some of the optimizations: -- **Generational collection** -- objects are split into two sets: "new ones" and "old ones". Many objects appear, do their job and die fast, they can be cleaned up aggressively. Those that survive for long enough, become "old" and are examined less often. -- **Incremental collection** -- if there are many objects, and we try to walk and mark the whole object set at once, it may take some time and introduce visible delays in the execution. So the engine tries to split the garbage collection into pieces. Then the pieces are executed one by one, separately. That requires some extra bookkeeping between them to track changes, but we have many tiny delays instead of a big one. +- **Generational collection** -- objects are split into two sets: "new ones" and "old ones". In typical code, many objects have a short life span: they appear, do their job and die fast, so it makes sense to track new objects and clear the memory from them if that's the case. Those that survive for long enough, become "old" and are examined less often. +- **Incremental collection** -- if there are many objects, and we try to walk and mark the whole object set at once, it may take some time and introduce visible delays in the execution. So the engine splits the whole set of existing objects into multiple parts. And then clear these parts one after another. There are many small garbage collections instead of a total one. That requires some extra bookkeeping between them to track changes, but we get many tiny delays instead of a big one. - **Idle-time collection** -- the garbage collector tries to run only while the CPU is idle, to reduce the possible effect on the execution. There exist other optimizations and flavours of garbage collection algorithms. As much as I'd like to describe them here, I have to hold off, because different engines implement different tweaks and techniques. And, what's even more important, things change as engines develop, so studying deeper "in advance", without a real need is probably not worth that. Unless, of course, it is a matter of pure interest, then there will be some links for you below. @@ -199,14 +199,14 @@ The main things to know: - Garbage collection is performed automatically. We cannot force or prevent it. - Objects are retained in memory while they are reachable. -- Being referenced is not the same as being reachable (from a root): a pack of interlinked objects can become unreachable as a whole. +- Being referenced is not the same as being reachable (from a root): a pack of interlinked objects can become unreachable as a whole, as we've seen in the example above. Modern engines implement advanced algorithms of garbage collection. A general book "The Garbage Collection Handbook: The Art of Automatic Memory Management" (R. Jones et al) covers some of them. -If you are familiar with low-level programming, the more detailed information about V8 garbage collector is in the article [A tour of V8: Garbage Collection](http://jayconrod.com/posts/55/a-tour-of-v8-garbage-collection). +If you are familiar with low-level programming, more detailed information about V8's garbage collector is in the article [A tour of V8: Garbage Collection](https://jayconrod.com/posts/55/a-tour-of-v8-garbage-collection). -[V8 blog](https://v8.dev/) also publishes articles about changes in memory management from time to time. Naturally, to learn the garbage collection, you'd better prepare by learning about V8 internals in general and read the blog of [Vyacheslav Egorov](http://mrale.ph) who worked as one of V8 engineers. I'm saying: "V8", because it is best covered with articles in the internet. For other engines, many approaches are similar, but garbage collection differs in many aspects. +The [V8 blog](https://v8.dev/) also publishes articles about changes in memory management from time to time. Naturally, to learn more about garbage collection, you'd better prepare by learning about V8 internals in general and read the blog of [Vyacheslav Egorov](https://mrale.ph) who worked as one of the V8 engineers. I'm saying: "V8", because it is best covered by articles on the internet. For other engines, many approaches are similar, but garbage collection differs in many aspects. -In-depth knowledge of engines is good when you need low-level optimizations. It would be wise to plan that as the next step after you're familiar with the language. +In-depth knowledge of engines is good when you need low-level optimizations. It would be wise to plan that as the next step after you're familiar with the language. diff --git a/1-js/04-object-basics/04-object-methods/7-calculator/task.md b/1-js/04-object-basics/04-object-methods/7-calculator/task.md index aa22608ec..82d0da030 100644 --- a/1-js/04-object-basics/04-object-methods/7-calculator/task.md +++ b/1-js/04-object-basics/04-object-methods/7-calculator/task.md @@ -6,7 +6,7 @@ importance: 5 Create an object `calculator` with three methods: -- `read()` prompts for two values and saves them as object properties. +- `read()` prompts for two values and saves them as object properties with names `a` and `b` respectively. - `sum()` returns the sum of saved values. - `mul()` multiplies saved values and returns the result. @@ -21,4 +21,3 @@ alert( calculator.mul() ); ``` [demo] - diff --git a/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/solution.js b/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/solution.js index e98fe6410..a35c009cc 100644 --- a/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/solution.js +++ b/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/solution.js @@ -11,5 +11,6 @@ let ladder = { }, showStep: function() { alert(this.step); + return this; } }; \ No newline at end of file diff --git a/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/test.js b/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/test.js index a2b17fcc4..b4f2459b7 100644 --- a/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/test.js +++ b/1-js/04-object-basics/04-object-methods/8-chain-calls/_js.view/test.js @@ -32,6 +32,14 @@ describe('Ladder', function() { it('down().up().up().up() ', function() { assert.equal(ladder.down().up().up().up().step, 2); }); + + it('showStep() should return this', function() { + assert.equal(ladder.showStep(), ladder); + }); + + it('up().up().down().showStep().down().showStep()', function () { + assert.equal(ladder.up().up().down().showStep().down().showStep().step, 0) + }); after(function() { ladder.step = 0; diff --git a/1-js/04-object-basics/04-object-methods/8-chain-calls/solution.md b/1-js/04-object-basics/04-object-methods/8-chain-calls/solution.md index ab4e37340..f215461dd 100644 --- a/1-js/04-object-basics/04-object-methods/8-chain-calls/solution.md +++ b/1-js/04-object-basics/04-object-methods/8-chain-calls/solution.md @@ -23,7 +23,7 @@ let ladder = { } }; -ladder.up().up().down().up().down().showStep(); // 1 +ladder.up().up().down().showStep().down().showStep(); // shows 1 then 0 ``` We also can write a single call per line. For long chains it's more readable: @@ -33,7 +33,7 @@ ladder .up() .up() .down() - .up() + .showStep() // 1 .down() - .showStep(); // 1 + .showStep(); // 0 ``` diff --git a/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md b/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md index eca9f4e92..7d2ef8c15 100644 --- a/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md +++ b/1-js/04-object-basics/04-object-methods/8-chain-calls/task.md @@ -4,7 +4,7 @@ importance: 2 # Chaining -There's a `ladder` object that allows to go up and down: +There's a `ladder` object that allows you to go up and down: ```js let ladder = { @@ -21,19 +21,21 @@ let ladder = { }; ``` -Now, if we need to make several calls in sequence, can do it like this: +Now, if we need to make several calls in sequence, we can do it like this: ```js ladder.up(); ladder.up(); ladder.down(); ladder.showStep(); // 1 +ladder.down(); +ladder.showStep(); // 0 ``` -Modify the code of `up`, `down` and `showStep` to make the calls chainable, like this: +Modify the code of `up`, `down`, and `showStep` to make the calls chainable, like this: ```js -ladder.up().up().down().showStep(); // 1 +ladder.up().up().down().showStep().down().showStep(); // shows 1 then 0 ``` -Such approach is widely used across JavaScript libraries. +Such an approach is widely used across JavaScript libraries. diff --git a/1-js/04-object-basics/04-object-methods/article.md b/1-js/04-object-basics/04-object-methods/article.md index 0d3c1f392..cea2b6a70 100644 --- a/1-js/04-object-basics/04-object-methods/article.md +++ b/1-js/04-object-basics/04-object-methods/article.md @@ -51,7 +51,7 @@ let user = { // first, declare function sayHi() { alert("Hello!"); -}; +} // then add as a method user.sayHi = sayHi; @@ -81,7 +81,7 @@ user = { // method shorthand looks better, right? user = { *!* - sayHi() { // same as "sayHi: function()" + sayHi() { // same as "sayHi: function(){...}" */!* alert("Hello"); } @@ -90,7 +90,7 @@ user = { As demonstrated, we can omit `"function"` and just write `sayHi()`. -To tell the truth, the notations are not fully identical. There are subtle differences related to object inheritance (to be covered later), but for now they do not matter. In almost all cases the shorter syntax is preferred. +To tell the truth, the notations are not fully identical. There are subtle differences related to object inheritance (to be covered later), but for now they do not matter. In almost all cases, the shorter syntax is preferred. ## "this" in methods diff --git a/1-js/04-object-basics/06-constructor-new/1-two-functions-one-object/task.md b/1-js/04-object-basics/06-constructor-new/1-two-functions-one-object/task.md index 8c1fea8eb..e932a201a 100644 --- a/1-js/04-object-basics/06-constructor-new/1-two-functions-one-object/task.md +++ b/1-js/04-object-basics/06-constructor-new/1-two-functions-one-object/task.md @@ -4,14 +4,14 @@ importance: 2 # Two functions – one object -Is it possible to create functions `A` and `B` such as `new A()==new B()`? +Is it possible to create functions `A` and `B` so that `new A() == new B()`? ```js no-beautify function A() { ... } function B() { ... } -let a = new A; -let b = new B; +let a = new A(); +let b = new B(); alert( a == b ); // true ``` diff --git a/1-js/04-object-basics/06-constructor-new/2-calculator-constructor/task.md b/1-js/04-object-basics/06-constructor-new/2-calculator-constructor/task.md index 60e7c373e..c862bec40 100644 --- a/1-js/04-object-basics/06-constructor-new/2-calculator-constructor/task.md +++ b/1-js/04-object-basics/06-constructor-new/2-calculator-constructor/task.md @@ -6,7 +6,7 @@ importance: 5 Create a constructor function `Calculator` that creates objects with 3 methods: -- `read()` asks for two values using `prompt` and remembers them in object properties. +- `read()` prompts for two values and saves them as object properties with names `a` and `b` respectively. - `sum()` returns the sum of these properties. - `mul()` returns the multiplication product of these properties. diff --git a/1-js/04-object-basics/06-constructor-new/article.md b/1-js/04-object-basics/06-constructor-new/article.md index 5f8709ae1..a335464f1 100644 --- a/1-js/04-object-basics/06-constructor-new/article.md +++ b/1-js/04-object-basics/06-constructor-new/article.md @@ -1,6 +1,6 @@ # Constructor, operator "new" -The regular `{...}` syntax allows to create one object. But often we need to create many similar objects, like multiple users or menu items and so on. +The regular `{...}` syntax allows us to create one object. But often we need to create many similar objects, like multiple users or menu items and so on. That can be done using constructor functions and the `"new"` operator. @@ -64,13 +64,14 @@ Now if we want to create other users, we can call `new User("Ann")`, `new User(" That's the main purpose of constructors -- to implement reusable object creation code. -Let's note once again -- technically, any function can be used as a constructor. That is: any function can be run with `new`, and it will execute the algorithm above. The "capital letter first" is a common agreement, to make it clear that a function is to be run with `new`. +Let's note once again -- technically, any function (except arrow functions, as they don't have `this`) can be used as a constructor. It can be run with `new`, and it will execute the algorithm above. The "capital letter first" is a common agreement, to make it clear that a function is to be run with `new`. ````smart header="new function() { ... }" -If we have many lines of code all about creation of a single complex object, we can wrap them in constructor function, like this: +If we have many lines of code all about creation of a single complex object, we can wrap them in an immediately called constructor function, like this: ```js -let user = new function() { +// create a function and immediately call it with new +let user = new function() { this.name = "John"; this.isAdmin = false; @@ -80,7 +81,7 @@ let user = new function() { }; ``` -The constructor can't be called again, because it is not saved anywhere, just created and called. So this trick aims to encapsulate the code that constructs the single object, without future reuse. +This constructor can't be called again, because it is not saved anywhere, just created and called. So this trick aims to encapsulate the code that constructs the single object, without future reuse. ```` ## Constructor mode test: new.target @@ -170,7 +171,7 @@ alert( new SmallUser().name ); // John Usually constructors don't have a `return` statement. Here we mention the special behavior with returning objects mainly for the sake of completeness. ````smart header="Omitting parentheses" -By the way, we can omit parentheses after `new`, if it has no arguments: +By the way, we can omit parentheses after `new`: ```js let user = new User; // <-- no parentheses diff --git a/1-js/04-object-basics/07-optional-chaining/article.md b/1-js/04-object-basics/07-optional-chaining/article.md index 9591dcd6c..4c6029423 100644 --- a/1-js/04-object-basics/07-optional-chaining/article.md +++ b/1-js/04-object-basics/07-optional-chaining/article.md @@ -25,14 +25,14 @@ That's the expected result. JavaScript works like this. As `user.address` is `un In many practical cases we'd prefer to get `undefined` instead of an error here (meaning "no street"). -...And another example. In the web development, we can get an object that corresponds to a web page element using a special method call, such as `document.querySelector('.elem')`, and it returns `null` when there's no such element. +...and another example. In Web development, we can get an object that corresponds to a web page element using a special method call, such as `document.querySelector('.elem')`, and it returns `null` when there's no such element. ```js run // document.querySelector('.elem') is null if there's no element let html = document.querySelector('.elem').innerHTML; // error if it's null ``` -Once again, if the element doesn't exist, we'll get an error accessing `.innerHTML` of `null`. And in some cases, when the absence of the element is normal, we'd like to avoid the error and just accept `html = null` as the result. +Once again, if the element doesn't exist, we'll get an error accessing `.innerHTML` property of `null`. And in some cases, when the absence of the element is normal, we'd like to avoid the error and just accept `html = null` as the result. How can we do this? @@ -44,11 +44,19 @@ let user = {}; alert(user.address ? user.address.street : undefined); ``` -It works, there's no error... But it's quite inelegant. As you can see, the `"user.address"` appears twice in the code. For more deeply nested properties, that becomes a problem as more repetitions are required. +It works, there's no error... But it's quite inelegant. As you can see, the `"user.address"` appears twice in the code. -E.g. let's try getting `user.address.street.name`. +Here's how the same would look for `document.querySelector`: -We need to check both `user.address` and `user.address.street`: +```js run +let html = document.querySelector('.elem') ? document.querySelector('.elem').innerHTML : null; +``` + +We can see that the element search `document.querySelector('.elem')` is actually called twice here. Not good. + +For more deeply nested properties, it becomes even uglier, as more repetitions are required. + +E.g. let's get `user.address.street.name` in a similar fashion. ```js let user = {}; // user has no address @@ -58,7 +66,7 @@ alert(user.address ? user.address.street ? user.address.street.name : null : nul That's just awful, one may even have problems understanding such code. -Don't even care to, as there's a better way to write it, using the `&&` operator: +There's a little better way to write it, using the `&&` operator: ```js run let user = {}; // user has no address @@ -92,6 +100,12 @@ alert( user?.address?.street ); // undefined (no error) The code is short and clean, there's no duplication at all. +Here's an example with `document.querySelector`: + +```js run +let html = document.querySelector('.elem')?.innerHTML; // will be undefined, if there's no element +``` + Reading the address with `user?.address` works even if `user` object doesn't exist: ```js run @@ -108,9 +122,9 @@ E.g. in `user?.address.street.name` the `?.` allows `user` to safely be `null/un ```warn header="Don't overuse the optional chaining" We should use `?.` only where it's ok that something doesn't exist. -For example, if according to our coding logic `user` object must exist, but `address` is optional, then we should write `user.address?.street`, but not `user?.address?.street`. +For example, if according to our code logic `user` object must exist, but `address` is optional, then we should write `user.address?.street`, but not `user?.address?.street`. -So, if `user` happens to be undefined due to a mistake, we'll see a programming error about it and fix it. Otherwise, coding errors can be silenced where not appropriate, and become more difficult to debug. +Then, if `user` happens to be undefined, we'll see a programming error about it and fix it. Otherwise, if we overuse `?.`, coding errors can be silenced where not appropriate, and become more difficult to debug. ``` ````warn header="The variable before `?.` must be declared" @@ -127,7 +141,7 @@ The variable must be declared (e.g. `let/const/var user` or as a function parame As it was said before, the `?.` immediately stops ("short-circuits") the evaluation if the left part doesn't exist. -So, if there are any further function calls or side effects, they don't occur. +So, if there are any further function calls or operations to the right of `?.`, they won't be made. For instance: @@ -135,7 +149,7 @@ For instance: let user = null; let x = 0; -user?.sayHi(x++); // no "sayHi", so the execution doesn't reach x++ +user?.sayHi(x++); // no "user", so the execution doesn't reach sayHi call and x++ alert(x); // 0, value not incremented ``` @@ -162,13 +176,13 @@ userAdmin.admin?.(); // I am admin */!* *!* -userGuest.admin?.(); // nothing (no such method) +userGuest.admin?.(); // nothing happens (no such method) */!* ``` -Here, in both lines we first use the dot (`userAdmin.admin`) to get `admin` property, because we assume that the user object exists, so it's safe read from it. +Here, in both lines we first use the dot (`userAdmin.admin`) to get `admin` property, because we assume that the `user` object exists, so it's safe read from it. -Then `?.()` checks the left part: if the admin function exists, then it runs (that's so for `userAdmin`). Otherwise (for `userGuest`) the evaluation stops without errors. +Then `?.()` checks the left part: if the `admin` function exists, then it runs (that's so for `userAdmin`). Otherwise (for `userGuest`) the evaluation stops without errors. The `?.[]` syntax also works, if we'd like to use brackets `[]` to access properties instead of dot `.`. Similar to previous cases, it allows to safely read a property from an object that may not exist. @@ -179,7 +193,7 @@ let user1 = { firstName: "John" }; -let user2 = null; +let user2 = null; alert( user1?.[key] ); // John alert( user2?.[key] ); // undefined @@ -192,17 +206,16 @@ delete user?.name; // delete user.name if user exists ``` ````warn header="We can use `?.` for safe reading and deleting, but not writing" -The optional chaining `?.` has no use at the left side of an assignment. +The optional chaining `?.` has no use on the left side of an assignment. For example: ```js run let user = null; user?.name = "John"; // Error, doesn't work -// because it evaluates to undefined = "John" +// because it evaluates to: undefined = "John" ``` -It's just not that smart. ```` ## Summary @@ -217,4 +230,4 @@ As we can see, all of them are straightforward and simple to use. The `?.` check A chain of `?.` allows to safely access nested properties. -Still, we should apply `?.` carefully, only where it's acceptable that the left part doesn't exist. So that it won't hide programming errors from us, if they occur. +Still, we should apply `?.` carefully, only where it's acceptable, according to our code logic, that the left part doesn't exist. So that it won't hide programming errors from us, if they occur. diff --git a/1-js/04-object-basics/08-symbol/article.md b/1-js/04-object-basics/08-symbol/article.md index 626eedb53..10a98af0a 100644 --- a/1-js/04-object-basics/08-symbol/article.md +++ b/1-js/04-object-basics/08-symbol/article.md @@ -1,9 +1,16 @@ # Symbol type -By specification, object property keys may be either of string type, or of symbol type. Not numbers, not booleans, only strings or symbols, these two types. +By specification, only two primitive types may serve as object property keys: -Till now we've been using only strings. Now let's see the benefits that symbols can give us. +- string type, or +- symbol type. + +Otherwise, if one uses another type, such as number, it's autoconverted to string. So that `obj[1]` is the same as `obj["1"]`, and `obj[true]` is the same as `obj["true"]`. + +Until now we've been using only strings. + +Now let's explore symbols, see what they can do for us. ## Symbols @@ -12,18 +19,17 @@ A "symbol" represents a unique identifier. A value of this type can be created using `Symbol()`: ```js -// id is a new symbol let id = Symbol(); ``` -Upon creation, we can give symbol a description (also called a symbol name), mostly useful for debugging purposes: +Upon creation, we can give symbols a description (also called a symbol name), mostly useful for debugging purposes: ```js // id is a symbol with the description "id" let id = Symbol("id"); ``` -Symbols are guaranteed to be unique. Even if we create many symbols with the same description, they are different values. The description is just a label that doesn't affect anything. +Symbols are guaranteed to be unique. Even if we create many symbols with exactly the same description, they are different values. The description is just a label that doesn't affect anything. For instance, here are two symbols with the same description -- they are not equal: @@ -38,6 +44,8 @@ alert(id1 == id2); // false If you are familiar with Ruby or another language that also has some sort of "symbols" -- please don't be misguided. JavaScript symbols are different. +So, to summarize, a symbol is a "primitive unique value" with an optional description. Let's see where we can use them. + ````warn header="Symbols don't auto-convert to a string" Most values in JavaScript support implicit conversion to a string. For instance, we can `alert` almost any value, and it will work. Symbols are special. They don't auto-convert. @@ -53,6 +61,7 @@ alert(id); // TypeError: Cannot convert a Symbol value to a string That's a "language guard" against messing up, because strings and symbols are fundamentally different and should not accidentally convert one into another. If we really want to show a symbol, we need to explicitly call `.toString()` on it, like here: + ```js run let id = Symbol("id"); *!* @@ -61,6 +70,7 @@ alert(id.toString()); // Symbol(id), now it works ``` Or get `symbol.description` property to show the description only: + ```js run let id = Symbol("id"); *!* @@ -72,6 +82,7 @@ alert(id.description); // id ## "Hidden" properties + Symbols allow us to create "hidden" properties of an object, that no other part of code can accidentally access or overwrite. For instance, if we're working with `user` objects, that belong to a third-party code. We'd like to add identifiers to them. @@ -92,9 +103,9 @@ alert( user[id] ); // we can access the data using the symbol as the key What's the benefit of using `Symbol("id")` over a string `"id"`? -As `user` objects belongs to another code, and that code also works with them, we shouldn't just add any fields to it. That's unsafe. But a symbol cannot be accessed accidentally, the third-party code probably won't even see it, so it's probably all right to do. +As `user` objects belong to another codebase, it's unsafe to add fields to them, since we might affect pre-defined behavior in that other codebase. However, symbols cannot be accessed accidentally. The third-party code won't be aware of newly defined symbols, so it's safe to add symbols to the `user` objects. -Also, imagine that another script wants to have its own identifier inside `user`, for its own purposes. That may be another JavaScript library, so that the scripts are completely unaware of each other. +Also, imagine that another script wants to have its own identifier inside `user`, for its own purposes. Then that script can create its own `Symbol("id")`, like this: @@ -158,10 +169,10 @@ for (let key in user) alert(key); // name, age (no symbols) */!* // the direct access by the symbol works -alert( "Direct: " + user[id] ); +alert( "Direct: " + user[id] ); // Direct: 123 ``` -`Object.keys(user)` also ignores them. That's a part of the general "hiding symbolic properties" principle. If another script or a library loops over our object, it won't unexpectedly access a symbolic property. +[Object.keys(user)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/keys) also ignores them. That's a part of the general "hiding symbolic properties" principle. If another script or a library loops over our object, it won't unexpectedly access a symbolic property. In contrast, [Object.assign](mdn:js/Object/assign) copies both string and symbol properties: @@ -206,12 +217,12 @@ Symbols inside the registry are called *global symbols*. If we want an applicati ```smart header="That sounds like Ruby" In some programming languages, like Ruby, there's a single symbol per name. -In JavaScript, as we can see, that's right for global symbols. +In JavaScript, as we can see, that's true for global symbols. ``` ### Symbol.keyFor -For global symbols, not only `Symbol.for(key)` returns a symbol by name, but there's a reverse call: `Symbol.keyFor(sym)`, that does the reverse: returns a name by a global symbol. +We have seen that for global symbols, `Symbol.for(key)` returns a symbol by name. To do the opposite -- return a name by global symbol -- we can use: `Symbol.keyFor(sym)`: For instance: @@ -227,7 +238,7 @@ alert( Symbol.keyFor(sym2) ); // id The `Symbol.keyFor` internally uses the global symbol registry to look up the key for the symbol. So it doesn't work for non-global symbols. If the symbol is not global, it won't be able to find it and returns `undefined`. -That said, any symbols have `description` property. +That said, all symbols have the `description` property. For instance: @@ -268,10 +279,11 @@ Symbols are always different values, even if they have the same name. If we want Symbols have two main use cases: 1. "Hidden" object properties. + If we want to add a property into an object that "belongs" to another script or a library, we can create a symbol and use it as a property key. A symbolic property does not appear in `for..in`, so it won't be accidentally processed together with other properties. Also it won't be accessed directly, because another script does not have our symbol. So the property will be protected from accidental use or overwrite. So we can "covertly" hide something into objects that we need, but others should not see, using symbolic properties. 2. There are many system symbols used by JavaScript which are accessible as `Symbol.*`. We can use them to alter some built-in behaviors. For instance, later in the tutorial we'll use `Symbol.iterator` for [iterables](info:iterable), `Symbol.toPrimitive` to setup [object-to-primitive conversion](info:object-toprimitive) and so on. -Technically, symbols are not 100% hidden. There is a built-in method [Object.getOwnPropertySymbols(obj)](mdn:js/Object/getOwnPropertySymbols) that allows us to get all symbols. Also there is a method named [Reflect.ownKeys(obj)](mdn:js/Reflect/ownKeys) that returns *all* keys of an object including symbolic ones. So they are not really hidden. But most libraries, built-in functions and syntax constructs don't use these methods. +Technically, symbols are not 100% hidden. There is a built-in method [Object.getOwnPropertySymbols(obj)](mdn:js/Object/getOwnPropertySymbols) that allows us to get all symbols. Also there is a method named [Reflect.ownKeys(obj)](mdn:js/Reflect/ownKeys) that returns *all* keys of an object including symbolic ones. But most libraries, built-in functions and syntax constructs don't use these methods. diff --git a/1-js/04-object-basics/09-object-toprimitive/article.md b/1-js/04-object-basics/09-object-toprimitive/article.md index 36b6c6460..fa68da583 100644 --- a/1-js/04-object-basics/09-object-toprimitive/article.md +++ b/1-js/04-object-basics/09-object-toprimitive/article.md @@ -3,19 +3,40 @@ What happens when objects are added `obj1 + obj2`, subtracted `obj1 - obj2` or printed using `alert(obj)`? -In that case, objects are auto-converted to primitives, and then the operation is carried out. +JavaScript doesn't allow you to customize how operators work on objects. Unlike some other programming languages, such as Ruby or C++, we can't implement a special object method to handle addition (or other operators). + +In case of such operations, objects are auto-converted to primitives, and then the operation is carried out over these primitives and results in a primitive value. + +That's an important limitation: the result of `obj1 + obj2` (or another math operation) can't be another object! + +E.g. we can't make objects representing vectors or matrices (or achievements or whatever), add them and expect a "summed" object as the result. Such architectural feats are automatically "off the board". + +So, because we can't technically do much here, there's no maths with objects in real projects. When it happens, with rare exceptions, it's because of a coding mistake. + +In this chapter we'll cover how an object converts to primitive and how to customize it. + +We have two purposes: + +1. It will allow us to understand what's going on in case of coding mistakes, when such an operation happened accidentally. +2. There are exceptions, where such operations are possible and look good. E.g. subtracting or comparing dates (`Date` objects). We'll come across them later. + +## Conversion rules In the chapter we've seen the rules for numeric, string and boolean conversions of primitives. But we left a gap for objects. Now, as we know about methods and symbols it becomes possible to fill it. -1. All objects are `true` in a boolean context. There are only numeric and string conversions. +1. There's no conversion to boolean. All objects are `true` in a boolean context, as simple as that. There exist only numeric and string conversions. 2. The numeric conversion happens when we subtract objects or apply mathematical functions. For instance, `Date` objects (to be covered in the chapter ) can be subtracted, and the result of `date1 - date2` is the time difference between two dates. -3. As for the string conversion -- it usually happens when we output an object like `alert(obj)` and in similar contexts. +3. As for the string conversion -- it usually happens when we output an object with `alert(obj)` and in similar contexts. + +We can implement string and numeric conversion by ourselves, using special object methods. -## ToPrimitive +Now let's get into technical details, because it's the only way to cover the topic in-depth. -We can fine-tune string and numeric conversion, using special object methods. +## Hints -There are three variants of type conversion, so-called "hints", described in the [specification](https://tc39.github.io/ecma262/#sec-toprimitive): +How does JavaScript decide which conversion to apply? + +There are three variants of type conversion, that happen in various situations. They're called "hints", as described in the [specification](https://tc39.github.io/ecma262/#sec-toprimitive): `"string"` : For an object-to-string conversion, when we're doing an operation on an object that expects a string, like `alert`: @@ -43,10 +64,12 @@ There are three variants of type conversion, so-called "hints", described in the let greater = user1 > user2; ``` + Most built-in mathematical functions also include such conversion. + `"default"` : Occurs in rare cases when the operator is "not sure" what type to expect. - For instance, binary plus `+` can work both with strings (concatenates them) and numbers (adds them), so both strings and numbers would do. So if a binary plus gets an object as an argument, it uses the `"default"` hint to convert it. + For instance, binary plus `+` can work both with strings (concatenates them) and numbers (adds them). So if a binary plus gets an object as an argument, it uses the `"default"` hint to convert it. Also, if an object is compared using `==` with a string, number or a symbol, it's also unclear which conversion should be done, so the `"default"` hint is used. @@ -60,21 +83,19 @@ There are three variants of type conversion, so-called "hints", described in the The greater and less comparison operators, such as `<` `>`, can work with both strings and numbers too. Still, they use the `"number"` hint, not `"default"`. That's for historical reasons. - In practice though, we don't need to remember these peculiar details, because all built-in objects except for one case (`Date` object, we'll learn it later) implement `"default"` conversion the same way as `"number"`. And we can do the same. +In practice though, things are a bit simpler. -```smart header="No `\"boolean\"` hint" -Please note -- there are only three hints. It's that simple. +All built-in objects except for one case (`Date` object, we'll learn it later) implement `"default"` conversion the same way as `"number"`. And we probably should do the same. -There is no "boolean" hint (all objects are `true` in boolean context) or anything else. And if we treat `"default"` and `"number"` the same, like most built-ins do, then there are only two conversions. -``` +Still, it's important to know about all 3 hints, soon we'll see why. **To do the conversion, JavaScript tries to find and call three object methods:** 1. Call `obj[Symbol.toPrimitive](hint)` - the method with the symbolic key `Symbol.toPrimitive` (system symbol), if such method exists, 2. Otherwise if hint is `"string"` - - try `obj.toString()` and `obj.valueOf()`, whatever exists. + - try calling `obj.toString()` or `obj.valueOf()`, whatever exists. 3. Otherwise if hint is `"number"` or `"default"` - - try `obj.valueOf()` and `obj.toString()`, whatever exists. + - try calling `obj.valueOf()` or `obj.toString()`, whatever exists. ## Symbol.toPrimitive @@ -82,11 +103,14 @@ Let's start from the first method. There's a built-in symbol named `Symbol.toPri ```js obj[Symbol.toPrimitive] = function(hint) { - // must return a primitive value + // here goes the code to convert this object to a primitive + // it must return a primitive value // hint = one of "string", "number", "default" }; ``` +If the method `Symbol.toPrimitive` exists, it's used for all hints, and no more methods are needed. + For instance, here `user` object implements it: ```js run @@ -106,17 +130,16 @@ alert(+user); // hint: number -> 1000 alert(user + 500); // hint: default -> 1500 ``` -As we can see from the code, `user` becomes a self-descriptive string or a money amount depending on the conversion. The single method `user[Symbol.toPrimitive]` handles all conversion cases. - +As we can see from the code, `user` becomes a self-descriptive string or a money amount, depending on the conversion. The single method `user[Symbol.toPrimitive]` handles all conversion cases. ## toString/valueOf -Methods `toString` and `valueOf` come from ancient times. They are not symbols (symbols did not exist that long ago), but rather "regular" string-named methods. They provide an alternative "old-style" way to implement the conversion. +If there's no `Symbol.toPrimitive` then JavaScript tries to find methods `toString` and `valueOf`: -If there's no `Symbol.toPrimitive` then JavaScript tries to find them and try in the order: +- For the `"string"` hint: call `toString` method, and if it doesn't exist or if it returns an object instead of a primitive value, then call `valueOf` (so `toString` has the priority for string conversions). +- For other hints: call `valueOf`, and if it doesn't exist or if it returns an object instead of a primitive value, then call `toString` (so `valueOf` has the priority for maths). -- `toString -> valueOf` for "string" hint. -- `valueOf -> toString` otherwise. +Methods `toString` and `valueOf` come from ancient times. They are not symbols (symbols did not exist that long ago), but rather "regular" string-named methods. They provide an alternative "old-style" way to implement the conversion. These methods must return a primitive value. If `toString` or `valueOf` returns an object, then it's ignored (same as if there were no method). @@ -136,9 +159,9 @@ alert(user.valueOf() === user); // true So if we try to use an object as a string, like in an `alert` or so, then by default we see `[object Object]`. -And the default `valueOf` is mentioned here only for the sake of completeness, to avoid any confusion. As you can see, it returns the object itself, and so is ignored. Don't ask me why, that's for historical reasons. So we can assume it doesn't exist. +The default `valueOf` is mentioned here only for the sake of completeness, to avoid any confusion. As you can see, it returns the object itself, and so is ignored. Don't ask me why, that's for historical reasons. So we can assume it doesn't exist. -Let's implement these methods. +Let's implement these methods to customize the conversion. For instance, here `user` does the same as above using a combination of `toString` and `valueOf` instead of `Symbol.toPrimitive`: @@ -183,27 +206,27 @@ alert(user + 500); // toString -> John500 In the absence of `Symbol.toPrimitive` and `valueOf`, `toString` will handle all primitive conversions. -## Return types +### A conversion can return any primitive type The important thing to know about all primitive-conversion methods is that they do not necessarily return the "hinted" primitive. -There is no control whether `toString` returns exactly a string, or whether `Symbol.toPrimitive` method returns a number for a hint `"number"`. +There is no control whether `toString` returns exactly a string, or whether `Symbol.toPrimitive` method returns a number for the hint `"number"`. The only mandatory thing: these methods must return a primitive, not an object. ```smart header="Historical notes" For historical reasons, if `toString` or `valueOf` returns an object, there's no error, but such value is ignored (like if the method didn't exist). That's because in ancient times there was no good "error" concept in JavaScript. -In contrast, `Symbol.toPrimitive` *must* return a primitive, otherwise there will be an error. +In contrast, `Symbol.toPrimitive` is stricter, it *must* return a primitive, otherwise there will be an error. ``` ## Further conversions As we know already, many operators and functions perform type conversions, e.g. multiplication `*` converts operands to numbers. -If we pass an object as an argument, then there are two stages: +If we pass an object as an argument, then there are two stages of calculations: 1. The object is converted to a primitive (using the rules described above). -2. If the resulting primitive isn't of the right type, it's converted. +2. If necessary for further calculations, the resulting primitive is also converted. For instance: @@ -230,7 +253,7 @@ let obj = { } }; -alert(obj + 2); // 22 ("2" + 2), conversion to primitive returned a string => concatenation +alert(obj + 2); // "22" ("2" + 2), conversion to primitive returned a string => concatenation ``` ## Summary @@ -240,16 +263,18 @@ The object-to-primitive conversion is called automatically by many built-in func There are 3 types (hints) of it: - `"string"` (for `alert` and other operations that need a string) - `"number"` (for maths) -- `"default"` (few operators) +- `"default"` (few operators, usually objects implement it the same way as `"number"`) -The specification describes explicitly which operator uses which hint. There are very few operators that "don't know what to expect" and use the `"default"` hint. Usually for built-in objects `"default"` hint is handled the same way as `"number"`, so in practice the last two are often merged together. +The specification describes explicitly which operator uses which hint. The conversion algorithm is: 1. Call `obj[Symbol.toPrimitive](hint)` if the method exists, 2. Otherwise if hint is `"string"` - - try `obj.toString()` and `obj.valueOf()`, whatever exists. + - try calling `obj.toString()` or `obj.valueOf()`, whatever exists. 3. Otherwise if hint is `"number"` or `"default"` - - try `obj.valueOf()` and `obj.toString()`, whatever exists. + - try calling `obj.valueOf()` or `obj.toString()`, whatever exists. + +All these methods must return a primitive to work (if defined). -In practice, it's often enough to implement only `obj.toString()` as a "catch-all" method for all conversions that return a "human-readable" representation of an object, for logging or debugging purposes. +In practice, it's often enough to implement only `obj.toString()` as a "catch-all" method for string conversions that should return a "human-readable" representation of an object, for logging or debugging purposes. diff --git a/1-js/05-data-types/01-primitives-methods/1-string-new-property/task.md b/1-js/05-data-types/01-primitives-methods/1-string-new-property/task.md index 50c781ea5..208f84cc7 100644 --- a/1-js/05-data-types/01-primitives-methods/1-string-new-property/task.md +++ b/1-js/05-data-types/01-primitives-methods/1-string-new-property/task.md @@ -15,4 +15,4 @@ str.test = 5; alert(str.test); ``` -How do you think, will it work? What will be shown? +What do you think, will it work? What will be shown? diff --git a/1-js/05-data-types/01-primitives-methods/article.md b/1-js/05-data-types/01-primitives-methods/article.md index 6c13acda6..69e7196e9 100644 --- a/1-js/05-data-types/01-primitives-methods/article.md +++ b/1-js/05-data-types/01-primitives-methods/article.md @@ -39,7 +39,7 @@ Objects are "heavier" than primitives. They require additional resources to supp Here's the paradox faced by the creator of JavaScript: -- There are many things one would want to do with a primitive like a string or a number. It would be great to access them as methods. +- There are many things one would want to do with a primitive, like a string or a number. It would be great to access them using methods. - Primitives must be as fast and lightweight as possible. The solution looks a little bit awkward, but here it is: @@ -48,7 +48,7 @@ The solution looks a little bit awkward, but here it is: 2. The language allows access to methods and properties of strings, numbers, booleans and symbols. 3. In order for that to work, a special "object wrapper" that provides the extra functionality is created, and then is destroyed. -The "object wrappers" are different for each primitive type and are called: `String`, `Number`, `Boolean` and `Symbol`. Thus, they provide different sets of methods. +The "object wrappers" are different for each primitive type and are called: `String`, `Number`, `Boolean`, `Symbol` and `BigInt`. Thus, they provide different sets of methods. For instance, there exists a string method [str.toUpperCase()](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/String/toUpperCase) that returns a capitalized `str`. @@ -104,9 +104,10 @@ if (zero) { // zero is true, because it's an object } ``` -On the other hand, using the same functions `String/Number/Boolean` without `new` is a totally sane and useful thing. They convert a value to the corresponding type: to a string, a number, or a boolean (primitive). +On the other hand, using the same functions `String/Number/Boolean` without `new` is totally fine and useful thing. They convert a value to the corresponding type: to a string, a number, or a boolean (primitive). For example, this is entirely valid: + ```js let num = Number("123"); // convert a string to number ``` diff --git a/1-js/05-data-types/02-number/2-why-rounded-down/solution.md b/1-js/05-data-types/02-number/2-why-rounded-down/solution.md index a17a4671a..4bcd74512 100644 --- a/1-js/05-data-types/02-number/2-why-rounded-down/solution.md +++ b/1-js/05-data-types/02-number/2-why-rounded-down/solution.md @@ -28,6 +28,6 @@ Note that `63.5` has no precision loss at all. That's because the decimal part ` ```js run -alert( Math.round(6.35 * 10) / 10); // 6.35 -> 63.5 -> 64(rounded) -> 6.4 +alert( Math.round(6.35 * 10) / 10 ); // 6.35 -> 63.5 -> 64(rounded) -> 6.4 ``` diff --git a/1-js/05-data-types/02-number/article.md b/1-js/05-data-types/02-number/article.md index 6fd513f43..8e41f673d 100644 --- a/1-js/05-data-types/02-number/article.md +++ b/1-js/05-data-types/02-number/article.md @@ -2,9 +2,9 @@ In modern JavaScript, there are two types of numbers: -1. Regular numbers in JavaScript are stored in 64-bit format [IEEE-754](https://en.wikipedia.org/wiki/IEEE_754-2008_revision), also known as "double precision floating point numbers". These are numbers that we're using most of the time, and we'll talk about them in this chapter. +1. Regular numbers in JavaScript are stored in 64-bit format [IEEE-754](https://en.wikipedia.org/wiki/IEEE_754), also known as "double precision floating point numbers". These are numbers that we're using most of the time, and we'll talk about them in this chapter. -2. BigInt numbers, to represent integers of arbitrary length. They are sometimes needed, because a regular number can't exceed 253 or be less than -253. As bigints are used in few special areas, we devote them a special chapter . +2. BigInt numbers represent integers of arbitrary length. They are sometimes needed because a regular integer number can't safely exceed (253-1) or be less than -(253-1), as we mentioned earlier in the chapter . As bigints are used in a few special areas, we devote them to a special chapter . So here we'll talk about regular numbers. Let's expand our knowledge of them. @@ -22,7 +22,7 @@ We also can use underscore `_` as the separator: let billion = 1_000_000_000; ``` -Here the underscore `_` plays the role of the "syntactic sugar", it makes the number more readable. The JavaScript engine simply ignores `_` between digits, so it's exactly the same one billion as above. +Here the underscore `_` plays the role of the "[syntactic sugar](https://en.wikipedia.org/wiki/Syntactic_sugar)", it makes the number more readable. The JavaScript engine simply ignores `_` between digits, so it's exactly the same one billion as above. In real life though, we try to avoid writing long sequences of zeroes. We're too lazy for that. We'll try to write something like `"1bn"` for a billion or `"7.3bn"` for 7 billion 300 million. The same is true for most large numbers. @@ -37,32 +37,35 @@ alert( 7.3e9 ); // 7.3 billions (same as 7300000000 or 7_300_000_000) In other words, `e` multiplies the number by `1` with the given zeroes count. ```js -1e3 = 1 * 1000 // e3 means *1000 -1.23e6 = 1.23 * 1000000 // e6 means *1000000 +1e3 === 1 * 1000; // e3 means *1000 +1.23e6 === 1.23 * 1000000; // e6 means *1000000 ``` -Now let's write something very small. Say, 1 microsecond (one millionth of a second): +Now let's write something very small. Say, 1 microsecond (one-millionth of a second): ```js -let ms = 0.000001; +let mсs = 0.000001; ``` -Just like before, using `"e"` can help. If we'd like to avoid writing the zeroes explicitly, we could say the same as: +Just like before, using `"e"` can help. If we'd like to avoid writing the zeroes explicitly, we could write the same as: ```js -let ms = 1e-6; // six zeroes to the left from 1 +let mcs = 1e-6; // five zeroes to the left from 1 ``` -If we count the zeroes in `0.000001`, there are 6 of them. So naturally it's `1e-6`. +If we count the zeroes in `0.000001`, there are 6 of them. So naturally it's `1e-6`. In other words, a negative number after `"e"` means a division by 1 with the given number of zeroes: ```js // -3 divides by 1 with 3 zeroes -1e-3 = 1 / 1000 (=0.001) +1e-3 === 1 / 1000; // 0.001 // -6 divides by 1 with 6 zeroes -1.23e-6 = 1.23 / 1000000 (=0.00000123) +1.23e-6 === 1.23 / 1000000; // 0.00000123 + +// an example with a bigger number +1234e-2 === 1234 / 100; // 12.34, decimal point moves 2 times ``` ### Hex, binary and octal numbers @@ -100,13 +103,13 @@ alert( num.toString(16) ); // ff alert( num.toString(2) ); // 11111111 ``` -The `base` can vary from `2` to `36`. By default it's `10`. +The `base` can vary from `2` to `36`. By default, it's `10`. Common use cases for this are: - **base=16** is used for hex colors, character encodings etc, digits can be `0..9` or `A..F`. - **base=2** is mostly for debugging bitwise operations, digits can be `0` or `1`. -- **base=36** is the maximum, digits can be `0..9` or `A..Z`. The whole latin alphabet is used to represent a number. A funny, but useful case for `36` is when we need to turn a long numeric identifier into something shorter, for example to make a short url. Can simply represent it in the numeral system with base `36`: +- **base=36** is the maximum, digits can be `0..9` or `A..Z`. The whole Latin alphabet is used to represent a number. A funny, but useful case for `36` is when we need to turn a long numeric identifier into something shorter, for example, to make a short url. Can simply represent it in the numeral system with base `36`: ```js run alert( 123456..toString(36) ); // 2n9c @@ -115,9 +118,10 @@ Common use cases for this are: ```warn header="Two dots to call a method" Please note that two dots in `123456..toString(36)` is not a typo. If we want to call a method directly on a number, like `toString` in the example above, then we need to place two dots `..` after it. -If we placed a single dot: `123456.toString(36)`, then there would be an error, because JavaScript syntax implies the decimal part after the first dot. And if we place one more dot, then JavaScript knows that the decimal part is empty and now goes the method. +If we placed a single dot: `123456.toString(36)`, then there would be an error, because JavaScript syntax implies the decimal part after the first dot. And if we place one more dot, then JavaScript knows that the decimal part is empty and now uses the method. Also could write `(123456).toString(36)`. + ``` ## Rounding @@ -133,7 +137,7 @@ There are several built-in functions for rounding: : Rounds up: `3.1` becomes `4`, and `-1.1` becomes `-1`. `Math.round` -: Rounds to the nearest integer: `3.1` becomes `3`, `3.6` becomes `4`, the middle case: `3.5` rounds up to `4` too. +: Rounds to the nearest integer: `3.1` becomes `3`, `3.6` becomes `4`. In the middle cases `3.5` rounds up to `4`, and `-3.5` rounds up to `-3`. `Math.trunc` (not supported by Internet Explorer) : Removes anything after the decimal point without rounding: `3.1` becomes `3`, `-1.1` becomes `-1`. @@ -143,8 +147,10 @@ Here's the table to summarize the differences between them: | | `Math.floor` | `Math.ceil` | `Math.round` | `Math.trunc` | |---|---------|--------|---------|---------| |`3.1`| `3` | `4` | `3` | `3` | +|`3.5`| `3` | `4` | `4` | `3` | |`3.6`| `3` | `4` | `4` | `3` | |`-1.1`| `-2` | `-1` | `-1` | `-1` | +|`-1.5`| `-2` | `-1` | `-1` | `-1` | |`-1.6`| `-2` | `-1` | `-2` | `-1` | @@ -156,7 +162,7 @@ There are two ways to do so: 1. Multiply-and-divide. - For example, to round the number to the 2nd digit after the decimal, we can multiply the number by `100` (or a bigger power of 10), call the rounding function and then divide it back. + For example, to round the number to the 2nd digit after the decimal, we can multiply the number by `100`, call the rounding function and then divide it back. ```js run let num = 1.23456; @@ -177,20 +183,20 @@ There are two ways to do so: alert( num.toFixed(1) ); // "12.4" ``` - Please note that result of `toFixed` is a string. If the decimal part is shorter than required, zeroes are appended to the end: + Please note that the result of `toFixed` is a string. If the decimal part is shorter than required, zeroes are appended to the end: ```js run let num = 12.34; alert( num.toFixed(5) ); // "12.34000", added zeroes to make exactly 5 digits ``` - We can convert it to a number using the unary plus or a `Number()` call: `+num.toFixed(5)`. + We can convert it to a number using the unary plus or a `Number()` call, e.g. write `+num.toFixed(5)`. ## Imprecise calculations -Internally, a number is represented in 64-bit format [IEEE-754](https://en.wikipedia.org/wiki/IEEE_754-2008_revision), so there are exactly 64 bits to store a number: 52 of them are used to store the digits, 11 of them store the position of the decimal point (they are zero for integer numbers), and 1 bit is for the sign. +Internally, a number is represented in 64-bit format [IEEE-754](https://en.wikipedia.org/wiki/IEEE_754), so there are exactly 64 bits to store a number: 52 of them are used to store the digits, 11 of them store the position of the decimal point, and 1 bit is for the sign. -If a number is too big, it would overflow the 64-bit storage, potentially giving an infinity: +If a number is really huge, it may overflow the 64-bit storage and become a special numeric value `Infinity`: ```js run alert( 1e500 ); // Infinity @@ -198,7 +204,7 @@ alert( 1e500 ); // Infinity What may be a little less obvious, but happens quite often, is the loss of precision. -Consider this (falsy!) test: +Consider this (falsy!) equality test: ```js run alert( 0.1 + 0.2 == 0.3 ); // *!*false*/!* @@ -212,13 +218,19 @@ Strange! What is it then if not `0.3`? alert( 0.1 + 0.2 ); // 0.30000000000000004 ``` -Ouch! There are more consequences than an incorrect comparison here. Imagine you're making an e-shopping site and the visitor puts `$0.10` and `$0.20` goods into their cart. The order total will be `$0.30000000000000004`. That would surprise anyone. +Ouch! Imagine you're making an e-shopping site and the visitor puts `$0.10` and `$0.20` goods into their cart. The order total will be `$0.30000000000000004`. That would surprise anyone. But why does this happen? A number is stored in memory in its binary form, a sequence of bits - ones and zeroes. But fractions like `0.1`, `0.2` that look simple in the decimal numeric system are actually unending fractions in their binary form. -In other words, what is `0.1`? It is one divided by ten `1/10`, one-tenth. In decimal numeral system such numbers are easily representable. Compare it to one-third: `1/3`. It becomes an endless fraction `0.33333(3)`. +```js run +alert(0.1.toString(2)); // 0.0001100110011001100110011001100110011001100110011001101 +alert(0.2.toString(2)); // 0.001100110011001100110011001100110011001100110011001101 +alert((0.1 + 0.2).toString(2)); // 0.0100110011001100110011001100110011001100110011001101 +``` + +What is `0.1`? It is one divided by ten `1/10`, one-tenth. In the decimal numeral system, such numbers are easily representable. Compare it to one-third: `1/3`. It becomes an endless fraction `0.33333(3)`. So, division by powers `10` is guaranteed to work well in the decimal system, but division by `3` is not. For the same reason, in the binary numeral system, the division by powers of `2` is guaranteed to work, but `1/10` becomes an endless binary fraction. @@ -238,14 +250,14 @@ That's why `0.1 + 0.2` is not exactly `0.3`. ```smart header="Not only JavaScript" The same issue exists in many other programming languages. -PHP, Java, C, Perl, Ruby give exactly the same result, because they are based on the same numeric format. +PHP, Java, C, Perl, and Ruby give exactly the same result, because they are based on the same numeric format. ``` Can we work around the problem? Sure, the most reliable method is to round the result with the help of a method [toFixed(n)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toFixed): ```js run let sum = 0.1 + 0.2; -alert( sum.toFixed(2) ); // 0.30 +alert( sum.toFixed(2) ); // "0.30" ``` Please note that `toFixed` always returns a string. It ensures that it has 2 digits after the decimal point. That's actually convenient if we have an e-shopping and need to show `$0.30`. For other cases, we can use the unary plus to coerce it into a number: @@ -262,7 +274,7 @@ alert( (0.1 * 10 + 0.2 * 10) / 10 ); // 0.3 alert( (0.28 * 100 + 0.14 * 100) / 100); // 0.4200000000000001 ``` -So, multiply/divide approach reduces the error, but doesn't remove it totally. +So, the multiply/divide approach reduces the error, but doesn't remove it totally. Sometimes we could try to evade fractions at all. Like if we're dealing with a shop, then we can store prices in cents instead of dollars. But what if we apply a discount of 30%? In practice, totally evading fractions is rarely possible. Just round them to cut "tails" when needed. @@ -284,7 +296,7 @@ Another funny consequence of the internal representation of numbers is the exist That's because a sign is represented by a single bit, so it can be set or not set for any number including a zero. -In most cases the distinction is unnoticeable, because operators are suited to treat them as the same. +In most cases, the distinction is unnoticeable, because operators are suited to treat them as the same. ``` ## Tests: isFinite and isNaN @@ -304,7 +316,7 @@ They belong to the type `number`, but are not "normal" numbers, so there are spe alert( isNaN("str") ); // true ``` - But do we need this function? Can't we just use the comparison `=== NaN`? Sorry, but the answer is no. The value `NaN` is unique in that it does not equal anything, including itself: + But do we need this function? Can't we just use the comparison `=== NaN`? Unfortunately not. The value `NaN` is unique in that it does not equal anything, including itself: ```js run alert( NaN === NaN ); // false @@ -328,18 +340,46 @@ let num = +prompt("Enter a number", ''); alert( isFinite(num) ); ``` -Please note that an empty or a space-only string is treated as `0` in all numeric functions including `isFinite`. +Please note that an empty or a space-only string is treated as `0` in all numeric functions including `isFinite`. -```smart header="Compare with `Object.is`" +````smart header="`Number.isNaN` and `Number.isFinite`" +[Number.isNaN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isNaN) and [Number.isFinite](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isFinite) methods are the more "strict" versions of `isNaN` and `isFinite` functions. They do not autoconvert their argument into a number, but check if it belongs to the `number` type instead. + +- `Number.isNaN(value)` returns `true` if the argument belongs to the `number` type and it is `NaN`. In any other case, it returns `false`. + + ```js run + alert( Number.isNaN(NaN) ); // true + alert( Number.isNaN("str" / 2) ); // true + + // Note the difference: + alert( Number.isNaN("str") ); // false, because "str" belongs to the string type, not the number type + alert( isNaN("str") ); // true, because isNaN converts string "str" into a number and gets NaN as a result of this conversion + ``` -There is a special built-in method [`Object.is`](mdn:js/Object/is) that compares values like `===`, but is more reliable for two edge cases: +- `Number.isFinite(value)` returns `true` if the argument belongs to the `number` type and it is not `NaN/Infinity/-Infinity`. In any other case, it returns `false`. + + ```js run + alert( Number.isFinite(123) ); // true + alert( Number.isFinite(Infinity) ); // false + alert( Number.isFinite(2 / 0) ); // false + + // Note the difference: + alert( Number.isFinite("123") ); // false, because "123" belongs to the string type, not the number type + alert( isFinite("123") ); // true, because isFinite converts string "123" into a number 123 + ``` + +In a way, `Number.isNaN` and `Number.isFinite` are simpler and more straightforward than `isNaN` and `isFinite` functions. In practice though, `isNaN` and `isFinite` are mostly used, as they're shorter to write. +```` + +```smart header="Comparison with `Object.is`" +There is a special built-in method `Object.is` that compares values like `===`, but is more reliable for two edge cases: 1. It works with `NaN`: `Object.is(NaN, NaN) === true`, that's a good thing. -2. Values `0` and `-0` are different: `Object.is(0, -0) === false`, technically that's true, because internally the number has a sign bit that may be different even if all other bits are zeroes. +2. Values `0` and `-0` are different: `Object.is(0, -0) === false`, technically that's correct because internally the number has a sign bit that may be different even if all other bits are zeroes. In all other cases, `Object.is(a, b)` is the same as `a === b`. -This way of comparison is often used in JavaScript specification. When an internal algorithm needs to compare two values for being exactly the same, it uses `Object.is` (internally called [SameValue](https://tc39.github.io/ecma262/#sec-samevalue)). +We mention `Object.is` here, because it's often used in JavaScript specification. When an internal algorithm needs to compare two values for being exactly the same, it uses `Object.is` (internally called [SameValue](https://tc39.github.io/ecma262/#sec-samevalue)). ``` @@ -353,7 +393,7 @@ alert( +"100px" ); // NaN The sole exception is spaces at the beginning or at the end of the string, as they are ignored. -But in real life we often have values in units, like `"100px"` or `"12pt"` in CSS. Also in many countries the currency symbol goes after the amount, so we have `"19€"` and would like to extract a numeric value out of that. +But in real life, we often have values in units, like `"100px"` or `"12pt"` in CSS. Also in many countries, the currency symbol goes after the amount, so we have `"19€"` and would like to extract a numeric value out of that. That's what `parseInt` and `parseFloat` are for. @@ -399,8 +439,8 @@ A few examples: alert( Math.random() ); // ... (any random numbers) ``` -`Math.max(a, b, c...)` / `Math.min(a, b, c...)` -: Returns the greatest/smallest from the arbitrary number of arguments. +`Math.max(a, b, c...)` and `Math.min(a, b, c...)` +: Returns the greatest and smallest from the arbitrary number of arguments. ```js run alert( Math.max(3, 5, -10, 0, 1) ); // 5 @@ -429,6 +469,13 @@ For different numeral systems: - `parseInt(str, base)` parses the string `str` into an integer in numeral system with given `base`, `2 ≤ base ≤ 36`. - `num.toString(base)` converts a number to a string in the numeral system with the given `base`. +For regular number tests: + +- `isNaN(value)` converts its argument to a number and then tests it for being `NaN` +- `Number.isNaN(value)` checks whether its argument belongs to the `number` type, and if so, tests it for being `NaN` +- `isFinite(value)` converts its argument to a number and then tests it for not being `NaN/Infinity/-Infinity` +- `Number.isFinite(value)` checks whether its argument belongs to the `number` type, and if so, tests it for not being `NaN/Infinity/-Infinity` + For converting values like `12pt` and `100px` to a number: - Use `parseInt/parseFloat` for the "soft" conversion, which reads a number from a string and then returns the value they could read before the error. @@ -440,4 +487,4 @@ For fractions: More mathematical functions: -- See the [Math](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Math) object when you need them. The library is very small, but can cover basic needs. +- See the [Math](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Math) object when you need them. The library is very small but can cover basic needs. diff --git a/1-js/05-data-types/03-string/1-ucfirst/solution.md b/1-js/05-data-types/03-string/1-ucfirst/solution.md index f7a332d0d..be5dd2aaf 100644 --- a/1-js/05-data-types/03-string/1-ucfirst/solution.md +++ b/1-js/05-data-types/03-string/1-ucfirst/solution.md @@ -8,12 +8,7 @@ let newStr = str[0].toUpperCase() + str.slice(1); There's a small problem though. If `str` is empty, then `str[0]` is `undefined`, and as `undefined` doesn't have the `toUpperCase()` method, we'll get an error. -There are two variants here: - -1. Use `str.charAt(0)`, as it always returns a string (maybe empty). -2. Add a test for an empty string. - -Here's the 2nd variant: +The easiest way out is to add a test for an empty string, like this: ```js run demo function ucFirst(str) { @@ -24,4 +19,3 @@ function ucFirst(str) { alert( ucFirst("john") ); // John ``` - diff --git a/1-js/05-data-types/03-string/3-truncate/task.md b/1-js/05-data-types/03-string/3-truncate/task.md index 6382029f4..c99a5f15a 100644 --- a/1-js/05-data-types/03-string/3-truncate/task.md +++ b/1-js/05-data-types/03-string/3-truncate/task.md @@ -11,7 +11,7 @@ The result of the function should be the truncated (if needed) string. For instance: ```js -truncate("What I'd like to tell on this topic is:", 20) = "What I'd like to te…" +truncate("What I'd like to tell on this topic is:", 20) == "What I'd like to te…" -truncate("Hi everyone!", 20) = "Hi everyone!" +truncate("Hi everyone!", 20) == "Hi everyone!" ``` diff --git a/1-js/05-data-types/03-string/article.md b/1-js/05-data-types/03-string/article.md index d5bda9690..60ce2b6f0 100644 --- a/1-js/05-data-types/03-string/article.md +++ b/1-js/05-data-types/03-string/article.md @@ -48,9 +48,9 @@ let guestList = "Guests: // Error: Unexpected token ILLEGAL * John"; ``` -Single and double quotes come from ancient times of language creation when the need for multiline strings was not taken into account. Backticks appeared much later and thus are more versatile. +Single and double quotes come from ancient times of language creation, when the need for multiline strings was not taken into account. Backticks appeared much later and thus are more versatile. -Backticks also allow us to specify a "template function" before the first backtick. The syntax is: func`string`. The function `func` is called automatically, receives the string and embedded expressions and can process them. This is called "tagged templates". This feature makes it easier to implement custom templating, but is rarely used in practice. You can read more about it in the [manual](mdn:/JavaScript/Reference/Template_literals#Tagged_templates). +Backticks also allow us to specify a "template function" before the first backtick. The syntax is: func`string`. The function `func` is called automatically, receives the string and embedded expressions and can process them. This feature is called "tagged templates", it's rarely seen, but you can read about it in the MDN: [Template literals](mdn:/JavaScript/Reference/Template_literals#Tagged_templates). ## Special characters @@ -59,10 +59,10 @@ It is still possible to create multiline strings with single and double quotes b ```js run let guestList = "Guests:\n * John\n * Pete\n * Mary"; -alert(guestList); // a multiline list of guests +alert(guestList); // a multiline list of guests, same as above ``` -For example, these two lines are equal, just written differently: +As a simpler example, these two lines are equal, just written differently: ```js run let str1 = "Hello\nWorld"; // two lines using a "newline symbol" @@ -74,33 +74,26 @@ World`; alert(str1 == str2); // true ``` -There are other, less common "special" characters. - -Here's the full list: +There are other, less common special characters: | Character | Description | |-----------|-------------| |`\n`|New line| -|`\r`|Carriage return: not used alone. Windows text files use a combination of two characters `\r\n` to represent a line break. | -|`\'`, `\"`|Quotes| +|`\r`|In Windows text files a combination of two characters `\r\n` represents a new break, while on non-Windows OS it's just `\n`. That's for historical reasons, most Windows software also understands `\n`. | +|`\'`, `\"`, \\`|Quotes| |`\\`|Backslash| |`\t`|Tab| -|`\b`, `\f`, `\v`| Backspace, Form Feed, Vertical Tab -- kept for compatibility, not used nowadays. | -|`\xXX`|Unicode character with the given hexadecimal Unicode `XX`, e.g. `'\x7A'` is the same as `'z'`.| -|`\uXXXX`|A Unicode symbol with the hex code `XXXX` in UTF-16 encoding, for instance `\u00A9` -- is a Unicode for the copyright symbol `©`. It must be exactly 4 hex digits. | -|`\u{X…XXXXXX}` (1 to 6 hex characters)|A Unicode symbol with the given UTF-32 encoding. Some rare characters are encoded with two Unicode symbols, taking 4 bytes. This way we can insert long codes. | +|`\b`, `\f`, `\v`| Backspace, Form Feed, Vertical Tab -- mentioned for completeness, coming from old times, not used nowadays (you can forget them right now). | + +As you can see, all special characters start with a backslash character `\`. It is also called an "escape character". -Examples with Unicode: +Because it's so special, if we need to show an actual backslash `\` within the string, we need to double it: ```js run -alert( "\u00A9" ); // © -alert( "\u{20331}" ); // 佫, a rare Chinese hieroglyph (long Unicode) -alert( "\u{1F60D}" ); // 😍, a smiling face symbol (another long Unicode) +alert( `The backslash: \\` ); // The backslash: \ ``` -All special characters start with a backslash character `\`. It is also called an "escape character". - -We might also use it if we wanted to insert a quote into the string. +So-called "escaped" quotes `\'`, `\"`, \\` are used to insert a quote into the same-quoted string. For instance: @@ -113,18 +106,10 @@ As you can see, we have to prepend the inner quote by the backslash `\'`, becaus Of course, only the quotes that are the same as the enclosing ones need to be escaped. So, as a more elegant solution, we could switch to double quotes or backticks instead: ```js run -alert( `I'm the Walrus!` ); // I'm the Walrus! +alert( "I'm the Walrus!" ); // I'm the Walrus! ``` -Note that the backslash `\` serves for the correct reading of the string by JavaScript, then disappears. The in-memory string has no `\`. You can clearly see that in `alert` from the examples above. - -But what if we need to show an actual backslash `\` within the string? - -That's possible, but we need to double it like `\\`: - -```js run -alert( `The backslash: \\` ); // The backslash: \ -``` +Besides these special characters, there's also a special notation for Unicode codes `\u…`, it's rarely used and is covered in the optional chapter about [Unicode](info:unicode). ## String length @@ -139,33 +124,36 @@ Note that `\n` is a single "special" character, so the length is indeed `3`. ```warn header="`length` is a property" People with a background in some other languages sometimes mistype by calling `str.length()` instead of just `str.length`. That doesn't work. -Please note that `str.length` is a numeric property, not a function. There is no need to add parenthesis after it. +Please note that `str.length` is a numeric property, not a function. There is no need to add parenthesis after it. Not `.length()`, but `.length`. ``` ## Accessing characters -To get a character at position `pos`, use square brackets `[pos]` or call the method [str.charAt(pos)](mdn:js/String/charAt). The first character starts from the zero position: +To get a character at position `pos`, use square brackets `[pos]` or call the method [str.at(pos)](mdn:js/String/at). The first character starts from the zero position: ```js run let str = `Hello`; // the first character alert( str[0] ); // H -alert( str.charAt(0) ); // H +alert( str.at(0) ); // H // the last character alert( str[str.length - 1] ); // o +alert( str.at(-1) ); ``` -The square brackets are a modern way of getting a character, while `charAt` exists mostly for historical reasons. +As you can see, the `.at(pos)` method has a benefit of allowing negative position. If `pos` is negative, then it's counted from the end of the string. -The only difference between them is that if no character is found, `[]` returns `undefined`, and `charAt` returns an empty string: +So `.at(-1)` means the last character, and `.at(-2)` is the one before it, etc. + +The square brackets always return `undefined` for negative indexes, for instance: ```js run let str = `Hello`; -alert( str[1000] ); // undefined -alert( str.charAt(1000) ); // '' (an empty string) +alert( str[-2] ); // undefined +alert( str.at(-2) ); // l ``` We can also iterate over characters using `for..of`: @@ -214,7 +202,7 @@ alert( 'Interface'.toLowerCase() ); // interface Or, if we want a single character lowercased: -```js +```js run alert( 'Interface'[0].toLowerCase() ); // 'i' ``` @@ -310,45 +298,6 @@ if (str.indexOf("Widget") != -1) { } ``` -#### The bitwise NOT trick - -One of the old tricks used here is the [bitwise NOT](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Bitwise_NOT) `~` operator. It converts the number to a 32-bit integer (removes the decimal part if exists) and then reverses all bits in its binary representation. - -In practice, that means a simple thing: for 32-bit integers `~n` equals `-(n+1)`. - -For instance: - -```js run -alert( ~2 ); // -3, the same as -(2+1) -alert( ~1 ); // -2, the same as -(1+1) -alert( ~0 ); // -1, the same as -(0+1) -*!* -alert( ~-1 ); // 0, the same as -(-1+1) -*/!* -``` - -As we can see, `~n` is zero only if `n == -1` (that's for any 32-bit signed integer `n`). - -So, the test `if ( ~str.indexOf("...") )` is truthy only if the result of `indexOf` is not `-1`. In other words, when there is a match. - -People use it to shorten `indexOf` checks: - -```js run -let str = "Widget"; - -if (~str.indexOf("Widget")) { - alert( 'Found it!' ); // works -} -``` - -It is usually not recommended to use language features in a non-obvious way, but this particular trick is widely used in old code, so we should understand it. - -Just remember: `if (~str.indexOf(...))` reads as "if found". - -To be precise though, as big numbers are truncated to 32 bits by `~` operator, there exist other numbers that give `0`, the smallest is `~4294967295=0`. That makes such check correct only if a string is not that long. - -Right now we can see this trick only in the old code, as modern JavaScript provides `.includes` method (see below). - ### includes, startsWith, endsWith The more modern method [str.includes(substr, pos)](mdn:js/String/includes) returns `true/false` depending on whether `str` contains `substr` within. @@ -371,8 +320,8 @@ alert( "Widget".includes("id", 3) ); // false, from position 3 there is no "id" The methods [str.startsWith](mdn:js/String/startsWith) and [str.endsWith](mdn:js/String/endsWith) do exactly what they say: ```js run -alert( "Widget".startsWith("Wid") ); // true, "Widget" starts with "Wid" -alert( "Widget".endsWith("get") ); // true, "Widget" ends with "get" +alert( "*!*Wid*/!*get".startsWith("Wid") ); // true, "Widget" starts with "Wid" +alert( "Wid*!*get*/!*".endsWith("get") ); // true, "Widget" ends with "get" ``` ## Getting a substring @@ -407,9 +356,9 @@ There are 3 methods in JavaScript to get a substring: `substring`, `substr` and ``` `str.substring(start [, end])` -: Returns the part of the string *between* `start` and `end`. +: Returns the part of the string *between* `start` and `end` (not including `end`). - This is almost the same as `slice`, but it allows `start` to be greater than `end`. + This is almost the same as `slice`, but it allows `start` to be greater than `end` (in this case it simply swaps `start` and `end` values). For instance: @@ -445,18 +394,22 @@ There are 3 methods in JavaScript to get a substring: `substring`, `substr` and alert( str.substr(-4, 2) ); // 'gi', from the 4th position get 2 characters ``` + This method resides in the [Annex B](https://tc39.es/ecma262/#sec-string.prototype.substr) of the language specification. It means that only browser-hosted Javascript engines should support it, and it's not recommended to use it. In practice, it's supported everywhere. + Let's recap these methods to avoid any confusion: | method | selects... | negatives | |--------|-----------|-----------| | `slice(start, end)` | from `start` to `end` (not including `end`) | allows negatives | -| `substring(start, end)` | between `start` and `end` | negative values mean `0` | +| `substring(start, end)` | between `start` and `end` (not including `end`)| negative values mean `0` | | `substr(start, length)` | from `start` get `length` characters | allows negative `start` | ```smart header="Which one to choose?" All of them can do the job. Formally, `substr` has a minor drawback: it is described not in the core JavaScript specification, but in Annex B, which covers browser-only features that exist mainly for historical reasons. So, non-browser environments may fail to support it. But in practice it works everywhere. -Of the other two variants, `slice` is a little bit more flexible, it allows negative arguments and shorter to write. So, it's enough to remember solely `slice` of these three methods. +Of the other two variants, `slice` is a little bit more flexible, it allows negative arguments and shorter to write. + +So, for practical use it's enough to remember only `slice`. ``` ## Comparing strings @@ -479,17 +432,18 @@ Although, there are some oddities. This may lead to strange results if we sort these country names. Usually people would expect `Zealand` to come after `Österreich` in the list. -To understand what happens, let's review the internal representation of strings in JavaScript. +To understand what happens, we should be aware that strings in Javascript are encoded using [UTF-16](https://en.wikipedia.org/wiki/UTF-16). That is: each character has a corresponding numeric code. -All strings are encoded using [UTF-16](https://en.wikipedia.org/wiki/UTF-16). That is: each character has a corresponding numeric code. There are special methods that allow to get the character for the code and back. +There are special methods that allow to get the character for the code and back: `str.codePointAt(pos)` -: Returns the code for the character at position `pos`: +: Returns a decimal number representing the code for the character at position `pos`: ```js run // different case letters have different codes - alert( "z".codePointAt(0) ); // 122 alert( "Z".codePointAt(0) ); // 90 + alert( "z".codePointAt(0) ); // 122 + alert( "z".codePointAt(0).toString(16) ); // 7a (if we need a hexadecimal value) ``` `String.fromCodePoint(code)` @@ -497,13 +451,7 @@ All strings are encoded using [UTF-16](https://en.wikipedia.org/wiki/UTF-16). Th ```js run alert( String.fromCodePoint(90) ); // Z - ``` - - We can also add Unicode characters by their codes using `\u` followed by the hex code: - - ```js run - // 90 is 5a in hexadecimal system - alert( '\u005a' ); // Z + alert( String.fromCodePoint(0x5a) ); // Z (we can also use a hex value as an argument) ``` Now let's see the characters with codes `65..220` (the latin alphabet and a little bit extra) by making a string of them: @@ -515,6 +463,7 @@ for (let i = 65; i <= 220; i++) { str += String.fromCodePoint(i); } alert( str ); +// Output: // ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„ // ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜ ``` @@ -526,7 +475,7 @@ Now it becomes obvious why `a > Z`. The characters are compared by their numeric code. The greater code means that the character is greater. The code for `a` (97) is greater than the code for `Z` (90). - All lowercase letters go after uppercase letters because their codes are greater. -- Some letters like `Ö` stand apart from the main alphabet. Here, it's code is greater than anything from `a` to `z`. +- Some letters like `Ö` stand apart from the main alphabet. Here, its code is greater than anything from `a` to `z`. ### Correct comparisons [#correct-comparisons] @@ -534,7 +483,7 @@ The "right" algorithm to do string comparisons is more complex than it may seem, So, the browser needs to know the language to compare. -Luckily, all modern browsers (IE10- requires the additional library [Intl.js](https://github.com/andyearnshaw/Intl.js/)) support the internationalization standard [ECMA-402](http://www.ecma-international.org/ecma-402/1.0/ECMA-402.pdf). +Luckily, modern browsers support the internationalization standard [ECMA-402](https://www.ecma-international.org/publications-and-standards/standards/ecma-402/). It provides a special method to compare strings in different languages, following their rules. @@ -552,119 +501,11 @@ alert( 'Österreich'.localeCompare('Zealand') ); // -1 This method actually has two additional arguments specified in [the documentation](mdn:js/String/localeCompare), which allows it to specify the language (by default taken from the environment, letter order depends on the language) and setup additional rules like case sensitivity or should `"a"` and `"á"` be treated as the same etc. -## Internals, Unicode - -```warn header="Advanced knowledge" -The section goes deeper into string internals. This knowledge will be useful for you if you plan to deal with emoji, rare mathematical or hieroglyphic characters or other rare symbols. - -You can skip the section if you don't plan to support them. -``` - -### Surrogate pairs - -All frequently used characters have 2-byte codes. Letters in most european languages, numbers, and even most hieroglyphs, have a 2-byte representation. - -But 2 bytes only allow 65536 combinations and that's not enough for every possible symbol. So rare symbols are encoded with a pair of 2-byte characters called "a surrogate pair". - -The length of such symbols is `2`: - -```js run -alert( '𝒳'.length ); // 2, MATHEMATICAL SCRIPT CAPITAL X -alert( '😂'.length ); // 2, FACE WITH TEARS OF JOY -alert( '𩷶'.length ); // 2, a rare Chinese hieroglyph -``` - -Note that surrogate pairs did not exist at the time when JavaScript was created, and thus are not correctly processed by the language! - -We actually have a single symbol in each of the strings above, but the `length` shows a length of `2`. - -`String.fromCodePoint` and `str.codePointAt` are few rare methods that deal with surrogate pairs right. They recently appeared in the language. Before them, there were only [String.fromCharCode](mdn:js/String/fromCharCode) and [str.charCodeAt](mdn:js/String/charCodeAt). These methods are actually the same as `fromCodePoint/codePointAt`, but don't work with surrogate pairs. - -Getting a symbol can be tricky, because surrogate pairs are treated as two characters: - -```js run -alert( '𝒳'[0] ); // strange symbols... -alert( '𝒳'[1] ); // ...pieces of the surrogate pair -``` - -Note that pieces of the surrogate pair have no meaning without each other. So the alerts in the example above actually display garbage. - -Technically, surrogate pairs are also detectable by their codes: if a character has the code in the interval of `0xd800..0xdbff`, then it is the first part of the surrogate pair. The next character (second part) must have the code in interval `0xdc00..0xdfff`. These intervals are reserved exclusively for surrogate pairs by the standard. - -In the case above: - -```js run -// charCodeAt is not surrogate-pair aware, so it gives codes for parts - -alert( '𝒳'.charCodeAt(0).toString(16) ); // d835, between 0xd800 and 0xdbff -alert( '𝒳'.charCodeAt(1).toString(16) ); // dcb3, between 0xdc00 and 0xdfff -``` - -You will find more ways to deal with surrogate pairs later in the chapter . There are probably special libraries for that too, but nothing famous enough to suggest here. - -### Diacritical marks and normalization - -In many languages there are symbols that are composed of the base character with a mark above/under it. - -For instance, the letter `a` can be the base character for: `àáâäãåā`. Most common "composite" character have their own code in the UTF-16 table. But not all of them, because there are too many possible combinations. - -To support arbitrary compositions, UTF-16 allows us to use several Unicode characters: the base character followed by one or many "mark" characters that "decorate" it. - -For instance, if we have `S` followed by the special "dot above" character (code `\u0307`), it is shown as Ṡ. - -```js run -alert( 'S\u0307' ); // Ṡ -``` - -If we need an additional mark above the letter (or below it) -- no problem, just add the necessary mark character. - -For instance, if we append a character "dot below" (code `\u0323`), then we'll have "S with dots above and below": `Ṩ`. - -For example: - -```js run -alert( 'S\u0307\u0323' ); // Ṩ -``` - -This provides great flexibility, but also an interesting problem: two characters may visually look the same, but be represented with different Unicode compositions. - -For instance: - -```js run -let s1 = 'S\u0307\u0323'; // Ṩ, S + dot above + dot below -let s2 = 'S\u0323\u0307'; // Ṩ, S + dot below + dot above - -alert( `s1: ${s1}, s2: ${s2}` ); - -alert( s1 == s2 ); // false though the characters look identical (?!) -``` - -To solve this, there exists a "Unicode normalization" algorithm that brings each string to the single "normal" form. - -It is implemented by [str.normalize()](mdn:js/String/normalize). - -```js run -alert( "S\u0307\u0323".normalize() == "S\u0323\u0307".normalize() ); // true -``` - -It's funny that in our situation `normalize()` actually brings together a sequence of 3 characters to one: `\u1e68` (S with two dots). - -```js run -alert( "S\u0307\u0323".normalize().length ); // 1 - -alert( "S\u0307\u0323".normalize() == "\u1e68" ); // true -``` - -In reality, this is not always the case. The reason being that the symbol `Ṩ` is "common enough", so UTF-16 creators included it in the main table and gave it the code. - -If you want to learn more about normalization rules and variants -- they are described in the appendix of the Unicode standard: [Unicode Normalization Forms](http://www.unicode.org/reports/tr15/), but for most practical purposes the information from this section is enough. - ## Summary - There are 3 types of quotes. Backticks allow a string to span multiple lines and embed expressions `${…}`. -- Strings in JavaScript are encoded using UTF-16. -- We can use special characters like `\n` and insert letters by their Unicode using `\u...`. -- To get a character, use: `[]`. +- We can use special characters, such as a line break `\n`. +- To get a character, use: `[]` or `at` method. - To get a substring, use: `slice` or `substring`. - To lowercase/uppercase a string, use: `toLowerCase/toUpperCase`. - To look for a substring, use: `indexOf`, or `includes/startsWith/endsWith` for simple checks. @@ -677,3 +518,5 @@ There are several other helpful methods in strings: - ...and more to be found in the [manual](mdn:js/String). Strings also have methods for doing search/replace with regular expressions. But that's big topic, so it's explained in a separate tutorial section . + +Also, as of now it's important to know that strings are based on Unicode encoding, and hence there're issues with comparisons. There's more about Unicode in the chapter . diff --git a/1-js/05-data-types/04-array/10-maximal-subarray/solution.md b/1-js/05-data-types/04-array/10-maximal-subarray/solution.md index befd80296..7e1ca3bde 100644 --- a/1-js/05-data-types/04-array/10-maximal-subarray/solution.md +++ b/1-js/05-data-types/04-array/10-maximal-subarray/solution.md @@ -59,7 +59,7 @@ alert( getMaxSubSum([100, -9, 2, -3, 5]) ); // 100 The solution has a time complexity of [O(n2)](https://en.wikipedia.org/wiki/Big_O_notation). In other words, if we increase the array size 2 times, the algorithm will work 4 times longer. -For big arrays (1000, 10000 or more items) such algorithms can lead to a serious sluggishness. +For big arrays (1000, 10000 or more items) such algorithms can lead to serious sluggishness. # Fast solution @@ -91,4 +91,4 @@ alert( getMaxSubSum([-1, -2, -3]) ); // 0 The algorithm requires exactly 1 array pass, so the time complexity is O(n). -You can find more detail information about the algorithm here: [Maximum subarray problem](http://en.wikipedia.org/wiki/Maximum_subarray_problem). If it's still not obvious why that works, then please trace the algorithm on the examples above, see how it works, that's better than any words. +You can find more detailed information about the algorithm here: [Maximum subarray problem](http://en.wikipedia.org/wiki/Maximum_subarray_problem). If it's still not obvious why that works, then please trace the algorithm on the examples above, see how it works, that's better than any words. diff --git a/1-js/05-data-types/04-array/2-create-array/task.md b/1-js/05-data-types/04-array/2-create-array/task.md index 16d14071f..d4551c79c 100644 --- a/1-js/05-data-types/04-array/2-create-array/task.md +++ b/1-js/05-data-types/04-array/2-create-array/task.md @@ -8,7 +8,7 @@ Let's try 5 array operations. 1. Create an array `styles` with items "Jazz" and "Blues". 2. Append "Rock-n-Roll" to the end. -3. Replace the value in the middle by "Classics". Your code for finding the middle value should work for any arrays with odd length. +3. Replace the value in the middle with "Classics". Your code for finding the middle value should work for any arrays with odd length. 4. Strip off the first value of the array and show it. 5. Prepend `Rap` and `Reggae` to the array. diff --git a/1-js/05-data-types/04-array/3-call-array-this/task.md b/1-js/05-data-types/04-array/3-call-array-this/task.md index 340c5feef..f1e13499c 100644 --- a/1-js/05-data-types/04-array/3-call-array-this/task.md +++ b/1-js/05-data-types/04-array/3-call-array-this/task.md @@ -11,7 +11,7 @@ let arr = ["a", "b"]; arr.push(function() { alert( this ); -}) +}); arr[2](); // ? ``` diff --git a/1-js/05-data-types/04-array/article.md b/1-js/05-data-types/04-array/article.md index d722341bb..e71e86a5b 100644 --- a/1-js/05-data-types/04-array/article.md +++ b/1-js/05-data-types/04-array/article.md @@ -92,6 +92,38 @@ let fruits = [ The "trailing comma" style makes it easier to insert/remove items, because all lines become alike. ```` +## Get last elements with "at" + +[recent browser="new"] + +Let's say we want the last element of the array. + +Some programming languages allow the use of negative indexes for the same purpose, like `fruits[-1]`. + +Although, in JavaScript it won't work. The result will be `undefined`, because the index in square brackets is treated literally. + +We can explicitly calculate the last element index and then access it: `fruits[fruits.length - 1]`. + +```js run +let fruits = ["Apple", "Orange", "Plum"]; + +alert( fruits[fruits.length-1] ); // Plum +``` + +A bit cumbersome, isn't it? We need to write the variable name twice. + +Luckily, there's a shorter syntax: `fruits.at(-1)`: + +```js run +let fruits = ["Apple", "Orange", "Plum"]; + +// same as fruits[fruits.length-1] +alert( fruits.at(-1) ); // Plum +``` + +In other words, `arr.at(i)`: +- is exactly the same as `arr[i]`, if `i >= 0`. +- for negative values of `i`, it steps back from the end of the array. ## Methods pop/push, shift/unshift @@ -121,9 +153,9 @@ A stack is usually illustrated as a pack of cards: new cards are added to the to For stacks, the latest pushed item is received first, that's also called LIFO (Last-In-First-Out) principle. For queues, we have FIFO (First-In-First-Out). -Arrays in JavaScript can work both as a queue and as a stack. They allow you to add/remove elements both to/from the beginning or the end. +Arrays in JavaScript can work both as a queue and as a stack. They allow you to add/remove elements, both to/from the beginning or the end. -In computer science the data structure that allows this, is called [deque](https://en.wikipedia.org/wiki/Double-ended_queue). +In computer science, the data structure that allows this, is called [deque](https://en.wikipedia.org/wiki/Double-ended_queue). **Methods that work with the end of the array:** @@ -138,6 +170,8 @@ In computer science the data structure that allows this, is called [deque](https alert( fruits ); // Apple, Orange ``` + Both `fruits.pop()` and `fruits.at(-1)` return the last element of the array, but `fruits.pop()` also modifies the array by removing it. + `push` : Append the element to the end of the array: @@ -247,7 +281,7 @@ Why is it faster to work with the end of an array than with its beginning? Let's fruits.shift(); // take 1 element from the start ``` -It's not enough to take and remove the element with the number `0`. Other elements need to be renumbered as well. +It's not enough to take and remove the element with the index `0`. Other elements need to be renumbered as well. The `shift` operation must do 3 things: @@ -365,11 +399,11 @@ There is one more syntax to create an array: let arr = *!*new Array*/!*("Apple", "Pear", "etc"); ``` -It's rarely used, because square brackets `[]` are shorter. Also there's a tricky feature with it. +It's rarely used, because square brackets `[]` are shorter. Also, there's a tricky feature with it. If `new Array` is called with a single argument which is a number, then it creates an array *without items, but with the given length*. -Let's see how one can shoot themself in the foot: +Let's see how one can shoot themselves in the foot: ```js run let arr = new Array(2); // will it create an array of [2] ? @@ -379,9 +413,7 @@ alert( arr[0] ); // undefined! no elements. alert( arr.length ); // length 2 ``` -In the code above, `new Array(number)` has all elements `undefined`. - -To evade such surprises, we usually use square brackets, unless we really know what we're doing. +To avoid such surprises, we usually use square brackets, unless we really know what we're doing. ## Multidimensional arrays @@ -394,7 +426,7 @@ let matrix = [ [7, 8, 9] ]; -alert( matrix[1][1] ); // 5, the central element +alert( matrix[0][1] ); // 2, the second value of the first inner array ``` ## toString @@ -441,7 +473,7 @@ Let's recall the rules: - If one of the arguments of `==` is an object, and the other one is a primitive, then the object gets converted to primitive, as explained in the chapter . - ...With an exception of `null` and `undefined` that equal `==` each other and nothing else. -The strict comparison `===` is even simpler, as it doesn't convert types. +The strict comparison `===` is even simpler, as it doesn't convert types. So, if we compare arrays with `==`, they are never the same, unless we compare two variables that reference exactly the same array. @@ -461,7 +493,7 @@ alert( 0 == [] ); // true alert('0' == [] ); // false ``` -Here, in both cases, we compare a primitive with an array object. So the array `[]` gets converted to primitive for the purpose of comparison and becomes an empty string `''`. +Here, in both cases, we compare a primitive with an array object. So the array `[]` gets converted to primitive for the purpose of comparison and becomes an empty string `''`. Then the comparison process goes on with the primitives, as described in the chapter : @@ -480,21 +512,26 @@ That's simple: don't use the `==` operator. Instead, compare them item-by-item i Array is a special kind of object, suited to storing and managing ordered data items. -- The declaration: +The declaration: - ```js - // square brackets (usual) - let arr = [item1, item2...]; +```js +// square brackets (usual) +let arr = [item1, item2...]; - // new Array (exceptionally rare) - let arr = new Array(item1, item2...); - ``` +// new Array (exceptionally rare) +let arr = new Array(item1, item2...); +``` - The call to `new Array(number)` creates an array with the given length, but without elements. +The call to `new Array(number)` creates an array with the given length, but without elements. - The `length` property is the array length or, to be precise, its last numeric index plus one. It is auto-adjusted by array methods. - If we shorten `length` manually, the array is truncated. +Getting the elements: + +- we can get element by its index, like `arr[0]` +- also we can use `at(i)` method that allows negative indexes. For negative values of `i`, it steps back from the end of the array. If `i >= 0`, it works same as `arr[i]`. + We can use an array as a deque with the following operations: - `push(...items)` adds `items` to the end. diff --git a/1-js/05-data-types/05-array-methods/12-reduce-object/task.md b/1-js/05-data-types/05-array-methods/12-reduce-object/task.md index d3c8f8eb1..7f0082357 100644 --- a/1-js/05-data-types/05-array-methods/12-reduce-object/task.md +++ b/1-js/05-data-types/05-array-methods/12-reduce-object/task.md @@ -4,7 +4,7 @@ importance: 4 # Create keyed object from array -Let's say we received an array of users in the form `{id:..., name:..., age... }`. +Let's say we received an array of users in the form `{id:..., name:..., age:... }`. Create a function `groupById(arr)` that creates an object from it, with `id` as the key, and array items as values. diff --git a/1-js/05-data-types/05-array-methods/3-filter-range-in-place/_js.view/test.js b/1-js/05-data-types/05-array-methods/3-filter-range-in-place/_js.view/test.js index db32d9a11..241b74c6e 100644 --- a/1-js/05-data-types/05-array-methods/3-filter-range-in-place/_js.view/test.js +++ b/1-js/05-data-types/05-array-methods/3-filter-range-in-place/_js.view/test.js @@ -4,13 +4,13 @@ describe("filterRangeInPlace", function() { let arr = [5, 3, 8, 1]; - filterRangeInPlace(arr, 1, 4); + filterRangeInPlace(arr, 2, 5); - assert.deepEqual(arr, [3, 1]); + assert.deepEqual(arr, [5, 3]); }); it("doesn't return anything", function() { assert.isUndefined(filterRangeInPlace([1,2,3], 1, 4)); }); -}); \ No newline at end of file +}); diff --git a/1-js/05-data-types/05-array-methods/article.md b/1-js/05-data-types/05-array-methods/article.md index b14e9a0be..853645958 100644 --- a/1-js/05-data-types/05-array-methods/article.md +++ b/1-js/05-data-types/05-array-methods/article.md @@ -1,6 +1,6 @@ # Array methods -Arrays provide a lot of methods. To make things easier, in this chapter they are split into groups. +Arrays provide a lot of methods. To make things easier, in this chapter, they are split into groups. ## Add/remove items @@ -32,11 +32,11 @@ alert( arr.length ); // 3 The element was removed, but the array still has 3 elements, we can see that `arr.length == 3`. -That's natural, because `delete obj.key` removes a value by the `key`. It's all it does. Fine for objects. But for arrays we usually want the rest of elements to shift and occupy the freed place. We expect to have a shorter array now. +That's natural, because `delete obj.key` removes a value by the `key`. It's all it does. Fine for objects. But for arrays we usually want the rest of the elements to shift and occupy the freed place. We expect to have a shorter array now. So, special methods should be used. -The [arr.splice](mdn:js/Array/splice) method is a swiss army knife for arrays. It can do everything: insert, remove and replace elements. +The [arr.splice](mdn:js/Array/splice) method is a Swiss army knife for arrays. It can do everything: insert, remove and replace elements. The syntax is: @@ -62,7 +62,7 @@ alert( arr ); // ["I", "JavaScript"] Easy, right? Starting from the index `1` it removed `1` element. -In the next example we remove 3 elements and replace them with the other two: +In the next example, we remove 3 elements and replace them with the other two: ```js run let arr = [*!*"I", "study", "JavaScript",*/!* "right", "now"]; @@ -84,7 +84,7 @@ let removed = arr.splice(0, 2); alert( removed ); // "I", "study" <-- array of removed elements ``` -The `splice` method is also able to insert the elements without any removals. For that we need to set `deleteCount` to `0`: +The `splice` method is also able to insert the elements without any removals. For that, we need to set `deleteCount` to `0`: ```js run let arr = ["I", "study", "JavaScript"]; @@ -114,7 +114,7 @@ alert( arr ); // 1,2,3,4,5 ### slice -The method [arr.slice](mdn:js/Array/slice) is much simpler than similar-looking `arr.splice`. +The method [arr.slice](mdn:js/Array/slice) is much simpler than the similar-looking `arr.splice`. The syntax is: @@ -124,7 +124,7 @@ arr.slice([start], [end]) It returns a new array copying to it all items from index `start` to `end` (not including `end`). Both `start` and `end` can be negative, in that case position from array end is assumed. -It's similar to a string method `str.slice`, but instead of substrings it makes subarrays. +It's similar to a string method `str.slice`, but instead of substrings, it makes subarrays. For instance: @@ -206,7 +206,7 @@ The [arr.forEach](mdn:js/Array/forEach) method allows to run a function for ever The syntax: ```js arr.forEach(function(item, index, array) { - // ... do something with item + // ... do something with an item }); ``` @@ -234,12 +234,13 @@ Now let's cover methods that search in an array. ### indexOf/lastIndexOf and includes -The methods [arr.indexOf](mdn:js/Array/indexOf), [arr.lastIndexOf](mdn:js/Array/lastIndexOf) and [arr.includes](mdn:js/Array/includes) have the same syntax and do essentially the same as their string counterparts, but operate on items instead of characters: +The methods [arr.indexOf](mdn:js/Array/indexOf) and [arr.includes](mdn:js/Array/includes) have the similar syntax and do essentially the same as their string counterparts, but operate on items instead of characters: - `arr.indexOf(item, from)` -- looks for `item` starting from index `from`, and returns the index where it was found, otherwise `-1`. -- `arr.lastIndexOf(item, from)` -- same, but looks for from right to left. - `arr.includes(item, from)` -- looks for `item` starting from index `from`, returns `true` if found. +Usually, these methods are used with only one argument: the `item` to search. By default, the search is from the beginning. + For instance: ```js run @@ -252,21 +253,33 @@ alert( arr.indexOf(null) ); // -1 alert( arr.includes(1) ); // true ``` -Note that the methods use `===` comparison. So, if we look for `false`, it finds exactly `false` and not the zero. +Please note that `indexOf` uses the strict equality `===` for comparison. So, if we look for `false`, it finds exactly `false` and not the zero. + +If we want to check if `item` exists in the array and don't need the index, then `arr.includes` is preferred. + +The method [arr.lastIndexOf](mdn:js/Array/lastIndexOf) is the same as `indexOf`, but looks for from right to left. -If we want to check for inclusion, and don't want to know the exact index, then `arr.includes` is preferred. +```js run +let fruits = ['Apple', 'Orange', 'Apple'] + +alert( fruits.indexOf('Apple') ); // 0 (first Apple) +alert( fruits.lastIndexOf('Apple') ); // 2 (last Apple) +``` -Also, a very minor difference of `includes` is that it correctly handles `NaN`, unlike `indexOf/lastIndexOf`: +````smart header="The `includes` method handles `NaN` correctly" +A minor, but noteworthy feature of `includes` is that it correctly handles `NaN`, unlike `indexOf`: ```js run const arr = [NaN]; -alert( arr.indexOf(NaN) ); // -1 (should be 0, but === equality doesn't work for NaN) +alert( arr.indexOf(NaN) ); // -1 (wrong, should be 0) alert( arr.includes(NaN) );// true (correct) ``` +That's because `includes` was added to JavaScript much later and uses the more up-to-date comparison algorithm internally. +```` -### find and findIndex +### find and findIndex/findLastIndex -Imagine we have an array of objects. How do we find an object with the specific condition? +Imagine we have an array of objects. How do we find an object with a specific condition? Here the [arr.find(fn)](mdn:js/Array/find) method comes in handy. @@ -284,7 +297,7 @@ The function is called for elements of the array, one after another: - `index` is its index. - `array` is the array itself. -If it returns `true`, the search is stopped, the `item` is returned. If nothing found, `undefined` is returned. +If it returns `true`, the search is stopped, the `item` is returned. If nothing is found, `undefined` is returned. For example, we have an array of users, each with the fields `id` and `name`. Let's find the one with `id == 1`: @@ -300,11 +313,30 @@ let user = users.find(item => item.id == 1); alert(user.name); // John ``` -In real life arrays of objects is a common thing, so the `find` method is very useful. +In real life, arrays of objects are a common thing, so the `find` method is very useful. Note that in the example we provide to `find` the function `item => item.id == 1` with one argument. That's typical, other arguments of this function are rarely used. -The [arr.findIndex](mdn:js/Array/findIndex) method is essentially the same, but it returns the index where the element was found instead of the element itself and `-1` is returned when nothing is found. +The [arr.findIndex](mdn:js/Array/findIndex) method has the same syntax but returns the index where the element was found instead of the element itself. The value of `-1` is returned if nothing is found. + +The [arr.findLastIndex](mdn:js/Array/findLastIndex) method is like `findIndex`, but searches from right to left, similar to `lastIndexOf`. + +Here's an example: + +```js run +let users = [ + {id: 1, name: "John"}, + {id: 2, name: "Pete"}, + {id: 3, name: "Mary"}, + {id: 4, name: "John"} +]; + +// Find the index of the first John +alert(users.findIndex(user => user.name == 'John')); // 0 + +// Find the index of the last John +alert(users.findLastIndex(user => user.name == 'John')); // 3 +``` ### filter @@ -389,6 +421,7 @@ Literally, all elements are converted to strings for comparisons. For strings, l To use our own sorting order, we need to supply a function as the argument of `arr.sort()`. The function should compare two arbitrary values and return: + ```js function compare(a, b) { if (a > b) return 1; // if the first value is greater than the second @@ -417,11 +450,11 @@ alert(arr); // *!*1, 2, 15*/!* Now it works as intended. -Let's step aside and think what's happening. The `arr` can be array of anything, right? It may contain numbers or strings or objects or whatever. We have a set of *some items*. To sort it, we need an *ordering function* that knows how to compare its elements. The default is a string order. +Let's step aside and think about what's happening. The `arr` can be an array of anything, right? It may contain numbers or strings or objects or whatever. We have a set of *some items*. To sort it, we need an *ordering function* that knows how to compare its elements. The default is a string order. The `arr.sort(fn)` method implements a generic sorting algorithm. We don't need to care how it internally works (an optimized [quicksort](https://en.wikipedia.org/wiki/Quicksort) or [Timsort](https://en.wikipedia.org/wiki/Timsort) most of the time). It will walk the array, compare its elements using the provided function and reorder them, all we need is to provide the `fn` which does the comparison. -By the way, if we ever want to know which elements are compared -- nothing prevents from alerting them: +By the way, if we ever want to know which elements are compared -- nothing prevents us from alerting them: ```js run [1, -2, 15, 2, 0, 8].sort(function(a, b) { @@ -493,7 +526,7 @@ Here's the situation from real life. We are writing a messaging app, and the per The [str.split(delim)](mdn:js/String/split) method does exactly that. It splits the string into an array by the given delimiter `delim`. -In the example below, we split by a comma followed by space: +In the example below, we split by a comma followed by a space: ```js run let names = 'Bilbo, Gandalf, Nazgul'; @@ -560,9 +593,9 @@ Arguments: - `index` -- is its position. - `array` -- is the array. -As function is applied, the result of the previous function call is passed to the next one as the first argument. +As the function is applied, the result of the previous function call is passed to the next one as the first argument. -So, the first argument is essentially the accumulator that stores the combined result of all previous executions. And at the end it becomes the result of `reduce`. +So, the first argument is essentially the accumulator that stores the combined result of all previous executions. And at the end, it becomes the result of `reduce`. Sounds complicated? @@ -631,8 +664,7 @@ arr.reduce((sum, current) => sum + current); So it's advised to always specify the initial value. -The method [arr.reduceRight](mdn:js/Array/reduceRight) does the same, but goes from right to left. - +The method [arr.reduceRight](mdn:js/Array/reduceRight) does the same but goes from right to left. ## Array.isArray @@ -642,7 +674,7 @@ So `typeof` does not help to distinguish a plain object from an array: ```js run alert(typeof {}); // object -alert(typeof []); // same +alert(typeof []); // object (same) ``` ...But arrays are used so often that there's a special method for that: [Array.isArray(value)](mdn:js/Array/isArray). It returns `true` if the `value` is an array, and `false` otherwise. @@ -657,7 +689,7 @@ alert(Array.isArray([])); // true Almost all array methods that call functions -- like `find`, `filter`, `map`, with a notable exception of `sort`, accept an optional additional parameter `thisArg`. -That parameter is not explained in the sections above, because it's rarely used. But for completeness we have to cover it. +That parameter is not explained in the sections above, because it's rarely used. But for completeness, we have to cover it. Here's the full syntax of these methods: @@ -717,7 +749,7 @@ A cheat sheet of array methods: - `concat(...items)` -- returns a new array: copies all members of the current one and adds `items` to it. If any of `items` is an array, then its elements are taken. - To search among elements: - - `indexOf/lastIndexOf(item, pos)` -- look for `item` starting from position `pos`, return the index or `-1` if not found. + - `indexOf/lastIndexOf(item, pos)` -- look for `item` starting from position `pos`, and return the index or `-1` if not found. - `includes(value)` -- returns `true` if the array has `value`, otherwise `false`. - `find/filter(func)` -- filter elements through the function, return first/all values that make it return `true`. - `findIndex` is like `find`, but returns the index instead of a value. @@ -733,7 +765,7 @@ A cheat sheet of array methods: - `reduce/reduceRight(func, initial)` -- calculate a single value over the array by calling `func` for each element and passing an intermediate result between the calls. - Additionally: - - `Array.isArray(arr)` checks `arr` for being an array. + - `Array.isArray(value)` checks `value` for being an array, if so returns `true`, otherwise `false`. Please note that methods `sort`, `reverse` and `splice` modify the array itself. @@ -746,6 +778,7 @@ These methods are the most used ones, they cover 99% of use cases. But there are These methods behave sort of like `||` and `&&` operators: if `fn` returns a truthy value, `arr.some()` immediately returns `true` and stops iterating over the rest of items; if `fn` returns a falsy value, `arr.every()` immediately returns `false` and stops iterating over the rest of items as well. We can use `every` to compare arrays: + ```js run function arraysEqual(arr1, arr2) { return arr1.length === arr2.length && arr1.every((value, index) => value === arr2[index]); @@ -762,7 +795,7 @@ These methods are the most used ones, they cover 99% of use cases. But there are For the full list, see the [manual](mdn:js/Array). -From the first sight it may seem that there are so many methods, quite difficult to remember. But actually that's much easier. +At first sight, it may seem that there are so many methods, quite difficult to remember. But actually, that's much easier. Look through the cheat sheet just to be aware of them. Then solve the tasks of this chapter to practice, so that you have experience with array methods. diff --git a/1-js/05-data-types/06-iterable/article.md b/1-js/05-data-types/06-iterable/article.md index 37d7e31e5..e2c0d4f97 100644 --- a/1-js/05-data-types/06-iterable/article.md +++ b/1-js/05-data-types/06-iterable/article.md @@ -31,7 +31,7 @@ To make the `range` object iterable (and thus let `for..of` work) we need to add 1. When `for..of` starts, it calls that method once (or errors if not found). The method must return an *iterator* -- an object with the method `next`. 2. Onward, `for..of` works *only with that returned object*. 3. When `for..of` wants the next value, it calls `next()` on that object. -4. The result of `next()` must have the form `{done: Boolean, value: any}`, where `done=true` means that the iteration is finished, otherwise `value` is the next value. +4. The result of `next()` must have the form `{done: Boolean, value: any}`, where `done=true` means that the loop is finished, otherwise `value` is the next value. Here's the full implementation for `range` with remarks: @@ -45,10 +45,10 @@ let range = { range[Symbol.iterator] = function() { // ...it returns the iterator object: - // 2. Onward, for..of works only with this iterator, asking it for next values + // 2. Onward, for..of works only with the iterator object below, asking it for next values return { current: this.from, - last: this.to, + last: this.to, // 3. next() is called on each iteration by the for..of loop next() { @@ -174,7 +174,7 @@ When we use JavaScript for practical tasks in a browser or any other environment For instance, strings are both iterable (`for..of` works on them) and array-like (they have numeric indexes and `length`). -But an iterable may be not array-like. And vice versa an array-like may be not iterable. +But an iterable may not be array-like. And vice versa an array-like may not be iterable. For example, the `range` in the example above is iterable, but not array-like, because it does not have indexed properties and `length`. @@ -218,7 +218,7 @@ alert(arr.pop()); // World (method works) The same happens for an iterable: -```js +```js run // assuming that range is taken from the example above let arr = Array.from(range); alert(arr); // 1,2,3,4,5 (array toString conversion works) @@ -233,7 +233,7 @@ The optional second argument `mapFn` can be a function that will be applied to e For instance: -```js +```js run // assuming that range is taken from the example above // square each number @@ -270,7 +270,7 @@ for (let char of str) { alert(chars); ``` -...But it is shorter. +...But it is shorter. We can even build surrogate-aware `slice` on it: diff --git a/1-js/05-data-types/07-map-set/article.md b/1-js/05-data-types/07-map-set/article.md index bd6cad562..37f5e48c2 100644 --- a/1-js/05-data-types/07-map-set/article.md +++ b/1-js/05-data-types/07-map-set/article.md @@ -10,17 +10,17 @@ But that's not enough for real life. That's why `Map` and `Set` also exist. ## Map -[Map](mdn:js/Map) is a collection of keyed data items, just like an `Object`. But the main difference is that `Map` allows keys of any type. +[Map](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map) is a collection of keyed data items, just like an `Object`. But the main difference is that `Map` allows keys of any type. Methods and properties are: -- `new Map()` -- creates the map. -- `map.set(key, value)` -- stores the value by the key. -- `map.get(key)` -- returns the value by the key, `undefined` if `key` doesn't exist in map. -- `map.has(key)` -- returns `true` if the `key` exists, `false` otherwise. -- `map.delete(key)` -- removes the value by the key. -- `map.clear()` -- removes everything from the map. -- `map.size` -- returns the current element count. +- [`new Map()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/Map) -- creates the map. +- [`map.set(key, value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/set) -- stores the value by the key. +- [`map.get(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/get) -- returns the value by the key, `undefined` if `key` doesn't exist in map. +- [`map.has(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/has) -- returns `true` if the `key` exists, `false` otherwise. +- [`map.delete(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/delete) -- removes the element (the key/value pair) by the key. +- [`map.clear()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/clear) -- removes everything from the map. +- [`map.size`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/size) -- returns the current element count. For instance: @@ -100,14 +100,13 @@ map.set('1', 'str1') ``` ```` - ## Iteration over Map For looping over a `map`, there are 3 methods: -- `map.keys()` -- returns an iterable for keys, -- `map.values()` -- returns an iterable for values, -- `map.entries()` -- returns an iterable for entries `[key, value]`, it's used by default in `for..of`. +- [`map.keys()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/keys) -- returns an iterable for keys, +- [`map.values()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/values) -- returns an iterable for values, +- [`map.entries()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/entries) -- returns an iterable for entries `[key, value]`, it's used by default in `for..of`. For instance: @@ -162,7 +161,7 @@ let map = new Map([ alert( map.get('1') ); // str1 ``` -If we have a plain object, and we'd like to create a `Map` from it, then we can use built-in method [Object.entries(obj)](mdn:js/Object/entries) that returns an array of key/value pairs for an object exactly in that format. +If we have a plain object, and we'd like to create a `Map` from it, then we can use built-in method [Object.entries(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/entries) that returns an array of key/value pairs for an object exactly in that format. So we can create a map from an object like this: @@ -233,16 +232,16 @@ That's the same, because `Object.fromEntries` expects an iterable object as the ## Set -A `Set` is a special type collection - "set of values" (without keys), where each value may occur only once. +A [`Set`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set) is a special type collection - "set of values" (without keys), where each value may occur only once. Its main methods are: -- `new Set(iterable)` -- creates the set, and if an `iterable` object is provided (usually an array), copies values from it into the set. -- `set.add(value)` -- adds a value, returns the set itself. -- `set.delete(value)` -- removes the value, returns `true` if `value` existed at the moment of the call, otherwise `false`. -- `set.has(value)` -- returns `true` if the value exists in the set, otherwise `false`. -- `set.clear()` -- removes everything from the set. -- `set.size` -- is the elements count. +- [`new Set([iterable])`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/Set) -- creates the set, and if an `iterable` object is provided (usually an array), copies values from it into the set. +- [`set.add(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/add) -- adds a value, returns the set itself. +- [`set.delete(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/delete) -- removes the value, returns `true` if `value` existed at the moment of the call, otherwise `false`. +- [`set.has(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/has) -- returns `true` if the value exists in the set, otherwise `false`. +- [`set.clear()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/clear) -- removes everything from the set. +- [`set.size`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/size) -- is the elements count. The main feature is that repeated calls of `set.add(value)` with the same value don't do anything. That's the reason why each value appears in a `Set` only once. @@ -272,7 +271,7 @@ for (let user of set) { } ``` -The alternative to `Set` could be an array of users, and the code to check for duplicates on every insertion using [arr.find](mdn:js/Array/find). But the performance would be much worse, because this method walks through the whole array checking every element. `Set` is much better optimized internally for uniqueness checks. +The alternative to `Set` could be an array of users, and the code to check for duplicates on every insertion using [arr.find](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/find). But the performance would be much worse, because this method walks through the whole array checking every element. `Set` is much better optimized internally for uniqueness checks. ## Iteration over Set @@ -291,42 +290,42 @@ set.forEach((value, valueAgain, set) => { Note the funny thing. The callback function passed in `forEach` has 3 arguments: a `value`, then *the same value* `valueAgain`, and then the target object. Indeed, the same value appears in the arguments twice. -That's for compatibility with `Map` where the callback passed `forEach` has three arguments. Looks a bit strange, for sure. But may help to replace `Map` with `Set` in certain cases with ease, and vice versa. +That's for compatibility with `Map` where the callback passed `forEach` has three arguments. Looks a bit strange, for sure. But this may help to replace `Map` with `Set` in certain cases with ease, and vice versa. The same methods `Map` has for iterators are also supported: -- `set.keys()` -- returns an iterable object for values, -- `set.values()` -- same as `set.keys()`, for compatibility with `Map`, -- `set.entries()` -- returns an iterable object for entries `[value, value]`, exists for compatibility with `Map`. +- [`set.keys()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/keys) -- returns an iterable object for values, +- [`set.values()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/values) -- same as `set.keys()`, for compatibility with `Map`, +- [`set.entries()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/entries) -- returns an iterable object for entries `[value, value]`, exists for compatibility with `Map`. ## Summary -`Map` -- is a collection of keyed values. +[`Map`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map) -- is a collection of keyed values. Methods and properties: -- `new Map([iterable])` -- creates the map, with optional `iterable` (e.g. array) of `[key,value]` pairs for initialization. -- `map.set(key, value)` -- stores the value by the key, returns the map itself. -- `map.get(key)` -- returns the value by the key, `undefined` if `key` doesn't exist in map. -- `map.has(key)` -- returns `true` if the `key` exists, `false` otherwise. -- `map.delete(key)` -- removes the value by the key, returns `true` if `key` existed at the moment of the call, otherwise `false`. -- `map.clear()` -- removes everything from the map. -- `map.size` -- returns the current element count. +- [`new Map([iterable])`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/Map) -- creates the map, with optional `iterable` (e.g. array) of `[key,value]` pairs for initialization. +- [`map.set(key, value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/set) -- stores the value by the key, returns the map itself. +- [`map.get(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/get) -- returns the value by the key, `undefined` if `key` doesn't exist in map. +- [`map.has(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/has) -- returns `true` if the `key` exists, `false` otherwise. +- [`map.delete(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/delete) -- removes the element by the key, returns `true` if `key` existed at the moment of the call, otherwise `false`. +- [`map.clear()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/clear) -- removes everything from the map. +- [`map.size`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/size) -- returns the current element count. The differences from a regular `Object`: - Any keys, objects can be keys. - Additional convenient methods, the `size` property. -`Set` -- is a collection of unique values. +[`Set`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set) -- is a collection of unique values. Methods and properties: -- `new Set([iterable])` -- creates the set, with optional `iterable` (e.g. array) of values for initialization. -- `set.add(value)` -- adds a value (does nothing if `value` exists), returns the set itself. -- `set.delete(value)` -- removes the value, returns `true` if `value` existed at the moment of the call, otherwise `false`. -- `set.has(value)` -- returns `true` if the value exists in the set, otherwise `false`. -- `set.clear()` -- removes everything from the set. -- `set.size` -- is the elements count. +- [`new Set([iterable])`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/Set) -- creates the set, with optional `iterable` (e.g. array) of values for initialization. +- [`set.add(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/add) -- adds a value (does nothing if `value` exists), returns the set itself. +- [`set.delete(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/delete) -- removes the value, returns `true` if `value` existed at the moment of the call, otherwise `false`. +- [`set.has(value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/has) -- returns `true` if the value exists in the set, otherwise `false`. +- [`set.clear()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/clear) -- removes everything from the set. +- [`set.size`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set/size) -- is the elements count. Iteration over `Map` and `Set` is always in the insertion order, so we can't say that these collections are unordered, but we can't reorder elements or directly get an element by its number. diff --git a/1-js/05-data-types/08-weakmap-weakset/article.md b/1-js/05-data-types/08-weakmap-weakset/article.md index 5adbced20..9795017d4 100644 --- a/1-js/05-data-types/08-weakmap-weakset/article.md +++ b/1-js/05-data-types/08-weakmap-weakset/article.md @@ -1,8 +1,10 @@ + # WeakMap and WeakSet -As we know from the chapter , JavaScript engine stores a value in memory while it is reachable (and can potentially be used). +As we know from the chapter , JavaScript engine keeps a value in memory while it is "reachable" and can potentially be used. For instance: + ```js let john = { name: "John" }; @@ -54,13 +56,13 @@ john = null; // overwrite the reference */!* ``` -`WeakMap` is fundamentally different in this aspect. It doesn't prevent garbage-collection of key objects. +[`WeakMap`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap) is fundamentally different in this aspect. It doesn't prevent garbage-collection of key objects. Let's see what it means on examples. ## WeakMap -The first difference between `Map` and `WeakMap` is that keys must be objects, not primitive values: +The first difference between [`Map`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map) and [`WeakMap`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap) is that keys must be objects, not primitive values: ```js run let weakMap = new WeakMap(); @@ -94,10 +96,10 @@ Compare it with the regular `Map` example above. Now if `john` only exists as th `WeakMap` has only the following methods: -- `weakMap.get(key)` -- `weakMap.set(key, value)` -- `weakMap.delete(key)` -- `weakMap.has(key)` +- [`weakMap.set(key, value)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap/set) +- [`weakMap.get(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap/get) +- [`weakMap.delete(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap/delete) +- [`weakMap.has(key)`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap/has) Why such a limitation? That's for technical reasons. If an object has lost all other references (like `john` in the code above), then it is to be garbage-collected automatically. But technically it's not exactly specified *when the cleanup happens*. @@ -182,6 +184,7 @@ function process(obj) { let result = /* calculations of the result for */ obj; cache.set(obj, result); + return result; } return cache.get(obj); @@ -221,6 +224,7 @@ function process(obj) { let result = /* calculate the result for */ obj; cache.set(obj, result); + return result; } return cache.get(obj); @@ -242,11 +246,11 @@ obj = null; ## WeakSet -`WeakSet` behaves similarly: +[`WeakSet`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet) behaves similarly: - It is analogous to `Set`, but we may only add objects to `WeakSet` (not primitives). - An object exists in the set while it is reachable from somewhere else. -- Like `Set`, it supports `add`, `has` and `delete`, but not `size`, `keys()` and no iterations. +- Like `Set`, it supports [`add`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Weakset/add), [`has`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Weakset/has) and [`delete`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Weakset/delete), but not `size`, `keys()` and no iterations. Being "weak", it also serves as additional storage. But not for arbitrary data, rather for "yes/no" facts. A membership in `WeakSet` may mean something about the object. @@ -280,9 +284,9 @@ The most notable limitation of `WeakMap` and `WeakSet` is the absence of iterati ## Summary -`WeakMap` is `Map`-like collection that allows only objects as keys and removes them together with associated value once they become inaccessible by other means. +[`WeakMap`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap) is `Map`-like collection that allows only objects as keys and removes them together with associated value once they become inaccessible by other means. -`WeakSet` is `Set`-like collection that stores only objects and removes them once they become inaccessible by other means. +[`WeakSet`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet) is `Set`-like collection that stores only objects and removes them once they become inaccessible by other means. Their main advantages are that they have weak reference to objects, so they can easily be removed by garbage collector. diff --git a/1-js/05-data-types/09-keys-values-entries/article.md b/1-js/05-data-types/09-keys-values-entries/article.md index b633dc274..bef678f53 100644 --- a/1-js/05-data-types/09-keys-values-entries/article.md +++ b/1-js/05-data-types/09-keys-values-entries/article.md @@ -77,7 +77,7 @@ Objects lack many methods that exist for arrays, e.g. `map`, `filter` and others If we'd like to apply them, then we can use `Object.entries` followed by `Object.fromEntries`: 1. Use `Object.entries(obj)` to get an array of key/value pairs from `obj`. -2. Use array methods on that array, e.g. `map`. +2. Use array methods on that array, e.g. `map`, to transform these key/value pairs. 3. Use `Object.fromEntries(array)` on the resulting array to turn it back into an object. For example, we have an object with prices, and would like to double them: @@ -91,12 +91,13 @@ let prices = { *!* let doublePrices = Object.fromEntries( - // convert to array, map, and then fromEntries gives back the object - Object.entries(prices).map(([key, value]) => [key, value * 2]) + // convert prices to array, map each key/value pair into another pair + // and then fromEntries gives back the object + Object.entries(prices).map(entry => [entry[0], entry[1] * 2]) ); */!* alert(doublePrices.meat); // 8 -``` +``` -It may look difficult from the first sight, but becomes easy to understand after you use it once or twice. We can make powerful chains of transforms this way. +It may look difficult at first sight, but becomes easy to understand after you use it once or twice. We can make powerful chains of transforms this way. diff --git a/1-js/05-data-types/10-destructuring-assignment/article.md b/1-js/05-data-types/10-destructuring-assignment/article.md index fb9346aa2..0c52741d1 100644 --- a/1-js/05-data-types/10-destructuring-assignment/article.md +++ b/1-js/05-data-types/10-destructuring-assignment/article.md @@ -2,21 +2,21 @@ The two most used data structures in JavaScript are `Object` and `Array`. -- Objects allow us to create a single entity that stores data items by key. +- Objects allow us to create a single entity that stores data items by key. - Arrays allow us to gather data items into an ordered list. -Although, when we pass those to a function, it may need not an object/array as a whole. It may need individual pieces. +However, when we pass these to a function, we may not need all of it. The function might only require certain elements or properties. -*Destructuring assignment* is a special syntax that allows us to "unpack" arrays or objects into a bunch of variables, as sometimes that's more convenient. +*Destructuring assignment* is a special syntax that allows us to "unpack" arrays or objects into a bunch of variables, as sometimes that's more convenient. -Destructuring also works great with complex functions that have a lot of parameters, default values, and so on. Soon we'll see that. +Destructuring also works well with complex functions that have a lot of parameters, default values, and so on. Soon we'll see that. ## Array destructuring Here's an example of how an array is destructured into variables: ```js -// we have an array with the name and surname +// we have an array with a name and surname let arr = ["John", "Smith"] *!* @@ -40,10 +40,10 @@ alert(firstName); // John alert(surname); // Smith ``` -As you can see, the syntax is simple. There are several peculiar details though. Let's see more examples, to better understand it. +As you can see, the syntax is simple. There are several peculiar details though. Let's see more examples to understand it better. ````smart header="\"Destructuring\" does not mean \"destructive\"." -It's called "destructuring assignment," because it "destructurizes" by copying items into variables. But the array itself is not modified. +It's called "destructuring assignment," because it "destructurizes" by copying items into variables. However, the array itself is not modified. It's just a shorter way to write: ```js @@ -65,7 +65,7 @@ let [firstName, , title] = ["Julius", "Caesar", "Consul", "of the Roman Republic alert( title ); // Consul ``` -In the code above, the second element of the array is skipped, the third one is assigned to `title`, and the rest of the array items is also skipped (as there are no variables for them). +In the code above, the second element of the array is skipped, the third one is assigned to `title`, and the rest of the array items are also skipped (as there are no variables for them). ```` ````smart header="Works with any iterable on the right-side" @@ -76,12 +76,12 @@ In the code above, the second element of the array is skipped, the third one is let [a, b, c] = "abc"; // ["a", "b", "c"] let [one, two, three] = new Set([1, 2, 3]); ``` -That works, because internally a destructuring assignment works by iterating over the right value. It's kind of syntax sugar for calling `for..of` over the value to the right of `=` and assigning the values. +That works, because internally a destructuring assignment works by iterating over the right value. It's a kind of syntax sugar for calling `for..of` over the value to the right of `=` and assigning the values. ```` ````smart header="Assign to anything at the left-side" -We can use any "assignables" at the left side. +We can use any "assignables" on the left side. For instance, an object property: ```js run @@ -95,9 +95,9 @@ alert(user.surname); // Smith ```` ````smart header="Looping with .entries()" -In the previous chapter we saw the [Object.entries(obj)](mdn:js/Object/entries) method. +In the previous chapter, we saw the [Object.entries(obj)](mdn:js/Object/entries) method. -We can use it with destructuring to loop over keys-and-values of an object: +We can use it with destructuring to loop over the keys-and-values of an object: ```js run let user = { @@ -105,7 +105,7 @@ let user = { age: 30 }; -// loop over keys-and-values +// loop over the keys-and-values *!* for (let [key, value] of Object.entries(user)) { */!* @@ -169,14 +169,14 @@ If we'd like also to gather all that follows -- we can add one more parameter th let [name1, name2, *!*...rest*/!*] = ["Julius", "Caesar", *!*"Consul", "of the Roman Republic"*/!*]; *!* -// rest is array of items, starting from the 3rd one +// rest is an array of items, starting from the 3rd one alert(rest[0]); // Consul alert(rest[1]); // of the Roman Republic alert(rest.length); // 2 */!* ``` -The value of `rest` is the array of the remaining array elements. +The value of `rest` is the array of the remaining array elements. We can use any other variable name in place of `rest`, just make sure it has three dots before it and goes last in the destructuring assignment. @@ -187,7 +187,7 @@ let [name1, name2, *!*...titles*/!*] = ["Julius", "Caesar", "Consul", "of the Ro ### Default values -If the array is shorter than the list of variables at the left, there'll be no errors. Absent values are considered undefined: +If the array is shorter than the list of variables on the left, there will be no errors. Absent values are considered undefined: ```js run *!* @@ -234,7 +234,7 @@ The basic syntax is: let {var1, var2} = {var1:…, var2:…} ``` -We should have an existing object at the right side, that we want to split into variables. The left side contains an object-like "pattern" for corresponding properties. In the simplest case, that's a list of variable names in `{...}`. +We should have an existing object on the right side, that we want to split into variables. The left side contains an object-like "pattern" for corresponding properties. In the simplest case, that's a list of variable names in `{...}`. For instance: @@ -254,7 +254,7 @@ alert(width); // 100 alert(height); // 200 ``` -Properties `options.title`, `options.width` and `options.height` are assigned to the corresponding variables. +Properties `options.title`, `options.width` and `options.height` are assigned to the corresponding variables. The order does not matter. This works too: @@ -418,9 +418,9 @@ alert( title ); // Menu ## Nested destructuring -If an object or an array contain other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions. +If an object or an array contains other nested objects and arrays, we can use more complex left-side patterns to extract deeper portions. -In the code below `options` has another object in the property `size` and an array in the property `items`. The pattern at the left side of the assignment has the same structure to extract values from them: +In the code below `options` has another object in the property `size` and an array in the property `items`. The pattern on the left side of the assignment has the same structure to extract values from them: ```js run let options = { @@ -429,7 +429,7 @@ let options = { height: 200 }, items: ["Cake", "Donut"], - extra: true + extra: true }; // destructuring assignment split in multiple lines for clarity @@ -449,7 +449,7 @@ alert(item1); // Cake alert(item2); // Donut ``` -All properties of `options` object except `extra` that is absent in the left part, are assigned to corresponding variables: +All properties of `options` object except `extra` which is absent in the left part, are assigned to corresponding variables: ![](destructuring-complex.svg) @@ -459,9 +459,9 @@ Note that there are no variables for `size` and `items`, as we take their conten ## Smart function parameters -There are times when a function has many parameters, most of which are optional. That's especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, items list and so on. +There are times when a function has many parameters, most of which are optional. That's especially true for user interfaces. Imagine a function that creates a menu. It may have a width, a height, a title, an item list and so on. -Here's a bad way to write such function: +Here's a bad way to write such a function: ```js function showMenu(title = "Untitled", width = 200, height = 100, items = []) { @@ -469,7 +469,7 @@ function showMenu(title = "Untitled", width = 200, height = 100, items = []) { } ``` -In real-life, the problem is how to remember the order of arguments. Usually IDEs try to help us, especially if the code is well-documented, but still... Another problem is how to call a function when most parameters are ok by default. +In real-life, the problem is how to remember the order of arguments. Usually, IDEs try to help us, especially if the code is well-documented, but still... Another problem is how to call a function when most parameters are ok by default. Like this? @@ -534,7 +534,7 @@ function({ }) ``` -Then, for an object of parameters, there will be a variable `varName` for property `incomingProperty`, with `defaultValue` by default. +Then, for an object of parameters, there will be a variable `varName` for the property `incomingProperty`, with `defaultValue` by default. Please note that such destructuring assumes that `showMenu()` does have an argument. If we want all values by default, then we should specify an empty object: @@ -561,7 +561,7 @@ In the code above, the whole arguments object is `{}` by default, so there's alw - Destructuring assignment allows for instantly mapping an object or array onto many variables. - The full object syntax: ```js - let {prop : varName = default, ...rest} = object + let {prop : varName = defaultValue, ...rest} = object ``` This means that property `prop` should go into the variable `varName` and, if no such property exists, then the `default` value should be used. @@ -571,9 +571,9 @@ In the code above, the whole arguments object is `{}` by default, so there's alw - The full array syntax: ```js - let [item1 = default, item2, ...rest] = array + let [item1 = defaultValue, item2, ...rest] = array ``` - The first item goes to `item1`; the second goes into `item2`, all the rest makes the array `rest`. + The first item goes to `item1`; the second goes into `item2`, and all the rest makes the array `rest`. - It's possible to extract data from nested arrays/objects, for that the left side must have the same structure as the right one. diff --git a/1-js/05-data-types/11-date/1-new-date/solution.md b/1-js/05-data-types/11-date/1-new-date/solution.md index bed449453..18286c336 100644 --- a/1-js/05-data-types/11-date/1-new-date/solution.md +++ b/1-js/05-data-types/11-date/1-new-date/solution.md @@ -13,6 +13,6 @@ We could also create a date from a string, like this: ```js run //new Date(datastring) -let d2 = new Date("February 20, 2012 03:12:00"); +let d2 = new Date("2012-02-20T03:12"); alert( d2 ); ``` diff --git a/1-js/05-data-types/11-date/article.md b/1-js/05-data-types/11-date/article.md index ed4e21359..6958a3a97 100644 --- a/1-js/05-data-types/11-date/article.md +++ b/1-js/05-data-types/11-date/article.md @@ -57,7 +57,7 @@ To create a new `Date` object call `new Date()` with one of the following argume `new Date(year, month, date, hours, minutes, seconds, ms)` : Create the date with the given components in the local time zone. Only the first two arguments are obligatory. - - The `year` must have 4 digits: `2013` is okay, `98` is not. + - The `year` should have 4 digits. For compatibility, 2 digits are also accepted and considered `19xx`, e.g. `98` is the same as `1998` here, but always using 4 digits is strongly encouraged. - The `month` count starts with `0` (Jan), up to `11` (Dec). - The `date` parameter is actually the day of month, if absent then `1` is assumed. - If `hours/minutes/seconds/ms` is absent, they are assumed to be equal `0`. @@ -376,7 +376,7 @@ for (let i = 0; i < 10; i++) { ```warn header="Be careful doing microbenchmarking" Modern JavaScript engines perform many optimizations. They may tweak results of "artificial tests" compared to "normal usage", especially when we benchmark something very small, such as how an operator works, or a built-in function. So if you seriously want to understand performance, then please study how the JavaScript engine works. And then you probably won't need microbenchmarks at all. -The great pack of articles about V8 can be found at . +The great pack of articles about V8 can be found at . ``` ## Date.parse from a string @@ -407,7 +407,7 @@ We can instantly create a `new Date` object from the timestamp: ```js run let date = new Date( Date.parse('2012-01-26T13:51:50.417-07:00') ); -alert(date); +alert(date); ``` ## Summary diff --git a/1-js/05-data-types/12-json/article.md b/1-js/05-data-types/12-json/article.md index 425022f8a..133ffb353 100644 --- a/1-js/05-data-types/12-json/article.md +++ b/1-js/05-data-types/12-json/article.md @@ -27,7 +27,7 @@ Luckily, there's no need to write the code to handle all this. The task has been ## JSON.stringify -The [JSON](http://en.wikipedia.org/wiki/JSON) (JavaScript Object Notation) is a general format to represent values and objects. It is described as in [RFC 4627](http://tools.ietf.org/html/rfc4627) standard. Initially it was made for JavaScript, but many other languages have libraries to handle it as well. So it's easy to use JSON for data exchange when the client uses JavaScript and the server is written on Ruby/PHP/Java/Whatever. +The [JSON](https://en.wikipedia.org/wiki/JSON) (JavaScript Object Notation) is a general format to represent values and objects. It is described as in [RFC 4627](https://tools.ietf.org/html/rfc4627) standard. Initially it was made for JavaScript, but many other languages have libraries to handle it as well. So it's easy to use JSON for data exchange when the client uses JavaScript and the server is written on Ruby/PHP/Java/Whatever. JavaScript provides methods: @@ -41,7 +41,7 @@ let student = { age: 30, isAdmin: false, courses: ['html', 'css', 'js'], - wife: null + spouse: null }; *!* @@ -58,7 +58,7 @@ alert(json); "age": 30, "isAdmin": false, "courses": ["html", "css", "js"], - "wife": null + "spouse": null } */ */!* @@ -405,7 +405,7 @@ To decode a JSON-string, we need another method named [JSON.parse](mdn:js/JSON/p The syntax: ```js -let value = JSON.parse(str, [reviver]); +let value = JSON.parse(str[, reviver]); ``` str @@ -451,7 +451,7 @@ let json = `{ Besides, JSON does not support comments. Adding a comment to JSON makes it invalid. -There's another format named [JSON5](http://json5.org/), which allows unquoted keys, comments etc. But this is a standalone library, not in the specification of the language. +There's another format named [JSON5](https://json5.org/), which allows unquoted keys, comments etc. But this is a standalone library, not in the specification of the language. The regular JSON is that strict not because its developers are lazy, but to allow easy, reliable and very fast implementations of the parsing algorithm. diff --git a/1-js/06-advanced-functions/01-recursion/01-sum-to/solution.md b/1-js/06-advanced-functions/01-recursion/01-sum-to/solution.md index 3a281ef3f..11667f940 100644 --- a/1-js/06-advanced-functions/01-recursion/01-sum-to/solution.md +++ b/1-js/06-advanced-functions/01-recursion/01-sum-to/solution.md @@ -37,4 +37,4 @@ P.S. Naturally, the formula is the fastest solution. It uses only 3 operations f The loop variant is the second in terms of speed. In both the recursive and the loop variant we sum the same numbers. But the recursion involves nested calls and execution stack management. That also takes resources, so it's slower. -P.P.S. Some engines support the "tail call" optimization: if a recursive call is the very last one in the function (like in `sumTo` above), then the outer function will not need to resume the execution, so the engine doesn't need to remember its execution context. That removes the burden on memory, so counting `sumTo(100000)` becomes possible. But if the JavaScript engine does not support tail call optimization (most of them don't), there will be an error: maximum stack size exceeded, because there's usually a limitation on the total stack size. +P.P.S. Some engines support the "tail call" optimization: if a recursive call is the very last one in the function, with no other calculations performed, then the outer function will not need to resume the execution, so the engine doesn't need to remember its execution context. That removes the burden on memory. But if the JavaScript engine does not support tail call optimization (most of them don't), there will be an error: maximum stack size exceeded, because there's usually a limitation on the total stack size. diff --git a/1-js/06-advanced-functions/01-recursion/05-output-single-linked-list-reverse/solution.md b/1-js/06-advanced-functions/01-recursion/05-output-single-linked-list-reverse/solution.md index 4357ff208..0eb76ea1c 100644 --- a/1-js/06-advanced-functions/01-recursion/05-output-single-linked-list-reverse/solution.md +++ b/1-js/06-advanced-functions/01-recursion/05-output-single-linked-list-reverse/solution.md @@ -33,7 +33,7 @@ printReverseList(list); # Using a loop -The loop variant is also a little bit more complicated then the direct output. +The loop variant is also a little bit more complicated than the direct output. There is no way to get the last value in our `list`. We also can't "go back". diff --git a/1-js/06-advanced-functions/01-recursion/article.md b/1-js/06-advanced-functions/01-recursion/article.md index 17fe5ea3e..5ae894474 100644 --- a/1-js/06-advanced-functions/01-recursion/article.md +++ b/1-js/06-advanced-functions/01-recursion/article.md @@ -61,7 +61,7 @@ When `pow(x, n)` is called, the execution splits into two branches: if n==1 = x / pow(x, n) = - \ + \ else = x * pow(x, n - 1) ``` @@ -285,7 +285,7 @@ The iterative `pow` uses a single context changing `i` and `result` in the proce **Any recursion can be rewritten as a loop. The loop variant usually can be made more effective.** -...But sometimes the rewrite is non-trivial, especially when function uses different recursive subcalls depending on conditions and merges their results or when the branching is more intricate. And the optimization may be unneeded and totally not worth the efforts. +...But sometimes the rewrite is non-trivial, especially when a function uses different recursive subcalls depending on conditions and merges their results or when the branching is more intricate. And the optimization may be unneeded and totally not worth the efforts. Recursion can give a shorter code, easier to understand and support. Optimizations are not required in every place, mostly we need a good code, that's why it's used. @@ -535,7 +535,7 @@ Terms: list = { value, next -> list } ``` - Trees like HTML elements tree or the department tree from this chapter are also naturally recursive: they branch and every branch can have other branches. + Trees like HTML elements tree or the department tree from this chapter are also naturally recursive: they have branches and every branch can have other branches. Recursive functions can be used to walk them as we've seen in the `sumSalary` example. diff --git a/1-js/06-advanced-functions/02-rest-parameters-spread/article.md b/1-js/06-advanced-functions/02-rest-parameters-spread/article.md index c63fe70cd..dbdfbd6c0 100644 --- a/1-js/06-advanced-functions/02-rest-parameters-spread/article.md +++ b/1-js/06-advanced-functions/02-rest-parameters-spread/article.md @@ -23,7 +23,7 @@ function sum(a, b) { alert( sum(1, 2, 3, 4, 5) ); ``` -There will be no error because of "excessive" arguments. But of course in the result only the first two will be counted. +There will be no error because of "excessive" arguments. But of course in the result only the first two will be counted, so the result in the code above is `3`. The rest of the parameters can be included in the function definition by using three dots `...` followed by the name of the array that will contain them. The dots literally mean "gather the remaining parameters into an array". diff --git a/1-js/06-advanced-functions/03-closure/5-function-in-if/task.md b/1-js/06-advanced-functions/03-closure/5-function-in-if/task.md index d02c53b99..4e386eec5 100644 --- a/1-js/06-advanced-functions/03-closure/5-function-in-if/task.md +++ b/1-js/06-advanced-functions/03-closure/5-function-in-if/task.md @@ -1,4 +1,6 @@ +importance: 5 +--- # Function in if Look at the code. What will be the result of the call at the last line? diff --git a/1-js/06-advanced-functions/03-closure/9-sort-by-field/_js.view/test.js b/1-js/06-advanced-functions/03-closure/9-sort-by-field/_js.view/test.js index e3c335e03..802f28c4d 100644 --- a/1-js/06-advanced-functions/03-closure/9-sort-by-field/_js.view/test.js +++ b/1-js/06-advanced-functions/03-closure/9-sort-by-field/_js.view/test.js @@ -23,7 +23,7 @@ describe("byField", function(){ { name: "John", age: 20, surname: "Johnson"}, ]; let ageSortedAnswer = users.sort(byField("age")); - assert.deepEqual(ageSortedKey, ageSortedKey); + assert.deepEqual(ageSortedKey, ageSortedAnswer); }); it("sorts users by surname", function(){ diff --git a/1-js/06-advanced-functions/03-closure/article.md b/1-js/06-advanced-functions/03-closure/article.md index 199887063..cb43a7968 100644 --- a/1-js/06-advanced-functions/03-closure/article.md +++ b/1-js/06-advanced-functions/03-closure/article.md @@ -7,7 +7,7 @@ We already know that a function can access variables outside of it ("outer" vari But what happens if outer variables change since a function is created? Will the function get newer values or the old ones? -And what if a function is passed along as a parameter and called from another place of code, will it get access to outer variables at the new place? +And what if a function is passed along as an argument and called from another place of code, will it get access to outer variables at the new place? Let's expand our knowledge to understand these scenarios and more complex ones. diff --git a/1-js/06-advanced-functions/04-var/article.md b/1-js/06-advanced-functions/04-var/article.md index 8ab2835f3..94b00964a 100644 --- a/1-js/06-advanced-functions/04-var/article.md +++ b/1-js/06-advanced-functions/04-var/article.md @@ -3,7 +3,14 @@ ```smart header="Bài viết này là để hiểu các tập lệnh cũ" Thông tin trong bài viết này rất hữu ích để hiểu các tập lệnh cũ. +<<<<<<< HEAD Đó không phải là cách chúng ta viết mã mới. +======= +```smart header="This article is for understanding old scripts" +The information in this article is useful for understanding old scripts. + +That's not how we write new code. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` Trong chương đầu tiên về [variables](info:variables), chúng ta đã nói đến ba cách khai báo biến: @@ -57,7 +64,7 @@ alert(test); // ReferenceError: test is not defined Tương tự với vòng lặp: `var` không thể bị block: -```js +```js run for (var i = 0; i < 10; i++) { var one = 1; // ... @@ -169,7 +176,7 @@ Với ví dụ ở trên, nhánh `if (false)` chưa bao giờ được thực th ```js run function sayHi() { - alert(phrase); + alert(phrase); *!* var phrase = "Xin chào"; @@ -255,12 +262,21 @@ Có những cách khác ngoài dấu ngoặc đơn để nói với JavaScript r ```js run // Các cách tạo IIFE +<<<<<<< HEAD (function() { alert("Dấu ngoặc đơn xung quanh hàm"); }*!*)*/!*(); (function() { alert("Dấu ngoặc đơn xung quanh toàn bộ"); +======= +*!*(*/!*function() { + alert("Parentheses around the function"); +}*!*)*/!*(); + +*!*(*/!*function() { + alert("Parentheses around the whole thing"); +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 }()*!*)*/!*; *!*!*/!*function() { diff --git a/1-js/06-advanced-functions/05-global-object/article.md b/1-js/06-advanced-functions/05-global-object/article.md index 3fc6fbf04..074d0a6dd 100644 --- a/1-js/06-advanced-functions/05-global-object/article.md +++ b/1-js/06-advanced-functions/05-global-object/article.md @@ -24,7 +24,11 @@ var gVar = 5; alert(window.gVar); // 5 (trở thành thuộc tính của đối tượng toàn cục) ``` +<<<<<<< HEAD Tác dụng tương tự với các khai báo hàm (các câu lệnh có từ khóa `function` trong dòng mã chính, không phải biểu thức hàm). +======= +Function declarations have the same effect (statements with `function` keyword in the main code flow, not function expressions). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Xin đừng dựa vào đó! Hành vi này tồn tại vì lý do tương thích. Các tập lệnh hiện đại sử dụng [JavaScript modules](info:modules) khiến điều đó không thể xảy ra. diff --git a/1-js/06-advanced-functions/06-function-object/article.md b/1-js/06-advanced-functions/06-function-object/article.md index 12342f45a..c84f4e52f 100644 --- a/1-js/06-advanced-functions/06-function-object/article.md +++ b/1-js/06-advanced-functions/06-function-object/article.md @@ -326,7 +326,7 @@ welcome(); // Hello, Guest (nested call works) Now it works, because the name `"func"` is function-local. It is not taken from outside (and not visible there). The specification guarantees that it will always reference the current function. -The outer code still has its variable `sayHi` or `welcome`. And `func` is an "internal function name", how the function can call itself internally. +The outer code still has its variable `sayHi` or `welcome`. And `func` is an "internal function name", the way for the function to can call itself reliably. ```smart header="There's no such thing for Function Declaration" The "internal name" feature described here is only available for Function Expressions, not for Function Declarations. For Function Declarations, there is no syntax for adding an "internal" name. diff --git a/1-js/06-advanced-functions/08-settimeout-setinterval/article.md b/1-js/06-advanced-functions/08-settimeout-setinterval/article.md index 984102687..f96959988 100644 --- a/1-js/06-advanced-functions/08-settimeout-setinterval/article.md +++ b/1-js/06-advanced-functions/08-settimeout-setinterval/article.md @@ -27,7 +27,7 @@ Usually, that's a function. For historical reasons, a string of code can be pass : The delay before run, in milliseconds (1000 ms = 1 second), by default 0. `arg1`, `arg2`... -: Arguments for the function (not supported in IE9-) +: Arguments for the function For instance, this code calls `sayHi()` after one second: @@ -102,7 +102,7 @@ As we can see from `alert` output, in a browser the timer identifier is a number Again, there is no universal specification for these methods, so that's fine. -For browsers, timers are described in the [timers section](https://www.w3.org/TR/html5/webappapis.html#timers) of HTML5 standard. +For browsers, timers are described in the [timers section](https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#timers) of HTML Living Standard. ## setInterval @@ -232,7 +232,7 @@ setTimeout(function() {...}, 100); For `setInterval` the function stays in memory until `clearInterval` is called. -There's a side-effect. A function references the outer lexical environment, so, while it lives, outer variables live too. They may take much more memory than the function itself. So when we don't need the scheduled function anymore, it's better to cancel it, even if it's very small. +There's a side effect. A function references the outer lexical environment, so, while it lives, outer variables live too. They may take much more memory than the function itself. So when we don't need the scheduled function anymore, it's better to cancel it, even if it's very small. ```` ## Zero delay setTimeout @@ -256,7 +256,7 @@ The first line "puts the call into calendar after 0ms". But the scheduler will o There are also advanced browser-related use cases of zero-delay timeout, that we'll discuss in the chapter . ````smart header="Zero delay is in fact not zero (in a browser)" -In the browser, there's a limitation of how often nested timers can run. The [HTML5 standard](https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#timers) says: "after five nested timers, the interval is forced to be at least 4 milliseconds.". +In the browser, there's a limitation of how often nested timers can run. The [HTML Living Standard](https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#timers) says: "after five nested timers, the interval is forced to be at least 4 milliseconds.". Let's demonstrate what it means with the example below. The `setTimeout` call in it re-schedules itself with zero delay. Each call remembers the real time from the previous one in the `times` array. What do the real delays look like? Let's see: @@ -297,6 +297,6 @@ Please note that all scheduling methods do not *guarantee* the exact delay. For example, the in-browser timer may slow down for a lot of reasons: - The CPU is overloaded. - The browser tab is in the background mode. -- The laptop is on battery. +- The laptop is on battery saving mode. All that may increase the minimal timer resolution (the minimal delay) to 300ms or even 1000ms depending on the browser and OS-level performance settings. diff --git a/1-js/06-advanced-functions/09-call-apply-decorators/04-throttle/task.md b/1-js/06-advanced-functions/09-call-apply-decorators/04-throttle/task.md index 6df7af132..cbd473196 100644 --- a/1-js/06-advanced-functions/09-call-apply-decorators/04-throttle/task.md +++ b/1-js/06-advanced-functions/09-call-apply-decorators/04-throttle/task.md @@ -8,7 +8,7 @@ Create a "throttling" decorator `throttle(f, ms)` -- that returns a wrapper. When it's called multiple times, it passes the call to `f` at maximum once per `ms` milliseconds. -The difference with debounce is that it's completely different decorator: +Compared to the debounce decorator, the behavior is completely different: - `debounce` runs the function once after the "cooldown" period. Good for processing the final result. - `throttle` runs it not more often than given `ms` time. Good for regular updates that shouldn't be very often. diff --git a/1-js/06-advanced-functions/09-call-apply-decorators/article.md b/1-js/06-advanced-functions/09-call-apply-decorators/article.md index acba0965c..c5d785493 100644 --- a/1-js/06-advanced-functions/09-call-apply-decorators/article.md +++ b/1-js/06-advanced-functions/09-call-apply-decorators/article.md @@ -301,18 +301,18 @@ The only syntax difference between `call` and `apply` is that `call` expects a l So these two calls are almost equivalent: ```js -func.call(context, ...args); // pass an array as list with spread syntax -func.apply(context, args); // is same as using call +func.call(context, ...args); +func.apply(context, args); ``` -There's only a subtle difference: +They perform the same call of `func` with given context and arguments. + +There's only a subtle difference regarding `args`: - The spread syntax `...` allows to pass *iterable* `args` as the list to `call`. - The `apply` accepts only *array-like* `args`. -So, where we expect an iterable, `call` works, and where we expect an array-like, `apply` works. - -And for objects that are both iterable and array-like, like a real array, we can use any of them, but `apply` will probably be faster, because most JavaScript engines internally optimize it better. +...And for objects that are both iterable and array-like, such as a real array, we can use any of them, but `apply` will probably be faster, because most JavaScript engines internally optimize it better. Passing all arguments along with the context to another function is called *call forwarding*. diff --git a/1-js/06-advanced-functions/10-bind/5-question-use-bind/solution.md b/1-js/06-advanced-functions/10-bind/5-question-use-bind/solution.md index 7b9e3d1d4..33f8b376b 100644 --- a/1-js/06-advanced-functions/10-bind/5-question-use-bind/solution.md +++ b/1-js/06-advanced-functions/10-bind/5-question-use-bind/solution.md @@ -1,5 +1,9 @@ +<<<<<<< HEAD Có lỗi xuất hiện vì `askPassword` chỉ nhận hàm `loginOk/loginFail` chứ không nhận được đối tượng `user` do vậy `this` bị mất. +======= +The error occurs because `askPassword` gets functions `loginOk/loginFail` without the object. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Khi gọi các hàm này `this=undefined`. diff --git a/1-js/06-advanced-functions/10-bind/article.md b/1-js/06-advanced-functions/10-bind/article.md index 317b73f0a..6f664f5c2 100644 --- a/1-js/06-advanced-functions/10-bind/article.md +++ b/1-js/06-advanced-functions/10-bind/article.md @@ -185,8 +185,13 @@ let user = { let say = user.say.bind(user); +<<<<<<< HEAD say("Hello"); // Xin chào, John (đối số "Xin chào" được truyền tới say) say("Bye"); // Tạm biệt, John ("Tạm biệt" được truyền tới say) +======= +say("Hello"); // Hello, John! ("Hello" argument is passed to say) +say("Bye"); // Bye, John! ("Bye" is passed to say) +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` ````smart header="Convenience method: `bindAll`" @@ -200,7 +205,11 @@ for (let key in user) { } ``` +<<<<<<< HEAD Các thư viện JavaScript cũng cung cấp các chức năng để thuận tiện ràng buộc hàng loạt, ví dụ [_.bindAll(object, methodNames)](http://lodash.com/docs#bindAll) trong lodash. +======= +JavaScript libraries also provide functions for convenient mass binding , e.g. [_.bindAll(object, methodNames)](https://lodash.com/docs#bindAll) in lodash. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```` ## Các hàm một phần diff --git a/1-js/07-object-properties/01-property-descriptors/article.md b/1-js/07-object-properties/01-property-descriptors/article.md index 91f75286b..7dc96d57c 100644 --- a/1-js/07-object-properties/01-property-descriptors/article.md +++ b/1-js/07-object-properties/01-property-descriptors/article.md @@ -20,7 +20,11 @@ Trước tiên, cùng xem cách để lấy các cờ trên: Phương thức [Object.getOwnPropertyDescriptor](mdn:js/Object/getOwnPropertyDescriptor) cho phép lấy *toàn bộ* thông tin của một thuộc tính. +<<<<<<< HEAD Cú pháp là: +======= +The method [Object.getOwnPropertyDescriptor](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/getOwnPropertyDescriptor) allows to query the *full* information about a property. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js let descriptor = Object.getOwnPropertyDescriptor(obj, propertyName); @@ -54,7 +58,11 @@ alert( JSON.stringify(descriptor, null, 2 ) ); */ ``` +<<<<<<< HEAD Để thay đổi các cờ, chúng ta có thể sử dụng [Object.defineProperty](mdn:js/Object/defineProperty). +======= +To change the flags, we can use [Object.defineProperty](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Cú pháp là: @@ -122,8 +130,13 @@ user.name = "Pete"; // Lỗi: Không thể gán cho thuộc tính chỉ đọc ' Giờ đây, không ai có thể thay đổi tên user của chúng ta, trừ khi họ áp dụng `defineProperty` của chính họ để ghi đè lên của chúng ta. +<<<<<<< HEAD ```smart header="Lỗi chỉ xuất hiện trong chế độ nghiêm ngặt" Trong chế độ không nghiêm ngặt, không có lỗi nào xảy ra khi ghi vào các thuộc tính không thể ghi và tương tự. Nhưng thao tác vẫn không thành công. Các hành động vi phạm cờ đơn giản là ngấm ngầm bị bỏ qua trong chế độ không nghiêm ngặt. +======= +```smart header="Errors appear only in strict mode" +In non-strict mode, no errors occur when writing to non-writable properties and such. But the operation still won't succeed. Flag-violating actions are just silently ignored in non-strict. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` Đây là ví dụ tương tự, nhưng thuộc tính được tạo từ đầu: @@ -194,7 +207,11 @@ alert(Object.keys(user)); // name Cờ không thể cấu hình (`configurable:false`) đôi khi được đặt trước cho các đối tượng và thuộc tính có sẵn. +<<<<<<< HEAD Một thuộc tính không thể cấu hình sẽ không thể bị xóa. +======= +A non-configurable property can't be deleted, its attributes can't be modified. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ví dụ, `Math.PI` không thể ghi, không thể liệt kê và không thể cấu hình: @@ -215,11 +232,16 @@ alert( JSON.stringify(descriptor, null, 2 ) ); Cho nên lập trình viên không thể thay đổi giá trị `Math.PI` hoặc ghi đè nó: ```js run +<<<<<<< HEAD Math.PI = 3; // Lỗi +======= +Math.PI = 3; // Error, because it has writable: false +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 // xóa Math.PI cũng không có kết quả ``` +<<<<<<< HEAD Làm cho một thuộc tính không thể cấu hình là con đường một chiều. Chúng ta không thể thay đổi nó trở lại với `defineProperty`. Nói một cách chính xác, khả năng không thể cấu hình áp đặt một số hạn chế đối với `defineProperty`: @@ -228,6 +250,20 @@ Nói một cách chính xác, khả năng không thể cấu hình áp đặt m 2. Không thể thay đổi cờ `enumerable`. 3. Không thể thay đổi `writable: false` thành `true` (the other way round works). 4. Không thể thay đổi `get/set` cho một thuộc tính truy cập (nhưng có thể gán chúng nếu vắng mặt). +======= +We also can't change `Math.PI` to be `writable` again: + +```js run +// Error, because of configurable: false +Object.defineProperty(Math, "PI", { writable: true }); +``` + +There's absolutely nothing we can do with `Math.PI`. + +Making a property non-configurable is a one-way road. We cannot change it back with `defineProperty`. + +**Please note: `configurable: false` prevents changes of property flags and its deletion, while allowing to change its value.** +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 **Ý tưởng của "configurable: false" là để ngăn chặn các thay đổi của các cờ thuộc tính và việc xóa nó, trong khi cho phép thay đổi giá trị của nó.** @@ -246,7 +282,11 @@ user.name = "Pete"; // hoạt động tốt delete user.name; // Lỗi ``` +<<<<<<< HEAD Và ở đây, chúng ta đặt `user.name` thành hằng số "bị niêm phong mãi mãi": +======= +And here we make `user.name` a "forever sealed" constant, just like the built-in `Math.PI`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run let user = { @@ -265,9 +305,21 @@ delete user.name; Object.defineProperty(user, "name", { value: "Pete" }); ``` +<<<<<<< HEAD ## Object.defineProperties Phương thức [Object.defineProperties(obj, descriptors)](mdn:js/Object/defineProperties) cho phép định nghĩa hàng loạt thuộc tính cùng lúc. +======= +```smart header="The only attribute change possible: writable true -> false" +There's a minor exception about changing flags. + +We can change `writable: true` to `false` for a non-configurable property, thus preventing its value modification (to add another layer of protection). Not the other way around though. +``` + +## Object.defineProperties + +There's a method [Object.defineProperties(obj, descriptors)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperties) that allows to define many properties at once. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Cú pháp là: @@ -293,7 +345,11 @@ Vì vậy, chúng ta có thể thiết lập nhiều thuộc tính cùng lúc. ## Object.getOwnPropertyDescriptors +<<<<<<< HEAD Để lấy tất cả các property descriptor cùng lúc, chúng ta có thể sử dụng phương thức [Object.getOwnPropertyDescriptors(obj)](mdn:js/Object/getOwnPropertyDescriptors). +======= +To get all property descriptors at once, we can use the method [Object.getOwnPropertyDescriptors(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/getOwnPropertyDescriptors). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Cùng với `Object.defineProperties`, nó có thể được sử dụng như một cách "nhận biết cờ" để nhân bản một đối tượng: @@ -311,7 +367,11 @@ for (let key in user) { ...Nhưng nó không sao chép được cờ. Vậy nên nếu chúng ta muốn một bản sao "tốt hơn" thì nên dùng `Object.defineProperties`. +<<<<<<< HEAD Một khác biệt nữa là `for..in` bỏ qua các thuộc tính symbol, nhưng `Object.getOwnPropertyDescriptors` trả về *tất cả* descriptor của mọi thuộc tính kể cả symbol. +======= +Another difference is that `for..in` ignores symbolic and non-enumerable properties, but `Object.getOwnPropertyDescriptors` returns *all* property descriptors including symbolic and non-enumerable ones. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Niêm phong toàn đối tượng @@ -319,6 +379,7 @@ Sử dụng property descriptors chỉ giúp chúng ta niêm phong từng thuộ Có một số phương thức giúp chúng ta thực hiện trên toàn đối tượng: +<<<<<<< HEAD [Object.preventExtensions(obj)](mdn:js/Object/preventExtensions) : Cấm thêm các thuộc tính mới cho đối tượng. @@ -327,9 +388,20 @@ Có một số phương thức giúp chúng ta thực hiện trên toàn đối [Object.freeze(obj)](mdn:js/Object/freeze) : Cấm thêm/xóa/sửa các thuộc tính. Đặt `configurable: false, writable: false` cho mọi thuộc tính hiện có. +======= +[Object.preventExtensions(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/preventExtensions) +: Forbids the addition of new properties to the object. + +[Object.seal(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/seal) +: Forbids adding/removing of properties. Sets `configurable: false` for all existing properties. + +[Object.freeze(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/freeze) +: Forbids adding/removing/changing of properties. Sets `configurable: false, writable: false` for all existing properties. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Và cũng có các phương thức kiểm tra cho chúng: +<<<<<<< HEAD [Object.isExtensible(obj)](mdn:js/Object/isExtensible) : Trả về `false` nếu việc thêm thuộc tính bị cấm, nếu không trả về `true`. @@ -338,5 +410,15 @@ Và cũng có các phương thức kiểm tra cho chúng: [Object.isFrozen(obj)](mdn:js/Object/isFrozen) : Trả về `true` nếu việc thêm/xóa/sửa thuộc tính bị cấm, và tất cả các thuộc tính hiện có đều có cờ `configurable: false, writable: false`. +======= +[Object.isExtensible(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isExtensible) +: Returns `false` if adding properties is forbidden, otherwise `true`. + +[Object.isSealed(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isSealed) +: Returns `true` if adding/removing properties is forbidden, and all existing properties have `configurable: false`. + +[Object.isFrozen(obj)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isFrozen) +: Returns `true` if adding/removing/changing properties is forbidden, and all current properties are `configurable: false, writable: false`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Các phương thức này hiếm khi được sử dụng trong thực tế. diff --git a/1-js/07-object-properties/02-property-accessors/article.md b/1-js/07-object-properties/02-property-accessors/article.md index c10e49a3e..6372e1002 100644 --- a/1-js/07-object-properties/02-property-accessors/article.md +++ b/1-js/07-object-properties/02-property-accessors/article.md @@ -6,7 +6,11 @@ Loại đầu tiên là các *thuộc tính dữ liệu*. Chúng ta đã biết Loại thuộc tính thứ hai là một cái mới. Đó là các *thuộc tính truy cập*. Về cơ bản, chúng là các hàm thực thi khi lấy và đặt giá trị, nhưng trông giống như các thuộc tính thông thường đối với mã bên ngoài. +<<<<<<< HEAD ## Các getter và setter +======= +The second type of property is something new. It's an *accessor property*. They are essentially functions that execute on getting and setting a value, but look like regular properties to an external code. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Các thuộc tính truy cập được biểu diễn bằng hai phương thức gọi là "getter" và "setter". Trong một object literal chúng được nhận biết bởi hai từ khóa `get` và `set`: diff --git a/1-js/08-prototypes/01-prototype-inheritance/article.md b/1-js/08-prototypes/01-prototype-inheritance/article.md index ce0916cb9..ff92fbd6f 100644 --- a/1-js/08-prototypes/01-prototype-inheritance/article.md +++ b/1-js/08-prototypes/01-prototype-inheritance/article.md @@ -12,7 +12,11 @@ Trong JavaScript, các đối tượng có một thuộc tính ẩn đặc biệ ![prototype](object-prototype-empty.svg) +<<<<<<< HEAD Khi chúng ta đọc một thuộc tính từ `object` và nó bị thiếu, JavaScript sẽ tự động lấy nó từ nguyên mẫu. Trong lập trình, điều đó được gọi là "kế thừa nguyên mẫu". Và chúng ta sẽ sớm nghiên cứu nhiều ví dụ về sự kế thừa như vậy, cũng như các tính năng ngôn ngữ hay ho hơn được xây dựng dựa trên nó. +======= +When we read a property from `object`, and it's missing, JavaScript automatically takes it from the prototype. In programming, this is called "prototypal inheritance". And soon we'll study many examples of such inheritance, as well as cooler language features built upon it. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Thuộc tính `[[Prototype]]` là thuộc tính nội bộ và bị ẩn đi, nhưng có nhiều cách để thiết lập nó: @@ -54,7 +58,11 @@ alert( rabbit.eats ); // true (**) alert( rabbit.jumps ); // true ``` +<<<<<<< HEAD Ở đây, dòng `(*)` đặt `animal` làm nguyên mẫu của `rabbit`. +======= +Here the line `(*)` sets `animal` to be the prototype of `rabbit`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Sau đó, khi `alert` cố đọc thuộc tính `rabbit.eats` `(**)`, nó không có trong `rabbit`, nên JavaScript lần theo tham chiếu `[[Prototype]]` và tìm thấy nó trong `animal` (tìm từ dưới lên trên): @@ -131,10 +139,15 @@ Chỉ có hai hạn chế: Ngoài ra, nó có thể là hiển nhiên, nhưng vẫn phải nói: chỉ có thể có duy nhất một `[[Prototype]]`. Một đối tượng không được kế thừa từ hai đối tượng khác. +<<<<<<< HEAD ```smart header="`__proto__` là một bộ getter/setter lịch sử cho `[[Prototype]]`" Đó là một sai lầm phổ biến của các nhà phát triển ít kinh nghiệm khi không biết sự khác biệt giữa hai điều này. Xin lưu ý rằng `__proto__` *không đồng nhất* với thuộc tính nội bộ `[[Prototype]]`. Nó là một bộ getter/setter cho `[[Prototype]]`. Bây giờ chúng ta chỉ cần ghi nhớ điều đó, sau này chúng ta sẽ gặp các tình huống mà điều đó là quan trọng. +======= +```smart header="`__proto__` is a historical getter/setter for `[[Prototype]]`" +It's a common mistake of novice developers not to know the difference between these two. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Thuộc tính `__proto__` hơi lỗi thời một chút. Nó tồn tại vì các lí do lịch sử, JavaScript hiện đại gợi ý rằng chúng ta nên sử dụng các hàm `Object.getPrototypeOf/Object.setPrototypeOf` để lấy/thiết-lập nguyên mẫu. Chúng ta cũng sẽ đề cập đến các chức năng này sau. @@ -286,7 +299,11 @@ for(let prop in rabbit) alert(prop); // jumps, rồi eats */!* ``` +<<<<<<< HEAD Nếu đó không phải là những gì chúng ta muốn, và chúng ta muốn loại trừ các thuộc tính được kế thừa, có một phương thức có sẵn [obj.hasOwnProperty(key)](mdn:js/Object/hasOwnProperty): nó trả về `true` nếu `obj` có một thuộc tính riêng (không phải được kế thừa) tên là `key`. +======= +If that's not what we want, and we'd like to exclude inherited properties, there's a built-in method [obj.hasOwnProperty(key)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwnProperty): it returns `true` if `obj` has its own (not inherited) property named `key`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Nên chúng ta có thể loại bỏ các thuộc tính được kế thừa (hoặc làm gì đó với chúng): diff --git a/1-js/08-prototypes/02-function-prototype/4-new-object-same-constructor/solution.md b/1-js/08-prototypes/02-function-prototype/4-new-object-same-constructor/solution.md index 1ae078190..3b00d73f1 100644 --- a/1-js/08-prototypes/02-function-prototype/4-new-object-same-constructor/solution.md +++ b/1-js/08-prototypes/02-function-prototype/4-new-object-same-constructor/solution.md @@ -37,8 +37,21 @@ Tại sao `user2.name` là `undefined`? Đây là cách `new user.constructor('Pete')` hoạt động: +<<<<<<< HEAD 1. Đầu tiên, nó tìm `constructor` trong `user`. Không có. 2. Sau đó nó lần theo chuỗi nguyên mẫu. Nguyên mẫu của `user` là `User.prototype`, và cũng không có. 3. Giá trị của `User.prototype` là đối tượng rỗng `{}`, nên nguyên mẫu của nó là `Object.prototype`. Và có `Object.prototype.constructor == Object`. Nên `Object` được sử dụng. Cuối cùng chúng ta có `let user2 = new Object('Pete')`. Hàm tạo `Object` có sẵn bỏ qua các đối số, nó luôn tạo ra một đối tượng rỗng, tương tự với `let user2 = {}`, đó là những gì chúng ta có trong `user2`. +======= +1. First, it looks for `constructor` in `user`. Nothing. +2. Then it follows the prototype chain. The prototype of `user` is `User.prototype`, and it also has no `constructor` (because we "forgot" to set it right!). +3. Going further up the chain, `User.prototype` is a plain object, its prototype is the built-in `Object.prototype`. +4. Finally, for the built-in `Object.prototype`, there's a built-in `Object.prototype.constructor == Object`. So it is used. + +Finally, at the end, we have `let user2 = new Object('Pete')`. + +Probably, that's not what we want. We'd like to create `new User`, not `new Object`. That's the outcome of the missing `constructor`. + +(Just in case you're curious, the `new Object(...)` call converts its argument to an object. That's a theoretical thing, in practice no one calls `new Object` with a value, and generally we don't use `new Object` to make objects at all). +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 diff --git a/1-js/08-prototypes/03-native-prototypes/article.md b/1-js/08-prototypes/03-native-prototypes/article.md index 64b139975..17a74d81a 100644 --- a/1-js/08-prototypes/03-native-prototypes/article.md +++ b/1-js/08-prototypes/03-native-prototypes/article.md @@ -2,7 +2,11 @@ Thuộc tính `"prototype"` được dùng rộng rãi bởi chính JavaScript. Tất cả các hàm constructor có sẵn đều sử dụng nó. +<<<<<<< HEAD Đầu tiên chúng ta sẽ xem chi tiết và sau đó là cách sử dụng nó để thêm các khả năng mới cho các đối tượng có sẵn. +======= +First we'll look at the details, and then how to use it for adding new capabilities to built-in objects. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ## Object.prototype diff --git a/1-js/08-prototypes/04-prototype-methods/2-dictionary-tostring/solution.md b/1-js/08-prototypes/04-prototype-methods/2-dictionary-tostring/solution.md index 2d2382e62..35a1e6969 100644 --- a/1-js/08-prototypes/04-prototype-methods/2-dictionary-tostring/solution.md +++ b/1-js/08-prototypes/04-prototype-methods/2-dictionary-tostring/solution.md @@ -28,4 +28,8 @@ alert(dictionary); // "apple,__proto__" Khi tạo thuộc tính bằng descriptor, tất cả các cờ không được cung cấp có giá trị mặc định là `false`. Cho nên, `dictionary.toString` không thể liệt kê. +<<<<<<< HEAD Xem lại bài [](info:property-descriptors) để hiểu rõ hơn. +======= +See the chapter [](info:property-descriptors) for review. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 diff --git a/1-js/08-prototypes/04-prototype-methods/article.md b/1-js/08-prototypes/04-prototype-methods/article.md index 3efd90d76..e1f256a50 100644 --- a/1-js/08-prototypes/04-prototype-methods/article.md +++ b/1-js/08-prototypes/04-prototype-methods/article.md @@ -4,6 +4,7 @@ Trong chương đầu tiên của phần này, chúng ta đã đề cập rằng `__proto__` được coi là lỗi thời và có phần không được tán thành (trong phần chỉ dành cho trình duyệt của tiêu chuẩn JavaScript). +<<<<<<< HEAD Các phương thức hiện đại là: - [Object.create(proto, [descriptors])](mdn:js/Object/create) -- tạo một đối tượng rỗng với `proto` làm `[[Prototype]]` và tùy chọn descriptors của thuộc tính. @@ -13,6 +14,22 @@ Các phương thức hiện đại là: Những phương thức này nên được dùng thay cho `__proto__`. Ví dụ: +======= +Setting or reading the prototype with `obj.__proto__` is considered outdated and somewhat deprecated (moved to the so-called "Annex B" of the JavaScript standard, meant for browsers only). + +The modern methods to get/set a prototype are: + +- [Object.getPrototypeOf(obj)](mdn:js/Object/getPrototypeOf) -- returns the `[[Prototype]]` of `obj`. +- [Object.setPrototypeOf(obj, proto)](mdn:js/Object/setPrototypeOf) -- sets the `[[Prototype]]` of `obj` to `proto`. + +The only usage of `__proto__`, that's not frowned upon, is as a property when creating a new object: `{ __proto__: ... }`. + +Although, there's a special method for this too: + +- [Object.create(proto[, descriptors])](mdn:js/Object/create) -- creates an empty object with given `proto` as `[[Prototype]]` and optional property descriptors. + +For instance: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run let animal = { @@ -21,7 +38,7 @@ let animal = { // tạo một đối tượng nhận animal làm nguyên mẫu *!* -let rabbit = Object.create(animal); +let rabbit = Object.create(animal); // same as {__proto__: animal} */!* alert(rabbit.eats); // true @@ -35,7 +52,13 @@ Object.setPrototypeOf(rabbit, {}); // đổi nguyên mẫu của rabbit thành { */!* ``` +<<<<<<< HEAD `Object.create` có đối số thứ hai tùy chọn là các "property descriptor". Chúng ta có thể cung cấp các thuộc tính bổ sung cho đối tượng mới đó như thế này: +======= +The `Object.create` method is a bit more powerful, as it has an optional second argument: property descriptors. + +We can provide additional properties to the new object there, like this: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run let animal = { @@ -56,19 +79,29 @@ Các "property descriptor" đã được nói đến trong bài >>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Đó là vì lí do lịch sử. +<<<<<<< HEAD - Thuộc tính `"prototype"` của constructor có từ rất lâu. - Sau đó vào năm 2012: `Object.create` xuất hiện trong tiêu chuẩn JavaScript. Nó cho phép tạo các đối tượng với nguyên mẫu cho trước, nhưng không cho phép lấy/thiết lập nguyên mẫu. Vậy nên các trình duyệt đã cài đặt bộ truy cập phi chuẩn `__proto__` để cho phép người dùng lấy/thiết lập nguyên mẫu vào bất kỳ lúc nào. - Tới năm 2015: `Object.setPrototypeOf` và `Object.getPrototypeOf` được thêm vào tiêu chuẩn JavaScript để thực hiện các chức năng của `__proto__`. Vì `__proto__` đã được cài đặt thực tế ở khắp nơi, nó đã không còn được tán thành nữa và được chuyển sang Phụ lục B của tiêu chuẩn, đó là: tùy chọn cho các môi trường không phải trình duyệt. @@ -76,6 +109,22 @@ Tại sao? Hiện tại, chúng ta có toàn quyền sử dụng tất cả những cách này. Tại sao `__proto__` bị thay thế bởi các hàm `getPrototypeOf/setPrototypeOf`? Đó là một câu hỏi thú vị, yêu cầu chúng ta phải hiểu tại sao `__proto__` không tốt. Hãy đọc để có câu trả lời. +======= +The prototypal inheritance was in the language since its dawn, but the ways to manage it evolved over time. + +- The `prototype` property of a constructor function has worked since very ancient times. It's the oldest way to create objects with a given prototype. +- Later, in the year 2012, `Object.create` appeared in the standard. It gave the ability to create objects with a given prototype, but did not provide the ability to get/set it. Some browsers implemented the non-standard `__proto__` accessor that allowed the user to get/set a prototype at any time, to give more flexibility to developers. +- Later, in the year 2015, `Object.setPrototypeOf` and `Object.getPrototypeOf` were added to the standard, to perform the same functionality as `__proto__`. As `__proto__` was de-facto implemented everywhere, it was kind-of deprecated and made its way to the Annex B of the standard, that is: optional for non-browser environments. +- Later, in the year 2022, it was officially allowed to use `__proto__` in object literals `{...}` (moved out of Annex B), but not as a getter/setter `obj.__proto__` (still in Annex B). + +Why was `__proto__` replaced by the functions `getPrototypeOf/setPrototypeOf`? + +Why was `__proto__` partially rehabilitated and its usage allowed in `{...}`, but not as a getter/setter? + +That's an interesting question, requiring us to understand why `__proto__` is bad. + +And soon we'll get the answer. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```warn header="Don't change `[[Prototype]]` on existing objects if speed matters" Về mặt kỹ thuật, chúng ta có thể lấy/thiết lập `[[Prototype]]` bất cứ lúc nào. Nhưng thường chúng ta chỉ thiết lập nó một lần lúc tạo đối tượng và không sửa đổi nó nữa: `rabbit` kế thừa từ `animal`, điều đó sẽ không thay đổi. @@ -100,25 +149,58 @@ obj[key] = "giá trị nào đó"; alert(obj[key]); // [object Object], không phải "giá trị nào đó"! ``` +<<<<<<< HEAD Ở đây nếu người dùng nhập vào là `"__proto__"`, lệnh gán bị bỏ qua! Điều đó không làm chúng ta ngạc nhiên. Thuộc tính `__proto__` là thuộc tính đặc biệt: nó phải là một đối tượng hoặc `null`, một chuỗi không thể là nguyên mẫu được. +======= +Here, if the user types in `__proto__`, the assignment in line 4 is ignored! + +That could surely be surprising for a non-developer, but pretty understandable for us. The `__proto__` property is special: it must be either an object or `null`. A string can not become a prototype. That's why assigning a string to `__proto__` is ignored. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Nhưng chúng ta đã không *định* thực hiện hành vi như vậy, phải không? Chúng ta muốn lưu trữ các cặp khóa/giá-trị và khóa có tên `"__proto__"` không được lưu đúng cách. Vì vậy, đó là một lỗi! +<<<<<<< HEAD Ở đây hậu quả không khủng khiếp. Nhưng trong các trường hợp khác, chúng ta có thể gán các giá trị đối tượng, và sau đó nguyên mẫu thực sự có thể bị thay đổi. Kết quả là, việc thực thi sẽ sai theo những cách hoàn toàn không mong muốn. +======= +Here the consequences are not terrible. But in other cases we may be storing objects instead of strings in `obj`, and then the prototype will indeed be changed. As a result, the execution will go wrong in totally unexpected ways. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Điều tệ hơn là -- các nhà phát triển thường không nghĩ chút gì đến khả năng như vậy. Điều đó làm cho những lỗi như vậy khó nhận thấy và thậm chí biến chúng thành những lỗ hổng bảo mật, đặc biệt là khi JavaScript được sử dụng ở phía máy chủ. +<<<<<<< HEAD Những điều không mong muốn cũng có thể xảy ra khi gán cho `toString`, là một hàm mặc định, và cho các phương thức có sẵn khác. +======= +Unexpected things also may happen when assigning to `obj.toString`, as it's a built-in object method. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Chúng ta làm thế nào để tránh vấn đề này? +<<<<<<< HEAD Đầu tiên, chúng ta có thể chuyển sang sử dụng `Map` để lưu trữ thay vì các đối tượng đơn giản, rồi thì mọi thứ sẽ ổn. Nhưng `Object` cũng có thể đáp ứng tốt ở đây, bởi những người sáng tạo ngôn ngữ đã nghĩ kỹ về vấn đề đó từ lâu. `__proto__` không phải là thuộc tính của một đối tượng thông thường, mà là thuộc tính truy cập của `Object.prototype`: +======= +First, we can just switch to using `Map` for storage instead of plain objects, then everything's fine: + +```js run +let map = new Map(); + +let key = prompt("What's the key?", "__proto__"); +map.set(key, "some value"); + +alert(map.get(key)); // "some value" (as intended) +``` + +...But `Object` syntax is often more appealing, as it's more concise. + +Fortunately, we *can* use objects, because language creators gave thought to that problem long ago. + +As we know, `__proto__` is not a property of an object, but an accessor property of `Object.prototype`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ![](object-prototype-2.svg) @@ -131,6 +213,7 @@ Bây giờ, nếu chúng ta định sử dụng một đối tượng như một ```js run *!* let obj = Object.create(null); +// or: obj = { __proto__: null } */!* let key = prompt("Khóa mong muốn là gì?", "__proto__"); @@ -171,6 +254,7 @@ alert(Object.keys(chineseDictionary)); // hello,bye ## Tóm tắt +<<<<<<< HEAD Các phương thức hiện đại để thiết lập và truy cập trực tiếp nguyên mẫu là: - [Object.create(proto[, descriptors])](mdn:js/Object/create) -- tạo một đối tượng rỗng với `proto` cho trước làm `[[Prototype]]` (có thể là `null`) và tùy chọn `descriptors` làm các "property descriptor". @@ -182,11 +266,25 @@ getter/setter `__proto__` có sẵn không an toàn nếu chúng ta muốn đặ Vì vậy chúng ta có thể sử dụng `Object.create(null)` để tạo một đối tượng "rất đơn giản" không có `__proto__`, hoặc dùng các đối tượng `Map`. Ngoài ra, `Object.create` cung cấp một cách dễ dàng để sao chép nông (shallow-copy) một đối tượng với tất cả các bộ mô tả: +======= +- To create an object with the given prototype, use: -```js -let clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj)); -``` + - literal syntax: `{ __proto__: ... }`, allows to specify multiple properties + - or [Object.create(proto[, descriptors])](mdn:js/Object/create), allows to specify property descriptors. + + The `Object.create` provides an easy way to shallow-copy an object with all descriptors: + + ```js + let clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj)); + ``` + +- Modern methods to get/set the prototype are: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 + - [Object.getPrototypeOf(obj)](mdn:js/Object/getPrototypeOf) -- returns the `[[Prototype]]` of `obj` (same as `__proto__` getter). + - [Object.setPrototypeOf(obj, proto)](mdn:js/Object/setPrototypeOf) -- sets the `[[Prototype]]` of `obj` to `proto` (same as `__proto__` setter). + +<<<<<<< HEAD Chúng ta cũng đã làm rõ rằng `__proto__` là một getter/setter cho `[[Prototype]]` và nằm trong `Object.prototype`, giống như các phương thức khác. Chúng ta có thể tạo một đối tượng không có nguyên mẫu bằng `Object.create(null)`. Những đối tượng như vậy được dùng như là các "từ điển thuần túy", chúng không có vấn đề gì với `"__proto__"` như là một khóa. @@ -200,3 +298,12 @@ Các phương thức khác: - [obj.hasOwnProperty(key)](mdn:js/Object/hasOwnProperty): trả về `true` nếu `obj` có thuộc tính riêng (không do kế thừa) với khóa là `key`. Tất cả các phương thức trả về các thuộc tính của đối tượng (như `Object.keys` và những phương thức khác) -- chỉ trả về các thuộc tính riêng. Nếu chúng ta muốn các thuộc tính do kế thừa, chúng ta có thể sử dụng `for..in`. +======= +- Getting/setting the prototype using the built-in `__proto__` getter/setter isn't recommended, it's now in the Annex B of the specification. + +- We also covered prototype-less objects, created with `Object.create(null)` or `{__proto__: null}`. + + These objects are used as dictionaries, to store any (possibly user-generated) keys. + + Normally, objects inherit built-in methods and `__proto__` getter/setter from `Object.prototype`, making corresponding keys "occupied" and potentially causing side effects. With `null` prototype, objects are truly empty. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 diff --git a/1-js/09-classes/01-class/article.md b/1-js/09-classes/01-class/article.md index 577281010..4646e8e72 100644 --- a/1-js/09-classes/01-class/article.md +++ b/1-js/09-classes/01-class/article.md @@ -117,7 +117,11 @@ alert(Object.getOwnPropertyNames(User.prototype)); // constructor, sayHi ## Không chỉ là một cú pháp đặc biệt +<<<<<<< HEAD Đôi khi người ta nói rằng `class` là một cú pháp đặc biệt "syntactic sugar" (cú pháp được thiết kế để làm cho mọi thứ dễ đọc hơn, nhưng không giới thiệu bất kỳ điều gì mới), bởi vì chúng ta thực sự có thể khai báo tương tự mà không cần từ khóa `class` gì hết: +======= +Sometimes people say that `class` is a "syntactic sugar" (syntax that is designed to make things easier to read, but doesn't introduce anything new), because we could actually declare the same thing without using the `class` keyword at all: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run // viết lại class User trong các hàm thuần túy @@ -143,7 +147,11 @@ Kết quả của định nghĩa này là giống nhau. Vì vậy, thực sự c Dù vậy, vẫn có những khác biệt quan trọng. +<<<<<<< HEAD 1. Đầu tiên, một hàm tạo bởi `class` được gắn nhãn bởi một thuộc tính nội bộ đặc biệt `[[FunctionKind]]:"classConstructor"`. Vì vậy, nó không hoàn toàn giống với việc tạo theo cách thủ công. +======= +1. First, a function created by `class` is labelled by a special internal property `[[IsClassConstructor]]: true`. So it's not entirely the same as creating it manually. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Ngôn ngữ JavaScript kiểm tra thuộc tính đó ở nhiều nơi. Ví dụ: không giống như một hàm thông thường, nó phải được gọi bằng `new`: diff --git a/1-js/09-classes/02-class-inheritance/article.md b/1-js/09-classes/02-class-inheritance/article.md index 48ef3cc08..1616ea241 100644 --- a/1-js/09-classes/02-class-inheritance/article.md +++ b/1-js/09-classes/02-class-inheritance/article.md @@ -105,7 +105,11 @@ class Rabbit extends Animal { } ``` +<<<<<<< HEAD Thông thường, chúng ta không muốn thay thế hoàn toàn một phương thức cha mà thay vào đó là xây dựng thêm trên phương thức đó để điều chỉnh hoặc mở rộng chức năng của nó. Chúng ta thực hiện việc gì đó trong phương thức của mình, nhưng gọi phương thức cha trước, sau, hoặc trong quá trình đó. +======= +Usually, however, we don't want to totally replace a parent method, but rather to build on top of it to tweak or extend its functionality. We do something in our method, but call the parent method before/after it or in the process. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Các class cung cấp từ khóa `"super"` cho điều đó. @@ -158,7 +162,12 @@ Giờ `Rabbit` có phương thức `stop` mà gọi `super.stop()` của cha tro ````smart header="Các hàm mũi tên không có `super`" Như đã nói trong chương , các hàm mũi tên không có `super`. +<<<<<<< HEAD Nếu truy cập, nó sẽ được lấy từ hàm bao ngoài. Ví dụ: +======= +If accessed, it's taken from the outer function. For instance: + +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js class Rabbit extends Animal { stop() { @@ -175,9 +184,13 @@ setTimeout(function() { super.stop() }, 1000); ``` ```` +<<<<<<< HEAD ## Ghi đè constructor Với các hàm tạo, nó đòi hỏi phải tinh tế một chút. +======= +## Overriding constructor +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Đến giờ, `Rabbit` chưa có `constructor` riêng. @@ -278,12 +291,16 @@ alert(rabbit.earLength); // 10 */!* ``` +<<<<<<< HEAD ### Ghi đề các trường của class: một lưu ý tinh tế ```warn header="Lưu ý nâng cao" Lưu ý này giả định rằng bạn có kinh nghiệm nhất định với các class, có thể trong các ngôn ngữ lập trình khác. Nó cung cấp cái nhìn sâu sắc hơn về ngôn ngữ và cũng giải thích hành vi mà có thể là nguồn gốc của các lỗi (nhưng không thường xuyên). +======= +### Overriding class fields: a tricky note +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Nếu bạn thấy nó khó hiểu, cứ đọc tiếp, rồi quay lại tìm hiểu nó vào một thời điểm nào đó sau này. ``` @@ -313,13 +330,21 @@ new Rabbit(); // động vật */!* ``` +<<<<<<< HEAD Ở đây class `Rabbit` mở rộng class `Animal` và ghi đè trường `name` với giá trị của riêng nó. +======= +Here, class `Rabbit` extends `Animal` and overrides the `name` field with its own value. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Không có constructor của riêng `Rabbit`, cho nên constructor của `Animal` được gọi. Điều thú vị là trong cả hai trường hợp: `new Animal()` và `new Rabbit()`, `alert` ở dòng đánh dấu `(*)` đều hiển thị `động vật`. +<<<<<<< HEAD **Nói cách khác, constructor cha luôn sử dụng giá trị trường của chính nó, chứ không phải giá trị trường ghi đè.** +======= +**In other words, the parent constructor always uses its own field value, not the overridden one.** +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Có gì kỳ lạ về nó? @@ -356,24 +381,40 @@ Và đó là những gì chúng ta vốn mong đợi. Khi constructor cha đư ...Nhưng với các trường của class thì không phải như vậy. Như đã nói, constructor cha luôn sử dụng trường cha. +<<<<<<< HEAD Tại sao lại có sự khác biệt này? Lí do là ở thứ tự khởi tạo trường. Trường của class được khởi tạo: +======= +Why is there a difference? + +Well, the reason is the field initialization order. The class field is initialized: +- Before constructor for the base class (that doesn't extend anything), +- Immediately after `super()` for the derived class. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 - Trước constructor đối với class cơ sở (mà không mở rộng bất kỳ class nào nữa), - Ngay sau `super()` đối với class con. Trong tình huống của chúng ta, `Rabbit` là class con. Nó không có `constructor()`. Như đã nói trước đây, điều đó giống như thể có một constructor rỗng với duy nhất `super(...args)`. +<<<<<<< HEAD Vì vậy, `new Rabbit()` gọi `super()`, do đó thực thi constructor cha và chỉ sau đó các trường của nó mới được khởi tạo (theo quy tắc cho các class con). Tại thời điểm thực thi constructor cha, chưa có trường nào của `Rabbit`, đó là lý do tại sao các trường của `Animal` được sử dụng. +======= +This subtle difference between fields and methods is specific to JavaScript. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Sự khác biệt tinh vi giữa các trường và các phương thức này là đặc trưng cho JavaSript. May mắn thay, loại hành vi này chỉ tự lộ ra nếu một trường ghi đè được sử dụng trong constructor cha. Sau đó có thể khó để hiểu được những gì đang diễn ra, vậy nên chúng ta mới đang giải thích nó ở đây. +<<<<<<< HEAD Nếu nó trở thành một vấn đề, người ta có thể khắc phục nó bằng cách sử dụng các phương thức hoặc getter/setter thay vì các trường. ## Super: bản chất, [[HomeObject]] +======= +## Super: internals, [[HomeObject]] +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```warn header="Thông tin nâng cao" Nếu bạn lần đầu tiên đọc hướng dẫn này - phần này có thể bỏ qua. diff --git a/1-js/09-classes/03-static-properties-methods/3-class-extend-object/solution.md b/1-js/09-classes/03-static-properties-methods/3-class-extend-object/solution.md index 2345dc0b0..61c3f4bcf 100644 --- a/1-js/09-classes/03-static-properties-methods/3-class-extend-object/solution.md +++ b/1-js/09-classes/03-static-properties-methods/3-class-extend-object/solution.md @@ -21,14 +21,22 @@ alert( rabbit.hasOwnProperty('name') ); // true Nhưng đó chưa phải là tất cả. +<<<<<<< HEAD Thậm chí sau khi sửa, vẫn có một sự khác biệt quan trọng giữa `"class Rabbit extends Object"` và `class Rabbit`. +======= +Even after the fix, there's still an important difference between `"class Rabbit extends Object"` and `class Rabbit`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Như chúng ta biết, cú pháp "extends" thiết lập hai nguyên mẫu: 1. Giữa `"prototype"` của các hàm constructor (để kế thừa các phương thức thường). 2. Giữa chính các hàm constructor (để kế thừa các phương thức tĩnh). +<<<<<<< HEAD Trong trường hợp của chúng ta, `class Rabbit extends Object` nghĩa là: +======= +In the case of `class Rabbit extends Object` it means: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class Rabbit extends Object {} @@ -37,7 +45,11 @@ alert( Rabbit.prototype.__proto__ === Object.prototype ); // (1) true alert( Rabbit.__proto__ === Object ); // (2) true ``` +<<<<<<< HEAD Nên giờ `Rabbit` cung cấp quyền sử dụng các phương thức tĩnh của `Object` thông qua `Rabbit`, như sau: +======= +So `Rabbit` now provides access to the static methods of `Object` via `Rabbit`, like this: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class Rabbit extends Object {} @@ -67,7 +79,11 @@ alert ( Rabbit.getOwnPropertyNames({a: 1, b: 2})); // Lỗi Vì vậy `Rabbit` không cung cấp quyền sử dụng các phương thức tĩnh của `Object` trong trường hợp đó. +<<<<<<< HEAD Nhận tiện, `Function.prototype` có các phương thức "chung", như `call`, `bind` v.v. Cuối cùng chúng đều có sẵn trong cả hai trường hợp, bởi vì với constructor của `Object` có sẵn thì `Object.__proto__ === Function.prototype`. +======= +By the way, `Function.prototype` also has "generic" function methods, like `call`, `bind` etc. They are ultimately available in both cases, because for the built-in `Object` constructor, `Object.__proto__ === Function.prototype`. +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 Đây là hình ảnh minh họa: diff --git a/1-js/09-classes/03-static-properties-methods/article.md b/1-js/09-classes/03-static-properties-methods/article.md index b50d1f78a..611225898 100644 --- a/1-js/09-classes/03-static-properties-methods/article.md +++ b/1-js/09-classes/03-static-properties-methods/article.md @@ -2,7 +2,13 @@ Chúng ta cũng có thể gán một phương thức cho chính hàm class, không phải cho `"prototype"` của nó. Các phương thức như vậy được gọi là *static*. +<<<<<<< HEAD Trong một class, chúng được thêm vào trước bởi từ khóa `static`, như sau: +======= +We can also assign a method to the class as a whole. Such methods are called *static*. + +In a class declaration, they are prepended by `static` keyword, like this: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class User { @@ -30,9 +36,17 @@ User.staticMethod(); // true Giá trị của `this` trong lời gọi `User.staticMethod()` chính là `User` (quy tắc "đối tượng trước dấu chấm"). +<<<<<<< HEAD Các phương thức tĩnh thường được sử dụng để cài đặt các hàm thuộc về class, chứ không phải cho bất kỳ đối tượng cụ thể nào của nó. Ví dụ, chúng ta có các đối tượng bài báo `Article` và cần một hàm để so sánh chúng. Một giải pháp tự nhiên là thêm phương thức `Article.compare`, như sau: +======= +Usually, static methods are used to implement functions that belong to the class as a whole, but not to any particular object of it. + +For instance, we have `Article` objects and need a function to compare them. + +A natural solution would be to add `Article.compare` static method: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class Article { @@ -62,9 +76,17 @@ articles.sort(Article.compare); alert( articles[0].title ); // CSS ``` +<<<<<<< HEAD Ở đây `Article.compare` ở "phía trên" các đối tượng bài báo, như là một phương tiện để so sánh chúng. Nó không phải là phương thức của một đối tượng bài báo nào, mà là của cả class. Một ví dụ khác là một phương thức gọi là "factory". Hãy tưởng tượng, chúng ta cần một số cách để tạo một bài báo: +======= +Here `Article.compare` method stands "above" articles, as a means to compare them. It's not a method of an article, but rather of the whole class. + +Another example would be a so-called "factory" method. + +Let's say, we need multiple ways to create an article: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 1. Tạo bằng cách cung cấp các tham số (`title`, `date` v.v.). 2. Tạo một bài báo rỗng với ngày tháng hiện tại. @@ -72,7 +94,11 @@ Một ví dụ khác là một phương thức gọi là "factory". Hãy tưởn Cách đầu tiên có thể được cài đặt bằng constructor. Đối với cách thứ hai chúng ta có thể tạo một phương thức tĩnh của class. +<<<<<<< HEAD Giống như `Article.createTodays()` ở đây: +======= +Such as `Article.createTodays()` here: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class Article { @@ -99,12 +125,32 @@ Bây giờ mỗi khi chúng ta cần tạo một tin vắn hôm nay, chúng ta c Các phương thức tĩnh cũng được sử dụng trong các class liên quan đến cơ sở dữ liệu để tìm kiếm/lưu trữ/xóa các mục dữ liệu khỏi cơ sở dữ liệu, như thế này: ```js +<<<<<<< HEAD // giả sử Article là một class đặc biệt để quản lý các bài báo // phương thức tĩnh để xóa bài báo là: Article.remove({id: 12345}); ``` ## Các thuộc tính tĩnh +======= +// assuming Article is a special class for managing articles +// static method to remove the article by id: +Article.remove({id: 12345}); +``` + +````warn header="Static methods aren't available for individual objects" +Static methods are callable on classes, not on individual objects. + +E.g. such code won't work: + +```js +// ... +article.createTodays(); /// Error: article.createTodays is not a function +``` +```` + +## Static properties +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 [recent browser=Chrome] diff --git a/1-js/09-classes/04-private-protected-properties-methods/article.md b/1-js/09-classes/04-private-protected-properties-methods/article.md index 787f9eb9c..87995ccbe 100644 --- a/1-js/09-classes/04-private-protected-properties-methods/article.md +++ b/1-js/09-classes/04-private-protected-properties-methods/article.md @@ -114,8 +114,13 @@ class CoffeeMachine { // tạo máy pha cà phê let coffeeMachine = new CoffeeMachine(100); +<<<<<<< HEAD // Thêm nước coffeeMachine.waterAmount = -10; // Lỗi: Lượng nước âm +======= +// add water +coffeeMachine.waterAmount = -10; // _waterAmount will become 0, not -10 +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ``` Giờ việc truy cập thuộc tính bị kiểm soát, nên việc thiết lập lượng nước dưới không trở thành không thể. @@ -191,7 +196,11 @@ Gần đây trong tiêu chuẩn, JavaScript đã hộ trợ ở cấp độ ngô Chúng được bắt đầu bằng `#`. Và chúng chỉ có thể truy cập được từ bên trong lớp. +<<<<<<< HEAD Ví dụ, `#waterLimit` là thuộc tính private và `#checkWater` là phương thức private: +======= +For instance, here's a private `#waterLimit` property and the water-checking private method `#fixWaterAmount`: +>>>>>>> 035c5267ba80fa7b55878f7213cbde449b4092d9 ```js run class CoffeeMachine { diff --git a/1-js/09-classes/06-instanceof/article.md b/1-js/09-classes/06-instanceof/article.md index 630818188..f9db989ca 100644 --- a/1-js/09-classes/06-instanceof/article.md +++ b/1-js/09-classes/06-instanceof/article.md @@ -93,7 +93,7 @@ The algorithm of `obj instanceof Class` works roughly as follows: alert(rabbit instanceof Animal); // true */!* - // rabbit.__proto__ === Rabbit.prototype + // rabbit.__proto__ === Animal.prototype (no match) *!* // rabbit.__proto__.__proto__ === Animal.prototype (match!) */!* diff --git a/1-js/09-classes/07-mixins/article.md b/1-js/09-classes/07-mixins/article.md index 06001d900..526b832ef 100644 --- a/1-js/09-classes/07-mixins/article.md +++ b/1-js/09-classes/07-mixins/article.md @@ -103,7 +103,7 @@ Here's the diagram (see the right part): That's because methods `sayHi` and `sayBye` were initially created in `sayHiMixin`. So even though they got copied, their `[[HomeObject]]` internal property references `sayHiMixin`, as shown in the picture above. -As `super` looks for parent methods in `[[HomeObject]].[[Prototype]]`, that means it searches `sayHiMixin.[[Prototype]]`, not `User.[[Prototype]]`. +As `super` looks for parent methods in `[[HomeObject]].[[Prototype]]`, that means it searches `sayHiMixin.[[Prototype]]`. ## EventMixin diff --git a/1-js/10-error-handling/1-try-catch/article.md b/1-js/10-error-handling/1-try-catch/article.md index a928da289..bf548373a 100644 --- a/1-js/10-error-handling/1-try-catch/article.md +++ b/1-js/10-error-handling/1-try-catch/article.md @@ -632,7 +632,7 @@ For instance: The role of the global handler `window.onerror` is usually not to recover the script execution -- that's probably impossible in case of programming errors, but to send the error message to developers. -There are also web-services that provide error-logging for such cases, like or . +There are also web-services that provide error-logging for such cases, like or . They work like this: diff --git a/1-js/10-error-handling/2-custom-errors/article.md b/1-js/10-error-handling/2-custom-errors/article.md index ff2e4c529..d28b07439 100644 --- a/1-js/10-error-handling/2-custom-errors/article.md +++ b/1-js/10-error-handling/2-custom-errors/article.md @@ -21,9 +21,9 @@ Internally, we'll use `JSON.parse`. If it receives malformed `json`, then it thr Our function `readUser(json)` will not only read JSON, but check ("validate") the data. If there are no required fields, or the format is wrong, then that's an error. And that's not a `SyntaxError`, because the data is syntactically correct, but another kind of error. We'll call it `ValidationError` and create a class for it. An error of that kind should also carry the information about the offending field. -Our `ValidationError` class should inherit from the built-in `Error` class. +Our `ValidationError` class should inherit from the `Error` class. -That class is built-in, but here's its approximate code so we can understand what we're extending: +The `Error` class is built-in, but here's its approximate code so we can understand what we're extending: ```js // The "pseudocode" for the built-in Error class defined by JavaScript itself @@ -38,7 +38,7 @@ class Error { Now let's inherit `ValidationError` from it and try it in action: -```js run untrusted +```js run *!* class ValidationError extends Error { */!* @@ -117,15 +117,15 @@ We could also look at `err.name`, like this: // instead of (err instanceof SyntaxError) } else if (err.name == "SyntaxError") { // (*) // ... -``` +``` The `instanceof` version is much better, because in the future we are going to extend `ValidationError`, make subtypes of it, like `PropertyRequiredError`. And `instanceof` check will continue to work for new inheriting classes. So that's future-proof. -Also it's important that if `catch` meets an unknown error, then it rethrows it in the line `(**)`. The `catch` block only knows how to handle validation and syntax errors, other kinds (due to a typo in the code or other unknown ones) should fall through. +Also it's important that if `catch` meets an unknown error, then it rethrows it in the line `(**)`. The `catch` block only knows how to handle validation and syntax errors, other kinds (caused by a typo in the code or other unknown reasons) should fall through. ## Further inheritance -The `ValidationError` class is very generic. Many things may go wrong. The property may be absent or it may be in a wrong format (like a string value for `age`). Let's make a more concrete class `PropertyRequiredError`, exactly for absent properties. It will carry additional information about the property that's missing. +The `ValidationError` class is very generic. Many things may go wrong. The property may be absent or it may be in a wrong format (like a string value for `age` instead of a number). Let's make a more concrete class `PropertyRequiredError`, exactly for absent properties. It will carry additional information about the property that's missing. ```js run class ValidationError extends Error { diff --git a/1-js/11-async/01-callbacks/article.md b/1-js/11-async/01-callbacks/article.md index 344d92b74..57115a909 100644 --- a/1-js/11-async/01-callbacks/article.md +++ b/1-js/11-async/01-callbacks/article.md @@ -28,7 +28,7 @@ function loadScript(src) { } ``` -It appends to the document the new, dynamically created, tag ` ``` -If we really need to make a window-level global variable, we can explicitly assign it to `window` and access as `window.user`. But that's an exception requiring a good reason. +```smart +In the browser, we can make a variable window-level global by explicitly assigning it to a `window` property, e.g. `window.user = "John"`. + +Then all scripts will see it, both with `type="module"` and without it. + +That said, making such global variables is frowned upon. Please try to avoid them. +``` ### A module code is evaluated only the first time when imported -If the same module is imported into multiple other places, its code is executed only the first time, then exports are given to all importers. +If the same module is imported into multiple other modules, its code is executed only once, upon the first import. Then its exports are given to all further importers. + +The one-time evaluation has important consequences, that we should be aware of. -That has important consequences. Let's look at them using examples: +Let's see a couple of examples. First, if executing a module code brings side-effects, like showing a message, then importing it multiple times will trigger it only once -- the first time: @@ -133,9 +146,11 @@ import `./alert.js`; // Module is evaluated! import `./alert.js`; // (shows nothing) ``` -In practice, top-level module code is mostly used for initialization, creation of internal data structures, and if we want something to be reusable -- export it. +The second import shows nothing, because the module has already been evaluated. -Now, a more advanced example. +There's a rule: top-level module code should be used for initialization, creation of module-specific internal data structures. If we need to make something callable multiple times - we should export it as a function, like we did with `sayHi` above. + +Now, let's consider a deeper example. Let's say, a module exports an object: @@ -160,54 +175,67 @@ import {admin} from './admin.js'; alert(admin.name); // Pete *!* -// Both 1.js and 2.js imported the same object +// Both 1.js and 2.js reference the same admin object // Changes made in 1.js are visible in 2.js */!* ``` -So, let's reiterate -- the module is executed only once. Exports are generated, and then they are shared between importers, so if something changes the `admin` object, other modules will see that. +As you can see, when `1.js` changes the `name` property in the imported `admin`, then `2.js` can see the new `admin.name`. + +That's exactly because the module is executed only once. Exports are generated, and then they are shared between importers, so if something changes the `admin` object, other importers will see that. -Such behavior allows us to *configure* modules on first import. We can setup its properties once, and then in further imports it's ready. +**Such behavior is actually very convenient, because it allows us to *configure* modules.** -For instance, the `admin.js` module may provide certain functionality, but expect the credentials to come into the `admin` object from outside: +In other words, a module can provide a generic functionality that needs a setup. E.g. authentication needs credentials. Then it can export a configuration object expecting the outer code to assign to it. + +Here's the classical pattern: +1. A module exports some means of configuration, e.g. a configuration object. +2. On the first import we initialize it, write to its properties. The top-level application script may do that. +3. Further imports use the module. + +For instance, the `admin.js` module may provide certain functionality (e.g. authentication), but expect the credentials to come into the `config` object from outside: ```js // 📁 admin.js -export let admin = { }; +export let config = { }; export function sayHi() { - alert(`Ready to serve, ${admin.name}!`); + alert(`Ready to serve, ${config.user}!`); } ``` -In `init.js`, the first script of our app, we set `admin.name`. Then everyone will see it, including calls made from inside `admin.js` itself: +Here, `admin.js` exports the `config` object (initially empty, but may have default properties too). + +Then in `init.js`, the first script of our app, we import `config` from it and set `config.user`: ```js // 📁 init.js -import {admin} from './admin.js'; -admin.name = "Pete"; +import {config} from './admin.js'; +config.user = "Pete"; ``` -Another module can also see `admin.name`: +...Now the module `admin.js` is configured. -```js -// 📁 other.js -import {admin, sayHi} from './admin.js'; +Further importers can call it, and it correctly shows the current user: -alert(admin.name); // *!*Pete*/!* +```js +// 📁 another.js +import {sayHi} from './admin.js'; sayHi(); // Ready to serve, *!*Pete*/!*! ``` + ### import.meta The object `import.meta` contains the information about the current module. -Its content depends on the environment. In the browser, it contains the url of the script, or a current webpage url if inside HTML: +Its content depends on the environment. In the browser, it contains the URL of the script, or a current webpage URL if inside HTML: ```html run height=0 ``` @@ -233,7 +261,7 @@ Compare it to non-module scripts, where `this` is a global object: There are also several browser-specific differences of scripts with `type="module"` compared to regular ones. -You may want skip this section for now if you're reading for the first time, or if you don't use JavaScript in a browser. +You may want to skip this section for now if you're reading for the first time, or if you don't use JavaScript in a browser. ### Module scripts are deferred @@ -244,7 +272,7 @@ In other words: - module scripts wait until the HTML document is fully ready (even if they are tiny and load faster than HTML), and then run. - relative order of scripts is maintained: scripts that go first in the document, execute first. -As a side-effect, module scripts always "see" the fully loaded HTML-page, including HTML elements below them. +As a side effect, module scripts always "see" the fully loaded HTML-page, including HTML elements below them. For instance: diff --git a/1-js/13-modules/02-import-export/article.md b/1-js/13-modules/02-import-export/article.md index 10e47820f..1b5649c69 100644 --- a/1-js/13-modules/02-import-export/article.md +++ b/1-js/13-modules/02-import-export/article.md @@ -46,7 +46,7 @@ Also, we can put `export` separately. Here we first declare, and then export: -```js +```js // 📁 say.js function sayHi(user) { alert(`Hello, ${user}!`); @@ -93,25 +93,14 @@ At first sight, "import everything" seems such a cool thing, short to write, why Well, there are few reasons. -1. Modern build tools ([webpack](http://webpack.github.io) and others) bundle modules together and optimize them to speedup loading and remove unused stuff. - - Let's say, we added a 3rd-party library `say.js` to our project with many functions: - ```js - // 📁 say.js - export function sayHi() { ... } - export function sayBye() { ... } - export function becomeSilent() { ... } - ``` +1. Explicitly listing what to import gives shorter names: `sayHi()` instead of `say.sayHi()`. +2. Explicit list of imports gives better overview of the code structure: what is used and where. It makes code support and refactoring easier. - Now if we only use one of `say.js` functions in our project: - ```js - // 📁 main.js - import {sayHi} from './say.js'; - ``` - ...Then the optimizer will see that and remove the other functions from the bundled code, thus making the build smaller. That is called "tree-shaking". +```smart header="Don't be afraid to import too much" +Modern build tools, such as [webpack](https://webpack.js.org/) and others, bundle modules together and optimize them to speedup loading. They also remove unused imports. -2. Explicitly listing what to import gives shorter names: `sayHi()` instead of `say.sayHi()`. -3. Explicit list of imports gives better overview of the code structure: what is used and where. It makes code support and refactoring easier. +For instance, if you `import * as library` from a huge code library, and then use only few methods, then unused ones [will not be included](https://github.com/webpack/webpack/tree/main/examples/harmony-unused#examplejs) into the optimized bundle. +``` ## Import "as" @@ -224,7 +213,7 @@ Without `default`, such an export would give an error: export class { // Error! (non-default export needs a name) constructor() {} } -``` +``` ### The "default" name @@ -326,7 +315,7 @@ Imagine, we're writing a "package": a folder with a lot of modules, with some of The file structure could be like this: ``` auth/ - index.js + index.js user.js helpers.js tests/ @@ -372,7 +361,7 @@ The syntax `export ... from ...` is just a shorter notation for such import-expo ```js // 📁 auth/index.js -// re-export login/logout +// re-export login/logout export {login, logout} from './helpers.js'; // re-export the default export as User @@ -380,7 +369,7 @@ export {default as User} from './user.js'; ... ``` -The notable difference of `export ... from` compared to `import/export` is that re-exported modules aren't available in the current file. So inside the above example of `auth/index.js` we can't use re-exported `login/logout` functions. +The notable difference of `export ... from` compared to `import/export` is that re-exported modules aren't available in the current file. So inside the above example of `auth/index.js` we can't use re-exported `login/logout` functions. ### Re-exporting the default export @@ -399,11 +388,11 @@ We can come across two problems with it: 1. `export User from './user.js'` won't work. That would lead to a syntax error. - To re-export the default export, we have to write `export {default as User}`, as in the example above. + To re-export the default export, we have to write `export {default as User}`, as in the example above. 2. `export * from './user.js'` re-exports only named exports, but ignores the default one. - If we'd like to re-export both named and the default export, then two statements are needed: + If we'd like to re-export both named and default exports, then two statements are needed: ```js export * from './user.js'; // to re-export named exports export {default} from './user.js'; // to re-export the default export @@ -430,7 +419,7 @@ Import: - Importing named exports: - `import {x [as y], ...} from "module"` -- Importing the default export: +- Importing the default export: - `import x from "module"` - `import {default as x} from "module"` - Import all: diff --git a/1-js/99-js-misc/04-reference-type/article.md b/1-js/99-js-misc/04-reference-type/article.md index 227253436..894db8fc6 100644 --- a/1-js/99-js-misc/04-reference-type/article.md +++ b/1-js/99-js-misc/04-reference-type/article.md @@ -4,7 +4,7 @@ ```warn header="In-depth language feature" This article covers an advanced topic, to understand certain edge-cases better. -It's not important. Many experienced developers live fine without knowing it. Read on if you're want to know how things work under the hood. +It's not important. Many experienced developers live fine without knowing it. Read on if you want to know how things work under the hood. ``` A dynamically evaluated method call can lose `this`. @@ -59,7 +59,7 @@ If we put these operations on separate lines, then `this` will be lost for sure: let user = { name: "John", hi() { alert(this.name); } -} +}; *!* // split getting and calling the method in two lines @@ -87,7 +87,7 @@ The result of a property access `user.hi` is not a function, but a value of Refe (user, "hi", true) ``` -When parentheses `()` are called on the Reference Type, they receive the full information about the object and its method, and can set the right `this` (`=user` in this case). +When parentheses `()` are called on the Reference Type, they receive the full information about the object and its method, and can set the right `this` (`user` in this case). Reference type is a special "intermediary" internal type, with the purpose to pass information from dot `.` to calling parentheses `()`. diff --git a/1-js/99-js-misc/06-unicode/article.md b/1-js/99-js-misc/06-unicode/article.md new file mode 100644 index 000000000..4f144f824 --- /dev/null +++ b/1-js/99-js-misc/06-unicode/article.md @@ -0,0 +1,172 @@ + +# Unicode, String internals + +```warn header="Advanced knowledge" +The section goes deeper into string internals. This knowledge will be useful for you if you plan to deal with emoji, rare mathematical or hieroglyphic characters, or other rare symbols. +``` + +As we already know, JavaScript strings are based on [Unicode](https://en.wikipedia.org/wiki/Unicode): each character is represented by a byte sequence of 1-4 bytes. + +JavaScript allows us to insert a character into a string by specifying its hexadecimal Unicode code with one of these three notations: + +- `\xXX` + + `XX` must be two hexadecimal digits with a value between `00` and `FF`, then `\xXX` is the character whose Unicode code is `XX`. + + Because the `\xXX` notation supports only two hexadecimal digits, it can be used only for the first 256 Unicode characters. + + These first 256 characters include the Latin alphabet, most basic syntax characters, and some others. For example, `"\x7A"` is the same as `"z"` (Unicode `U+007A`). + + ```js run + alert( "\x7A" ); // z + alert( "\xA9" ); // ©, the copyright symbol + ``` + +- `\uXXXX` + `XXXX` must be exactly 4 hex digits with the value between `0000` and `FFFF`, then `\uXXXX` is the character whose Unicode code is `XXXX`. + + Characters with Unicode values greater than `U+FFFF` can also be represented with this notation, but in this case, we will need to use a so called surrogate pair (we will talk about surrogate pairs later in this chapter). + + ```js run + alert( "\u00A9" ); // ©, the same as \xA9, using the 4-digit hex notation + alert( "\u044F" ); // я, the Cyrillic alphabet letter + alert( "\u2191" ); // ↑, the arrow up symbol + ``` + +- `\u{X…XXXXXX}` + + `X…XXXXXX` must be a hexadecimal value of 1 to 6 bytes between `0` and `10FFFF` (the highest code point defined by Unicode). This notation allows us to easily represent all existing Unicode characters. + + ```js run + alert( "\u{20331}" ); // 佫, a rare Chinese character (long Unicode) + alert( "\u{1F60D}" ); // 😍, a smiling face symbol (another long Unicode) + ``` + +## Surrogate pairs + +All frequently used characters have 2-byte codes (4 hex digits). Letters in most European languages, numbers, and the basic unified CJK ideographic sets (CJK -- from Chinese, Japanese, and Korean writing systems), have a 2-byte representation. + +Initially, JavaScript was based on UTF-16 encoding that only allowed 2 bytes per character. But 2 bytes only allow 65536 combinations and that's not enough for every possible symbol of Unicode. + +So rare symbols that require more than 2 bytes are encoded with a pair of 2-byte characters called "a surrogate pair". + +As a side effect, the length of such symbols is `2`: + +```js run +alert( '𝒳'.length ); // 2, MATHEMATICAL SCRIPT CAPITAL X +alert( '😂'.length ); // 2, FACE WITH TEARS OF JOY +alert( '𩷶'.length ); // 2, a rare Chinese character +``` + +That's because surrogate pairs did not exist at the time when JavaScript was created, and thus are not correctly processed by the language! + +We actually have a single symbol in each of the strings above, but the `length` property shows a length of `2`. + +Getting a symbol can also be tricky, because most language features treat surrogate pairs as two characters. + +For example, here we can see two odd characters in the output: + +```js run +alert( '𝒳'[0] ); // shows strange symbols... +alert( '𝒳'[1] ); // ...pieces of the surrogate pair +``` + +Pieces of a surrogate pair have no meaning without each other. So the alerts in the example above actually display garbage. + +Technically, surrogate pairs are also detectable by their codes: if a character has the code in the interval of `0xd800..0xdbff`, then it is the first part of the surrogate pair. The next character (second part) must have the code in interval `0xdc00..0xdfff`. These intervals are reserved exclusively for surrogate pairs by the standard. + +So the methods [String.fromCodePoint](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/fromCodePoint) and [str.codePointAt](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/codePointAt) were added in JavaScript to deal with surrogate pairs. + +They are essentially the same as [String.fromCharCode](mdn:js/String/fromCharCode) and [str.charCodeAt](mdn:js/String/charCodeAt), but they treat surrogate pairs correctly. + +One can see the difference here: + +```js run +// charCodeAt is not surrogate-pair aware, so it gives codes for the 1st part of 𝒳: + +alert( '𝒳'.charCodeAt(0).toString(16) ); // d835 + +// codePointAt is surrogate-pair aware +alert( '𝒳'.codePointAt(0).toString(16) ); // 1d4b3, reads both parts of the surrogate pair +``` + +That said, if we take from position 1 (and that's rather incorrect here), then they both return only the 2nd part of the pair: + +```js run +alert( '𝒳'.charCodeAt(1).toString(16) ); // dcb3 +alert( '𝒳'.codePointAt(1).toString(16) ); // dcb3 +// meaningless 2nd half of the pair +``` + +You will find more ways to deal with surrogate pairs later in the chapter . There are probably special libraries for that too, but nothing famous enough to suggest here. + +````warn header="Takeaway: splitting strings at an arbitrary point is dangerous" +We can't just split a string at an arbitrary position, e.g. take `str.slice(0, 4)` and expect it to be a valid string, e.g.: + +```js run +alert( 'hi 😂'.slice(0, 4) ); // hi [?] +``` + +Here we can see a garbage character (first half of the smile surrogate pair) in the output. + +Just be aware of it if you intend to reliably work with surrogate pairs. May not be a big problem, but at least you should understand what happens. +```` + +## Diacritical marks and normalization + +In many languages, there are symbols that are composed of the base character with a mark above/under it. + +For instance, the letter `a` can be the base character for these characters: `àáâäãåā`. + +Most common "composite" characters have their own code in the Unicode table. But not all of them, because there are too many possible combinations. + +To support arbitrary compositions, the Unicode standard allows us to use several Unicode characters: the base character followed by one or many "mark" characters that "decorate" it. + +For instance, if we have `S` followed by the special "dot above" character (code `\u0307`), it is shown as Ṡ. + +```js run +alert( 'S\u0307' ); // Ṡ +``` + +If we need an additional mark above the letter (or below it) -- no problem, just add the necessary mark character. + +For instance, if we append a character "dot below" (code `\u0323`), then we'll have "S with dots above and below": `Ṩ`. + +For example: + +```js run +alert( 'S\u0307\u0323' ); // Ṩ +``` + +This provides great flexibility, but also an interesting problem: two characters may visually look the same, but be represented with different Unicode compositions. + +For instance: + +```js run +let s1 = 'S\u0307\u0323'; // Ṩ, S + dot above + dot below +let s2 = 'S\u0323\u0307'; // Ṩ, S + dot below + dot above + +alert( `s1: ${s1}, s2: ${s2}` ); + +alert( s1 == s2 ); // false though the characters look identical (?!) +``` + +To solve this, there exists a "Unicode normalization" algorithm that brings each string to the single "normal" form. + +It is implemented by [str.normalize()](mdn:js/String/normalize). + +```js run +alert( "S\u0307\u0323".normalize() == "S\u0323\u0307".normalize() ); // true +``` + +It's funny that in our situation `normalize()` actually brings together a sequence of 3 characters to one: `\u1e68` (S with two dots). + +```js run +alert( "S\u0307\u0323".normalize().length ); // 1 + +alert( "S\u0307\u0323".normalize() == "\u1e68" ); // true +``` + +In reality, this is not always the case. The reason is that the symbol `Ṩ` is "common enough", so Unicode creators included it in the main table and gave it the code. + +If you want to learn more about normalization rules and variants -- they are described in the appendix of the Unicode standard: [Unicode Normalization Forms](https://www.unicode.org/reports/tr15/), but for most practical purposes the information from this section is enough. diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/article.md b/1-js/99-js-misc/07-weakref-finalizationregistry/article.md new file mode 100644 index 000000000..777bf703c --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/article.md @@ -0,0 +1,483 @@ + +# WeakRef and FinalizationRegistry + +```warn header="\"Hidden\" features of the language" +This article covers a very narrowly focused topic, that most developers extremely rarely encounter in practice (and may not even be aware of its existence). + +We recommend skipping this chapter if you have just started learning JavaScript. +``` + +Recalling the basic concept of the *reachability principle* from the chapter, +we can note that the JavaScript engine is guaranteed to keep values in memory that are accessible or in use. + +For example: + + +```js +// the user variable holds a strong reference to the object +let user = { name: "John" }; + +// let's overwrite the value of the user variable +user = null; + +// the reference is lost and the object will be deleted from memory + +``` + +Or a similar, but slightly more complicated code with two strong references: + +```js +// the user variable holds a strong reference to the object +let user = { name: "John" }; + +// copied the strong reference to the object into the admin variable +*!* +let admin = user; +*/!* + +// let's overwrite the value of the user variable +user = null; + +// the object is still reachable through the admin variable +``` +The object `{ name: "John" }` would only be deleted from memory if there were no strong references to it (if we also overwrote the value of the `admin` variable). + +In JavaScript, there is a concept called `WeakRef`, which behaves slightly differently in this case. + + +````smart header="Terms: \"Strong reference\", \"Weak reference\"" +**Strong reference** - is a reference to an object or value, that prevents them from being deleted by the garbage collector. Thereby, keeping the object or value in memory, to which it points. + +This means, that the object or value remains in memory and is not collected by the garbage collector as long, as there are active strong references to it. + +In JavaScript, ordinary references to objects are strong references. For example: + +```js +// the user variable holds a strong reference to this object +let user = { name: "John" }; +``` +**Weak reference** - is a reference to an object or value, that does *not* prevent them from being deleted by the garbage collector. +An object or value can be deleted by the garbage collector if, the only remaining references to them are weak references. +```` + +## WeakRef + + +````warn header="Note of caution" +Before we dive into it, it is worth noting that the correct use of the structures discussed in this article requires very careful thought, and they are best avoided if possible. +```` + +`WeakRef` - is an object, that contains a weak reference to another object, called `target` or `referent`. + +The peculiarity of `WeakRef` is that it does not prevent the garbage collector from deleting its referent-object. In other words, a `WeakRef` object does not keep the `referent` object alive. + +Now let's take the `user` variable as the "referent" and create a weak reference from it to the `admin` variable. +To create a weak reference, you need to use the `WeakRef` constructor, passing in the target object (the object you want a weak reference to). + +In our case — this is the `user` variable: + + +```js +// the user variable holds a strong reference to the object +let user = { name: "John" }; + +// the admin variable holds a weak reference to the object +*!* +let admin = new WeakRef(user); +*/!* + +``` + +The diagram below depicts two types of references: a strong reference using the `user` variable and a weak reference using the `admin` variable: + +![](weakref-finalizationregistry-01.svg) + +Then, at some point, we stop using the `user` variable - it gets overwritten, goes out of scope, etc., while keeping the `WeakRef` instance in the `admin` variable: + +```js +// let's overwrite the value of the user variable +user = null; +``` + +A weak reference to an object is not enough to keep it "alive". When the only remaining references to a referent-object are weak references, the garbage collector is free to destroy this object and use its memory for something else. + +However, until the object is actually destroyed, the weak reference may return it, even if there are no more strong references to this object. +That is, our object becomes a kind of "[Schrödinger's cat](https://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat)" – we cannot know for sure whether it's "alive" or "dead": + +![](weakref-finalizationregistry-02.svg) + +At this point, to get the object from the `WeakRef` instance, we will use its `deref()` method. + +The `deref()` method returns the referent-object that the `WeakRef` points to, if the object is still in memory. If the object has been deleted by the garbage collector, then the `deref()` method will return `undefined`: + + +```js +let ref = admin.deref(); + +if (ref) { + // the object is still accessible: we can perform any manipulations with it +} else { + // the object has been collected by the garbage collector +} +``` + +## WeakRef use cases + +`WeakRef` is typically used to create caches or [associative arrays](https://en.wikipedia.org/wiki/Associative_array) that store resource-intensive objects. +This allows one to avoid preventing these objects from being collected by the garbage collector solely based on their presence in the cache or associative array. + +One of the primary examples - is a situation when we have numerous binary image objects (for instance, represented as `ArrayBuffer` or `Blob`), and we want to associate a name or path with each image. +Existing data structures are not quite suitable for these purposes: + +- Using `Map` to create associations between names and images, or vice versa, will keep the image objects in memory since they are present in the `Map` as keys or values. +- `WeakMap` is ineligible for this goal either: because the objects represented as `WeakMap` keys use weak references, and are not protected from deletion by the garbage collector. + +But, in this situation, we need a data structure that would use weak references in its values. + +For this purpose, we can use a `Map` collection, whose values are `WeakRef` instances referring to the large objects we need. +Consequently, we will not keep these large and unnecessary objects in memory longer than they should be. + +Otherwise, this is a way to get the image object from the cache if it is still reachable. +If it has been garbage collected, we will re-generate or re-download it again. + +This way, less memory is used in some situations. + +## Example №1: using WeakRef for caching + +Below is a code snippet that demonstrates the technique of using `WeakRef`. + +In short, we use a `Map` with string keys and `WeakRef` objects as their values. +If the `WeakRef` object has not been collected by the garbage collector, we get it from the cache. +Otherwise, we re-download it again and put it in the cache for further possible reuse: + +```js +function fetchImg() { + // abstract function for downloading images... +} + +function weakRefCache(fetchImg) { // (1) + const imgCache = new Map(); // (2) + + return (imgName) => { // (3) + const cachedImg = imgCache.get(imgName); // (4) + + if (cachedImg?.deref()) { // (5) + return cachedImg?.deref(); + } + + const newImg = fetchImg(imgName); // (6) + imgCache.set(imgName, new WeakRef(newImg)); // (7) + + return newImg; + }; +} + +const getCachedImg = weakRefCache(fetchImg); +``` + +Let's delve into the details of what happened here: +1. `weakRefCache` - is a higher-order function that takes another function, `fetchImg`, as an argument. In this example, we can neglect a detailed description of the `fetchImg` function, since it can be any logic for downloading images. +2. `imgCache` - is a cache of images, that stores cached results of the `fetchImg` function, in the form of string keys (image name) and `WeakRef` objects as their values. +3. Return an anonymous function that takes the image name as an argument. This argument will be used as a key for the cached image. +4. Trying to get the cached result from the cache, using the provided key (image name). +5. If the cache contains a value for the specified key, and the `WeakRef` object has not been deleted by the garbage collector, return the cached result. +6. If there is no entry in the cache with the requested key, or `deref()` method returns `undefined` (meaning that the `WeakRef` object has been garbage collected), the `fetchImg` function downloads the image again. +7. Put the downloaded image into the cache as a `WeakRef` object. + +Now we have a `Map` collection, where the keys - are image names as strings, and values - are `WeakRef` objects containing the images themselves. + +This technique helps to avoid allocating a large amount of memory for resource-intensive objects, that nobody uses anymore. +It also saves memory and time in case of reusing cached objects. + +Here is a visual representation of what this code looks like: + +![](weakref-finalizationregistry-03.svg) + +But, this implementation has its drawbacks: over time, `Map` will be filled with strings as keys, that point to a `WeakRef`, whose referent-object has already been garbage collected: + +![](weakref-finalizationregistry-04.svg) + +One way to handle this problem - is to periodically scavenge the cache and clear out "dead" entries. +Another way - is to use finalizers, which we will explore next. + + +## Example №2: Using WeakRef to track DOM objects + +Another use case for `WeakRef` - is tracking DOM objects. + +Let's imagine a scenario where some third-party code or library interacts with elements on our page as long as they exist in the DOM. +For example, it could be an external utility for monitoring and notifying about the system's state (commonly so-called "logger" – a program that sends informational messages called "logs"). + +Interactive example: + +[codetabs height=420 src="weakref-dom"] + +When the "Start sending messages" button is clicked, in the so-called "logs display window" (an element with the `.window__body` class), messages (logs) start to appear. + +But, as soon as this element is deleted from the DOM, the logger should stop sending messages. +To reproduce the removal of this element, just click the "Close" button in the top right corner. + +In order not to complicate our work, and not to notify third-party code every time our DOM-element is available, and when it is not, it will be enough to create a weak reference to it using `WeakRef`. + +Once the element is removed from the DOM, the logger will notice it and stop sending messages. + +Now let's take a closer look at the source code (*tab `index.js`*): + +1. Get the DOM-element of the "Start sending messages" button. +2. Get the DOM-element of the "Close" button. +3. Get the DOM-element of the logs display window using the `new WeakRef()` constructor. This way, the `windowElementRef` variable holds a weak reference to the DOM-element. +4. Add an event listener on the "Start sending messages" button, responsible for starting the logger when clicked. +5. Add an event listener on the "Close" button, responsible for closing the logs display window when clicked. +6. Use `setInterval` to start displaying a new message every second. +7. If the DOM-element of the logs display window is still accessible and kept in memory, create and send a new message. +8. If the `deref()` method returns `undefined`, it means that the DOM-element has been deleted from memory. In this case, the logger stops displaying messages and clears the timer. +9. `alert`, which will be called, after the DOM-element of the logs display window is deleted from memory (i.e. after clicking the "Close" button). **Note, that deletion from memory may not happen immediately, as it depends only on the internal mechanisms of the garbage collector.** + + We cannot control this process directly from the code. However, despite this, we still have the option to force garbage collection from the browser. + + In Google Chrome, for example, to do this, you need to open the developer tools (`key:Ctrl` + `key:Shift` + `key:J` on Windows/Linux or `key:Option` + `key:⌘` + `key:J` on macOS), go to the "Performance" tab, and click on the bin icon button – "Collect garbage": + + ![](google-chrome-developer-tools.png) + +
+ This functionality is supported in most modern browsers. After the actions are taken, the alert will trigger immediately. + +## FinalizationRegistry + +Now it is time to talk about finalizers. Before we move on, let's clarify the terminology: + +**Cleanup callback (finalizer)** - is a function that is executed, when an object, registered in the `FinalizationRegistry`, is deleted from memory by the garbage collector. + +Its purpose - is to provide the ability to perform additional operations, related to the object, after it has been finally deleted from memory. + +**Registry** (or `FinalizationRegistry`) - is a special object in JavaScript that manages the registration and unregistration of objects and their cleanup callbacks. + +This mechanism allows registering an object to track and associate a cleanup callback with it. +Essentially it is a structure that stores information about registered objects and their cleanup callbacks, and then automatically invokes those callbacks when the objects are deleted from memory. + +To create an instance of the `FinalizationRegistry`, it needs to call its constructor, which takes a single argument - the cleanup callback (finalizer). + +Syntax: + +```js +function cleanupCallback(heldValue) { + // cleanup callback code +} + +const registry = new FinalizationRegistry(cleanupCallback); +``` + +Here: + +- `cleanupCallback` - a cleanup callback that will be automatically called when a registered object is deleted from memory. +- `heldValue` - the value that is passed as an argument to the cleanup callback. If `heldValue` is an object, the registry keeps a strong reference to it. +- `registry` - an instance of `FinalizationRegistry`. + +`FinalizationRegistry` methods: + +- `register(target, heldValue [, unregisterToken])` - used to register objects in the registry. + + `target` - the object being registered for tracking. If the `target` is garbage collected, the cleanup callback will be called with `heldValue` as its argument. + + Optional `unregisterToken` – an unregistration token. It can be passed to unregister an object before the garbage collector deletes it. Typically, the `target` object is used as `unregisterToken`, which is the standard practice. +- `unregister(unregisterToken)` - the `unregister` method is used to unregister an object from the registry. It takes one argument - `unregisterToken` (the unregister token that was obtained when registering the object). + +Now let's move on to a simple example. Let's use the already-known `user` object and create an instance of `FinalizationRegistry`: + +```js +let user = { name: "John" }; + +const registry = new FinalizationRegistry((heldValue) => { + console.log(`${heldValue} has been collected by the garbage collector.`); +}); +``` + +Then, we will register the object, that requires a cleanup callback by calling the `register` method: + +```js +registry.register(user, user.name); +``` + +The registry does not keep a strong reference to the object being registered, as this would defeat its purpose. If the registry kept a strong reference, then the object would never be garbage collected. + +If the object is deleted by the garbage collector, our cleanup callback may be called at some point in the future, with the `heldValue` passed to it: + +```js +// When the user object is deleted by the garbage collector, the following message will be printed in the console: +"John has been collected by the garbage collector." +``` + +There are also situations where, even in implementations that use a cleanup callback, there is a chance that it will not be called. + +For example: +- When the program fully terminates its operation (for example, when closing a tab in a browser). +- When the `FinalizationRegistry` instance itself is no longer reachable to JavaScript code. + If the object that creates the `FinalizationRegistry` instance goes out of scope or is deleted, the cleanup callbacks registered in that registry might also not be invoked. + +## Caching with FinalizationRegistry + +Returning to our *weak* cache example, we can notice the following: +- Even though the values wrapped in the `WeakRef` have been collected by the garbage collector, there is still an issue of "memory leakage" in the form of the remaining keys, whose values have been collected by the garbage collector. + +Here is an improved caching example using `FinalizationRegistry`: + +```js +function fetchImg() { + // abstract function for downloading images... +} + +function weakRefCache(fetchImg) { + const imgCache = new Map(); + + *!* + const registry = new FinalizationRegistry((imgName) => { // (1) + const cachedImg = imgCache.get(imgName); + if (cachedImg && !cachedImg.deref()) imgCache.delete(imgName); + }); + */!* + + return (imgName) => { + const cachedImg = imgCache.get(imgName); + + if (cachedImg?.deref()) { + return cachedImg?.deref(); + } + + const newImg = fetchImg(imgName); + imgCache.set(imgName, new WeakRef(newImg)); + *!* + registry.register(newImg, imgName); // (2) + */!* + + return newImg; + }; +} + +const getCachedImg = weakRefCache(fetchImg); +``` + +1. To manage the cleanup of "dead" cache entries, when the associated `WeakRef` objects are collected by the garbage collector, we create a `FinalizationRegistry` cleanup registry. + + The important point here is, that in the cleanup callback, it should be checked, if the entry was deleted by the garbage collector and not re-added, in order not to delete a "live" entry. +2. Once the new value (image) is downloaded and put into the cache, we register it in the finalizer registry to track the `WeakRef` object. + +This implementation contains only actual or "live" key/value pairs. +In this case, each `WeakRef` object is registered in the `FinalizationRegistry`. +And after the objects are cleaned up by the garbage collector, the cleanup callback will delete all `undefined` values. + +Here is a visual representation of the updated code: + +![](weakref-finalizationregistry-05.svg) + +A key aspect of the updated implementation is that finalizers allow parallel processes to be created between the "main" program and cleanup callbacks. +In the context of JavaScript, the "main" program - is our JavaScript-code, that runs and executes in our application or web page. + +Hence, from the moment an object is marked for deletion by the garbage collector, and to the actual execution of the cleanup callback, there may be a certain time gap. +It is important to understand that during this time gap, the main program can make any changes to the object or even bring it back to memory. + +That's why, in the cleanup callback, we must check to see if an entry has been added back to the cache by the main program to avoid deleting "live" entries. +Similarly, when searching for a key in the cache, there is a chance that the value has been deleted by the garbage collector, but the cleanup callback has not been executed yet. + +Such situations require special attention if you are working with `FinalizationRegistry`. + +## Using WeakRef and FinalizationRegistry in practice + +Moving from theory to practice, imagine a real-life scenario, where a user synchronizes their photos on a mobile device with some cloud service +(such as [iCloud](https://en.wikipedia.org/wiki/ICloud) or [Google Photos](https://en.wikipedia.org/wiki/Google_Photos)), +and wants to view them from other devices. In addition to the basic functionality of viewing photos, such services offer a lot of additional features, for example: + +- Photo editing and video effects. +- Creating "memories" and albums. +- Video montage from a series of photos. +- ...and much more. + +Here, as an example, we will use a fairly primitive implementation of such a service. +The main point - is to show a possible scenario of using `WeakRef` and `FinalizationRegistry` together in real life. + +Here is what it looks like: + +![](weakref-finalizationregistry-demo-01.png) + +
+On the left side, there is a cloud library of photos (they are displayed as thumbnails). +We can select the images we need and create a collage, by clicking the "Create collage" button on the right side of the page. +Then, the resulting collage can be downloaded as an image. +

+ +To increase page loading speed, it would be reasonable to download and display photo thumbnails in *compressed* quality. +But, to create a collage from selected photos, download and use them in *full-size* quality. + +Below, we can see, that the intrinsic size of the thumbnails is 240x240 pixels. +The size was chosen on purpose to increase loading speed. +Moreover, we do not need full-size photos in preview mode. + +![](weakref-finalizationregistry-demo-02.png) + +
+Let's assume, that we need to create a collage of 4 photos: we select them, and then click the "Create collage" button. +At this stage, the already known to us weakRefCache function checks whether the required image is in the cache. +If not, it downloads it from the cloud and puts it in the cache for further use. +This happens for each selected image: +

+ +![](weakref-finalizationregistry-demo-03.gif) + +
+ +Paying attention to the output in the console, you can see, which of the photos were downloaded from the cloud - this is indicated by FETCHED_IMAGE. +Since this is the first attempt to create a collage, this means, that at this stage the "weak cache" was still empty, and all the photos were downloaded from the cloud and put in it. + +But, along with the process of downloading images, there is also a process of memory cleanup by the garbage collector. +This means, that the object stored in the cache, which we refer to, using a weak reference, is deleted by the garbage collector. +And our finalizer executes successfully, thereby deleting the key, by which the image was stored in the cache. +CLEANED_IMAGE notifies us about it: + +![](weakref-finalizationregistry-demo-04.jpg) + +
+Next, we realize that we do not like the resulting collage, and decide to change one of the images and create a new one. +To do this, just deselect the unnecessary image, select another one, and click the "Create collage" button again: +

+ +![](weakref-finalizationregistry-demo-05.gif) + +
+But this time not all images were downloaded from the network, and one of them was taken from the weak cache: the CACHED_IMAGE message tells us about it. +This means that at the time of collage creation, the garbage collector had not yet deleted our image, and we boldly took it from the cache, +thereby reducing the number of network requests and speeding up the overall time of the collage creation process: +

+ +![](weakref-finalizationregistry-demo-06.jpg) + +
+Let's "play around" a little more, by replacing one of the images again and creating a new collage: +

+ +![](weakref-finalizationregistry-demo-07.gif) + +
+This time the result is even more impressive. Of the 4 images selected, 3 of them were taken from the weak cache, and only one had to be downloaded from the network. +The reduction in network load was about 75%. Impressive, isn't it? +

+ +![](weakref-finalizationregistry-demo-08.jpg) + +
+ +Of course, it is important to remember, that such behavior is not guaranteed, and depends on the specific implementation and operation of the garbage collector. + +Based on this, a completely logical question immediately arises: why do not we use an ordinary cache, where we can manage its entities ourselves, instead of relying on the garbage collector? +That's right, in the vast majority of cases there is no need to use `WeakRef` and `FinalizationRegistry`. + +Here, we simply demonstrated an alternative implementation of similar functionality, using a non-trivial approach with interesting language features. +Still, we cannot rely on this example, if we need a constant and predictable result. + +You can [open this example in the sandbox](sandbox:weakref-finalizationregistry). + +## Summary + +`WeakRef` - designed to create weak references to objects, allowing them to be deleted from memory by the garbage collector if there are no longer strong references to them. +This is beneficial for addressing excessive memory usage and optimizing the utilization of system resources in applications. + +`FinalizationRegistry` - is a tool for registering callbacks, that are executed when objects that are no longer strongly referenced, are destroyed. +This allows releasing resources associated with the object or performing other necessary operations before deleting the object from memory. \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/google-chrome-developer-tools.png b/1-js/99-js-misc/07-weakref-finalizationregistry/google-chrome-developer-tools.png new file mode 100644 index 000000000..021637342 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/google-chrome-developer-tools.png differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css new file mode 100644 index 000000000..f6df812d0 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.css @@ -0,0 +1,49 @@ +.app { + display: flex; + flex-direction: column; + gap: 16px; +} + +.start-messages { + width: fit-content; +} + +.window { + width: 100%; + border: 2px solid #464154; + overflow: hidden; +} + +.window__header { + position: sticky; + padding: 8px; + display: flex; + justify-content: space-between; + align-items: center; + background-color: #736e7e; +} + +.window__title { + margin: 0; + font-size: 24px; + font-weight: 700; + color: white; + letter-spacing: 1px; +} + +.window__button { + padding: 4px; + background: #4f495c; + outline: none; + border: 2px solid #464154; + color: white; + font-size: 16px; + cursor: pointer; +} + +.window__body { + height: 250px; + padding: 16px; + overflow: scroll; + background-color: #736e7e33; +} \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.html b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.html new file mode 100644 index 000000000..7f93af4c7 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.html @@ -0,0 +1,28 @@ + + + + + + + WeakRef DOM Logger + + + + +
+ +
+
+

Messages:

+ +
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+ No messages. +
+
+
+ + + + + diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js new file mode 100644 index 000000000..ea55b4478 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-dom.view/index.js @@ -0,0 +1,24 @@ +const startMessagesBtn = document.querySelector('.start-messages'); // (1) +const closeWindowBtn = document.querySelector('.window__button'); // (2) +const windowElementRef = new WeakRef(document.querySelector(".window__body")); // (3) + +startMessagesBtn.addEventListener('click', () => { // (4) + startMessages(windowElementRef); + startMessagesBtn.disabled = true; +}); + +closeWindowBtn.addEventListener('click', () => document.querySelector(".window__body").remove()); // (5) + + +const startMessages = (element) => { + const timerId = setInterval(() => { // (6) + if (element.deref()) { // (7) + const payload = document.createElement("p"); + payload.textContent = `Message: System status OK: ${new Date().toLocaleTimeString()}`; + element.deref().append(payload); + } else { // (8) + alert("The element has been deleted."); // (9) + clearInterval(timerId); + } + }, 1000); +}; \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg new file mode 100644 index 000000000..2a507dbcd --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-01.svg @@ -0,0 +1,32 @@ + + + + + + + + user + + name: "John" + Object + + <global> + + + + + + + + + + + + + + + + admin + + + \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg new file mode 100644 index 000000000..6cc199a12 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-02.svg @@ -0,0 +1,33 @@ + + + + + + + + + + <global> + + + name: "John" + Object + + + + + + + + + + + + admin + + + + + + + \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg new file mode 100644 index 000000000..949a14f9f --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-03.svg @@ -0,0 +1,75 @@ + + + + + + + + + + + + + + + key + value + image-01.jpg + image-02.jpg + image-03.jpg + + + + + + + + + + + + + + WeakRef object + + + + + + + + + + + + + + + + WeakRef object + + + + + + + + + + + + + + + + + + + WeakRef object + + + + + + + \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-04.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-04.svg new file mode 100644 index 000000000..1177d6580 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-04.svg @@ -0,0 +1,77 @@ + + + + + + + name: "John" + Object + + admin + + + + + + + + + key + value + image-01.jpg + image-02.jpg + image-03.jpg + + + + + + + + + + + + + + WeakRef object + + + + + + + + + + + + + + + + WeakRef object + + + + + undefined + undefined + + + + + + + + + + + + + + + WeakRef object + + + \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-05.svg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-05.svg new file mode 100644 index 000000000..e738f8e7e --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-05.svg @@ -0,0 +1,103 @@ + + + + + + + + + + + + + + + + image-02.jpg + image-03.jpg + + key + value + image-01.jpg + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + WeakRef object + + + + + + + + + + + + + + + + WeakRef object + + + + + undefined + undefined + Deleted by FinalizationRegistry cleanup callback + + + + + + + + + + + + + + + WeakRef object + + + + \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-01.png b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-01.png new file mode 100644 index 000000000..fc33a023a Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-01.png differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-02.png b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-02.png new file mode 100644 index 000000000..7d8bb01e8 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-02.png differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-03.gif b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-03.gif new file mode 100644 index 000000000..b81966dda Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-03.gif differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-04.jpg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-04.jpg new file mode 100644 index 000000000..ba60f1e86 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-04.jpg differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-05.gif b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-05.gif new file mode 100644 index 000000000..d34bda4d7 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-05.gif differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-06.jpg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-06.jpg new file mode 100644 index 000000000..b2655540f Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-06.jpg differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-07.gif b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-07.gif new file mode 100644 index 000000000..51f874518 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-07.gif differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-08.jpg b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-08.jpg new file mode 100644 index 000000000..5f98aec14 Binary files /dev/null and b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry-demo-08.jpg differ diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css new file mode 100644 index 000000000..e6c9e3960 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.css @@ -0,0 +1,285 @@ +:root { + --mineralGreen: 60, 98, 85; + --viridianGreen: 97, 135, 110; + --swampGreen: 166, 187, 141; + --fallGreen: 234, 231, 177; + --brinkPink: #FA7070; + --silverChalice: 178, 178, 178; + --white: 255, 255, 255; + --black: 0, 0, 0; + + --topBarHeight: 64px; + --itemPadding: 32px; + --containerGap: 8px; +} + +@keyframes zoom-in { + 0% { + transform: scale(1, 1); + } + + 100% { + transform: scale(1.30, 1.30); + } +} + +body, html { + margin: 0; + padding: 0; +} + +.app { + min-height: 100vh; + background-color: rgba(var(--viridianGreen), 0.5); +} + +.header { + height: var(--topBarHeight); + padding: 0 24px; + display: flex; + justify-content: space-between; + align-items: center; + background-color: rgba(var(--mineralGreen), 1); +} + +.header-text { + color: white; +} + +.container { + display: flex; + gap: 24px; + padding: var(--itemPadding); +} + +.item { + width: 50%; +} + +.item--scrollable { + overflow-y: scroll; + height: calc(100vh - var(--topBarHeight) - (var(--itemPadding) * 2)); +} + +.thumbnails-container { + display: flex; + flex-wrap: wrap; + gap: 8px; + justify-content: center; + align-items: center; +} + +.thumbnail-item { + width: calc(25% - var(--containerGap)); + cursor: pointer; + position: relative; +} + +.thumbnail-item:hover { + z-index: 1; + animation: zoom-in 0.1s forwards; +} + +.thumbnail-item--selected { + outline: 3px solid rgba(var(--fallGreen), 1); + outline-offset: -3px; +} + +.badge { + width: 16px; + height: 16px; + display: flex; + justify-content: center; + align-items: center; + padding: 4px; + position: absolute; + right: 8px; + bottom: 8px; + border-radius: 50%; + border: 2px solid rgba(var(--fallGreen), 1); + background-color: rgba(var(--swampGreen), 1); +} + +.check { + display: inline-block; + transform: rotate(45deg); + border-bottom: 2px solid white; + border-right: 2px solid white; + width: 6px; + height: 12px; +} + +.img { + width: 100%; + height: 100%; + object-fit: cover; +} + +.actions { + display: flex; + flex-wrap: wrap; + justify-content: center; + align-content: center; + padding: 0 0 16px 0; + gap: 8px; +} + +.select { + padding: 16px; + cursor: pointer; + font-weight: 700; + color: rgba(var(--black), 1); + border: 2px solid rgba(var(--swampGreen), 0.5); + background-color: rgba(var(--swampGreen), 1); +} + +.select:disabled { + cursor: not-allowed; + background-color: rgba(var(--silverChalice), 1); + color: rgba(var(--black), 0.5); + border: 2px solid rgba(var(--black), 0.25); +} + +.btn { + outline: none; + padding: 16px; + cursor: pointer; + font-weight: 700; + color: rgba(var(--black), 1); + border: 2px solid rgba(var(--black), 0.5); +} + +.btn--primary { + background-color: rgba(var(--mineralGreen), 1); +} + +.btn--primary:hover:not([disabled]) { + background-color: rgba(var(--mineralGreen), 0.85); +} + +.btn--secondary { + background-color: rgba(var(--viridianGreen), 0.5); +} + +.btn--secondary:hover:not([disabled]) { + background-color: rgba(var(--swampGreen), 0.25); +} + +.btn--success { + background-color: rgba(var(--fallGreen), 1); +} + +.btn--success:hover:not([disabled]) { + background-color: rgba(var(--fallGreen), 0.85); +} + +.btn:disabled { + cursor: not-allowed; + background-color: rgba(var(--silverChalice), 1); + color: rgba(var(--black), 0.5); + border: 2px solid rgba(var(--black), 0.25); +} + +.previewContainer { + margin-bottom: 16px; + display: flex; + width: 100%; + height: 40vh; + overflow: scroll; + border: 3px solid rgba(var(--black), 1); +} + +.previewContainer--disabled { + background-color: rgba(var(--black), 0.1); + cursor: not-allowed; +} + +.canvas { + margin: auto; + display: none; +} + +.canvas--ready { + display: block; +} + +.spinnerContainer { + display: flex; + gap: 8px; + flex-direction: column; + align-content: center; + align-items: center; + margin: auto; +} + +.spinnerContainer--hidden { + display: none; +} + +.spinnerText { + margin: 0; + color: rgba(var(--mineralGreen), 1); +} + +.spinner { + display: inline-block; + width: 50px; + height: 50px; + margin: auto; + border: 3px solid rgba(var(--mineralGreen), 0.3); + border-radius: 50%; + border-top-color: rgba(var(--mineralGreen), 0.9); + animation: spin 1s ease-in-out infinite; +} + +@keyframes spin { + to { + transform: rotate(360deg); + } +} + +.loggerContainer { + display: flex; + flex-direction: column; + gap: 8px; + padding: 0 8px 8px 8px; + width: 100%; + min-height: 30vh; + max-height: 30vh; + overflow: scroll; + border-left: 3px solid rgba(var(--black), 0.25); +} + +.logger-title { + display: flex; + align-items: center; + padding: 8px; + position: sticky; + height: 40px; + min-height: 40px; + top: 0; + left: 0; + background-color: rgba(var(--viridianGreen), 1); + font-size: 24px; + font-weight: 700; + margin: 0; +} + +.logger-item { + font-size: 14px; + padding: 8px; + border: 2px solid #5a5a5a; + color: white; +} + +.logger--primary { + background-color: #13315a; +} + +.logger--success { + background-color: #385a4e; +} + +.logger--error { + background-color: #5a1a24; +} \ No newline at end of file diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html new file mode 100644 index 000000000..7ce52f927 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.html @@ -0,0 +1,49 @@ + + + + + + + Photo Library Collage + + + + +
+
+

+ Photo Library Collage +

+
+
+
+ +
+
+
+
+
+ + + + +
+
+
+
+

+
+ +
+
+

Logger:

+
+
+
+
+
+ + + + + diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js new file mode 100644 index 000000000..983b34d9a --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/index.js @@ -0,0 +1,228 @@ +import { + createImageFile, + loadImage, + weakRefCache, + LAYOUTS, + images, + THUMBNAIL_PARAMS, + stateObj, +} from "./utils.js"; + +export const state = new Proxy(stateObj, { + set(target, property, value) { + const previousValue = target[property]; + + target[property] = value; + + if (previousValue !== value) { + handleStateChange(target); + } + + return true; + }, +}); + +// Elements. +const thumbnailsContainerEl = document.querySelector(".thumbnails-container"); +const selectEl = document.querySelector(".select"); +const previewContainerEl = document.querySelector(".previewContainer"); +const canvasEl = document.querySelector(".canvas"); +const createCollageBtn = document.querySelector(".btn-create-collage"); +const startOverBtn = document.querySelector(".btn-start-over"); +const downloadBtn = document.querySelector(".btn-download"); +const spinnerContainerEl = document.querySelector(".spinnerContainer"); +const spinnerTextEl = document.querySelector(".spinnerText"); +const loggerContainerEl = document.querySelector(".loggerContainer"); + +// Renders. +// Render thumbnails previews. +images.forEach((img) => { + const thumbnail = document.createElement("div"); + thumbnail.classList.add("thumbnail-item"); + + thumbnail.innerHTML = ` + + `; + + thumbnail.addEventListener("click", (e) => handleSelection(e, img)); + + thumbnailsContainerEl.appendChild(thumbnail); +}); +// Render layouts select. +LAYOUTS.forEach((layout) => { + const option = document.createElement("option"); + option.value = JSON.stringify(layout); + option.innerHTML = layout.name; + selectEl.appendChild(option); +}); + +const handleStateChange = (state) => { + if (state.loading) { + selectEl.disabled = true; + createCollageBtn.disabled = true; + startOverBtn.disabled = true; + downloadBtn.disabled = true; + previewContainerEl.classList.add("previewContainer--disabled"); + spinnerContainerEl.classList.remove("spinnerContainer--hidden"); + spinnerTextEl.innerText = "Loading..."; + canvasEl.classList.remove("canvas--ready"); + } else if (!state.loading) { + selectEl.disabled = false; + createCollageBtn.disabled = false; + startOverBtn.disabled = false; + downloadBtn.disabled = false; + previewContainerEl.classList.remove("previewContainer--disabled"); + spinnerContainerEl.classList.add("spinnerContainer--hidden"); + canvasEl.classList.add("canvas--ready"); + } + + if (!state.selectedImages.size) { + createCollageBtn.disabled = true; + document.querySelectorAll(".badge").forEach((item) => item.remove()); + } else if (state.selectedImages.size && !state.loading) { + createCollageBtn.disabled = false; + } + + if (!state.collageRendered) { + downloadBtn.disabled = true; + } else if (state.collageRendered) { + downloadBtn.disabled = false; + } +}; +handleStateChange(state); + +const handleSelection = (e, imgName) => { + const imgEl = e.currentTarget; + + imgEl.classList.toggle("thumbnail-item--selected"); + + if (state.selectedImages.has(imgName)) { + state.selectedImages.delete(imgName); + state.selectedImages = new Set(state.selectedImages); + imgEl.querySelector(".badge")?.remove(); + } else { + state.selectedImages = new Set(state.selectedImages.add(imgName)); + + const badge = document.createElement("div"); + badge.classList.add("badge"); + badge.innerHTML = ` +
+ `; + imgEl.prepend(badge); + } +}; + +// Make a wrapper function. +let getCachedImage; +(async () => { + getCachedImage = await weakRefCache(loadImage); +})(); + +const calculateGridRows = (blobsLength) => + Math.ceil(blobsLength / state.currentLayout.columns); + +const drawCollage = (images) => { + state.drawing = true; + + let context = canvasEl.getContext("2d"); + + /** + * Calculate canvas dimensions based on the current layout. + * */ + context.canvas.width = + state.currentLayout.itemWidth * state.currentLayout.columns; + context.canvas.height = + calculateGridRows(images.length) * state.currentLayout.itemHeight; + + let currentRow = 0; + let currentCanvasDx = 0; + let currentCanvasDy = 0; + + for (let i = 0; i < images.length; i++) { + /** + * Get current row of the collage. + * */ + if (i % state.currentLayout.columns === 0) { + currentRow += 1; + currentCanvasDx = 0; + + if (currentRow > 1) { + currentCanvasDy += state.currentLayout.itemHeight; + } + } + + context.drawImage( + images[i], + 0, + 0, + images[i].width, + images[i].height, + currentCanvasDx, + currentCanvasDy, + state.currentLayout.itemWidth, + state.currentLayout.itemHeight, + ); + + currentCanvasDx += state.currentLayout.itemWidth; + } + + state.drawing = false; + state.collageRendered = true; +}; + +const createCollage = async () => { + state.loading = true; + + const images = []; + + for (const image of state.selectedImages.values()) { + const blobImage = await getCachedImage(image.img); + + const url = URL.createObjectURL(blobImage); + const img = await createImageFile(url); + + images.push(img); + URL.revokeObjectURL(url); + } + + state.loading = false; + + drawCollage(images); +}; + +/** + * Clear all settled data to start over. + * */ +const startOver = () => { + state.selectedImages = new Set(); + state.collageRendered = false; + const context = canvasEl.getContext("2d"); + context.clearRect(0, 0, canvasEl.width, canvasEl.height); + + document + .querySelectorAll(".thumbnail-item--selected") + .forEach((item) => item.classList.remove("thumbnail-item--selected")); + + loggerContainerEl.innerHTML = '

Logger:

'; +}; + +const downloadCollage = () => { + const date = new Date(); + const fileName = `Collage-${date.getDay()}-${date.getMonth()}-${date.getFullYear()}.png`; + const img = canvasEl.toDataURL("image/png"); + const link = document.createElement("a"); + link.download = fileName; + link.href = img; + link.click(); + link.remove(); +}; + +const changeLayout = ({ target }) => { + state.currentLayout = JSON.parse(target.value); +}; + +// Listeners. +selectEl.addEventListener("change", changeLayout); +createCollageBtn.addEventListener("click", createCollage); +startOverBtn.addEventListener("click", startOver); +downloadBtn.addEventListener("click", downloadCollage); diff --git a/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js new file mode 100644 index 000000000..f0140c116 --- /dev/null +++ b/1-js/99-js-misc/07-weakref-finalizationregistry/weakref-finalizationregistry.view/utils.js @@ -0,0 +1,321 @@ +const loggerContainerEl = document.querySelector(".loggerContainer"); + +export const images = [ + { + img: "https://images.unsplash.com/photo-1471357674240-e1a485acb3e1", + }, + { + img: "https://images.unsplash.com/photo-1589118949245-7d38baf380d6", + }, + { + img: "https://images.unsplash.com/photo-1527631746610-bca00a040d60", + }, + { + img: "https://images.unsplash.com/photo-1500835556837-99ac94a94552", + }, + { + img: "https://images.unsplash.com/photo-1503220317375-aaad61436b1b", + }, + { + img: "https://images.unsplash.com/photo-1501785888041-af3ef285b470", + }, + { + img: "https://images.unsplash.com/photo-1528543606781-2f6e6857f318", + }, + { + img: "https://images.unsplash.com/photo-1523906834658-6e24ef2386f9", + }, + { + img: "https://images.unsplash.com/photo-1539635278303-d4002c07eae3", + }, + { + img: "https://images.unsplash.com/photo-1533105079780-92b9be482077", + }, + { + img: "https://images.unsplash.com/photo-1516483638261-f4dbaf036963", + }, + { + img: "https://images.unsplash.com/photo-1502791451862-7bd8c1df43a7", + }, + { + img: "https://plus.unsplash.com/premium_photo-1663047367140-91adf819d007", + }, + { + img: "https://images.unsplash.com/photo-1506197603052-3cc9c3a201bd", + }, + { + img: "https://images.unsplash.com/photo-1517760444937-f6397edcbbcd", + }, + { + img: "https://images.unsplash.com/photo-1518684079-3c830dcef090", + }, + { + img: "https://images.unsplash.com/photo-1505832018823-50331d70d237", + }, + { + img: "https://images.unsplash.com/photo-1524850011238-e3d235c7d4c9", + }, + { + img: "https://plus.unsplash.com/premium_photo-1661277758451-b5053309eea1", + }, + { + img: "https://images.unsplash.com/photo-1541410965313-d53b3c16ef17", + }, + { + img: "https://images.unsplash.com/photo-1528702748617-c64d49f918af", + }, + { + img: "https://images.unsplash.com/photo-1502003148287-a82ef80a6abc", + }, + { + img: "https://plus.unsplash.com/premium_photo-1661281272544-5204ea3a481a", + }, + { + img: "https://images.unsplash.com/photo-1503457574462-bd27054394c1", + }, + { + img: "https://images.unsplash.com/photo-1499363536502-87642509e31b", + }, + { + img: "https://images.unsplash.com/photo-1551918120-9739cb430c6d", + }, + { + img: "https://plus.unsplash.com/premium_photo-1661382219642-43e54f7e81d7", + }, + { + img: "https://images.unsplash.com/photo-1497262693247-aa258f96c4f5", + }, + { + img: "https://images.unsplash.com/photo-1525254134158-4fd5fdd45793", + }, + { + img: "https://plus.unsplash.com/premium_photo-1661274025419-4c54107d5c48", + }, + { + img: "https://images.unsplash.com/photo-1553697388-94e804e2f0f6", + }, + { + img: "https://images.unsplash.com/photo-1574260031597-bcd9eb192b4f", + }, + { + img: "https://images.unsplash.com/photo-1536323760109-ca8c07450053", + }, + { + img: "https://images.unsplash.com/photo-1527824404775-dce343118ebc", + }, + { + img: "https://images.unsplash.com/photo-1612278675615-7b093b07772d", + }, + { + img: "https://images.unsplash.com/photo-1522010675502-c7b3888985f6", + }, + { + img: "https://images.unsplash.com/photo-1501555088652-021faa106b9b", + }, + { + img: "https://plus.unsplash.com/premium_photo-1669223469435-27e091439169", + }, + { + img: "https://images.unsplash.com/photo-1506012787146-f92b2d7d6d96", + }, + { + img: "https://images.unsplash.com/photo-1511739001486-6bfe10ce785f", + }, + { + img: "https://images.unsplash.com/photo-1553342385-111fd6bc6ab3", + }, + { + img: "https://images.unsplash.com/photo-1516546453174-5e1098a4b4af", + }, + { + img: "https://images.unsplash.com/photo-1527142879-95b61a0b8226", + }, + { + img: "https://images.unsplash.com/photo-1520466809213-7b9a56adcd45", + }, + { + img: "https://images.unsplash.com/photo-1516939884455-1445c8652f83", + }, + { + img: "https://images.unsplash.com/photo-1545389336-cf090694435e", + }, + { + img: "https://plus.unsplash.com/premium_photo-1669223469455-b7b734c838f4", + }, + { + img: "https://images.unsplash.com/photo-1454391304352-2bf4678b1a7a", + }, + { + img: "https://images.unsplash.com/photo-1433838552652-f9a46b332c40", + }, + { + img: "https://images.unsplash.com/photo-1506125840744-167167210587", + }, + { + img: "https://images.unsplash.com/photo-1522199873717-bc67b1a5e32b", + }, + { + img: "https://images.unsplash.com/photo-1495904786722-d2b5a19a8535", + }, + { + img: "https://images.unsplash.com/photo-1614094082869-cd4e4b2905c7", + }, + { + img: "https://images.unsplash.com/photo-1474755032398-4b0ed3b2ae5c", + }, + { + img: "https://images.unsplash.com/photo-1501554728187-ce583db33af7", + }, + { + img: "https://images.unsplash.com/photo-1515859005217-8a1f08870f59", + }, + { + img: "https://images.unsplash.com/photo-1531141445733-14c2eb7d4c1f", + }, + { + img: "https://images.unsplash.com/photo-1500259783852-0ca9ce8a64dc", + }, + { + img: "https://images.unsplash.com/photo-1510662145379-13537db782dc", + }, + { + img: "https://images.unsplash.com/photo-1573790387438-4da905039392", + }, + { + img: "https://images.unsplash.com/photo-1512757776214-26d36777b513", + }, + { + img: "https://images.unsplash.com/photo-1518855706573-84de4022b69b", + }, + { + img: "https://images.unsplash.com/photo-1500049242364-5f500807cdd7", + }, + { + img: "https://images.unsplash.com/photo-1528759335187-3b683174c86a", + }, +]; +export const THUMBNAIL_PARAMS = "w=240&h=240&fit=crop&auto=format"; + +// Console styles. +export const CONSOLE_BASE_STYLES = [ + "font-size: 12px", + "padding: 4px", + "border: 2px solid #5a5a5a", + "color: white", +].join(";"); +export const CONSOLE_PRIMARY = [ + CONSOLE_BASE_STYLES, + "background-color: #13315a", +].join(";"); +export const CONSOLE_SUCCESS = [ + CONSOLE_BASE_STYLES, + "background-color: #385a4e", +].join(";"); +export const CONSOLE_ERROR = [ + CONSOLE_BASE_STYLES, + "background-color: #5a1a24", +].join(";"); + +// Layouts. +export const LAYOUT_4_COLUMNS = { + name: "Layout 4 columns", + columns: 4, + itemWidth: 240, + itemHeight: 240, +}; +export const LAYOUT_8_COLUMNS = { + name: "Layout 8 columns", + columns: 8, + itemWidth: 240, + itemHeight: 240, +}; +export const LAYOUTS = [LAYOUT_4_COLUMNS, LAYOUT_8_COLUMNS]; + +export const createImageFile = async (src) => + new Promise((resolve, reject) => { + const img = new Image(); + img.src = src; + img.onload = () => resolve(img); + img.onerror = () => reject(new Error("Failed to construct image.")); + }); + +export const loadImage = async (url) => { + try { + const response = await fetch(url); + if (!response.ok) { + throw new Error(String(response.status)); + } + + return await response.blob(); + } catch (e) { + console.log(`%cFETCHED_FAILED: ${e}`, CONSOLE_ERROR); + } +}; + +export const weakRefCache = (fetchImg) => { + const imgCache = new Map(); + const registry = new FinalizationRegistry(({ imgName, size, type }) => { + const cachedImg = imgCache.get(imgName); + if (cachedImg && !cachedImg.deref()) { + imgCache.delete(imgName); + console.log( + `%cCLEANED_IMAGE: Url: ${imgName}, Size: ${size}, Type: ${type}`, + CONSOLE_ERROR, + ); + + const logEl = document.createElement("div"); + logEl.classList.add("logger-item", "logger--error"); + logEl.innerHTML = `CLEANED_IMAGE: Url: ${imgName}, Size: ${size}, Type: ${type}`; + loggerContainerEl.appendChild(logEl); + loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight; + } + }); + + return async (imgName) => { + const cachedImg = imgCache.get(imgName); + + if (cachedImg?.deref() !== undefined) { + console.log( + `%cCACHED_IMAGE: Url: ${imgName}, Size: ${cachedImg.size}, Type: ${cachedImg.type}`, + CONSOLE_SUCCESS, + ); + + const logEl = document.createElement("div"); + logEl.classList.add("logger-item", "logger--success"); + logEl.innerHTML = `CACHED_IMAGE: Url: ${imgName}, Size: ${cachedImg.size}, Type: ${cachedImg.type}`; + loggerContainerEl.appendChild(logEl); + loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight; + + return cachedImg?.deref(); + } + + const newImg = await fetchImg(imgName); + console.log( + `%cFETCHED_IMAGE: Url: ${imgName}, Size: ${newImg.size}, Type: ${newImg.type}`, + CONSOLE_PRIMARY, + ); + + const logEl = document.createElement("div"); + logEl.classList.add("logger-item", "logger--primary"); + logEl.innerHTML = `FETCHED_IMAGE: Url: ${imgName}, Size: ${newImg.size}, Type: ${newImg.type}`; + loggerContainerEl.appendChild(logEl); + loggerContainerEl.scrollTop = loggerContainerEl.scrollHeight; + + imgCache.set(imgName, new WeakRef(newImg)); + registry.register(newImg, { + imgName, + size: newImg.size, + type: newImg.type, + }); + + return newImg; + }; +}; + +export const stateObj = { + loading: false, + drawing: true, + collageRendered: false, + currentLayout: LAYOUTS[0], + selectedImages: new Set(), +}; diff --git a/2-ui/1-document/01-browser-environment/article.md b/2-ui/1-document/01-browser-environment/article.md index 56b568833..eedc28fb3 100644 --- a/2-ui/1-document/01-browser-environment/article.md +++ b/2-ui/1-document/01-browser-environment/article.md @@ -1,10 +1,10 @@ # Browser environment, specs -The JavaScript language was initially created for web browsers. Since then it has evolved and become a language with many uses and platforms. +The JavaScript language was initially created for web browsers. Since then, it has evolved into a language with many uses and platforms. -A platform may be a browser, or a web-server or another *host*, even a "smart" coffee machine, if it can run JavaScript. Each of them provides platform-specific functionality. The JavaScript specification calls that a *host environment*. +A platform may be a browser, or a web-server or another *host*, or even a "smart" coffee machine if it can run JavaScript. Each of these provides platform-specific functionality. The JavaScript specification calls that a *host environment*. -A host environment provides own objects and functions additional to the language core. Web browsers give a means to control web pages. Node.js provides server-side features, and so on. +A host environment provides its own objects and functions in addition to the language core. Web browsers give a means to control web pages. Node.js provides server-side features, and so on. Here's a bird's-eye view of what we have when JavaScript runs in a web browser: @@ -15,9 +15,9 @@ There's a "root" object called `window`. It has two roles: 1. First, it is a global object for JavaScript code, as described in the chapter . 2. Second, it represents the "browser window" and provides methods to control it. -For instance, here we use it as a global object: +For instance, we can use it as a global object: -```js run +```js run global function sayHi() { alert("Hello"); } @@ -26,17 +26,17 @@ function sayHi() { window.sayHi(); ``` -And here we use it as a browser window, to see the window height: +And we can use it as a browser window, to show the window height: ```js run alert(window.innerHeight); // inner window height ``` -There are more window-specific methods and properties, we'll cover them later. +There are more window-specific methods and properties, which we'll cover later. ## DOM (Document Object Model) -Document Object Model, or DOM for short, represents all page content as objects that can be modified. +The Document Object Model, or DOM for short, represents all page content as objects that can be modified. The `document` object is the main "entry point" to the page. We can change or create anything on the page using it. @@ -49,18 +49,18 @@ document.body.style.background = "red"; setTimeout(() => document.body.style.background = "", 1000); ``` -Here we used `document.body.style`, but there's much, much more. Properties and methods are described in the specification: [DOM Living Standard](https://dom.spec.whatwg.org). +Here, we used `document.body.style`, but there's much, much more. Properties and methods are described in the specification: [DOM Living Standard](https://dom.spec.whatwg.org). ```smart header="DOM is not only for browsers" The DOM specification explains the structure of a document and provides objects to manipulate it. There are non-browser instruments that use DOM too. -For instance, server-side scripts that download HTML pages and process them can also use DOM. They may support only a part of the specification though. +For instance, server-side scripts that download HTML pages and process them can also use the DOM. They may support only a part of the specification though. ``` ```smart header="CSSOM for styling" There's also a separate specification, [CSS Object Model (CSSOM)](https://www.w3.org/TR/cssom-1/) for CSS rules and stylesheets, that explains how they are represented as objects, and how to read and write them. -CSSOM is used together with DOM when we modify style rules for the document. In practice though, CSSOM is rarely required, because we rarely need to modify CSS rules from JavaScript (usually we just add/remove CSS classes, not modify their CSS rules), but that's also possible. +The CSSOM is used together with the DOM when we modify style rules for the document. In practice though, the CSSOM is rarely required, because we rarely need to modify CSS rules from JavaScript (usually we just add/remove CSS classes, not modify their CSS rules), but that's also possible. ``` ## BOM (Browser Object Model) @@ -69,7 +69,7 @@ The Browser Object Model (BOM) represents additional objects provided by the bro For instance: -- The [navigator](mdn:api/Window/navigator) object provides background information about the browser and the operating system. There are many properties, but the two most widely known are: `navigator.userAgent` -- about the current browser, and `navigator.platform` -- about the platform (can help to differ between Windows/Linux/Mac etc). +- The [navigator](mdn:api/Window/navigator) object provides background information about the browser and the operating system. There are many properties, but the two most widely known are: `navigator.userAgent` -- about the current browser, and `navigator.platform` -- about the platform (can help to differentiate between Windows/Linux/Mac etc). - The [location](mdn:api/Window/location) object allows us to read the current URL and can redirect the browser to a new one. Here's how we can use the `location` object: @@ -81,12 +81,12 @@ if (confirm("Go to Wikipedia?")) { } ``` -Functions `alert/confirm/prompt` are also a part of BOM: they are directly not related to the document, but represent pure browser methods of communicating with the user. +The functions `alert/confirm/prompt` are also a part of the BOM: they are not directly related to the document, but represent pure browser methods for communicating with the user. ```smart header="Specifications" -BOM is the part of the general [HTML specification](https://html.spec.whatwg.org). +The BOM is a part of the general [HTML specification](https://html.spec.whatwg.org). -Yes, you heard that right. The HTML spec at is not only about the "HTML language" (tags, attributes), but also covers a bunch of objects, methods and browser-specific DOM extensions. That's "HTML in broad terms". Also, some parts have additional specs listed at . +Yes, you heard that right. The HTML spec at is not only about the "HTML language" (tags, attributes), but also covers a bunch of objects, methods, and browser-specific DOM extensions. That's "HTML in broad terms". Also, some parts have additional specs listed at . ``` ## Summary @@ -94,20 +94,20 @@ Yes, you heard that right. The HTML spec at is no Talking about standards, we have: DOM specification -: Describes the document structure, manipulations and events, see . +: Describes the document structure, manipulations, and events, see . CSSOM specification -: Describes stylesheets and style rules, manipulations with them and their binding to documents, see . +: Describes stylesheets and style rules, manipulations with them, and their binding to documents, see . HTML specification : Describes the HTML language (e.g. tags) and also the BOM (browser object model) -- various browser functions: `setTimeout`, `alert`, `location` and so on, see . It takes the DOM specification and extends it with many additional properties and methods. Additionally, some classes are described separately at . -Please note these links, as there's so much stuff to learn it's impossible to cover and remember everything. +Please note these links, as there's so much to learn that it's impossible to cover everything and remember it all. -When you'd like to read about a property or a method, the Mozilla manual at is also a nice resource, but the corresponding spec may be better: it's more complex and longer to read, but will make your fundamental knowledge sound and complete. +When you'd like to read about a property or a method, the Mozilla manual at is also a nice resource, but the corresponding spec may be better: it's more complex and longer to read, but will make your fundamental knowledge sound and complete. To find something, it's often convenient to use an internet search "WHATWG [term]" or "MDN [term]", e.g , . -Now we'll get down to learning DOM, because the document plays the central role in the UI. +Now, we'll get down to learning the DOM, because the document plays the central role in the UI. diff --git a/2-ui/1-document/02-dom-nodes/article.md b/2-ui/1-document/02-dom-nodes/article.md index f5afca5e5..f7f2be91d 100644 --- a/2-ui/1-document/02-dom-nodes/article.md +++ b/2-ui/1-document/02-dom-nodes/article.md @@ -51,7 +51,7 @@ The DOM represents HTML as a tree structure of tags. Here's how it looks:
@@ -212,7 +212,7 @@ There are [12 node types](https://dom.spec.whatwg.org/#node). In practice we usu ## See it for yourself -To see the DOM structure in real-time, try [Live DOM Viewer](http://software.hixie.ch/utilities/js/live-dom-viewer/). Just type in the document, and it will show up as a DOM at an instant. +To see the DOM structure in real-time, try [Live DOM Viewer](https://software.hixie.ch/utilities/js/live-dom-viewer/). Just type in the document, and it will show up as a DOM at an instant. Another way to explore the DOM is to use the browser developer tools. Actually, that's what we use when developing. diff --git a/2-ui/1-document/03-dom-navigation/article.md b/2-ui/1-document/03-dom-navigation/article.md index f7123d70d..b5f03098c 100644 --- a/2-ui/1-document/03-dom-navigation/article.md +++ b/2-ui/1-document/03-dom-navigation/article.md @@ -214,7 +214,7 @@ alert( document.body.previousSibling ); // HTMLHeadElement ## Element-only navigation -Navigation properties listed above refer to *all* nodes. For instance, in `childNodes` we can see both text nodes, element nodes, and even comment nodes if there exist. +Navigation properties listed above refer to *all* nodes. For instance, in `childNodes` we can see both text nodes, element nodes, and even comment nodes if they exist. But for many tasks we don't want text or comment nodes. We want to manipulate element nodes that represent tags and form the structure of the page. diff --git a/2-ui/1-document/04-searching-elements-dom/article.md b/2-ui/1-document/04-searching-elements-dom/article.md index 5af6435ce..405129694 100644 --- a/2-ui/1-document/04-searching-elements-dom/article.md +++ b/2-ui/1-document/04-searching-elements-dom/article.md @@ -55,7 +55,7 @@ Also, there's a global variable named by `id` that references the element: ``` ```warn header="Please don't use id-named global variables to access elements" -This behavior is described [in the specification](http://www.whatwg.org/specs/web-apps/current-work/#dom-window-nameditem), so it's kind of standard. But it is supported mainly for compatibility. +This behavior is described [in the specification](https://html.spec.whatwg.org/multipage/window-object.html#named-access-on-the-window-object), but it is supported mainly for compatibility. The browser tries to help us by mixing namespaces of JS and DOM. That's fine for simple scripts, inlined into HTML, but generally isn't a good thing. There may be naming conflicts. Also, when one reads JS code and doesn't have HTML in view, it's not obvious where the variable comes from. @@ -116,7 +116,7 @@ In other words, the result is the same as `elem.querySelectorAll(css)[0]`, but t Previous methods were searching the DOM. -The [elem.matches(css)](http://dom.spec.whatwg.org/#dom-element-matches) does not look for anything, it merely checks if `elem` matches the given CSS-selector. It returns `true` or `false`. +The [elem.matches(css)](https://dom.spec.whatwg.org/#dom-element-matches) does not look for anything, it merely checks if `elem` matches the given CSS-selector. It returns `true` or `false`. The method comes in handy when we are iterating over elements (like in an array or something) and trying to filter out those that interest us. @@ -154,7 +154,7 @@ For instance:
  • Chapter 1
  • -
  • Chapter 1
  • +
  • Chapter 2
diff --git a/2-ui/1-document/05-basic-dom-node-properties/article.md b/2-ui/1-document/05-basic-dom-node-properties/article.md index fc3bf6525..99dde5bcd 100644 --- a/2-ui/1-document/05-basic-dom-node-properties/article.md +++ b/2-ui/1-document/05-basic-dom-node-properties/article.md @@ -10,7 +10,7 @@ Different DOM nodes may have different properties. For instance, an element node Each DOM node belongs to the corresponding built-in class. -The root of the hierarchy is [EventTarget](https://dom.spec.whatwg.org/#eventtarget), that is inherited by [Node](http://dom.spec.whatwg.org/#interface-node), and other DOM nodes inherit from it. +The root of the hierarchy is [EventTarget](https://dom.spec.whatwg.org/#eventtarget), that is inherited by [Node](https://dom.spec.whatwg.org/#interface-node), and other DOM nodes inherit from it. Here's the picture, explanations to follow: @@ -18,16 +18,39 @@ Here's the picture, explanations to follow: The classes are: -- [EventTarget](https://dom.spec.whatwg.org/#eventtarget) -- is the root "abstract" class. Objects of that class are never created. It serves as a base, so that all DOM nodes support so-called "events", we'll study them later. -- [Node](http://dom.spec.whatwg.org/#interface-node) -- is also an "abstract" class, serving as a base for DOM nodes. It provides the core tree functionality: `parentNode`, `nextSibling`, `childNodes` and so on (they are getters). Objects of `Node` class are never created. But there are concrete node classes that inherit from it, namely: `Text` for text nodes, `Element` for element nodes and more exotic ones like `Comment` for comment nodes. -- [Element](http://dom.spec.whatwg.org/#interface-element) -- is a base class for DOM elements. It provides element-level navigation like `nextElementSibling`, `children` and searching methods like `getElementsByTagName`, `querySelector`. A browser supports not only HTML, but also XML and SVG. The `Element` class serves as a base for more specific classes: `SVGElement`, `XMLElement` and `HTMLElement`. -- [HTMLElement](https://html.spec.whatwg.org/multipage/dom.html#htmlelement) -- is finally the basic class for all HTML elements. It is inherited by concrete HTML elements: +- [EventTarget](https://dom.spec.whatwg.org/#eventtarget) -- is the root "abstract" class for everything. + + Objects of that class are never created. It serves as a base, so that all DOM nodes support so-called "events", we'll study them later. + +- [Node](https://dom.spec.whatwg.org/#interface-node) -- is also an "abstract" class, serving as a base for DOM nodes. + + It provides the core tree functionality: `parentNode`, `nextSibling`, `childNodes` and so on (they are getters). Objects of `Node` class are never created. But there are other classes that inherit from it (and so inherit the `Node` functionality). + +- [Document](https://dom.spec.whatwg.org/#interface-document), for historical reasons often inherited by `HTMLDocument` (though the latest spec doesn't dictate it) -- is a document as a whole. + + The `document` global object belongs exactly to this class. It serves as an entry point to the DOM. + +- [CharacterData](https://dom.spec.whatwg.org/#interface-characterdata) -- an "abstract" class, inherited by: + - [Text](https://dom.spec.whatwg.org/#interface-text) -- the class corresponding to a text inside elements, e.g. `Hello` in `

Hello

`. + - [Comment](https://dom.spec.whatwg.org/#interface-comment) -- the class for comments. They are not shown, but each comment becomes a member of DOM. + +- [Element](https://dom.spec.whatwg.org/#interface-element) -- is the base class for DOM elements. + + It provides element-level navigation like `nextElementSibling`, `children` and searching methods like `getElementsByTagName`, `querySelector`. + + A browser supports not only HTML, but also XML and SVG. So the `Element` class serves as a base for more specific classes: `SVGElement`, `XMLElement` (we don't need them here) and `HTMLElement`. + +- Finally, [HTMLElement](https://html.spec.whatwg.org/multipage/dom.html#htmlelement) is the basic class for all HTML elements. We'll work with it most of the time. + + It is inherited by concrete HTML elements: - [HTMLInputElement](https://html.spec.whatwg.org/multipage/forms.html#htmlinputelement) -- the class for `` elements, - [HTMLBodyElement](https://html.spec.whatwg.org/multipage/semantics.html#htmlbodyelement) -- the class for `` elements, - [HTMLAnchorElement](https://html.spec.whatwg.org/multipage/semantics.html#htmlanchorelement) -- the class for `` elements, - - ...and so on, each tag has its own class that may provide specific properties and methods. + - ...and so on. + +There are many other tags with their own classes that may have specific properties and methods, while some elements, such as ``, `
`, `
` do not have any specific properties, so they are instances of `HTMLElement` class. -So, the full set of properties and methods of a given node comes as the result of the inheritance. +So, the full set of properties and methods of a given node comes as the result of the chain of inheritance. For example, let's consider the DOM object for an `` element. It belongs to [HTMLInputElement](https://html.spec.whatwg.org/multipage/forms.html#htmlinputelement) class. @@ -128,13 +151,13 @@ For instance: ```html run - ``` -But there are exclusions, for instance `input.value` synchronizes only from attribute -> to property, but not back: +But there are exclusions, for instance `input.value` synchronizes only from attribute -> property, but not back: ```html run diff --git a/2-ui/1-document/07-modifying-document/10-clock-setinterval/solution.view/index.html b/2-ui/1-document/07-modifying-document/10-clock-setinterval/solution.view/index.html index de8ec9aee..84ee26f19 100644 --- a/2-ui/1-document/07-modifying-document/10-clock-setinterval/solution.view/index.html +++ b/2-ui/1-document/07-modifying-document/10-clock-setinterval/solution.view/index.html @@ -45,7 +45,7 @@ function clockStart() { // set a new interval only if the clock is stopped // otherwise we would rewrite the timerID reference to the running interval and wouldn't be able to stop the clock ever again - if (!timerId) { + if (!timerId) { timerId = setInterval(update, 1000); } update(); // <-- start right now, don't wait 1 second till the first setInterval works @@ -56,7 +56,6 @@ timerId = null; // <-- clear timerID to indicate that the clock has been stopped, so that it is possible to start it again in clockStart() } - clockStart(); diff --git a/2-ui/1-document/07-modifying-document/5-why-aaa/task.md b/2-ui/1-document/07-modifying-document/5-why-aaa/task.md index f87074dba..861f70503 100644 --- a/2-ui/1-document/07-modifying-document/5-why-aaa/task.md +++ b/2-ui/1-document/07-modifying-document/5-why-aaa/task.md @@ -22,6 +22,6 @@ Why does that happen? alert(table); // the table, as it should be table.remove(); - // why there's still aaa in the document? + // why there's still "aaa" in the document? ``` diff --git a/2-ui/1-document/08-styles-and-classes/article.md b/2-ui/1-document/08-styles-and-classes/article.md index 9154d43d6..46aaa3b00 100644 --- a/2-ui/1-document/08-styles-and-classes/article.md +++ b/2-ui/1-document/08-styles-and-classes/article.md @@ -128,6 +128,14 @@ setTimeout(() => document.body.style.display = "", 1000); // back to normal If we set `style.display` to an empty string, then the browser applies CSS classes and its built-in styles normally, as if there were no such `style.display` property at all. +Also there is a special method for that, `elem.style.removeProperty('style property')`. So, We can remove a property like this: + +```js run +document.body.style.background = 'red'; //set background to red + +setTimeout(() => document.body.style.removeProperty('background'), 1000); // remove background after 1 second +``` + ````smart header="Full rewrite with `style.cssText`" Normally, we use `style.*` to assign individual style properties. We can't set the full style like `div.style="color: red; width: 100px"`, because `div.style` is an object, and it's read-only. @@ -261,20 +269,6 @@ So nowadays `getComputedStyle` actually returns the resolved value of the proper We should always ask for the exact property that we want, like `paddingLeft` or `marginTop` or `borderTopWidth`. Otherwise the correct result is not guaranteed. For instance, if there are properties `paddingLeft/paddingTop`, then what should we get for `getComputedStyle(elem).padding`? Nothing, or maybe a "generated" value from known paddings? There's no standard rule here. - -There are other inconsistencies. As an example, some browsers (Chrome) show `10px` in the document below, and some of them (Firefox) -- do not: - -```html run - - -``` ```` ```smart header="Styles applied to `:visited` links are hidden!" diff --git a/2-ui/1-document/09-size-and-scroll/article.md b/2-ui/1-document/09-size-and-scroll/article.md index 13e245ebb..66f28115f 100644 --- a/2-ui/1-document/09-size-and-scroll/article.md +++ b/2-ui/1-document/09-size-and-scroll/article.md @@ -17,8 +17,8 @@ As a sample element to demonstrate properties we'll use the one given below: width: 300px; height: 200px; border: 25px solid #E8C48F; - padding: 20px; - overflow: auto; + padding: 20px; + overflow: auto; } ``` @@ -106,7 +106,7 @@ Geometry properties are calculated only for displayed elements. If an element (or any of its ancestors) has `display:none` or is not in the document, then all geometry properties are zero (or `null` for `offsetParent`). -For example, `offsetParent` is `null`, and `offsetWidth`, `offsetHeight` are `0` when we created an element, but haven't inserted it into the document yet, or it (or it's ancestor) has `display:none`. +For example, `offsetParent` is `null`, and `offsetWidth`, `offsetHeight` are `0` when we created an element, but haven't inserted it into the document yet, or it (or its ancestor) has `display:none`. We can use this to check if an element is hidden, like this: @@ -116,7 +116,7 @@ function isHidden(elem) { } ``` -Please note that such `isHidden` returns `true` for elements that are on-screen, but have zero sizes (like an empty `
`). +Please note that such `isHidden` returns `true` for elements that are on-screen, but have zero sizes. ```` ## clientTop/Left diff --git a/2-ui/1-document/10-size-and-scroll-window/article.md b/2-ui/1-document/10-size-and-scroll-window/article.md index 95a5cd48b..08a2f6576 100644 --- a/2-ui/1-document/10-size-and-scroll-window/article.md +++ b/2-ui/1-document/10-size-and-scroll-window/article.md @@ -73,6 +73,12 @@ alert('Current scroll from the left: ' + window.pageXOffset); These properties are read-only. +```smart header="Also available as `window` properties `scrollX` and `scrollY`" +For historical reasons, both properties exist, but they are the same: +- `window.pageXOffset` is an alias of `window.scrollX`. +- `window.pageYOffset` is an alias of `window.scrollY`. +``` + ## Scrolling: scrollTo, scrollBy, scrollIntoView [#window-scroll] ```warn diff --git a/2-ui/1-document/11-coordinates/article.md b/2-ui/1-document/11-coordinates/article.md index 4775ff0eb..fc605c414 100644 --- a/2-ui/1-document/11-coordinates/article.md +++ b/2-ui/1-document/11-coordinates/article.md @@ -36,7 +36,7 @@ Additionally, there are derived properties: ```online For instance click this button to see its window coordinates: -

+

diff --git a/2-ui/3-event-details/6-pointer-events/slider.view/style.css b/2-ui/3-event-details/6-pointer-events/slider.view/style.css index 9b3d3b82d..a84cd5e7e 100644 --- a/2-ui/3-event-details/6-pointer-events/slider.view/style.css +++ b/2-ui/3-event-details/6-pointer-events/slider.view/style.css @@ -8,6 +8,7 @@ } .thumb { + touch-action: none; width: 10px; height: 25px; border-radius: 3px; diff --git a/2-ui/3-event-details/7-keyboard-events/article.md b/2-ui/3-event-details/7-keyboard-events/article.md index 54bde42b4..12fe63201 100644 --- a/2-ui/3-event-details/7-keyboard-events/article.md +++ b/2-ui/3-event-details/7-keyboard-events/article.md @@ -107,7 +107,7 @@ So, `event.code` may match a wrong character for unexpected layout. Same letters To reliably track layout-dependent characters, `event.key` may be a better way. -On the other hand, `event.code` has the benefit of staying always the same, bound to the physical key location, even if the visitor changes languages. So hotkeys that rely on it work well even in case of a language switch. +On the other hand, `event.code` has the benefit of staying always the same, bound to the physical key location. So hotkeys that rely on it work well even in case of a language switch. Do we want to handle layout-dependant keys? Then `event.key` is the way to go. @@ -139,22 +139,25 @@ For instance, the `` below expects a phone number, so it does not accept ```html autorun height=60 run ``` -Please note that special keys, such as `key:Backspace`, `key:Left`, `key:Right`, `key:Ctrl+V`, do not work in the input. That's a side-effect of the strict filter `checkPhoneKey`. +The `onkeydown` handler here uses `checkPhoneKey` to check for the key pressed. If it's valid (from `0..9` or one of `+-()`), then it returns `true`, otherwise `false`. -Let's relax it a little bit: +As we know, the `false` value returned from the event handler, assigned using a DOM property or an attribute, such as above, prevents the default action, so nothing appears in the `` for keys that don't pass the test. (The `true` value returned doesn't affect anything, only returning `false` matters) +Please note that special keys, such as `key:Backspace`, `key:Left`, `key:Right`, do not work in the input. That's a side effect of the strict filter `checkPhoneKey`. These keys make it return `false`. + +Let's relax the filter a little bit by allowing arrow keys `key:Left`, `key:Right` and `key:Delete`, `key:Backspace`: ```html autorun height=60 run @@ -162,7 +165,9 @@ function checkPhoneKey(key) { Now arrows and deletion works well. -...But we still can enter anything by using a mouse and right-click + Paste. So the filter is not 100% reliable. We can just let it be like that, because most of time it works. Or an alternative approach would be to track the `input` event -- it triggers after any modification. There we can check the new value and highlight/modify it when it's invalid. +Even though we have the key filter, one still can enter anything using a mouse and right-click + Paste. Mobile devices provide other means to enter values. So the filter is not 100% reliable. + +The alternative approach would be to track the `oninput` event -- it triggers *after* any modification. There we can check the new `input.value` and modify it/highlight the `` when it's invalid. Or we can use both event handlers together. ## Legacy diff --git a/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/index.html b/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/index.html index 401062830..a0d5a4f40 100644 --- a/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/index.html +++ b/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/index.html @@ -28,7 +28,7 @@ - + diff --git a/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/script.js b/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/script.js index 5eba24c7a..d97f7a7b5 100644 --- a/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/script.js +++ b/2-ui/3-event-details/7-keyboard-events/keyboard-dump.view/script.js @@ -5,6 +5,8 @@ let lastTime = Date.now(); function handle(e) { if (form.elements[e.type + 'Ignore'].checked) return; + area.scrollTop = 1e6; + let text = e.type + ' key=' + e.key + ' code=' + e.code + diff --git a/2-ui/4-forms-controls/1-form-elements/article.md b/2-ui/4-forms-controls/1-form-elements/article.md index 689301e4d..7bc87a0f0 100644 --- a/2-ui/4-forms-controls/1-form-elements/article.md +++ b/2-ui/4-forms-controls/1-form-elements/article.md @@ -155,7 +155,7 @@ Let's talk about form controls. ### input and textarea -We can access their value as `input.value` (string) or `input.checked` (boolean) for checkboxes. +We can access their value as `input.value` (string) or `input.checked` (boolean) for checkboxes and radio buttons. Like this: @@ -244,7 +244,7 @@ This syntax is optional. We can use `document.createElement('option')` and set a - `defaultSelected` -- if `true`, then `selected` HTML-attribute is created, - `selected` -- if `true`, then the option is selected. -The difference between `defaultSelected` and `selected` is that `defaultSelected` sets the HTML-attribute (that we can get using `option.getAttribute('selected')`, while `selected` sets whether the option is selected or not. +The difference between `defaultSelected` and `selected` is that `defaultSelected` sets the HTML-attribute (that we can get using `option.getAttribute('selected')`), while `selected` sets whether the option is selected or not. In practice, one should usually set _both_ values to `true` or `false`. (Or, simply omit them; both default to `false`.) diff --git a/2-ui/4-forms-controls/2-focus-blur/4-edit-td-click/task.md b/2-ui/4-forms-controls/2-focus-blur/4-edit-td-click/task.md index 2cccea020..378bd1f54 100644 --- a/2-ui/4-forms-controls/2-focus-blur/4-edit-td-click/task.md +++ b/2-ui/4-forms-controls/2-focus-blur/4-edit-td-click/task.md @@ -6,7 +6,7 @@ importance: 5 Make table cells editable on click. -- On click -- the cell should became "editable" (textarea appears inside), we can change HTML. There should be no resize, all geometry should remain the same. +- On click -- the cell should become "editable" (textarea appears inside), we can change HTML. There should be no resize, all geometry should remain the same. - Buttons OK and CANCEL appear below the cell to finish/cancel the editing. - Only one cell may be editable at a moment. While a `` is in "edit mode", clicks on other cells are ignored. - The table may have many cells. Use event delegation. diff --git a/2-ui/4-forms-controls/2-focus-blur/5-keyboard-mouse/task.md b/2-ui/4-forms-controls/2-focus-blur/5-keyboard-mouse/task.md index fc48c21ff..644d814d9 100644 --- a/2-ui/4-forms-controls/2-focus-blur/5-keyboard-mouse/task.md +++ b/2-ui/4-forms-controls/2-focus-blur/5-keyboard-mouse/task.md @@ -9,4 +9,5 @@ Focus on the mouse. Then use arrow keys to move it: [demo src="solution"] P.S. Don't put event handlers anywhere except the `#mouse` element. + P.P.S. Don't modify HTML/CSS, the approach should be generic and work with any element. diff --git a/2-ui/4-forms-controls/2-focus-blur/article.md b/2-ui/4-forms-controls/2-focus-blur/article.md index d4348d25b..c253dc11d 100644 --- a/2-ui/4-forms-controls/2-focus-blur/article.md +++ b/2-ui/4-forms-controls/2-focus-blur/article.md @@ -90,6 +90,8 @@ If we enter something into the input and then try to use `key:Tab` or click away Please note that we can't "prevent losing focus" by calling `event.preventDefault()` in `onblur`, because `onblur` works *after* the element lost the focus. +In practice though, one should think well, before implementing something like this, because we generally *should show errors* to the user, but *should not prevent their progress* in filling our form. They may want to fill other fields first. + ```warn header="JavaScript-initiated focus loss" A focus loss can occur for many reasons. @@ -104,7 +106,7 @@ The best recipe is to be careful when using these events. If we want to track us ``` ## Allow focusing on any element: tabindex -By default many elements do not support focusing. +By default, many elements do not support focusing. The list varies a bit between browsers, but one thing is always correct: `focus/blur` support is guaranteed for elements that a visitor can interact with: `