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When dragons fire (breath of fire), they are being stopped on shield edge but logs are being spammed. No energy from shield being removed by looks.
After shield is downed (power run) projectiles continue.
Honestly, I do like the "freeze" fire as it's just delaying said damage and give a time to cover, but console spam is and issue :)
Exception:
Exception ticking Projectile_DragonBreath865399 (at (103, 0, 131)): System.NullReferenceException: Object reference not set to an instance of an object
at Jaxxa.EnhancedDevelopment.Shields.Shields.Comp_ShieldGenerator.WillProjectileBeBlocked (Verse.Projectile projectile) [0x000c1] in <3d63d1ea63e14fbeb349128b120f21fb>:0
at Jaxxa.EnhancedDevelopment.Shields.Shields.Building_Shield.WillProjectileBeBlocked (Verse.Projectile projectileToCheck) [0x00006] in <3d63d1ea63e14fbeb349128b120f21fb>:0
at Jaxxa.EnhancedDevelopment.Shields.Shields.ShieldManagerMapComp+<>c__DisplayClass5_0.<WillProjectileBeBlocked>b__0 (Jaxxa.EnhancedDevelopment.Shields.Shields.Building_Shield x) [0x00000] in <3d63d1ea63e14fbeb349128b120f21fb>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.FirstOrFallback[T] (System.Collections.Generic.IEnumerable`1[T] source, T fallback) [0x00012] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.GenCollection.FirstOrFallback[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, T fallback) [0x00007] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Jaxxa.EnhancedDevelopment.Shields.Shields.ShieldManagerMapComp.WillProjectileBeBlocked (Verse.Projectile projectile) [0x0001d] in <3d63d1ea63e14fbeb349128b120f21fb>:0
at Jaxxa.EnhancedDevelopment.Shields.Patch.Patches.PatchProjectile.ProjectileTickPrefix (Verse.Projectile& __instance) [0x0000c] in <3d63d1ea63e14fbeb349128b120f21fb>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.Tick_Patch1(Verse.Projectile)
at Verse.TickList.Tick () [0x0015c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
The text was updated successfully, but these errors were encountered:
When dragons fire (breath of fire), they are being stopped on shield edge but logs are being spammed. No energy from shield being removed by looks.
After shield is downed (power run) projectiles continue.
Honestly, I do like the "freeze" fire as it's just delaying said damage and give a time to cover, but console spam is and issue :)
Exception:
The text was updated successfully, but these errors were encountered: