Returns | Prototype |
---|---|
Angle | AngleAxis(number, Vector3) |
number | Dot(Angle, Angle) |
Angle | FromVectors(Vector3, Vector3) |
Angle | Inverse(Angle) |
Angle | Slerp(Angle, Angle, number) |
Constructor |
---|
Angle() |
Angle(number, number, number) |
Angle(number, number, number, number) |
Returns | Prototype |
---|---|
string | DegreesString() |
number | Dot(Angle) |
Angle | Inverse() |
Returns | Prototype |
---|---|
boolean | Angle == Angle |
Angle | Angle * Angle |
Vector3 | Angle * Vector3 |
string | tostring(Angle) |
Angle | -Angle |
Name | Type |
---|---|
pitch | number |
roll | number |
w | number |
x | number |
y | number |
yaw | number |
z | number |