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Copy file name to clipboardExpand all lines: BrightData/BrightData.xml
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<summary>
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Converts the typed buffer to a buffer of objects
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</summary>
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<typeparam name="T"></typeparam>
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<param name="buffer"></param>
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<returns></returns>
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</member>
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</member>
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<member name="P:BrightData.ITensor.Shape">
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<summary>
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Tensor shape - for a vector the array will have a single element, for a matrix it will be [columns, rows], a 3D tensor will be [columns, rows, depth] etc
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Tensor shape - for a vector the array will have a single element, for a matrix it will be [columns, rows], a 3D tensor will be [columns, rows, depth] etc.
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</summary>
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</member>
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<member name="T:BrightData.ITensor`1">
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<summary>
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Typed tensor interface - vector, matrix, 3D tensor etc
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Typed tensor interface - vector, matrix, 3D tensor etc.
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</summary>
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</member>
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<member name="M:BrightData.ITensor`1.Reshape">
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</member>
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<member name="T:BrightData.ITensorType`3">
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<summary>
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Typed tensor interface - vector, matrix, 3D tensor etc
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Typed tensor interface - vector, matrix, 3D tensor etc.
Copy file name to clipboardExpand all lines: BrightData/Interfaces.LinearAlgebra.cs
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uintTotalSize{get;}
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/// <summary>
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/// Tensor shape - for a vector the array will have a single element, for a matrix it will be [columns, rows], a 3D tensor will be [columns, rows, depth] etc
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/// Tensor shape - for a vector the array will have a single element, for a matrix it will be [columns, rows], a 3D tensor will be [columns, rows, depth] etc.
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/// </summary>
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uint[]Shape{get;}
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}
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/// <summary>
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/// Typed tensor interface - vector, matrix, 3D tensor etc
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/// Typed tensor interface - vector, matrix, 3D tensor etc.
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