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config.def.h
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/* See LICENSE file for copyright and license details. */
/* appearance */
static const unsigned int borderpx = 3; /* border pixel of windows */
static const unsigned int snap = 15; /* snap pixel */
static const unsigned int step = 25; /* resize step */
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const unsigned int systraypinning = 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */
static const unsigned int systrayonleft = 0; /* 0: systray in the right corner, >0: systray on left of status text */
static const unsigned int systrayspacing = 3; /* systray spacing */
static const int systraypinningfailfirst = 1; /* 1: if pinning fails, display systray on the first monitor, False: display systray on the last monitor*/
static const int showsystray = 1; /* 0 means no systray */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const int user_bh = 4; /* 2 is the default spacing around the bar's font */
static const char *fonts[] = {
"monospace:size=9:weight=heavy",
"Font Awesome 6 Free Solid:size=9",
"Font Awesome 6 Free Regular:size=9",
"Material Icons:pixelsize=15:antialias=true",
"Material Design Icons:pixelsize=15:antialias=true",
};
static const char col_gray1[] = "#222222";
static const char col_gray2[] = "#444444";
static const char col_gray2shade[] = "#222222";
static const char col_gray3[] = "#bbbbbb";
static const char col_gray4[] = "#eeeeee";
static const char col_cyan[] = "#005577";
static const char col_cyanshade[] = "#173542";
static const char *colors[][ColLast] = {
/* fg bg bg_shade border */
[SchemeNorm] = { col_gray3, col_gray1, col_gray2shade, col_gray2 },
[SchemeSel] = { col_gray4, col_cyan, col_cyanshade, col_cyan },
};
/* tagging */
/* static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7" }; */
static const char *tags[] = {"", "", "", "", "", "", ""};
// static const char *tags[] = {"", "", "", "", "", "", "", "", ""};
#define RULE(...) { .monitor = -1, ##__VA_ARGS__ }
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class, instance, title, tags, isterminal, noswallow, iscentered, isfakefullscreen, isfloating, nopreserve, monitor } */
/* { .class = "Firefox", .tags = 1<<5, .noswallow = -1, .isfakefullscreen = 1, .monitor = -1 }, */
RULE( .class = "Chromium", .noswallow = -1, .isfakefullscreen = 1 ),
RULE( .class = "TelegramDesktop", .nopreserve = 1 ),
RULE( .class = "st-256color", .isterminal = 1 ),
RULE( .instance = "noswallow", .isterminal = 0 ),
RULE( .instance = "popup-center", .iscentered = 1, .isfloating = 1 ),
RULE( .class = "Dragon-drop", .iscentered = 1, .isfloating = 1 ),
RULE( .title = "Volume Control", .iscentered = 1, .isfloating = 1 ),
RULE( .title = "Microsoft Teams Notification", .isfloating = 1 ),
RULE( .title = "Event Tester", .noswallow = 1 ), /* xev */
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const Layout layouts[] = {
/* symbol arrange function */
{ "", tile }, /* first entry is default */
{ "", monocle },
{ "", deck },
{ "", NULL }, /* no layout function means floating behavior */
};
/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* commands */
static const char *dmenucmd[] = { "fmenu_run", NULL };
static const char *termcmd[] = { "st", NULL };
/* for XF86XK_* keys */
#include <X11/XF86keysym.h>
static Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_d, spawn, {.v = dmenucmd } },
{ MODKEY, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_q, killclient, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY|ShiftMask, XK_j, pushdown, {0} },
{ MODKEY|ShiftMask, XK_k, pushup, {0} },
{ MODKEY|ControlMask, XK_j, focusmon, {.i = -1 } },
{ MODKEY|ControlMask, XK_k, focusmon, {.i = +1 } },
{ MODKEY|ControlMask|ShiftMask, XK_j, tagmon, {.i = -1 } },
{ MODKEY|ControlMask|ShiftMask, XK_k, tagmon, {.i = +1 } },
{ MODKEY, XK_space, zoom, {0} },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {.f = 0.00} },
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_o, incnmaster, {.i = -1 } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_y, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_u, setlayout, {.v = &layouts[3]} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY|ShiftMask, XK_f, togglefakefullscreen, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_F2, quit, {0} },
{ MODKEY|ControlMask, XK_comma, focusmon, {.i = -1 } },
{ MODKEY|ControlMask, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ControlMask|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ControlMask|ShiftMask, XK_period, tagmon, {.i = +1 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
// TAGKEYS( XK_8, 7)
// TAGKEYS( XK_9, 8)
{ MODKEY, XK_Down, moveresize, {.v = (const int []){ 0, 1, 0, 0 }}},
{ MODKEY, XK_Up, moveresize, {.v = (const int []){ 0, -1, 0, 0 }}},
{ MODKEY, XK_Right, moveresize, {.v = (const int []){ 1, 0, 0, 0 }}},
{ MODKEY, XK_Left, moveresize, {.v = (const int []){-1, 0, 0, 0 }}},
{ MODKEY|ShiftMask, XK_Down, moveresize, {.v = (const int []){ 0, 0, 0, 1 }}},
{ MODKEY|ShiftMask, XK_Up, moveresize, {.v = (const int []){ 0, 0, 0, -1 }}},
{ MODKEY|ShiftMask, XK_Right, moveresize, {.v = (const int []){ 0, 0, 1, 0 }}},
{ MODKEY|ShiftMask, XK_Left, moveresize, {.v = (const int []){ 0, 0, -1, 0 }}},
{ 0, XF86XK_AudioPause, spawn, {.v = (const char*[]){ "playerctl", "play-pause", NULL } } },
{ 0, XF86XK_AudioPlay, spawn, {.v = (const char*[]){ "playerctl", "play-pause", NULL } } },
{ 0, XF86XK_AudioStop, spawn, {.v = (const char*[]){ "playerctl", "stop", NULL } } },
{ 0, XF86XK_AudioNext, spawn, {.v = (const char*[]){ "playerctl", "next", NULL } } },
{ 0, XF86XK_AudioPrev, spawn, {.v = (const char*[]){ "playerctl", "previous", NULL } } },
{ 0, XF86XK_AudioForward, spawn, {.v = (const char*[]){ "playerctl", "position", "10+", NULL } } },
{ 0, XF86XK_AudioRewind, spawn, {.v = (const char*[]){ "playerctl", "position", "10-", NULL } } },
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {.v = &layouts[0]} },
{ ClkLtSymbol, 0, Button2, setlayout, {.v = &layouts[1]} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkLtSymbol, 0, Button4, setlayout, {.v = &layouts[3]} },
{ ClkLtSymbol, 0, Button5, setlayout, {.v = &layouts[3]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkStatusText, 0, Button3, spawn, {.v = (const char*[]){ "dunsttoggle", NULL } } },
{ ClkStatusText, 0, Button1, spawn, {.v = (const char*[]){ "dunstdate", "curr", NULL } } },
{ ClkStatusText, 0, Button4, spawn, {.v = (const char*[]){ "dunstdate", "next", NULL } } },
{ ClkStatusText, 0, Button5, spawn, {.v = (const char*[]){ "dunstdate", "prev", NULL } } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};
// vim:noexpandtab: