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_posts/2019-08-16-going-async.md

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---
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layout: blog
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title: Making flows asynchronous by default
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author: nick
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description: Changes are coming in Node-RED 1.0 to how messages are routed in a flow. Find out what its means to go asynchronous.
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---
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In Node-RED 1.0, we are changing the way messages pass between nodes from being
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synchronous to being asynchronous. This will, in some cases, change the relative
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order messages are handled in flows. This post explains what we mean by synchronous
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and asynchronous, why we are making this change and what effect it will have.
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### Node.js Event Loop
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To understand how messages pass through a Node-RED flow, we first need to take
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a slight detour into how Node.js works.
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As JavaScript is a single-threaded language, it can only do one thing at a time.
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But there are times when it needs to do something that will take a while, such
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as make an HTTP request or write something to a file. If it did this work on its
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only thread, then it would block anything else from happening and the performance
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would be terrible.
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Instead, Node.js passes those sorts of actions to the underlying operating system,
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which is multi-threaded, and registers a callback that will be called when the
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action completes. This is the idea of the [Event Loop that is at the heart of Node.js](https://nodejs.org/uk/docs/guides/event-loop-timers-and-nexttick/).
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To overly simplify it, you can think of it as a queue of work. Each time the Event
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Loop runs, it takes the next piece of work and runs it, which may in turn cause
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new events to be added to the queue.
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### Synchronous vs Asynchronous
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When we talk about Synchronous and Asynchronous code, you can think of it like this:
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- Synchronous code all runs in a single pass of the Event Loop.
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- Asynchronous code starts with a piece of work in the Event Loop, that will in
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turn add another piece of work to the Event Loop that will be run in a future
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pass.
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The key thing to understand is that with Asynchronous code, once it has added more
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work to the Event Loop and its current work has 'finished', other pieces of work
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can run.
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### Synchronous messaging passing
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Since the start of Node-RED we have used synchronous message passing between nodes.
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This means when a node calls `node.send(msg)`, that call passes to the next node's
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`input` event handler, which does its work and calls the next node's event handler
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and so on. If each node's event handler is purely synchronous code, then a message
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will passing all the way down the flow in a single pass of the Event Loop.
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![](/blog/content/images/2019/08/flow1.svg)
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If one of the nodes contains asynchronous code, such as the HTTP Request node,
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then the current pass ends at that node and the next piece of work can
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start. It is also possible in that case for the second message to overtake the
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first if its asynchronous work completes before the first message's.
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![](/blog/content/images/2019/08/flow1-node-async.svg)
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### Branching a flow
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When a flow branches, for a synchronous flow, each branch will be completed in turn.
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![](/blog/content/images/2019/08/flow2.svg)
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This does lead to a slightly counter-intuitive behaviour when you add Debug
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nodes at each point along the flow. In the following diagram, note the order
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in which messages arrive at the Debug nodes.
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![](/blog/content/images/2019/08/flow4.svg)
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### Changing to Asynchronous message passing
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With Node-RED 1.0, we are changing the message passing to be asynchronous. That
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means when a node calls `node.send(msg)`, the work to call the next node's `input`
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event handler is put onto the queue to be called in a later pass of the Event Loop.
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For those more familiar with the Event Loop, we use `setImmediate()` so they
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actually get invoked during the 'check' phase of the current Event Loop iteration.
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Looking back at the single branch, entirely synchronous, flow we started with, the
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messages will now make equal progress through the flow.
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![](/blog/content/images/2019/08/flow1-async.svg)
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When a flow branches, the branches will be evaluated in 'parallel'.
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![](/blog/content/images/2019/08/flow2-async.svg)
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Which also means a flow with Debug nodes at each point, will log the message
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is the expected order.
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![](/blog/content/images/2019/08/flow4-async.svg)
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### Why is this change needed?
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Making the message passing asynchronous is needed for a number of reasons.
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#### Pluggable Message Routing
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One of the features on the roadmap, coming after 1.0, is the ability to plug
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custom code into the message routing path. That custom code may need to do
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asynchronous work - such as sending messages over the network in a distributed
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Node-RED environment.
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#### Node timeouts
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We are looking at how the runtime can better monitor messages passing through a
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flow and provide a standard way to timeout any node that takes too long.
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With the current synchronous model, the time it takes a node to handle a message
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is the time it takes to run its own code, plus the time it takes each subsequent
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node to handle the message it is passed.
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Looking at this branching flow again, lets say we want each node to take no more than
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5 seconds to handle a message.
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![](/blog/content/images/2019/08/flow2.svg)
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If everything is synchronous, then the second node is not 'finished' until both
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the yellow and red messages have reached their Debug nodes. If each node takes
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2 seconds to process the message, then that second node will take 10 seconds
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to process its message and will get timed out, even though no individual node
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has taken longer than 5 seconds.
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With asynchronous message passing, we can stop the clock as soon as the node has
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queued up the work for the next nodes.
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There's more work to be done after 1.0 to build on this capability, but the shift
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to asynchronous is a key first step.
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We'll have another blog post up soon that covers the changes to the node messaging
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api in 1.0 to further support this timeout behaviour.
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#### Better I/O scheduling
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If you recall the purpose of the Event Loop is to allow the Node.js runtime to
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perform I/O in the background and call back when there is something to be done.
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But those callbacks can only happen if the Event Loop is able to make regular
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progress. If you have a large piece of synchronous code, then you are preventing
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those callbacks from being called. There is a trade off here. Purely synchronous
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code is going to be faster, but it does starve the Event Loop.
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By splitting a large synchronous flow into smaller asynchronous chunks, it allows
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the Node.js runtime to better schedule all of the other activity in the runtime.
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### Will this change break my flows?
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For most flows, this change will not alter their behaviour in any way. We have
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always said no assumptions should be made about ordering once a flow branches.
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That said, there are bound to be flows out there that have exploited the observed
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ordering and make some of these assumptions. So care should be taken when upgrading
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if you know your flows make such assumptions.
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This is why we're making this change as part of the 1.0 release. We've worked
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hard to ensure Node-RED remains backwards compatible between releases, but sometimes
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we simply have to make a change that could have an impact. We don't make those
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changes lightly and we can only make them as part of a major release.
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#### Keeping things synchronous, for now
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Given the potential for this change to alter how *some* flows behave, we're
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introducing a new setting that will restore the synchronous delivery mode:
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```
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runtimeSyncDelivery: true
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```
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Given the features in the roadmap that will require asynchronous delivery, this
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setting is *not* a long term solution. Consider its usage as instantly deprecated.
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It is only intended as a stop-gap measure to allow affected flows to be upgraded
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to 1.0 before they are updated to handle the new asynchronous mode.
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