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window_module.c
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//
// Created by jiricmi1 on 5/19/23.
//
#include "window_module.h"
#include "graphics.h"
#include "draw_module.h"
#include "draw_tools.h"
#include "signs.h"
#include "periferial_module.h"
#include "settings.h"
#include "game_selector.h"
#include <stdint.h>
/* window of the end game */
int end_game(uint32_t *knobs, struct player **players, size_t size, unsigned short int loser) {
draw_end_game(players, size);
display_refresh();
knob_bounce(knobs);
while (knob_press(knobs, RED_KNOB) && knob_press(knobs, BLUE_KNOB)) {
*knobs = update_knobs();
};
if (knob_press(knobs, BLUE_KNOB)) {
return 0;
}
return 1;
}
/* show menu of difficulty */
void show_difficulty(int active_menu_item) {
basic_window_draw();
MenuItem menu_items[] = {
{171, 100, "EASY", 4},
{171, 150, "MEDIUM", 6},
{171, 200, "HARD", 4},
{171, 250, "EXTREME", 7}};
draw_menu_list(menu_items, active_menu_item, DIFFICULTIES_COUNT);
}
/* main function of menu difficulty */
void difficulty_control(uint32_t *knobs, struct settings *settings) {
int active_menu_item = 0;
while (knob_press(knobs, RED_KNOB)) {
*knobs = update_knobs();
active_menu_item = ((*knobs >> 16) & 0xff >> 4) / DIFFICULTIES_COUNT;
show_difficulty(active_menu_item);
}
settings->difficulty = active_menu_item;
}
/* draws menu list and highlight selected item */
void draw_menu_list(MenuItem *menu_items, int active_menu_item, int menu_items_count) {
for (int i = 0; i < menu_items_count; i++) {
unsigned short int fc = (i == active_menu_item) ? BLACK : WHITE;
unsigned short int bc = (i == active_menu_item) ? WHITE : BLACK;
MenuItem m = menu_items[i];
draw_string(m.x, m.y, m.text, m.textLength, 2, fc, bc);
}
display_refresh();
}
/* show gamemode menu */
void show_gamemode(int active_menu_item) {
basic_window_draw();
MenuItem menu_items[] = {
{171, 100, "SINGLE", 6},
{171, 150, "MULTI", 5},
{171, 200, "AI", 2},
{171, 250, "<-BACK", 6}};
draw_menu_list(menu_items, active_menu_item, GAMEMODES_COUNT);
}
/* main function of gammode menu */
void gamemode_control(uint32_t *knobs, struct settings *settings) {
int active_menu_item = 0;
knob_bounce(knobs);
while (knob_press(knobs, RED_KNOB)) {
*knobs = update_knobs();
active_menu_item = ((*knobs >> 16) & 0xff >> 4) / GAMEMODES_COUNT;
show_gamemode(active_menu_item);
}
if (active_menu_item == 3) {
return;
}
settings->gamemode = active_menu_item;
knob_bounce(knobs);
setup_game(knobs, settings);
}
/* show map menu */
void show_map(int active_menu_item) {
basic_window_draw();
MenuItem menu_items[] = {
{171, 100, "EMPTY", 5},
{171, 150, "BORDER", 6},
{171, 200, "MAZE", 4}};
draw_menu_list(menu_items, active_menu_item, MAPS_COUNT);
}
/* main function of map menu */
void map_control(uint32_t *knobs, struct settings *settings) {
int active_menu_item = 0;
knob_bounce(knobs);
while (knob_press(knobs, RED_KNOB)) {
*knobs = update_knobs();
active_menu_item = ((*knobs >> 16) & 0xff >> 4) / MAPS_COUNT;
if (active_menu_item == 4)
active_menu_item = 0;
show_map(active_menu_item);
}
settings->map = active_menu_item;
}
/* show main menu */
void show_main_menu(int active_menu_item) {
basic_window_draw();
MenuItem menu_items[] = {
{171, 100, "PLAY", 4},
{171, 150, "MAP", 3},
{171, 200, "DIFFICULTY", 10},
{171, 250, "EXIT", 4}};
draw_menu_list(menu_items, active_menu_item, GAMEMODES_COUNT);
}
/* main function of main menu */
int main_menu_control(uint32_t *knobs) {
int active_menu_item = 0;
*knobs = update_knobs();
knob_bounce(knobs);
while (knob_press(knobs, RED_KNOB)) {
*knobs = update_knobs();
active_menu_item = ((*knobs >> 16) & 0xff >> 4) / GAMEMODES_COUNT; // dodelat konstatu
show_main_menu(active_menu_item);
}
return active_menu_item;
}
/* basic logo draw */
void basic_window_draw() {
draw_background();
draw_sign(121, 50, 238, 32, snakeSign);
}