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In my game Gravity Force 20 we didn't do social login in game. I think the reason was related to mobile, probably some weird apple rules. I'm not sure about the rules for Steam. Technically there shouldn't be a problem.
However, I am proud of the sign-up flow we implemented for our game. The servers are a bit unstable so you might need to reload, but when the flow works its really smooth. Try it https://account.gravityforce20.com/signup
The thing I like about this flow (which I haven't seen anywhere else) is that you are only entering your password once and you enter it after we have confirmed your email.
When I worked at King (Candy Crush etc) they support "guest" players (ie no signup or login) and then later allow the user to signup and still keep scores and progression etc. This was slightly complicated if the user previously had signed up and then two accounts needed to be merged. However, an easier approach is simply not to support that scenario :)
support open/social auth maybe?
does unity handle this? what about steam &c?
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