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config.yml
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# material is the bukkit name for the material.
# requirements is the amount of the material needed to create a reinforcement.
# return is the amount of material to return.
# percent_chance is the chance to return the block. Scales with damage.
# scale_amount is, if maturation is enabled, the amount extra to damage a block if it is not fully matured. The forumla for calculating the extra damage is 1/((time left of maturation) / (default amount of time for maturation)) * scale. So if a block has 5 minutes left of maturation on a 10 minute default period with a scale of 3 we do 1/(5 / 10) * 3 = 6 damage. Setting scale amount to 0 disables this function.
reinforcements:
diamond:
material: DIAMOND
requirements: 1
return: 1
percent_chance: 100
hit_points: 1800
# mature time is in minutes
mature_time: 1440
scale_amount: 0
lore:
# Delete the comment char to use lore. Three spaces are required
# after lore. You can add multiple lines by adding -
# - Some string representation required for this reinforcement.
iron:
material: IRON_INGOT
requirements: 1
return: 1
percent_chance: 100
hit_points: 250
mature_time: 60
scale_amount: 0
lore:
stone:
material: STONE
requirements: 1
return: 1
percent_chance: 100
hit_points: 25
mature_time: 10
scale_amount: 0
lore:
#natural_reinforcements:
#diamond_ore:
#material: DIAMOND_ORE
#hit_points: 60
non_reinforceables:
- BEDROCK
- ENDER_PORTAL_FRAME
- SAPLING
- LONG_GRASS
- DEAD_BUSH
- PISTON_EXTENSION
- PISTON_MOVING_PIECE
- RED_ROSE
- YELLOW_FLOWER
- BROWN_MUSHROOM
- RED_MUSHROOM
- TNT
- CROPS
- FIRE
- SNOW
- ICE
- CACTUS
- SUGAR_CANE_BLOCK
- PORTAL
- CAKE_BLOCK
- PUMPKIN_STEM
- MELON_STEM
- VINE
- NETHER_WARTS
- ENDER_PORTAL
reset_player_state: 300
enable_maturation: true
# The max amount of reinforcements to keep loaded
max_cache_size: 20000
# The amount of minutes to keep a reinforcement loaded
max_cache_load_time: 10
redstone_distance: 7
acidblock_material: GOLD_BLOCK
# If set to true then instead of dropping the reinforcement a block with the specified reinforcement value will be dropped.
drop_reinforced_block: false
save_interval_ticks: 500