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about-actionscript-3.0-components/benefits-of-using-components.md

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For more information, see the
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[ActionScript 3.0 Reference for the Adobe Flash Platform](https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html).
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Note: Flash CS5 supports both FLA-based and SWC-based components. For more
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information, see
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[Component architecture](../working-with-components/component-architecture.md).
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> **Note:** Flash CS5 supports both FLA-based and SWC-based components. For more
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> information, see
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> [Component architecture](../working-with-components/component-architecture.md).

about-actionscript-3.0-components/index.md

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you to customize appearance, an event-handling model, focus management, an
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accessibility interface, and more.
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Note: Adobe Flash CS5 includes ActionScript 2.0 components as well as
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ActionScript 3.0 components. You cannot mix these two sets of components. You
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must use one set or the other for a given application. Flash CS5 presents either
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ActionScript 2.0 components or ActionScript 3.0 components based on whether you
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open an ActionScript 2.0 or an ActionScript 3.0 file. When you create a new
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Flash document, you must specify either Flash File (ActionScript 3.0) or Flash
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File (ActionScript 2.0). When you open an existing document, Flash examines the
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Publish Settings to determine which set of components to use. For information
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about ActionScript 2.0 components, see Using Adobe® ActionScript® 2.0
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Components.
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> **Note:** Adobe Flash CS5 includes ActionScript 2.0 components as well as
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> ActionScript 3.0 components. You cannot mix these two sets of components. You
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> must use one set or the other for a given application. Flash CS5 presents
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> either ActionScript 2.0 components or ActionScript 3.0 components based on
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> whether you open an ActionScript 2.0 or an ActionScript 3.0 file. When you
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> create a new Flash document, you must specify either Flash File (ActionScript
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> 3.0) or Flash File (ActionScript 2.0). When you open an existing document,
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> Flash examines the Publish Settings to determine which set of components to
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> use. For information about ActionScript 2.0 components, see Using Adobe®
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> ActionScript® 2.0 Components.
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For a complete list of the Flash ActionScript 3.0 components, see
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[Component types](./component-types.md).

customizing-the-ui-components/about-ui-component-customization.md

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is the process of changing a component's appearance by modifying or replacing
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its graphics.
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Note: The default appearance of ActionScript 3.0 components could be considered
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a theme (Aeon Halo), but these skins are built into the components. The
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ActionScript 3.0 components do not support the external theme files that
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ActionScript 2.0 components did.
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> **Note:** The default appearance of ActionScript 3.0 components could be
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> considered a theme (Aeon Halo), but these skins are built into the components.
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> The ActionScript 3.0 components do not support the external theme files that
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> ActionScript 2.0 components did.

customizing-the-ui-components/customize-the-list-component.md

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@@ -56,8 +56,8 @@ For more information about skinning the ScrollBar, see
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For information on skinning the Focus Rect skin, see
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[Customize the TextArea component](./customize-the-textarea-component.md)
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Note: Changing the ScrollBar skin in one component will change it for all other
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components that use the ScrollBar.
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> **Note:** Changing the ScrollBar skin in one component will change it for all
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> other components that use the ScrollBar.
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Double-click the Cell Renderer skin to open a second palette of skins for the
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different states of a List cell.

customizing-the-ui-components/customize-the-textarea-component.md

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<caption>TextArea skins</caption>
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Note: Changing the ScrollBar skin in one component will change it for all other
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components that use the ScrollBar.
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> **Note:** Changing the ScrollBar skin in one component will change it for all
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> other components that use the ScrollBar.
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The following procedure changes the border colors of the Focus Rect Skin, which
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appears when the TextArea has focus, and the Normal skin.

customizing-the-ui-components/customize-the-tilelist-component.md

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<caption>TileList skins</caption>
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Note: Changing the ScrollBar skin in one component will change it in all other
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components that use the ScrollBar.
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> **Note:** Changing the ScrollBar skin in one component will change it in all
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> other components that use the ScrollBar.
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The following procedure changes the color of the TileList's CellRenderer
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Selected_Up skin.

customizing-the-ui-components/customize-the-uiscrollbar-component.md

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`setSize()` method or any applicable properties of the UIScrollBar class such as
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the `width`, `height`, `scaleX`, and `scaleY` properties.
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Note: If you use the `setSize()` method, you can change only the width of a
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horizontal scroll bar or the height of a vertical scroll bar. At the time of
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authoring you can set the height of a horizontal scroll bar or the width of a
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vertical scroll bar, but the values will be reset when the movie is published.
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Only the dimension of a scroll bar that corresponds to its length can be
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changed.
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> **Note:** If you use the `setSize()` method, you can change only the width of
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> a horizontal scroll bar or the height of a vertical scroll bar. At the time of
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> authoring you can set the height of a horizontal scroll bar or the width of a
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> vertical scroll bar, but the values will be reset when the movie is published.
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> Only the dimension of a scroll bar that corresponds to its length can be
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> changed.
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## Use styles with the UIScrollBar component
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horizontal scroll bar the UIScrollBar component rotates the skins as
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appropriate.
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Note: Changing the ScrollBar skin in one component will change it in all other
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components that use the ScrollBar.
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> **Note:** Changing the ScrollBar skin in one component will change it in all
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> other components that use the ScrollBar.
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The following example demonstrates how to change the color of the UIScrollBar's
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thumb and arrow buttons.

using-the-flvplayback-component/customize-the-flvplayback-component/index.md

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create a new skin. You can also use FLVPlayback properties to modify the
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behavior of a skin.
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Note: You must upload your skin SWF file to the web server along with your
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application SWF file for the skin to work with your FLVPlayback component.
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> **Note:** You must upload your skin SWF file to the web server along with your
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> application SWF file for the skin to work with your FLVPlayback component.
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- [Select a predesigned skin](./select-a-predesigned-skin.md)
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- [Skin FLV Playback Custom UI components individually](./skin-flv-playback-custom-ui-components-individually.md)

using-the-flvplayback-component/index.md

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formats that utilize industry standard H.264 encoding. These formats include
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MP4, M4A, MOV, MP4V, 3GP, and 3G2.
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Note: Protected MP4 files—such as those downloaded from Apple® iTunes® or
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digitally encrypted by FairPlay®—are not supported.
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> **Note:** Protected MP4 files—such as those downloaded from Apple® iTunes® or
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> digitally encrypted by FairPlay®—are not supported.
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The easy-to-use FLVPlayback component has the following characteristics and
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benefits:

using-the-ui-components/use-the-button-component.md

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A live preview of each Button instance reflects changes made to parameters in
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the Property inspector or Component inspector during authoring.
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Note: If an icon is larger than the button, it extends beyond the button's
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borders.
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> **Note:** If an icon is larger than the button, it extends beyond the button's
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> borders.
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To designate a button as the default push button in an application (the button
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that receives the click event when a user presses Enter), set

using-the-ui-components/use-the-list-component.md

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| Shift | Allows for contiguous selection. |
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| Up Arrow | Selection moves up one item. |
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Note: Note that scroll sizes are in pixels and not rows.
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> **Note:** Note that scroll sizes are in pixels and not rows.
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Note: The page size used by the Page Up and Page Down keys is one less than the
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number of items that fit in the display. For example, paging down through a
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ten-line drop-down list shows items 0-9, 9-18, 18-27, and so on, with one item
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overlapping per page.
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> **Note:** The page size used by the Page Up and Page Down keys is one less
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> than the number of items that fit in the display. For example, paging down
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> through a ten-line drop-down list shows items 0-9, 9-18, 18-27, and so on,
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> with one item overlapping per page.
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For more information about controlling focus, see the IFocusManager interface
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and the FocusManager class in the

working-with-components/debug-component-applications.md

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- \$(AppConfig)/Component Source/ActionScript 3.0/User Interface
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Note: This will override the compiled-in code for all UI components and increase
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compilation time for your application. If you have changed a component's source
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file for any reason, that component might exhibit different behavior as a
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result.
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> **Note:** This will override the compiled-in code for all UI components and
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> increase compilation time for your application. If you have changed a
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> component's source file for any reason, that component might exhibit different
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> behavior as a result.
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To set the Classpath, select Preferences from the Edit menu and then select
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ActionScript from the Category list and click the ActionScript 3.0 Settings
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- Mac OS X: Macintosh HD:Applications:Adobe Flash CS5:Configuration
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Note: If you must change a component source file, Adobe strongly recommends that
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you copy the original source file to a different location and add that location
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to your Classpath.
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> **Note:** If you must change a component source file, Adobe strongly
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> recommends that you copy the original source file to a different location and
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> add that location to your Classpath.
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For more information about the location of component source files, see
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[Where component source files are stored](./working-with-component-files.md#where-component-source-files-are-stored).

working-with-components/work-with-a-dataprovider.md

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You can create a DataProvider by creating the data in an Array or XML object and
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providing the object as the `value` parameter to the DataProvider constructor.
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Note: In ActionScript 3.0, you cannot assign an Array or XML object directly to
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a dataProvider property because the property is defined as a DataProvider object
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and can only receive an object of the DataProvider type.
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> **Note:** In ActionScript 3.0, you cannot assign an Array or XML object
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> directly to a dataProvider property because the property is defined as a
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> DataProvider object and can only receive an object of the DataProvider type.
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The following example populates a List component, which is a single column of
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rows, with the names of several children and their birthdays. The example

working-with-components/work-with-the-display-list.md

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calling the `getChildAt()` method and specifying the position, or if you know
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the name of the object, by calling the `getChildByName()` method.
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Note: When you add a component with ActionScript, you must assign a name to it's
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name property if you want to access it by name in the display list.
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> **Note:** When you add a component with ActionScript, you must assign a name
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> to it's name property if you want to access it by name in the display list.
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The following example displays the names and positions of three components in
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the display list. First, drag a NumericStepper, a Button, and a ComboBox to the

working-with-components/working-with-component-files.md

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Flash components are stored in the application-level Configuration folder.
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Note: For information about these folders, see "Configuration folders installed
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with Flash" in Using Flash.
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> **Note:** For information about these folders, see "Configuration folders
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> installed with Flash" in Using Flash.
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Components are installed in the following locations:
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