@@ -9,9 +9,9 @@ b j n 1 2 3 g<dir>: run in direction <dir> until something
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case means the Control key, not a caret)
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> down m<dir>: move without picking up objects/fighting
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F<dir>: fight even if you don't sense a monster
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- If the number_pad option is set, the number keys move instead.
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- Depending on the platform, Shift number (on the numberpad),
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- Meta number , or Alt number will invoke the YUHJKLBN commands.
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+ If the number_pad option is set, the digit keys move instead.
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+ Depending on the platform, Shift digit (on the numberpad),
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+ Meta digit , or Alt digit will invoke the YUHJKLBN commands.
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Control <dir> may or may not work when number_pad is enabled,
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depending on the platform's capabilities.
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Digit '5' acts as 'G' prefix, unless number_pad is set to 2
@@ -22,112 +22,136 @@ b j n 1 2 3 g<dir>: run in direction <dir> until something
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used but 'y' and 'z' are swapped.
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General commands:
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- ? help display one of several informative texts
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- #quit quit end the game without saving current game
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- S save save the game (to be continued later) and exit
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- [to restore, play again and use the same character name]
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- ! sh escape to some SHELL (if allowed; 'exit' to resume play)
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- ^Z suspend suspend the game (independent of your current suspend char)
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+ ? help display one of several informative texts
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+ #quit quit end the game without saving current game
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+ S save save the game (to be continued later) and exit
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+ [to restore, play again and use the same character name;
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+ use #quit to quit without saving]
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+ ! sh escape to some SHELL (if allowed; 'exit' to resume play)
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+ ^Z suspend suspend the game (independent of your current suspend char)
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[on UNIX(tm)-based systems, use the 'fg' command to resume]
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- O options set options
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- / what-is tell what a map symbol represents
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- \ known display list of what's been discovered
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- v version display version number
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- V history display game history
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- ^A again redo the previous command (^A denotes the keystroke CTRL-A)
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- ^R redraw redraw the screen
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- ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
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+ O options set options
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+ / what-is tell what a map symbol represents
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+ \ known display list of what's been discovered
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+ v version display version number
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+ V history display game history
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+ ^A again redo the previous command
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+ ^R redraw redraw the screen
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+ ^P prevmsg repeat previous message (consecutive ^P's repeat earlier ones)
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# introduces an extended command (#? for a list of them)
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- & what-does describe the command a keystroke invokes
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+ & what-does describe the command a keystroke invokes
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+
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+ Control characters are depicted as '^' followed by a letter. Depress Ctrl
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+ or Control like a shift key then type the letter. Control characters are
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+ case-insensitive; ^D is the same as ^d, Ctrl+d is same as Ctrl+Shift+d.
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+ There are a few non-letter control characters; nethack uses ^[ as a synonym
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+ for Escape (or vice versa) but none of the others.
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Game commands:
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- ^D kick kick (a door, or something else)
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- ^T 'port teleport (if you can)
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- ^U removeimarkers remove remembered 'I' monster markers
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- ^X show show your attributes
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- a apply apply or use a tool (pick-axe, key, camera, etc.)
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- A armor take off all armor
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- c close close a door
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- C call name a monster, an individual object, or a type of object
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- d drop drop an object. d7a: drop seven items of object 'a'
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- D Drop drop selected types of objects
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- e eat eat something
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- E engrave write a message in the dust on the floor (E- use fingers)
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- f fire fire ammunition from quiver
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- F fight followed by direction, fight a monster
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- i invent list your inventory (all objects you are carrying)
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- I Invent list selected parts of your inventory
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- Iu: list unpaid objects
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- Ix: list unpaid but used up items
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- I$: count your money
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- o open open a door
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- p pay pay your bill (in a shop)
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- P puton put on an accessory (ring, amulet, etc)
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- q quaff drink something (potion, water, etc)
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- Q quiver select ammunition for quiver (use '#quit' to quit)
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- r read read a scroll or spellbook
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- R remove remove an accessory (ring, amulet, etc)
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- s search search for secret doors, hidden traps and monsters
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- t throw throw or shoot a weapon
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- T takeoff take off some armor
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- w wield wield a weapon (w- wield nothing)
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- W wear put on some armor
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- x xchange swap wielded and secondary weapons
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- X twoweapon toggle two-weapon combat (use '#explore' for explore mode)
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- z zap zap a wand (use y instead of z if number_pad is -1)
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- Z Zap cast a spell (use Y instead of Z if number_pad is -1)
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- < up go up the stairs
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- > down go down the stairs
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- ^ trap_id identify a previously found trap
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- ),[,=,",( ask for current items of specified symbol in use
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- * ask for combination of ),[,=,",( all at once
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- $ gold count your gold
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- + spells list the spells you know; also rearrange them if desired
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- ` classkn display known items for one class of objects
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- _ travel move via a shortest-path algorithm to a point on the map
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- . rest wait a moment
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- , pickup pick up all you can carry
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+ ^D kick kick (a door, or something else)
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+ ^T Tport teleport (if you can)
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+ ^U removeimarkers remove remembered 'I' monster markers
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+ ^X show show your attributes
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+ a apply apply or use a tool (pick-axe, key, camera, etc.)
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+ A takeoffall choose multiple items of armor, accessories, and weapons
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+ to take off, remove, unwield (uses same amount of game time
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+ as removing them individually with T,R,w- would take)
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+ c close close a door
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+ C call name a monster, an individual object, or a type of object
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+ d drop drop an object. d7a: drop seven items of object 'a'
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+ D Drop drop selected types of objects
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+ e eat eat something
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+ E engrave write a message in the dust on the floor (E- use fingers)
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+ f fire fire ammunition from quiver
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+ F fight followed by direction, fight a monster
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+ i invent list your inventory (all objects you are carrying)
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+ I Invent list selected parts of your inventory; for example
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+ I( list all tools, or I" list all amulets
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+ IB list all items known to be blessed
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+ IU uncursed, or IC cursed, or IX unknown bless state
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+ Iu when in a shop, list unpaid objects being carried
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+ Ix in a shop, list any fees and used-up shop-owned items
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+ o open open a door
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+ p pay pay your bill (in a shop)
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+ P puton put on an accessory (ring, amulet, etc; can be used to wear
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+ armor too, but armor items aren't listed as likely candidates)
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+ q quaff drink something (potion, water, etc)
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+ Q quiver select ammunition for quiver (use '#quit' to quit)
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+ r read read a scroll or spellbook
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+ R remove remove an accessory (ring, amulet, etc; can be used to take
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+ off armor too)
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+ s search search for secret doors, hidden traps and monsters
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+ t throw throw or shoot a weapon
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+ T takeoff take off some armor; can be used to remove accessories too,
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+ but those aren't listed as likely candidates)
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+ w wield wield a weapon (w- wield nothing to unwield current weapon)
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+ W wear wear an item of armor; can be used to put on accessories too,
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+ but those aren't listed as likely candidates)
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+ x xchange swap wielded and secondary weapons
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+ X twoweapon toggle two-weapon combat if role allows that
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+ z zap zap a wand (use y instead of z if number_pad is -1)
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+ Z Zap cast a spell (use Y instead of Z if number_pad is -1)
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+ < up go up the stairs
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+ > down go down the stairs
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+ ^ trap_id identify a previously found trap
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+ ),[,=,",( show current items of specified symbol in use
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+ * show combination of ),[,=,",( all at once
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+ $ gold count your gold
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+ + spells list the spells you know; also rearrange them if desired
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+ ` classkn display known items for one class of objects
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+ _ travel move via a shortest-path algorithm to a point on the map
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+ . rest wait a moment
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+ , pickup pick up all you can carry
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@ toggle "pickup" (auto pickup) option on and off
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- : look look at what is here
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- ; farlook look at what is somewhere else by selecting a map symbol
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+ : look look at what is here
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+ ; farlook look at what is somewhere else by selecting a map location
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+ (for a monster on top of one or more objects, only describes
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+ that monster; for a pile of objects, only describes top one)
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- Keyboards that have a meta key can also use these extended commands
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- via the meta modifier instead of the # prefix:
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+ Keyboards that have a meta key (some use Alt for that, so typing Alt as a
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+ shift plus 'e' would generate 'M-e') can also use these extended commands
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+ via the meta modifier as an alternative to using the # prefix. Unlike
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+ control characters, meta characters are case-sensitive so M-a is different
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+ from M-A. Type the latter with two keys used as shifts, Meta+Shift+a.
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M-? display extended command help (if the platform allows this)
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- M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)
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- M-a adjust adjust inventory letters
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- M-A annotate add a one-line note to the current dungeon level (see M-O)
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- M-c chat talk to someone
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- M-C conduct view optional challenges
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- M-d dip dip an object into something
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- M-e enhance advance or check weapon and spell skills
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- M-f force force a lock
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- M-i invoke invoke an object's special powers
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- M-j jump jump to another location
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- M-l loot loot a box on the floor
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- M-m monster use a monster's special ability
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- M-n name name a monster, an individual object, or a type of object
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- M-N name synonym for M-n
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- M-o offer offer a sacrifice to the gods
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- M-O overview display information about visited levels and annotations
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- M-p pray pray to the gods for help
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- M-q quit stop playing
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- M-r rub rub a lamp or a stone
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- M-R ride mount or dismount saddled steed
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- M-s sit sit down
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- M-t turn turn undead
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- M-T tip upend a container to dump out its contents
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- M-u untrap untrap something
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- M-v version print compile time options for this version
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- M-w wipe wipe off your face
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+ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled)
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+ M-a adjust adjust inventory letters
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+ M-A annotate add a one-line note to the current dungeon level (see M-O)
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+ M-c chat talk to someone
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+ M-C conduct view optional challenges
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+ M-d dip dip an object into something
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+ M-e enhance show weapon and spell skills, can improve them if eligible
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+ M-f force force a lock
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+ M-i invoke invoke an object's special powers
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+ M-j jump jump to another location
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+ M-l loot loot a box on the floor
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+ M-m monster when polymorphed, use monster's special ability
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+ M-n name name a monster, an individual object, or a type of object
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+ M-N name synonym for M-n (both are the same as C)
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+ M-o offer offer a sacrifice to the gods
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+ M-O overview display information about visited levels and annotations
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+ M-p pray pray to the gods for help
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+ M-q quit stop playing without saving game (use S to save and exit)
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+ M-r rub rub a lamp or a stone
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+ M-R ride mount or dismount saddled steed
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+ M-s sit sit down
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+ M-t turn turn undead if role allows that
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+ M-T tip upend a container to dump out its contents
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+ M-u untrap untrap something
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+ M-v version print compile time options for this version
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+ M-w wipe wipe off your face
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+ M-X explore switch from regular play to non-scoring explore mode
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- If the "number_pad" option is on, these additional variants are available:
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+ If the 'number_pad' option is on, keys usually used for movement can be
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+ used for various commands:
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n followed by number of times to repeat the next command
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- h help display one of several informative texts, like '?'
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- j jump jump to another location
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- k kick kick something (usually a door)
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- l loot loot a box on the floor
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- N name name an item or type of object
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- u untrap untrap something (usually a trapped object)
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+ h help display one of several informative texts, like '?'
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+ j jump jump to another location
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+ k kick kick something (usually a door)
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+ l loot loot a box on the floor
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+ N name name an item or type of object
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+ u untrap untrap something (usually a trapped object)
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+
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+ Additional commands are available in debug mode (also known as wizard mode).
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