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It used to be (like in vanilla 3.3 or something) WHACK/PIERCE/SLASH were defined as 0/1/2. The damage type for weptools was used as their to-hit bonus. But, when WHACK was redefined as 4, the to-hit bonuses changed, too. Pretty sure this is still extant in vanilla as well, just less noticeable because vanilla has no object lookup.
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