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Tweak vampiric monk loadout at game start.
Make sure food rations are replaced with potions of blood instead of relying on code helper to swap them out. Change out potions of healing for a single blessed potion of vampire blood (heals and is food).
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Lines changed: 3 additions & 2 deletions

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‎doc/evilhack-changelog.md‎

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@@ -5538,4 +5538,5 @@ The following changes to date are:
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- Fix: hidden water lurker reveal said "under the something"
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- Accidental bumps into unseen peacefuls cost luck, not alignment
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- Fix: pet kills of unique monsters were missing from the livelog
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- Tweak vampiric monk loadout at game start
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‎src/u_init.c‎

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@@ -203,8 +203,8 @@ struct trobj Vampire_Monk[] = {
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{ ROBE, 1, ARMOR_CLASS, 1, UNDEF_BLESS },
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{ UNDEF_TYP, UNDEF_SPE, SPBOOK_CLASS, 1, 1 },
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{ UNDEF_TYP, UNDEF_SPE, SCROLL_CLASS, 1, UNDEF_BLESS },
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{ POT_HEALING, 0, POTION_CLASS, 3, UNDEF_BLESS },
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{ FOOD_RATION, 0, FOOD_CLASS, 3, 0 },
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{ POT_VAMPIRE_BLOOD, 0, POTION_CLASS, 1, UNDEF_BLESS },
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{ POT_BLOOD, 0, POTION_CLASS, 3, 0 },
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{ 0, 0, 0, 0, 0 }
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};
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struct trobj Priest[] = {

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