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This commit adds the amount of times someone playing as Draugr race can
revive each game. That amount is one to three times, chosen randomly
every game. Draugr are guaranteed one revival, it's up to the RNG if
they receive any more than that. The amount is purposely withheld from
the player; this is to prevent the player from getting a false sense of
invulnerability. Revival has a cost, reducing strength and constitution
by one point. Unlike being revived from an amulet of life saving, Draugr
will reclaim max hit points, even if above 150 max hp - they can't use
an actual amulet of life saving, so this seemed fair.
Some caveats: just as with an amulet of life saving, revival will not
work if the player genocides themselves, or encounter a condition where
they are drowning or falling, and don't have a safe space to land on.
Specific to Draugr, being decapitated means no revival - same for
monster zombies who lose their head to Vorpal Blade.
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