@@ -5798,6 +5798,18 @@ spellbook of barkskin
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This spell and the spell 'stoneskin' cannot be active at the
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same time.
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+ spellbook of cancellation
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+ This spell is a level seven matter spell. When cast, the caster
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+ fires a beam in the selected direction. Any objects in the path
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+ of the beam (on the ground, in the target's inventory) can be
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+ cancelled; items will be uncursed and lose enchantment, scrolls
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+ and most spellbooks will be blanked, most wands and magical
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+ tools will lose their charges, and most potions will be turned
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+ into water. Monsters hit by the beam must pass their monster
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+ magic resistance check. If that fails, they will lose most or
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+ all of their special attacks. If the caster casts the spell at
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+ themselves, every object in open inventory will be affected as
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+ described.
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spellbook of change metal to wood
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This spell is a level five evocation spell. If cast when
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wielding a metallic object, that object's material will turn
@@ -5913,6 +5925,10 @@ spellbook of detect unseen
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secret doors and corridors, non-statue traps, portals, mimics,
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and hidden/submerged/invisible monsters within an eight square
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radius of the caster are revealed.
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+ spellbook of dig
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+ This spell is a level three matter spell. When cast, the caster
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+ fires a ray in the selected direction that digs through walls,
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+ or can create holes in the floor.
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spellbook of drain life
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This is a level two attack spell. When cast at a monster that
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is not resistant to draining, one level is drained from it, as
@@ -5972,6 +5988,14 @@ spellbook of fireball
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Objects caught in the path of the ray or firey explosions are
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subject to fire damage if they are not resistant.
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+ spellbook of flame sphere
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+ This spell is a level two matter spell. When cast, a single
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+ tame flaming sphere monster is spawned, which will seek out
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+ any nearby non-tame monsters to explode next to. Unlike other
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+ tane pets, any damage caused by the exploding flaming sphere
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+ is handled as if the caster were to blame. Experience gained
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+ from any monsters killed by the flaming sphere goes to the
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+ caster.
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spellbook of force bolt
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This is a level one attack spell. When cast, an invisible beam
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of force travels from the caster to its intended target (line
@@ -5984,6 +6008,14 @@ spellbook of force bolt
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Fragile objects and several terrain features within the path of
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a force bolt can be destroyed (potions, objects made of glass,
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boulders, statues, doors, iron bars, etc).
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+ spellbook of freeze sphere
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+ This spell is a level two matter spell. When cast, a single
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+ tame freezing sphere monster is spawned, which will seek out
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+ any nearby non-tame monsters to explode next to. Unlike other
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+ tane pets, any damage caused by the exploding freezing sphere
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+ is handled as if the caster were to blame. Experience gained
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+ from any monsters killed by the freezing sphere goes to the
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+ caster.
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spellbook of healing
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This spell is a level one healing spell. When cast at either
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a monster or yourself, the target of the spell will be healed
@@ -6000,6 +6032,19 @@ spellbook of identify
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inventory. If skilled or greater in divination spells, there
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is an 80% chance of 1-4 objects in open inventory being
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identified, and a 20% chance of identifying all objects.
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+ spellbook of knock
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+ This spell is a level one matter spell. When cast, the caster
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+ fires a beam in the selected direction that will open/unlock
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+ any drawbridges or locked containers and doors that it makes
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+ contact with, as well as revealing affected secret doors hidden
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+ in a wall. Casting this spell at containers with broken locks
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+ and broken doors will repair them. If the caster is punished
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+ (heavy iron ball attached to the caster via an iron chain),
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+ casting this spell at themselves will break the chain. Using
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+ this spell against themselves or a monster trapped in various
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+ traps can free them. If the caster is engulfed by a monster,
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+ casting this spell at the engulfer will cause them to expel the
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+ caster.
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spellbook of light
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This spell is a level one divination spell. When cast, a
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circular area within a five square radius around the caster's
@@ -6055,6 +6100,19 @@ spellbook of poison blast
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These gas clouds will linger; any being caught within these gas
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clouds are subject to poison damage, and can choke and die from
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the gas if not poison resistant.
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+ spellbook of polymorph
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+ This spell is a level six matter spell. When cast, the caster
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+ fires a beam in the selected direction. Any monsters within the
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+ path of the beam that are not magic resistant will change into a
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+ random monster. If the caster uses this spell on themselves,
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+ and they do not have the unchanging intrinsic, they will either
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+ turn into a random monster, or will become a new version of
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+ themselves, with changed hit points, experience level and
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+ attributes. Both monsters and the caster have a very small
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+ chance to dying to 'system shock' if polymorphed.
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+
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+ Casting this spell at objects on the ground can polymorph them
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+ into another object of the same object class.
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spellbook of power word kill
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This spell is a level seven attack spell. When cast, the caster
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can choose one monster a certain distance away. How far away
@@ -6076,6 +6134,13 @@ spellbook of protection
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existing AC. The protection will wear off at a rate of one
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point of AC every ten turns, or twenty turns if expert in
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clerical spells.
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+ spellbook of reflection
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+ This spell is a level five matter spell. When cast, a globe of
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+ reflection surrounds the caster, and protects the caster the
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+ same way as any other source of reflection. The effect can last
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+ for several hundred turns, and the duration is directly
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+ dependent on how skilled the caster is in matter spells.
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+ The duration of this spell can stack with repeated castings.
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spellbook of remove curse
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This spell is a level three clerical spell, and is also a
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Priest's special spell. When cast, if the caster is unskilled
@@ -6091,6 +6156,14 @@ spellbook of remove curse
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Regardless of the caster's skill when cast, if the caster is
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punished (heavy iron ball attached with an iron chain), the iron
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chain will be destroyed, unpunishing the caster.
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+ spellbook of repair armor
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+ This spell is a level three matter spell, and is also a
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+ Valkyrie's special spell. When cast, if unskilled in casting
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+ matter spells, one worn piece of armor is chosen at random,
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+ while at basic skill or greater, the caster can choose which
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+ worn piece of armor to repair. The chosen piece of worn armor
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+ will have one level of erosion repaired, up to fully repaired
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+ (no erosion).
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spellbook of restore ability
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This spell is a level two healing spell, and is also a Monk's
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special spell. When cast at yourself, it will restore any lost
@@ -6152,6 +6225,15 @@ spellbook of turn undead
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Knights in possession of the Magic Mirror of Merlin cause
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double damage when casting this spell.
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+ spellbook of wizard lock
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+ This spell is a level two matter spell. When cast, the caster
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+ fires a beam in the selected direction that will close/lock any
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+ drawbridges or unlocked containers and doors that it makes
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+ contact with, as well as creating locked doors in doorways
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+ within room walls. This spell can also repair broken locks
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+ on doors and containers, but it cannot repair a broken
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+ drawbridge. Casting this spell downward while over a hole will
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+ convert it into a trap door.
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*spider
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Eight legged creature capable of spinning webs to trap prey.
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[]
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