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Deer/Stag can make sounds (MS_SQEEK).
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doc/evilhack-changelog.md

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@@ -4011,4 +4011,5 @@ The following changes to date are:
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'digtxt' used (windows build)
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- Expert skill in wielded weapons that can be thrown/returned will
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always return
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- Deer/Stag can make sounds (MS_SQEEK)
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src/monst.c

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@@ -1237,7 +1237,7 @@ NEARDATA struct permonst mons[] = {
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MON("deer", S_UNICORN, LVL(3, 18, 7, 0, 0), (G_GENO | G_SGROUP | 2),
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A(ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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NO_ATTK),
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SIZ(1000, 200, MS_SILENT, MZ_MEDIUM), 0, 0,
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SIZ(1000, 200, MS_SQEEK, MZ_MEDIUM), 0, 0,
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M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
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M2_WANDER | M2_STRONG | M2_FEMALE,
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M3_INFRAVISIBLE | M3_SKITTISH, 0, 0, 4, CLR_ORANGE),
@@ -1275,7 +1275,7 @@ NEARDATA struct permonst mons[] = {
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MON("stag", S_UNICORN, LVL(6, 20, 6, 0, 0), (G_GENO | 2),
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A(ATTK(AT_BUTT, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 1, 6),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(1300, 400, MS_SILENT, MZ_LARGE), 0, 0,
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SIZ(1300, 400, MS_SQEEK, MZ_LARGE), 0, 0,
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M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
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M2_WANDER | M2_STRONG | M2_MALE | M2_DRUID_FORM_A,
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M3_INFRAVISIBLE, 0, 0, 7, CLR_ORANGE),

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