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The main part of this commit is Draugr and their interactions with NPC's
like shopkeepers, priests, and guards. There's some other changes here
as well, we'll get to that.
Guards (minetown watch) that see a Draugr will instantly become hostile
at seeing 'another zombie'. Killing the watch after they become angry
actually gives Draugr a slight alignment bump, just like an Infidel.
Non-aligned priests will also become hostile (co-aligned/unaligned will
stay peaceful and tolerate Draugr). Shopkeepers treat Draugr the same as
a Convict wearing their striped shirt - player is banned, but the
shopkeeper is still peaceful.
Other bits: Draugr can stay hungry for a longer period of time before it
becomes an issue (same as Convicts). Draugr will always start with -10
alignment, Infidel being the exception. Throwing treats to non-tame
domestic animals will not tame them (same as Convict). Draugr are never
scared of ghosts appearing out of nowhere - being nearly mindless, fear
just doesn't register.
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