@@ -1918,10 +1918,10 @@ eye of the aethiopica
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powers, it regenerates the energy of anyone who carries
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it, allowing them to cast spells more often. It also reduces
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any spell damage to the person who carries it by half, and
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- protects from magic missiles. Finally, when invoked it has
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- the power to instantly open a portal to any other area of the
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- dungeon, allowing its invoker to travel quickly between
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- areas.
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+ is partially protected from magic missiles. Finally, when
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+ invoked it has the power to instantly open a portal to any other
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+ area of the dungeon, allowing its invoker to travel quickly
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+ between areas.
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# note: The Eyes of the Overworld is the title of Jack Vance's sequel
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# to The Dying Earth and in it the 'Eyes' were separate "cusps" that
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# needed to be worn like contact lenses, one on each eyeball. Wearing
@@ -4524,8 +4524,8 @@ pear
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*orb of detection
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This Orb is a crystal ball of exceptional powers. When
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carried, it grants ESP, limits damage done by spells, and
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- protects the carrier from magic missiles. When invoked it
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- allows the carrier to become invisible.
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+ partially protects the carrier from magic missiles. When
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+ invoked it allows the carrier to become invisible.
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*orb of fate
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Some say that Odin himself created this ancient crystal ball,
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although others argue that Loki created it and forged Odin's
@@ -4724,9 +4724,9 @@ platinum yendorian express card
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is rectangular in shape, very thin, and inscribed with
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unreadable ancient runes. When carried, it grants the one
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who carries it ESP, and reduces all spell induced damage done to
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- the carrier by half. It also protects from magic missile
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- attacks. Finally, its power is such that when invoked, it
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- can charge other objects.
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+ the carrier by half. It also partially protects from magic
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+ missile attacks. Finally, its power is such that when invoked,
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+ it can charge other objects.
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# playing style, rather vague topic but these quotes are too apt to pass up
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player
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play* style
@@ -5770,6 +5770,18 @@ javelin
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hands," he advised. "Otherwise, I shouldn't be surprised if
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they blistered."
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[ The Book of Three, by Lloyd Alexander ]
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+ spellbook of acid blast
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+ This spell is a level six attack spell. When cast as unskilled
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+ or basic in attack spells, this spell creates a ray of acid
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+ which explodes once it hits its target. At skilled or greater,
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+ the caster can pick a location to target the spell for area of
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+ effect, or choose to cast a ray of acid. If an area of effect
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+ attack type is chosen, the target will be engulfed by a series
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+ of acidic explosions that will move around the center of the
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+ targeted monster/location.
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+
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+ Objects caught in the path of the ray or acidic explosions are
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+ subject to acid damage if they are not resistant.
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spellbook of barkskin
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This spell is a level two evocation spell. When cast, the
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casters skin is transformed into the bark of a tree,
@@ -5792,6 +5804,20 @@ spellbook of change metal to wood
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into wood if wood is a valid material for that object. Same
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rules apply if cast on objects on the ground. Casting this
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spell at an iron golem will turn it into a wood golem.
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+ spellbook of cone of cold
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+ This spell is a level four attack spell. When cast as unskilled
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+ or basic in attack spells, this spell creates a ray of frost
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+ which explodes once it hits its target. At skilled or greater,
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+ the caster can pick a location to target the spell for area of
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+ effect, or choose to cast a ray of frost. If an area of effect
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+ attack type is chosen, the target will be engulfed by a series
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+ of icy explosions that will move around the center of the
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+ targeted monster/location. Pools of water in the path of the
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+ ray or caught in the area of effect explosions will freeze into
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+ solid ice.
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+
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+ Objects caught in the path of the ray or icy explosions are
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+ subject to cold damage if they are not resistant.
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spellbook of create grass
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This spell is a level three evocation spell. When cast, small
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patches of grass will grow around the caster. How far out from
@@ -5808,6 +5834,19 @@ spellbook of create trees
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skilled in evocation spells, there is a chance the dead tree
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will be rejuvenated, and become a live tree. Druids can benefit
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by standing next to a live tree.
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+ spellbook of drain life
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+ This is a level two attack spell. When cast at a monster that
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+ is not resistant to draining, one level is drained from it, as
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+ well as a small amount of the monster's maximum hit points.
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+ Normal damage is sustained also.
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+
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+ When cast at an object that has a positive enchantment, its
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+ enchantment will be dropped by one if the object does not
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+ resist, not to go below zero.
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+
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+ Casting this spell at yourself has the same effect as it does
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+ when cast at a monster. If your own experience level drops
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+ below one, you will die.
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spellbook of entangle
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This spell is a level one evocation spell, and is also a Druids
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special spell. When cast at a monster, surrounding plant life
@@ -5831,6 +5870,84 @@ spellbook of finger of death
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If the caster of this spell targets themselves, they will die
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instantly if not resistant to death magic or nonliving,
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regardless of reflection or magic resistance.
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+ spellbook of fireball
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+ This spell is a level four attack spell, and is also an Infidels
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+ special spell. When cast as unskilled or basic in attack
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+ spells, this spell creates a ray of fire which explodes once it
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+ hits its target. At skilled or greater, the caster can pick a
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+ location to target the spell for area of effect, or choose to
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+ cast a ray of fire. If an area of effect attack type is chosen,
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+ the target will be engulfed by a series of firey explosions that
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+ will move around the center of the targeted monster/location.
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+ Pools of water in the path of the ray or caught in the area of
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+ effect explosions can potentially boil away. Any ice caught in
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+ the path or explosions will melt away.
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+
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+ Objects caught in the path of the ray or firey explosions are
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+ subject to fire damage if they are not resistant.
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+ spellbook of force bolt
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+ This is a level one attack spell. When cast, an invisible beam
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+ of force travels from the caster to its intended target (line
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+ of sight). Anything within the path of the beam is affected.
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+ Monsters will take physical damage, and this damage scales with
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+ the skill of the caster, as does the chance to land a hit. If
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+ enough damage occurs, the targeted monster can be knocked back
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+ if not steadfast.
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+
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+ Fragile objects and several terrain features within the path of
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+ a force bolt can be destroyed (potions, objects made of glass,
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+ boulders, statues, doors, iron bars, etc).
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+ spellbook of lightning
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+ This spell is a level four attack spell. When cast as unskilled
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+ or basic in attack spells, this spell creates a bolt of
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+ lightning which explodes once it hits its target. At skilled or
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+ greater, the caster can pick a location to target the spell for
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+ area of effect, or choose to cast a bolt of lightning. If an
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+ area of effect attack type is chosen, the target will be
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+ engulfed by a series of electrical explosions that will move
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+ around the center of the targeted monster/location.
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+
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+ Objects caught in the path of the bolt or electrical explosions
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+ are subject to shock damage if they are not resistant.
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+ spellbook of magic missile
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+ This spell is a level two attack spell, and is also a Wizards
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+ special spell. When cast, a ray of magic missiles shoots from
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+ the caster to its intended target, hitting any other monsters
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+ in its path. Damage inflicted is directly based on the
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+ experience level of the caster. Monsters with extrinsic magic
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+ resistance will only take partial damage, and monsters with
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+ reflection are unaffected, as are monsters that are inherently
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+ magic resistant.
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+
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+ Knights in possession of the Magic Mirror of Merlin cause
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+ double damage when casting this spell.
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+ spellbook of poison blast
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+ This spell is a level five attack spell. When cast as unskilled
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+ or basic in attack spells, this spell creates a ray of poison
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+ that leaves a trail of noxious gas clouds as it travels to its
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+ target. At skilled or greater, the caster can pick a location
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+ to target the spell for area of effect, or choose to cast a ray
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+ of poison. If an area of effect attack type is chosen, the
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+ target will be engulfed by a series of poisonous explosions that
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+ will move around the center of the targeted monster/location,
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+ leaving several noxious gas clouds in its wake.
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+
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+ These gas clouds will linger; any being caught within these gas
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+ clouds are subject to poison damage, and can choke and die from
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+ the gas if not poison resistant.
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+ spellbook of power word kill
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+ This spell is a level seven attack spell. When cast, the caster
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+ can choose one monster a certain distance away. How far away
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+ the caster can select their target is dependent on how skilled
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+ they are in attack spells. If the target is not resistant to
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+ death magic - if they have 100 hit points or less, they are
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+ instantly killed, otherwise they will lose two-thirds of their
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+ total hit points, and have their maximum hit points decreased.
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+ Targets that have full magic resistance will take a significant
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+ amount of damage, not to drop below one.
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+
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+ If the caster casts this spell on themselves, they will die
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+ instantly, regardless of what resistances they possess.
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spellbook of stoneskin
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This spell is a level four evocation spell. When cast, the
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casters skin is transformed into hardened stone, providing a
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