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Inspired by a very recent NetHack 3.7 update (git commit b37f140), I've
adjusted the feedback when recovering a crashed game. Takes up much less
space than previously.
The NetHack devteam's solution for auto-recovery is more elegant than
the one currently in place, but using it will need to wait until
EvilHack is ported over to 3.7 codebase.
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