@@ -5818,13 +5818,26 @@ spellbook of cone of cold
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Objects caught in the path of the ray or icy explosions are
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subject to cold damage if they are not resistant.
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+ spellbook of create familiar
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+ This spell is a level six clerical spell. When cast, a monster
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+ is created near the caster. There is a one-third chance of the
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+ spell creating an appropriate starting pet, or a two-thirds
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+ chance of creating a random monster. The created monster will
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+ be tame if tameable, or will spawn peaceful otherwise.
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spellbook of create grass
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This spell is a level three evocation spell. When cast, small
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patches of grass will grow around the caster. How far out from
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the caster grass will grow is dependent on how skilled they are
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in evocation spells. Grass can be used as a food source for
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various herbivore pets, and Druids can benefit by standing on a
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patch of grass.
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+ spellbook of create monster
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+ This spell is a level two clerical spell. When cast, there is
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+ a very high chance of a single monster being created, otherwise
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+ two to five random monsters will spawn. Monsters that can
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+ appear in groups will count as a single monster. Monsters
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+ created will either be hostile or peaceful depending on your
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+ race and/or alignment.
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spellbook of create trees
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This spell is a level five evocation spell. When cast, a small
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amount of trees will grow in various open spots around the
@@ -5984,6 +5997,29 @@ spellbook of power word kill
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If the caster casts this spell on themselves, they will die
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instantly, regardless of what resistances they possess.
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+ spellbook of protection
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+ This spell is a level one clerical spell. When cast, the
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+ casters AC is temporarily decreased. The amount of AC
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+ decreased is dependent on the casters experience level, the
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+ amount of AC already gained from casting it, and the casters
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+ existing AC. The protection will wear off at a rate of one
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+ point of AC every ten turns, or twenty turns if expert in
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+ clerical spells.
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+ spellbook of remove curse
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+ This spell is a level three clerical spell, and is also a
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+ Priest's special spell. When cast, if the caster is unskilled
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+ or has basic skill in clerical spells, any cursed worn/wielded
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+ gear, quivered projectiles, or loadstones in open inventory will
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+ become uncursed. If skilled or greater in clerical spells, all
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+ cursed objects in open inventory will become uncursed.
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+
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+ If the caster is riding a steed, and their steed is wearing a
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+ cursed saddle and/or barding, they will become uncursed once
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+ this spell is cast.
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+
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+ Regardless of the casters skill when cast, if the caster is
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+ punished (heavy iron ball attached with an iron chain), the iron
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+ chain will be destroyed, unpunishing the caster.
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spellbook of restore ability
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This spell is a level two healing spell, and is also a Monk's
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special spell. When cast at yourself, it will restore any lost
@@ -6036,6 +6072,15 @@ spellbook of summon elemental
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the caster. The elemental summoned can have 1.5 to 2 times
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the normal maximum hit points if the casters skill in evocation
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spells is high enough.
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+ spellbook of turn undead
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+ This spell is a level six clerical spell. When cast at an
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+ undead monster, the beam created causes a small amount of
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+ damage to the undead target, and will cause it to flee if they
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+ fail a resistance check. Casting this spell at the corpse of
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+ a dead monster will revive it.
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+
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+ Knights in possession of the Magic Mirror of Merlin cause
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+ double damage when casting this spell.
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*spider
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Eight legged creature capable of spinning webs to trap prey.
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