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Re-add encycopedia and guidebook entries (bracers, existing roles).
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dat/data.base

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@@ -749,6 +749,11 @@ bow
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"It would not be amiss," said Hordle John, "if under his
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girdle he had four farthings'-worth of wine."
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[ The White Company, by Sir Arthur Conan Doyle ]
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bracers
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* bracers
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Bracers are a type of armor that protects the wrist and
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forearm. Bracers most often come in pairs, and magical ones
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usually only impart their power when both are worn.
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brigit
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Brigit (Brigid, Bride, Banfile), which means the Exalted One,
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was the Celtic (continental European and Irish) fertility

doc/Guidebook.mn

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@@ -115,6 +115,13 @@ and a great two-handed sword.
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\fICavemen\fP and \fICavewomen\fP start with exceptional strength but,
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unfortunately, with neolithic weapons.
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.pg
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\fIConvicts\fP are escaped prisoners who are on the run, actively
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wanted by the Yendorian authorities. All they have to their name is
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an attached heavy iron ball & chain, and their striped prison t-shirt.
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Due to their life in prison, Convicts have developed an immunity to all
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forms of illness. Otherwise they are fairly weak, and are always hungry.
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Convicts have a special affinity with rats, and are able to tame them.
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.pg
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\fIHealers\fP are wise in medicine and apothecary. They know the
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herbs and simples that can restore vitality, ease pain, anesthetize,
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and neutralize poisons; and with their instruments, they can divine a

doc/Guidebook.tex

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@@ -130,6 +130,15 @@ \section{What is going on here?}
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start with exceptional strength, but unfortunately, neolithic weapons.
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%.pg
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%
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\item[\bb{Convicts}]%
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are escaped prisoners who are on the run, actively wanted by the
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Yendorian authorities. All they have to their name is an attached heavy
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iron ball & chain, and their striped prison t-shirt. Due to their life in
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prison, Convicts have developed an immunity to all forms of illness.
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Otherwise they are fairly weak, and are always hungry. Convicts have a
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special affinity with rats, and are able to tame them.
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%.pg
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%
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\item[\bb{Healers}]%
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are wise in medicine and apothecary. They know the
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herbs and simples that can restore vitality, ease pain, anesthetize,

doc/Guidebook.txt

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@@ -98,13 +98,26 @@
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Cavemen and Cavewomen start with exceptional strength but,
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unfortunately, with neolithic weapons.
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Convicts are escaped prisoners who are on the run, actively
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wanted by the Yendorian authorities. All they have to their name
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is an attached heavy iron ball & chain, and their striped prison
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t-shirt. Due to their life in prison, Convicts have developed an
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immunity to all forms of illness. Otherwise they are fairly weak,
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and are always hungry. Convicts have a special affinity with
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rats, and are able to tame them.
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Healers are wise in medicine and apothecary. They know the
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herbs and simples that can restore vitality, ease pain, anes-
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thetize, and neutralize poisons; and with their instruments, they
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can divine a being's state of health or sickness. Their medical
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practice earns them quite reasonable amounts of money, with which
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they enter the dungeon.
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Infidels are cultists of the evil god Moloch. They are quite
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proficient in black magics, but less so in the physical combat.
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As an Infidel, your goal is not to retrieve the Amulet, but to
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return it to its hiding place within Gehennom.
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Knights are distinguished from the common skirmisher by
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their devotion to the ideals of chivalry and by the surpassing
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excellence of their armor.

doc/evilhack-changelog.md

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@@ -3385,4 +3385,5 @@ The following changes to date are:
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- Fix: Kathryn the Enchantress and 'summon insects' spell
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- Revert Druid role
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- Re-add regular bracers, minor bug fixes from initial Druid commit
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- Re-add encycopedia and guidebook entries (bracers, existing roles)
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src/spell.c

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@@ -1406,7 +1406,7 @@ boolean wiz_cast;
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break;
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case SPE_REFLECTION:
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cast_reflection(&youmonst);
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break;
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break;
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case SPE_FLAME_SPHERE:
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case SPE_FREEZE_SPHERE:
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pline("You conjure elemental energy...");

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