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| 1 | +// |
| 2 | +// SceneDelegate.swift |
| 3 | +// NavigatableCollectionSampleApp |
| 4 | +// |
| 5 | +// Created by kagemiku on 2020/03/28. |
| 6 | +// Copyright © 2020 kagemiku. All rights reserved. |
| 7 | +// |
| 8 | + |
| 9 | +import UIKit |
| 10 | +import SwiftUI |
| 11 | + |
| 12 | +class SceneDelegate: UIResponder, UIWindowSceneDelegate { |
| 13 | + |
| 14 | + var window: UIWindow? |
| 15 | + |
| 16 | + |
| 17 | + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { |
| 18 | + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. |
| 19 | + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. |
| 20 | + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). |
| 21 | + |
| 22 | + // Create the SwiftUI view that provides the window contents. |
| 23 | + let contentView = ContentView() |
| 24 | + |
| 25 | + // Use a UIHostingController as window root view controller. |
| 26 | + if let windowScene = scene as? UIWindowScene { |
| 27 | + let window = UIWindow(windowScene: windowScene) |
| 28 | + window.rootViewController = UIHostingController(rootView: contentView) |
| 29 | + self.window = window |
| 30 | + window.makeKeyAndVisible() |
| 31 | + } |
| 32 | + } |
| 33 | + |
| 34 | + func sceneDidDisconnect(_ scene: UIScene) { |
| 35 | + // Called as the scene is being released by the system. |
| 36 | + // This occurs shortly after the scene enters the background, or when its session is discarded. |
| 37 | + // Release any resources associated with this scene that can be re-created the next time the scene connects. |
| 38 | + // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). |
| 39 | + } |
| 40 | + |
| 41 | + func sceneDidBecomeActive(_ scene: UIScene) { |
| 42 | + // Called when the scene has moved from an inactive state to an active state. |
| 43 | + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. |
| 44 | + } |
| 45 | + |
| 46 | + func sceneWillResignActive(_ scene: UIScene) { |
| 47 | + // Called when the scene will move from an active state to an inactive state. |
| 48 | + // This may occur due to temporary interruptions (ex. an incoming phone call). |
| 49 | + } |
| 50 | + |
| 51 | + func sceneWillEnterForeground(_ scene: UIScene) { |
| 52 | + // Called as the scene transitions from the background to the foreground. |
| 53 | + // Use this method to undo the changes made on entering the background. |
| 54 | + } |
| 55 | + |
| 56 | + func sceneDidEnterBackground(_ scene: UIScene) { |
| 57 | + // Called as the scene transitions from the foreground to the background. |
| 58 | + // Use this method to save data, release shared resources, and store enough scene-specific state information |
| 59 | + // to restore the scene back to its current state. |
| 60 | + } |
| 61 | + |
| 62 | + |
| 63 | +} |
| 64 | + |
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