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It can be difficult to see how to practically use ECS after one is first introduced to it. Anatta should have simple code examples that are easy to play with and that show how multiple simple components can be implemented and composed to make novel behavior.
Some ideas:
Boids (show it working for multiple different kinds of game entities, like birds and fish)
Activatable + configurable doors and levers
Status effects, like being on fire or having increased movespeed
Simple inventory + items system
The text was updated successfully, but these errors were encountered:
It can be difficult to see how to practically use ECS after one is first introduced to it. Anatta should have simple code examples that are easy to play with and that show how multiple simple components can be implemented and composed to make novel behavior.
Some ideas:
The text was updated successfully, but these errors were encountered: