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example.js
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var canvas = document.body.appendChild(document.createElement('canvas'))
var gl = canvas.getContext('webgl')
var triangle = require('a-big-triangle')
var Shader = require('gl-shader')
var Fit = require('canvas-fit')
var sh = require('./')
var start = Date.now()
var source = sh`
attribute vec2 position;
uniform float time;
varying vec2 uv;
void vert() {
gl_Position = vec4(uv = position, 1, 1);
}
vec2 pow2(vec2 a, float b) {
return vec2(pow(a.x, b), pow(a.y, b));
}
void frag() {
gl_FragColor = vec4(1.0 - pow2(abs(uv), 5.0), sin(time) * 0.5 + 0.5, 1);
}
`
var shader = Shader(gl, source.vert, source.frag)
render()
function render () {
window.requestAnimationFrame(render)
var width = canvas.width
var height = canvas.height
gl.viewport(0, 0, width, height)
shader.bind()
shader.uniforms.time = (Date.now() - start) / 1000
triangle(gl)
}
window.addEventListener('resize', Fit(canvas), false)