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docs: fix blogpost wording (#783)
## 📜 Description Added missing wording for blogpost. ## 💡 Motivation and Context To make sure people can read the blogpost without questions 🙂 ## 📢 Changelog <!-- High level overview of important changes --> <!-- For example: fixed status bar manipulation; added new types declarations; --> <!-- If your changes don't affect one of platform/language below - then remove this platform/language --> ### Docs - added missing words; ## 🤔 How Has This Been Tested? Via preview. ## 📝 Checklist - [x] CI successfully passed - [x] I added new mocks and corresponding unit-tests if library API was changed
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docs/blog/2025-01-27-release-1-16/index.mdx

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@@ -29,7 +29,7 @@ The cherry on the cake of this release is making `KeyboardGestureArea` available
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Previously, react-native developers relied on `InputAccessoryView` to extend the keyboard area, but it had several limitations:
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- Multiline `TextInput` [fields couldn't](https://github.com/facebook/react-native/issues/18997);
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- Multiline `TextInput` fields couldn't [expand dynamically](https://github.com/facebook/react-native/issues/18997);
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- Conditional positioning and padding weren't [fully customizable](https://github.com/facebook/react-native/issues/20157);
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- Weird animations when screen gets [mounted](https://stackoverflow.com/a/29110384/9272042).
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@@ -59,7 +59,7 @@ I’ve reworked the code to interact directly with `EditText` whenever possible,
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### No crashes on iOS
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While rare, some users experienced crashes due to incorrect Key-Value Observing (KVO) removal when attempting to remove KVO from a view that didn’t have it.
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While rare, some users experienced crashes due to incorrect Key-Value Observing (KVO) removal when attempting to remove KVO from a view that doesn’t have it.
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This release introduces a block-based KVO handling approach, eliminating those crashes.
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@@ -77,7 +77,7 @@ With `edge-to-edge` mode becoming the standard, this option helps prevent confli
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## Improved animation performance
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While most users won’t notice a difference (since previous animations were already computed in under `1ms`), I’ve made further optimizations to improve performance.
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While most users won’t notice a difference (since before animations were already computed in under `1ms`), I’ve made further optimizations to improve performance.
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Even small performance gains are valuable, as they free up CPU resources for other intensive tasks such as `ShadowTree` traversal in `react-native-reanimated`.
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