|
| 1 | +/* |
| 2 | +Two-dimensional array with a fixed number of rows and columns. |
| 3 | +This is mostly handy for games that are played on a grid, such as chess. |
| 4 | +Performance is always O(1). |
| 5 | +*/ |
| 6 | +public struct Array2D<T> { |
| 7 | + public let columns: Int |
| 8 | + public let rows: Int |
| 9 | + private var array: [T] |
| 10 | + |
| 11 | + public init(columns: Int, rows: Int, initialValue: T) { |
| 12 | + self.columns = columns |
| 13 | + self.rows = rows |
| 14 | + array = .init(count: rows*columns, repeatedValue: initialValue) |
| 15 | + } |
| 16 | + |
| 17 | + public subscript(column: Int, row: Int) -> T { |
| 18 | + get { |
| 19 | + return array[row*columns + column] |
| 20 | + } |
| 21 | + set { |
| 22 | + array[row*columns + column] = newValue |
| 23 | + } |
| 24 | + } |
| 25 | + |
| 26 | +} |
| 27 | + |
| 28 | +// initialization |
| 29 | +var Array2DNumbers = Array2D(columns: 3, rows: 5, initialValue: 0) |
| 30 | + |
| 31 | +// makes an array of rows * columns elements all filled with zero |
| 32 | +print(Array2DNumbers.array) |
| 33 | + |
| 34 | +// setting numbers using subscript [x, y] |
| 35 | +Array2DNumbers[0, 0] = 1 |
| 36 | +Array2DNumbers[1, 0] = 2 |
| 37 | + |
| 38 | +Array2DNumbers[0, 1] = 3 |
| 39 | +Array2DNumbers[1, 1] = 4 |
| 40 | + |
| 41 | +Array2DNumbers[0, 2] = 5 |
| 42 | +Array2DNumbers[1, 2] = 6 |
| 43 | + |
| 44 | +Array2DNumbers[0, 3] = 7 |
| 45 | +Array2DNumbers[1, 3] = 8 |
| 46 | +Array2DNumbers[2, 3] = 9 |
| 47 | + |
| 48 | +// now the numbers are set in the array |
| 49 | +print(Array2DNumbers.array) |
| 50 | + |
| 51 | +// print out the 2D array with a reference around the grid |
| 52 | +for i in 0..<Array2DNumbers.rows { |
| 53 | + print("[", terminator: ""); |
| 54 | + for j in 0..<Array2DNumbers.columns { |
| 55 | + if (j == Array2DNumbers.columns - 1) { |
| 56 | + print("\(Array2DNumbers[j, i])", terminator: ""); |
| 57 | + } else { |
| 58 | + print("\(Array2DNumbers[j, i]) ", terminator: ""); |
| 59 | + } |
| 60 | + } |
| 61 | + print("]"); |
| 62 | +} |
| 63 | + |
| 64 | + |
| 65 | + |
0 commit comments