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serial.js
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/**
* @fileoverview Implements the PDP-10 SerialPort component
* @author <a href="mailto:[email protected]">Jeff Parsons</a>
* @copyright © 2012-2020 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at <https://www.pcjs.org>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <https://www.pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (typeof module !== "undefined") {
var Str = require("../../shared/lib/strlib");
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Keys = require("../../shared/lib/keys");
var State = require("../../shared/lib/state");
var PDP10 = require("./defines");
var MessagesPDP10 = require("./messages");
}
/**
* Since the Closure Compiler treats ES6 classes as @struct rather than @dict by default,
* it deters us from defining named properties on our components; eg:
*
* this['exports'] = {...}
*
* results in an error:
*
* Cannot do '[]' access on a struct
*
* So, in order to define 'exports', we must override the @struct assumption by annotating
* the class as @unrestricted (or @dict). Note that this must be done both here and in the
* Component class, because otherwise the Compiler won't allow us to *reference* the named
* property either.
*
* TODO: Consider marking ALL our classes unrestricted, because otherwise it forces us to
* define every single property the class uses in its constructor, which results in a fair
* bit of redundant initialization, since many properties aren't (and don't need to be) fully
* initialized until the appropriate init(), reset(), restore(), etc. function is called.
*
* The upside, however, may be that since the structure of the class is completely defined by
* the constructor, JavaScript engines may be able to optimize and run more efficiently.
*
* @unrestricted
*/
class SerialPortPDP10 extends Component {
/**
* SerialPortPDP10(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: adapter number; 0 if not defined (the PCx86 SerialPort component uses this
* value to set the device's internal COM number, which in turn determines other properties,
* such as I/O ports and IRQ; for the PDP-10, this currently has no defined use)
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* upperCase: if true, all received input is upper-cased; it is normally the responsibility
* of the sending device to ensure this, but sometimes it's more convenient to enforce
* on the receiving end.
*
* @param {Object} parmsSerial
*/
constructor(parmsSerial)
{
super("SerialPort", parmsSerial, MessagesPDP10.SERIAL);
this.iAdapter = +parmsSerial['adapter'];
this.fUpperCase = parmsSerial['upperCase'];
if (typeof this.fUpperCase == "string") this.fUpperCase = (this.fUpperCase == "true");
/**
* consoleBuffer becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleBuffer = null;
/**
* controlBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* Example: CTTY COM2
*
* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
*
* As a result, controlBuffer only needs to be updated by the transmitByte() function.
*
* @type {Object}
*/
this.controlBuffer = null;
/*
* If controlBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = +parmsSerial['tabSize'];
this.charBOL = +parmsSerial['charBOL'];
this.iLogicalCol = 0;
this.fNullModem = true;
this.abReceive = [];
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleBuffer = "";
} else {
/*
* If the SerialPort wants to bind to a control (eg, "print") in a DIFFERENT component (eg, "Panel"),
* then it specifies the name of that control with the 'binding' property. The SerialPort constructor
* will then call bindExternalControl(), which looks up the control, and then passes it to our own
* setBinding() handler.
*
* For bindExternalControl() to succeed, it also need to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely upon
* initializing before we do, but it would be a simple matter to include a component type or ID as part
* of the 'binding' property as well, if we need more flexibility later.
*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding);
}
/*
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = this.updateStatus = null;
/*
* Export all functions required by initConnection().
*/
this['exports'] = {
'connect': this.initConnection,
'receiveData': this.receiveData,
'receiveStatus': this.receiveStatus,
'setConnection': this.setConnection
};
}
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {SerialPortPDP10}
* @param {string} sHTMLType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {HTMLElement} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sHTMLType, sBinding, control, sValue)
{
if (!sHTMLType || sHTMLType == "textarea") {
var serial = this;
this.bindings[sBinding] = this.controlBuffer = control;
/*
* An onkeydown handler is required for certain keys that browsers tend to consume themselves;
* for example, BACKSPACE is often defined as going back to the previous web page, and certain
* CTRL keys are often used for browser shortcuts (usually on Windows-based browsers).
*
* NOTE: We don't bother with a keyUp handler, because for the most part, we're only intercepting
* keys that require special treatment; in general, we're content with keyPress events.
*/
control.onkeydown = function onKeyDown(event) {
event = event || window.event;
var bASCII = 0;
var keyCode = event.keyCode;
/*
* Perform the same remapping of BACKSPACE and DELETE that our VT100 emulation performs,
* for PCjs-wide consistency; see the KEYMAP table in /modules/pc8080/lib/keyboard.js for
* the rationale. Ditto for ALT-DELETE; see onKeyDown() in /modules/pc8080/lib/keyboard.js
* for details.
*
* NOTE: keyDown (and keyUp) events supply us with KEYCODE values, which are NOT the same as
* ASCII values, which is why we are comparing with KEYCODE values but assigning ASCII values,
* because receiveData() requires ASCII values.
*/
if (keyCode == Keys.KEYCODE.BS) {
bASCII = event.altKey? Keys.ASCII.CTRL_H : Keys.ASCII.DEL;
}
else if (keyCode == Keys.KEYCODE.DEL) {
bASCII = Keys.ASCII.CTRL_H;
}
else if (event.ctrlKey && keyCode >= Keys.ASCII.A && keyCode <= Keys.ASCII.Z) {
bASCII = keyCode - (Keys.ASCII.A - Keys.ASCII.CTRL_A);
}
if (bASCII) {
if (event.preventDefault) event.preventDefault();
serial.receiveData(bASCII);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* NOTE: Unlike keyDown events, keyPress events generally supply us with ASCII values,
* despite the fact that, as above, they come to us via the keyCode property. Yes, it's
* brilliant (or rather, the opposite of brilliant), but that's life.
*/
event = event || window.event;
/*
* Not sure why COMMAND-key combinations are coming through here (on Safari at least),
* but in any case, let's make sure we don't act on them.
*/
if (!event.metaKey) {
var bASCII = event.which || event.keyCode;
/*
* Perform the same remapping of ALT-ENTER (to LINE-FEED) that our VT100 emulation performs,
* for PCjs-wide consistency; see onKeyDown() in /modules/pc8080/lib/keyboard.js for details.
*/
if (event.altKey) {
if (bASCII == Keys.ASCII.CTRL_M) {
bASCII = Keys.ASCII.CTRL_J;
}
}
serial.receiveData(bASCII);
/*
* Since we're going to remove the "readonly" attribute from the <textarea> control
* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
* on top of whatever the machine is echoing back, resulting in double characters.
*/
if (event.preventDefault) event.preventDefault();
}
return true;
};
control.onpaste = function onKeyPress(event) {
if (event.stopPropagation) event.stopPropagation();
if (event.preventDefault) event.preventDefault();
var clipboardData = event.clipboardData || window.clipboardData;
if (clipboardData) {
/*
* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
* this is dealt with in receiveData() whenever it receives a string of characters.
*/
serial.receiveData(clipboardData.getData('Text'));
}
};
/*
* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
*/
control.removeAttribute("readonly");
return true;
}
return false;
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {SerialPortPDP10}
* @param {ComputerPDP10} cmp
* @param {BusPDP10} bus
* @param {CPUStatePDP10} cpu
* @param {DebuggerPDP10} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.setReady();
}
/**
* initConnection(fNullModem)
*
* If a machine 'connection' parameter exists of the form "{sourcePort}->{targetMachine}.{targetPort}",
* and "{sourcePort}" matches our idComponent, then look for a component with id "{targetMachine}.{targetPort}".
*
* If the target component is found, then verify that it has exported functions with the following names:
*
* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
*
* For now, we're not going to worry about communication in the other direction, because when the target component
* performs its own initConnection(), it will find our receiveData() and receiveStatus() functions, at which point
* communication in both directions should be established, and the circle of life complete.
*
* For added robustness, if the target machine initializes much more slowly than we do, and our connection attempt
* fails, that's OK, because when it finally initializes, its initConnection() will call our initConnection();
* if we've already initialized, no harm done.
*
* @this {SerialPortPDP10}
* @param {boolean} [fNullModem] (caller's null-modem setting, to ensure our settings are in agreement)
*/
initConnection(fNullModem)
{
if (!this.connection) {
var sConnection = this.cmp.getMachineParm("connection");
if (sConnection) {
var asParts = sConnection.split('->');
if (asParts.length == 2) {
var sSourceID = Str.trim(asParts[0]);
if (sSourceID != this.idComponent) return; // this connection string is intended for another instance
var sTargetID = Str.trim(asParts[1]);
this.connection = Component.getComponentByID(sTargetID);
if (this.connection) {
var exports = this.connection['exports'];
if (exports) {
var fnConnect = exports['connect'];
if (fnConnect) fnConnect.call(this.connection, this.fNullModem);
this.sendData = exports['receiveData'];
if (this.sendData) {
this.fNullModem = fNullModem;
this.updateStatus = exports['receiveStatus'];
this.status("Connected %s.%s to %s", this.idMachine, sSourceID, sTargetID);
return;
}
}
}
}
/*
* Changed from notice() to status() because sometimes a connection fails simply because one of us is a laggard.
*/
this.status("Unable to establish connection: %s", sConnection);
}
}
}
/**
* powerUp(data, fRepower)
*
* @this {SerialPortPDP10}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (!fRepower) {
/*
* This is as late as we can currently wait to make our first inter-machine connection attempt;
* even so, the target machine's initialization process may still be ongoing, so any connection
* may be not fully resolved until the target machine performs its own initConnection(), which will
* in turn invoke our initConnection() again.
*/
this.initConnection(this.fNullModem);
if (!data) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* @this {SerialPortPDP10}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return fSave? this.save() : true;
}
/**
* reset()
*
* @this {SerialPortPDP10}
*/
reset()
{
this.initState();
}
/**
* save()
*
* This implements save support for the SerialPort component.
*
* @this {SerialPortPDP10}
* @return {Object}
*/
save()
{
var state = new State(this);
state.set(0, this.saveRegisters());
return state.data();
}
/**
* restore(data)
*
* This implements restore support for the SerialPort component.
*
* @this {SerialPortPDP10}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
restore(data)
{
return this.initState(data[0]);
}
/**
* initState(a)
*
* @this {SerialPortPDP10}
* @param {Array} [a]
* @return {boolean} true if successful, false if failure
*/
initState(a)
{
return true;
}
/**
* saveRegisters()
*
* Basically, the inverse of initState().
*
* @this {SerialPortPDP10}
* @return {Array}
*/
saveRegisters()
{
return [];
}
/**
* receiveData(data)
*
* This replaces the old sendRBR() function, which expected an Array of bytes. We still support that,
* but in order to support connections with other SerialPort components (ie, the PC8080 SerialPort), we
* have added support for numbers and strings as well.
*
* @this {SerialPortPDP10}
* @param {number|string|Array} data
* @return {boolean} true if received, false if not
*/
receiveData(data)
{
if (typeof data == "number") {
this.abReceive.push(data);
}
else if (typeof data == "string") {
var bASCII = 0, bASCIIPrev;
for (var i = 0; i < data.length; i++) {
bASCIIPrev = bASCII;
bASCII = data.charCodeAt(i);
/*
* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
* we convert them to CRs below. Windows may do something different, but in the worst case,
* even if we receive CR/LF pairs, this code should keep the CRs and lose the LFs.
*/
if (bASCII == Str.ASCII.LF) {
if (bASCIIPrev == Str.ASCII.CR) continue;
bASCII = Str.ASCII.CR;
}
this.abReceive.push(bASCII);
}
}
else {
this.abReceive = this.abReceive.concat(data);
}
return true; // for now, return true regardless, since we're buffering everything anyway
}
/**
* receiveByte()
*
* @this {SerialPortPDP10}
* @return {number} (0x00-0xff if byte available, -1 if not)
*/
receiveByte()
{
var b = -1;
if (this.abReceive.length) {
/*
* Here, as elsewhere (eg, the PC11 component), even if I trusted all incoming data
* to be byte values (which I don't), there's also the risk that it could be signed data
* (eg, -128 to 127, instead of 0 to 255). Both risks are good reasons to always mask
* the data assigned to RBUF with 0xff.
*/
b = this.abReceive.shift() & 0xff;
this.printMessage("receiveByte(" + Str.toHexByte(b) + ")");
if (this.fUpperCase) {
/*
* Automatically transform lower-case ASCII codes to upper-case; fUpperCase should
* only be set when a terminal or some sort of pseudo-display is being used and we don't
* trust it to have its CAPS-LOCK setting correct.
*/
if (b >= 0x61 && b < 0x7A) b -= 0x20;
}
}
return b;
}
/**
* receiveStatus(pins)
*
* @this {SerialPortPDP10}
* @param {number} pins
*/
receiveStatus(pins)
{
}
/**
* setConnection(component, fn)
*
* @this {SerialPortPDP10}
* @param {Object|null} component
* @param {function(number)} fn
* @return {boolean}
*/
setConnection(component, fn)
{
if (!this.connection) {
this.connection = component;
this.sendData = fn;
return true;
}
return false;
}
/**
* transmitByte(b)
*
* @this {SerialPortPDP10}
* @param {number} b
* @return {boolean} true if transmitted, false if not
*/
transmitByte(b)
{
var fTransmitted = false;
if (MAXDEBUG) this.printMessage("transmitByte(" + Str.toHexByte(b) + ")");
if (this.sendData) {
if (this.sendData.call(this.connection, b)) {
fTransmitted = true;
}
}
/*
* TODO: Why do DEC diagnostics like to output bytes with bit 7 set?
*/
b &= 0x7F;
if (this.controlBuffer) {
if (b == 0x0D) {
this.iLogicalCol = 0;
}
else if (b == 0x08) {
this.controlBuffer.value = this.controlBuffer.value.slice(0, -1);
/*
* TODO: Back up the correct number of columns if the character erased was a tab.
*/
if (this.iLogicalCol > 0) this.iLogicalCol--;
}
else if (b) {
/*
* RT-11 outputs lots of NULL characters, at least after a "D 56=5015" (0x0A0D) command has
* been issued, hence the "if (b)" check above.
*
* TODO: Also consider a check for Keys.ASCII.CTRL_C, because by default, RT-11 outputs "raw"
* CTRL_C characters, which we capture below and render as <ETX>. RT-11 does this for other keys
* as well, such as CTRL_K (<VT>) and CTRL_L (<FF>).
*/
var s = Str.toASCIICode(b); // formerly: String.fromCharCode(b);
var nChars = s.length; // formerly: (b >= 0x20? 1 : 0);
if (b < 0x20 && nChars == 1) nChars = 0;
if (b == 0x09) {
var tabSize = this.tabSize || 8;
nChars = tabSize - (this.iLogicalCol % tabSize);
if (this.tabSize) s = Str.pad("", nChars);
}
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
this.controlBuffer.value += s;
this.controlBuffer.scrollTop = this.controlBuffer.scrollHeight;
this.iLogicalCol += nChars;
}
fTransmitted = true;
}
else if (this.consoleBuffer != null) {
if (b == 0x0A || this.consoleBuffer.length >= 1024) {
this.println(this.consoleBuffer);
this.consoleBuffer = "";
}
if (b != 0x0A) {
this.consoleBuffer += String.fromCharCode(b);
}
fTransmitted = true;
}
return fTransmitted;
}
/**
* SerialPortPDP10.init()
*
* This function operates on every HTML element of class "serial", extracting the
* JSON-encoded parameters for the SerialPort constructor from the element's "data-value"
* attribute, invoking the constructor to create a SerialPort component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeSerial = Component.getElementsByClass(document, PDP10.APPCLASS, "serial");
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new SerialPortPDP10(parmsSerial);
Component.bindComponentControls(serial, eSerial, PDP10.APPCLASS);
}
}
}
/*
* Initialize every SerialPort module on the page.
*/
Web.onInit(SerialPortPDP10.init);
if (typeof module !== "undefined") module.exports = SerialPortPDP10;