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Releases: kou-yeung/WebGLInput

fix bug

05 Jan 00:52
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fix #53

Release

16 Sep 07:01
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・Blur input element at InputField call OnDestory #48
・Call Input.ResetInputAxes() to reset input state.

release

29 Aug 01:35
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crashed when canvas not have camera.( use Camera.main )

release

27 Aug 08:34
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if container not found. use canvas parentNode for container.

release

21 Aug 03:54
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support mobile. (Experiment). [ for good UX. mobile is force to show input element!! ]

release

19 Jun 12:10
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add a chenkbox to show overlay input element for select text by drag.[preview]

release

16 Jun 07:54
f569171
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inject a custom function to support fullscreen ( https://github.com/kou-yeung/WebGLInput/wiki/Support-FullScreen )

release

18 May 09:11
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Add Tab key insert \t function. #38
to enable it. add WEBGLINPUT_TAB to Scripting Define Symbols!!

bugfix

08 May 09:06
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Flashing alleviation

release

06 May 09:05
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support Unity2020.1 or newer